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Old Feb 5th 2010, 8:57pm   #201
Asmodemus
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OOC: Actually I also didn't get the defenses online, most people didn't. Go out the other door in the computer room and go South to get to the generators.
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Old Feb 5th 2010, 8:58pm   #202
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Originally Posted by Thait View Post
The Door slides open to show a long bare hallway. You cant see the end as it curves gently ahead. You notice with surprise that the floor of the hallway is covered in water, in fact if it wasn't for the door sitting several inches up above the floor it would be likely that water would be running into the room the Spinners had been in. The water is a little over and inch deep at the moment.

There are a few wheeled tables and other minor things scattered about but nothing that looks like it is important, at least not from here. You notice a few deep slashes in the concrete of the wall in different places and what looks like several streaks of blood further down the hall but you have yet to see any bodies.
“This is a good sign” I say sarcastically. I turn on the flash light and check the water from the doorway to the bend to make sure nothing pointy on the floor. I'm not wearing shoes and it may only be an inch deep but I rather not put blood in the water so to speak. I check all the items and the metal tables for anything useful before turning turn the bend my flashlight in my hand aimed low to avoid alerting anything down the tunnel.
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Old Feb 6th 2010, 6:18am   #203
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Hells yeah! Time for some Gordan Freeman action!

I go back to the surface, take a breath and then dive back down. I grab the crowbar and swim through the emergency hatch. I start climbimg the ladder.
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Old Feb 6th 2010, 6:58am   #204
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ok i sit on the couch to think, there spinners on on the outside a door to the west on top of that no shoe (lol). i close my eyes and see if i can tape into any of my new found power. i cross my legs slow my breath and reach out with all my sense's careful, hopefully i can protect myself if anything happen . after that i well try to comment the items i have to memory so i dont have carry a lot of the thing i have (paper, and written info)..........
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Old Feb 6th 2010, 7:45am   #205
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Originally Posted by Thait View Post
The drum magazine is in need of reloading which you do quickly. The second magazine is also empty and you quickly reload that as well.

The air smells of blood, not surprising, but nothing to indicate any unseen enemies. As you finish traveling around the curve you see the hallway ends at an open door. The emergecy lighting isnt doing much for the place but as you approach the door you can see it had been a lab at one time.

Cabinets hand open and unknow liquids stain the counters. Drawers have been pulled out and tossed around the room and you notice a large pile of ash in the center of the room, there are still a few tiny scraps of paper around the edges to tell you that someone burned everything in the place. The blood streaks are starting to get smaller and they turn immediatly to exit a door only a few feet from the one you are standing at.

It's doubtfull this room has anything at all in it. Whoever came through here worked well to clean it out.
I check it anyway, just incase there's anything left, like a medkit, papers they considered useless, etc. Assuming I don't find anything, I follow the blood and go through the next door.
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Old Feb 6th 2010, 10:47am   #206
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Originally Posted by MightyDwarf View Post
I go to the junction and go north. I periodically look at the ceiling.
The lights make things bright enough to see that but for a few bullet holes, and a couple blood splatters here and there, the hallway is empty of any perceivable dangers.

You reach a door marked BLD-22-1

Quote:
Originally Posted by Asmodemus View Post
I look around carefully for that one guy's gun, unless someone took it it's got to be here somewhere. Eventually if I don't find it I go examine the control panel again, to see if there's anything else it can tell me.
You cant seem to find any gun, it's possible either someone else took it or he lost it elsewhere.

The screen on the control panel shows the power output of the generator but as you fiddle with the screen you find touching one spot has the output levels vanish to be replaced by a list.

Local Base Generators offline on levels
2
3
9
10
14
28
29

Base Local Generators Online on levels
Alpha
Beta
1
4-8
11-13
15-27
30

Main power reactor offline: Level 15.


Quote:
Originally Posted by Entilza View Post
After trying to see if I can get anything at all out of the computer I pick over the rest of the room, looking for anything at all useful. I tear apart the couch as well, keeping alert for any traps or anything.

OOC: How come everyone but me gets the defenses online?
In the desk you find a few sheets of paper that seem to detail the Spinner biology, eating and sleeping habits. Though most of it is technical jargon you cant understand there is some that is easily readable.

'The Spinner dietary desires are somewhat odd. They will eat anything they believe is food. We unleashed a Downfall unit into a room that had been converted into a Spinner den and they tried to eat it. Though the Spinners lost nearly all of their number their venom was able to finally kill the Downfall unit and the few remaining Spinners began to feed. A normal human, after being bitten, would be dead within the first three or so seconds. Due to this we have begun work to create a synthetic version of the Spinner venom, though even more potent, for use against Downfall units in the chance one escapes and becomes a threat.'

You skip past some useless stuff.

'The Spinners are nocturnal, infact they can be buried under a mile of rock and still seem to know exactly when daytime is on their internal clocks and thus sleep during it. A smaller Spinner den normally has several dozen of them within it, but during the day only a handful will be awake or ready to wake. They enjoy trapping the entrances to their dens so that any unwary prey that walks in will fall to them. During the day only those Spinners tasked with guard duty will be awake and even they will be in a lethargic state of half-sleep until someone or something trips a trap line. An impressive species.'

You skip past more useless stuff.

'The Spinners have proven to be far to versatile to stay as they are. Due to their swift reproduction rate, and the Serum involved in their creation, they have a supercharged evolutionary ability. We have come to the conclusion that we must engineer a weakness into them if we are to keep them under control. While their webbing is very susceptable to fire they are ambush predators and thus in the open would have no, or very little, webbing to attack. And flooding any area they were deployed in with Napalm would be a bad idea and defeat the reason for their creation. The gas type DCS-22021 will cause death within several seconds of exposure. All Base Research rooms working on Spinner research are required to have DCS-22021 dispensors ready incase of Spinner escape.'

The desk also has all the things a desk normally would hold, a notepad, several pens, a stapler and many more mundane items. As you shove the notepad to the side looking for other things in the desk you notice a paper at the bottom of the drawer. Flipping it over you see it must have been a note someone was writting to someone else.

'I dont trust that kook! He goes on and on about how glorious his precious Spinners are. It's damned creepy. I'm seriously starting to think about the possibility that this place is run by a bunch of retarded idiots. The very idea that you would hire a guy like that to run a project should be reason to get your head examined. I'm telling you Benny one day a crackpot like that is going to flip out and do something stupid and then we're all going to pay for it. The top brass around here seem to agree with me, as they have increased security here, but they wont replace him. They seem to think they can handle any blowback from him going nuts. From what i hear that hottie in the weapons R&D lab says pretty much the same about one of the guys who works up there. How the hell can this place employ so many insane people! I'd ask for a transfer but i'm afriad i'd end up like Peters.'

It seems the one who wrote it either never got to send it or the desk here belonged to the one named Benny.

A search through the couch finds nothing but looking under the couch makes something reflect from your flashlight. It's hard to reach but you pull it out finding it's a plastic card. There is no name on it but it has the words Door Access BL-6.

Quote:
Originally Posted by Citrakite View Post
“This is a good sign” I say sarcastically. I turn on the flash light and check the water from the doorway to the bend to make sure nothing pointy on the floor. I'm not wearing shoes and it may only be an inch deep but I rather not put blood in the water so to speak. I check all the items and the metal tables for anything useful before turning turn the bend my flashlight in my hand aimed low to avoid alerting anything down the tunnel.
Checking one wheeled table you find a clipboard with several papers attached to it.

'Current work on enhanced Spinner venom for use against Downfall units is moving along well. We have managed to create a synthetic more potent version that is currently being stored in the Weapons R&D labs on level 10. Tests show that a couple seconds after exposure the Downfall unit will die. Against any other Units death is almost instant after insertion of venom. The fact that a Downfall can survive several second with the stuff in it is impressive. Current work is now being done on an effective dilivery system.'

There is some technical jargon on Downfall venom resistence afterwards.

Passing around the curve of the hall you see an open door at the end of the hallway. The tables have nothing on them all the way to the door.

The room beyond the door is brighter lit. The emrgency lights are on but so are several lamps set on counters or chairs. A body is slumped over a table lying next to what looks to be two small tanks of some kind. There are several cabinets in the room that had clear fronts but they are busted open and their contents look to have either been taken or broken inside.

There are several computers in the room but the floor is covered in water just like the hallway and so its doubtfull they are working or will ever work again.

From your position at the door you can see there are two ways out of the room. One is a large door on the far side of the hall marked Cargo Lift Room. The door looks slightly bent and you can hear what sounds like trickling water. You can see what looks like a small hallway heading north. Swinging the light that direction you can see some writing on the wall that says Elevator with an arrow pointing down the the hall.

Quote:
Originally Posted by Harbinger View Post
Hells yeah! Time for some Gordan Freeman action!

I go back to the surface, take a breath and then dive back down. I grab the crowbar and swim through the emergency hatch. I start climbimg the ladder.
Broken and destroyed elevator doors one after the other. At each door you stop and attempt to force them open but are unable to. But you have finally reached a set of doors that are open, in fact it looks as if someone took a combat knife and wedged the doors open. Working your way around the wall on the very small walkway you look out into a badly destroyed hallway.

There are several small fires furthur down the hallway, nothing you couldnt walk around. The nearest two doors are marked BLD-17-1 and BLD-17-2. What gets you attention first of all though is the seven or so bodies lying nearby. They look pretty torn up but you notice what looks to be a patch on the shoulder of one jacket with the words Security Team 14 on it. The best part of all this you note is that the lights are on, at least those not broken. It appears that this level has it's local generator online.


Quote:
Originally Posted by knight1 View Post
ok i sit on the couch to think, there spinners on on the outside a door to the west on top of that no shoe (lol). i close my eyes and see if i can tape into any of my new found power. i cross my legs slow my breath and reach out with all my sense's careful, hopefully i can protect myself if anything happen . after that i well try to comment the items i have to memory so i dont have carry a lot of the thing i have (paper, and written info)..........
You find committing things to memory is surprisingly easy, infact now that you are spending time focusing on doing so you can see call up any information you've read or seen in the room.

Concentrating your senses you blink in surprise as you feel a slight shift. Looking down you realize that you have levitated the couch your sitting on. You feel a drain from holding it up and the couch thuds back down a second later but it is more than you were able to do before. It appears that as time is moveing on you are getting stronger.

Quote:
Originally Posted by Draveziovas View Post
I check it anyway, just incase there's anything left, like a medkit, papers they considered useless, etc. Assuming I don't find anything, I follow the blood and go through the next door.
The room is well and truly trashed. You use a drawer to push the ash pile apart and catch the glint of something buried there. Picking it out you find it's a combat knife. Other than that you can find nothing else in the room.

Moving down the next hallway you move quietly until you reach a gentle curve. Beyond it is a short stretch to an open door. Reaching the door you can see a room that surprisingly has at least a moderate amount of light in it. Its big, that much is obvious, and it appears to have several odd looking tables in it with more restraints that you would expect for a normal human. On the north wall is a massive tank that is burst open. By it's size it had to of held something big. There is another on the south wall in the same state. You can see a small metal lift on the far side of the room, it appears to go up to what looks like some kind of hatch on the ceiling.

The rest of the ceiling is covered in pipes and to shadowed to see what is up there. The only reason you can see the hatch is because it has it's own lights illuminating it.

Listening closely you can hear a strange clicking coming from the shadowed ceiling.
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Old Feb 6th 2010, 10:53am   #207
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I open the door, and get the SMG club ready
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Old Feb 6th 2010, 10:59am   #208
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Originally Posted by Thait View Post
The room is well and truly trashed. You use a drawer to push the ash pile apart and catch the glint of something buried there. Picking it out you find it's a combat knife. Other than that you can find nothing else in the room.

Moving down the next hallway you move quietly until you reach a gentle curve. Beyond it is a short stretch to an open door. Reaching the door you can see a room that surprisingly has at least a moderate amount of light in it. Its big, that much is obvious, and it appears to have several odd looking tables in it with more restraints that you would expect for a normal human. On the north wall is a massive tank that is burst open. By it's size it had to of held something big. There is another on the south wall in the same state. You can see a small metal lift on the far side of the room, it appears to go up to what looks like some kind of hatch on the ceiling.

The rest of the ceiling is covered in pipes and to shadowed to see what is up there. The only reason you can see the hatch is because it has it's own lights illuminating it.

Listening closely you can hear a strange clicking coming from the shadowed ceiling.
"Bugs. I hate Bugs." I ready my flashlight, and prepare to shout halt, as I continue on, heading for the lift. I keep an eye out for any spider threads that may or may not be around this room.

Also, I try levitating a chunk of glass/plastic/whatever those tanks were made out of, to see if my TK has gotten any better/worse.
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Old Feb 6th 2010, 11:01am   #209
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Originally Posted by MightyDwarf View Post
I open the door, and get the SMG club ready
As the door slides open you can hear the dripping of water. Stepping into the room you are on a walkway above what looks like a lake. The room is very large and the entire lower section is underwater. It looks nearly ten feet deep if not more. The dripping is coming from a large pipe running across the cieling that looks to be breached open. Through the clear water you can see equipment like forklifts, crates, and other things. Against the west wall is a large square structure that leads up and out through the cieling, you realize it looks like some kind of cargo elevator but it's currently undewater.

Moving along the walkway you notice another door on the far side of the room. Getting closer you see it's marked with BLD-22-21. This door isnt going to be opened though. There are several strips of metal across it that have been welded in place and the door itself looks welded to the metal frame. Lying nearby is what looks to be a large welder that probably took two people to get up here. Even so you notice the door looks very slightly bent outwards towards you. Something tough impacted the other side.

Looking closely from here you can see a ladder inside the elevator cage, it extends up out of sight through the cieling, most likely it's an access ladder.
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Old Feb 6th 2010, 11:35am   #210
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"Bugs. I hate Bugs." I ready my flashlight, and prepare to shout halt, as I continue on, heading for the lift. I keep an eye out for any spider threads that may or may not be around this room.

Also, I try levitating a chunk of glass/plastic/whatever those tanks were made out of, to see if my TK has gotten any better/worse.
You see no spider silk lines as you move into the room.

Concentrating on a fairly good sized piece of metal from one of the tanks you are surprised at how easy it is to lift it from the floor. You hold it for a bit before dropping it.

You have made it halfway across the room when a screeching sounds from behind you. Spinning around you see a mostly manlike being skidding down a pipe using long blades grown out of it's arms to slow it's descent. Your memory about the Slicers tells you they only hunt in packs if the reward is large enough. But the amount of blood in the hallway was from at the least seven people, surely it would require more than one slicer to defeat them. Though that also could have happened long ago meaning any others wandered off.

Just as that thought entered you mind you could hear others sliding down elsewhere as two more slide down to block the door you entered from. Either the entry on the Slicers didnt take into account this kind of situation or the Slicers had altered their engagement mode. Glancing back you can see only a couple that are in the way to the lift.
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Old Feb 6th 2010, 11:39am   #211
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I check the ceiling. Then I walk up to the ladder, and try to see if there's anything up the shaft.
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Old Feb 6th 2010, 11:46am   #212
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@Ent
They went to the other room and turned on the power before trying to turn on the Defenses. It needs juice to work.

IC:
I pocket the papers on the clipboard ( it only paper i got room for that still). As much as I hate touching dead people I'm pushing the body back using the flashlight, careful for any zombie like reanimation, and checking to see if it has anything usable (ID, keycards, more papers). I take their shoes if they're a male and fit and his belt if he has one. I'm standing in ankle deep water so I don't want to try the computer and fry myself.

I then check out the two tanks wishing I'd checked the one in the last room. As their two big to carry and too clumsy to be a bludgeon I check the clear front Cabinets for any scraps they might have left.

Looking at both doors I doubt either is working as the power seems kinda spotty. Taking a pwn from my pocket i spin it on the table to see which way to go and see it points closest to the Elevator. "Looks like I may have to climb out of here."
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Old Feb 6th 2010, 12:09pm   #213
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Commence corpse searching and looting. Weapons, security cards, perhaps some armor (for all the good it will do), maybe a backpack, belt, sling, anything that might be useful. I also take the moment to drain any water that might have gotten in my boots, and probably take a pair of socks from one of the bodies. It's not like they're using them.

After that I'll start from the lowest number BLD-17-1
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Old Feb 6th 2010, 12:46pm   #214
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Quote:
Originally Posted by Thait View Post
You see no spider silk lines as you move into the room.

Concentrating on a fairly good sized piece of metal from one of the tanks you are surprised at how easy it is to lift it from the floor. You hold it for a bit before dropping it.

You have made it halfway across the room when a screeching sounds from behind you. Spinning around you see a mostly manlike being skidding down a pipe using long blades grown out of it's arms to slow it's descent. Your memory about the Slicers tells you they only hunt in packs if the reward is large enough. But the amount of blood in the hallway was from at the least seven people, surely it would require more than one slicer to defeat them. Though that also could have happened long ago meaning any others wandered off.

Just as that thought entered you mind you could hear others sliding down elsewhere as two more slide down to block the door you entered from. Either the entry on the Slicers didnt take into account this kind of situation or the Slicers had altered their engagement mode. Glancing back you can see only a couple that are in the way to the lift.
I ready the shotgun, and sprint to the lift, carefully aiming in order to conserve ammo, and if possible, using my TK to throw the slicers at each other.

Once I reach the lift, I quickly activate it, and keep my shoutgun ready as I acend.
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Old Feb 6th 2010, 1:31pm   #215
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well now thats cool im getting stronger, i guess i go through the door heading west (i think away from the spinner) streching with my sense with my club at the ready..........
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Old Feb 6th 2010, 1:49pm   #216
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Originally Posted by MightyDwarf View Post
I check the ceiling. Then I walk up to the ladder, and try to see if there's anything up the shaft.
The ladder is inside the elevator cage, the walkway only covers three walls. To get the ladder will likely require you to swim.

Quote:
Originally Posted by Citrakite View Post
@Ent
They went to the other room and turned on the power before trying to turn on the Defenses. It needs juice to work.

IC:
I pocket the papers on the clipboard ( it only paper i got room for that still). As much as I hate touching dead people I'm pushing the body back using the flashlight, careful for any zombie like reanimation, and checking to see if it has anything usable (ID, keycards, more papers). I take their shoes if they're a male and fit and his belt if he has one. I'm standing in ankle deep water so I don't want to try the computer and fry myself.

I then check out the two tanks wishing I'd checked the one in the last room. As their two big to carry and too clumsy to be a bludgeon I check the clear front Cabinets for any scraps they might have left.

Looking at both doors I doubt either is working as the power seems kinda spotty. Taking a pwn from my pocket i spin it on the table to see which way to go and see it points closest to the Elevator. "Looks like I may have to climb out of here."
The body is just a body, though you notice that it looks like the back of the mans neck is covered in small bite marks. He's dressed in what looks to be a more labor intensive set of clothing. Wearing an orange set of coveralls. His belt has a small case attached to it and quick look inside shows it has tools in it, a pliers, some screwdrivers, and a small crescent wrench. It also has two small packs on it, each less than half full, that when unzipped you can see hold a few wires, tape and other odds and ends. On the right hand side of his belt is a small chain, on it is a plastic card with the words 'Clearence level: 8'

His boots look like they would fit you well enough.

The small tanks sitting next to him are interesting. They are bound together with two straps with a guage on top of each and a hose goes from them to a two metal rods attached together with a couple stripes of light metal. Looking it over you realize the entire thing is some kind of makehift weapon. You can see a crude trigger by the base of the rods. The guages read more than half full. There are some more straps attached to it as well to allow it to be worn like a backpack. A third guage you notice is set right at the base of the rods to allow the operator to know how much pressure the tanks still have.


Inside the cabinets you can see several unbroken items, four of them appear to be aspirin bottles two of them are empty, and there are a few minor medical supplies like bandages and painkillers. There are some containers with odd colored liquid in them but they have no identification you can make out.

The hallway with the elevator at the end of it is short and by the looks of things the elevators top emergency hatch is already open. A flashlight shine up shows you a ladder extending up through the shaft. There are widely spaced yellow emergency lights that give somewhat okay light.

Quote:
Originally Posted by Harbinger View Post
Commence corpse searching and looting. Weapons, security cards, perhaps some armor (for all the good it will do), maybe a backpack, belt, sling, anything that might be useful. I also take the moment to drain any water that might have gotten in my boots, and probably take a pair of socks from one of the bodies. It's not like they're using them.

After that I'll start from the lowest number BLD-17-1

Searching through the bodies takes a little time. After you're done you have everything slavagable laid out in front of you.

clean pair of socks, the fact they came with a dry set of boots the same size as the ones you already have is a plus.

Several security cards, unfortunatly they appear to be the same as the one you already have.

Four bottles of water, several packages of crackers. since you are starting to get a little hungry and thirsty finding these is a good thing.

One .50 caliber desert eagle pistol with two extra clips of ammo. This gun is a very large handgun. The clip in it is empty. With the two clips you have 16 rounds for the gun.

While moving one body you find a working LR300 with attached grenade launcher. (http://www.tacopsgear.com/images/lr300w37mm2.jpg) Unfortunatly checking the clip shows it only has half a clip of ammo left, which means you only have 15 rounds before your out. There seems to be no grenades left for the underslung launcher. You can find no more ammo for the weapon either though you find plenty of empty clips lying around. There are several other LR300's but they have all suffered damage.

A backpack is lying against the wall, the way empty clips are strewn around it is likely they used the pack to carry ammo.

Four combat knives, five if you take the one holding the doors open.

You take notice that there are less guns here than people and other stuff looks missing as well. It's possible that whoever opened the emergency hatch on the elevator took stuff from the bodies. Or someone else could have taken stuff as well.

While looting the bodies you notice interestingly that the pants on them seem to have sewn in armor plating under the cloth. It doesnt seem to alter the normal look of the pants and with the way it moves you think it must be some kind of bulletproofing.

From the waist up is where the heavy damage is, they were slashed, impaled and generally made dead in pretty vicious ways.


The room beyond BLD-17-1 is completly blackened. It looks like it was firebombed. Or several grenades were tossed into it and the door shut.
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Old Feb 6th 2010, 1:56pm   #217
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Well then, that sucks, because I can't swim. Or did I get the ability to swim along with the 'mods'?

Anyway, I try to see what's in the water.
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Old Feb 6th 2010, 1:59pm   #218
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Well I guess I take a quick break to eat, drink, change.

I shove the extra magazines into my belt, grab the Desert Eagle (and holster if the guy still has it) and LR300 (I check the other damaged ones to see if they have any full or partially filled magazines or grenades in them though. If they do I grab them and consolidate the bullets into as few full mags as I can). I grab the backpack and slide the crowbar into it for easy access.

I'm now better equipped, I smile and say "groovy"

I pull the batteries out of the flashlight and check to make sure it's dry. If it needs to be dried I rip a piece of cloth off one of the bodies and dry it out. Once that's done I test it out. Assuming it works I'll shine it into the room to see if there's anything threatening in there. Assuming no, I cautiosly head in.
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Old Feb 6th 2010, 2:03pm   #219
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Quote:
Originally Posted by Draveziovas View Post
I ready the shotgun, and sprint to the lift, carefully aiming in order to conserve ammo, and if possible, using my TK to throw the slicers at each other.

Once I reach the lift, I quickly activate it, and keep my shoutgun ready as I acend.
The first shotgun blast flips one of the slicers backwards due to the close range of the shot. Another leaps at you and with a struggle you manage to focus enough to knock it to the side. You're nearing the lift when another Slicer drops onto it. A shotgun round to it's head knocks it to the side and you run onto the lift swating the green button on it. Spinning around you swing the shotgun into position to fire again as the lift gives a light clatter and starts to move slowly upwards.

You note several slicers are moveing towards pipes to follow you up the wall when a titanic crash sounds from somwhere through the open door. The slicers stop and turn in that direction. For a moment nothing happens and then you hear a muted roar from somewhere back the way you came. Moments later as the lift reaches halfway up the wall something large barrels through the doorway.

It's big and heavily muscled, standing at easily eight and a half feet tall with long bone like spike sticking out it's back. Your to far away to get a good look but you think it's face looks damaged. The slicers waste no time and with cries of hatred leap at the thing which reacts with speed far greater than you would expect for it's size, catching the first slicer and ripping it in half. With a roar it charges the others snatching a metal table from the floor and using it as a club to smash the others.

The lift reaches the hatch and it automatically opens letting the lift go up through it. The hatch closes below you and the lift settles on it.

You are standing at the end of a very narrow hallway with the words 'Maintenance Hallway 9-21'. It has yellow emergency light spead out along it to where it turns ahead.


Quote:
Originally Posted by knight1 View Post
well now thats cool im getting stronger, i guess i go through the door heading west (i think away from the spinner) streching with my sense with my club at the ready..........
The door opens showing a dimly lit hallway that heads straight to the west. It doesnt seem to go long before before reaching an intersection. The lights are set in good enough position that you can tell the hallway comes to a T at the end of the one befoe you.
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"You ended that sentence with a preposition. bastard." Jack O'neill speaking to first prime Her'ak.
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Old Feb 6th 2010, 3:17pm   #220
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I gather up anything I can use from the desk and start looking for ways out of this room. I am very careful to avoid the web trip wires. I hope to find the door the key card opens.
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Old Feb 6th 2010, 4:40pm   #221
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*rummages through the couch cushions some more.. maybe he'll find a dorito..*

EDIT: Wait, I was the one who missed a post there.

IC: I take the keycard and leave the clipboard and the spare of the two flashlights I'm carrying on the couch. I carefully make my way down the hallway checking for trap lines and such, then carefully peer down each hallway of the intersection.
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This is Tabi we are talking about here. The guy modified Goatse into an internationally recognized martial arts form.

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Old Feb 6th 2010, 5:22pm   #222
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BTW Thait, yes they do post way too damn fast.

IC:
"Poor bastard." I take his bookts and belt off and put them on. Emptying a packet on the belt by transferring the wires and odds into the other half full one I stick the medical supplies and bottles in it instead. I pick up the vial carefully and see if it looks like the purple vails from before.

Hefting the tanks I hit the trigger towards the exposed skin of the dead man's hand to see what it will do.
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Old Feb 6th 2010, 5:32pm   #223
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Quote:
Originally Posted by Thait View Post
Your character shields would require me to think up an even more dangerous situation!
I proceed to search about the room immediately adjacent to my former confines.
Adjusting my cap with my left hand as I draw one of my pistols with my right I wonder aloud.

"So...what sort of situation am I in this time? Hmmm..."

I double check my drawn weapon, my trusty master-crafted boltpistol, it being a good balance between the laspistol and the plasma pistol. The powersword, while mighty, isn't exactly my choice for primary weapon. I make a mental note that I have but a few mags for it, so I ought not waste any shots.

My eyes scan the room, searching for anything that may reveal more of my predicament to me.
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Old Feb 6th 2010, 5:45pm   #224
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Quote:
Originally Posted by CommanderRazor View Post
I proceed to search about the room immediately adjacent to my former confines.
Adjusting my cap with my left hand as I draw one of my pistols with my right I wonder aloud.

"So...what sort of situation am I in this time? Hmmm..."

I double check my drawn weapon, my trusty master-crafted boltpistol, it being a good balance between the laspistol and the plasma pistol. The powersword, while mighty, isn't exactly my choice for primary weapon. I make a mental note that I have but a few mags for it, so I ought not waste any shots.

My eyes scan the room, searching for anything that may reveal more of my predicament to me.
It's you with a bolt pistol and powersword against a thousand orks. It's almost a fair fight...


...almost.
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Old Feb 6th 2010, 5:55pm   #225
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Quote:
Originally Posted by Harbinger View Post
It's you with a bolt pistol and powersword against a thousand orks. It's almost a fair fight...


...almost.
Nah, it's still a bit lopsided in my favor. I do have my boltpistol, plasma pistol, laspistol, and powersword (no, I don't typically dual-wield so much as use each one when is best appropriate and am quick enough on the draw to actually make that workable). I am also wearing high-end carapace armor. Too bad the greenskins actually enjoy fighting overwhelmingly superior opponents.


I await what Thait has for me, though. Should be interesting.
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