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#76 |
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Clinical Test Subject
Join Date: 4 Nov 2009
Posts: 4,449
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The only constant is Chaos This is WH40K. It's very badly for all sides, and it never ends. -robertliguori There's bad days, then there's Isaac Clarke Days. - A Jurai Knight |
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#77 |
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Grit those teeth, Simon!
Otaku
Join Date: 1 May 2003
Location: Polarisa Prime
Posts: 24,390
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I freeze to check what the noise is before slowly moving forward, my back against the wall. Seeing the jammed door I try to hear if anything's in there before I step over the canister.
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You're a louse, Roger Smith. -R.Dorothy WaynewrightJust who the hell do you think I am? If you're good at something never do it for free. |
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#78 |
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Cthulhu-Lite
Join Date: 7 Dec 2008
Location: The void between someone's ears
Posts: 955
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I open the hallway, and cautiously explore down it, keeping my machinegun club ready at all times.
(Also, where did that monster that attacked Hiver come from? The bentshut door, or the keypad open door?)
__________________
If we can confirm its existence, then it interacts with the physical world. If it interacts with the physical world, we can, theoretically, blow it up. -robertliguori “An optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true.” - James Cabell "The worst readers are those who behave like plundering troops: they take away a few things they can use, dirty and confound the remainder, and revile the whole." —Friedrich Nietzsche |
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#79 |
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Registered
Join Date: 27 Dec 2004
Posts: 1,820
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( i believe it was the bentshut door)
i move a table or 2 to secure the open check out the canister and room keeping my club handy...... |
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#80 |
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Prancing Pointy Pony
Join Date: 9 Oct 2002
Location: SE OK
Posts: 4,328
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I take the two intact charts, if they are small enough I add them to the clipboard, if too large I roll them up and stuff them in one of the labcoat's pockets, the shockproof container is in another pocket, I carry the clipboard. After hearing the next 'whump' I open the left door and try to close it behind me, then cautiously explore down the hallway.
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#81 | |
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Yar!
Commodore
Otaku Join Date: 18 Mar 2001
Location: Lancaster County, Pennsylvania
Posts: 14,075
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Quote:
__________________
Camera zooms in on a fleet of uber ships converging on a single fighter.Several flashes and explosions later, we see the ruins of the fleet and a single GTF Erynies fly by before engaing it's subspace drives -Alpha 1 vs everything Proud Recipient of an Obama Peace Prize for Not Being Awesome I am Lord Harbinger, Lord Whiffle the Order of WhiffleBelieve your Justice. Vote Wilson-Hawk 2012! |
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#82 | |
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...from outer space.
Join Date: 23 Feb 2009
Location: Poland
Posts: 663
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#83 | |||||||
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Wandering Ranger
Join Date: 9 Dec 2005
Posts: 5,924
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(Just to give a note, when i refer to something as a Storage Locker this is what it looks like http://www.visualwalkthroughs.com/doom3/intro/43.jpg )
Quote:
The room is big, much larger than even the two rooms you were last in put together and the cieling is high above you covered in nearly impenatrable darkness. There are dozens of tables with restraints like the one you yourself were on not long ago. There are also dozens of tanks, each large enough to hold a full grown human and then some, they seem to at one time had a clear front but now they are all broken open, a bright light shines from the inside of each tank. The walls are mostly bare but along the west wall of the room you see a set of stairs leading up a level to what looks like a observation room above. Against the wall below the observation room is a what looks to be a huge metal storage locker. You realize that the east wall would be the one with the windows. As you look there you can just make out some kind of metal shutters blocking the windows. But you can only see half of those windows, the other half look to be covered by some kind of substance that looks for all the world like a huge spider web. The room has three doors, not counting the observation rooms, one is to far away to get a good look at being all the way across the room. The other is marked with BLD-22-9. The center of the room is the most damaged, entire tanks had been torn from the floor and were lying haphazardly here and there. There are several objects scattered around there but you are to far away to be able to tell what they are. There are several banks of equipment around the room but even from where you are you can see they are heavily damaged. Quote:
The room is big, much larger than even the two rooms you were last in put together and the cieling is high above you covered in nearly impenatrable darkness. There are dozens of tables with restraints like the one you yourself were on not long ago. There are also dozens of tanks, each large enough to hold a full grown human and then some, they seem to at one time had a clear front but now they are all broken open, a bright light shines from the inside of each tank. The walls are mostly bare but along the west wall of the room you see a set of stairs leading up a level to what looks like a observation room above. Against the wall below the observation room is a what looks to be a huge metal storage locker. The corners of the room you can see have You realize that the east wall would be the one with the windows. As you look there you can just make out some kind of metal shutters blocking the windows. But you can only see half of those windows, the other half look to be covered by some kind of substance that looks for all the world like a huge spider web. The room has three doors, not counting the observation rooms, one is to far away to get a good look at being all the way across the room. The other is marked with BLD-22-9. The center of the room is the most damaged, entire tanks had been torn from the floor and were lying haphazardly here and there. There are several objects scattered around there but you are to far away to be able to tell what they are. There are several banks of equipment around the room but even from where you are you can see they are heavily damaged. Quote:
The door slides open to reveal a long hallway. The left side of the hall is solid concrete but the right has what look to be rectangular windows set at spaced out intervals. The hallway is lit by a dim red glow from spaced out emergency lights. There is nobody in sight. As you walk down the hallway you notice the disturbing fact that every window appears to be blocked by something on the far side. Whatever it is looks metal. As you continue down the hall you begin to notice shell casing littering the floor, the farther down the hallway you get the more casings there are. There are a few blood spots here and there but nothing like what you saw in the last room. So far there has been nothing of true note. The hallway bends ahead, the walls are now peppered with bullet holes and the shell casing are much more numerous. As you get closer to the corner you can start to hear a metallic clanking noise. Quote:
The canister is appears to still be structurally sound and you can see a place for a hose to attach to the top of it. The tank's contents are unkown but as you look on the bottom of the tank you notice a small marking, much smaller than you would have been able to read before today. 'Property of Dysin Corp.' Though you search your mind you have never heard the name before. There are no other markings. The room is big, much larger than even the two rooms you were last in put together and the cieling is high above you covered in nearly impenatrable darkness. There are dozens of tables with restraints like the one you yourself were on not long ago. There are also dozens of tanks, each large enough to hold a full grown human and then some, they seem to at one time had a clear front but now they are all broken open, a bright light shines from the inside of each tank. The walls are mostly bare but along the west wall of the room you see a set of stairs leading up a level to what looks like a observation room above. Against the wall below the observation room is a what looks to be a huge metal storage locker. You realize that the east wall would be the one with the windows. As you look there you can just make out some kind of metal shutters blocking the windows. But you can only see half of those windows, the other half look to be covered by some kind of substance that looks for all the world like a huge spider web. The room has three doors, not counting the observation rooms, one is to far away to get a good look at being all the way across the room. The other is marked with BLD-22-9. The center of the room is the most damaged, entire tanks had been torn from the floor and were lying haphazardly here and there. There are several objects scattered around there but you are to far away to be able to tell what they are. There are several banks of equipment around the room but even from where you are you can see they are heavily damaged. Quote:
The door slides open to reveal a long hallway, you quickly close the door behind you. The left side of the hall is solid concrete but the right has what look to be rectangular windows set at spaced out intervals. The hallway is lit by a dim red glow from spaced out emergency lights. There is nobody in sight. As you walk down the hallway you notice the disturbing fact that every window appears to be blocked by something on the far side. Whatever it is looks metal. As you continue down the hall you begin to notice shell casing littering the floor, the farther down the hallway you get the more casings there are. There are a few blood spots here and there but nothing like what you saw in the last room. So far there has been nothing of true note. The hallway bends ahead, the walls are now peppered with bullet holes and the shell casing are much more numerous. As you get closer to the corner you can start to hear a metallic clanking noise. Quote:
The canister is appears to still be structurally sound and you can see a place for a hose to attach to the top of it. The tank's contents are unkown but as you look on the bottom of the tank you notice a small marking, much smaller than you would have been able to read before today. 'Property of Dysin Corp.' Though you search your mind you have never heard the name before. There are no other markings. The room is big, much larger than even the two rooms you were last in put together and the cieling is high above you covered in nearly impenatrable darkness. There are dozens of tables with restraints like the one you yourself were on not long ago. There are also dozens of tanks, each large enough to hold a full grown human and then some, they seem to at one time had a clear front but now they are all broken open, a bright light shines from the inside of each tank. The walls are mostly bare but along the west wall of the room you see a set of stairs leading up a level to what looks like a observation room above. Against the wall below the observation room is a what looks to be a huge metal storage locker. You realize that the east wall would be the one with the windows. As you look there you can just make out some kind of metal shutters blocking the windows. But you can only see half of those windows, the other half look to be covered by some kind of substance that looks for all the world like a huge spider web. The room has three doors, not counting the observation rooms, one is to far away to get a good look at being all the way across the room. The other is marked with BLD-22-9. The center of the room is the most damaged, entire tanks had been torn from the floor and were lying haphazardly here and there. There are several objects scattered around there but you are to far away to be able to tell what they are. There are several banks of equipment around the room but even from where you are you can see they are heavily damaged. Quote:
The room is big, much larger than even the two rooms you were last in put together and the cieling is high above you covered in nearly impenatrable darkness. There are dozens of tables with restraints like the one you yourself were on not long ago. There are also dozens of tanks, each large enough to hold a full grown human and then some, they seem to at one time had a clear front but now they are all broken open, a bright light shines from the inside of each tank. The walls are mostly bare but along the west wall of the room you see a set of stairs leading up a level to what looks like a observation room above. Against the wall below the observation room is a what looks to be a huge metal storage locker. You realize that the east wall would be the one with the windows. As you look there you can just make out some kind of metal shutters blocking the windows. But you can only see half of those windows, the other half look to be covered by some kind of substance that looks for all the world like a huge spider web. The room has three doors, not counting the observation rooms, one is to far away to get a good look at being all the way across the room. The other is marked with BLD-22-9. The center of the room is the most damaged, entire tanks had been torn from the floor and were lying haphazardly here and there. There are several objects scattered around there but you are to far away to be able to tell what they are. There are several banks of equipment around the room but even from where you are you can see they are heavily damaged.
__________________
Always remember that no matter how big a ship you have it will never be larger than Spaceball 1. After all that ship had a freaking zoo and circus in it. Proud believer in the coolness of Goa'uld tech. "You ended that sentence with a preposition. bastard." Jack O'neill speaking to first prime Her'ak. |
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#84 |
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...from outer space.
Join Date: 23 Feb 2009
Location: Poland
Posts: 663
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I take a good look at the canister. Then I proceed to explore the room. I start with the various objects scattered on the floor, after that I check the equipment banks, some of it may be operational.
If I find something useful, I take it with me. If the none of the equipment is operational, I check the windows, and after that - the far door.
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Last edited by MightyDwarf; Feb 3rd 2010 at 2:24pm. |
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#85 |
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Registered
Join Date: 27 Dec 2004
Posts: 1,820
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walking in slowly moving toward the storage locker, using all my sense (old and new) and scan the room........
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#86 |
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Cthulhu-Lite
Join Date: 7 Dec 2008
Location: The void between someone's ears
Posts: 955
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(Assuming that the clanking noise I hear is the canister that was mentioned earlier,) I carefully approach the clanking noise, and when I find the canister, I carefully remove it from the floor, stick my hand on the door to open it, and read the canister, before entering the room the door open into. I examine the room carefully, making sure to look everywhere as I go, in order to have some warning if one of the other projects show up.
Assuming I find anything, I open/examine/unload/reload(if working)/stick in the labcoat bag I'm carrying.
__________________
If we can confirm its existence, then it interacts with the physical world. If it interacts with the physical world, we can, theoretically, blow it up. -robertliguori “An optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true.” - James Cabell "The worst readers are those who behave like plundering troops: they take away a few things they can use, dirty and confound the remainder, and revile the whole." —Friedrich Nietzsche |
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#87 |
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Clinical Test Subject
Join Date: 4 Nov 2009
Posts: 4,449
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I examine the canister then go examine the storage locker, trying to open it and if it's locked use the various codes I've gotten to see if they work. Meanwhile I keep an ear out for anything moving and you can assume that with every action I take I'm staying the hell away from the spider web unless I specifically say otherwise.
__________________
The only constant is Chaos This is WH40K. It's very badly for all sides, and it never ends. -robertliguori There's bad days, then there's Isaac Clarke Days. - A Jurai Knight |
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#88 |
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Prancing Pointy Pony
Join Date: 9 Oct 2002
Location: SE OK
Posts: 4,328
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I continue down the hallway and carefully peer around the corner at the bend.
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#89 |
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Yar!
Commodore
Otaku Join Date: 18 Mar 2001
Location: Lancaster County, Pennsylvania
Posts: 14,075
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I'm going to attempt to open the locker. If it's locked I'm going to look around the room and observation room for the key and/or combination. If none are found then I try to rip the door off.
__________________
Camera zooms in on a fleet of uber ships converging on a single fighter.Several flashes and explosions later, we see the ruins of the fleet and a single GTF Erynies fly by before engaing it's subspace drives -Alpha 1 vs everything Proud Recipient of an Obama Peace Prize for Not Being Awesome I am Lord Harbinger, Lord Whiffle the Order of WhiffleBelieve your Justice. Vote Wilson-Hawk 2012! |
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#90 |
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Grit those teeth, Simon!
Otaku
Join Date: 1 May 2003
Location: Polarisa Prime
Posts: 24,390
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(Given the web action I do not want that door locked with me still in the room)
I cautiously move to the center of the room checking for more webbing or streaks like something was dragged away and inspect the items. Assuming I don't trigger a silk doing so I'd go check out the storage locker.
__________________
You're a louse, Roger Smith. -R.Dorothy WaynewrightJust who the hell do you think I am? If you're good at something never do it for free. |
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#91 |
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Absolutely Pathetic
Commodore
Join Date: 27 Sep 2005
Location: Land of self-pain
Posts: 13,150
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I open the door and slowly advance down the hallway.
__________________
____________ Proud believer in the coolness of Goa'uld tech. |
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#92 | |||||||
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Wandering Ranger
Join Date: 9 Dec 2005
Posts: 5,924
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(This one took me longer than normal, kept getting distracted by things.)
Quote:
You move the center of the room, though the emergency lights are dim the lights from the various tanks give more than enough illumination to see by, and enough to tell that what happened here had been one hell of a fight. There are items scattered around, many are broken but there are some that look intact. The first is a flashlight and after a quick test, with the light angled to keep it hidden, you find out the flashlight works perfectly. The next thing you find looks to be a large touch screen PDA unfortuantly it appears to be out of power. The last is a lighter. You can find nothing operational in what you examine, it appears to be mostly full of bullet holes but there are also some that are smashed nearly flat as if a massive fist impacted them. The windows are covered with metal shutters and you can see no way to open them. After moving along half of them your way is blocked by webbing. Unable to examine the rest of the windows you move around the webbing heading for the far door. As you get closer to the door you notice the webbing now covers the other wall as well. You notice several bundles in the webbing that look like human beings wrapped in a silk cocoon. The door is marked BLD-22-10. The display on the keypad doesnt say say that the door is locked so it should open. Quote:
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You grip the canister pulling it from the doorway and then try to stop the door only to have it push onwards. At the last second you jerk you hand out of the way and the door shuts. The clunk from the side of the door sounds bad and a quick look at the keypad shows the door is now locked. The keypad look partially damaged on this side of the door. The canister is appears to still be structurally sound and you can see a place for a hose to attach to the top of it. The tank's contents are unkown but as you look on the bottom of the tank you notice a small marking, much smaller than you would have been able to read before today. 'Property of Dysin Corp.' Though you search your mind you have never heard the name before. There are no other markings. You quickly go through your situation, the room you left has a door you cant open, and the only other door of use leads here. (Unlike the only other one to try the hand trick you removed the canister before trying to hold the door and before entering the room. But i will tell you that there are several ways out of this situation, just so you dont think your done for here. )Quote:
The Storage Locker is marked SL-098 and requires a code to open.. You use several codes and find the one from the note under the vials unlocks it. The front rolls up to show that it is mostly empty, there is enough dust inside to show that there had been quite a bit more stuff there but there is less now. You find two small boxes marked as medkits, a look inside one shows five syringes filled with different colored liquid along with bandages and other normal medical emergency things. The syringes are labeled as medical aid and on a piece of paper in the box they are listed to aid in the fighting off of poisons, venom and toxins, and some are to increase the healing speed of the patient. There are several flashlights and a box of batteries. On the bottom shelf there are a couple scattered bullets and open and empty boxes. It's likely the thing had held ammo and possibly weapons but people had cleared it out earlier. Quote:
The door is marked BLD-22-11. Each time it opens you get a look into what looks to be part of a large dimly lit room. Due to the doors placement you can only believe it opens into the room with the covered windows but also due to the doors placement you get an extremely limited view. Quote:
You move quietly and quickly around the room and find little of use. A lighter and flashlight and powerless PDA, the equipment in the room appears ruined. Though you keep a good distance from the webbing you are able to make out what look like human sized cocoons hangning here and there in the webbing. The room looks mostly trashed, some of the tanks, and even a few spots on the walls look to have massive imprints from a fist in them. You move to the left side stairs and begin to climb up to the observation room. Partially up the stairs you feel the slightest tug against your foot as you step up to the next step. Something was odd about that, a look down showed nothing you could see in the dim light, instinct was what made you look up. Enhanced reflexes was the only thing that allowed you to fling yourself over the railing in time as something large dropped from the darkness of the ceiling. You land on the floor as a spider easily matching you in size impacts the stairs. A second later another spider drops down to block the door you entered through and a third drops near the center of the room. They arnt trying to be silent now and you can hear skittering across the cieling above. They appear to be trying to get in position to drop on you. Your mind quickly plots out your only escape routes. There are three, possibly four, doors able to be used. One on the far side of the room, as the webbing gets thicker that direction it's a good bet there are more spiders over there. The door closest to the one you entered from is also unguarded. The observation room has two sets of stairs each of which lead to a door, it's possible they are both unlocked but one stair set currently has a spider on it and the other could have one ready to drop there as well. The skittering above is converging on your position and you realize you need to think, and move fast if you want to get out of here in one piece. Quote:
As you move along between the tanks you are examining the floor for any possible proof of danger. You notice several of the tanks werent tossed or knocked to where they are but appear to have been dragged somehow to create more open paths through the wreckage of the room. It likely would have been easy to overlook if you werent paying such close attention. At the center of the room you find a flashlight, a lighter, and a powerless PDA. The Storage Locker is marked SL-098 and requires a code to open. The left side of the hall is solid concrete but the right has what look to be rectangular windows set at spaced out intervals. The hallway is lit by a dim red glow from spaced out emergency lights. There is nobody in sight. As you walk down the hallway you notice the disturbing fact that every window appears to be blocked by something on the far side. Whatever it is looks metal. As you continue down the hall you begin to notice shell casing littering the floor, the farther down the hallway you get the more casings there are. There are a few blood spots here and there but nothing like what you saw in the last room. So far there has been nothing of true note. The hallway bends ahead, the walls are now peppered with bullet holes and the shell casing are much more numerous. As you get closer to the corner you can start to hear a metallic clanking noise.
__________________
Always remember that no matter how big a ship you have it will never be larger than Spaceball 1. After all that ship had a freaking zoo and circus in it. Proud believer in the coolness of Goa'uld tech. "You ended that sentence with a preposition. bastard." Jack O'neill speaking to first prime Her'ak. |
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#93 |
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...from outer space.
Join Date: 23 Feb 2009
Location: Poland
Posts: 663
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I mutter "Crap, spiders, I hate spiders"
I see if the doors marked BLD-22-9 are locked I then open the storage locker with the code's I have, and I loot it. After that - go to the observation room.
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Last edited by MightyDwarf; Feb 3rd 2010 at 8:47pm. |
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#94 |
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Grit those teeth, Simon!
Otaku
Join Date: 1 May 2003
Location: Polarisa Prime
Posts: 24,390
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I pocket the PDA, Flashlight and lighter. Moving to the storage locker I see the number and something clicks in my head from the locker note. Checking it I use the code to open it and take the 2 med kits, another flashlight (shit happens) and the box of batteries.
(Let's see folded up papers, a half magazine of SMG ammo, 2 med-kits, a spare flashlight, a pda, a lighter and a smaller flashlight. Even with a breast pocket or two my lab coat has got to be getting full.) I stop to think about where to go as there are 5 doors here. I can go back out the one I came but I'd have to dismantle the barricade which would waste a lot of time and I don't want to be in one place too long with whatever bent up the door still out there. The Webbed door seems a trap or worse leads to a silk hive. So either the door on this level or the observation lounge. Figuring I should check this floor out before moving up I go to the door closest the one I came in and check for a keypad to see if I can open it. I do so from the side so I'm not standing right in front of it though if I can.
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You're a louse, Roger Smith. -R.Dorothy WaynewrightJust who the hell do you think I am? If you're good at something never do it for free. |
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#95 |
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Absolutely Pathetic
Commodore
Join Date: 27 Sep 2005
Location: Land of self-pain
Posts: 13,150
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I draw my knife and very slowly advance down the hallway. Bracing myself to run I toss one of the shell casings around the corner.
__________________
____________ Proud believer in the coolness of Goa'uld tech. |
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#96 |
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Clinical Test Subject
Join Date: 4 Nov 2009
Posts: 4,449
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I take the stuff from the locker and try to organize it the best I can with my other inventory. Then I use a flashlight to check the items in the center of the room, once I see that they aren't bodies or anything I go over carefully and pocket them too. If I can't carry anything I put it in the storage locker for now.
I then look over at the other door that was across the room to see if I can examine it from my current position, then go over and examine the BLD-22-9 to see if it has anything of note about it, if not then I raise my gun-club in one hand and try to open the door with the other.
__________________
The only constant is Chaos This is WH40K. It's very badly for all sides, and it never ends. -robertliguori There's bad days, then there's Isaac Clarke Days. - A Jurai Knight |
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#97 | |
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Cthulhu-Lite
Join Date: 7 Dec 2008
Location: The void between someone's ears
Posts: 955
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Quote:
__________________
If we can confirm its existence, then it interacts with the physical world. If it interacts with the physical world, we can, theoretically, blow it up. -robertliguori “An optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true.” - James Cabell "The worst readers are those who behave like plundering troops: they take away a few things they can use, dirty and confound the remainder, and revile the whole." —Friedrich Nietzsche |
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#98 |
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Yar!
Commodore
Otaku Join Date: 18 Mar 2001
Location: Lancaster County, Pennsylvania
Posts: 14,075
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I run back the way I came. I know there's a table wedged in that door and those other doors might not be unlocked, and if I have to face giant spiders I'd rather it be at a chokepoint.
__________________
Camera zooms in on a fleet of uber ships converging on a single fighter.Several flashes and explosions later, we see the ruins of the fleet and a single GTF Erynies fly by before engaing it's subspace drives -Alpha 1 vs everything Proud Recipient of an Obama Peace Prize for Not Being Awesome I am Lord Harbinger, Lord Whiffle the Order of WhiffleBelieve your Justice. Vote Wilson-Hawk 2012! |
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#99 |
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Registered
Join Date: 27 Dec 2004
Posts: 1,820
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i continue to move around the room staying away from the webbing picking up useful items and secure them, ending back at the storage locker (hopefully find some shoe lol) going threw the codes to open the storage locker when open check it for item and weapons escape or maps and shoe, clothes, and bags.........
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#100 |
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Prancing Pointy Pony
Join Date: 9 Oct 2002
Location: SE OK
Posts: 4,328
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I scoure the barricade and inspect the door, see if I can get it to open properly and if so salvage the container and examine it..
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