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Old Jan 23rd 2010, 4:38pm   #76
katar8010
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Join Date: 2 Oct 2006
Location: Ulm, Germany
Posts: 2,450
The Reich of Germania: OOB for August 2406

*Arch-Type: German 4th Reich

*Primary Population: Human
*Minorities: mixed bag of federation races, but less than 1% of the population
*Total Population: 49.86 Billion

*Bio: Originally settled by the last remains of the German nobility, they have always dreamed of forming a new empire for themselves among the stars and now they have there chance. Sadly, the very chance that has let them go for there dreams has left them with few tools and a long road ahead.

*Tech Level: ++ 12 Major worlds/8 minor worlds/3 Outpost

*Factions: War Hawks, Industrial leaders

*Leadership:
Kaiser Otto Von Kipler
Minister of War Wolfgang Weiss
Minister of State Erwin Hummel
Minister of Industry Anna Von Brown
Minister of Foreign Affairs Franklin Holtz
Minister of Internal Affairs Richard Wilkins

*House Lords:
Lord Richard Wilkins of House Wilkins:
-Systems: Chi Draconis, Nehru
-Assets: 1 Rigel, 60 Delta Flyers, 14 Sqd Peregrine, 1 Saber, 5 Steamrunner, 5 Danube, 10 C1 yard, 10 C2 yards, 3 Nova

Lord Philipp Fruehauf of House Fruehauf:
-Systems: Kowoloon,
-Assets: 30 Delta Flyers, 1 New Orleans, 4 Sqd of Peregrine, 3 Steamrunner

Lady Dorothy Iorillo of House Iorillo:
-Systems: Alpha,
-Assets: 2 New Orleans 5 Danube, 3 Nova,

Lord Christina Finkel of House Finkel:
-Systems: Cor Carola, Alkaid,
-Assets: 1 Defense Outpost, 10 C1 yards, 1 Nova, 5 Danube, 30 Delta Flyers, 4 Steamrunner,

Kaiser Otto Von Kipler of House Kipler:
-Systems: Valhalla, Groombridge, Kaitos, Draylon,
-Assets: 11 C1 yards, 22 C2 yards, 4 C4 yards, 2 Resupply Base, 1 Class 375 Starbase, 3 Defense Outpost, 8 Steamrunner, 150 Delta Flyers, 34 Sqd Peregrine, 1 Challenger, 1 Defender, 7 Nova, 7 Danube, 1 Rigel, 2 Saber, 1 Orbeth, 1 Gage,

Lord Wolfgang Davion of House Davion:
-Systems: Trill, Aesir, Notaki,
-Assets: 1 Defense Outpost, 10 C1 yards, 1 Challenger, 2 Freedom, 90 Delta Flyers, 1 Rigel, 3 Saber, 4 Nova, 5 Danube, 20 Sqd Peregrine, 7 Steamrunner,

Lord Uwe Meier of House Meier:
-Systems: Mizar,
-Assets: 10 C2 yards, 10 C1 yards, 1 Resupply Base, 1 Nova, 30 Delta Flyers, 5 Danube,

Lord Christian Mehler of House Mehler:
-Systems: Terra Nova,
-Assets: 15 Sqd Peregrine, 30 Delta Flyers, 1 Freedom, 3 Nova,

*Personal:
Governor of Trill James Wilson
Admiral of the Fleet Quinn Argyle
Admiral of the Bismarck Fleet Yards Johan Greene
Commander Heinz of the FG-01
Commander Rommel of the FG-04
Commander Kincaid of the FG-05
Commander Johnson of the FG-08
Captain Erika Von Wolf of the Hel
Admiral Isleton of Starbase 621
Captain Marik of the Gersemi
Captain Colt of the Forseti
Captain Jones of the Dunkirk
Captain Dustin of the Odin
Governor Finch of Nehru
Governor Hall of Cor Carola
Rear Admiral Jack James 2nd fleet (Discovery)
Ambassador to the Coalition Jessica Carter
Captain Joseph West

*Diplomatic Relations:
New Federation: Cool
Republic of Polarisa: Temporary Truce
CSS: Nuetral
UCR: Frigid
Xindi: Exterminate
Tzenketh: Neutral
Lya: Warm
Hanolan: Neutral Warm
Iota Persei: Frigid
Kressari: Neutral Warm
Galador: Neutral
Farius: Neutral
Pellar Zel: Frigid
Klaestron: Neutral Warm
Xyrillia: Warm
36 Ursae Majoris: Neutral
MAB-BU: Neutral

*Economy: Capitalist

*Systems:
13 Ceti (Federation) system/ Valhalla System: Major system (Member State)
= 2 Orbital Defense girds
Asgard: (300,000)a dead worlds rich is metals
= Graf Zeppelin yards – 11 100m federation yard
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Panzer Corvette (2/4 months)
# Panzer Corvette (2/4 months)
# Panzer Corvette (2/4 months)
# Panzer Corvette (2/4 months)
# Panzer Corvette (2/4 months)
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Panzer Corvette (3/4 months)
# Panzer Corvette (3/4 months)
* - 10 800m yards (3/14 months)
Rommel: (910 million) Dry desert world with heavy mining
= 1 Theater/City Shield Amount: 1 shield
= Planetary Defense Photon Torpedo Cannons
* - Planetary Defense Photon Torpedo Cannons (3/4 months)
Germania: (8.3 billion) Capital world, Earth like
= 3 Theater/City Shield Amount: 1 shield
= 2 Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= 1 Planetary Defense Phasers Amount: 20 batteries
* - Starbase (375 class) (3/16 months)
* - Planetary Defense Photon Torpedo Cannons (3/4 months)
Reinland: (370,000) Gas Giant
= Bismarck Yards – 12 500m federation yards, 2 Repair Yards Length: 1,300 meters
# (C2) 2 Defiant- Length: 170 m (0/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 6 Panzer Corvette (1/4 months)
# (C2) 2 Defiant- Length: 170 m (0/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (0/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (0/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (0/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (0/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) Nebula Carrier- 442 m (0/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (0/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) 5 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# (C2) 5 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# (C2) 5 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# (C4) Trident (0/9 months repair)
# (C4) 1 Akira (Avenger)(7/9 months Repair), 1 Excelsior (Kaitos)(7/10 months Repair),
Odin: Gas Giant
= 1 Resupply Base

Cor Carolla Major system (member state)
= 2 Orbital Defense girds
Carolla 1: Gas Giant
Carolla 2: Class D world
Carolla 3: Class M world 7.3 Billion (7/10 humen, 2/10 Vulcan, 1/10 Andrian)
= Torpedo Defense Gird (4/4 months)
* - 10 100m Yards (5/10 months)
* - Planetary Defense Photon Torpedo Cannons (3/4 months)
Carolla 4: Gas Giant
= Resupply Base
Carolla 5: Class L World 1.1 Billion (8/10 Vulcan 2/10 Human)
Carolla 6: Class D World
= 1 Defense outpost
Carolla 7: Class D World

Starbase 621 (375 type Starbase)
150,000 Personal
= 3 Orbital Defense girds
= 2 Repair yards
# (C4) 1 Trident (5/8 months Repair), 2 Intrepid (Star Fire, Flare)(1/6 months Repair)
# (C4) 3 Saber (CO-09, CO-10, CO-11)(0/3 months Repair), 3 Steamrunner (FG-15, FG-16, FG-17)(0/4 months Repair)

Nehru: minor world (Member State)
= 1 Orbital Defense girds
Nehru Prime: M class world 650 million people, Capital: New Ulm
= Wilhelm Fleet yards: 10 500m shipyards
# (C2) 6 Panzer Corvette (1/4 months)
# (C2) 6 Panzer Corvette (1/4 months)
# (C2) 6 Panzer Corvette (1/4 months)
# (C2) 6 Panzer Corvette (1/4 months)
# (C2) Nebula Carrier- 442 m (7/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (7/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (7/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (7/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) 6 Panzer Corvette (1/4 months)
# (C2) 6 Panzer Corvette (1/4 months)
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
* - Planetary Defense Photon Torpedo Cannons (3/4 months)
* - Defense Outpost (2/10 months)
Nehru 2: Gas Giant
= Kaiser Fleet yards: 10 Class 1 Shipyards over Nehru
# Panzer Corvette (2/4 months)
# Panzer Corvette (2/4 months)
# Panzer Corvette (2/4 months)
# Panzer Corvette (2/4 months)
# Panzer Corvette (2/4 months)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)

Mizar: Major world (Member State)
= 2 Orbital Defense girds
Mizar 1: L class 600 million
= Warrior Enterprises Space Yards: 10 500m shipyards
# (C2) Nebula Carrier- 442 m (3/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (3/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) 2 Defiant- Length: 170 m (3/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (3/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (3/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (3/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (3/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) Curry Troopship--- Length: 360 m (3/8 months)-- 10,000,000 (5P/4T
# (C2) Curry Troopship--- Length: 360 m (3/8 months)-- 10,000,000 (5P/4T
# (C2) Intrepid --------- Length: 343 m (3/8 months)-- 30,000,000 (13P/5T) ++
= Planetary Defense Photon Torpedo Cannons
* - Planetary Defense Photon Torpedo Cannons (3/4 months)
Mizar 2: Gas Giant
Mizar 3: M class 8.1 Billion
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= Nerv Fleet Yards: 10 100m shipyards
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Panzer Corvette (3/4 months)
# Panzer Corvette (3/4 months)
# Panzer Corvette (3/4 months)
# Panzer Corvette (3/4 months)
* - Planetary Defense Photon Torpedo Cannons (3/4 months)
Mizar 4: Y class 50 Million
= Resupply Base

Trill Major World (Territory)
= 2 Defense Gird
* - 1 Defense Gird (2/6 Months)
Trill 1: Gas Giant
* - 10 100m yards (2/10 months)
Trill 2: Class D
Trill Prime: Class M 5.9 billion
= 2 Planetary Photon Torpedo Girds
Trill 4: Class M 1.2 Billion
= Defense Outpost

Chi Draconis Major World (Territory)
= 2 Defense Gird
Draconia: Class M 6.3 billion
= Planetary Defense Photon Torpedo Cannons
* - 10 100m Yards (3/10 months)
Chi: Class D

Caldik/Kowoloon: Major world (Member state)
= 2 Orbital Defense Grid
= Defense Outpost
Kowoloon:
* - 10 500m shipyards 9/12 months
= Planetary Shield Grid
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons

Mu Cassiopeiae/Aesir: Major World (Member state)
Orilla: 1.8 billion
= 2 Orbital/System Defense Platform --------------- Amount: 20 Platforms
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= Morganroute Space Works: 10 100m shipyards
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
* - 10 800m yards (3/14 month)

Groombridge: Outpost/Empty system
= Defense Outpost - 150,000,000 (16-RPA/8-STT, 4 Fighter Squadrons)
= Groombridge Fleet Yards: 10 500m shipyards 11/11 months
# (C2) Intrepid --------- Length: 343 m (3/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (3/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (3/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Nebula------------ Length: 442 m (3/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (3/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (3/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (3/10 months)- 22,000,000 (8P/2T) +
# (C2) 2 Ptolemy Tug------- Length: 220 m (3/6 months)-- 8,000,000 (4P)
# (C2) 5 Huron Freighter--- Length: 100 m (3/4 months)-- 6,000,000 (1P)
# (C2) 6 Panzer Corvette (3/4 months)
* - Orbital Defense Gird (4/6 months)
* - Starbase (375 class) (3/16 months)
* - system Defense Gird (3/6 months)
* - 10 500m yards (3/12 months)

Notaki: Minor world (member state)
Notaki Prime: 1.1 billion
= system Defense Gird
* - system Defense Gird (3/6 months)
* - 2 800m Yards (2/14 Months)
* - 6 500m Yards (2/12 Months)

Alkaid: Minor World (Member state)
= Defense Gird
Alkaidia: 1.3 Billion
= Alkaidian Enterprises Space Yards10 100m, 10 500m shipyards
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# (C2) Nebula------------ Length: 442 m (1/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (1/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (1/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (1/10 months)- 22,000,000 (8P/2T) +
# (C2) Intrepid --------- Length: 343 m (1/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (1/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (1/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (1/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Nebula Carrier- 442 m (1/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (1/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)

Beta Ceti 16: Minor World
Kaitos: 500 million
= Defense Outpost
= system Defense Gird
* - 10 100m yards (3/10 months)

Draylon: outpost
Draylon Prime: dead world
= Defense Outpost
= Resupply Base
* - Orbital Defense Gird (4/6 months)
* - Starbase (375 class) (3/16 months)
* - system Defense Gird (3/6 months)

Alpha: Major World Member State
Alpha:1.9 Billion
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= system Defense Gird
* - system Defense Gird (3/6 months)

Terra Nova: Major World Member State
Terra Nova: 1.2 Billion
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= system Defense Gird
* - system Defense Gird (3/6 months)
* - 2 Defense Gird (2/6 Months)
*- Type 375 Starbase (2/16 Months)

EX: (Total-Online-Mothballed/Damaged) (Class + Data)
*Imperial Navy Capital Fleet:
1-1-0 Sovereign--------- Length: 680 m 120,000,000 (12P/1QT/4T) ++++
2-2-0 Galaxy------------ Length: 641 m (12P/2T) +++ BB
2-1-1 Akira------------- Length: 465 m --- 40,000,000 (3P/15T) +++
4-3-1 Excelsior --------- Length: 467 m (12P/4T) ++ BC
9-9-0 Constellation----- Length: 231 m (16P/4T) HC
5-5-0 Nebula------------ Length: 442 m (8P/2T) + HC
6-4-2 Intrepid --------- Length: 343 m (13P/5T) ++ CC
1-1-0 Yeager------------ Length: 329 m (10P/4T) + CC
4-4-0 Defiant----------- Length: 170 m (1HP/4P/3QT/1T)++ HD
8-8-0 Miranda ---------- Length: 230 m (6P/2T) + CL
2-0-2 Trident----------- Length: 350 m -- 20,000,000 (8P/2T) CC

*Combine House Forces:
126-126-0 (Sqd) Peregrine--- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
427-427-0 Delta Flyer------- Length: 15 m --- 3,000,000 (2P/4mT)
37-37-0 Danube------------ Length: 23 m--- 1,500,000 (6P/2mT)
24-24-0 Nova-------------- Length: 165 m -- 20,000,000 (11P/2T) + DD
30-25-5 Steamrunner------- Length: 244 (6P/4T) FG
3-3-0 Rigel------------- Length: 635 m (5P/1T) + FG
3-3-0 New Orleans--------Length: 350 m (4P/3T) FG
2-2-0 Challenger-------- Length: 394 m (2P/2T) FG
1-1-0 Defender ---------- Length: 339 m -- 25,000,000 (12P/1T) DD
3-3-0 Freedom----------- Length: 453 m (6P/2T) DD
68-68-0 Erewon------------ Length: 92 m -- 2,000,000 AS
1-1-0 Huron Freighter--- Length: 100 m (1P) AS

*Imperial Patrol Fleet:
1-1-0 Gage (Scout) ------ Length: 320 m -- 10,000,000 (2P/2T) SC
195-195-0 Scout------------- Length: 24 m -- 2,000,000 (4P/2mT) SC
8-5-3 Saber------------- Length: 190 m (5P/2T) CO

*Science/Explorer fleet:
1-1-0 Orbeth --- Length: 150 m-- 8,000,000 (2P/1T) SS

Total Fleet: 986-975-11

Fleet Review:
*Valhalla Squadron:
3 Steamrunner (FG-02, FG-05, FG-06)
1 Excelsior (Kaitos)(10 months Repair)
2 Nebula (
1 Akira (Avenger)(9 months Repair)
30 Delta Flyers
16 Sqd Peregrine (On Planet)
1 Trident (9 months repair)
3 Nova (DD-19, DD-20, DD-21)

*Cor Carola Squadron:
1 Saber (CO-06)
3 Nova (DD-10, DD-11, DD-12)
5 Danube
30 Delta Flyers
4 Sqd Peregrine (At defense outpost)
15 Sqd Peregrine (on Planet)
4 Steamrunner (FG-20, FG-21, FG-22, FG-23)

*Starbase 621st Squadron:
1 Steamrunner (FG-04)
1 Challenger (FG-12) (2P/2T) FG
30 Delta Flyers
6 Sqd Peregrine
1 Trident (8P/2T) (8 months Repair)
1 Defender (12P/1T) (DD-13)
2 Intrepid (Star Fire, Flare)(6 months Repair)
3 Saber (CO-09, CO-10, CO-11)(3 months Repair)
3 Steamrunner (FG-15, FG-16, FG-17)(4 months Repair)

*Nehru Squadron
1 Rigel (FG-09)
30 Delta Flyers
14 Sqd Peregrine
3 Nova (DD-07, DD-08, DD-09)

*Mizar Squadron:
1 Nova (DD-04)
5 Danube
30 Delta Flyers
15 Sqd Peregrine
3 Steamrunner (FG-24, FG-25, FG-26)

*Trill Squadron:
1 Challenger (FG-13)
1 Freedom (DD-01)
1 Rigel (FG-11)
30 Delta Flyers
3 Steamrunner (FG-27, FG-28, FG-29)

*Chi Draconis Defense Squadron:
1 Saber CO-05
5 Steam Runners FG-04, FG08, FG-30, FG-31, FG-32
5 Danube
30 Delta Flyers

*Kowoloon Defense Squadron:
1 New Orleans (FG-10)
30 Delta Flyers
4 Sqd Peregrine (At defense outpost)
3 Steamrunner (FG-33, FG-34, FG-35)

*Mu Cassiopeiae Defense squadron:
1 Freedom (DD-03)
1 Saber (CO-03)
30 Delta Flyers
3 Steamrunner (FG-36, FG-37, FG-38)
5 Sqd Peregrine

*Groombridge Defense squadron:
1 Nova (DD-02)
5 Danube
30 Delta Flyers
4 Sqd Peregrine (At defense outpost)
3 Steamrunner (FG-39, FG-40, FG-41)

*Notaki Defense Squadron:
7 Delta Flyers
3 Nova (DD-14, DD-15, DD-16)
15 Sqd Peregrine
1 Steamrunner FG-42

*Alkaid Defense Squadron:
1 Nova (DD-06)
5 Danube
30 Delta Flyers

*Kaitos Squadron:
1 Rigel (FG-14)
2 Danube
1 Steamrunner (FG-02)
30 Delta Flyers
4 Sqd Peregrine (At defense outpost)

*Draylon Squadron:
2 Saber (CO-01 - CO-02)
1 Orbeth (Mengle)
30 Delta Flyers
1 Gage (Hunter)
4 Sqd Peregrine (At defense outpost)
3 Nova (DD-28, DD-29, DD-30)

*Alpha Defense Squadron:
2 New Orleans (FG-18, FG-19)
5 Danube
3 Nova (DD-25, DD-26, DD,27)

*Terra Nova Squadron:
1 Freedom (DD-17)
15 Sqd Peregrine
30 Delta Flyers
3 Nova (DD-22, DD-23, DD-24)

*1st Fleet:
@Alpha Squadron: (At Trill)
2 Excelsior (Germania, Nehru) BC
4 Constellation (Fulla, Destiny, Thrud, Hel) HC
@Beta Squadron: (on mission)
1 Excelsior (Valhalla)
5 Constellation (Mist, Fury, Karma, Eostre, Loki)
@Delta Squadron: (At Draylon)
5 Miranda (Halberd, chain, Spike, hammer Bastard)
1 Galaxy (Paladin)
@Gamma Squadron: (at Earth)
3 Miranda (Jigsaw, Mace, Staff) LC
1 Galaxy (Forseti) BB
1 Yeager (Black Forest) CC

*2nd Fleet: (at Starbase 621)
@Alpha Squadron:
1 Sovereign (Discovery) BB
4 Intrepid (Star Runner, Whitestar, Redstar Blackstar) CC
@Beta Squadron:
1 Akira (Justice) BC
5 Nebula (Arden, Dunkirk, Warsaw, Jutland, Berlin) HC
@Delta Squadron:
4 Defiant (Sigmundr, Ingeld, Widsith 2, Beowulf) DD


* Other:
1 Huron Freighter (on trade route from Mizar to Alkaid to Beta Ceti 16/Kaitos)
10 Scout (on Patrol Near Peller Zel)
10 Scout (on Patrol Near Klaestron)
10 Scout (on patrol from Trill to Notaki)
4 Erewon (On trade route from Trill to Mizar)
4 Erewon (On trade route from Valhalla to Groombridge)
4 Erewon (On trade route from Valhalla to Mizar)
4 Erewon (On trade route from Nehru to Aesir)
4 Erewon (On trade route from Cor Carola to Mizar)
4 Erewon (On trade route from Mizar to Nehru)
3 Erewon (On trade route from Nehru to SB 621)
4 Erewon (On trade route from Trill to Valhalla)
4 Erewon (On trade route from Kaitos to Kowoloon)
4 Erewon (On trade route from Aesir to Groombridge)
4 Erewon (On trade route from Valhalla to SB 621)
2 Erewon (On trade route from Mizar to Draylon)
2 Erewon (On trade route from Chi Draconis to Aesir)
2 Erewon (On trade route from Terra Nova to Mizar)
2 Erewon (On trade route from Alpha to Nehru)
2 Erewon (On trade route from Alpha to Groombridge)
2 Erewon (On trade route from Alpha to Hanolan)
2 Erewon (On trade route from Valhalla to Hanolan)
2 Erewon (On trade route from Lya to Aesir)
2 Erewon (On trade route from Lya to Mizar)
2 Erewon (On trade route from Notaki to Lya)
2 Erewon (On trade route from Kressari to Alpha)
10 Scouts (on Patrol from Notaki to Draylon)
10 Scouts (on Patrol near Iota Persei)
10 Scouts (on Patrol near Trill)
10 Scouts (on Patrol near Notaki)
10 Scouts (on Patrol near Mizar)
10 Scouts (on Patrol near Valhalla)
10 Scouts (on Patrol near Aesir)
10 Scouts (on Patrol near Kowoloon)
10 Scouts (on Patrol near Kaitos)
20 Scouts (on Patrol near Terra Nova)
20 Scouts (on Patrol near Alpha)
16 Scouts (on Patrol near Galador)
10 Scouts (on Patrol near Draylon)
20 Scouts (on Patrol near Farius)

*Science Labs:
(Complete) Panzer Class Corvette: 83 m (4 months) Crew: 4 Officers 26 Enlisted (1PC/2P) ++ Research time: 12/12 months
A Prometheus style Saucer section, with Defiant style Warp Engines and a Nova's Hull, this pocket ship packs its crew into extremely tight quarters with the bare minimums needed. For its size it has a high firepower rating and a moderate speed with a warp 4 cruise and warp 7.6 max. This is a escort/raider ship in fleets, system defense and boarder patrol ship, however unless present in numbers they are a minimal threat to anything larger than a cruiser. Its shields, based off those on the Saber class, are strong for the ships size, will only take a few hits from a modern Starship of Cruiser size or larger.

Blitz Class Destroyer: 291m x 97m x 54m (6RPA/3AT1) + (8 months Build)(10/14 months research)
Based on the Akira and Intrepid designs, this ship is heavily armed and fast, but the complexity of the ships means a long build time. Warp 6 cruise, warp 9 max. She’s armed with type IX Phaser arrays, and AT1 torpedo tubes
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Yes... AC130s aren't knights... they're the fucking 7 foot viking coming to rape your wife, burn your town, and run off with all your worldly goods.
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Old Jan 26th 2010, 12:48pm   #77
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Pi 1 Ursae Majoris

The primary star in the Archer system, its population is a 600 million sentients and is composed of a various smattering of Federation races. Current Home of Allied High Command.

Archer Defense Fleet
1 x Galaxy
2 x Nebula
2 x Excelsior
2 x Constellation
2 x Scout

Protectorate Contingent
Admiral Norjaenn (Preenos Fleet)
Commodore Mi'rith Valsion
1 x Akira-class (Vindicator)
1 x Prometheus (Kumari-D)
1 x Nebula-class Torpedo
5 x Steamrunner-class
1 x Ambassador-class
12 x Saber-class
12 x Alpha Flyer

Defenses (under joint construction)
Planetary Shield (7 months)
Defense Outpost (9 months)
Repair Yard (11 months)
Resupply Base (7 months)
Reich Contingent: (2 BB + 8 LC + 5 CC + 2 BC = 17 Ships)
*1st Fleet: Admiral Johan Con Brown (a By the book Admiral that keeps a tight reign on all his officers and ships)
@Alpha Squadron: (Deployed to the Coalition Fleet)
2 Excelsior (Germania, Nehru) BC
4 Constellation (Fulla, Destiny, Thrud, Hel) CC
@Delta Squadron: (Deployed to the Coalition Fleet)
5 Miranda (Halberd, chain, Spike, hammer Bastard) LC
1 Galaxy (Paladin)
@Gamma Squadron: (Deployed to the Coalition Fleet)
3 Miranda (Jigsaw, Mace, Staff) LC
1 Galaxy (Forseti) BB
1 Yeager (Black Forest) CC

Orbital System Defense Gird (0/6 months)
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Yes... AC130s aren't knights... they're the fucking 7 foot viking coming to rape your wife, burn your town, and run off with all your worldly goods.
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Old Jan 26th 2010, 5:38pm   #78
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Old Jan 29th 2010, 10:58pm   #79
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Republic of Antares

Tech Level: ++++ (Sixteen Major Worlds)

Leadership

Prime Minister: Joanna Krupp

Foreign Minister: Jennifer Markham

Defense Minister: Fyodor Orlov

Finance Minster: Marie Baron

Justice Minister: George Foreman

Interior Minister: William Lane

Head of the Opposition: John Hansen

Chief of Staff of the Armed Forces: Admiral William Cowley

Vice Chief of Staff of the Armed Forces: position vacant

Chief of Naval Operations: Admiral Michael Archer

Commandant of the Marine Corps: General Shawn Newman

Director of the Office of Military Intelligence: General Gorshov

Government and Economy

Economy: A combination of capitalism and socialism

Government: Parliamentary Democracy

Primary Exports: Agricultural Corps, Ships, Dilithium

Population

Primary Population: Human

Minority Populations: Vulcan and Andorian

Total: 43.1 Billion

Trade Routes

Territory (Bold Denotes major systems and worlds)

System: Beta Antares (Two Major Worlds)

Population:6 Billion

Antares III
Antares IV

Naval Bases

Naval Station Antares IV
1 x 375 Station in Orbit around Antares IV
1 x Spacedock (August 18th)

Garrison

Battle Group One

Battle Group Two

Civilian Stations

1 Regulus Station in Orbit around Beta Antares I

1 Regulus Station in Orbit around Beta Antares II

Yards:
Antares IV Fleet Yards (In orbit around Beta Antares IV)
2 x 800m Yards
• Yard One: Repulse BB-3 (Excalibur) (1/12 months)
• Yard Two: Resolute BB-4 (Excalibur (1/12 months)
10 x 500m Yards
• Yard One: CC-42 (Courageous) (March 13th)
• Yard Two: CC-43 (Courageous) (March 13th)
• Yard Three: CC-44 (Courageous) (March 13th)
• Yard Four: CC-45 (Courageous) (March 13th)
• Yard Five: CC-46 (Courageous) (March 13th)
• Yard Six: One Luna for the Polarsian Republic (1/8 months)
• Yard Seven: One Luna for the Polarsian Republic (1/8 months)
• Yard Eight: One Luna for the Polarsian Republic (1/8 months)
• Yard Nine: One Luna for the Polarsian Republic (1/8 months)
• Yard Ten: One Akira for the Polarsian Republic (February 17th)
1 x 1300m Repair Yard
• Yard One: One Trident (1/5 months), One Excelsior (1/4 months)
10 x 800m Yards (February 10th)

Tucker Fleet Yards (In orbit around Beta Antares III)
12 x 500m Yards
• Yard One: One Luna for the Polarsian Republic (1/8 months)
• Yard Two: One Luna for the Polarsian Republic (0/8 months)
• Yard Three: One Luna for the Polarsian Republic (0/8 months)
• Yard Four: One Luna for the Polarsian Republic (0/8 months)
• Yard Five: One Luna for the Polarsian Republic (0/8 months)
• Yard Six: One Luna for the Polarsian Republic (0/8 months)
• Yard Seven: Two Steamrunner (0/6 months)
• Yard Eight: One Thunderbird DD-41 (February 12th)
• Yard Nine: One Thunderbird DD-42 (February 12th)
• Yard Ten: One Thunderbird DD-43 (February 12th)
• Yard Eleven: One Thunderbird DD-44 (February 12th)
• Yard Twelve: One Thunderbird DD-45 (February 12th)
10 x 800m Yards (February 10th)

Planetary Defenses
5 Squadrons of Peregrine Fighters on Antares IV
One Planetary Shield around Antares IV
One Planetary Shield around Antares III
20 x Orbital Weapons Platforms Around Antares IV (1/6 months)
20 x Orbital Weapons Platforms Around Antares III (1/6 months)

Note
Antares is the capital system of the Republic. The Prime Minister’s Mansion as well as the Parliament building is located on Antares IV. In orbit around Antares III and IV are Tucker and Antares IV Fleet Yards, the main source of ships for the RAN.

System: Pi Scorpius (One Major World)

Population:5 Billion

Pi Scorpius III

Naval Bases

Naval Station Pi Scorpius III
1 x Defense Outpost in Orbit Around Pi Scorpius III

Garrison
Battle Group Three

Yards:
Andrew Carnegie Fleet Yards
10 x 100m yards
• Yards One through Ten: Ten Squadrons of Peregrines (0/1 months)
10 x 800m Yards (February 10th)

Planetary Defenses
One Planetary Shield around Pi Scorpius III
5 Squadrons of Peregrine Fighters on Pi Scorpius III
20 x Orbital Weapons Platforms Around Pi Scorpius III (1/6 months)

Note
Pi Scorpius is the Financial Heart of the Republic. Home to the majority of the Republic’s banks, the system of Pi Scorpius is a driving force behind the Republic’s rearmament.

System: Area Seven

Population:Classified

Naval Bases
Naval Station Area Seven
1 x Supply Base

Yards:
Groom Lake Fleet Yards
10 x 500m Yards (2/12 months)
10 x 800m Yards (2/14 months)

Planetary Defenses
20 x Orbital Weapons Platforms Around Naval Station Area Seven (1/6 months)

Note
Area Seven is a classified testing range for the RAAF. Access is strictly forbidden and is a national secret.

System: Delta Scorpius (One Major World)

Population:1.9 Billion

Delta Scorpius III

Naval Bases

Naval Station Delta Scorpius
1 x Defense Outpost around Delta Scorpius III

Garrison
Battle Group Four

Yards:
Pike Fleet Yards
10 x 500m Yards
• Yards One through Five: Five Luna CC-58 to CC-62 (3/8 months)
• Yards Six through Ten: Five Courageous CC-63 to CC-68 (3/10 months)

Planetary Defenses
One Planetary Shield around Delta Scorpius III
5 Squadrons of Peregrine Fighters on Delta Scorpius III
20 x Orbital Weapons Platforms Around Delta Scorpius III (1/6 months)

Note
Delta Scorpius is the mainly agrarian in nature and produces most of the Republic’s food supply.

System: Beta Scorpius (One minor world)

Population:.8 Billion

Beta Scorpius IV

Naval Bases

Naval Station Beta Scorpius
1 x Defense Outpost around Beta Scorpius IV

Garrison
Battle Group Five

Yards:
Beta Scorpius Fleet Yards
10 x 500m Yards (March 3rd)

Planetary Defenses
20 x OWP
20 x Orbital Weapons Platforms Around Beta Scorpius IV (1/6 months)

Note
Beta Scorpius is a backwater compared to the rest of the Republic. However many see it to be ripe for development. If forecasts are correct, it may become a major world someday.

System: Tau (One major world)

Population:3.3 Billion

Tau IV

Naval Bases

Garrison
Battle Group Six

Yards:
Tau Fleet Yards
10 x 500m Yards
• Yards One through Ten: 10 Luna CC-48 to CC-57 (3/8 months)

Planetary Defenses
One Planetary Shield around Tau IV
20 x Orbital Weapons Platforms Around Tau IV (1/6 months)

Note
Tau is a major system and home to a large portion of the Navy. The people of Tau are more militaristic than others and as such a higher proportion of military personnel come from Tau.

System: Xi Scorpius (One minor world)

Population:300,000

Xi Scorpius IV

Garrison
Battle Group Eight

Note

Xi Scorpius is a small world with less than a million people living on planet. Established shortly before the start of the Dominion War, its inhabitants are amongst the poorest in the Republic. Despite this, they are a hardy folk and are in the process of developing their economy and home planet with significant Republic assistance.

Starbase 563 (Deep Space)

Garrison
Battle Group Nine

Planetary Defenses
20 x Orbital Weapons Platforms Around Xi Scorpius IV (0/6 months)

Note
Starbase 563 is a small defensive Starbase situated in Deep Space.

System: Rivendell (One Major World)

Population:3.5 Billion

Rivendell

Garrison
Battle Group Ten

Yards:
Rivendell Fleet Yards
10 x 100m Yards (Construction Complete February 12th)

Planetary Defenses
One Planetary Shield around Rivendell
20 x Orbital Weapons Platforms Around Rivendell (1/6 months)

Note
Rivendell is one of the most beautiful systems in the Republic. However after the fall of subspace, Rivendell has not had a stable government. It is hoped that by joining the Republic political and economic stability can be achieved.

System: Beltane (One Major World)

Population:3.3 Billion

Beltane III

Garrison
Battle Group Eleven

Yards:
Beltane Fleet Yards
10 x 800m Yards (Construction complete March 12th)

Planetary Defenses
One Planetary Shield around Beltane III
20 x Orbital Weapons Platforms Around Beltane III (1/6 months)

Note
Historically, a major trade hub of the Antares sector, the system of Beltane has hit hard times after the fall of subspace. At the moment, the Republic is investing a large amount of money into revamping the local economy. Only time will tell if this investment pays off.

System: Novoya Rodina (One Major World)

Population:4.2 Billion

Novoya Rodina

Garrison
Battle Group Twelve

Yards:
Admiral Kuznetsov Fleet Yards
10 x 500m Yards (March 3rd)

Planetary Defenses
Six Squadrons of Peregrine Fighters
20 x Orbital Weapons Platforms Around Novoya Rodina (1/6 months)

Note
Settled mainly by Russian immigrants from Earth, the inhabitants of Novoya Rodina are fiercely loyal to the Republic. A hardy people they view life as a challenge and are more than willing to face whatever life has in store for them. A large number of Marine Raiders and ARCs hail from this system.

System: Londinium (One Major World)

Population:2.9 Billion

Londinium

Garrison
Battle Group Thirteen

Yards:
Londinium Fleet Yards
10 x 500m Yards (Construction complete February 26th)

Planetary Defenses
20 x Orbital Weapons Platforms Around Londinium (1/6 months)

Note
Londinium is a typical system that is the midst of an economic recession. However It is hoped that with its admission to the Republic and the economic assistance via improving its military infrastructure that its economy will begin to recover

System: Bosch (One Major World)

Population:1.4Billion

Bosch III

Garrison
Battle Group Fourteen

Yards:
Bosch Fleet Yards
10 x 800m Yards (March 28th)

Planetary Defenses
20 x Orbital Weapons Platforms Around Bosch III (1/6 months)

Note
Unlike the majority of the systems of the Republic, non-humans mainly populate Bosch. A recent addition to the Republic, it is amongst the most diverse planets in the Republic.

System: Cartaan (One Major World)

Population:7.1Billion

Cartaan

Garrison
Battle Group Fifteen
2nd Fleet

Yards:
None

Planetary Defenses
Ten Squadrons of Peregrine Fighters
20 x Orbital Weapons Platforms Around Cartaan (1/6 months)

Note
Cartaan is home to a regional trade hub in the Antares sector. It is the largest in terms of population system in the Republic. However due to its strategic location, the Republic has decided to immediately reinforce the system to ward off any attack.

System: Yedagon (One Major World)

Population:1.1 Billion

Yedagon IV

Garrison
Battle Group Sixteen

Yards:
Yedagon Fleet Yards
10 x 100m Yards (February 28th)

Planetary Defenses
Fifteen Squadrons of Peregrine Fighters
20 x Orbital Weapons Platforms Around Yedagon (1/6 months)

Note
Yedagon is a small major system that was reliant on the interstellar economy. Due to the fall of subspace, it has been hit hard. The inhabitants hope that by joining the Republic that their fortunes will change.

System: New Bristol (One Major World)

Population:2.3Billion

New Bristol Colony Complex

Naval Bases

Naval Station New Bristol (April 11th)
1 x Defense Outpost around New Bristol Colony Complex

Garrison
Battle Group Seventeen

Yards:
New Bristol Fleet Yards
10 x 500m Yards (March 14th)

Planetary Defenses
Fifteen Squadrons of Peregrine Fighters
20 x Orbital Weapons Platforms Around New Bristol (1/6 months)

Note
Unlike the majority of the systems of the Republic, New Bristol does not have any habitable planets. Instead the inhabitants live in a series of enclosed domes on the planet’s moons. Many spacers come from the area due to their knowledge of living in an enclosed environment since birth.

System: Tantuctra (One Major World)

Population:.3Billion

Tantuctra Colony Complex

Naval Bases
Naval Station Tantuctra
1 x 375 Type Starbase (1/16 months)

Garrison
Battle Group Eighteen

Yards:

Planetary Defenses
20 x Orbital Weapons Platforms Around Tantuctra (1/6 months)
10 x Squadrons of Peregrines

Note

Despite having a population of less then one billion people, the Republic considers it a major system due to its massive mineral wealth. Due to its high value and importance to the Antaren economy, a large fleet presence is planned here to deter any pirates or warlords.

System: Hemera (One Major World)

Population:7 Billion

Hemera

Naval Bases

Garrison
Battle Group Nineteen

Yards:

Planetary Defenses
20 x Orbital Weapons Platforms Around Hemera (1/6 months)

Note
Hemera is a system formerly governed by the warlord Titus II. In a secret deal allowing Titus to fake his death and amnesty for all crimes, the system was turned over to the Republic. At the moment, a the Republic has created a provisional government on the planet and is on its way to become a full fledged Republic Member.

Protectorates

Protectorates while not part of the Republic proper are within its sphere of influence. Protectorates are allowed to have their own domestic policies with little interference by the Republic and are defended by the Republic’s military.

System: New Caledonia

New Caledonia IV

Population:3.4 Billion

Planetary Defenses
20 x Orbital Weapons Platforms Around New Caledonia IV (1/6 months)

Note

New Caledonia at the moment is the only protectorate of the Republic. Formerly in the hands of religious extremists, the Republic is currently sponsoring peace talks on the planet as well as contributing funds to rebuild the planet that has been scarred by a nasty Civil War that occurred sixteen years ago.

Republic of Antares Armed Forces

Overview

The Republic of Antares Armed Forces (RAAF) is the first and last line of defense of the Republic. While small, the RAAF stands ready to defend the Republic.

Over the course of thirty years, many of the combat veterans of the Dominion war have either retired or passed away thus, leaving the RAN with few combat veterans in its ranks. This is a major problem for the RAAF especially with warp travel now operational.

Historically, with the lack of warp travel, the Military has been mainly been used for disaster relief and other humanitarian missions. With little or no chance of attack, Defense Spending has always been a minor part of the Annual Budget.

However with warp travel operational, the current government under Prime Minister Prescott has made the modernization and expansion of the RAAF its first and foremost priority.

Republic of Antares Navy

Capital Ships

Total…Active…Reserve 68…65…3

Battleships

Total 1…1…0

Sovereign (12HPA/1QT/4T) ++++ 1…1…0

The one of the few Sovereign class vessels left in existence, the USS Warspite was completed during the last days of the Dominion war. Currently, the renamed RAS Warspite is the Flagship of the RAN’s Second Fleet under Rear Admiral Mathew Archer.

Carriers

Total 2…2…0

Nebula (2-HPA/4-RPA/2-AT3/4 squadrons) + 2…1…1

Cruisers

Total 24…22…2

Ambassador (10P/2T) ++ 3…3…0

Excelsior (12P/4T) ++ 6…5…1

Intrepid (13P/5T) ++ 4…4…0

Nebula (8P/2T) + 2…2…0

Niagara (6P/2T) 2…2…0

New Orleans (4P/3T) 4…4…0

Rigel (5P/1T) + 2…2…0

Trident (8P/2T) 1…0…1

Destroyers

Total 31…31…0

Defiant (1HP/4P/3QT/1T) ++ 10…10…0

Steamrunner (6P/4T) 21…21…0

Frigates

Total 10…10…0

Saber (5P/2T) 9…9…0

Springfield (2P/1T) 1…1…0

Roundabouts

Total 44…0…0

Danube (6P/2mT) 44…44…0

Fighter Squadrons

Peregrine (3P/2mT) 61…61…0

Formations

Home Fleet

Commanding Admiral: Admiral James D’Arcy

2nd Fleet (Quick Reaction Force)

Commanding Admiral: Rear Admiral Mathew Archer

Battle Group Two
BB-1 (Sovereign) Warspite
2 x Intrepid
6 x Defiant

Battle Group Seven
1 x Nebula
2 x Niagara
4 x Defiant

Unassigned

CC-28 (Trident) five months damage
CC-47 (Excelsior) four months damage

Special Assignments
CC-23 (Ambassador) on assignment to Sol
CC-4 (Ambassador) on Assignment to Sol

Republic of Antares Marine Corps

The Republic’s Marine Corps is the main rapid reaction force of the Republic. In addition to serving as the lead ground force, the Marines provide security to the Navy’s warships and installations.

Divisions

Total…Active…Reserve

16…16…0

Marine Divisions are composed of Six Regiments of Three Thousand Men and Women each. While not as heavily armed as a regular Army, Marine Divisions are more mobile and still pack a heavy punch.

Raider Regiments

Total…Active…Reserve

8…8…0

Marine Raider Battalions are the Marine Corps Elite Light Infantry units. Used for rapid deployment, they are often used to seize spaceports, landing zones and other highly vital targets. Marine Raiders have a long-standing but good-natured rivalry with the ARCs due to the elite nature of both forces. The fact that many ARC troopers are former Raiders does not help things.

Advanced Reconnaissance Commando Battalions

Total…Active…Reserve

15…15…0

The Advanced Reconnaissance Commando Teams or ARCs as the rest of the Armed Forces knows them, are the elite Special Forces of the Republic. Used for operations behind enemy lines, unconventional warfare, reconnaissance and other special tasks, the ARCs are the cream of the crop. To be considered to for membership, a Marine must have five years worth of experience and be a Captain or a Sergeant for Officers and Enlisted personnel respectively.

Merchant Marine

Total 55…0…0

Erewon Class Freighters Unarmed 50…50…0

Y-class Freighters (2pl) 5…5…0

Miscellaneous

50 Personal Spacecraft of varying size and capabilities

Advanced Starship Design Bureau Installation

Starfleet’s Advanced Starship Design Bureau was headquartered at Beta Antares for the duration of the war, safe from the front lines and was in charge of designing the next generation of starships as well as the upgrades to the current fleet. As a result, Beta Antares is able to build starships one tech level higher than any of their counterparts.

Unique Warships
Abstraho class Tactical Transport (4RPB/AT0) + 4 months
Courageous class Cruiser (7RPA/4PPC/5AT0) +++ 450m 10 months
Excalibur class Battleship (14-HPA/3-AT0/6-AT4) ++++ 800m 12 months
Luna class Cruiser (6-HPA/2-AT3/6-AT0) +++ 450m 8 months
Thunderbird class Torpedo Destroyer (3RPA/7AT0) + 266m Eight Months

Unique Technologies
Quantum Torpedo Simplification
The Republic has developed a method of mass-producing Quantum Torpedoes that do not require the warhead to be fitted into a special torpedo casing exclusive for the Quantum Torpedo. Instead, the improved warheads can be fitted into regular Photon Torpedo casings at a much cheaper cost. The Republic plans to halt production of Photon torpedoes and construct solely Quantum torpedoes.

Subspace Shielding
The Republic has gained access to subspace shielding due to a deal with the Polarsian Republic. This allows all Republic warships to have a large resistance to subspace weapons and effects. While the Republic does not possess Subspace weapons, it reserves the right to develop and field them if it deems necessary.

Current Projects
Pulsar Class Frigate (5RPA/3AT0) 146m 5 months + (February 3rd)
Excelsior Block IV Cruiser (12RPA/4AT0) ++ 467m 11 months (February 6th)

Diplomatic Relations

Confederacy of Sovereign Systems: Due to Confederacy’s intent on colonizing portions of the Antares sector, relations between the two nations has chilled to an icy degree.

Polarsian Republic: Relations between the Polarsian Republic and the Republic of Antares are fairly well. While some members of the Cabinet have proposed a possible Mutual Defense Pact, certain isolationalist elements have vocally opposed this. However one is to be sure, given the large military cooperation between the two powers that relations between the two powers will continue to come closer and closer.

New Federation: The Republic and the New Federation have established contact mainly via subspace communications. While the Republic wishes to have peaceful relations with the New Federation, many Antarens still distrust Sol and haven’t forgiven the Federation for abandoning them all those years ago.

Agreements

History

The Antares Sector is the northernmost point of the Federation and the literal frontier. Colonization first began after James T Kirk and the original Enterprise discovered the area and deemed it ripe for colonization.

The original colonists were mainly those from the core worlds of the Federation seeking a new life and new opportunities. They brought with them their hopes, dreams and aspirations.

Life in the Antares sector was tough. With a small and limited Starfleet presence, the original colonists were at the mercy of pirates, slavers and other ne’er-do-wells. They had to learn how do survive on their own.

While Starfleet planned on expanding a their presence, stationing an entire Fleet in the sector, the Khitometer Accords changed this. Faced with massive budget cuts due to peace with the Klingons, the Antares sector was left to fend for its self for the next seventy years, something that the Antarens have never fully forgiven the Federation and its successor state for.

When the Dominion War started, Starfleet began to move a portion of its manufacturing base to the Antares sector. With the core worlds under attack, it was deemed best to move some of the more important projects out of the enemy’s way.

With the Federation’s victory in sight many Antarens believed that for once their fortunes would change.

It did.

The loss of warp for thirty years threw the Antares sector into anarchy and lawlessness. The economy went down the drain and for thirty years, the sector has been in a severe economic depression.

With warp now operational, the worlds of the Antares sector have begun the long and painful process of picking up the pieces and restoring order to the sector.

The trials and tribulations of the Antarens have made them a hardy people. However they heavily mistrust outsiders until they have proven themselves. Furthermore Antares seeks to protect its Sovereignty at all costs.

With the return of Warp, the newly formed Republic of Antares looks forward to its new future with grim determination and cautious optimism.

Dramatis Personae

Rear Admiral Mathew Archer Commanding Admiral, Second Fleet Admiral Mark Archer, Chief of Naval Operations
Admiral William Crowley, Chief of Staff of the RAAF
Admiral James D’Arcy, Commanding Admiral Home Fleet
Ensign Claire MacDougal, Yeoman Attached to Second Fleet’s Staff
Prime Minister Joana Krupp, Prime Minister of the Republic
Vice Admiral Rebecca Rodgers, Commanding Admiral Fleet R & D
Vice Admiral Tomlin, Commanding Admiral Shipbuilding Command
Adam Walt, CEO General Applications
Lieutenant Command Archibald Franken, Intelligence Officer, 2nd Fleet
Captain Charlotte Levin, Operations Officer 2nd Fleet
Captain Christopher Ewing, Chief of Staff 2nd Fleet

Game Date: September 2406

Updated 1/29/10
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Old Jan 30th 2010, 12:32am   #80
Citrakite
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Join Date: 1 May 2003
Location: Polarisa Prime
Posts: 24,390
Sept/2406

Polarisa Republic/New Federation Alliance
Motto: Ad mare infinitum et astra ultra (To the infinite sea of stars and beyond)
Capital: Seiba, Nyx
Population: 57.80 Billion
Species: 50% Human with various others races.
Tech Level: +++
Territories: Major (in bold): 17 Minor: 13
39 Leonis system (11.2 Billion)
- Caldera (Polaris I): Class H planet that serves as a prison and mining camp.
- Tuj’chol (Polarisa Minor)(1.15 Billion): Class L planet and agricultural heart of the system. The air’s not very good for people but its dynamite for the crops.
- Polarisa Prime/Nyx (9.8 Billion): Class M Planet that holds a majority of the systems inhabitants. It has three moons called Nemesis, Eris and Nike. Only Nemesis and Nike are colonized. Eris for all intensive purposes is an ice comet somehow caught in retrograde orbit.
- Scattered Fields: A series of asteroids belts caused by the disruption of Polaris V’s formation and the unexplained explosion of Polarisa IV. Polarisa Nova sits between the two belts. It gets its name from the ionizing radiation the planetary debris still gives off scattering sensor sweeps.
- Nova Polarisa: Class D planetoid that is the remnants of the Class M planet Polarisa IV that exploded 4,500 years ago.
- Erebus (Polarisa VI) (250 Million): Class J Gas Giant with seven major moons and 31 minor ones with a double ring system.

Zeta Fornacis System (1.2 Billion)
- Zeta Fornacis IV: Class M planet in a system of 11 planets that acted as a minor trading outpost before the war.

Tellun System (3.54 Billion)
- Elas: (1.3 Billion) Class M planet in the Tellun system rich in dilithium crystals called Radans by the natives.
- Troyius: (2.24 Billion) Class M planet and second inhabited planet of the Tellun system. Troyius was once at war with Elas until the NCC-1701, under Capt Kirk, helped make peace between them by transporting the Elas queen to the planet for her marriage to their ruler. It now ruled by the Matriarch.

Epsilon Fornacis System (2.1 Billion)
- Maluria : Class M planet near Regulus and Polarisa that is home to the reptilian Malurian race that’s still recovering after being nearly wiped out by the Nomad probe almost 140 years ago. The species was facing serious raiding problems until making contact with Polarisa.

Beta Geminorum System (3.14 Billion)
- Pollux IV: (47 Million) One of two Class M planets in the Pollux system. Unremarkable and uninhabited until 2267 when USS Enterprise visited the system. Formerly it was the home to a being who claimed to be the Greek god Apollo, whose temple ruins are now a cultural heritage site and tourist spot.
- Pollux V: (3.1 Billion) One of the two Class M planets in the Pollux system. That it was devoid of any intelligent life was a mystery to the crew of the Enterprise until drawn away by Apollo to worship him on Pollux IV. After his departure it quickly became a large Federation colony due to it pristine condition and excellent terrain.

Sigma Ceti System (200 Million)
Sigma Ceti V: Class O planet and home to a deep sea mining colony.

Epsilon Ceti System (6.3 Billion)
- Risa: Class M planet and renown tourist spot for close to 300 years. It is the homeworld of the Risans, but is now home to many tourists trapped there by the detonation of the Dominion weapon. It’s currently a free trade zone and shared by Polarisa and Dydiman Protectorate.

Beta Rigel System (3 Billion)
- Rigel II: (72 Million) Class L planet with a extensive farming colony.
- Rigel III: (230 Million) Class M planet and home to a large former Federation colony.
- Rigel IV: (1.1 Billion) Class M planet and native world of the turtle like Rigellians.
- Rigel V : (1.13 Billion) Class M planet covered in expansive deserts like Vulcan. It is home to the Rigelians.
- Rigel VII: (470 million) Class M planet home to the Kaylar, a race of sentient humanoids much larger then humans who pride themselves on being warriors.
- Rigel X: (68,000) Class P planet that’s home to a large trading post that pre-Omega was host to many species now trapped there.
- Rigel XII: (120,000) Class K planet with minor deposits of Dilithium and a small mining colony.

Alpha Leonis System (3.66 Billion)
- Regulus II: (3.6 Billion) Class M planet and location of the Regulan Academy of Science.
- Regulus V: (65 Million) Class M planet and home to the Regulan Eel-bird.

Kappa Fornacis System (1.9 Billion)
- Deneva: Class M planet that houses the greatly expanded Deneva Human colony that once was nearly wiped out by Neural parasites in the 2260’s.

Alpha Caeli System (1.4 Billion)
- Hyralan: Class M planet who’s matriarchal society is ruled by the First Prime. Until recently it had been trading partners with Nemea and the occasional Romulan envoy.

Archanis (7 Billion)
- Archanus IV: Class M world on the former Klingon/Federation border. The system was originally part of the Klingon Empire but they ceded it to the Federation in the mid 23rd century. It was later retaken by the Klingons during the short but brutal Federation-Klingon War of 2372 to 2373. It was later re-taken by Starfleet forces after the Klingons broke the first cease-fire and a second cease-fire was soon put into place. The conflict came to a formal end six months later in the face of the threat posed by the Dominion. The system and the planet still bear some of the scars of war.

Chi 1 Orionis System (5.3 Billion/Orbital Defense Grid x1)
- Coridan: Class M world home to large deposits of Dilithium and the native Coridan. It was severely under populated after a lengthy civil war, supported by Andorian and Vulcan aid. It was vulnerable to illegal mining operations until it was accepted into the Federation after the Babel Conference of 2268. Its membership was hotly debated by the Orions, Tellarites and Vulcans at the time. During the Dominion War they were attacked and occupied for a short period before Omega shut down warp travel and the Jem’hadar went on a brutal killing spree before dying.

Rho Puppis System (480 Million)
- Rho Puppis III: Class O planet and location of a former minor Federation colony of a few hundred million Betazoids, Humans, and Hybrids. Due to the interbreeding nearly all of the population has some degree of tele-empathic abilities. Highly trade orientated and home to the new Argos Shipyard as part of their membership to the Republic.

Iota Leonis System (5 Billion)
- Argelius II: Argeluis is a Class M planet an home to the native humanoid race of Argelians. While there is nothing special about it now is used to be popular with Federation ships as a place for shore leave in this section of space during the 2260's. A series of murders occurred here caused by the Redjak entity.

Protectorates
Lambda 2 Fornacis System (470 Million)
Yridia IV: Class M planet and home to the Yridians, a race of devious and enterprising information brokers and smugglers. The planet is also well known for the Yridian Yak and the Rings of Paltriss which disappeared some time ago.

Xi Geminorum System (1.1 Billion)
- Alzirr: Class M planet that fell in civil chaos after Omega and broke into conflicting nation states. Recently has begun reunification efforts with Republic guidance.

81 Cancri System (810 Million)
- Cancri III: Class M world that had fallen into a 30 year long era of anarchy and has only recently began steps toward recovery. Her ships are now hired under the New Federation to help secure the system.

Ajilion System (300 Million)
- Ajilon Prime: Ajilion is a colony world of the Federation on the Border with the Klingon Empire. With a population of only 300 million it is a new colony and barely self sufficient. Its people have become completely isolationist and as such do not wish for contact with outside world.


Government: Federal Parliamentary Republic.
Every five years each region (206 at present count) elects a Prefect or Governor. This body, known as the Prefect Assembly or just the Assembly, then acts as a lower house to purpose laws and bills and vote for 21 members to become to the Prefect Council. They in turn elect one of their own as Chancellor and act as his cabinet, ratifying any proposal that passes the Assembly and any orders the Chancellor makes.
-Head of State: Chancellor Rupert Sheldon
--Vice Chancellor: Tellor Cormin
-Defense Prefect: Barq Ta’jal
--Naval Prefect: Allison McKnight
-Foreign Prefect: Jordan Bheril
-Finance Prefect: Seth Al Bejir
-Interior Prefect: Laura Winslow
-Science Prefect: Devan Brakk
-Special Prefect: Torel QuiH, Klingon Ambassador

Languages: English, Klingon
History:
The Polaris system in 39 Leonis was originally surveyed in 2178. Due to a large amount of local polarizing radiation from the remains of the 4th planet it was named Polarisa. This same radiation made long range surveying difficult so a science vessel was called to investigate further. When the USS Venture arrived six years later it was found to have sizable deposits of Tritanium on Polarisa Prime and pockets of Dilithium in the Scattered Fields. Polarisa minor became the bread basket and the system grew from an outpost to important resource sector. This brought Klingon interests into the system which simmered for decades until the Federation made peace in the Khitomer accords. At that time Polarisa Minor voted to allow a Klingon colony on the then mostly uninhabited southern island continent as a sign of good faith.

The Dominion would largely bypass them after destroying several of the outer moon colonies to stab directly at the Klingon Empire due to their radiation field masking their inner settlements. The subspace disaster isolated a minor but resource rich planet. In the interim they renamed several of the planets finding the original Federation designations a bit bland.

Diplomatic Relations
Dydiman Protectorate: Good
Confederacy of Sovereign Systems: Wary
Reich of Germania: Ice Cold
New Federation: Excellent
Republic of Antares: Good
Xindi: Hostile
Orion: Wary
Son’a: Wary
Tyberius: Wary

Treaties:
- Non-aggression pact (NAP) with Dydiman Protectorate
- NAP with New Federation.
-NAP with CSS
-NAP and Mutual Defense pact (MDP) with New Federation.
-NAP with Republic of Antares

Economy:
Neo-socialist free market (The government owns select parts of industry and infrastructure but it’s partially managed by outside private companies to encourage competition for the best products.)
-GDP: 78.7 Trillion Credits
-Products: Tritanium, Dilithium, Duranium, Grain, and Tritium (H3).
-Unique: Polarisa is a hidden gold mine in Dilithium as rare naturally forming matrices caused Polaris IV to have a major tectonic shift that led to it exploding nearly five millennia ago. This same explosion has formed a natural barrier to ships running long range scans and communications.

Military
Being close to the Klingon Neutral Zone most of its life, Polarisa often had patrols running through the sector. With the Khitomer Accords and new warp technology eliminating the constant need for new dilithium its importance faded to local patrols for pirates and smugglers.

The Klingon Empire had always considered the Tuj’chol colony on Polaris Minor an embarrassment to any warriors honor so only outcasts and the so called weak and feeble came. As they were still considered citizens of the Empire token forces would patrol the system. It was considered punishment duty as they would spend months doing nothing while the Federation thinned their blood with their pleasant talk and bland food. Thus an older model B’rel class cruiser was on station even though the Empire was engaged in glorious battle against the Dominion light years away, something that added resentment towards the colony.

Unique List
Technology
Subspace Shielding: A joint venture with Dydiman Protectorate to protect ships for Subspace distortions and Isolytic weapons.

Ships and Stations
Centaur II Class: 381 m (8 months) 24,000,000 (9-RPA/4-STT)
It’s an almost totally revamped ship, replacing nearly everything but the hull (except in certain places) with modern equipment.
K’tarl Class (B’rel refit): 327m (8 Months) 35,000,000 (2-HD/6-RD/2-STT) ++
In the aftermath of Omega, the IKS K’tarl, the sole remaining Klingon Ship in the Polarisa area continued to patrol as ordered and was upgraded over 30 years to her current state of stronger weapons, shields and updated modern equipment. This served as the standard for the ships to come with the return of warp.
Celestial Class ------ Length: 231 m (6 months)—18,000,000 (6RP/2AT-0/2STT) +
Envisioned as a refit for the Constellation it became an almost total rebuilt of the class similar to the Constitution.
D-14 BoP Class (D-13 Refit): 109m (6 months) 15,000,000 (2-RD/1-STT) +
This is the newest incarnation of the on-going Bird of Prey family with improved weapons, shields, and sensors.
QuD Class: 375m (8 months) 40,000,000 (8-RD/3-TFT) ++
The long waited for successor to the B’rel Light Cruiser, The QuD (Insurrection) Class is the dawn of new age of Klingon Ship design with more powerful engines and state of the art cloaking devices.
Maveq Class: 238m (6 months) 28,000,000 (2-HD/4-RD/2-TFT) +++
While seeming to share a design line with the Bird of prey the Maveq is actually a totally new design created to replaced the aging K’Tinga and K’vort class ships still in service.
Excalibur Class 800m (12 months) 95,000,000 (14-HPA/3-AT0/6-AT4) ++++
Lost Federation battleship design of 2375 meant as a counter measure to the larger ships being fielded by the Dominion at the time. Protected by ablative armor and armed for the fight it was expecting but never found.
Luna Class Explorer Cruiser: 450m (8 months) 40,000,000 (6-HPA/2-AT3/6-AT0) +++
Design created in 2371 and then tabled due to war. Originally the class was intended to explore the Gamma Quadrant after the Bajoran wormhole was discovered. Meant to be less powerful then the Akira or Galaxy, The Luna Class is still very capable in defending itself and boasts state of the art computers, science labs, and research facilities.
Osiris Class Fighter: 21m (10/month) 35,000,000/Sqd (6LP/2mT) +
The Project 'O' Fighter was developed to counter the threat of smaller spacecraft that may try to swarm larger ships with their numbers. Taking the already well performing Delta Flyer as a base model it was altered to increase speed, agility, range and firepower.

Stations and Shipyards
- Ceres Spaceport: Kepler Class station built in orbit around Erebus’s largest moon of Momos, Ceres acts as the main transport and trade center for the system.
- Formax Station: Kepler Class station in the Zeta Fornacis system.
- Lomar Station: Old R2 defense outpost now acting as a trade hub for Yridia.
-Starbase 12: Type 375 starbase in the Gamma 400 system close to Deneva. (5-100m)
- Ceres Shipyard: Civilian shipyard located near Ceres Spaceport. (4-500m)
- Da’kureth Yards: Klingon Shipyard in Tuj’chol Colony (8-350m, 5-750m)*
- Nyx Fleet Yard: Massive shipyard located in orbit around Nyx’s moon, Nike. (4-100m, 5-500m, 5-800m)
- Nova Shipyard: Hidden in the middle of the Scattering Field orbiting Nova Polarisa. (5-500m, 5-800m)*
- Argos Shipyard: Located in Rho Puppis as part of the settlement for membership. (5-500m, 5-800m)*

Fleet
Total/Active/Reserve: 275...252...23 (* under construction or refit)

Carriers (1…1…0)
Nebula Class Carrier (2HP/4RP/2AT-3/4 Squadrons): 1…1…0 (Hornet)

Battleships (7…4…3)
Galaxy Class Heavy Cruiser (12P/2AT-3): 4…4…0 (Nagato, Ise, Fuso, Lion)
Excalibur Class Dreadnought (14HP/3-AT0/6-AT4): 3…0…3* (Enterprise-F, Excalibur, Impervious)

Battlecruisers (5…5…0)
Akira Class Assault Cruiser (3P/15AT-0): 4…4…0 (Ayanami, Akagi, Soryu, Hiryu)
Prometheus Class Heavy Cruiser (12HP/2QT): 1…1…0 (Heracles)

Cruisers (24...22...2)
Nebula Class Heavy Cruiser (8P/2AT-3):5...5...0 (Eagle, Ark Royal, Glorious, Majestic, Illustrious)
K’Tarl Class Attack Cruiser (8D/2T):1...1...0 (K'tarl)
Luna Class Explorer Cruiser (6-HP/2AT-3/6AT-0) 2…0…2* (Luna, Nemesis)
Ambassador Class Heavy Cruiser (10HP/2AT-1): 2…2…0 (Valley Forge, Bunker Hill)
Centaur II Class Cruiser (9RP/4STT): 2...2...0 (Crazy Horse, Kicking Bird)
Excelsior Class Light Cruiser (12RPb/2STT): 1…1…0 (Excelsior)
Rigel Class Light Cruiser (5HP/1AT-3): 1...1…0 (Artemis)
Steamrunner Class Light Cruiser (6P/2STT/2AT-0): 10…10…0 (Clemens, Belle, Sawyer, Twain, Yankee, Sultan, Halley, Clarabelle, Hannibal, Pollyanna)

Destroyers (28...24..4)
Defiant Class Escort (1HP/4P/3QT/1T): 4…4…0 (San Juan, La Paz, Havana, Santiago)
Freedom Class Heavy Destroyer (6RP/2STT): 3...3...0 (Eternity, Infinity, Mephisto)
Celestial Class Patrol Destroyer (6RP/2AT-0/2STT): 6…2…4* (Zara, Cornelius, Zaius, Caesar, Thade, Taylor)
Intrepid Class Explorer (13RP/5STT): 1…1…0 (Columbus)
New Orleans Class Destroyer (4RP/3STT): 1…1…0 (Acadia)
Norway Class Destroyer: (6RP/2STT): 7…7…0 (Freya. Friga, Tyr, Balder, Helmdal, Odin, Loki)
K’vort Bird of Prey Class Destroyer: (4RD/1TFT) 3…3…0 (Bat’lor, Morken, Chivas)
Miranda Class Destroyer (18RPb/4STT): 3…3…0 (Ariel, Titus, Oberon)

Frigates (23...23...0)
D-14 Bird of Prey Class Scout (2RD/1STT): 13...13...0 (Rak'ja, Kalus, Mo'var, Grilga, Bretai, Meh’nos, Gorkon, Stihl, Pre’mak, Ven’haq, Ven’baq, Ven’choq, Chovek)
Nova Class Frigate (11RP/2STT): 5…5…0 (Parallax, Solstice, Equinox, Eclipse, Horizon)
Springfield Class Frigate (2RP/1STT) 5…5…0 (Berlin, Marseille, Bonn, Madrid, Hamburg)

Starships:
Corvettes (154...144...10)
Saber Class Corvette (3RP/2STT): 12…12…0 (Mustang, Wildcat, King Fisher, Guardsman, Phantom, Corsair, Buffalo, Lancer, Thunderbolt, Banshee, Dauntless, Vanguard)
Ju’day Class Raider (2RPb/4mT) 40…40…0
K’pak Class Light Corvette (2LD/1T): 19...9...10* (Ja'puk, Naga, Ki'loq, Min'vok, Pa'jaq, Ha’sak, Ninpaq, Ninpo, Stovok, Pa’vek, Pa’maq, Pa,Hok, Pa’vok, Ja’vek, Ja’meq, Ninmek, Ha’vok, Ma’vok, Chi’voq)
Danube Class Runabout (6LP/2mT): 80…80…0
Scout Class Runabout (4LP/2mT):3…3…0

Fighters (503 Sq.)
Falcon Class Fighters (3LP/2mT): 300 squadrons
Type 11 Shuttles (3LP/2mT) 200 squadrons

Cargo/Transports (32...28...4)
Curry Class Modular Carrier (5RPb/4STT):8...4...4* (Graf Zeppelin, Luditz, Kaga, Unyo, Ishikawa, Sado, Ibuki, Strasser)
Norkova Class Freighter: 10…10…0
Deneva Class Freighter (9RPb/2STT): 11…11…0 (Rojo, Negro, Gris, Schwartz, Bleu, Weiss, Verde, Azule, Noir, Midori, Rouge, Giallo)
Huron Class Freighter (1RP): 2…2…0 (Mead, Vostok)
Sydney Class Transport (-): 1…1…0 (Brisbane)

Specials (1...1...0)
Olympic class Medical Ship (2RP): 1...1...0 (Madam Curie)

Construction/Projects
Construction
Nyx Fleet Yard: 3-800m yards 100% (Sept/2406)
Orbital Defense Grid (ODG): 4 83% (Oct/2406)
ODG: 4 16% (Nov/2406)
Da’kuteth Shipyard: 5-350m yards, 5-750m Yards 14% (Mar/2407)
Nova Shipyard: 5-500, 5-800m 14% (Mar/2407)
Argos Shipyard: 5-500m, 5-800m 14% (Mar/2407)

Ceres Shipyard (4-500m)
Curry Class: 4 50% (Jan/2407)

Da’kureth Shipyard (3-350m)*
K’pak Class: 30 50% (Oct/2406)

Nyx Fleet Yard (4-100m, 5-500m, 5-800m)
Falcon Class: 32 Sq/month 4-100m
Galaxy Class: 1 100% (Sept/2406)1-800m
Ju’day Class: 6 /month1-500m
Luna Class: 2 50% (Jan/2407) 2-500m
Celestial Class: 4 50% (Dec/2406) 2-500m
Excalibur Class: 3 12.5% (Aug/2407)

Projects
Mavek Class: 66% (Dec/2406)
QuD Class: 66% (Dec/2406)
Project ‘O’ Fighter: (Delta Flyer refit): 83% (Oct/2406)
Galaxia Class: 8.25% (July/2407)
Madrid Class (Springfield refit): 16% (Feb2407)


New
Added Osiris and Madrid Classes to Ship List
Deducted War losses
- 39 Sqd Fighters
- 12 Danubes
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Old Jan 30th 2010, 1:14am   #81
katar8010
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Join Date: 2 Oct 2006
Location: Ulm, Germany
Posts: 2,450
The Reich of Germania: OOB for September 2406

*Arch-Type: German 4th Reich

*Primary Population: Human
*Minorities: mixed bag of federation races, but less than 1% of the population
*Total Population: 49.86 Billion

*Bio: Originally settled by the last remains of the German nobility, they have always dreamed of forming a new empire for themselves among the stars and now they have there chance. Sadly, the very chance that has let them go for there dreams has left them with few tools and a long road ahead.

*Tech Level: ++ 12 Major worlds/8 minor worlds/3 Outpost

*Factions: War Hawks, Industrial leaders

*Leadership:
Kaiser Otto Von Kipler
Minister of War Wolfgang Weiss
Minister of State Erwin Hummel
Minister of Industry Anna Von Brown
Minister of Foreign Affairs Franklin Holtz
Minister of Internal Affairs Richard Wilkins

*House Lords:
Lord Richard Wilkins of House Wilkins:
-Systems: Chi Draconis, Nehru
-Assets: 1 Rigel, 60 Delta Flyers, 14 Sqd Peregrine, 1 Saber, 5 Steamrunner, 5 Danube, 10 C1 yard, 10 C2 yards, 3 Nova

Lord Philipp Fruehauf of House Fruehauf:
-Systems: Kowoloon,
-Assets: 30 Delta Flyers, 1 New Orleans, 4 Sqd of Peregrine, 3 Steamrunner

Lady Dorothy Iorillo of House Iorillo:
-Systems: Alpha,
-Assets: 2 New Orleans 5 Danube, 3 Nova,

Lord Christina Finkel of House Finkel:
-Systems: Cor Carola, Alkaid,
-Assets: 1 Defense Outpost, 10 C1 yards, 1 Nova, 5 Danube, 30 Delta Flyers, 4 Steamrunner,

Kaiser Otto Von Kipler of House Kipler:
-Systems: Valhalla, Groombridge, Kaitos, Draylon,
-Assets: 11 C1 yards, 22 C2 yards, 4 C4 yards, 2 Resupply Base, 1 Class 375 Starbase, 3 Defense Outpost, 8 Steamrunner, 150 Delta Flyers, 34 Sqd Peregrine, 1 Challenger, 1 Defender, 7 Nova, 7 Danube, 1 Rigel, 2 Saber, 1 Orbeth, 1 Gage,

Lord Wolfgang Davion of House Davion:
-Systems: Trill, Aesir, Notaki,
-Assets: 1 Defense Outpost, 10 C1 yards, 1 Challenger, 2 Freedom, 90 Delta Flyers, 1 Rigel, 3 Saber, 4 Nova, 5 Danube, 20 Sqd Peregrine, 7 Steamrunner,

Lord Uwe Meier of House Meier:
-Systems: Mizar,
-Assets: 10 C2 yards, 10 C1 yards, 1 Resupply Base, 1 Nova, 30 Delta Flyers, 5 Danube,

Lord Christian Mehler of House Mehler:
-Systems: Terra Nova,
-Assets: 15 Sqd Peregrine, 30 Delta Flyers, 1 Freedom, 3 Nova,

*Personal:
Governor of Trill James Wilson
Admiral of the Fleet Quinn Argyle
Admiral of the Bismarck Fleet Yards Johan Greene
Commander Heinz of the FG-01
Commander Rommel of the FG-04
Commander Kincaid of the FG-05
Commander Johnson of the FG-08
Captain Erika Von Wolf of the Hel
Admiral Isleton of Starbase 621
Captain Marik of the Gersemi
Captain Colt of the Forseti
Captain Jones of the Dunkirk
Captain Dustin of the Odin
Governor Finch of Nehru
Governor Hall of Cor Carola
Rear Admiral Jack James 2nd fleet (Discovery)
Ambassador to the Coalition Jessica Carter
Captain Joseph West

*Diplomatic Relations:
New Federation: Cool
Republic of Polarisa: Temporary Truce
CSS: Nuetral
UCR: Frigid
Xindi: Exterminate
Tzenketh: Neutral
Lya: Warm
Hanolan: Neutral Warm
Iota Persei: Frigid
Kressari: Neutral Warm
Galador: Neutral
Farius: Neutral
Pellar Zel: Frigid
Klaestron: Neutral Warm
Xyrillia: Warm
36 Ursae Majoris: Neutral
MAB-BU: Neutral
Republic of Tyberius: Warm

*Economy: Capitalist

*Systems:
13 Ceti (Federation) system/ Valhalla System: Major system (Member State)
= 2 Orbital Defense girds
Asgard: (300,000)a dead worlds rich is metals
= Graf Zeppelin yards – 11 100m federation yard
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Panzer Corvette (3/4 months)
# Panzer Corvette (3/4 months)
# Panzer Corvette (3/4 months)
# Panzer Corvette (3/4 months)
# Panzer Corvette (3/4 months)
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Panzer Corvette (0/4 months)
# Panzer Corvette (0/4 months)
* - 10 800m yards (4/14 months)
* - 10 100m Yards (1/10 months)
Rommel: (910 million) Dry desert world with heavy mining
= 1 Theater/City Shield Amount: 1 shield
= 2 Planetary Defense Photon Torpedo Cannons
Germania: (8.3 billion) Capital world, Earth like
= 3 Theater/City Shield Amount: 1 shield
= 3 Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= 1 Planetary Defense Phasers Amount: 20 batteries
* - Starbase (375 class) (4/16 months)
Reinland: (370,000) Gas Giant
= Bismarck Yards – 12 500m federation yards, 2 Repair Yards Length: 1,300 meters
# (C2) 2 Defiant- Length: 170 m (1/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 6 Panzer Corvette (2/4 months)
# (C2) 2 Defiant- Length: 170 m (1/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (1/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (1/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (1/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (1/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) Nebula Carrier- 442 m (1/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (1/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) 5 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# (C2) 5 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# (C2) 5 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# (C4) Trident (1/9 months repair)
# (C4) 1 Akira (Avenger)(8/9 months Repair), 1 Excelsior (Kaitos)(8/10 months Repair),
Odin: Gas Giant
= 1 Resupply Base

Cor Carolla Major system (member state)
= 2 Orbital Defense girds
Carolla 1: Gas Giant
Carolla 2: Class D world
Carolla 3: Class M world 7.3 Billion (7/10 humen, 2/10 Vulcan, 1/10 Andrian)
= 2 Torpedo Defense Gird (4/4 months)
* - 10 100m Yards (6/10 months)
Carolla 4: Gas Giant
= Resupply Base
Carolla 5: Class L World 1.1 Billion (8/10 Vulcan 2/10 Human)
Carolla 6: Class D World
= 1 Defense outpost
Carolla 7: Class D World

Starbase 621 (375 type Starbase)
150,000 Personal
= 3 Orbital Defense girds
= 2 Repair yards
# (C4) 1 Trident (6/8 months Repair), 2 Intrepid (Star Fire, Flare)(2/6 months Repair)
# (C4) 3 Saber (CO-09, CO-10, CO-11)(1/3 months Repair), 3 Steamrunner (FG-15, FG-16, FG-17)(1/4 months Repair)

Nehru: minor world (Member State)
= 1 Orbital Defense girds
Nehru Prime: M class world 650 million people, Capital: New Ulm
= Wilhelm Fleet yards: 10 500m shipyards
# (C2) 6 Panzer Corvette (2/4 months)
# (C2) 6 Panzer Corvette (2/4 months)
# (C2) 6 Panzer Corvette (2/4 months)
# (C2) 6 Panzer Corvette (2/4 months)
# (C2) Nebula Carrier- 442 m (8/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (8/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (8/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (8/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) 6 Panzer Corvette (2/4 months)
# (C2) 6 Panzer Corvette (2/4 months)
= 2 Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
* - Defense Outpost (3/10 months)
Nehru 2: Gas Giant
= Kaiser Fleet yards: 10 Class 1 Shipyards over Nehru
# Panzer Corvette (3/4 months)
# Panzer Corvette (3/4 months)
# Panzer Corvette (3/4 months)
# Panzer Corvette (3/4 months)
# Panzer Corvette (3/4 months)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)

Mizar: Major world (Member State)
= 2 Orbital Defense girds
Mizar 1: L class 600 million
= Warrior Enterprises Space Yards: 10 500m shipyards
# (C2) Nebula Carrier- 442 m (4/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (4/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) 2 Defiant- Length: 170 m (4/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (4/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (4/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (4/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (4/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) Curry Troopship--- Length: 360 m (4/8 months)-- 10,000,000 (5P/4T
# (C2) Curry Troopship--- Length: 360 m (4/8 months)-- 10,000,000 (5P/4T
# (C2) Intrepid --------- Length: 343 m (4/8 months)-- 30,000,000 (13P/5T) ++
= 2 Planetary Defense Photon Torpedo Cannons
Mizar 2: Gas Giant
Mizar 3: M class 8.1 Billion
= 2 Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= Nerv Fleet Yards: 10 100m shipyards
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Panzer Corvette (0/4 months)
# Panzer Corvette (0/4 months)
# Panzer Corvette (0/4 months)
# Panzer Corvette (0/4 months)
Mizar 4: Y class 50 Million
= Resupply Base

Trill Major World (Territory)
= 2 Defense Gird
* - 1 Defense Gird (3/6 Months)
Trill 1: Gas Giant
* - 10 100m yards (3/10 months)
Trill 2: Class D
Trill Prime: Class M 5.9 billion
= 2 Planetary Photon Torpedo Girds
Trill 4: Class M 1.2 Billion
= Defense Outpost

Chi Draconis Major World (Territory)
= 2 Defense Gird
Draconia: Class M 6.3 billion
= Planetary Defense Photon Torpedo Cannons
* - 10 100m Yards (4/10 months)
Chi: Class D

Caldik/Kowoloon: Major world (Member state)
= 2 Orbital Defense Grid
= Defense Outpost
Kowoloon:
* - 10 500m shipyards 10/12 months
= Planetary Shield Grid
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons

Mu Cassiopeiae/Aesir: Major World (Member state)
Orilla: 1.8 billion
= 2 Orbital/System Defense Platform --------------- Amount: 20 Platforms
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= Morganroute Space Works: 10 100m shipyards
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
* - 10 800m yards (4/14 month)

Groombridge: Outpost/Empty system
= Defense Outpost - 150,000,000 (16-RPA/8-STT, 4 Fighter Squadrons)
= Groombridge Fleet Yards: 10 500m shipyards
# (C2) Intrepid --------- Length: 343 m (4/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (4/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (4/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Nebula------------ Length: 442 m (4/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (4/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (4/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (4/10 months)- 22,000,000 (8P/2T) +
# (C2) 2 Ptolemy Tug------- Length: 220 m (4/6 months)-- 8,000,000 (4P)
# (C2) 5 Huron Freighter--- Length: 100 m (0/4 months)-- 6,000,000 (1P)
# (C2) 2 Defiant- Length: 170 m (0/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
* - Orbital Defense Gird (5/6 months)
* - Starbase (375 class) (4/16 months)
* - system Defense Gird (4/6 months)
* - 10 500m yards (4/12 months)

Notaki: Minor world (member state)
Notaki Prime: 1.1 billion
= system Defense Gird
* - system Defense Gird (4/6 months)
* - 2 800m Yards (3/14 Months)
* - 6 500m Yards (3/12 Months)

Alkaid: Minor World (Member state)
= Defense Gird
Alkaidia: 1.3 Billion
= Alkaidian Enterprises Space Yards10 100m, 10 500m shipyards
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# (C2) Nebula------------ Length: 442 m (2/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (2/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (2/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (2/10 months)- 22,000,000 (8P/2T) +
# (C2) Intrepid --------- Length: 343 m (2/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (2/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (2/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (2/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Nebula Carrier- 442 m (2/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (2/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)

Beta Ceti 16: Minor World
Kaitos: 500 million
= Defense Outpost
= system Defense Gird
* - 10 100m yards (4/10 months)

Draylon: outpost
Draylon Prime: dead world
= Defense Outpost
= Resupply Base
* - Orbital Defense Gird (5/6 months)
* - Starbase (375 class) (4/16 months)
* - system Defense Gird (4/6 months)

Alpha: Major World Member State
Alpha:1.9 Billion
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= system Defense Gird
* - system Defense Gird (4/6 months)
* - 20 800m yards: (1/14 months)

Terra Nova: Major World Member State
Terra Nova: 1.2 Billion
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= system Defense Gird
* - system Defense Gird (4/6 months)
* - 2 Defense Gird (3/6 Months)
*- Type 375 Starbase (3/16 Months)

EX: (Total-Online-Mothballed/Damaged) (Class + Data)
*Imperial Navy Capital Fleet:
1-1-0 Sovereign--------- Length: 680 m 120,000,000 (12P/1QT/4T) ++++
2-2-0 Galaxy------------ Length: 641 m (12P/2T) +++ BB
2-1-1 Akira------------- Length: 465 m --- 40,000,000 (3P/15T) +++
4-3-1 Excelsior --------- Length: 467 m (12P/4T) ++ BC
9-9-0 Constellation----- Length: 231 m (16P/4T) HC
5-5-0 Nebula------------ Length: 442 m (8P/2T) + HC
6-4-2 Intrepid --------- Length: 343 m (13P/5T) ++ CC
1-1-0 Yeager------------ Length: 329 m (10P/4T) + CC
4-4-0 Defiant----------- Length: 170 m (1HP/4P/3QT/1T)++ HD
8-8-0 Miranda ---------- Length: 230 m (6P/2T) + CL
2-0-2 Trident----------- Length: 350 m -- 20,000,000 (8P/2T) CC
12-12-0 Panzer Corvette

*Combine House Forces:
156-156-0 (Sqd) Peregrine--- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
427-427-0 Delta Flyer------- Length: 15 m --- 3,000,000 (2P/4mT)
37-37-0 Danube------------ Length: 23 m--- 1,500,000 (6P/2mT)
24-24-0 Nova-------------- Length: 165 m -- 20,000,000 (11P/2T) + DD
30-25-5 Steamrunner------- Length: 244 (6P/4T) FG
3-3-0 Rigel------------- Length: 635 m (5P/1T) + FG
3-3-0 New Orleans--------Length: 350 m (4P/3T) FG
2-2-0 Challenger-------- Length: 394 m (2P/2T) FG
1-1-0 Defender ---------- Length: 339 m -- 25,000,000 (12P/1T) DD
3-3-0 Freedom----------- Length: 453 m (6P/2T) DD
83-83-0 Erewon------------ Length: 92 m -- 2,000,000 AS
6-6-0 Huron Freighter--- Length: 100 m (1P) AS

*Imperial Patrol Fleet:
1-1-0 Gage (Scout) ------ Length: 320 m -- 10,000,000 (2P/2T) SC
215-215-0 Scout------------- Length: 24 m -- 2,000,000 (4P/2mT) SC
8-5-3 Saber------------- Length: 190 m (5P/2T) CO

*Science/Explorer fleet:
1-1-0 Orbeth --- Length: 150 m-- 8,000,000 (2P/1T) SS

Total Fleet: 1067-1056-11

Fleet Review:
*Valhalla Squadron:
3 Steamrunner (FG-02, FG-05, FG-06)
1 Excelsior (Kaitos)(10 months Repair)
1 Akira (Avenger)(9 months Repair)
30 Delta Flyers
16 Sqd Peregrine (On Planet)
1 Trident (9 months repair)
3 Nova (DD-19, DD-20, DD-21)

*Cor Carola Squadron:
1 Saber (CO-06)
3 Nova (DD-10, DD-11, DD-12)
5 Danube
30 Delta Flyers
4 Sqd Peregrine (At defense outpost)
15 Sqd Peregrine (on Planet)
4 Steamrunner (FG-20, FG-21, FG-22, FG-23)

*Starbase 621st Squadron:
1 Steamrunner (FG-04)
1 Challenger (FG-12) (2P/2T) FG
30 Delta Flyers
6 Sqd Peregrine
1 Trident (8P/2T) (8 months Repair)
1 Defender (12P/1T) (DD-13)
2 Intrepid (Star Fire, Flare)(6 months Repair)
3 Saber (CO-09, CO-10, CO-11)(3 months Repair)
3 Steamrunner (FG-15, FG-16, FG-17)(4 months Repair)

*Nehru Squadron
1 Rigel (FG-09)
30 Delta Flyers
14 Sqd Peregrine
3 Nova (DD-07, DD-08, DD-09)

*Mizar Squadron:
1 Nova (DD-04)
5 Danube
30 Delta Flyers
15 Sqd Peregrine
3 Steamrunner (FG-24, FG-25, FG-26)

*Trill Squadron:
1 Challenger (FG-13)
1 Freedom (DD-01)
1 Rigel (FG-11)
30 Delta Flyers
3 Steamrunner (FG-27, FG-28, FG-29)

*Chi Draconis Defense Squadron:
1 Saber CO-05
5 Steam Runners FG-04, FG08, FG-30, FG-31, FG-32
5 Danube
30 Delta Flyers

*Kowoloon Defense Squadron:
1 New Orleans (FG-10)
30 Delta Flyers
4 Sqd Peregrine (At defense outpost)
3 Steamrunner (FG-33, FG-34, FG-35)

*Mu Cassiopeiae Defense squadron:
1 Freedom (DD-03)
1 Saber (CO-03)
30 Delta Flyers
3 Steamrunner (FG-36, FG-37, FG-38)
5 Sqd Peregrine

*Groombridge Defense squadron:
1 Nova (DD-02)
5 Danube
30 Delta Flyers
4 Sqd Peregrine (At defense outpost)
3 Steamrunner (FG-39, FG-40, FG-41)

*Notaki Defense Squadron:
7 Delta Flyers
3 Nova (DD-14, DD-15, DD-16)
15 Sqd Peregrine
1 Steamrunner FG-42

*Alkaid Defense Squadron:
1 Nova (DD-06)
5 Danube
30 Delta Flyers

*Kaitos Squadron:
1 Rigel (FG-14)
2 Danube
1 Steamrunner (FG-02)
30 Delta Flyers
4 Sqd Peregrine (At defense outpost)
15 Sqd Peregrine

*Draylon Squadron:
2 Saber (CO-01 - CO-02)
1 Orbeth (Mengle)
30 Delta Flyers
1 Gage (Hunter)
4 Sqd Peregrine (At defense outpost)
3 Nova (DD-28, DD-29, DD-30)

*Alpha Defense Squadron:
2 New Orleans (FG-18, FG-19)
5 Danube
3 Nova (DD-25, DD-26, DD,27)
15 Sqd Peregrine

*Terra Nova Squadron:
1 Freedom (DD-17)
15 Sqd Peregrine
30 Delta Flyers
3 Nova (DD-22, DD-23, DD-24)

*1st Fleet:
@Alpha Squadron: (Deployed to the Coalition Fleet)
2 Excelsior (Germania, Nehru) BC
4 Constellation (Fulla, Destiny, Thrud, Hel) HC
@Beta Squadron: (on mission)
1 Excelsior (Valhalla) 1 Month Repair
5 Constellation (Mist, Fury, Karma, Eostre, Loki) 1 month Repair
@Delta Squadron: (Deployed to the Coalition Fleet)
5 Miranda (Halberd, chain, Spike, hammer Bastard)
1 Galaxy (Paladin)
@Gamma Squadron: (Deployed to the Coalition Fleet)
3 Miranda (Jigsaw, Mace, Staff) LC
1 Galaxy (Forseti) BB
1 Yeager (Black Forest) CC

*2nd Fleet: (at Starbase 621)
@Alpha Squadron:
1 Sovereign (Discovery) BB
4 Intrepid (Star Runner, Whitestar, Redstar Blackstar) CC
@Beta Squadron:
1 Akira (Justice) BC
5 Nebula (Arden, Dunkirk, Warsaw, Jutland, Berlin) HC
@Delta Squadron:
4 Defiant (Sigmundr, Ingeld, Widsith 2, Beowulf) DD
12 Panzer corvettes

*Merchant Trade Routes:
@Route 1: Trill to Mizar
1 Huron Freighter
10 Scout
4 Erewon
@Route 2: Valhalla to Groombridge
10 Scout
4 Erewon
1 Huron Freighter
@Route 3: Valhalla to Mizar
10 Scout
4 Erewon
1 Huron Freighter
@Route 4: Nehru to Aesir
4 Erewon
1 Huron Freighter
10 Scouts
@Route 5: Cor Carola to Mizar
4 Erewon
1 Huron Freighter
10 Scouts
@Route 6: Mizar to Nehru
4 Erewon
10 Scouts
1 Huron Freighter
@Route 7:
4 Erewon (On trade route from Nehru to SB 621)
10 Scouts
@Route 8:
4 Erewon (On trade route from Trill to Valhalla)
10 Scouts
@Route 9:
4 Erewon (On trade route from Kaitos to Kowoloon)
10 Scouts
@Route 10:
4 Erewon (On trade route from Aesir to Groombridge)
10 Scouts
@Route 11:
4 Erewon (On trade route from Valhalla to SB 621)
16 Scouts
@Route 12:
4 Erewon (On trade route from Mizar to Draylon)
10 Scouts
@Route 13:
3 Erewon (On trade route from Chi Draconis to Aesir)
10 Scouts
@Route 14:
4 Erewon (On trade route from Terra Nova to Mizar)
10 Scouts
@Route 15:
4 Erewon (On trade route from Alpha to Nehru)
10 Scouts
@Route 16:
4 Erewon (On trade route from Alpha to Groombridge)
10 Scouts
@Route 17:
4 Erewon (On trade route from Alpha to Hanolan)
10 Scouts
@Route 18:
4 Erewon (On trade route from Valhalla to Hanolan)
10 Scouts
@Route 19:
2 Erewon (On trade route from Lya to Aesir)
10 Scouts
@ Route 20:
2 Erewon (On trade route from Lya to Mizar)
10 Scouts
@Route 21:
2 Erewon (On trade route from Notaki to Lya)
10 Scouts
@Route 22:
2 Erewon (On trade route from Kressari to Alpha)
10 Scouts

*Science Labs:
(Complete) Panzer Class Corvette: 83 m (4 months) Crew: 4 Officers 26 Enlisted (1PC/2P) ++ Research time: 12/12 months
A Prometheus style Saucer section, with Defiant style Warp Engines and a Nova's Hull, this pocket ship packs its crew into extremely tight quarters with the bare minimums needed. For its size it has a high firepower rating and a moderate speed with a warp 4 cruise and warp 7.6 max. This is a escort/raider ship in fleets, system defense and boarder patrol ship, however unless present in numbers they are a minimal threat to anything larger than a cruiser. Its shields, based off those on the Saber class, are strong for the ships size, will only take a few hits from a modern Starship of Cruiser size or larger.

Blitz Class Destroyer: 291m x 97m x 54m (6RPA/3AT1) + (8 months Build)(11/14 months research)
Based on the Akira and Intrepid designs, this ship is heavily armed and fast, but the complexity of the ships means a long build time. Warp 6 cruise, warp 9 max. She’s armed with type IX Phaser arrays, and AT1 torpedo tubes
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Old Jan 30th 2010, 9:20pm   #82
Tabi
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Join Date: 8 May 2007
Location: San Francisco
Posts: 9,615
Confederacy of Sovereign Systems

Tech Level: +++

Worlds:

Total: 19 Worlds (16 Major/3 Average-Minor Worlds), (46.3 Billion)

Tertius System:
Tertius (Corsairs) - Major World (Class-M), 2.2 Billion (1x Orbital Weapons Defense Grid, 1x Planetary Defense Shields)
Matina (Junkers) - Major World (Class-L), 5.5 Billion (1x Orbital Weapons Defense Grid, 1x Planetary Defense Photon Torpedo Platforms, 1x Planetary Defense Shields)(3x 100m Federation Shipyards, 7x 500m Federation Shipyards)
Cardamia (Outcasts) - Major World (Class-L), 1 Billion (1x Planetary Defense Phasers, 1x Planetary Defense Photon Torpedo Platforms, 1x Planetary Defense Shields)

Ganor System:
Ganor - Major World (Class M), 2.6 Billion

Kantare System:
Kantare - Major World (Class-M), 4.7 Billion (1x Planetary Defense Photon Torpedo Platforms)

Elora System:
Elora - Major World (Class-M), 4.2 Billion (2x Planetary Defense Photon Torpedo Platforms, 1x City-Theater Shields, 1x Planetary Defense Shields)(4x 350m Klingon Shipyard)

74 Orionis System:
74 Orionis - Major World (Class-M), 7.2 Billion (1x Orbital Weapons Defense Grid)

Betazed System:
Betazed - Major World (Class-M), 3.4 Billion (1x Orbital Spacedock, 1x Resupply Base Celestial, 1x Planetary Defense Shield)

Mu Ceti System:
Mu Ceti - Major World (Class-M), 1.4 Billion (1x Planetary Defense Photon Torpedo Platforms)

Tammeron System:
Tammeron - Minor World (Class-L), 700 Million (1x Planetary Defense Shields)

Q Minor-System:
Planet Q - Major World (Class-M), 4 Billion (1x City-Theater Shields, 1x Orbital Weapons Defense Grid)

Aldebaran (Alpha Tauri) System:
Aldebaran (Alpha Tauri) - Major World (Class-M), 3.6 Billion (1x Planetary Defense Phasers)

Sheva System:
Sheva - Major World (Class-M), 2.8 Billion

Amar System:
Amar - Major World (Class-M), 1.2 Billion

Azha System:
Azha - Major World (Class-M), 2.3 Billion (1x Orbital Defense Grid)

Chin'toka System:
Chin'toka I - Minor World (Class-H)
Chin'toka II (Major) - World (Class-M) (1x Cardassian Starbase)
Chin'toka III (Major) - World (Class-M) (5x 350m Cardassian Shipyards, 2x 375m Cardassian Shipyards)
AR-558 - Minor World (Class-L)



14 Eradani - A dusty system with asteroids laced with duranium alloy, which is used in many ships. The mining outpost Gemini has been built to mine for duranium. Also doubles as a resupply base.

Hellion Belt (Asteroid Belt/Comet Cloud) - A dense belt of a large number of fast flying asteroids forms a ring around the solar system, with Matina being the closest planetary body to the belt. The belt stretches into an oval shape, passing into a medium-sized comet cloud full of mine-able ice particles and solid gasses. A number of small bases and outposts are stationed here. Due to the large amount of comets, traveling through the cloud is dangerous. The asteroids passing through the cloud occasionally knock a comet into the system, where the Junkers would intercept it and draw into their planet's orbit for mining. The Hellion Belt can be mined for Tritanium, H3, and Water.

Betreka Nebula - A large and ever expanding cloud of gases and dust, remnants of a long dead star exploding hundreds of millions of years ago. It was the site of a minor battle between the cardassians and the klingons during the dominion war thirty years ago. Nothing of use is remains within the nebula, save it's ability to blind most sensors; instead that makes it a flying hazard. A number of buoys line the quickest and safest passage through the nebula.

Government:

Government: Consociational state
People: Humans, Cardassians, Near-Humans, the occasional Klingon, Vulcan, or Romulan.
Leaders: Lord Vre, Outcast.

History:

Sometime during the first Federation-Klingon War, a small number of colonists were independently launched to the Tertius System, about month away from the to be Maquis's position in the Cardassian DMZ. The Colony Ship contained about six hundred settlers. Two hundred were dropped off to Tertius, a large lush M-Class Planet with what sensors could find were modest deposits of resources that would aid with their settling. A pair of Class L Arid Planets were found as well, though lacking in mine-able resources, two hundred more were settled onto them, with Matina being a large calm world covered with over ninety percent water and Cardamina being slightly arid with large plateaus and plains and very little water. The section that would be known as the Junkers took the majority of the Colony Ship's parts to build a city on Matina, a series of island-based towns and a number of floating cities.

Tertius needed little help building it's own cities and flourished in the lush planet. Cardamina received the remaining parts from the colony ship and found that while arid, the majority of the planet was quite good for farming. In a few dozen generations, the systems were launching Warp-Capable Ships, quite happily forgotten the Federation and their wars and such. They maintained a modest fleet of old Steamrunners for protection, given to them by bargain from the Federation, who had apparently not forgotten them. These ships would prove to be disastrously useless in the coming wars. Cardamine was soon discovered by the Outcasts, who were shunned by the Federation for their heavy drug use. An Oberth-Class Research Vessel took it's time collecting data on the narcotic, before concluding that the colonists on Cardamina were lost to them and should be isolated to prevent the drug and their addled inhabitants from spreading.

The Corsairs and Junkers protested this, but were ultimately unable to prevent the Federation from officially blockading one of their sister planets. Tensions arose as they threatened with force upon the Oberth and two frigates that were assigned to blockading Cardamina. The Steamrunners were no match for the frigates, what with their new and updated systems and weapons. What solved the situation was the immediate recalling of those warships to what would go down as the worst defeats in history; Wolf 359. While the Borg were destroyed, the citizens of the Tertius System declared independence from the Federation and refused to reconcile with them.

The matter was dropped and forgotten what with more pressing matters, such as the Borg. During that year, dozens of alien refugees and wanderers settled on the planets, looking for a new life. Numerous disgruntled Klingons made their way to Tertius, looking for adventure, bringing with them a number of Klingon vessels. A large number of Ferengi dealt with the Junkers and the Outcasts in both Slave, Scrap, and Drug trades.

Several years later, the Maquis came into power to battle the Cardassians. Intrigued, the Tertius lent their support by shipping weapons to the angry colonies. The Maquis's defeats caused them dismay as the Cardassians destroyed every single colony with their presence on it. Angry that the Federation did nothing to prevent it, they condemned them for their inaction. The Dominion War did not improve matters for them. Recognizing the former colony for what it was, a small Breen battlegroup entered, defeated their defense force, and occupied them. Their interest in Cardamine and apparent disinterest on actually occupying them actually warmed relations between them and the Dominion, whom they petitioned to join. The petition was never answered, though the Dominion did send some soldiers to possibly train them for war, the Breen decided that occupying the system was simply not worth it. Neutral relations with the Breen were sound, even as they bought a large shipment of Cardamine and left.

During the Dominion War, Junkers scoured the battlefields looking for scrap. Several large warships were scraped together for proper warships. Mainly Federation and Klingon warships were scraped together with much difficulty. When the Dominion activated their final superweapon, many of Tertius were stranded in space, having been in mid-warp with cargo holds full of scrap and slaves. Luckily most of them were heading home, and were only about a few years away.

Having lost contact with the Federation, riots and crime rates soared. The Drug trade with nearby systems increased tenfold. Piracy practically became a business overnight. Slave and weapons trade with nearby colonies were common.

When whatever damage was done to the spatial rift was repaired, the Tertius's profits in Cardamine increased dozens over. Their formerly Non-Warp capable ships suddenly jumped high into overdrive, bring their trades into full drive, corrupting other systems quickly. Contact with former Federation systems told the the story of the fall of many large empires, resulting in a large number of squabbling systems. The Maquis had re-risen again and sought their assistance, which the newly renamed Syndicate happily supplied in bulk.

With their hands in a free rein, the Syndicate quickly consolidated their power and prepared to force their way to being a top dog, by any means necessary. Their eyes are now on the variously weakened Orion Syndicate Cartels, each independent cartel weakened by the hardships of the rift's effects. Having defeated the nearest system and taken control of it, they expanded rapidly in their sector of the quadrant, pulling the nearby wealthy mining planet of Elora and a powerful Starbase near the border of what used to be Klingon space. Trade ties with other systems and bases boosted their stagnant economy greatly.

Finding out they were bordering a similarly powerful entity, they renamed their syndicate to that of the Confederacy of Sovereign Systems.

-----------------------

Subfactions: There are three main factions within the Confederacy, all of whom are defined for their roles in the nation.

Corsair: The military arm of the Syndicate, they control most of the fleets and warships. They are trusted to defend the the Syndicate and their allies with honor and integrity. Corsairs rarely, if ever, smoke, inhale, or chew Cardamine as it grows poorly on their continent. Often noted for their ruthlessness, they are fearsome in combat. The Corsairs have a longstanding rivalry with the Outcasts. Cardissians, Humans, and Klingons make up the majority of the Corsairs. They make up 35% of the Confederacy.

Outcasts: The traders and diplomats of the Confederacy, they were the first to discover Cardamine's narcotic usages. Being long lived, healthy, and consistently clever, they ship drugs, arms, and slaves around the Quadrant. Their source of longevity comes from the orange grass that grows everywhere on the planet, where properly distilled becomes a highly addictive narcotic. Eventually the Outcasts -- as they came to think of themselves -- began limited exploration of their system. As pilots wandered farther and farther afield in search of resources, many became seriously ill. Upon planetfall, the crews mysteriously recovered.

Doctors were baffled. Research into this phenomenon brought out the unpleasant truth, the entire population of the planet were addicted to the drug. Trace amounts were present in everything on their planet, from the air they breathed to the water they drank. Once pilots made lengthier journeys away from Cardamia, their bodies went into shock, followed by death. They needed the Cardamine now, like air or food or water. But with the origin of the sickness solved, they could at least compensate by carrying supplies of Cardamine with them and resume their exploration of their surrounding systems. Near-Humans, Vulcans, Romulans, and the occasional Ferengi make up the majority of the Outcasts.

The Outcasts remain relatively few in number; a crash in the birth rate seems to have been another side effect of their addiction. Thanks to this, they make up 20% of the Confederacy.

Junkers: The last faction of the Confederacy aren't actually part of them. Where there’s junk, there are the Junkers. They’ve been around since the earliest days of the Warp Travel. Descended from the working classes, they developed within the local systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout the Quadrant, having done particularly well for themselves during the Dominion War. The group is made up of Humans, Near-Humans, Vulcans, and the occasional Ferengi, about 45% of the Confederacy.

Resources:

Scrap, weapons, [drug-free] foodstuffs, narcotics, Tritanium.

Cardamine:

Cardamine is an addictive drug that is declared contraband by all the major powers.

Cardamine is produced by the Outcasts, who reside within a continent on Cardamania. Upon colonizing the planet, the group on that continent discovered a strange Orange grass that completely covered the continent. They thought nothing of it, until Outcast pilots who left the system unexpectedly began experiencing withdrawal symptoms. Closer examination of the pilots' blood revealed that their need for the the strange orange grass now called Cardamine (pronounced Car-da-mine, not car-da-mean) had become permanent. The outcasts soon discovered, however, that the body did not build a tolerance for the drug, so they distilled the plant into a form that could be easily inhaled to prevent their pilots from crashing due to withdrawal. Many outcasts on bases can be seen wearing their distinctive Cardamine inhalers, constantly feeding them with their fix for the drug.

Aside from being incredibly addictive, Cardamine does boast several benefits, such as increased stamina, stronger immune systems and a slight boost in healing. The main advantage is a dramatically extended lifespan, elderly outcasts easily push 150 years. Drawbacks include low birthrates, possibly due to the low egg/semen counts from prolonged usage. This has lead other groups to begin experimenting with the substance in an attempt to produce new longevity drugs. Outcasts have a more cynical view of the drug, using it to imprison various criminal groups to their supply lines and manipulate them to their own advantage. Nowadays, it is a restricted drug and only licensed dealers can give it out, whereas Outcasts are able to carry their own supply hassled.

-----------------------

Military

Thanks to the Junker's engineering skills, supplies of salvage, and large numbers; the Corsair's military backgrounds; and the Outcast's monies, the majority of the warships within the Confederacy are more often than not simply large hybrids and partially cannibalized ships. Many of the ships are of Klingon or Federation make, with swapping of weapons to increase each ship's versatility in the face of danger.

Shipyards:

3x 100m Federation Shipyards
7x 500m Federation Shipyard
5x 350m Cardassian Shipyards
2x 375m Cardassian Shipyards
4x 350m Klingon Shipyard

Army

The Confederacy doesn't actually have an army to boast of, at least not an official one. Each member of the Confederacy each have their own militias, military doctrine, and types of training.

Junkers manufacture or repair what weapons they can steal. The most common sidearms for the militias are Type-II Phasers and Particle Beam Rifles, and CRM 114s against armored vehicles. Designed by the Corsairs, they employ a large amount of armored vehicles, including a large tank with a Type-VI Phaser replacing it's turret. Some variants included maritime ships armed with similar weapons, including Phase Cannons and even torpedoes. Corsairs make heavy use of elite fighter squadrons and soldiers armed with pistols and even TR-116 rifles.

Navy: (203 Total Warships)

Federation Type:
3x Akira Heavy BattleCruiser (3P/15T)+++
2x Intrepid Heavy Cruiser (13P/5T) +
4x Defiant Fast Attack Destroyers (1HP/4P/3QT/1T)++
4x Nebula Cruiser (8P/2T)+
1x Nebula Carrier (2-HPA/4-RPA/2-AT3/4 squadrons)+
8x Sussex-Class Carriers (8-RPA/4 fighter squadrons)
26x Nova-Class Destroyers (11P/2T) +
6x Ambassador Heavy Cruisers (10P/2T)++
4x Excelsior Heavy Cruiser (12P/4T)++
3x Gage (2P/2T)
1x Trident (8P/2T)
3x Steamrunner (6P/4T)
7x Saber (5P/2T)
1x Miranda (6P/2T)+
3x Freedom (6P/2T)
6x Niagara (6P/2T)
7x Norway (5P/2T)
1x Constellation (16P/4T)
60x Abus-Class Attack Craft (3P/2T)

Klingon Type:
1x Negh'var-Type Klingon Battleship (20D/8T)
4x K't'inga-Class Bird of Prey (14D/2T)
6x B'Rel Bird of Prey Heavy Cruisers (8D/6T)+
40x D12 Bird of Prey (8D/2T)

Cardassian Type:
1x Pro'met Battlecruiser (2-HCB/2-LCB/6-LPB/2-STT)
3x Keldon Cruiser (1-HCB/14-HD/4-TFT) ++
8x Norin Light Cruisers (2-MCB/5-MPB/1-STT)
6x Galors (1HP/8D/3T) +
2x Galor Scout Crusiers (2-MCB/8-MPB/1-DR) ++
2x Hideki (5D/1T)

Freighters (16 Total Freighters)

5x J-Class Freighter (2P)
6x D5 Tanker (1D)
1x Oberth Research Vessel (2P/2D)
4x Kantarian Freighter (2P)

Misc: (300 Total Fighters, 510 Total Shuttles)

300x Jem'Hadar Raiders (10 Fighters per Flight)(3HP/1T)
500x Flights of Banshees (4 Bombers per Flight)(4-D/1-STT/2-mT)
200x Peregrine Squadrons (3 Fighters per Squadron)(3P/2mT)
210x Delta Flyer Attack Shuttles (2P/4mT)
300x Danube-Class Shuttles (6P/2mT)

Starbases/Outposts:

Near the Klingon Border - Deep Space K-7 (16-RPA/8-STT, 6 fighter squadrons[6x Peregrine (3P/2mT)])++

Betazed - Resupply Base, Celestial

14 Eradini - Resupply Base, Gemini

Fleets:

Expedition Fleet Fearless: Established colony in Antares Region on Manitcore. Manticore to become a mining colony.
2x Intrepids
1x Nebula Carrier
1x Oberth Science Ship
4x Kantarian Freighters
2x D5 Tankers

1st Fleet:
1x Akira Heavy BattleCruiser
6x Nova-Class Destroyers
18x D12 BoPs
4x Excelsior Heavy Cruiser
6x B'Rel Bird of Prey Heavy Cruisers
60x Abus-Class Attack Craft

2nd Fleet: Patrolling between the borders of the Maquis Alliance and Cardassian space.
1x Akira Heavy BattleCruiser
4x Defiant Fast Attack Destroyers
4x Nova-Class Destroyers
1x Constellation
8x D12 BoPs
8x Sussex-Class Carriers

3rd Fleet: On patrol down near the south western border of the Confederacy and the Maquis Alliance.
1x Akira Heavy BattleCruiser
8x Nova-Class Destroyers
12x D12 BoPs
2x Ambassadors
3x Freedom
6x Niagara

4th Fleet: On assignment to patrol and protect the south eastern border near former Klingon territory. Ready to reinforce southern battle group in case of Xindi attack.
1x Negh'var
4x Ambassadors
4x K't'inga-Class Bird of Prey
6x B'Rel Bird of Prey Heavy Cruisers
8x D12 Bird of Prey
8x Nova-Class Destroyers
3x Gage
1x Miranda

5th Fleet: Cardassian Militia, currently on assignment to restore as many Cardassian worlds as possible as well as looking out for any signs of Xindi incursions.
1x Pro'met Battlecruiser
3x Keldon Cruisers
6x Galor Cruisers
2x Galor Scout Cruisers
8x Norin Light Cruisers
2x Hideki
4x Nebula Cruiser
7x Norway

Under Construction

10x D12 BoP (1 Months)
50x K'Pak BoP (2 Months)
14x Dreadnought Drones (4 Months)
10x Kingston Heavy Battleship (12 Months)

10x 800m Federation Shipyards (13 Months)
10x 700m Klingon Shipyards (12 Months)
10x 650m Cardassian Shipyards (10 Months)

Salvage/Under Repair

Under Development

Type-VI Advanced Photon Torpedo (9 Months)
Vanguard-Type I Light Frigate (Completed) (5 Months)
Thunderbird-Class Torpedo Frigate (Completed) (6 Months to Build)
Abus-Class Attack Fighter (Completed) (4 Months to Build)
Kingston Heavy Battleship (Completed) (12 Months to Build)
Ju'Day Refit for Banshee (Completed) (2 Months to Build)
Sensor-Proof ECM Project Ghost (Completed)
Lenthal-Class Attack Cruiser (6 Months)
Norway-Class Modification into Mora-Class Battlefrigate (Complete) (6 Months to Build)

-----------------------

Diplomatic Relations:

Republic of Antares - Cordial
New Federation Alliance - Cordial
Maquis Alliance - Neutral/Friendly
Dydiman Protectorate - Neutral/Wary
Starbase 2 - Neutral
Xindi - Wary/Alert
Reich of Germania - Wary/Alert

Last Edit for September 2406 (Jan 29, 2010)
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Old Feb 5th 2010, 2:06pm   #83
katar8010
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Join Date: 2 Oct 2006
Location: Ulm, Germany
Posts: 2,450
The Reich of Germania: OOB for October 2406

*Arch-Type: German 4th Reich

*Primary Population: Human
*Minorities: mixed bag of federation races, but less than 1% of the population
*Total Population: 54.06 Billion

*Bio: Originally settled by the last remains of the German nobility, they have always dreamed of forming a new empire for themselves among the stars and now they have there chance. Sadly, the very chance that has let them go for there dreams has left them with few tools and a long road ahead.

*Tech Level: ++ 15 Major worlds/8 minor worlds/3 Outpost

*Factions: War Hawks, Industrial leaders

*Leadership:
Kaiser Otto Von Kipler
Minister of War Wolfgang Weiss
Minister of State Erwin Hummel
Minister of Industry Anna Von Brown
Minister of Foreign Affairs Franklin Holtz
Minister of Internal Affairs Richard Wilkins

*House Lords:
Lord Richard Wilkins of House Wilkins:
-Systems: Chi Draconis, Nehru
-Assets: 1 Rigel, 60 Delta Flyers, 14 Sqd Peregrine, 1 Saber, 5 Steamrunner, 5 Danube, 10 C1 yard, 10 C2 yards, 3 Nova

Lord Philipp Fruehauf of House Fruehauf:
-Systems: Kowoloon,
-Assets: 30 Delta Flyers, 1 New Orleans, 4 Sqd of Peregrine, 3 Steamrunner

Lady Dorothy Iorillo of House Iorillo:
-Systems: Alpha,
-Assets: 2 New Orleans 5 Danube, 3 Nova,

Lord Christina Finkel of House Finkel:
-Systems: Cor Carola, Alkaid,
-Assets: 1 Defense Outpost, 10 C1 yards, 1 Nova, 5 Danube, 30 Delta Flyers, 4 Steamrunner,

Kaiser Otto Von Kipler of House Kipler:
-Systems: Valhalla, Groombridge, Kaitos, Draylon,
-Assets: 11 C1 yards, 22 C2 yards, 4 C4 yards, 2 Resupply Base, 1 Class 375 Starbase, 3 Defense Outpost, 8 Steamrunner, 150 Delta Flyers, 34 Sqd Peregrine, 1 Challenger, 1 Defender, 7 Nova, 7 Danube, 1 Rigel, 2 Saber, 1 Orbeth, 1 Gage,

Lord Wolfgang Davion of House Davion:
-Systems: Trill, Aesir, Notaki,
-Assets: 1 Defense Outpost, 10 C1 yards, 1 Challenger, 2 Freedom, 90 Delta Flyers, 1 Rigel, 3 Saber, 4 Nova, 5 Danube, 20 Sqd Peregrine, 7 Steamrunner,

Lord Uwe Meier of House Meier:
-Systems: Mizar,
-Assets: 10 C2 yards, 10 C1 yards, 1 Resupply Base, 1 Nova, 30 Delta Flyers, 5 Danube,

Lord Christian Mehler of House Mehler:
-Systems: Terra Nova, Xyrillia
-Assets: 15 Sqd Peregrine, 30 Delta Flyers, 1 Freedom, 3 Nova,

Lord Michael Larson of House Larson:
-Systems: Hanolan
-Assets:

Lord Justin Sykes of House Sykes:
-Systems: N/A
-Assets: N/A

Lady Molly Prewitt Of House Prewitt:
-Systems: N/A
-Assets: N/A

Earl Frank Rice of House Kipler:
-Planet: Draylon Prime
-Assets: N/A

*Personal:
Governor of Trill James Wilson
Admiral of the Fleet Quinn Argyle
Admiral of the Bismarck Fleet Yards Johan Greene
Commander Heinz of the FG-01
Commander Rommel of the FG-04
Commander Kincaid of the FG-05
Commander Johnson of the FG-08
Captain Erika Von Wolf of the Hel
Admiral Isleton of Starbase 621
Captain Marik of the Gersemi
Captain Colt of the Forseti
Captain Jones of the Dunkirk
Captain Dustin of the Odin
Governor Finch of Nehru
Governor Hall of Cor Carola
Rear Admiral Jack James 2nd fleet (Discovery)
Ambassador to the Coalition Jessica Carter
Captain Joseph West

*Diplomatic Relations:
New Federation: Cool
Republic of Polarisa: Temporary Truce
CSS: Nuetral
UCR: Frigid
Xindi: Exterminate
Tzenketh: Neutral
Lya: Close
Hanolan: Close
Iota Persei: Frigid
Kressari: Neutral Warm
Galador: Neutral
Farius: Neutral
Pellar Zel: Frigid
Klaestron: Neutral Warm
Xyrillia: Close
36 Ursae Majoris: Neutral
MAB-BU: Neutral
Republic of Tyberius: Warm

*Economy: Capitalist

*Systems:
13 Ceti (Federation) system/ Valhalla System: Major system (Member State)
= 2 Orbital Defense girds
Asgard: (300,000)a dead worlds rich is metals
= Graf Zeppelin yards – 11 100m federation yard
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Panzer Corvette (0/4 months)
# Panzer Corvette (0/4 months)
# Panzer Corvette (0/4 months)
# Panzer Corvette (0/4 months)
# Panzer Corvette (0/4 months)
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Panzer Corvette (1/4 months)
# Panzer Corvette (1/4 months)
* - 10 800m yards (5/14 months)
* - 10 100m Yards (2/10 months)
Rommel: (910 million) Dry desert world with heavy mining
= 1 Theater/City Shield Amount: 1 shield
= 2 Planetary Defense Photon Torpedo Cannons
Germania: (8.3 billion) Capital world, Earth like
= 3 Theater/City Shield Amount: 1 shield
= 3 Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= 1 Planetary Defense Phasers Amount: 20 batteries
* - Starbase (375 class) (5/16 months)
Reinland: (370,000) Gas Giant
= Bismarck Yards – 12 500m federation yards, 2 Repair Yards Length: 1,300 meters
# (C2) 2 Defiant- Length: 170 m (2/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 6 Panzer Corvette (3/4 months)
# (C2) 2 Defiant- Length: 170 m (2/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (2/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (2/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (2/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (2/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) Nebula Carrier- 442 m (2/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (2/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) 5 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# (C2) 5 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# (C2) 5 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# (C4) Trident (2/9 months repair)
# (C4) 1 Excelsior (Kaitos)(9/10 months Repair),
Odin: Gas Giant
= 1 Resupply Base

Cor Carolla Major system (member state)
= 2 Orbital Defense girds
Carolla 1: Gas Giant
Carolla 2: Class D world
Carolla 3: Class M world 7.3 Billion (7/10 humen, 2/10 Vulcan, 1/10 Andrian)
= 2 Torpedo Defense Gird
* - 10 100m Yards (7/10 months)
Carolla 4: Gas Giant
= Resupply Base
Carolla 5: Class L World 1.1 Billion (8/10 Vulcan 2/10 Human)
Carolla 6: Class D World
= 1 Defense outpost
Carolla 7: Class D World

Starbase 621 (375 type Starbase)
150,000 Personal
= 3 Orbital Defense girds
= 2 Repair yards
# (C4) 1 Trident (7/8 months Repair), 2 Intrepid (Star Fire, Flare)(3/6 months Repair)
# (C4) 3 Saber (CO-09, CO-10, CO-11)(2/3 months Repair), 3 Steamrunner (FG-15, FG-16, FG-17)(2/4 months Repair)

Nehru: minor world (Member State)
= 1 Orbital Defense girds
Nehru Prime: M class world 650 million people, Capital: New Ulm
= Wilhelm Fleet yards: 10 500m shipyards
# (C2) 6 Panzer Corvette (3/4 months)
# (C2) 6 Panzer Corvette (3/4 months)
# (C2) 6 Panzer Corvette (3/4 months)
# (C2) 6 Panzer Corvette (3/4 months)
# (C2) Nebula Carrier- 442 m (9/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (9/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (9/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (9/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) 6 Panzer Corvette (3/4 months)
# (C2) 6 Panzer Corvette (3/4 months)
= 2 Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
* - Defense Outpost (4/10 months)
Nehru 2: Gas Giant
= Kaiser Fleet yards: 10 Class 1 Shipyards over Nehru
# Panzer Corvette (0/4 months)
# Panzer Corvette (0/4 months)
# Panzer Corvette (0/4 months)
# Panzer Corvette (0/4 months)
# Panzer Corvette (0/4 months)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)

Mizar: Major world (Member State)
= 2 Orbital Defense girds
Mizar 1: L class 600 million
= Warrior Enterprises Space Yards: 10 500m shipyards
# (C2) Nebula Carrier- 442 m (5/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (5/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) 2 Defiant- Length: 170 m (5/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (5/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (5/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (5/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (5/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) Curry Troopship--- Length: 360 m (5/8 months)-- 10,000,000 (5P/4T
# (C2) Curry Troopship--- Length: 360 m (5/8 months)-- 10,000,000 (5P/4T
# (C2) Intrepid --------- Length: 343 m (5/8 months)-- 30,000,000 (13P/5T) ++
= 2 Planetary Defense Photon Torpedo Cannons
Mizar 2: Gas Giant
Mizar 3: M class 8.1 Billion
= 2 Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= Nerv Fleet Yards: 10 100m shipyards
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Panzer Corvette (1/4 months)
# Panzer Corvette (1/4 months)
# Panzer Corvette (1/4 months)
# Panzer Corvette (1/4 months)
Mizar 4: Y class 50 Million
= Resupply Base

Trill Major World (Territory)
= 2 Defense Gird
* - 1 Defense Gird (4/6 Months)
Trill 1: Gas Giant
* - 10 100m yards (4/10 months)
Trill 2: Class D
Trill Prime: Class M 5.9 billion
= 2 Planetary Photon Torpedo Girds
Trill 4: Class M 1.2 Billion
= Defense Outpost

Chi Draconis Major World (Territory)
= 2 Defense Gird
Draconia: Class M 6.3 billion
= Planetary Defense Photon Torpedo Cannons
* - 10 100m Yards (5/10 months)
Chi: Class D

Caldik/Kowoloon: Major world (Member state)
= 2 Orbital Defense Grid
= Defense Outpost
Kowoloon:
* - 10 500m shipyards 11/12 months
= Planetary Shield Grid
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons

Mu Cassiopeiae/Aesir: Major World (Member state)
Orilla: 1.8 billion
= 2 Orbital/System Defense Platform --------------- Amount: 20 Platforms
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= Morganroute Space Works: 10 100m shipyards
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
* - 10 800m yards (5/14 month)

Groombridge: Outpost/Empty system
= Defense Outpost - 150,000,000 (16-RPA/8-STT, 4 Fighter Squadrons)
= Groombridge Fleet Yards: 10 500m shipyards
= Orbital Defense Gird (6/6 months)
# (C2) Intrepid --------- Length: 343 m (5/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (5/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (5/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Nebula------------ Length: 442 m (5/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (5/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (5/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (5/10 months)- 22,000,000 (8P/2T) +
# (C2) 2 Ptolemy Tug------- Length: 220 m (5/6 months)-- 8,000,000 (4P)
# (C2) 5 Huron Freighter--- Length: 100 m (1/4 months)-- 6,000,000 (1P)
# (C2) 2 Defiant- Length: 170 m (1/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
* - Starbase (375 class) (5/16 months)
* - system Defense Gird (5/6 months)
* - 10 500m yards (5/12 months)1


Notaki: Minor world (member state)
Notaki Prime: 1.1 billion
= system Defense Gird
* - system Defense Gird (5/6 months)
* - 2 800m Yards (4/14 Months)
* - 6 500m Yards (4/12 Months)

Alkaid: Minor World (Member state)
= Defense Gird
Alkaidia: 1.3 Billion
= Alkaidian Enterprises Space Yards10 100m, 10 500m shipyards
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (1/2 months)-- 2,000,000
# (C2) Nebula------------ Length: 442 m (3/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (3/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (3/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (3/10 months)- 22,000,000 (8P/2T) +
# (C2) Intrepid --------- Length: 343 m (3/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (3/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (3/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (3/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Nebula Carrier- 442 m (3/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (3/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)

Beta Ceti 16: Minor World
Kaitos: 500 million
= Defense Outpost
= system Defense Gird
* - 10 100m yards (5/10 months)

Draylon: outpost
Draylon Prime: dead world
= Defense Outpost
= Resupply Base
= Orbital Defense Gird (6/6 months)
* - Starbase (375 class) (5/16 months)
* - system Defense Gird (5/6 months)

Alpha: Major World Member State
Alpha:1.9 Billion
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= system Defense Gird
* - system Defense Gird (5/6 months)
* - 20 800m yards: (2/14 months)

Terra Nova: Major World Member State
Terra Nova: 1.2 Billion
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= system Defense Gird
* - system Defense Gird (5/6 months)
* - 2 Defense Gird (4/6 Months)
* - Type 375 Starbase (4/16 Months)
* - 6 100m Yards (1/10 months)
* - 4 500m Yards (1.12 months)

Xyrillia: Major System Member State
Xyrillia: 1.3 Billion
* - System Defense Gird (1/6 months)
The Belt: 1.2 Billion

Hanolan: Major World Member State
Hanolan: 1.7 billion
* - System Defense Gird (1/6 months)

EX: (Total-Online-Mothballed/Damaged) (Class + Data)
*Imperial Navy Capital Fleet:
1-1-0 Sovereign--------- Length: 680 m 120,000,000 (12P/1QT/4T) ++++
2-2-0 Galaxy------------ Length: 641 m (12P/2T) +++ BB
2-2-0 Akira------------- Length: 465 m --- 40,000,000 (3P/15T) +++
4-3-1 Excelsior --------- Length: 467 m (12P/4T) ++ BC
9-9-0 Constellation----- Length: 231 m (16P/4T) HC
5-5-0 Nebula------------ Length: 442 m (8P/2T) + HC
6-4-2 Intrepid --------- Length: 343 m (13P/5T) ++ CC
1-1-0 Yeager------------ Length: 329 m (10P/4T) + CC
4-4-0 Defiant----------- Length: 170 m (1HP/4P/3QT/1T)++ HD
8-8-0 Miranda ---------- Length: 230 m (6P/2T) + CL
2-0-2 Trident----------- Length: 350 m -- 20,000,000 (8P/2T) CC
22-22-0 Panzer Corvette

*Combine House Forces:
175-175-0 (Sqd) Peregrine--- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
427-427-0 Delta Flyer------- Length: 15 m --- 3,000,000 (2P/4mT)
53-53-0 Danube------------ Length: 23 m--- 1,500,000 (6P/2mT)
25-25-0 Nova-------------- Length: 165 m -- 20,000,000 (11P/2T) + DD
30-25-5 Steamrunner------- Length: 244 (6P/4T) FG
3-3-0 Rigel------------- Length: 635 m (5P/1T) + FG
3-3-0 New Orleans--------Length: 350 m (4P/3T) FG
2-2-0 Challenger-------- Length: 394 m (2P/2T) FG
1-1-0 Defender ---------- Length: 339 m -- 25,000,000 (12P/1T) DD
3-3-0 Freedom----------- Length: 453 m (6P/2T) DD
83-83-0 Erewon------------ Length: 92 m -- 2,000,000 AS
6-6-0 Huron Freighter--- Length: 100 m (1P) AS

*Imperial Patrol Fleet:
1-1-0 Gage (Scout) ------ Length: 320 m -- 10,000,000 (2P/2T) SC
235-235-0 Scout------------- Length: 24 m -- 2,000,000 (4P/2mT) SC
8-5-3 Saber------------- Length: 190 m (5P/2T) CO

*Science/Explorer fleet:
1-1-0 Orbeth --- Length: 150 m-- 8,000,000 (2P/1T) SS

Total Fleet: 1111-1101-10

Fleet Review:
*Valhalla Squadron:
3 Steamrunner (FG-02, FG-05, FG-06)
1 Excelsior (Kaitos)(10 months Repair)
1 Akira (Avenger)
30 Delta Flyers
16 Sqd Peregrine (On Planet)
1 Trident (9 months repair)
3 Nova (DD-19, DD-20, DD-21)

*Cor Carola Squadron:
1 Saber (CO-06)
3 Nova (DD-10, DD-11, DD-12)
5 Danube
30 Delta Flyers
4 Sqd Peregrine (At defense outpost)
15 Sqd Peregrine (on Planet)
4 Steamrunner (FG-20, FG-21, FG-22, FG-23)

*Starbase 621st Squadron:
1 Steamrunner (FG-04)
1 Challenger (FG-12) (2P/2T) FG
30 Delta Flyers
6 Sqd Peregrine
1 Trident (8P/2T) (8 months Repair)
1 Defender (12P/1T) (DD-13)
2 Intrepid (Star Fire, Flare)(6 months Repair)
3 Saber (CO-09, CO-10, CO-11)(3 months Repair)
3 Steamrunner (FG-15, FG-16, FG-17)(4 months Repair)

*Nehru Squadron
1 Rigel (FG-09)
30 Delta Flyers
14 Sqd Peregrine
3 Nova (DD-07, DD-08, DD-09)

*Mizar Squadron:
1 Nova (DD-04)
5 Danube
30 Delta Flyers
15 Sqd Peregrine
3 Steamrunner (FG-24, FG-25, FG-26)

*Trill Squadron:
1 Challenger (FG-13)
1 Freedom (DD-01)
1 Rigel (FG-11)
30 Delta Flyers
3 Steamrunner (FG-27, FG-28, FG-29)
10 Sqd Peregrine

*Chi Draconis Defense Squadron:
1 Saber CO-05
5 Steam Runners FG-04, FG08, FG-30, FG-31, FG-32
5 Danube
30 Delta Flyers
5 Sqd Peregrine

*Kowoloon Defense Squadron:
1 New Orleans (FG-10)
30 Delta Flyers
4 Sqd Peregrine (At defense outpost)
3 Steamrunner (FG-33, FG-34, FG-35)

*Mu Cassiopeiae Defense squadron:
1 Freedom (DD-03)
1 Saber (CO-03)
30 Delta Flyers
3 Steamrunner (FG-36, FG-37, FG-38)
5 Sqd Peregrine

*Groombridge Defense squadron:
1 Nova (DD-02)
5 Danube
30 Delta Flyers
4 Sqd Peregrine (At defense outpost)
3 Steamrunner (FG-39, FG-40, FG-41)

*Notaki Defense Squadron:
7 Delta Flyers
3 Nova (DD-14, DD-15, DD-16)
15 Sqd Peregrine
1 Steamrunner FG-42

*Alkaid Defense Squadron:
1 Nova (DD-06)
5 Danube
30 Delta Flyers

*Kaitos Squadron:
1 Rigel (FG-14)
2 Danube
1 Steamrunner (FG-02)
30 Delta Flyers
4 Sqd Peregrine (At defense outpost)
15 Sqd Peregrine

*Draylon Squadron:
2 Saber (CO-01 - CO-02)
1 Orbeth (Mengle)
30 Delta Flyers
1 Gage (Hunter)
4 Sqd Peregrine (At defense outpost)
3 Nova (DD-28, DD-29, DD-30)

*Alpha Defense Squadron:
2 New Orleans (FG-18, FG-19)
5 Danube
3 Nova (DD-25, DD-26, DD,27)
15 Sqd Peregrine

*Terra Nova Squadron:
1 Freedom (DD-17)
15 Sqd Peregrine
30 Delta Flyers
3 Nova (DD-22, DD-23, DD-24)
20 Scouts

*Hanolan Defense Squadron:
8 Danube
2 Sqd Peregrine

*Xyrillia Defense Squadron:
1 Nova (DD-31)
8 Danube
2 Sqd Peregrine

*1st Fleet:
@Alpha Squadron: (Deployed to the Coalition Fleet)
2 Excelsior (Germania, Nehru) BC
4 Constellation (Fulla, Destiny, Thrud, Hel) HC
@Beta Squadron: (on mission)
1 Excelsior (Valhalla) 1 Month Repair
5 Constellation (Mist, Fury, Karma, Eostre, Loki) 1 month Repair
@Delta Squadron: (Deployed to the Coalition Fleet)
5 Miranda (Halberd, chain, Spike, hammer Bastard)
1 Galaxy (Paladin)
@Gamma Squadron: (Deployed to the Coalition Fleet)
3 Miranda (Jigsaw, Mace, Staff) LC
1 Galaxy (Forseti) BB
1 Yeager (Black Forest) CC

*2nd Fleet: (at Starbase 621)
@Alpha Squadron:
1 Sovereign (Discovery) BB
5 Intrepid (Star Runner, Whitestar, Redstar, Blackstar, Super Nova) CC
@Beta Squadron:
2 Akira (Justice, Avenger)
5 Nebula (Arden, Dunkirk, Warsaw, Jutland, Berlin) HC
@Delta Squadron:
6 Defiant (Sigmundr, Ingeld, Widsith 2, Beowulf, Hercules, Thor) DD
22 Panzer corvettes

*Merchant Trade Routes:
@Route 1: Trill to Mizar
1 Huron Freighter
10 Scout
4 Erewon
@Route 2: Valhalla to Groombridge
10 Scout
4 Erewon
1 Huron Freighter
@Route 3: Valhalla to Mizar
10 Scout
4 Erewon
1 Huron Freighter
@Route 4: Nehru to Aesir
4 Erewon
1 Huron Freighter
10 Scouts
@Route 5: Cor Carola to Mizar
4 Erewon
1 Huron Freighter
10 Scouts
@Route 6: Mizar to Nehru
4 Erewon
10 Scouts
1 Huron Freighter
@Route 7:
4 Erewon (On trade route from Nehru to SB 621)
10 Scouts
@Route 8:
4 Erewon (On trade route from Trill to Valhalla)
10 Scouts
@Route 9:
4 Erewon (On trade route from Kaitos to Kowoloon)
10 Scouts
@Route 10:
4 Erewon (On trade route from Aesir to Groombridge)
10 Scouts
@Route 11:
4 Erewon (On trade route from Valhalla to SB 621)
16 Scouts
@Route 12:
4 Erewon (On trade route from Mizar to Draylon)
10 Scouts
@Route 13:
3 Erewon (On trade route from Chi Draconis to Aesir)
10 Scouts
@Route 14:
4 Erewon (On trade route from Terra Nova to Mizar)
10 Scouts
@Route 15:
4 Erewon (On trade route from Alpha to Nehru)
10 Scouts
@Route 16:
4 Erewon (On trade route from Alpha to Groombridge)
10 Scouts
@Route 17:
4 Erewon (On trade route from Alpha to Hanolan)
10 Scouts
@Route 18:
4 Erewon (On trade route from Valhalla to Hanolan)
10 Scouts
@Route 19:
2 Erewon (On trade route from Lya to Aesir)
10 Scouts
@ Route 20:
2 Erewon (On trade route from Lya to Mizar)
10 Scouts
@Route 21:
2 Erewon (On trade route from Notaki to Lya)
10 Scouts
@Route 22:
2 Erewon (On trade route from Kressari to Alpha)
10 Scouts

*Science Labs:
(Complete) Panzer Class Corvette: 83 m (4 months) Crew: 4 Officers 26 Enlisted (1PC/2P) ++ Research time: 12/12 months
A Prometheus style Saucer section, with Defiant style Warp Engines and a Nova's Hull, this pocket ship packs its crew into extremely tight quarters with the bare minimums needed. For its size it has a high firepower rating and a moderate speed with a warp 4 cruise and warp 7.6 max. This is a escort/raider ship in fleets, system defense and boarder patrol ship, however unless present in numbers they are a minimal threat to anything larger than a cruiser. Its shields, based off those on the Saber class, are strong for the ships size, will only take a few hits from a modern Starship of Cruiser size or larger.

Blitz Class Destroyer: 291m x 97m x 54m (6RPA/3AT1) + (8 months Build)(12/14 months research)
Based on the Akira and Intrepid designs, this ship is heavily armed and fast, but the complexity of the ships means a long build time. Warp 6 cruise, warp 9 max. She’s armed with type IX Phaser arrays, and AT1 torpedo tubes
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Old Feb 6th 2010, 8:53pm   #84
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Join Date: 22 Aug 2006
Location: Beta Antares
Posts: 3,103
Republic of Antares

Tech Level: ++++ (Sixteen Major Worlds)

Leadership

Prime Minister: Joanna Krupp

Foreign Minister: Jennifer Markham

Defense Minister: Fyodor Orlov

Finance Minster: Marie Baron

Justice Minister: George Foreman

Interior Minister: William Lane

Head of the Opposition: John Hansen

Chief of Staff of the Armed Forces: Admiral William Cowley

Vice Chief of Staff of the Armed Forces: position vacant

Chief of Naval Operations: Admiral Michael Archer

Commandant of the Marine Corps: General Shawn Newman

Director of the Office of Military Intelligence: General Gorshov

Government and Economy

Economy: A combination of capitalism and socialism

Government: Parliamentary Democracy

Primary Exports: Agricultural Corps, Ships, Dilithium

Population

Primary Population: Human

Minority Populations: Vulcan and Andorian

Total: 43.1 Billion

Trade Routes

Territory (Bold Denotes major systems and worlds)

System: Beta Antares (Two Major Worlds)

Population:6 Billion

Antares III
Antares IV

Naval Bases

Naval Station Antares IV
1 x 375 Station in Orbit around Antares IV
1 x Spacedock (August 18th)

Garrison

Battle Group One

Battle Group Two

Civilian Stations

1 Regulus Station in Orbit around Beta Antares I

1 Regulus Station in Orbit around Beta Antares II

Yards:
Antares IV Fleet Yards (In orbit around Beta Antares IV)
2 x 800m Yards
• Yard One: Repulse BB-3 (Excalibur) (2/12 months)
• Yard Two: Resolute BB-4 (Excalibur (2/12 months)
10 x 500m Yards
• Yard One: CC-42 (Courageous) (March 13th)
• Yard Two: CC-43 (Courageous) (March 13th)
• Yard Three: CC-44 (Courageous) (March 13th)
• Yard Four: CC-45 (Courageous) (March 13th)
• Yard Five: CC-46 (Courageous) (March 13th)
• Yard Six: One Luna for the Polarsian Republic (2/8 months)
• Yard Seven: One Luna for the Polarsian Republic (2/8 months)
• Yard Eight: One Luna for the Polarsian Republic (2/8 months)
• Yard Nine: One Luna for the Polarsian Republic (2/8 months)
• Yard Ten: One Akira for the Polarsian Republic (February 17th)
1 x 1300m Repair Yard
• Yard One: One Trident (1/5 months), One Excelsior (1/4 months)
10 x 800m Yards (February 10th)

Tucker Fleet Yards (In orbit around Beta Antares III)
12 x 500m Yards
• Yard One: One Luna for the Polarsian Republic (2/8 months)
• Yard Two: One Luna for the Polarsian Republic (1/8 months)
• Yard Three: One Luna for the Polarsian Republic (1/8 months)
• Yard Four: One Luna for the Polarsian Republic (1/8 months)
• Yard Five: One Luna for the Polarsian Republic (1/8 months)
• Yard Six: One Luna for the Polarsian Republic (1/8 months)
• Yard Seven: Two Steamrunner (1/6 months)
• Yard Eight: One Thunderbird DD-41 (February 12th)
• Yard Nine: One Thunderbird DD-42 (February 12th)
• Yard Ten: One Thunderbird DD-43 (February 12th)
• Yard Eleven: One Thunderbird DD-44 (February 12th)
• Yard Twelve: One Thunderbird DD-45 (February 12th)
10 x 800m Yards (February 10th)

Planetary Defenses
15 Squadrons of Peregrine Fighters on Antares IV
One Planetary Shield around Antares IV
One Planetary Shield around Antares III
20 x Orbital Weapons Platforms Around Antares IV (2/6 months)
20 x Orbital Weapons Platforms Around Antares III (2/6 months)

Note
Antares is the capital system of the Republic. The Prime Minister’s Mansion as well as the Parliament building is located on Antares IV. In orbit around Antares III and IV are Tucker and Antares IV Fleet Yards, the main source of ships for the RAN.

System: Pi Scorpius (One Major World)

Population:5 Billion

Pi Scorpius III

Naval Bases

Naval Station Pi Scorpius III
1 x Defense Outpost in Orbit Around Pi Scorpius III

Garrison
Battle Group Three

Yards:
Andrew Carnegie Fleet Yards
10 x 100m yards
• Yards One through Ten: Ten Squadrons of Peregrines (0/1 months)
10 x 800m Yards (February 10th)

Planetary Defenses
One Planetary Shield around Pi Scorpius III
5 Squadrons of Peregrine Fighters on Pi Scorpius III
20 x Orbital Weapons Platforms Around Pi Scorpius III (2/6 months)

Note
Pi Scorpius is the Financial Heart of the Republic. Home to the majority of the Republic’s banks, the system of Pi Scorpius is a driving force behind the Republic’s rearmament.

System: Area Seven

Population:Classified

Naval Bases
Naval Station Area Seven
1 x Supply Base

Yards:
Groom Lake Fleet Yards
10 x 500m Yards (3/12 months)
10 x 800m Yards (3/14 months)

Planetary Defenses
20 x Orbital Weapons Platforms Around Naval Station Area Seven (2/6 months)

Note
Area Seven is a classified testing range for the RAAF. Access is strictly forbidden and is a national secret.

System: Delta Scorpius (One Major World)

Population:1.9 Billion

Delta Scorpius III

Naval Bases

Naval Station Delta Scorpius
1 x Defense Outpost around Delta Scorpius III

Garrison
Battle Group Four

Yards:
Pike Fleet Yards
10 x 500m Yards
• Yards One through Five: Five Luna CC-58 to CC-62 (4/8 months)
• Yards Six through Ten: Five Courageous CC-63 to CC-68 (4/10 months)

Planetary Defenses
One Planetary Shield around Delta Scorpius III
5 Squadrons of Peregrine Fighters on Delta Scorpius III
20 x Orbital Weapons Platforms Around Delta Scorpius III (2/6 months)

Note
Delta Scorpius is the mainly agrarian in nature and produces most of the Republic’s food supply.

System: Beta Scorpius (One minor world)

Population:.8 Billion

Beta Scorpius IV

Naval Bases

Naval Station Beta Scorpius
1 x Defense Outpost around Beta Scorpius IV

Garrison
Battle Group Five

Yards:
Beta Scorpius Fleet Yards
10 x 500m Yards (March 3rd)

Planetary Defenses
20 x OWP
20 x Orbital Weapons Platforms Around Beta Scorpius IV (2/6 months)

Note
Beta Scorpius is a backwater compared to the rest of the Republic. However many see it to be ripe for development. If forecasts are correct, it may become a major world someday.

System: Tau (One major world)

Population:3.3 Billion

Tau IV

Naval Bases

Garrison
Battle Group Six

Yards:
Tau Fleet Yards
10 x 500m Yards
• Yards One through Ten: 10 Luna CC-48 to CC-57 (4/8 months)

Planetary Defenses
One Planetary Shield around Tau IV
20 x Orbital Weapons Platforms Around Tau IV (2/6 months)

Note
Tau is a major system and home to a large portion of the Navy. The people of Tau are more militaristic than others and as such a higher proportion of military personnel come from Tau.

System: Xi Scorpius (One minor world)

Population:300,000

Xi Scorpius IV

Garrison
Battle Group Eight

Note

Xi Scorpius is a small world with less than a million people living on planet. Established shortly before the start of the Dominion War, its inhabitants are amongst the poorest in the Republic. Despite this, they are a hardy folk and are in the process of developing their economy and home planet with significant Republic assistance.

Starbase 563 (Deep Space)

Garrison
Battle Group Nine

Planetary Defenses
20 x Orbital Weapons Platforms Around Xi Scorpius IV (0/6 months)

Note
Starbase 563 is a small defensive Starbase situated in Deep Space.

System: Rivendell (One Major World)

Population:3.5 Billion

Rivendell

Garrison
Battle Group Ten

Yards:
Rivendell Fleet Yards
10 x 100m Yards (Construction Complete February 12th)

Planetary Defenses
One Planetary Shield around Rivendell
20 x Orbital Weapons Platforms Around Rivendell (2/6 months)

Note
Rivendell is one of the most beautiful systems in the Republic. However after the fall of subspace, Rivendell has not had a stable government. It is hoped that by joining the Republic political and economic stability can be achieved.

System: Beltane (One Major World)

Population:3.3 Billion

Beltane III

Garrison
Battle Group Eleven

Yards:
Beltane Fleet Yards
10 x 800m Yards (Construction complete March 12th)

Planetary Defenses
One Planetary Shield around Beltane III
20 x Orbital Weapons Platforms Around Beltane III (2/6 months)

Note
Historically, a major trade hub of the Antares sector, the system of Beltane has hit hard times after the fall of subspace. At the moment, the Republic is investing a large amount of money into revamping the local economy. Only time will tell if this investment pays off.

System: Novoya Rodina (One Major World)

Population:4.2 Billion

Novoya Rodina

Garrison
Battle Group Twelve

Yards:
Admiral Kuznetsov Fleet Yards
10 x 500m Yards (March 3rd)

Planetary Defenses
Six Squadrons of Peregrine Fighters
20 x Orbital Weapons Platforms Around Novoya Rodina (2/6 months)

Note
Settled mainly by Russian immigrants from Earth, the inhabitants of Novoya Rodina are fiercely loyal to the Republic. A hardy people they view life as a challenge and are more than willing to face whatever life has in store for them. A large number of Marine Raiders and ARCs hail from this system.

System: Londinium (One Major World)

Population:2.9 Billion

Londinium

Garrison
Battle Group Thirteen

Yards:
Londinium Fleet Yards
10 x 500m Yards (Construction complete February 26th)

Planetary Defenses
20 x Orbital Weapons Platforms Around Londinium (2/6 months)

Note
Londinium is a typical system that is the midst of an economic recession. However It is hoped that with its admission to the Republic and the economic assistance via improving its military infrastructure that its economy will begin to recover

System: Bosch (One Major World)

Population:1.4Billion

Bosch III

Garrison
Battle Group Fourteen

Yards:
Bosch Fleet Yards
10 x 800m Yards (March 28th)

Planetary Defenses
20 x Orbital Weapons Platforms Around Bosch III (2/6 months)

Note
Unlike the majority of the systems of the Republic, non-humans mainly populate Bosch. A recent addition to the Republic, it is amongst the most diverse planets in the Republic.

System: Cartaan (One Major World)

Population:7.1Billion

Cartaan

Garrison
Battle Group Fifteen
2nd Fleet

Yards:
None

Planetary Defenses
Ten Squadrons of Peregrine Fighters
20 x Orbital Weapons Platforms Around Cartaan (2/6 months)

Note
Cartaan is home to a regional trade hub in the Antares sector. It is the largest in terms of population system in the Republic. However due to its strategic location, the Republic has decided to immediately reinforce the system to ward off any attack.

System: Yedagon (One Major World)

Population:1.1 Billion

Yedagon IV

Garrison
Battle Group Sixteen

Yards:
Yedagon Fleet Yards
10 x 100m Yards (February 28th)

Planetary Defenses
Fifteen Squadrons of Peregrine Fighters
20 x Orbital Weapons Platforms Around Yedagon (2/6 months)

Note
Yedagon is a small major system that was reliant on the interstellar economy. Due to the fall of subspace, it has been hit hard. The inhabitants hope that by joining the Republic that their fortunes will change.

System: New Bristol (One Major World)

Population:2.3Billion

New Bristol Colony Complex

Naval Bases

Naval Station New Bristol (April 11th)
1 x Defense Outpost around New Bristol Colony Complex

Garrison
Battle Group Seventeen

Yards:
New Bristol Fleet Yards
10 x 500m Yards (March 14th)

Planetary Defenses
Fifteen Squadrons of Peregrine Fighters
20 x Orbital Weapons Platforms Around New Bristol (2/6 months)

Note
Unlike the majority of the systems of the Republic, New Bristol does not have any habitable planets. Instead the inhabitants live in a series of enclosed domes on the planet’s moons. Many spacers come from the area due to their knowledge of living in an enclosed environment since birth.

System: Tantuctra (One Major World)

Population:.3Billion

Tantuctra Colony Complex

Naval Bases
Naval Station Tantuctra
1 x 375 Type Starbase (1/16 months)

Garrison
Battle Group Eighteen

Yards:

Planetary Defenses
20 x Orbital Weapons Platforms Around Tantuctra (2/6 months)
10 x Squadrons of Peregrines

Note

Despite having a population of less then one billion people, the Republic considers it a major system due to its massive mineral wealth. Due to its high value and importance to the Antaren economy, a large fleet presence is planned here to deter any pirates or warlords.

System: Hemera (One Major World)

Population:7 Billion

Hemera

Naval Bases

Garrison
Battle Group Nineteen

Yards:

Planetary Defenses
20 x Orbital Weapons Platforms Around Hemera (2/6 months)

Note
Hemera is a system formerly governed by the warlord Titus II. In a secret deal allowing Titus to fake his death and amnesty for all crimes, the system was turned over to the Republic. At the moment, a the Republic has created a provisional government on the planet and is on its way to become a full fledged Republic Member.

Protectorates

Protectorates while not part of the Republic proper are within its sphere of influence. Protectorates are allowed to have their own domestic policies with little interference by the Republic and are defended by the Republic’s military.

System: New Caledonia

New Caledonia IV

Population:3.4 Billion

Planetary Defenses
20 x Orbital Weapons Platforms Around New Caledonia IV (2/6 months)

Note

New Caledonia at the moment is the only protectorate of the Republic. Formerly in the hands of religious extremists, the Republic is currently sponsoring peace talks on the planet as well as contributing funds to rebuild the planet that has been scarred by a nasty Civil War that occurred sixteen years ago.

Republic of Antares Armed Forces

Overview

The Republic of Antares Armed Forces (RAAF) is the first and last line of defense of the Republic. While small, the RAAF stands ready to defend the Republic.

Over the course of thirty years, many of the combat veterans of the Dominion war have either retired or passed away thus, leaving the RAN with few combat veterans in its ranks. This is a major problem for the RAAF especially with warp travel now operational.

Historically, with the lack of warp travel, the Military has been mainly been used for disaster relief and other humanitarian missions. With little or no chance of attack, Defense Spending has always been a minor part of the Annual Budget.

However with warp travel operational, the current government under Prime Minister Prescott has made the modernization and expansion of the RAAF its first and foremost priority.

Republic of Antares Navy

Capital Ships

Total…Active…Reserve 68…65…3

Battleships

Total 1…1…0

Sovereign (12HPA/1QT/4T) ++++ 1…1…0

The one of the few Sovereign class vessels left in existence, the USS Warspite was completed during the last days of the Dominion war. Currently, the renamed RAS Warspite is the Flagship of the RAN’s Second Fleet under Rear Admiral Mathew Archer.

Carriers

Total 2…2…0

Nebula (2-HPA/4-RPA/2-AT3/4 squadrons) + 2…1…1

Cruisers

Total 24…22…2

Ambassador (10P/2T) ++ 3…3…0

Excelsior (12P/4T) ++ 6…5…1

Intrepid (13P/5T) ++ 4…4…0

Nebula (8P/2T) + 2…2…0

Niagara (6P/2T) 2…2…0

New Orleans (4P/3T) 4…4…0

Rigel (5P/1T) + 2…2…0

Trident (8P/2T) 1…0…1

Destroyers

Total 31…31…0

Defiant (1HP/4P/3QT/1T) ++ 10…10…0

Steamrunner (6P/4T) 21…21…0

Frigates

Total 10…10…0

Saber (5P/2T) 9…9…0

Springfield (2P/1T) 1…1…0

Roundabouts

Total 44…0…0

Danube (6P/2mT) 44…44…0

Fighter Squadrons

Peregrine (3P/2mT) 71…71…0

Formations

Home Fleet

Commanding Admiral: Admiral James D’Arcy

2nd Fleet (Quick Reaction Force)

Commanding Admiral: Rear Admiral Mathew Archer

Battle Group Two
BB-1 (Sovereign) Warspite
2 x Intrepid
6 x Defiant

Battle Group Seven
1 x Nebula
2 x Niagara
4 x Defiant

Unassigned

CC-28 (Trident) five months damage
CC-47 (Excelsior) four months damage

Special Assignments
CC-23 (Ambassador) on assignment to Sol
CC-4 (Ambassador) on Assignment to Sol

Republic of Antares Marine Corps

The Republic’s Marine Corps is the main rapid reaction force of the Republic. In addition to serving as the lead ground force, the Marines provide security to the Navy’s warships and installations.

Divisions

Total…Active…Reserve

16…16…0

Marine Divisions are composed of Six Regiments of Three Thousand Men and Women each. While not as heavily armed as a regular Army, Marine Divisions are more mobile and still pack a heavy punch.

Raider Regiments

Total…Active…Reserve

8…8…0

Marine Raider Battalions are the Marine Corps Elite Light Infantry units. Used for rapid deployment, they are often used to seize spaceports, landing zones and other highly vital targets. Marine Raiders have a long-standing but good-natured rivalry with the ARCs due to the elite nature of both forces. The fact that many ARC troopers are former Raiders does not help things.

Advanced Reconnaissance Commando Battalions

Total…Active…Reserve

15…15…0

The Advanced Reconnaissance Commando Teams or ARCs as the rest of the Armed Forces knows them, are the elite Special Forces of the Republic. Used for operations behind enemy lines, unconventional warfare, reconnaissance and other special tasks, the ARCs are the cream of the crop. To be considered to for membership, a Marine must have five years worth of experience and be a Captain or a Sergeant for Officers and Enlisted personnel respectively.

Merchant Marine

Total 55…0…0

Erewon Class Freighters Unarmed 50…50…0

Y-class Freighters (2pl) 5…5…0

Miscellaneous

50 Personal Spacecraft of varying size and capabilities

Advanced Starship Design Bureau Installation

Starfleet’s Advanced Starship Design Bureau was headquartered at Beta Antares for the duration of the war, safe from the front lines and was in charge of designing the next generation of starships as well as the upgrades to the current fleet. As a result, Beta Antares is able to build starships one tech level higher than any of their counterparts.

Unique Warships
Abstraho class Tactical Transport (4RPB/AT0) + 4 months
Courageous class Cruiser (7RPA/4PPC/5AT0) +++ 450m 10 months
Excalibur class Battleship (14-HPA/3-AT0/6-AT4) ++++ 800m 12 months
Excelsior Block IV Cruiser (12RPA/4AT0) ++ 467m 11 months
Luna class Cruiser (6-HPA/2-AT3/6-AT0) +++ 450m 8 months
Pulsar Class Frigate (5RPA/3AT0) 146m 5 months +
Thunderbird class Torpedo Destroyer (3RPA/7AT0) + 266m Eight Months

Unique Technologies
Quantum Torpedo Simplification
The Republic has developed a method of mass-producing Quantum Torpedoes that do not require the warhead to be fitted into a special torpedo casing exclusive for the Quantum Torpedo. Instead, the improved warheads can be fitted into regular Photon Torpedo casings at a much cheaper cost. The Republic plans to halt production of Photon torpedoes and construct solely Quantum torpedoes.

Subspace Shielding
The Republic has gained access to subspace shielding due to a deal with the Polarsian Republic. This allows all Republic warships to have a large resistance to subspace weapons and effects. While the Republic does not possess Subspace weapons, it reserves the right to develop and field them if it deems necessary.

Current Projects

Diplomatic Relations

Confederacy of Sovereign Systems: Due to Confederacy’s intent on colonizing portions of the Antares sector, relations between the two nations has chilled to an icy degree.

New Federation: The Republic and the New Federation have established contact mainly via subspace communications. While the Republic wishes to have peaceful relations with the New Federation, many Antarens still distrust Sol and haven’t forgiven the Federation for abandoning them all those years ago.

Polarsian Republic: Relations between the Polarsian Republic and the Republic of Antares are fairly well. While some members of the Cabinet have proposed a possible Mutual Defense Pact, certain isolationalist elements have vocally opposed this. However one is to be sure, given the large military cooperation between the two powers that relations between the two powers will continue to come closer and closer.

Xindi: The Republic is currently at war with the Xindi. Due to its sponsoring of local warlords and its attacks on Antares, the Republic has joined the Coalition against the Xindi.

Agreements

History

The Antares Sector is the northernmost point of the Federation and the literal frontier. Colonization first began after James T Kirk and the original Enterprise discovered the area and deemed it ripe for colonization.

The original colonists were mainly those from the core worlds of the Federation seeking a new life and new opportunities. They brought with them their hopes, dreams and aspirations.

Life in the Antares sector was tough. With a small and limited Starfleet presence, the original colonists were at the mercy of pirates, slavers and other ne’er-do-wells. They had to learn how do survive on their own.

While Starfleet planned on expanding a their presence, stationing an entire Fleet in the sector, the Khitometer Accords changed this. Faced with massive budget cuts due to peace with the Klingons, the Antares sector was left to fend for its self for the next seventy years, something that the Antarens have never fully forgiven the Federation and its successor state for.

When the Dominion War started, Starfleet began to move a portion of its manufacturing base to the Antares sector. With the core worlds under attack, it was deemed best to move some of the more important projects out of the enemy’s way.

With the Federation’s victory in sight many Antarens believed that for once their fortunes would change.

It did.

The loss of warp for thirty years threw the Antares sector into anarchy and lawlessness. The economy went down the drain and for thirty years, the sector has been in a severe economic depression.

With warp now operational, the worlds of the Antares sector have begun the long and painful process of picking up the pieces and restoring order to the sector.

The trials and tribulations of the Antarens have made them a hardy people. However they heavily mistrust outsiders until they have proven themselves. Furthermore Antares seeks to protect its Sovereignty at all costs.

With the return of Warp, the newly formed Republic of Antares looks forward to its new future with grim determination and cautious optimism.

Dramatis Personae

Rear Admiral Mathew Archer Commanding Admiral, Second Fleet Admiral Mark Archer, Chief of Naval Operations
Admiral William Crowley, Chief of Staff of the RAAF
Admiral James D’Arcy, Commanding Admiral Home Fleet
Ensign Claire MacDougal, Yeoman Attached to Second Fleet’s Staff
Prime Minister Joana Krupp, Prime Minister of the Republic
Vice Admiral Rebecca Rodgers, Commanding Admiral Fleet R & D
Vice Admiral Tomlin, Commanding Admiral Shipbuilding Command
Adam Walt, CEO General Applications
Lieutenant Command Archibald Franken, Intelligence Officer, 2nd Fleet
Captain Charlotte Levin, Operations Officer 2nd Fleet
Captain Christopher Ewing, Chief of Staff 2nd Fleet

Game Date: October 2406

Updated 2/5/10
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Old Feb 6th 2010, 10:09pm   #85
Tabi
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Confederacy of Sovereign Systems

Tech Level: +++

Worlds:

Total: 19 Worlds (16 Major/3 Average-Minor Worlds), (46.3 Billion)

Tertius System:
Tertius (Corsairs) - Major World (Class-M), 2.2 Billion (1x Orbital Weapons Defense Grid, 1x Planetary Defense Shields)
Matina (Junkers) - Major World (Class-L), 5.5 Billion (1x Orbital Weapons Defense Grid, 1x Planetary Defense Photon Torpedo Platforms, 1x Planetary Defense Shields)(3x 100m Federation Shipyards, 7x 500m Federation Shipyards)
Cardamia (Outcasts) - Major World (Class-L), 1 Billion (1x Planetary Defense Phasers, 1x Planetary Defense Photon Torpedo Platforms, 1x Planetary Defense Shields)

Ganor System:
Ganor - Major World (Class M), 2.6 Billion

Kantare System:
Kantare - Major World (Class-M), 4.7 Billion (1x Planetary Defense Photon Torpedo Platforms)

Elora System:
Elora - Major World (Class-M), 4.2 Billion (2x Planetary Defense Photon Torpedo Platforms, 1x City-Theater Shields, 1x Planetary Defense Shields)(4x 350m Klingon Shipyard)

74 Orionis System:
74 Orionis - Major World (Class-M), 7.2 Billion (1x Orbital Weapons Defense Grid)

Betazed System:
Betazed - Major World (Class-M), 3.4 Billion (1x Orbital Spacedock, 1x Resupply Base Celestial, 1x Planetary Defense Shield)

Mu Ceti System:
Mu Ceti - Major World (Class-M), 1.4 Billion (1x Planetary Defense Photon Torpedo Platforms)

Tammeron System:
Tammeron - Minor World (Class-L), 700 Million (1x Planetary Defense Shields)

Q Minor-System:
Planet Q - Major World (Class-M), 4 Billion (1x City-Theater Shields, 1x Orbital Weapons Defense Grid)

Aldebaran (Alpha Tauri) System:
Aldebaran (Alpha Tauri) - Major World (Class-M), 3.6 Billion (1x Planetary Defense Phasers)

Sheva System:
Sheva - Major World (Class-M), 2.8 Billion

Amar System:
Amar - Major World (Class-M), 1.2 Billion

Azha System:
Azha - Major World (Class-M), 2.3 Billion (1x Orbital Defense Grid)

Chin'toka System:
Chin'toka I - Minor World (Class-H)
Chin'toka II (Major) - World (Class-M) (1x Cardassian Starbase)
Chin'toka III (Major) - World (Class-M) (5x 350m Cardassian Shipyards, 2x 375m Cardassian Shipyards)
AR-558 - Minor World (Class-L)



14 Eradani - A dusty system with asteroids laced with duranium alloy, which is used in many ships. The mining outpost Gemini has been built to mine for duranium. Also doubles as a resupply base.

Hellion Belt (Asteroid Belt/Comet Cloud) - A dense belt of a large number of fast flying asteroids forms a ring around the solar system, with Matina being the closest planetary body to the belt. The belt stretches into an oval shape, passing into a medium-sized comet cloud full of mine-able ice particles and solid gasses. A number of small bases and outposts are stationed here. Due to the large amount of comets, traveling through the cloud is dangerous. The asteroids passing through the cloud occasionally knock a comet into the system, where the Junkers would intercept it and draw into their planet's orbit for mining. The Hellion Belt can be mined for Tritanium, H3, and Water.

Betreka Nebula - A large and ever expanding cloud of gases and dust, remnants of a long dead star exploding hundreds of millions of years ago. It was the site of a minor battle between the cardassians and the klingons during the dominion war thirty years ago. Nothing of use is remains within the nebula, save it's ability to blind most sensors; instead that makes it a flying hazard. A number of buoys line the quickest and safest passage through the nebula.

Government:

Government: Consociational state
People: Humans, Cardassians, Near-Humans, the occasional Klingon, Vulcan, or Romulan.
Leaders: Lord Vre, Outcast.

History:

Sometime during the first Federation-Klingon War, a small number of colonists were independently launched to the Tertius System, about month away from the to be Maquis's position in the Cardassian DMZ. The Colony Ship contained about six hundred settlers. Two hundred were dropped off to Tertius, a large lush M-Class Planet with what sensors could find were modest deposits of resources that would aid with their settling. A pair of Class L Arid Planets were found as well, though lacking in mine-able resources, two hundred more were settled onto them, with Matina being a large calm world covered with over ninety percent water and Cardamina being slightly arid with large plateaus and plains and very little water. The section that would be known as the Junkers took the majority of the Colony Ship's parts to build a city on Matina, a series of island-based towns and a number of floating cities.

Tertius needed little help building it's own cities and flourished in the lush planet. Cardamina received the remaining parts from the colony ship and found that while arid, the majority of the planet was quite good for farming. In a few dozen generations, the systems were launching Warp-Capable Ships, quite happily forgotten the Federation and their wars and such. They maintained a modest fleet of old Steamrunners for protection, given to them by bargain from the Federation, who had apparently not forgotten them. These ships would prove to be disastrously useless in the coming wars. Cardamine was soon discovered by the Outcasts, who were shunned by the Federation for their heavy drug use. An Oberth-Class Research Vessel took it's time collecting data on the narcotic, before concluding that the colonists on Cardamina were lost to them and should be isolated to prevent the drug and their addled inhabitants from spreading.

The Corsairs and Junkers protested this, but were ultimately unable to prevent the Federation from officially blockading one of their sister planets. Tensions arose as they threatened with force upon the Oberth and two frigates that were assigned to blockading Cardamina. The Steamrunners were no match for the frigates, what with their new and updated systems and weapons. What solved the situation was the immediate recalling of those warships to what would go down as the worst defeats in history; Wolf 359. While the Borg were destroyed, the citizens of the Tertius System declared independence from the Federation and refused to reconcile with them.

The matter was dropped and forgotten what with more pressing matters, such as the Borg. During that year, dozens of alien refugees and wanderers settled on the planets, looking for a new life. Numerous disgruntled Klingons made their way to Tertius, looking for adventure, bringing with them a number of Klingon vessels. A large number of Ferengi dealt with the Junkers and the Outcasts in both Slave, Scrap, and Drug trades.

Several years later, the Maquis came into power to battle the Cardassians. Intrigued, the Tertius lent their support by shipping weapons to the angry colonies. The Maquis's defeats caused them dismay as the Cardassians destroyed every single colony with their presence on it. Angry that the Federation did nothing to prevent it, they condemned them for their inaction. The Dominion War did not improve matters for them. Recognizing the former colony for what it was, a small Breen battlegroup entered, defeated their defense force, and occupied them. Their interest in Cardamine and apparent disinterest on actually occupying them actually warmed relations between them and the Dominion, whom they petitioned to join. The petition was never answered, though the Dominion did send some soldiers to possibly train them for war, the Breen decided that occupying the system was simply not worth it. Neutral relations with the Breen were sound, even as they bought a large shipment of Cardamine and left.

During the Dominion War, Junkers scoured the battlefields looking for scrap. Several large warships were scraped together for proper warships. Mainly Federation and Klingon warships were scraped together with much difficulty. When the Dominion activated their final superweapon, many of Tertius were stranded in space, having been in mid-warp with cargo holds full of scrap and slaves. Luckily most of them were heading home, and were only about a few years away.

Having lost contact with the Federation, riots and crime rates soared. The Drug trade with nearby systems increased tenfold. Piracy practically became a business overnight. Slave and weapons trade with nearby colonies were common.

When whatever damage was done to the spatial rift was repaired, the Tertius's profits in Cardamine increased dozens over. Their formerly Non-Warp capable ships suddenly jumped high into overdrive, bring their trades into full drive, corrupting other systems quickly. Contact with former Federation systems told the the story of the fall of many large empires, resulting in a large number of squabbling systems. The Maquis had re-risen again and sought their assistance, which the newly renamed Syndicate happily supplied in bulk.

With their hands in a free rein, the Syndicate quickly consolidated their power and prepared to force their way to being a top dog, by any means necessary. Their eyes are now on the variously weakened Orion Syndicate Cartels, each independent cartel weakened by the hardships of the rift's effects. Having defeated the nearest system and taken control of it, they expanded rapidly in their sector of the quadrant, pulling the nearby wealthy mining planet of Elora and a powerful Starbase near the border of what used to be Klingon space. Trade ties with other systems and bases boosted their stagnant economy greatly.

Finding out they were bordering a similarly powerful entity, they renamed their syndicate to that of the Confederacy of Sovereign Systems.

-----------------------

Subfactions: There are three main factions within the Confederacy, all of whom are defined for their roles in the nation.

Corsair: The military arm of the Syndicate, they control most of the fleets and warships. They are trusted to defend the the Syndicate and their allies with honor and integrity. Corsairs rarely, if ever, smoke, inhale, or chew Cardamine as it grows poorly on their continent. Often noted for their ruthlessness, they are fearsome in combat. The Corsairs have a longstanding rivalry with the Outcasts. Cardissians, Humans, and Klingons make up the majority of the Corsairs. They make up 35% of the Confederacy.

Outcasts: The traders and diplomats of the Confederacy, they were the first to discover Cardamine's narcotic usages. Being long lived, healthy, and consistently clever, they ship drugs, arms, and slaves around the Quadrant. Their source of longevity comes from the orange grass that grows everywhere on the planet, where properly distilled becomes a highly addictive narcotic. Eventually the Outcasts -- as they came to think of themselves -- began limited exploration of their system. As pilots wandered farther and farther afield in search of resources, many became seriously ill. Upon planetfall, the crews mysteriously recovered.

Doctors were baffled. Research into this phenomenon brought out the unpleasant truth, the entire population of the planet were addicted to the drug. Trace amounts were present in everything on their planet, from the air they breathed to the water they drank. Once pilots made lengthier journeys away from Cardamia, their bodies went into shock, followed by death. They needed the Cardamine now, like air or food or water. But with the origin of the sickness solved, they could at least compensate by carrying supplies of Cardamine with them and resume their exploration of their surrounding systems. Near-Humans, Vulcans, Romulans, and the occasional Ferengi make up the majority of the Outcasts.

The Outcasts remain relatively few in number; a crash in the birth rate seems to have been another side effect of their addiction. Thanks to this, they make up 20% of the Confederacy.

Junkers: The last faction of the Confederacy aren't actually part of them. Where there’s junk, there are the Junkers. They’ve been around since the earliest days of the Warp Travel. Descended from the working classes, they developed within the local systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout the Quadrant, having done particularly well for themselves during the Dominion War. The group is made up of Humans, Near-Humans, Vulcans, and the occasional Ferengi, about 45% of the Confederacy.

Resources:

Scrap, weapons, [drug-free] foodstuffs, narcotics, Tritanium.

Cardamine:

Cardamine is an addictive drug that is declared contraband by all the major powers.

Cardamine is produced by the Outcasts, who reside within a continent on Cardamania. Upon colonizing the planet, the group on that continent discovered a strange Orange grass that completely covered the continent. They thought nothing of it, until Outcast pilots who left the system unexpectedly began experiencing withdrawal symptoms. Closer examination of the pilots' blood revealed that their need for the the strange orange grass now called Cardamine (pronounced Car-da-mine, not car-da-mean) had become permanent. The outcasts soon discovered, however, that the body did not build a tolerance for the drug, so they distilled the plant into a form that could be easily inhaled to prevent their pilots from crashing due to withdrawal. Many outcasts on bases can be seen wearing their distinctive Cardamine inhalers, constantly feeding them with their fix for the drug.

Aside from being incredibly addictive, Cardamine does boast several benefits, such as increased stamina, stronger immune systems and a slight boost in healing. The main advantage is a dramatically extended lifespan, elderly outcasts easily push 150 years. Drawbacks include low birthrates, possibly due to the low egg/semen counts from prolonged usage. This has lead other groups to begin experimenting with the substance in an attempt to produce new longevity drugs. Outcasts have a more cynical view of the drug, using it to imprison various criminal groups to their supply lines and manipulate them to their own advantage. Nowadays, it is a restricted drug and only licensed dealers can give it out, whereas Outcasts are able to carry their own supply hassled.

-----------------------

Military

Thanks to the Junker's engineering skills, supplies of salvage, and large numbers; the Corsair's military backgrounds; and the Outcast's monies, the majority of the warships within the Confederacy are more often than not simply large hybrids and partially cannibalized ships. Many of the ships are of Klingon or Federation make, with swapping of weapons to increase each ship's versatility in the face of danger.

Shipyards:

3x 100m Federation Shipyards
7x 500m Federation Shipyard
5x 350m Cardassian Shipyards
2x 375m Cardassian Shipyards
4x 350m Klingon Shipyard

Army

The Confederacy doesn't actually have an army to boast of, at least not an official one. Each member of the Confederacy each have their own militias, military doctrine, and types of training.

Junkers manufacture or repair what weapons they can steal. The most common sidearms for the militias are Type-II Phasers and Particle Beam Rifles, and CRM 114s against armored vehicles. Designed by the Corsairs, they employ a large amount of armored vehicles, including a large tank with a Type-VI Phaser replacing it's turret. Some variants included maritime ships armed with similar weapons, including Phase Cannons and even torpedoes. Corsairs make heavy use of elite fighter squadrons and soldiers armed with pistols and even TR-116 rifles.

Navy: (203 Total Warships)

Federation Type:
3x Akira Heavy BattleCruiser (3P/15T)+++
2x Intrepid Heavy Cruiser (13P/5T) +
4x Defiant Fast Attack Destroyers (1HP/4P/3QT/1T)++
4x Nebula Cruiser (8P/2T)+
1x Nebula Carrier (2-HPA/4-RPA/2-AT3/4 squadrons)+
8x Sussex-Class Carriers (8-RPA/4 fighter squadrons)
26x Nova-Class Destroyers (11P/2T) +
6x Ambassador Heavy Cruisers (10P/2T)++
4x Excelsior Heavy Cruiser (12P/4T)++
3x Gage (2P/2T)
1x Trident (8P/2T)
3x Steamrunner (6P/4T)
7x Saber (5P/2T)
1x Miranda (6P/2T)+
3x Freedom (6P/2T)
6x Niagara (6P/2T)
7x Norway (5P/2T)
1x Constellation (16P/4T)
60x Abus-Class Attack Craft (3P/2T)

Klingon Type:
1x Negh'var-Type Klingon Battleship (20D/8T)
4x K't'inga-Class Bird of Prey (14D/2T)
6x B'Rel Bird of Prey Heavy Cruisers (8D/6T)+
40x D12 Bird of Prey (8D/2T)

Cardassian Type:
1x Pro'met Battlecruiser (2-HCB/2-LCB/6-LPB/2-STT)
3x Keldon Cruiser (1-HCB/14-HD/4-TFT) ++
8x Norin Light Cruisers (2-MCB/5-MPB/1-STT)
6x Galors (1HP/8D/3T) +
2x Galor Scout Crusiers (2-MCB/8-MPB/1-DR) ++
2x Hideki (5D/1T)

Freighters (16 Total Freighters)

5x J-Class Freighter (2P)
6x D5 Tanker (1D)
1x Oberth Research Vessel (2P/2D)
4x Kantarian Freighter (2P)

Misc: (300 Total Fighters, 510 Total Shuttles)

300x Jem'Hadar Raiders (10 Fighters per Flight)(3HP/1T)
500x Flights of Banshees (4 Bombers per Flight)(4-D/1-STT/2-mT)
200x Peregrine Squadrons (3 Fighters per Squadron)(3P/2mT)
210x Delta Flyer Attack Shuttles (2P/4mT)
300x Danube-Class Shuttles (6P/2mT)

Starbases/Outposts:

Near the Klingon Border - Deep Space K-7 (16-RPA/8-STT, 6 fighter squadrons[6x Peregrine (3P/2mT)])++

Betazed - Resupply Base, Celestial

14 Eradini - Resupply Base, Gemini

Chin'toka - Cardassian Starbase, Kel

Fleets:

Expedition Fleet Fearless: Established Mining colony in Antares Region on Manitcore.
2x Intrepids
1x Nebula Carrier
1x Oberth Science Ship
4x Kantarian Freighters
2x D5 Tankers

1st Fleet: Led by Admiral Khag. Deployed to the Archer System as part of the Anti-Xindi Coalition.
1x Akira Heavy BattleCruiser
6x Nova-Class Destroyers
28x D12 BoPs
4x Excelsior Heavy Cruiser
6x B'Rel Bird of Prey Heavy Cruisers
60x Abus-Class Attack Craft

2nd Fleet: Led by Commander Peiter Shelms. Patrolling between the borders of the Maquis Alliance and Cardassian space.
1x Akira Heavy BattleCruiser
4x Defiant Fast Attack Destroyers
4x Nova-Class Destroyers
1x Constellation
8x D12 BoPs
8x Sussex-Class Carriers

3rd Fleet: Led by Commander Argus Fletcher. On patrol down near the south western border of the Confederacy and the Maquis Alliance.
1x Akira Heavy BattleCruiser
8x Nova-Class Destroyers
12x D12 BoPs
2x Ambassadors
3x Freedom
6x Niagara

4th Fleet: On assignment to patrol and protect the south eastern border near former Klingon territory. Ready to reinforce southern battle group in case of Xindi attack.
1x Negh'var
4x Ambassadors
4x K't'inga-Class Bird of Prey
6x B'Rel Bird of Prey Heavy Cruisers
8x D12 Bird of Prey
8x Nova-Class Destroyers
3x Gage
1x Miranda

5th Fleet: Led by Commander Guat. Cardassian Militia, currently on assignment to restore as many Cardassian worlds as possible as well as looking out for any signs of Xindi incursions.
1x Pro'met Battlecruiser
3x Keldon Cruisers
6x Galor Cruisers
2x Galor Scout Cruisers
8x Norin Light Cruisers
2x Hideki
4x Nebula Cruiser
7x Norway

Under Construction

50x K'Pak BoP (1 Months)
14x Dreadnought Drones (3 Months)
10x Kingston Heavy Battleship (10 Months)

10x 800m Federation Shipyards (11 Months)
10x 700m Klingon Shipyards (10 Months)
10x 650m Cardassian Shipyards (8 Months)

Salvage/Under Repair

Under Development

Type-VI Advanced Photon Torpedo (9 Months)
Vanguard-Type I Light Frigate (Completed) (5 Months)
Thunderbird-Class Torpedo Frigate (Completed) (6 Months to Build)
Abus-Class Attack Fighter (Completed) (4 Months to Build)
Kingston Heavy Battleship (Completed) (12 Months to Build)
Ju'Day Refit for Banshee (Completed) (2 Months to Build)
Sensor-Proof ECM Project Ghost (Completed)
Lenthal-Class Attack Cruiser (6 Months)
Norway-Class Modification into Mora-Class Battlefrigate (Complete) (6 Months to Build)

-----------------------

Diplomatic Relations:

Republic of Antares - Cordial
New Federation Alliance - Cordial
Maquis Alliance - Neutral/Friendly
Dydiman Protectorate - Neutral/Wary
Starbase 2 - Neutral
Xindi - Wary/Alert
Reich of Germania - Wary/Alert

Last Edit for October 2406 (Feb 5, 2010)
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Old Feb 7th 2010, 10:42am   #86
Citrakite
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Join Date: 1 May 2003
Location: Polarisa Prime
Posts: 24,390
Oct/2406

Polarisa Republic/New Federation Alliance
Motto: Ad mare infinitum et astra ultra (To the infinite sea of stars and beyond)
Capital: Seiba, Nyx
Population: 57.80 Billion
Species: 50% Human with various others races.
Tech Level: +++
Territories: Major (in bold): 17 Minor: 13
39 Leonis system (11.2 Billion)
- Caldera (Polaris I): Class H planet that serves as a prison and mining camp.
- Tuj’chol (Polarisa Minor)(1.15 Billion): Class L planet and agricultural heart of the system. The air’s not very good for people but its dynamite for the crops.
- Polarisa Prime/Nyx (9.8 Billion/Orbital Defense Grid x1): Class M Planet that holds a majority of the systems inhabitants. It has three moons called Nemesis, Eris and Nike. Only Nemesis and Nike are colonized. Eris for all intensive purposes is an ice comet somehow caught in retrograde orbit.
- Scattered Fields: A series of asteroids belts caused by the disruption of Polaris V’s formation and the unexplained explosion of Polarisa IV. Polarisa Nova sits between the two belts. It gets its name from the ionizing radiation the planetary debris still gives off scattering sensor sweeps.
- Nova Polarisa: Class D planetoid that is the remnants of the Class M planet Polarisa IV that exploded 4,500 years ago.
- Erebus (Polarisa VI) (250 Million): Class J Gas Giant with seven major moons and 31 minor ones with a double ring system.

Zeta Fornacis System (1.2 Billion)
- Zeta Fornacis IV: Class M planet in a system of 11 planets that acted as a minor trading outpost before the war.

Tellun System (3.54 Billion)
- Elas: (1.3 Billion) Class M planet in the Tellun system rich in dilithium crystals called Radans by the natives.
- Troyius: (2.24 Billion) Class M planet and second inhabited planet of the Tellun system. Troyius was once at war with Elas until the NCC-1701, under Capt Kirk, helped make peace between them by transporting the Elas queen to the planet for her marriage to their ruler. It now ruled by the Matriarch.

Epsilon Fornacis System (2.1 Billion)
- Maluria : Class M planet near Regulus and Polarisa that is home to the reptilian Malurian race that’s still recovering after being nearly wiped out by the Nomad probe almost 140 years ago. The species was facing serious raiding problems until making contact with Polarisa.

Beta Geminorum System (3.14 Billion/Orbital Defense Grid x1)
- Pollux IV: (47 Million) One of two Class M planets in the Pollux system. Unremarkable and uninhabited until 2267 when USS Enterprise visited the system. Formerly it was the home to a being who claimed to be the Greek god Apollo, whose temple ruins are now a cultural heritage site and tourist spot.
- Pollux V: (3.1 Billion) One of the two Class M planets in the Pollux system. That it was devoid of any intelligent life was a mystery to the crew of the Enterprise until drawn away by Apollo to worship him on Pollux IV. After his departure it quickly became a large Federation colony due to it pristine condition and excellent terrain.

Sigma Ceti System (200 Million)
Sigma Ceti V: Class O planet and home to a deep sea mining colony.

Epsilon Ceti System (6.3 Billion/Orbital Defense Grid x1)
- Risa: Class M planet and renown tourist spot for close to 300 years. It is the homeworld of the Risans, but is now home to many tourists trapped there by the detonation of the Dominion weapon. It’s currently a free trade zone and shared by Polarisa and Dydiman Protectorate.

Beta Rigel System (3 Billion)
- Rigel II: (72 Million) Class L planet with a extensive farming colony.
- Rigel III: (230 Million) Class M planet and home to a large former Federation colony.
- Rigel IV: (1.1 Billion) Class M planet and native world of the turtle like Rigellians.
- Rigel V : (1.13 Billion) Class M planet covered in expansive deserts like Vulcan. It is home to the Rigelians.
- Rigel VII: (470 million) Class M planet home to the Kaylar, a race of sentient humanoids much larger then humans who pride themselves on being warriors.
- Rigel X: (68,000) Class P planet that’s home to a large trading post that pre-Omega was host to many species now trapped there.
- Rigel XII: (120,000) Class K planet with minor deposits of Dilithium and a small mining colony.

Alpha Leonis System (3.66 Billion)
- Regulus II: (3.6 Billion) Class M planet and location of the Regulan Academy of Science.
- Regulus V: (65 Million) Class M planet and home to the Regulan Eel-bird.

Kappa Fornacis System (1.9 Billion)
- Deneva: Class M planet that houses the greatly expanded Deneva Human colony that once was nearly wiped out by Neural parasites in the 2260’s.

Alpha Caeli System (1.4 Billion)
- Hyralan: Class M planet who’s matriarchal society is ruled by the First Prime. Until recently it had been trading partners with Nemea and the occasional Romulan envoy.

Archanis (7 Billion)
- Archanus IV: Class M world on the former Klingon/Federation border. The system was originally part of the Klingon Empire but they ceded it to the Federation in the mid 23rd century. It was later retaken by the Klingons during the short but brutal Federation-Klingon War of 2372 to 2373. It was later re-taken by Starfleet forces after the Klingons broke the first cease-fire and a second cease-fire was soon put into place. The conflict came to a formal end six months later in the face of the threat posed by the Dominion. The system and the planet still bear some of the scars of war.

Chi 1 Orionis System (5.3 Billion/Orbital Defense Grid x1)
- Coridan: Class M world home to large deposits of Dilithium and the native Coridan. It was severely under populated after a lengthy civil war, supported by Andorian and Vulcan aid. It was vulnerable to illegal mining operations until it was accepted into the Federation after the Babel Conference of 2268. Its membership was hotly debated by the Orions, Tellarites and Vulcans at the time. During the Dominion War they were attacked and occupied for a short period before Omega shut down warp travel and the Jem’hadar went on a brutal killing spree before dying.

Rho Puppis System (480 Million)
- Rho Puppis III: Class O planet and location of a former minor Federation colony of a few hundred million Betazoids, Humans, and Hybrids. Due to the interbreeding nearly all of the population has some degree of tele-empathic abilities. Highly trade orientated and home to the new Argos Shipyard as part of their membership to the Republic.

Iota Leonis System (5 Billion)
- Argelius II: Argeluis is a Class M planet an home to the native humanoid race of Argelians. While there is nothing special about it now is used to be popular with Federation ships as a place for shore leave in this section of space during the 2260's. A series of murders occurred here caused by the Redjak entity.

Protectorates
Lambda 2 Fornacis System (470 Million)
Yridia IV: Class M planet and home to the Yridians, a race of devious and enterprising information brokers and smugglers. The planet is also well known for the Yridian Yak and the Rings of Paltriss which disappeared some time ago.

Xi Geminorum System (1.1 Billion/Orbital Defense Grid x1)
- Alzirr: Class M planet that fell in civil chaos after Omega and broke into conflicting nation states. Recently has begun reunification efforts with Republic guidance.

81 Cancri System (810 Million)
- Cancri III: Class M world that had fallen into a 30 year long era of anarchy and has only recently began steps toward recovery. Her ships are now hired under the New Federation to help secure the system.

Ajilion System (300 Million)
- Ajilon Prime: Ajilion is a colony world of the Federation on the Border with the Klingon Empire. With a population of only 300 million it is a new colony and barely self sufficient. Its people have become completely isolationist and as such do not wish for contact with outside world.


Government: Federal Parliamentary Republic.
Every five years each region (206 at present count) elects a Prefect or Governor. This body, known as the Prefect Assembly or just the Assembly, then acts as a lower house to purpose laws and bills and vote for 21 members to become to the Prefect Council. They in turn elect one of their own as Chancellor and act as his cabinet, ratifying any proposal that passes the Assembly and any orders the Chancellor makes.
-Head of State: Chancellor Rupert Sheldon
--Vice Chancellor: Tellor Cormin
-Defense Prefect: Barq Ta’jal
--Naval Prefect: Allison McKnight
-Foreign Prefect: Jordan Bheril
-Finance Prefect: Seth Al Bejir
-Interior Prefect: Laura Winslow
-Science Prefect: Devan Brakk
-Special Prefect: Torel QuiH, Klingon Ambassador

Languages: English, Klingon
History:
The Polaris system in 39 Leonis was originally surveyed in 2178. Due to a large amount of local polarizing radiation from the remains of the 4th planet it was named Polarisa. This same radiation made long range surveying difficult so a science vessel was called to investigate further. When the USS Venture arrived six years later it was found to have sizable deposits of Tritanium on Polarisa Prime and pockets of Dilithium in the Scattered Fields. Polarisa minor became the bread basket and the system grew from an outpost to important resource sector. This brought Klingon interests into the system which simmered for decades until the Federation made peace in the Khitomer accords. At that time Polarisa Minor voted to allow a Klingon colony on the then mostly uninhabited southern island continent as a sign of good faith.

The Dominion would largely bypass them after destroying several of the outer moon colonies to stab directly at the Klingon Empire due to their radiation field masking their inner settlements. The subspace disaster isolated a minor but resource rich planet. In the interim they renamed several of the planets finding the original Federation designations a bit bland.

Diplomatic Relations
Dydiman Protectorate: Good
Confederacy of Sovereign Systems: Wary
Reich of Germania: Ice Cold
New Federation: Excellent
Republic of Antares: Good
Xindi: Hostile
Orion: Wary
Son’a: Wary
Tyberius: Wary

Treaties:
- Non-aggression pact (NAP) with Dydiman Protectorate
- NAP with New Federation.
-NAP with CSS
-NAP and Mutual Defense pact (MDP) with New Federation.
-NAP with Republic of Antares

Economy:
Neo-socialist free market (The government owns select parts of industry and infrastructure but it’s partially managed by outside private companies to encourage competition for the best products.)
-GDP: 78.7 Trillion Credits
-Products: Tritanium, Dilithium, Duranium, Grain, and Tritium (H3).
-Unique: Polarisa is a hidden gold mine in Dilithium as rare naturally forming matrices caused Polaris IV to have a major tectonic shift that led to it exploding nearly five millennia ago. This same explosion has formed a natural barrier to ships running long range scans and communications.

Military
Being close to the Klingon Neutral Zone most of its life, Polarisa often had patrols running through the sector. With the Khitomer Accords and new warp technology eliminating the constant need for new dilithium its importance faded to local patrols for pirates and smugglers.

The Klingon Empire had always considered the Tuj’chol colony on Polaris Minor an embarrassment to any warriors honor so only outcasts and the so called weak and feeble came. As they were still considered citizens of the Empire token forces would patrol the system. It was considered punishment duty as they would spend months doing nothing while the Federation thinned their blood with their pleasant talk and bland food. Thus an older model B’rel class cruiser was on station even though the Empire was engaged in glorious battle against the Dominion light years away, something that added resentment towards the colony.

Unique List
Technology
Subspace Shielding: A joint venture with Dydiman Protectorate to protect ships for Subspace distortions and Isolytic weapons.

Quantum Torpedo Simplification (aka QT Mk II): Acquired from Republic of Antares in exchange for the Dydiman/Polarisan Subspace Shielding. Antarean engineers have adapted the quantum warhead to fit standard photon torpedo casings at a similar cost.
The Republic plans to arm all future ships with this technology.

Ships and Stations
Centaur II Class: 381 m (8 months) 24,000,000 (9-RPA/4-STT)
It’s an almost totally revamped ship, replacing nearly everything but the hull (except in certain places) with modern equipment.
K’tarl Class (B’rel refit): 327m (8 Months) 35,000,000 (2-HD/6-RD/2-STT) ++
In the aftermath of Omega, the IKS K’tarl, the sole remaining Klingon Ship in the Polarisa area continued to patrol as ordered and was upgraded over 30 years to her current state of stronger weapons, shields and updated modern equipment. This served as the standard for the ships to come with the return of warp.
Celestial Class ------ Length: 231 m (6 months)—18,000,000 (6RP/2AT-0/2STT) +
Envisioned as a refit for the Constellation it became an almost total rebuilt of the class similar to the Constitution.
D-14 BoP Class (D-13 Refit): 109m (6 months) 15,000,000 (2-RD/1-STT) +
This is the newest incarnation of the on-going Bird of Prey family with improved weapons, shields, and sensors.
QuD Class: 375m (8 months) 40,000,000 (8-RD/3-TFT) ++
The long waited for successor to the B’rel Light Cruiser, The QuD (Insurrection) Class is the dawn of new age of Klingon Ship design with more powerful engines and state of the art cloaking devices.
Maveq Class: 238m (6 months) 28,000,000 (2-HD/4-RD/2-TFT) +++
While seeming to share a design line with the Bird of prey the Maveq is actually a totally new design created to replaced the aging K’Tinga and K’vort class ships still in service.
Excalibur Class 800m (12 months) 95,000,000 (14-HPA/3-AT0/6-AT4) ++++
Lost Federation battleship design of 2375 meant as a counter measure to the larger ships being fielded by the Dominion at the time. Protected by ablative armor and armed for the fight it was expecting but never found.
Luna Class Explorer Cruiser: 450m (8 months) 40,000,000 (6-HPA/2-AT3/6-AT0) +++
Design created in 2371 and then tabled due to war. Originally the class was intended to explore the Gamma Quadrant after the Bajoran wormhole was discovered. Meant to be less powerful then the Akira or Galaxy, The Luna Class is still very capable in defending itself and boasts state of the art computers, science labs, and research facilities.
Osiris Class Fighter: 21m (10/month) 35,000,000/Sqd (6LP/2mT) +
The Project 'O' Fighter was developed to counter the threat of smaller spacecraft that may try to swarm larger ships with their numbers. Taking the already well performing Delta Flyer as a base model it was altered to increase speed, agility, range and firepower.
Nomad Class: 341m (6 months) 25,000,000 (4RP/3AT-0) +
It’s the intended destroyer replacement for the older classes such as the Norway, Freedom, and Challenger classes. While half the length is from the nacelles the saucer can easy fit a Saber class ship inside its volume. It's armed with Type VIII phasers and Pulse-fire tubes (2 fore, 1 aft) with ablative armor and regenerative shielding

Stations and Shipyards
- Ceres Spaceport: Kepler Class station built in orbit around Erebus’s largest moon of Momos, Ceres acts as the main transport and trade center for the system.
- Formax Station: Kepler Class station in the Zeta Fornacis system.
- Lomar Station: Old R2 defense outpost now acting as a trade hub for Yridia.
-Starbase 12: Type 375 starbase in the Gamma 400 system close to Deneva. (5-100m)
- Ceres Shipyard: Civilian shipyard located near Ceres Spaceport. (4-500m)
- Da’kureth Yards: Klingon Shipyard in Tuj’chol Colony (8-350m, 5-750m)*
- Nyx Fleet Yard: Massive shipyard located in orbit around Nyx’s moon, Nike. (4-100m, 5-500m, 5-800m)
- Nova Shipyard: Hidden in the middle of the Scattering Field orbiting Nova Polarisa. (5-500m, 5-800m)*
- Argos Shipyard: Located in Rho Puppis as part of the settlement for membership. (5-500m, 5-800m)*

Fleet
Total/Active/Reserve: 286...264...22 (* under construction or refit)

Carriers (1…1…0)
Nebula Class Carrier (2HP/4RP/2AT-3/4 Squadrons): 1…1…0 (Hornet)

Battleships (7…4…3)
Galaxy Class Heavy Cruiser (12P/2AT-3): 4…4…0 (Nagato, Ise, Fuso, Lion)
Excalibur Class Dreadnought (14HP/3-AT0/6-AT4): 3…0…3* (Enterprise-F, Excalibur, Impervious)

Battlecruisers (5…5…0)
Akira Class Assault Cruiser (3P/15AT-0): 4…4…0 (Ayanami, Akagi, Soryu, Hiryu)
Prometheus Class Heavy Cruiser (12HP/2QT): 1…1…0 (Heracles)

Cruisers (27...22...5)
Nebula Class Heavy Cruiser (8P/2AT-3):5...5...0 (Eagle, Ark Royal, Glorious, Majestic, Illustrious)
K’Tarl Class Attack Cruiser (8D/2T):4...1...3* (K'tarl, Veris, Baraq, Chan'Qa)
Luna Class Explorer Cruiser (6-HP/2AT-3/6AT-0) 2…0…2* (Luna, Nemesis)
Centaur II Class Cruiser (9RP/4STT): 2...2...0 (Crazy Horse, Kicking Bird)
Rigel Class Light Cruiser (5HP/1AT-3): 1...1…0 (Artemis)

Destroyers (33...23..10)
Defiant Class Escort (1HP/4P/3QT/1T): 4…4…0 (San Juan, La Paz, Havana, Santiago)
Freedom Class Heavy Destroyer (6RP/2STT): 3...3...0 (Eternity, Infinity, Mephisto)
Celestial Class Patrol Destroyer (6RP/2AT-0/2STT): 12…2…10* (Zira, Cornelius, Zaius, Caesar, Thade, Taylor, Zemos, Peracles, Armando, Ari, Attar, Davidson)
Intrepid Class Explorer (13RP/5STT): 1…1…0 (Columbus)
Norway Class Destroyer: (6RP/2STT): 7…7…0 (Freya. Friga, Tyr, Balder, Helmdal, Odin, Loki)
K’vort Bird of Prey Class Destroyer: (4RD/1TFT) 3…3…0 (Bat’lor, Morken, Chivas)
Miranda Class Destroyer (18RPb/4STT): 3…3…0 (Ariel, Titus, Oberon)

Frigates (23...23...0)
D-14 Bird of Prey Class Scout (2RD/1STT): 13...13...0 (Rak'ja, Kalus, Mo'var, Grilga, Bretai, Meh’nos, Gorkon, Stihl, Pre’mak, Ven’haq, Ven’baq, Ven’choq, Chovek)
Nova Class Frigate (11RP/2STT): 5…5…0 (Parallax, Solstice, Equinox, Eclipse, Horizon)
Springfield Class Frigate (2RP/1STT) 5…5…0 (Berlin, Marseille, Bonn, Madrid, Hamburg)

Starships:
Corvettes (170...170...0)
Saber Class Corvette (3RP/2STT): 12…12…0 (Mustang, Wildcat, King Fisher, Guardsman, Phantom, Corsair, Buffalo, Lancer, Thunderbolt, Banshee, Dauntless, Vanguard)
Ju’day Class Raider (2RPb/4mT) 36…36…0
K’pak Class Light Corvette (2LD/1T): 39...39...0* (Ja'puk, Naga, Ki'loq, Min'vok, Pa'jaq, Ha’sak, Ninpaq, Ninpo, Stovok, Pa’vek, Pa’maq, Pa,Hok, Pa’vok, Ja’vek, Ja’meq, Ninmek, Ha’vok, Ma’vok, Chi’voq)
Danube Class Runabout (6LP/2mT): 80…80…0
Scout Class Runabout (4LP/2mT):3…3…0

Fighters (409 Sq.)
Falcon Class Fighters (3LP/2mT): 249 squadrons
Type 11 Shuttles (3LP/2mT) 160 squadrons

Cargo/Transports (32...28...4)
Curry Class Modular Carrier (5RPb/4STT):8...4...4* (Graf Zeppelin, Luditz, Kaga, Unyo, Ishikawa, Sado, Ibuki, Strasser)
Norkova Class Freighter: 10…10…0
Deneva Class Freighter (9RPb/2STT): 11…11…0 (Rojo, Negro, Gris, Schwartz, Bleu, Weiss, Verde, Azule, Noir, Midori, Rouge, Giallo)
Huron Class Freighter (1RP): 2…2…0 (Mead, Vostok)
Sydney Class Transport (-): 1…1…0 (Brisbane)

Specials (1...1...0)
Olympic class Medical Ship (2RP): 1...1...0 (Madam Curie)

Construction/Projects
Construction
Orbital Defense Grid (ODG): 4 100% (Oct/2406)
ODG: 4 84% (Nov/2406)
ODG: 8 0% (Apr/2407)
Da’kuteth Shipyard: 5-350m yards, 5-750m Yards 28.5% (Mar/2407)
Nova Shipyard: 5-500, 5-800m 28.5% (Mar/2407)
Argos Shipyard: 5-500m, 5-800m 28.5% (Mar/2407)

Ceres Shipyard (4-500m)
Curry Class: 4 62.5% (Jan/2407)

Da’kureth Shipyard (4-350m,1-750m)*
K’pak Class: 30 100% (Oct/2406)
K'tarl Class: 3 0% (Jun/2407)

Nyx Fleet Yard (4-100m, 5-500m, 5-800m)
Osiris Class: 20 Sq/month 4-100m
Ju’day Class: 6 /month1-500m
Luna Class: 2 62.5% (Jan/2407) 2-500m
Celestial Class: 4 66% (Dec/2406) 2-500m
Excalibur Class: 3 16% (Aug/2407) 3-800m
Celestial Class: 6 12.5% (Jun/2407) 2-800m

Nova Shipyard (1-500m,1-800m)*
-

Argos shipyard (1-500m,1-800m)*
-

Projects
Mavek Class: 75% (Dec/2406)
QuD Class: 75% (Dec/2406)
Project ‘O’ Fighter: (Delta Flyer refit): 100% (Oct/2406)
Galaxia Class: 25% (July/2407)
Nomad Class: 16% (Aug/2407)
Watchtower Class: 0% (Apr/2407)

New
Added Nomad Class to Ship List
Transferred 13 ships to Antares
-Steamrunner Class Light Cruiser (6P/2STT/2AT-0): 10…10…0 (Clemens, Belle, Sawyer, Twain, Yankee, Sultan, Halley, Clarabelle, Hannibal, Pollyanna)
-Ambassador Class Heavy Cruiser (10HP/2AT-1): 2…2…0 (Valley Forge, Bunker Hill)
-Excelsior Class Light Cruiser (12RPb/2STT): 1…1…0 (Excelsior)
Deducted War losses
- New Orleans (Acadia)
-10 Ju'day
- 40 Sq Type 11.

Fixed Ship count Error (was stacking 8 15m fighters/100m yard when it should have been 6.)
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Old Feb 9th 2010, 9:47am   #87
RocketMedic
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Location: OPSEC, Northern Iraq
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The Republic of Tyberius

Members: Tyberius, Deep Space Three
Worlds: Tyberius, Deep Space Three

Relations: Friendly to all.

Government: Socialist Republic
Stereotype: Space European America!

Key Leaders: President Dennis Marshall


Ships:
Galaxy-class Battleship...1...1...0 (RNS Enterprise)
(14 HPA/2ATT)
The Sentinel was a proud ship, refitting from the Chintoka Offensive and her subsequent battles with Captain Sisko's fleet in the middle of the
Dominion War. Savaged by a Cardassian battle group, Sentinel was towed far from the front, to the vast repair yards of Deep Space Three for refit and repair. Plans to convert her into the experimental "Galaxy-X" design were ultimately scrapped, and she was returned to service a few weeks prior to the Omega Protocol as a 'standard War Galaxy'. Luckily, her captain visited Tyberius for a final port call, and when the Omega blast stranded the ship a few billion kilometers outsystem, return was quick and easy. Painstakingly mothballed, the Star Guard made her modernization and reactivation a priority, and in the spirit of the Old Federation, rechristened the ship Enterprise.
Enterprise was a formidable vessel when she left Deep Space Three thirty years ago, but in the year and a half since subspace cleared, she has been outfitted with some of the improvements suggested by veterans and design bureaus, and as such, it is much more of a 'warship' than her namesake. Schools, many science labs, and 'wasted space' has largely been stripped out, replaced or repurposed. (Cargo holds are used wisely, there are more holodecks, family quarters has been replaced by small individual rooms, etc). The crew has been increased from the skeleton-400 of the old War Galaxies with the addition of two hundred more crewers. Wherever possible, older, mature technologies have replaced controversial ones (such as the bridge plasma relays being replaced by simple electrical systems). A four-hundred person Security Division is typically attached for operations in potentially hostile situations.


Ambassador-class Light Cruiser...2...2...0
(Ambassador, Discovery)
These aging ships were mothballed soon after the Omega Protocol. While older than many of the new designs, they are still able combatants, and their assigned roles to the Home Guard reflect that. Currently, however, both ships are serving as intended- reopening contact with the locals.

Intrepid-class Attack Cruiser....10...9...1
(Intrepid, Voyager-B, Columbus, Pioneer, Explorer, Cochrane, Friendship, Viking, Ranger)
Rebuilt by the Republic in the 2390s as a public-works gesture, these Intrepids were modified with the inclusion of older isolinear technologies and the deletion of the probe launcher, it is now flush with the deck plating and contains extra ECM/EW equipment. As shown by the sporadic contact with Voyager before Omega, the design is solid, and the Republic feels there's plenty of room and ability for it to mature.

Excelsior-class Cruiser...4...0...4
These ships are from the DS3 SDF and are currently operational.

Defiant-class Destroyer...5...5...0
(Justicar, Marauder, Revenge, Defiance, Warrior)
Battle Squadron 17 was lucky enough to be stranded six months out on impulse when subspace failed. The crews placed themselves in stasis and boosted towards Tyberius. Autopilot took them into orbit, and the crews were revived, the ships were mothballed. A year of post-Omega refit was needed to repair battle damage and modernize systems, but these powerful starships are the Republic's 'Iron Fist' now. They generally operate together- five Defiants is a fearsome force indeed. Currently, these ships are operating with the Home Guard to secure friendly space.

Saber-class Destroyer...3...3...0 (Freedom, Independence, Liberty)
These three ships were undergoing refit in Tyberian Yards when they were stranded. As the original Sector Defense Force, they simply patrolled, and are
now the law-enforcement and Reserve section for the Fleet.

Steamrunner-class Destroyer...1...1...0

Delta Flyer....40...40...0


Deep Space Three SDF
4x Excelsior
(Yorktown, Kronos, Dallas, McHenry)
Already old when they were stranded, the ships of CRUDIV121 were docked to Deep Space Three, and stayed there for thirty years. As supplies ran low and parts were replaced, the ships were alternately cannibalized and used to maintain station functions, and as such, they managed to remain in decent shape. Kronos and Yorktown were heavily stripped, but all four were able to participate in the Battle of Deep Space Three in 2385, when a flotilla of Breen ships entered the system and were driven off. The Republic Star Guard has expressed interest in repairing all four ships, but it will be several months before they are refit to standard.

1x Intrepid (Pathfinder)
A brand-new starship when Omega hit, Pathfinder was promptly reintegrated into the station that had built it, and like her older sisters, is slated to undergo refit at Tyberius. Crews from Ranger have restored her warp drive and weapons systems, and a suggestion received from Voyager has been suggested for integration into Pathfinder- namely, the removal of the scientific facilities to make room for a larger electronic-warfare suite.


Yards:
4x 800m Shipyards: Tyberius Fleet Yard Complex
4 Sabers under construction, 4 months UTC)

1x 1200m Repair Bay (aesthetic only, nonfunctional due to damage and cannibalization) @ DS3- Beginning repairs 13JAN2010

10 100m yards under construction

1 Repair Yard under construction



Ship Construction:
40x Delta Flyer
4 Saber

History
Tyberius was a major colony in the Northwestern Sector of the Federation. Far from the front, her people were safe from the Dominion, but the sharp, savage wars with the Tzinkethi and other aliens and the need to protect the Federation Heartland from Breen invasions and aliens beyond the Frontier led Starfleet to maintain a large presence in the area. As the war wore on, more ships were siphoned off, but the Blackout left many stranded, either in systems or alone.

Tyberius was lucky. The government maintained order, the economy didn't totally collapse, and their previously-outdated reliance on mechanical and industrial production gave them the means to survive.
TBC[/QUOTE]
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Old Feb 12th 2010, 4:34am   #88
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Location: Ulm, Germany
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The Reich of Germania: OOB for November 2406

*Arch-Type: German 4th Reich

*Primary Population: Human
*Minorities: mixed bag of federation races, but less than 1% of the population
*Total Population: 54.06 Billion

*Bio: Originally settled by the last remains of the German nobility, they have always dreamed of forming a new empire for themselves among the stars and now they have there chance. Sadly, the very chance that has let them go for there dreams has left them with few tools and a long road ahead.

*Tech Level: ++ 15 Major worlds/8 minor worlds/3 Outpost

*Factions: War Hawks, Industrial leaders

*Leadership:
Kaiser Otto Von Kipler
Minister of War Wolfgang Weiss
Minister of State Erwin Hummel
Minister of Industry Anna Von Brown
Minister of Foreign Affairs Franklin Holtz
Minister of Internal Affairs Richard Wilkins

*House Lords:
Lord Richard Wilkins of House Wilkins:
-Systems: Chi Draconis, Nehru
-Assets: 1 Rigel, 60 Delta Flyers, 14 Sqd Peregrine, 1 Saber, 5 Steamrunner, 5 Danube, 10 C1 yard, 10 C2 yards, 3 Nova

Lord Philipp Fruehauf of House Fruehauf:
-Systems: Kowoloon,
-Assets: 30 Delta Flyers, 1 New Orleans, 4 Sqd of Peregrine, 3 Steamrunner, Defense Outpost,

Lady Dorothy Iorillo of House Iorillo:
-Systems: Alpha,
-Assets: 2 New Orleans 5 Danube, 3 Nova,

Lord Christina Finkel of House Finkel:
-Systems: Cor Carola, Alkaid,
-Assets: 1 Defense Outpost, 10 C1 yards, 1 Nova, 5 Danube, 30 Delta Flyers, 4 Steamrunner, 1 Resupply Base, 10 C2 yards,

Kaiser Otto Von Kipler of House Kipler:
-Systems: Valhalla, Groombridge, Kaitos, Draylon, Xyrillia
-Assets: 11 C1 yards, 22 C2 yards, 4 C4 yards, 2 Resupply Base, 1 Class 375 Starbase, 3 Defense Outpost, 8 Steamrunner, 150 Delta Flyers, 34 Sqd Peregrine, 1 Challenger, 1 Defender, 7 Nova, 7 Danube, 1 Rigel, 2 Saber, 1 Orbeth, 1 Gage,

Lord Wolfgang Davion of House Davion:
-Systems: Trill, Aesir, Notaki,
-Assets: 1 Defense Outpost, 10 C1 yards, 1 Challenger, 2 Freedom, 90 Delta Flyers, 1 Rigel, 3 Saber, 4 Nova, 5 Danube, 20 Sqd Peregrine, 7 Steamrunner,

Lord Uwe Meier of House Meier:
-Systems: Mizar,
-Assets: 10 C2 yards, 10 C1 yards, 1 Resupply Base, 1 Nova, 30 Delta Flyers, 5 Danube,

Lord Christian Mehler of House Mehler:
-Systems: Terra Nova,
-Assets: 15 Sqd Peregrine, 30 Delta Flyers, 1 Freedom, 3 Nova,

Lord Michael Larson of House Larson:
-Systems: Hanolan
-Assets:

Lord Justin Sykes of House Sykes:
-Systems: Salva
-Assets: N/A

Lady Molly Prewitt Of House Prewitt:
-Systems: Solarion
-Assets: N/A

Earl Frank Rice of House Kipler:
-Planet: Draylon Prime
-Assets: N/A

*Personal:
Governor of Trill James Wilson
Admiral of the Fleet Quinn Argyle
Admiral of the Bismarck Fleet Yards Johan Greene
Commander Heinz of the FG-01
Commander Rommel of the FG-04
Commander Kincaid of the FG-05
Commander Johnson of the FG-08
Captain Erika Von Wolf of the Hel
Admiral Isleton of Starbase 621
Captain Marik of the Gersemi
Captain Colt of the Forseti
Captain Jones of the Dunkirk
Captain Dustin of the Odin
Governor Finch of Nehru
Governor Hall of Cor Carola
Rear Admiral Jack James 2nd fleet (Discovery)
Ambassador to the Coalition Jessica Carter
Captain Joseph West

*Diplomatic Relations:
New Federation: Cool
Republic of Polarisa: Temporary Truce
CSS: Nuetral
UCR: Frigid
Xindi: Exterminate
Tzenketh: Neutral
Lya: Close
Hanolan: Close
Iota Persei: Frigid
Kressari: Neutral Warm
Galador: Neutral
Farius: Neutral
Pellar Zel: Frigid
Klaestron: Neutral Warm
Xyrillia: Close
36 Ursae Majoris: Neutral
MAB-BU: Neutral
Republic of Tyberius: Warm

*Economy: Capitalist

*Systems:
13 Ceti (Federation) system/ Valhalla System: Major system (Member State)
= 2 Orbital Defense girds
Asgard: (300,000)a dead worlds rich is metals
= Graf Zeppelin yards – 11 100m federation yard
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Panzer Corvette (1/4 months)
# Panzer Corvette (1/4 months)
# Panzer Corvette (1/4 months)
# Panzer Corvette (1/4 months)
# Panzer Corvette (1/4 months)
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Panzer Corvette (2/4 months)
# Panzer Corvette (2/4 months)
* - 10 800m yards (6/14 months)
* - 10 100m Yards (3/10 months)
Rommel: (910 million) Dry desert world with heavy mining
= 1 Theater/City Shield Amount: 1 shield
= 2 Planetary Defense Photon Torpedo Cannons
Germania: (8.3 billion) Capital world, Earth like
= 3 Theater/City Shield Amount: 1 shield
= 3 Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= 1 Planetary Defense Phasers Amount: 20 batteries
* - Starbase (375 class) (6/16 months)
Reinland: (370,000) Gas Giant
= Bismarck Yards – 12 500m federation yards, 2 Repair Yards Length: 1,300 meters
# (C2) 2 Defiant- Length: 170 m (3/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) Intrepid (0/8 months)
# (C2) 2 Defiant- Length: 170 m (3/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (3/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (3/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (3/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (3/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) Nebula Carrier- 442 m (3/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (3/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) 5 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# (C2) 5 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# (C2) 5 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# (C4) Trident (3/9 months repair)1 Excelsior (Valhalla) 0/1 Month Repair
# (C4) 5 Constellation (Mist, Fury, Karma, Eostre, Loki) 0/1 month Repair
Odin: Gas Giant
= 1 Resupply Base

Cor Carolla Major system (member state)
= 2 Orbital Defense girds
Carolla 1: Gas Giant
Carolla 2: Class D world
Carolla 3: Class M world 7.3 Billion (7/10 humen, 2/10 Vulcan, 1/10 Andrian)
= 2 Torpedo Defense Gird
* - 10 100m Yards (8/10 months)
Carolla 4: Gas Giant
= Resupply Base
Carolla 5: Class L World 1.1 Billion (8/10 Vulcan 2/10 Human)
Carolla 6: Class D World
= 1 Defense outpost
Carolla 7: Class D World

Starbase 621 (375 type Starbase)
150,000 Personal
= 3 Orbital Defense girds
* - 3 800m Yards (1/14 months)
= 2 Repair yards
# (C4) 2 Intrepid (Star Fire, Flare)(4/6 months Repair)
# (C4) 3 Steamrunner (FG-15, FG-16, FG-17)(3/4 months Repair)

Nehru: minor world (Member State)
= 1 Orbital Defense girds
Nehru Prime: M class world 650 million people, Capital: New Ulm
= Wilhelm Fleet yards: 10 500m shipyards
# (C2) Intrepid (0/8 months)
# (C2) Intrepid (0/8 months)
# (C2) Intrepid (0/8 months)
# (C2) Intrepid (0/8 months)
# (C2) Nebula Carrier- 442 m (10/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (10/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (10/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (10/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) 6 Panzer Corvette (0/4 months)
# (C2) 6 Panzer Corvette (0/4 months)
= 2 Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
* - Defense Outpost (5/10 months)
Nehru 2: Gas Giant
= Kaiser Fleet yards: 10 Class 1 Shipyards over Nehru
# Panzer Corvette (1/4 months)
# Panzer Corvette (1/4 months)
# Panzer Corvette (1/4 months)
# Panzer Corvette (1/4 months)
# Panzer Corvette (1/4 months)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)
# 4 Scout------------- Length: 24 m (0/1 month)--- 2,000,000 (4P/2mT)

Mizar: Major world (Member State)
= 2 Orbital Defense girds
Mizar 1: L class 600 million
= Warrior Enterprises Space Yards: 10 500m shipyards
# (C2) Nebula Carrier- 442 m (6/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (6/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) 2 Defiant- Length: 170 m (6/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (6/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (6/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (6/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) 2 Defiant- Length: 170 m (6/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
# (C2) Curry Troopship--- Length: 360 m (6/8 months)-- 10,000,000 (5P/4T
# (C2) Curry Troopship--- Length: 360 m (6/8 months)-- 10,000,000 (5P/4T
# (C2) Intrepid --------- Length: 343 m (6/8 months)-- 30,000,000 (13P/5T) ++
= 2 Planetary Defense Photon Torpedo Cannons
Mizar 2: Gas Giant
Mizar 3: M class 8.1 Billion
= 2 Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= Nerv Fleet Yards: 10 100m shipyards
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Panzer Corvette (2/4 months)
# Panzer Corvette (2/4 months)
# Panzer Corvette (2/4 months)
# Panzer Corvette (2/4 months)
Mizar 4: Y class 50 Million
= Resupply Base

Trill Major World (Territory)
= 2 Defense Gird
* - 1 Defense Gird (5/6 Months)
Trill 1: Gas Giant
* - 10 100m yards (5/10 months)
Trill 2: Class D
Trill Prime: Class M 5.9 billion
= 2 Planetary Photon Torpedo Girds
Trill 4: Class M 1.2 Billion
= Defense Outpost

Chi Draconis Major World (Territory)
= 2 Defense Gird
* - Orbital weapons girds (1/6 months)
Draconia: Class M 6.3 billion
= Planetary Defense Photon Torpedo Cannons
* - 10 100m Yards (6/10 months)
Chi: Class D

Caldik/Kowoloon: Major world (Member state)
= 2 Orbital Defense Grid
= Defense Outpost
Kowoloon:
= Ngo Fleet Yards: 10 500m shipyards 12/12 months
# (C2) 2 Defiants (0/8 months)
# (C2) 2 Defiants (0/8 months)
# (C2) 2 Defiants (0/8 months)
# (C2) 6 Panzer Corvette (0/4 months)
# (C2) 6 Panzer Corvette (0/4 months)
# (C2) 6 Panzer Corvette (0/4 months)
# (C2) 6 Panzer Corvette (0/4 months)
# (C2) 6 Panzer Corvette (0/4 months)
# (C2) 6 Panzer Corvette (0/4 months)
# (C2) Nebula Carrier- 442 m (0/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
= Planetary Shield Grid
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
* - 2 Planetary Torpedo Girds (1/5 months)

Mu Cassiopeiae/Aesir: Major World (Member state)
Orilla: 1.8 billion
= 2 Orbital/System Defense Platform --------------- Amount: 20 Platforms
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= Morganroute Space Works: 10 100m shipyards
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
* - 10 800m yards (6/14 month)

Groombridge: Outpost/Empty system
= Defense Outpost - 150,000,000 (16-RPA/8-STT, 4 Fighter Squadrons)
= 2 Orbital Defense Gird
= Groombridge Fleet Yards: 10 500m shipyards
# (C2) Intrepid --------- Length: 343 m (6/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (6/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (6/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Nebula------------ Length: 442 m (6/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (6/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (6/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (6/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula Carrier- 442 m (0/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) 5 Huron Freighter--- Length: 100 m (2/4 months)-- 6,000,000 (1P)
# (C2) 2 Defiant- Length: 170 m (2/8 months)-- 30,750,000 (1HP/4P/3QT/1T) ++
* - Starbase (375 class) (6/16 months)
* - 10 500m yards (6/12 months)


Notaki: Minor world (member state)
Notaki Prime: 1.1 billion
= 2 system Defense Gird
* - 2 800m Yards (5/14 Months)
* - 6 500m Yards (5/12 Months)

Alkaid: Minor World (Member state)
= Defense Gird
Alkaidia: 1.3 Billion
= Alkaidian Enterprises Space Yards10 100m, 10 500m shipyards
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# 1 Sqd Peregrine--------- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# Erewon------------ Length: 92 m (0/2 months)-- 2,000,000
# (C2) Nebula------------ Length: 442 m (4/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (4/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (4/10 months)- 22,000,000 (8P/2T) +
# (C2) Nebula------------ Length: 442 m (4/10 months)- 22,000,000 (8P/2T) +
# (C2) Intrepid --------- Length: 343 m (4/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (4/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (4/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Intrepid --------- Length: 343 m (4/8 months)-- 30,000,000 (13P/5T) ++
# (C2) Nebula Carrier- 442 m (4/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)
# (C2) Nebula Carrier- 442 m (4/14)- 22,000,000 (2-HPA/4-RPA/2-AT3/4 squadrons)

Beta Ceti 16: Minor World
Kaitos: 500 million
= Defense Outpost
= system Defense Gird
* - 10 100m yards (6/10 months)

Draylon: outpost
Draylon Prime: dead world
= Defense Outpost
= Resupply Base
= Orbital Defense Gird
* - Starbase (375 class) (6/16 months)

Alpha: Major World Member State
Alpha:1.9 Billion
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= 2 system Defense Gird
* - 20 800m yards: (3/14 months)

Terra Nova: Major World Member State
Terra Nova: 1.2 Billion
= Planetary Defense Photon Torpedo Cannons------- Amount: 20 cannons
= 2 system Defense Gird
* - 2 Defense Gird (5/6 Months)
* - Type 375 Starbase (5/16 Months)
* - 6 100m Yards (2/10 months)
* - 4 500m Yards (2/12 months)

Xyrillia: Major System Member State
Xyrillia: 1.3 Billion
* - System Defense Gird (2/6 months)
The Belt: 1.2 Billion

Hanolan: Major World Member State
Hanolan: 1.7 billion
* - System Defense Gird (2/6 months)
* - 4 100m Yards (1/10 months)

EX: (Total-Online-Mothballed/Damaged) (Class + Data)
*Imperial Navy Capital Fleet:
1-1-0 Sovereign--------- Length: 680 m 120,000,000 (12P/1QT/4T) ++++
2-2-0 Galaxy------------ Length: 641 m (12P/2T) +++ BB
2-2-0 Akira------------- Length: 465 m --- 40,000,000 (3P/15T) +++
4-4-0 Excelsior --------- Length: 467 m (12P/4T) ++ BC
9-9-0 Constellation----- Length: 231 m (16P/4T) HC
5-5-0 Nebula------------ Length: 442 m (8P/2T) + HC
6-4-2 Intrepid --------- Length: 343 m (13P/5T) ++ CC
1-1-0 Yeager------------ Length: 329 m (10P/4T) + CC
4-4-0 Defiant----------- Length: 170 m (1HP/4P/3QT/1T)++ HD
8-8-0 Miranda ---------- Length: 230 m (6P/2T) + CL
2-1-1 Trident----------- Length: 350 m -- 20,000,000 (8P/2T) CC
24-24-0 Panzer Corvette

*Imperial Army:

*Combine House Forces:
205-205-0 (Sqd) Peregrine--- Length: 14 m: 20,000,000 per squadron. (3P/2mT)
427-427-0 Delta Flyer------- Length: 15 m --- 3,000,000 (2P/4mT)
53-53-0 Danube------------ Length: 23 m--- 1,500,000 (6P/2mT)
25-25-0 Nova-------------- Length: 165 m -- 20,000,000 (11P/2T) + DD
30-25-5 Steamrunner------- Length: 244 (6P/4T) FG
3-3-0 Rigel------------- Length: 635 m (5P/1T) + FG
3-3-0 New Orleans--------Length: 350 m (4P/3T) FG
2-2-0 Challenger-------- Length: 394 m (2P/2T) FG
1-1-0 Defender ---------- Length: 339 m -- 25,000,000 (12P/1T) DD
3-3-0 Freedom----------- Length: 453 m (6P/2T) DD
98-98-0 Erewon------------ Length: 92 m -- 2,000,000 AS
6-6-0 Huron Freighter--- Length: 100 m (1P) AS
38-38-0 Panzer Corvette
2-2-0 Ptolemy Tugs

*Imperial Patrol Fleet:
1-1-0 Gage (Scout) ------ Length: 320 m -- 10,000,000 (2P/2T) SC
255-255-0 Scout------------- Length: 24 m -- 2,000,000 (4P/2mT) SC
8-8-0 Saber------------- Length: 190 m (5P/2T) CO

*Science/Explorer fleet:
1-1-0 Orbeth --- Length: 150 m-- 8,000,000 (2P/1T) SS

Total Fleet: 1201-1196-5

Fleet Review:
*Valhalla Squadron:
3 Steamrunner (FG-02, FG-05, FG-06)
1 Akira (Avenger)
30 Delta Flyers
31 Sqd Peregrine (On Planet)
1 Trident (9 months repair)
3 Nova (DD-19, DD-20, DD-21)
2 Ptolemy Tugs

*Cor Carola Squadron:
1 Saber (CO-06)
3 Nova (DD-10, DD-11, DD-12)
5 Danube
30 Delta Flyers
4 Sqd Peregrine (At defense outpost)
15 Sqd Peregrine (on Planet)
4 Steamrunner (FG-20, FG-21, FG-22, FG-23)

*Starbase 621st Squadron:
1 Steamrunner (FG-04)
1 Challenger (FG-12) (2P/2T) FG
30 Delta Flyers
6 Sqd Peregrine
1 Defender (12P/1T) (DD-13)
2 Intrepid (Star Fire, Flare)(6 months Repair)
3 Steamrunner (FG-15, FG-16, FG-17)(4 months Repair)

*Nehru Squadron
1 Rigel (FG-09)
30 Delta Flyers
14 Sqd Peregrine
3 Nova (DD-07, DD-08, DD-09)

*Mizar Squadron:
1 Nova (DD-04)
5 Danube
30 Delta Flyers
15 Sqd Peregrine
3 Steamrunner (FG-24, FG-25, FG-26)

*Trill Squadron:
1 Challenger (FG-13)
1 Freedom (DD-01)
1 Rigel (FG-11)
30 Delta Flyers
3 Steamrunner (FG-27, FG-28, FG-29)
10 Sqd Peregrine

*Chi Draconis Defense Squadron:
1 Saber CO-05
5 Steam Runners FG-04, FG08, FG-30, FG-31, FG-32
5 Danube
30 Delta Flyers
5 Sqd Peregrine

*Kowoloon Defense Squadron:
1 New Orleans (FG-10)
30 Delta Flyers
4 Sqd Peregrine (At defense outpost)
3 Steamrunner (FG-33, FG-34, FG-35)

*Mu Cassiopeiae Defense squadron:
1 Freedom (DD-03)
1 Saber (CO-03)
30 Delta Flyers
3 Steamrunner (FG-36, FG-37, FG-38)
5 Sqd Peregrine

*Groombridge Defense squadron:
1 Nova (DD-02)
5 Danube
30 Delta Flyers
4 Sqd Peregrine (At defense outpost)
3 Steamrunner (FG-39, FG-40, FG-41)

*Notaki Defense Squadron:
7 Delta Flyers
3 Nova (DD-14, DD-15, DD-16)
15 Sqd Peregrine
1 Steamrunner FG-42

*Alkaid Defense Squadron:
1 Nova (DD-06)
5 Danube
30 Delta Flyers

*Kaitos Squadron:
1 Rigel (FG-14)
2 Danube
1 Steamrunner (FG-02)
30 Delta Flyers
4 Sqd Peregrine (At defense outpost)
15 Sqd Peregrine

*Draylon Squadron:
2 Saber (CO-01 - CO-02)
1 Orbeth (Mengle)
30 Delta Flyers
1 Gage (Hunter)
4 Sqd Peregrine (At defense outpost)
3 Nova (DD-28, DD-29, DD-30)

*Alpha Defense Squadron:
2 New Orleans (FG-18, FG-19)
5 Danube
3 Nova (DD-25, DD-26, DD,27)
15 Sqd Peregrine

*Terra Nova Squadron:
1 Freedom (DD-17)
15 Sqd Peregrine
30 Delta Flyers
3 Nova (DD-22, DD-23, DD-24)
20 Scouts

*Hanolan Defense Squadron:
8 Danube
2 Sqd Peregrine
3 Saber (CO-09, CO-10, CO-11)
5 Sqd Peregrine

*Xyrillia Defense Squadron:
1 Nova (DD-31)
8 Danube
12 Sqd Peregrine

*1st Fleet:
@Alpha Squadron: (Deployed to the Coalition Fleet)
2 Excelsior (Germania, Nehru) BC
4 Constellation (Fulla, Destiny, Thrud, Hel) HC
@Beta Squadron: (at Valhalla)
1 Excelsior (Valhalla) 1 Month Repair
5 Constellation (Mist, Fury, Karma, Eostre, Loki) 1 month Repair
1 Excelsior (Kaitos)
@Delta Squadron: (Deployed to the Coalition Fleet)
8 Miranda (Halberd, chain, Spike, hammer Bastard, Jigsaw, Mace, Staff)
@Gamma Squadron: (Deployed to the Coalition Fleet)
2 Galaxy (Forseti Paladin) BB
1 Yeager (Black Forest) CC
1 Trident (8P/2T) (Berserker)

*2nd Fleet: (at Starbase 621) (1BB, 10CC, 2BC, 6DD, 22CO/41 Ships)
@Alpha Squadron:
1 Sovereign (Discovery) BB
5 Intrepid (Star Runner, Whitestar, Redstar, Blackstar, Super Nova) CC
@Beta Squadron:
2 Akira (Justice, Avenger)
5 Nebula (Arden, Dunkirk, Warsaw, Jutland, Berlin) CC
@Delta Squadron:
6 Defiant (Sigmundr, Ingeld, Widsith 2, Beowulf, Hercules, Thor) DD
24 Panzer corvettes

*Merchant Trade Routes:
@Route 1: Trill to Mizar
1 Huron Freighter
10 Scout
4 Erewon
2 Panzer Corvette
@Route 2: Valhalla to Groombridge
10 Scout
4 Erewon
1 Huron Freighter
2 Panzer Corvette
@Route 3: Valhalla to Mizar
10 Scout
4 Erewon
1 Huron Freighter
2 Panzer Corvette
@Route 4: Nehru to Aesir
4 Erewon
1 Huron Freighter
10 Scouts
2 Panzer Corvette
@Route 5: Cor Carola to Mizar
4 Erewon
1 Huron Freighter
10 Scouts
2 Panzer Corvette
@Route 6: Mizar to Nehru
4 Erewon
10 Scouts
1 Huron Freighter
2 Panzer Corvette
@Route 7:
4 Erewon (On trade route from Nehru to SB 621)
10 Scouts
2 Panzer Corvette
@Route 8:
4 Erewon (On trade route from Trill to Valhalla)
10 Scouts
2 Panzer Corvette
@Route 9:
4 Erewon (On trade route from Kaitos to Kowoloon)
10 Scouts
2 Panzer Corvette
@Route 10:
4 Erewon (On trade route from Aesir to Groombridge)
10 Scouts
2 Panzer Corvette
@Route 11:
4 Erewon (On trade route from Valhalla to SB 621)
16 Scouts
2 Panzer Corvette
@Route 12:
4 Erewon (On trade route from Mizar to Draylon)
10 Scouts
2 Panzer Corvette
@Route 13:
4 Erewon (On trade route from Chi Draconis to Aesir)
10 Scouts
2 Panzer Corvette
@Route 14:
4 Erewon (On trade route from Terra Nova to Mizar)
10 Scouts
2 Panzer Corvette
@Route 15:
4 Erewon (On trade route from Alpha to Nehru)
10 Scouts
2 Panzer Corvette
@Route 16:
4 Erewon (On trade route from Alpha to Groombridge)
10 Scouts
2 Panzer Corvette
@Route 17:
4 Erewon (On trade route from Alpha to Hanolan)
10 Scouts
2 Panzer Corvette
@Route 18:
4 Erewon (On trade route from Valhalla to Hanolan)
10 Scouts
2 Panzer Corvette
@Route 19:
4 Erewon (On trade route from Lya to Aesir)
10 Scouts
2 Panzer Corvette
@ Route 20:
4 Erewon (On trade route from Lya to Mizar)
10 Scouts
@Route 21:
4 Erewon (On trade route from Notaki to Lya)
10 Scouts
@Route 22:
4 Erewon (On trade route from Kressari to Alpha)
10 Scouts
@Route 23: Valhalla to Salva
4 Erewon
10 Scouts
@Route 24: Hanolan to Solarion
2 Erewon
10 Scouts

*Science Labs:
(Complete) Panzer Class Corvette: 83 m (4 months) Crew: 4 Officers 26 Enlisted (1PC/2P) ++ Research time: 12/12 months
A Prometheus style Saucer section, with Defiant style Warp Engines and a Nova's Hull, this pocket ship packs its crew into extremely tight quarters with the bare minimums needed. For its size it has a high firepower rating and a moderate speed with a warp 4 cruise and warp 7.6 max. This is a escort/raider ship in fleets, system defense and boarder patrol ship, however unless present in numbers they are a minimal threat to anything larger than a cruiser. Its shields, based off those on the Saber class, are strong for the ships size, will only take a few hits from a modern Starship of Cruiser size or larger.

Blitz Class Destroyer: 291m x 97m x 54m (6RPA/3AT1) + (8 months Build)(13/14 months research)
Based on the Akira and Intrepid designs, this ship is heavily armed and fast, but the complexity of the ships means a long build time. Warp 6 cruise, warp 9 max. She’s armed with type IX Phaser arrays, and AT1 torpedo tubes
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Old Feb 12th 2010, 10:15am   #89
cast2007
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Join Date: 22 Aug 2006
Location: Beta Antares
Posts: 3,103
Republic of Antares

Tech Level: ++++ (Sixteen Major Worlds)

Leadership

Prime Minister: Joanna Krupp

Foreign Minister: Jennifer Markham

Defense Minister: Fyodor Orlov

Finance Minster: Marie Baron

Justice Minister: George Foreman

Interior Minister: William Lane

Head of the Opposition: John Hansen

Chief of Staff of the Armed Forces: Admiral William Cowley

Vice Chief of Staff of the Armed Forces: position vacant

Chief of Naval Operations: Admiral Michael Archer

Commandant of the Marine Corps: General Shawn Newman

Director of the Office of Military Intelligence: General Gorshov

Government and Economy

Economy: A combination of capitalism and socialism

Government: Parliamentary Democracy

Primary Exports: Agricultural Corps, Ships, Dilithium

Population

Primary Population: Human

Minority Populations: Vulcan and Andorian

Total: 43.1 Billion

Trade Routes

Territory (Bold Denotes major systems and worlds)

System: Beta Antares (Two Major Worlds)

Population:6 Billion

Antares III
Antares IV

Naval Bases

Naval Station Antares IV
1 x 375 Station in Orbit around Antares IV
1 x Spacedock (August 18th)

Garrison

Battle Group One

Battle Group Two

Civilian Stations

1 Regulus Station in Orbit around Beta Antares I

1 Regulus Station in Orbit around Beta Antares II

Yards:
Antares IV Fleet Yards (In orbit around Beta Antares IV)
2 x 800m Yards
• Yard One: Repulse BB-3 (Excalibur) (3/12 months)
• Yard Two: Resolute BB-4 (Excalibur (3/12 months)
10 x 500m Yards
• Yard One: CC-42 (Courageous) (March 13th)
• Yard Two: CC-43 (Courageous) (March 13th)
• Yard Three: CC-44 (Courageous) (March 13th)
• Yard Four: CC-45 (Courageous) (March 13th)
• Yard Five: CC-46 (Courageous) (March 13th)
• Yard Six: One Luna for the Polarsian Republic (3/8 months)
• Yard Seven: One Luna for the Polarsian Republic (3/8 months)
• Yard Eight: One Luna for the Polarsian Republic (3/8 months)
• Yard Nine: One Luna for the Polarsian Republic (3/8 months)
• Yard Ten: One Akira for the Polarsian Republic (February 17th)
1 x 1300m Repair Yard
• Yard One: One Trident (3/5 months), One Excelsior (3/4 months)
10 x 800m Yards
• Yards One through Ten: 50 Pulsar (0/5 months)

Tucker Fleet Yards (In orbit around Beta Antares III)
12 x 500m Yards
• Yard One: One Luna for the Polarsian Republic (3/8 months)
• Yard Two: One Luna for the Polarsian Republic (2/8 months)
• Yard Three: One Luna for the Polarsian Republic (2/8 months)
• Yard Four: One Luna for the Polarsian Republic (2/8 months)
• Yard Five: One Luna for the Polarsian Republic (2/8 months)
• Yard Six: One Luna for the Polarsian Republic (2/8 months)
• Yard Seven: Two Steamrunner (2/6 months)
• Yard Eight: Repairing One Nebula Carrier (0/6 months)
• Yard Nine: One Akira for the Polarsian Republic (0/10 months)
• Yard Ten: Excelsior refit to Block IV standards (0/5 months)
• Yard Eleven: Excelsior refit to Block IV standards (0/5 months)
• Yard Twelve: Excelsior refit to Block IV standards (0/5 months)
10 x 800m Yards
• Yards One through Ten: 50 Pulsar (0/5 months)

Planetary Defenses
15 Squadrons of Peregrine Fighters on Antares IV
One Planetary Shield around Antares IV
One Planetary Shield around Antares III
20 x Orbital Weapons Platforms Around Antares IV (3/6 months)
20 x Orbital Weapons Platforms Around Antares III (3/6 months)

Note
Antares is the capital system of the Republic. The Prime Minister’s Mansion as well as the Parliament building is located on Antares IV. In orbit around Antares III and IV are Tucker and Antares IV Fleet Yards, the main source of ships for the RAN.

System: Pi Scorpius (One Major World)

Population:5 Billion

Pi Scorpius III

Naval Bases

Naval Station Pi Scorpius III
1 x Defense Outpost in Orbit Around Pi Scorpius III

Garrison
Battle Group Three

Yards:
Andrew Carnegie Fleet Yards
10 x 100m yards
• Yards One through Ten: Ten Squadrons of Peregrines (0/1 months)
10 x 800m Yards
• Yards One through Three: Three Excalibur for Polarsian Republic (0/12 months)
• Yards Four through Ten: 35 Abstraho (0/4 months)

Planetary Defenses
One Planetary Shield around Pi Scorpius III
5 Squadrons of Peregrine Fighters on Pi Scorpius III
20 x Orbital Weapons Platforms Around Pi Scorpius III (3/6 months)

Note
Pi Scorpius is the Financial Heart of the Republic. Home to the majority of the Republic’s banks, the system of Pi Scorpius is a driving force behind the Republic’s rearmament.

System: Area Seven

Population:Classified

Naval Bases
Naval Station Area Seven
1 x Supply Base

Yards:
Groom Lake Fleet Yards
10 x 500m Yards (4/12 months)
10 x 800m Yards (4/14 months)

Planetary Defenses
20 x Orbital Weapons Platforms Around Naval Station Area Seven (3/6 months)

Note
Area Seven is a classified testing range for the RAAF. Access is strictly forbidden and is a national secret.

System: Delta Scorpius (One Major World)

Population:1.9 Billion

Delta Scorpius III

Naval Bases

Naval Station Delta Scorpius
1 x Defense Outpost around Delta Scorpius III

Garrison
Battle Group Four

Yards:
Pike Fleet Yards
10 x 500m Yards
• Yards One through Five: Five Luna CC-58 to CC-62 (5/8 months)
• Yards Six through Ten: Five Courageous CC-63 to CC-68 (5/10 months)

Planetary Defenses
One Planetary Shield around Delta Scorpius III
5 Squadrons of Peregrine Fighters on Delta Scorpius III
20 x Orbital Weapons Platforms Around Delta Scorpius III (3/6 months)

Note
Delta Scorpius is the mainly agrarian in nature and produces most of the Republic’s food supply.

System: Beta Scorpius (One minor world)

Population:.8 Billion

Beta Scorpius IV

Naval Bases

Naval Station Beta Scorpius
1 x Defense Outpost around Beta Scorpius IV

Garrison
Battle Group Five

Yards:
Beta Scorpius Fleet Yards
10 x 500m Yards (March 3rd)

Planetary Defenses
20 x OWP
20 x Orbital Weapons Platforms Around Beta Scorpius IV (3/6 months)

Note
Beta Scorpius is a backwater compared to the rest of the Republic. However many see it to be ripe for development. If forecasts are correct, it may become a major world someday.

System: Tau (One major world)

Population:3.3 Billion

Tau IV

Naval Bases

Garrison
Battle Group Six

Yards:
Tau Fleet Yards
10 x 500m Yards
• Yards One through Ten: 10 Luna CC-48 to CC-57 (5/8 months)
10 x 500m Yards (0/12 months)

Planetary Defenses
One Planetary Shield around Tau IV
20 x Orbital Weapons Platforms Around Tau IV (3/6 months)

Note
Tau is a major system and home to a large portion of the Navy. The people of Tau are more militaristic than others and as such a higher proportion of military personnel come from Tau.

System: Xi Scorpius (One minor world)

Population:300,000

Xi Scorpius IV

Garrison
Battle Group Eight

Note

Xi Scorpius is a small world with less than a million people living on planet. Established shortly before the start of the Dominion War, its inhabitants are amongst the poorest in the Republic. Despite this, they are a hardy folk and are in the process of developing their economy and home planet with significant Republic assistance.

Starbase 563 (Deep Space)

Garrison
Battle Group Nine

Planetary Defenses
20 x Orbital Weapons Platforms Around Xi Scorpius IV (0/6 months)

Note
Starbase 563 is a small defensive Starbase situated in Deep Space.

System: Rivendell (One Major World)

Population:3.5 Billion

Rivendell

Garrison
Battle Group Ten

Yards:
Rivendell Fleet Yards
10 x 100m Yards
• Yards One through Ten: 40 Danube Roundabouts (0/1 months)
10 x 500m Yards (0/12 Months)

Planetary Defenses
One Planetary Shield around Rivendell
20 x Orbital Weapons Platforms Around Rivendell (3/6 months)

Note
Rivendell is one of the most beautiful systems in the Republic. However after the fall of subspace, Rivendell has not had a stable government. It is hoped that by joining the Republic political and economic stability can be achieved.

System: Beltane (One Major World)

Population:3.3 Billion

Beltane III

Garrison
Battle Group Eleven

Yards:
Beltane Fleet Yards
10 x 800m Yards (Construction complete March 12th)

Planetary Defenses
One Planetary Shield around Beltane III
20 x Orbital Weapons Platforms Around Beltane III (3/6 months)

Note
Historically, a major trade hub of the Antares sector, the system of Beltane has hit hard times after the fall of subspace. At the moment, the Republic is investing a large amount of money into revamping the local economy. Only time will tell if this investment pays off.

System: Novoya Rodina (One Major World)

Population:4.2 Billion

Novoya Rodina

Garrison
Battle Group Twelve

Yards:
Admiral Kuznetsov Fleet Yards
10 x 500m Yards (March 3rd)

Planetary Defenses
Six Squadrons of Peregrine Fighters
20 x Orbital Weapons Platforms Around Novoya Rodina (3/6 months)

Note
Settled mainly by Russian immigrants from Earth, the inhabitants of Novoya Rodina are fiercely loyal to the Republic. A hardy people they view life as a challenge and are more than willing to face whatever life has in store for them. A large number of Marine Raiders and ARCs hail from this system.

System: Londinium (One Major World)

Population:2.9 Billion

Londinium

Garrison
Battle Group Thirteen

Yards:
Londinium Fleet Yards
10 x 500m Yards (Construction complete February 26th)

Planetary Defenses
20 x Orbital Weapons Platforms Around Londinium (3/6 months)

Note
Londinium is a typical system that is the midst of an economic recession. However It is hoped that with its admission to the Republic and the economic assistance via improving its military infrastructure that its economy will begin to recover

System: Bosch (One Major World)

Population:1.4Billion

Bosch III

Garrison
Battle Group Fourteen

Yards:
Bosch Fleet Yards
10 x 800m Yards (March 28th)

Planetary Defenses
20 x Orbital Weapons Platforms Around Bosch III (3/6 months)

Note
Unlike the majority of the systems of the Republic, non-humans mainly populate Bosch. A recent addition to the Republic, it is amongst the most diverse planets in the Republic.

System: Cartaan (One Major World)

Population:7.1Billion

Cartaan

Garrison
Battle Group Fifteen
2nd Fleet

Yards:
None

Planetary Defenses
Ten Squadrons of Peregrine Fighters
20 x Orbital Weapons Platforms Around Cartaan (3/6 months)

Note
Cartaan is home to a regional trade hub in the Antares sector. It is the largest in terms of population system in the Republic. However due to its strategic location, the Republic has decided to immediately reinforce the system to ward off any attack.

System: Yedagon (One Major World)

Population:1.1 Billion

Yedagon IV

Garrison
Battle Group Sixteen

Yards:
Yedagon Fleet Yards
10 x 100m Yards (February 28th)

Planetary Defenses
Fifteen Squadrons of Peregrine Fighters
20 x Orbital Weapons Platforms Around Yedagon (3/6 months)

Note
Yedagon is a small major system that was reliant on the interstellar economy. Due to the fall of subspace, it has been hit hard. The inhabitants hope that by joining the Republic that their fortunes will change.

System: New Bristol (One Major World)

Population:2.3Billion

New Bristol Colony Complex

Naval Bases

Naval Station New Bristol (April 11th)
1 x Defense Outpost around New Bristol Colony Complex

Garrison
Battle Group Seventeen

Yards:
New Bristol Fleet Yards
10 x 500m Yards (March 14th)

Planetary Defenses
Fifteen Squadrons of Peregrine Fighters
20 x Orbital Weapons Platforms Around New Bristol (3/6 months)

Note
Unlike the majority of the systems of the Republic, New Bristol does not have any habitable planets. Instead the inhabitants live in a series of enclosed domes on the planet’s moons. Many spacers come from the area due to their knowledge of living in an enclosed environment since birth.

System: Tantuctra (One Major World)

Population:.3Billion

Tantuctra Colony Complex

Naval Bases
Naval Station Tantuctra
1 x 375 Type Starbase (1/16 months)

Garrison
Battle Group Eighteen

Yards:

Planetary Defenses
20 x Orbital Weapons Platforms Around Tantuctra (3/6 months)
10 x Squadrons of Peregrines

Note

Despite having a population of less then one billion people, the Republic considers it a major system due to its massive mineral wealth. Due to its high value and importance to the Antaren economy, a large fleet presence is planned here to deter any pirates or warlords.

System: Hemera (One Major World)

Population:7 Billion

Hemera

Naval Bases

Garrison
Battle Group Nineteen

Yards:

Planetary Defenses
20 x Orbital Weapons Platforms Around Hemera (3/6 months)

Note
Hemera is a system formerly governed by the warlord Titus II. In a secret deal allowing Titus to fake his death and amnesty for all crimes, the system was turned over to the Republic. At the moment, a the Republic has created a provisional government on the planet and is on its way to become a full fledged Republic Member.

Protectorates

Protectorates while not part of the Republic proper are within its sphere of influence. Protectorates are allowed to have their own domestic policies with little interference by the Republic and are defended by the Republic’s military.

System: New Caledonia

New Caledonia IV

Population:3.4 Billion

Planetary Defenses
20 x Orbital Weapons Platforms Around New Caledonia IV (3/6 months)

Note

New Caledonia at the moment is the only protectorate of the Republic. Formerly in the hands of religious extremists, the Republic is currently sponsoring peace talks on the planet as well as contributing funds to rebuild the planet that has been scarred by a nasty Civil War that occurred sixteen years ago.

Republic of Antares Armed Forces

Overview

The Republic of Antares Armed Forces (RAAF) is the first and last line of defense of the Republic. While small, the RAAF stands ready to defend the Republic.

Over the course of thirty years, many of the combat veterans of the Dominion war have either retired or passed away thus, leaving the RAN with few combat veterans in its ranks. This is a major problem for the RAAF especially with warp travel now operational.

Historically, with the lack of warp travel, the Military has been mainly been used for disaster relief and other humanitarian missions. With little or no chance of attack, Defense Spending has always been a minor part of the Annual Budget.

However with warp travel operational, the current government under Prime Minister Prescott has made the modernization and expansion of the RAAF its first and foremost priority.

Republic of Antares Navy

Capital Ships

Total…Active…Reserve 78…72…6

Battleships

Total 1…1…0

Sovereign (12HPA/1QT/4T) ++++ 1…1…0

The one of the few Sovereign class vessels left in existence, the USS Warspite was completed during the last days of the Dominion war. Currently, the renamed RAS Warspite is the Flagship of the RAN’s Second Fleet under Rear Admiral Mathew Archer.

Carriers

Total 2…2…0

Nebula (2-HPA/4-RPA/2-AT3/4 squadrons) + 2…1…1

Cruisers

Total 24…19…5

Ambassador (10P/2T) ++ 3…3…0

Excelsior (12P/4T) ++ 6…2…4

Intrepid (13P/5T) ++ 4…4…0

Nebula (8P/2T) + 2…2…0

Niagara (6P/2T) 2…2…0

New Orleans (4P/3T) 4…4…0

Rigel (5P/1T) + 2…2…0

Trident (8P/2T) 1…0…1

Destroyers

Total 41…41…0

Defiant (1HP/4P/3QT/1T) ++ 10…10…0

Steamrunner (6P/4T) 21…21…0

Thunderbird (3RPA/7AT0) + 5…5…0

Vanguard (4RPA/4DT/2STT) 5…5…0

Frigates

Total 10…10…0

Saber (5P/2T) 9…9…0

Springfield (2P/1T) 1…1…0

Roundabouts

Total 44…0…0

Danube (6P/2mT) 44…44…0

Fighter Squadrons

Peregrine (3P/2mT) 71…71…0

Formations

Home Fleet

Commanding Admiral: Admiral James D’Arcy

1 x Nebula carrier
1 x Ambassador
2 x Excelsior
4 x Intrepid
1 x Nebula
4 x New Orleans
2 x Rigel
1 x Trident
21 x Steamrunner
5 x Thunderbird
5 x Vanguard
9 x Saber
1 x Springfield

2nd Fleet (Quick Reaction Force)

Commanding Admiral: Rear Admiral Mathew Archer

Battle Group Two
BB-1 (Sovereign) Warspite
2 x Intrepid
6 x Defiant

Battle Group Seven
1 x Nebula
2 x Niagara
4 x Defiant

Antares Expeditionary Force
2 x Ambassador

Unassigned

CC-28 (Trident) five months damage
CC-47 (Excelsior) four months damage
Ark Royal (Nebula carrier 6 months damage)

Republic of Antares Marine Corps

The Republic’s Marine Corps is the main rapid reaction force of the Republic. In addition to serving as the lead ground force, the Marines provide security to the Navy’s warships and installations.

Divisions

Total…Active…Reserve

16…16…0

Marine Divisions are composed of Six Regiments of Three Thousand Men and Women each. While not as heavily armed as a regular Army, Marine Divisions are more mobile and still pack a heavy punch.

Raider Regiments

Total…Active…Reserve

8…8…0

Marine Raider Battalions are the Marine Corps Elite Light Infantry units. Used for rapid deployment, they are often used to seize spaceports, landing zones and other highly vital targets. Marine Raiders have a long-standing but good-natured rivalry with the ARCs due to the elite nature of both forces. The fact that many ARC troopers are former Raiders does not help things.

Advanced Reconnaissance Commando Battalions

Total…Active…Reserve

15…15…0

The Advanced Reconnaissance Commando Teams or ARCs as the rest of the Armed Forces knows them, are the elite Special Forces of the Republic. Used for operations behind enemy lines, unconventional warfare, reconnaissance and other special tasks, the ARCs are the cream of the crop. To be considered to for membership, a Marine must have five years worth of experience and be a Captain or a Sergeant for Officers and Enlisted personnel respectively.

Merchant Marine

Total 55…0…0

Erewon Class Freighters Unarmed 50…50…0

Y-class Freighters (2pl) 5…5…0

Miscellaneous

50 Personal Spacecraft of varying size and capabilities

Advanced Starship Design Bureau Installation

Starfleet’s Advanced Starship Design Bureau was headquartered at Beta Antares for the duration of the war, safe from the front lines and was in charge of designing the next generation of starships as well as the upgrades to the current fleet. As a result, Beta Antares is able to build starships one tech level higher than any of their counterparts.

Unique Warships
Abstraho class Tactical Transport (4RPB/AT0) + 4 months
Courageous class Cruiser (7RPA/4PPC/5AT0) +++ 450m 10 months
Excalibur class Battleship (14-HPA/3-AT0/6-AT4) ++++ 800m 12 months
Excelsior Block IV Cruiser (12RPA/4AT0) ++ 467m 11 months
Luna class Cruiser (6-HPA/2-AT3/6-AT0) +++ 450m 8 months
Pulsar Class Frigate (5RPA/3AT0) 146m 5 months +
Thunderbird class Torpedo Destroyer (3RPA/7AT0) + 266m Eight Months
Vanguard class Frigate (4RPA/4DT/2STT) 288m

Unique Technologies
Quantum Torpedo Simplification
The Republic has developed a method of mass-producing Quantum Torpedoes that do not require the warhead to be fitted into a special torpedo casing exclusive for the Quantum Torpedo. Instead, the improved warheads can be fitted into regular Photon Torpedo casings at a much cheaper cost. The Republic plans to halt production of Photon torpedoes and construct solely Quantum torpedoes.

Subspace Shielding
The Republic has gained access to subspace shielding due to a deal with the Polarsian Republic. This allows all Republic warships to have a large resistance to subspace weapons and effects. While the Republic does not possess Subspace weapons, it reserves the right to develop and field them if it deems necessary.

Current Projects

Diplomatic Relations

Confederacy of Sovereign Systems: Due to Confederacy’s intent on colonizing portions of the Antares sector, relations between the two nations has chilled to an icy degree.

New Federation: The Republic and the New Federation have established contact mainly via subspace communications. While the Republic wishes to have peaceful relations with the New Federation, many Antarens still distrust Sol and haven’t forgiven the Federation for abandoning them all those years ago.

Polarsian Republic: Relations between the Polarsian Republic and the Republic of Antares are fairly well. While some members of the Cabinet have proposed a possible Mutual Defense Pact, certain isolationalist elements have vocally opposed this. However one is to be sure, given the large military cooperation between the two powers that relations between the two powers will continue to come closer and closer.

Xindi: The Republic is currently at war with the Xindi. Due to its sponsoring of local warlords and its attacks on Antares, the Republic has joined the Coalition against the Xindi.

Agreements

History

The Antares Sector is the northernmost point of the Federation and the literal frontier. Colonization first began after James T Kirk and the original Enterprise discovered the area and deemed it ripe for colonization.

The original colonists were mainly those from the core worlds of the Federation seeking a new life and new opportunities. They brought with them their hopes, dreams and aspirations.

Life in the Antares sector was tough. With a small and limited Starfleet presence, the original colonists were at the mercy of pirates, slavers and other ne’er-do-wells. They had to learn how do survive on their own.

While Starfleet planned on expanding a their presence, stationing an entire Fleet in the sector, the Khitometer Accords changed this. Faced with massive budget cuts due to peace with the Klingons, the Antares sector was left to fend for its self for the next seventy years, something that the Antarens have never fully forgiven the Federation and its successor state for.

When the Dominion War started, Starfleet began to move a portion of its manufacturing base to the Antares sector. With the core worlds under attack, it was deemed best to move some of the more important projects out of the enemy’s way.

With the Federation’s victory in sight many Antarens believed that for once their fortunes would change.

It did.

The loss of warp for thirty years threw the Antares sector into anarchy and lawlessness. The economy went down the drain and for thirty years, the sector has been in a severe economic depression.

With warp now operational, the worlds of the Antares sector have begun the long and painful process of picking up the pieces and restoring order to the sector.

The trials and tribulations of the Antarens have made them a hardy people. However they heavily mistrust outsiders until they have proven themselves. Furthermore Antares seeks to protect its Sovereignty at all costs.

With the return of Warp, the newly formed Republic of Antares looks forward to its new future with grim determination and cautious optimism.

Dramatis Personae

Rear Admiral Mathew Archer Commanding Admiral, Second Fleet Admiral Mark Archer, Chief of Naval Operations
Admiral William Crowley, Chief of Staff of the RAAF
Admiral James D’Arcy, Commanding Admiral Home Fleet
Ensign Claire MacDougal, Yeoman Attached to Second Fleet’s Staff
Prime Minister Joana Krupp, Prime Minister of the Republic
Vice Admiral Rebecca Rodgers, Commanding Admiral Fleet R & D
Vice Admiral Tomlin, Commanding Admiral Shipbuilding Command
Adam Walt, CEO General Applications
Lieutenant Command Archibald Franken, Intelligence Officer, 2nd Fleet
Captain Charlotte Levin, Operations Officer 2nd Fleet
Captain Christopher Ewing, Chief of Staff 2nd Fleet

Game Date: November 2406

Updated 2/12/10
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Old Feb 13th 2010, 10:38am   #90
Citrakite
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Join Date: 1 May 2003
Location: Polarisa Prime
Posts: 24,390
Nov/2406

Polarisa Republic/New Federation Alliance
Motto: Ad mare infinitum et astra ultra (To the infinite sea of stars and beyond)
Capital: Seiba, Nyx
Population: 57.80 Billion
Species: 50% Human with various others races.
Tech Level: +++
Territories: Major (in bold): 17 Minor: 13
39 Leonis system (11.2 Billion)
- Caldera (Polaris I): Class H planet that serves as a prison and mining camp.
- Tuj’chol (Polarisa Minor)(1.15 Billion): Class L planet and agricultural heart of the system. The air’s not very good for people but its dynamite for the crops.
- Polarisa Prime/Nyx (9.8 Billion/Orbital Defense Grid x1): Class M Planet that holds a majority of the systems inhabitants. It has three moons called Nemesis, Eris and Nike. Only Nemesis and Nike are colonized. Eris for all intensive purposes is an ice comet somehow caught in retrograde orbit.
- Scattered Fields: A series of asteroids belts caused by the disruption of Polaris V’s formation and the unexplained explosion of Polarisa IV. Polarisa Nova sits between the two belts. It gets its name from the ionizing radiation the planetary debris still gives off scattering sensor sweeps.
- Nova Polarisa: Class D planetoid that is the remnants of the Class M planet Polarisa IV that exploded 4,500 years ago.
- Erebus (Polarisa VI) (250 Million): Class J Gas Giant with seven major moons and 31 minor ones with a double ring system.

Zeta Fornacis System (1.2 Billion)
- Zeta Fornacis IV: Class M planet in a system of 11 planets that acted as a minor trading outpost before the war.

Tellun System (3.54 Billion)
- Elas: (1.3 Billion) Class M planet in the Tellun system rich in dilithium crystals called Radans by the natives.
- Troyius: (2.24 Billion) Class M planet and second inhabited planet of the Tellun system. Troyius was once at war with Elas until the NCC-1701, under Capt Kirk, helped make peace between them by transporting the Elas queen to the planet for her marriage to their ruler. It now ruled by the Matriarch.

Epsilon Fornacis System (2.1 Billion)
- Maluria : Class M planet near Regulus and Polarisa that is home to the reptilian Malurian race that’s still recovering after being nearly wiped out by the Nomad probe almost 140 years ago. The species was facing serious raiding problems until making contact with Polarisa.

Beta Geminorum System (3.14 Billion/Orbital Defense Grid x1)
- Pollux IV: (47 Million) One of two Class M planets in the Pollux system. Unremarkable and uninhabited until 2267 when USS Enterprise visited the system. Formerly it was the home to a being who claimed to be the Greek god Apollo, whose temple ruins are now a cultural heritage site and tourist spot.
- Pollux V: (3.1 Billion) One of the two Class M planets in the Pollux system. That it was devoid of any intelligent life was a mystery to the crew of the Enterprise until drawn away by Apollo to worship him on Pollux IV. After his departure it quickly became a large Federation colony due to it pristine condition and excellent terrain.

Sigma Ceti System (200 Million)
- Sigma Ceti V: Class O planet and home to a deep sea mining colony.

Epsilon Ceti System (6.3 Billion/Orbital Defense Grid x1)
- Risa: Class M planet and renown tourist spot for close to 300 years. It is the homeworld of the Risans, but is now home to many tourists trapped there by the detonation of the Dominion weapon. It’s currently a free trade zone and shared by Polarisa and Dydiman Protectorate.

Beta Rigel System (3 Billion)
- Rigel II: (72 Million) Class L planet with a extensive farming colony.
- Rigel III: (230 Million) Class M planet and home to a large former Federation colony.
- Rigel IV: (1.1 Billion) Class M planet and native world of the turtle like Rigellians.
- Rigel V : (1.13 Billion) Class M planet covered in expansive deserts like Vulcan. It is home to the Rigelians.
- Rigel VII: (470 million) Class M planet home to the Kaylar, a race of sentient humanoids much larger then humans who pride themselves on being warriors.
- Rigel X: (68,000) Class P planet that’s home to a large trading post that pre-Omega was host to many species now trapped there.
- Rigel XII: (120,000) Class K planet with minor deposits of Dilithium and a small mining colony.

Alpha Leonis System (3.66 Billion/Orbital Defense Grid x1 )
- Regulus II: (3.6 Billion) Class M planet and location of the Regulan Academy of Science.
- Regulus V: (65 Million) Class M planet and home to the Regulan Eel-bird.

Kappa Fornacis System (1.9 Billion/Orbital Defense Grid x1)
- Deneva: Class M planet that houses the greatly expanded Deneva Human colony that once was nearly wiped out by Neural parasites in the 2260’s.

Alpha Caeli System (1.4 Billion)
- Hyralan: Class M planet who’s matriarchal society is ruled by the First Prime. Until recently it had been trading partners with Nemea and the occasional Romulan envoy.

Archanis (7 Billion/Orbital Defense Grid x1)
- Archanis IV: Class M world on the former Klingon/Federation border. The system was originally part of the Klingon Empire but they ceded it to the Federation in the mid 23rd century. It was later retaken by the Klingons during the short but brutal Federation-Klingon War of 2372 to 2373. It was later re-taken by Starfleet forces after the Klingons broke the first cease-fire and a second cease-fire was soon put into place. The conflict came to a formal end six months later in the face of the threat posed by the Dominion. The system and the planet still bear some of the scars of war.

Chi 1 Orionis System (5.3 Billion/Orbital Defense Grid x1)
- Coridan: Class M world home to large deposits of Dilithium and the native Coridan. It was severely under populated after a lengthy civil war, supported by Andorian and Vulcan aid. It was vulnerable to illegal mining operations until it was accepted into the Federation after the Babel Conference of 2268. Its membership was hotly debated by the Orions, Tellarites and Vulcans at the time. During the Dominion War they were attacked and occupied for a short period before Omega shut down warp travel and the Jem’hadar went on a brutal killing spree before dying.

Rho Puppis System (480 Million)
- Rho Puppis III: Class O planet and location of a former minor Federation colony of a few hundred million Betazoids, Humans, and Hybrids. Due to the interbreeding nearly all of the population has some degree of tele-empathic abilities. Highly trade orientated and home to the new Argos Shipyard as part of their membership to the Republic.

Iota Leonis System (5 Billion/Orbital Defense Grid x1)
- Argelius II: Argeluis is a Class M planet an home to the native humanoid race of Argelians. While there is nothing special about it now is used to be popular with Federation ships as a place for shore leave in this section of space during the 2260's. A series of murders occurred here caused by the Redjak entity.

Protectorates
Lambda 2 Fornacis System (470 Million)
- Yridia IV: Class M planet and home to the Yridians, a race of devious and enterprising information brokers and smugglers. The planet is also well known for the Yridian Yak and the Rings of Paltriss which disappeared some time ago.

Xi Geminorum System (1.1 Billion/Orbital Defense Grid x1)
- Alzirr: Class M planet that fell in civil chaos after Omega and broke into conflicting nation states. Recently has begun reunification efforts with Republic guidance.

81 Cancri System (810 Million)
- Cancri III: Class M world that had fallen into a 30 year long era of anarchy and has only recently began steps toward recovery. Her ships are now hired under the New Federation to help secure the system.

Ajilion System (300 Million)
- Ajilon Prime: Ajilion is a colony world of the Federation on the Border with the Klingon Empire. With a population of only 300 million it is a new colony and barely self sufficient. Its people have become completely isolationist and as such do not wish for contact with outside world.


Government: Federal Parliamentary Republic.
Every five years each region (206 at present count) elects a Prefect or Governor. This body, known as the Prefect Assembly or just the Assembly, then acts as a lower house to purpose laws and bills and vote for 21 members to become to the Prefect Council. They in turn elect one of their own as Chancellor and act as his cabinet, ratifying any proposal that passes the Assembly and any orders the Chancellor makes.
-Head of State: Chancellor Rupert Sheldon
--Vice Chancellor: Tellor Cormin
-Defense Prefect: Barq Ta’jal
--Naval Prefect: Allison McKnight
-Foreign Prefect: Jordan Bheril
-Finance Prefect: Seth Al Bejir
-Interior Prefect: Laura Winslow
-Science Prefect: Devan Brakk
-Special Prefect: Torel QuiH, Klingon Ambassador

Languages: English, Klingon
History:
The Polaris system in 39 Leonis was originally surveyed in 2178. Due to a large amount of local polarizing radiation from the remains of the 4th planet it was named Polarisa. This same radiation made long range surveying difficult so a science vessel was called to investigate further. When the USS Venture arrived six years later it was found to have sizable deposits of Tritanium on Polarisa Prime and pockets of Dilithium in the Scattered Fields. Polarisa minor became the bread basket and the system grew from an outpost to important resource sector. This brought Klingon interests into the system which simmered for decades until the Federation made peace in the Khitomer accords. At that time Polarisa Minor voted to allow a Klingon colony on the then mostly uninhabited southern island continent as a sign of good faith.

The Dominion would largely bypass them after destroying several of the outer moon colonies to stab directly at the Klingon Empire due to their radiation field masking their inner settlements. The subspace disaster isolated a minor but resource rich planet. In the interim they renamed several of the planets finding the original Federation designations a bit bland.

Diplomatic Relations
Dydiman Protectorate: Good
Confederacy of Sovereign Systems: Wary
Reich of Germania: Ice Cold
New Federation: Excellent
Republic of Antares: Good
Xindi: Hostile
Orion: Wary
Son’a: Wary
Tyberius: Wary

Treaties:
- Non-aggression pact (NAP) with Dydiman Protectorate
- NAP with New Federation.
- NAP with CSS
- NAP and Mutual Defense pact (MDP) with New Federation.
- NAP with Republic of Antares

Economy:
Neo-socialist free market (The government owns select parts of industry and infrastructure but it’s partially managed by outside private companies to encourage competition for the best products.)
-GDP: 78.7 Trillion Credits
-Products: Tritanium, Dilithium, Duranium, Grain, and Tritium (H3).
-Unique: Polarisa is a hidden gold mine in Dilithium as rare naturally forming matrices caused Polaris IV to have a major tectonic shift that led to it exploding nearly five millennia ago. This same explosion has formed a natural barrier to ships running long range scans and communications.

Military
Being close to the Klingon Neutral Zone most of its life, Polarisa often had patrols running through the sector. With the Khitomer Accords and new warp technology eliminating the constant need for new dilithium its importance faded to local patrols for pirates and smugglers.

The Klingon Empire had always considered the Tuj’chol colony on Polaris Minor an embarrassment to any warriors honor so only outcasts and the so called weak and feeble came. As they were still considered citizens of the Empire token forces would patrol the system. It was considered punishment duty as they would spend months doing nothing while the Federation thinned their blood with their pleasant talk and bland food. Thus an older model B’rel class cruiser was on station even though the Empire was engaged in glorious battle against the Dominion light years away, something that added resentment towards the colony.

Unique List
Technology
Subspace Shielding: A joint venture with Dydiman Protectorate to protect ships for Subspace distortions and Isolytic weapons.

Quantum Torpedo Simplification (aka QT Mk II): Acquired from Republic of Antares in exchange for the Dydiman/Polarisan Subspace Shielding. Antarean engineers have adapted the quantum warhead to fit standard photon torpedo casings at a similar cost.
The Republic plans to arm all future ships with this technology.

Ships and Stations
Watchtower Class: 240m (6 months) 12,000,000 Yards: none (4RP) +
While it could be considered an evolution of the centuries-old orbital office complex it’s more like a reinterpretation of the design with a retro flair. Given it's design is meant for management more then combat it's modestly armed with 4 Type VIII phaser arrays.
Excalibur Class: 800m (12 months) 95,000,000 (14-HPA/3-AT0/6-AT4) ++++
Lost Federation battleship design of 2375 meant as a counter measure to the larger ships being fielded by the Dominion at the time. Protected by ablative armor and armed for the fight it was expecting but never found.
Luna Class: 450m (8 months) 40,000,000 (6-HPA/2-AT3/6-AT0) +++
Design created in 2371 and then tabled due to war. Originally the class was intended to explore the Gamma Quadrant after the Bajoran wormhole was discovered. Meant to be less powerful then the Akira or Galaxy, The Luna Class is still very capable in defending itself and boasts state of the art computers, science labs, and research facilities.
K’tarl Class (B’rel refit): 327m (8 Months) 35,000,000 (2-HD/6-RD/2-STT) ++
In the aftermath of Omega, the IKS K’tarl, the sole remaining Klingon Ship in the Polarisa area continued to patrol as ordered and was upgraded over 30 years to her current state of stronger weapons, shields and updated modern equipment. This served as the standard for the ships to come with the return of warp.
Centaur II Class Class: 381 m (8 months) 24,000,000 (9-RPA/4-STT)
It’s an almost totally revamped ship, replacing nearly everything but the hull (except in certain places) with modern equipment.
QuD Class: 375m (8 months) 40,000,000 (8-RD/3-TFT) ++
The long waited for successor to the B’rel Light Cruiser, The QuD (Insurrection) Class is the dawn of new age of Klingon Ship design with more powerful engines and state of the art cloaking devices.
Maveq Class: 238m (6 months) 28,000,000 (2-HD/4-RD/2-TFT) +++
While seeming to share a design line with the Bird of prey the Maveq is actually a totally new design created to replaced the aging K’Tinga and K’vort class ships still in service.
Celestial Class: 231 m (6 months)—18,000,000 (6RP/2AT-0/2STT) +
Envisioned as a refit for the Constellation it became an almost total rebuilt of the class similar to the Constitution.
Nomad Class: 341m (6 months) 25,000,000 (4RP/3AT-0) +
It’s the intended destroyer replacement for the older classes such as the Norway, Freedom, and Challenger classes. While half the length is from the nacelles the saucer can easy fit a Saber class ship inside its volume. It's armed with Type VIII phasers and Pulse-fire tubes (2 fore, 1 aft) with ablative armor and regenerative shielding
D-14 BoP Class (D-13 Refit): 109m (6 months) 15,000,000 (2-RD/1-STT) +
This is the newest incarnation of the on-going Bird of Prey family with improved weapons, shields, and sensors.
Galaxia Class: 110 m (4 months) 14,000,000 (1RD/2PPC/1AT0/2STT) ++
Light ship based on a fusion of Klingon weaponry and Federation ship design. It has minimal comfort much in line with a Klingon BoP with the majority of it's space devoted to weapons and shields.
Osiris Class: 21m (10/month) 35,000,000/Sqd (6LP/2mT) +
The Project 'O' Fighter was developed to counter the threat of smaller spacecraft that may try to swarm larger ships with their numbers. Taking the already well performing Delta Flyer as a base model it was altered to increase speed, agility, range and firepower.

Stations and Shipyards
- Ceres Spaceport: Kepler Class station built in orbit around Erebus’s largest moon of Momos, Ceres acts as the main transport and trade center for the system.
- Formax Station: Kepler Class station in the Zeta Fornacis system.
- Lomar Station: Old R2 defense outpost now acting as a trade hub for Yridia.
- Starbase 12: Type 375 starbase in the Gamma 400 system close to Deneva. (5-100m)
- Ceres Shipyard: Civilian shipyard located near Ceres Spaceport. (4-500m)
- Da’kureth Yards: Klingon Shipyard in Tuj’chol Colony (8-350m, 5-750m)*
- Nyx Fleet Yard: Massive shipyard located in orbit around Nyx’s moon, Nike. (4-100m, 5-500m, 5-800m)
- Nova Shipyard: Hidden in the middle of the Scattering Field orbiting Nova Polarisa. (5-500m, 5-800m)*
- Argos Shipyard: Located in Rho Puppis as part of the settlement for membership. (5-500m, 5-800m)*

Fleet
Total/Active/Reserve: 273...251...22 (* under construction or refit)

Carriers (1…1…0)
Nebula Class Carrier (2HP/4RP/2AT-3/4 Squadrons): 1…1…0 (Hornet)

Battleships (7…4…3)
Galaxy Class Heavy Cruiser (12P/2AT-3): 4…4…0 (Nagato, Ise, Fuso, Lion)
Excalibur Class Dreadnought (14HP/3-AT0/6-AT4): 3…0…3* (Enterprise-F, Excalibur, Impervious)

Battlecruisers (5…5…0)
Akira Class Assault Cruiser (3P/15AT-0): 4…4…0 (Ayanami, Akagi, Soryu, Hiryu)
Prometheus Class Heavy Cruiser (12HP/2QT): 1…1…0 (Heracles)

Cruisers (27...22...5)
Nebula Class Heavy Cruiser (8P/2AT-3):5...5...0 (Eagle, Ark Royal, Glorious, Majestic, Illustrious)
K’Tarl Class Attack Cruiser (8D/2T):4...1...3* (K'tarl, Veris, Baraq, Chan'Qa)
Luna Class Explorer Cruiser (6-HP/2AT-3/6AT-0) 2…0…2* (Luna, Nemesis)
Centaur II Class Cruiser (9RP/4STT): 2...2...0 (Crazy Horse, Kicking Bird)
Rigel Class Light Cruiser (5HP/1AT-3): 1...1…0 (Artemis)

Destroyers (33...23..10)
Defiant Class Escort (1HP/4P/3QT/1T): 4…4…0 (San Juan, La Paz, Havana, Santiago)
Freedom Class Heavy Destroyer (6RP/2STT): 3...3...0 (Eternity, Infinity, Mephisto)
Celestial Class Patrol Destroyer (6RP/2AT-0/2STT): 12…2…10* (Zira, Cornelius, Zaius, Caesar, Thade, Taylor, Zemos, Peracles, Armando, Ari, Attar, Davidson)
Intrepid Class Explorer (13RP/5STT): 1…1…0 (Columbus)
Norway Class Destroyer: (6RP/2STT): 7…7…0 (Freya. Friga, Tyr, Balder, Helmdal, Odin, Loki)
K’vort Bird of Prey Class Destroyer: (4RD/1TFT) 3…3…0 (Bat’lor, Morken, Chivas)
Miranda Class Destroyer (18RPb/4STT): 3…3…0 (Ariel, Titus, Oberon)

Frigates (23...23...0)
D-14 Bird of Prey Class Scout (2RD/1STT): 13...13...0 (Rak'ja, Kalus, Mo'var, Grilga, Bretai, Meh’nos, Gorkon, Stihl, Pre’mak, Ven’haq, Ven’baq, Ven’choq, Chovek)
Nova Class Frigate (11RP/2STT): 5…5…0 (Parallax, Solstice, Equinox, Eclipse, Horizon)
Springfield Class Frigate (2RP/1STT) 5…5…0 (Berlin, Marseille, Bonn, Madrid, Hamburg)

Starships:
Corvettes (157...157...0)
Saber Class Corvette (3RP/2STT): 12…12…0 (Mustang, Wildcat, King Fisher, Guardsman, Phantom, Corsair, Buffalo, Lancer, Thunderbolt, Banshee, Dauntless, Vanguard)
Ju’day Class Raider (2RPb/4mT) 42…42…0
K’pak Class Light Corvette (2LD/1T): 30...30...0* (Ja'puk, Naga, Ki'loq, Min'vok, Pa'jaq, Ha’sak, Ninpaq, Ninpo, Stovok, Pa’vek, Pa’maq, Pa'Hok, Pa’vok, Ja’vek, Ja’meq, Ninmek, Ha’vok, Ma’vok, Chi’voq, Maq'vek, +10 more)
Danube Class Runabout (6LP/2mT): 70…70…0
Scout Class Runabout (4LP/2mT):3…3…0

Fighters (378 Sq.)
Osiris Class Fighters (6LP/2mT) 20 squadrons
Falcon Class Fighters (3LP/2mT): 230 squadrons
Type 11 Shuttles (3LP/2mT) 128 squadrons

Cargo/Transports (32...28...4)
Curry Class Modular Carrier (5RPb/4STT):8...4...4* (Graf Zeppelin, Luditz, Kaga, Unyo, Ishikawa, Sado, Ibuki, Strasser)
Norkova Class Freighter: 10…10…0
Deneva Class Freighter (9RPb/2STT): 11…11…0 (Rojo, Negro, Gris, Schwartz, Bleu, Weiss, Verde, Azule, Noir, Midori, Rouge, Giallo)
Huron Class Freighter (1RP): 2…2…0 (Mead, Vostok)
Sydney Class Transport (-): 1…1…0 (Brisbane)

Specials (1...1...0)
Olympic class Medical Ship (2RP): 1...1...0 (Madam Curie)

Construction/Projects
Construction
ODG: 4 100% (Nov/2406)
ODG: 8 16% (Apr/2407)
Da’kuteth Shipyard: 5-350m yards, 5-750m Yards 42% (Mar/2407)
Nova Shipyard: 5-500, 5-800m 42% (Mar/2407)
Argos Shipyard: 5-500m, 5-800m 42% (Mar/2407)

Ceres Shipyard (4-500m)
Curry Class: 4 75% (Jan/2407)

Da’kureth Shipyard (5-350m,2-750m)*
K'tarl Class: 3 12.5% (Jun/2407)

Nyx Fleet Yard (4-100m, 5-500m, 5-800m)
Osiris Class: 20 Sq/month 4-100m
Ju’day Class: 6 /month1-500m
Luna Class: 2 75% (Jan/2407) 2-500m
Celestial Class: 4 84% (Dec/2406) 2-500m
Excalibur Class: 3 25% (Aug/2407) 3-800m
Celestial Class: 6 33% (Jun/2407) 2-800m

Nova Shipyard (2-500m,2-800m)*
-

Argos shipyard (2-500m,2-800m)*
-

Projects
Mavek Class: 91% (Dec/2406)
QuD Class: 91% (Dec/2406)
Galaxia Class: 33% (July/2407)
Nomad Class: 25% (Aug/2407)
Watchtower Class: 8% (Apr/2407)

New
Added Quantum Torpedo MK II to Unique list (Tech)
Added Watchtower Class station to Unique List (Ships&Stations)
Added Galaxia Class to Unique List (Ships&Stations)
Unique List resorted by type
Deducting War losses
- 32 Sq. Type 11 Fighters
- 19 Sq. Falcon Fighters
- 10 Danube Class
- 9 K'pak Corvette
__________________
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Last edited by Citrakite; Feb 13th 2010 at 1:08pm.
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Old Feb 13th 2010, 6:00pm   #91
Tabi
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Confederacy of Sovereign Systems

Tech Level: +++

Worlds:

Total: 19 Worlds (16 Major/3 Average-Minor Worlds), (46.3 Billion)

Tertius System:
Tertius (Corsairs) - Major World (Class-M), 2.2 Billion (1x Orbital Weapons Defense Grid, 1x Planetary Defense Shields)
Matina (Junkers) - Major World (Class-L), 5.5 Billion (1x Orbital Weapons Defense Grid, 1x Planetary Defense Photon Torpedo Platforms, 1x Planetary Defense Shields), ]Matina Shipyards[/url] (3x 100m Federation Shipyards, 7x 500m Federation Shipyards)
Cardamia (Outcasts) - Major World (Class-L), 1 Billion (1x Planetary Defense Phasers, 1x Planetary Defense Photon Torpedo Platforms, 1x Planetary Defense Shields)

Ganor System:
Ganor - Major World (Class M), 2.6 Billion

Kantare System:
Kantare - Major World (Class-M), 4.7 Billion (1x Planetary Defense Photon Torpedo Platforms)

Elora System:
Elora - Major World (Class-M), 4.2 Billion (2x Planetary Defense Photon Torpedo Platforms, 1x City-Theater Shields, 1x Planetary Defense Shields), Fashar Shipyards (4x 350m Klingon Shipyard)

74 Orionis System:
74 Orionis - Major World (Class-M), 7.2 Billion (1x Orbital Weapons Defense Grid)

Betazed System:
Betazed - Major World (Class-M), 3.4 Billion (1x Orbital Spacedock, 1x Resupply Base Celestial, 1x Planetary Defense Shield)

Mu Ceti System:
Mu Ceti - Major World (Class-M), 1.4 Billion (1x Planetary Defense Photon Torpedo Platforms)

Tammeron System:
Tammeron - Minor World (Class-L), 700 Million (1x Planetary Defense Shields)

Q Minor-System:
Planet Q - Major World (Class-M), 4 Billion (1x City-Theater Shields, 1x Orbital Weapons Defense Grid)

Aldebaran (Alpha Tauri) System:
Aldebaran (Alpha Tauri) - Major World (Class-M), 3.6 Billion (1x Planetary Defense Phasers)

Sheva System:
Sheva - Major World (Class-M), 2.8 Billion

Amar System:
Amar - Major World (Class-M), 1.2 Billion

Azha System:
Azha - Major World (Class-M), 2.3 Billion (1x Orbital Defense Grid)

Chin'toka System:
Chin'toka I - Minor World (Class-H)
Chin'toka II (Major) - World (Class-M) (1x Cardassian Starbase)
Chin'toka III (Major) - World (Class-M), Chin'toka Shipyards (5x 350m Cardassian Shipyards, 2x 375m Cardassian Shipyards)
AR-558 - Minor World (Class-L)

----------------

14 Eradani - A dusty system with asteroids laced with duranium alloy, which is used in many ships. The mining outpost Gemini has been built to mine for duranium. Also doubles as a resupply base.

Hellion Belt (Asteroid Belt/Comet Cloud) - A dense belt of a large number of fast flying asteroids forms a ring around the solar system, with Matina being the closest planetary body to the belt. The belt stretches into an oval shape, passing into a medium-sized comet cloud full of mine-able ice particles and solid gasses. A number of small bases and outposts are stationed here. Due to the large amount of comets, traveling through the cloud is dangerous. The asteroids passing through the cloud occasionally knock a comet into the system, where the Junkers would intercept it and draw into their planet's orbit for mining. The Hellion Belt can be mined for Tritanium, H3, and Water.

Betreka Nebula - A large and ever expanding cloud of gases and dust, remnants of a long dead star exploding hundreds of millions of years ago. It was the site of a minor battle between the cardassians and the klingons during the dominion war thirty years ago. Nothing of use is remains within the nebula, save it's ability to blind most sensors; instead that makes it a flying hazard. A number of buoys line the quickest and safest passage through the nebula. The construction of an outpost is being built there, along with the makings of Karun Shipyard.

Government:

Government: Consociational state
People: Humans, Cardassians, Near-Humans, the occasional Klingon, Vulcan, or Romulan.
Leaders: Lord Vre, Outcast.

History:

Sometime during the first Federation-Klingon War, a small number of colonists were independently launched to the Tertius System, about month away from the to be Maquis's position in the Cardassian DMZ. The Colony Ship contained about six hundred settlers. Two hundred were dropped off to Tertius, a large lush M-Class Planet with what sensors could find were modest deposits of resources that would aid with their settling. A pair of Class L Arid Planets were found as well, though lacking in mine-able resources, two hundred more were settled onto them, with Matina being a large calm world covered with over ninety percent water and Cardamina being slightly arid with large plateaus and plains and very little water. The section that would be known as the Junkers took the majority of the Colony Ship's parts to build a city on Matina, a series of island-based towns and a number of floating cities.

Tertius needed little help building it's own cities and flourished in the lush planet. Cardamina received the remaining parts from the colony ship and found that while arid, the majority of the planet was quite good for farming. In a few dozen generations, the systems were launching Warp-Capable Ships, quite happily forgotten the Federation and their wars and such. They maintained a modest fleet of old Steamrunners for protection, given to them by bargain from the Federation, who had apparently not forgotten them. These ships would prove to be disastrously useless in the coming wars. Cardamine was soon discovered by the Outcasts, who were shunned by the Federation for their heavy drug use. An Oberth-Class Research Vessel took it's time collecting data on the narcotic, before concluding that the colonists on Cardamina were lost to them and should be isolated to prevent the drug and their addled inhabitants from spreading.

The Corsairs and Junkers protested this, but were ultimately unable to prevent the Federation from officially blockading one of their sister planets. Tensions arose as they threatened with force upon the Oberth and two frigates that were assigned to blockading Cardamina. The Steamrunners were no match for the frigates, what with their new and updated systems and weapons. What solved the situation was the immediate recalling of those warships to what would go down as the worst defeats in history; Wolf 359. While the Borg were destroyed, the citizens of the Tertius System declared independence from the Federation and refused to reconcile with them.

The matter was dropped and forgotten what with more pressing matters, such as the Borg. During that year, dozens of alien refugees and wanderers settled on the planets, looking for a new life. Numerous disgruntled Klingons made their way to Tertius, looking for adventure, bringing with them a number of Klingon vessels. A large number of Ferengi dealt with the Junkers and the Outcasts in both Slave, Scrap, and Drug trades.

Several years later, the Maquis came into power to battle the Cardassians. Intrigued, the Tertius lent their support by shipping weapons to the angry colonies. The Maquis's defeats caused them dismay as the Cardassians destroyed every single colony with their presence on it. Angry that the Federation did nothing to prevent it, they condemned them for their inaction. The Dominion War did not improve matters for them. Recognizing the former colony for what it was, a small Breen battlegroup entered, defeated their defense force, and occupied them. Their interest in Cardamine and apparent disinterest on actually occupying them actually warmed relations between them and the Dominion, whom they petitioned to join. The petition was never answered, though the Dominion did send some soldiers to possibly train them for war, the Breen decided that occupying the system was simply not worth it. Neutral relations with the Breen were sound, even as they bought a large shipment of Cardamine and left.

During the Dominion War, Junkers scoured the battlefields looking for scrap. Several large warships were scraped together for proper warships. Mainly Federation and Klingon warships were scraped together with much difficulty. When the Dominion activated their final superweapon, many of Tertius were stranded in space, having been in mid-warp with cargo holds full of scrap and slaves. Luckily most of them were heading home, and were only about a few years away.

Having lost contact with the Federation, riots and crime rates soared. The Drug trade with nearby systems increased tenfold. Piracy practically became a business overnight. Slave and weapons trade with nearby colonies were common.

When whatever damage was done to the spatial rift was repaired, the Tertius's profits in Cardamine increased dozens over. Their formerly Non-Warp capable ships suddenly jumped high into overdrive, bring their trades into full drive, corrupting other systems quickly. Contact with former Federation systems told the the story of the fall of many large empires, resulting in a large number of squabbling systems. The Maquis had re-risen again and sought their assistance, which the newly renamed Syndicate happily supplied in bulk.

With their hands in a free rein, the Syndicate quickly consolidated their power and prepared to force their way to being a top dog, by any means necessary. Their eyes are now on the variously weakened Orion Syndicate Cartels, each independent cartel weakened by the hardships of the rift's effects. Having defeated the nearest system and taken control of it, they expanded rapidly in their sector of the quadrant, pulling the nearby wealthy mining planet of Elora and a powerful Starbase near the border of what used to be Klingon space. Trade ties with other systems and bases boosted their stagnant economy greatly.

Finding out they were bordering a similarly powerful entity, they renamed their syndicate to that of the Confederacy of Sovereign Systems.

-----------------------

Subfactions: There are three main factions within the Confederacy, all of whom are defined for their roles in the nation.

Corsair: The military arm of the Syndicate, they control most of the fleets and warships. They are trusted to defend the the Syndicate and their allies with honor and integrity. Corsairs rarely, if ever, smoke, inhale, or chew Cardamine as it grows poorly on their continent. Often noted for their ruthlessness, they are fearsome in combat. The Corsairs have a longstanding rivalry with the Outcasts. Cardissians, Humans, and Klingons make up the majority of the Corsairs. They make up 35% of the Confederacy.

Outcasts: The traders and diplomats of the Confederacy, they were the first to discover Cardamine's narcotic usages. Being long lived, healthy, and consistently clever, they ship drugs, arms, and slaves around the Quadrant. Their source of longevity comes from the orange grass that grows everywhere on the planet, where properly distilled becomes a highly addictive narcotic. Eventually the Outcasts -- as they came to think of themselves -- began limited exploration of their system. As pilots wandered farther and farther afield in search of resources, many became seriously ill. Upon planetfall, the crews mysteriously recovered.

Doctors were baffled. Research into this phenomenon brought out the unpleasant truth, the entire population of the planet were addicted to the drug. Trace amounts were present in everything on their planet, from the air they breathed to the water they drank. Once pilots made lengthier journeys away from Cardamia, their bodies went into shock, followed by death. They needed the Cardamine now, like air or food or water. But with the origin of the sickness solved, they could at least compensate by carrying supplies of Cardamine with them and resume their exploration of their surrounding systems. Near-Humans, Vulcans, Romulans, and the occasional Ferengi make up the majority of the Outcasts.

The Outcasts remain relatively few in number; a crash in the birth rate seems to have been another side effect of their addiction. Thanks to this, they make up 20% of the Confederacy.

Junkers: The last faction of the Confederacy aren't actually part of them. Where there’s junk, there are the Junkers. They’ve been around since the earliest days of the Warp Travel. Descended from the working classes, they developed within the local systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout the Quadrant, having done particularly well for themselves during the Dominion War. The group is made up of Humans, Near-Humans, Vulcans, and the occasional Ferengi, about 45% of the Confederacy.

Political Factions:

Peace Brigade:



Resources:

Scrap, weapons, [drug-free] foodstuffs, narcotics, Tritanium.

Cardamine:

Cardamine is an addictive drug that is declared contraband by all the major powers.

Cardamine is produced by the Outcasts, who reside within a continent on Cardamania. Upon colonizing the planet, the group on that continent discovered a strange Orange grass that completely covered the continent. They thought nothing of it, until Outcast pilots who left the system unexpectedly began experiencing withdrawal symptoms. Closer examination of the pilots' blood revealed that their need for the the strange orange grass now called Cardamine (pronounced Car-da-mine, not car-da-mean) had become permanent. The outcasts soon discovered, however, that the body did not build a tolerance for the drug, so they distilled the plant into a form that could be easily inhaled to prevent their pilots from crashing due to withdrawal. Many outcasts on bases can be seen wearing their distinctive Cardamine inhalers, constantly feeding them with their fix for the drug.

Aside from being incredibly addictive, Cardamine does boast several benefits, such as increased stamina, stronger immune systems and a slight boost in healing. The main advantage is a dramatically extended lifespan, elderly outcasts easily push 150 years. Drawbacks include low birthrates, possibly due to the low egg/semen counts from prolonged usage. This has lead other groups to begin experimenting with the substance in an attempt to produce new longevity drugs. Outcasts have a more cynical view of the drug, using it to imprison various criminal groups to their supply lines and manipulate them to their own advantage. Nowadays, it is a restricted drug and only licensed dealers can give it out, whereas Outcasts are able to carry their own supply hassled.

-----------------------

Military

Thanks to the Junker's engineering skills, supplies of salvage, and large numbers; the Corsair's military backgrounds; and the Outcast's monies, the majority of the warships within the Confederacy are more often than not simply large hybrids and partially cannibalized ships. Many of the ships are of Klingon or Federation make, with swapping of weapons to increase each ship's versatility in the face of danger.

Shipyards:

3x 100m Federation Shipyards
7x 500m Federation Shipyard
5x 350m Cardassian Shipyards
2x 375m Cardassian Shipyards
4x 350m Klingon Shipyard

Army

The Confederacy doesn't actually have an army to boast of, at least not an official one. Each member of the Confederacy each have their own militias, military doctrine, and types of training.

Junkers manufacture or repair what weapons they can steal. The most common sidearms for the militias are Type-II Phasers and Particle Beam Rifles, and CRM 114s against armored vehicles. Designed by the Corsairs, they employ a large amount of armored vehicles, including a large tank with a Pulse Phaser Cannon replacing it's turret. Some variants included maritime ships armed with similar weapons, including Phase Cannons and even torpedoes. Corsairs make heavy use of elite fighter squadrons and soldiers armed with pistols and even TR-116 rifles.

Navy: (203 Total Warships)

Federation Type: (152 Total)
3x Akira Heavy BattleCruiser (3P/15T)+++
2x Intrepid Heavy Cruiser (13P/5T) +
4x Defiant Fast Attack Destroyers (1HP/4P/3QT/1T)++
4x Nebula Cruiser (8P/2T)+
1x Nebula Carrier (2-HPA/4-RPA/2-AT3/4 squadrons)+
8x Sussex-Class Carriers (8-RPA/4 fighter squadrons)
26x Nova-Class Destroyers (11P/2T) +
6x Ambassador Heavy Cruisers (10P/2T)++
4x Excelsior Heavy Cruiser (12P/4T)++
3x Gage (2P/2T)
1x Trident (8P/2T)
3x Steamrunner (6P/4T)
7x Saber (5P/2T)
1x Miranda (6P/2T)+
3x Freedom (6P/2T)
6x Niagara (6P/2T)
7x Norway (5P/2T)
1x Constellation (16P/4T)
60x Abus-Class Attack Craft (3P/2T)

Klingon Type: (101 Total)
1x Negh'var-Type Klingon Battleship (20D/8T)
4x K't'inga-Class Bird of Prey (14D/2T)
6x B'Rel Bird of Prey Heavy Cruisers (8D/6T)+
40x D12 Bird of Prey (8D/2T)
50x K'Pak BoP (2D/1T)

Cardassian Type: (22 Total)
1x Pro'met Battlecruiser (2-HCB/2-LCB/6-LPB/2-STT)
3x Keldon Cruiser (1-HCB/14-HD/4-TFT) ++
8x Norin Light Cruisers (2-MCB/5-MPB/1-STT)
6x Galors (1HP/8D/3T) +
2x Galor Scout Crusiers (2-MCB/8-MPB/1-DR) ++
2x Hideki (5D/1T)

Freighters (16 Total Freighters)

5x J-Class Freighter (2P)
6x D5 Tanker (1D)
1x Oberth Research Vessel (2P/2D)
4x Kantarian Freighter (2P)

Misc: (1000 Total Fighter Squadrons, 600 Total Shuttles)

300x Jem'Hadar Raiders (10 Fighters per Flight)(3HP/1T)
500x Flights of Banshees (4 Bombers per Flight)(4-D/1-STT/2-mT)
200x Peregrine Squadrons (3 Fighters per Squadron)(3P/2mT)
300x Delta Flyer Attack Shuttles (2P/4mT)
300x Danube-Class Shuttles (6P/2mT)

Starbases/Outposts:

Near the Klingon Border - Deep Space K-7 (16-RPA/8-STT, 6 fighter squadrons[6x Peregrine (3P/2mT)])++

Betazed - Resupply Base, Celestial

14 Eradini - Resupply Base, Gemini

Chin'toka - Cardassian Starbase, Kel (8-HP/12-D/6-STT, 2 Fighter Squadrons[20 Jem'Hadar Raiders (3HP/1T)])+++

Fleets:

Expedition Fleet Fearless: Established Mining colony in Antares Region on Manitcore.
2x Intrepids
1x Nebula Carrier
1x Oberth Science Ship
4x Kantarian Freighters
2x D5 Tankers

1st Fleet: Led by Admiral Khag. Deployed to the Archer System as part of the Anti-Xindi Coalition.
1x Akira Heavy BattleCruiser
6x Nova-Class Destroyers
28x D12 BoPs
4x Excelsior Heavy Cruiser
6x B'Rel Bird of Prey Heavy Cruisers
60x Abus-Class Attack Craft

2nd Fleet: Led by Commander Peiter Shelms. Patrolling between the borders of the Maquis Alliance and Cardassian space.
1x Akira Heavy BattleCruiser
4x Defiant Fast Attack Destroyers
4x Nova-Class Destroyers
1x Constellation
8x D12 BoPs
8x Sussex-Class Carriers

3rd Fleet: Led by Commander Argus Fletcher. On patrol down near the south western border of the Confederacy and the Maquis Alliance.
1x Akira Heavy BattleCruiser
8x Nova-Class Destroyers
12x D12 BoPs
2x Ambassadors
3x Freedom
6x Niagara
50x K'Pak BoPs

4th Fleet: On assignment to patrol and protect the south eastern border near former Klingon territory. Ready to reinforce southern battle group in case of Xindi attack.
1x Negh'var
4x Ambassadors
4x K't'inga-Class Bird of Prey
6x B'Rel Bird of Prey Heavy Cruisers
8x D12 Bird of Prey
8x Nova-Class Destroyers
3x Gage
1x Miranda

5th Fleet: Led by Commander Guat. Cardassian Militia, currently on assignment to restore as many Cardassian worlds as possible as well as looking out for any signs of Xindi incursions.
1x Pro'met Battlecruiser
3x Keldon Cruisers
6x Galor Cruisers
2x Galor Scout Cruisers
8x Norin Light Cruisers
2x Hideki
4x Nebula Cruiser
7x Norway

Under Construction

50x K'Pak BoP (1 Months)
50x K'Pak BoP (2 Months)
14x Dreadnought Drones (2 Months)
100x Hideki Mk-IV (3 Months)
10x Kingston Heavy Battleship (7 Months)

10x 800m Federation Shipyards (9 Months)
10x 700m Klingon Shipyards (8 Months)
10x 650m Cardassian Shipyards (5 Months)

2x Repair Yard (12 Months)
8x Planetary Shields (6 Months)
10x Defense Outposts (10 Months)
21x Planetary Defense Phasers (5 Months)
16x Planetary Defense Photon Torpedo Cannons (4 Months)
12x Orbital/System Defense Platform (6 Months)

Salvage/Under Repair

Under Development

Type-VI Advanced Photon Torpedo (7 Months)
Vanguard-Type I Light Frigate (Completed) (5 Months)
Thunderbird-Class Torpedo Frigate (Completed) (6 Months to Build)
Abus-Class Attack Fighter (Completed) (4 Months to Build)
Kingston Heavy Battleship (Completed) (12 Months to Build)
Ju'Day Refit for Banshee (Completed) (2 Months to Build)
Sensor-Proof ECM Project Ghost (Completed)
Lenthal-Class Attack Cruiser (5 Months)
Norway-Class Modification into Mora-Class Battlefrigate (Complete) (6 Months to Build)
Tsai-Class Drone Attack Fighter (2 Months Elapsed)
Sacagawa-Class Corvette Scout (2 Months Elapsed)
Westfield-Class Outpost (2 Months Elapsed)

-----------------------

Diplomatic Relations:

Republic of Antares - Cordial
New Federation Alliance - Cordial
Maquis Alliance - Neutral/Friendly
Dydiman Protectorate - Neutral
Starbase 2 - Neutral
Xindi - At War
Reich of Germania - Wary/Alert

Last Edit for Nov 2406 (Feb 13, 2010)
__________________
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Old Feb 21st 2010, 4:24pm   #92
Tabi
I'm The Expert of course.
 
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Join Date: 8 May 2007
Location: San Francisco
Posts: 9,615
Confederacy of Sovereign Systems

Tech Level: +++

Worlds:

Total: 19 Worlds (16 Major/3 Average-Minor Worlds), (46.3 Billion)

Tertius System:
Tertius (Corsairs) - Major World (Class-M), 2.2 Billion (1x Orbital Weapons Defense Grid, 1x Planetary Defense Shields)
Matina (Junkers) - Major World (Class-L), 5.5 Billion (1x Orbital Weapons Defense Grid, 1x Planetary Defense Photon Torpedo Platforms, 1x Planetary Defense Shields), ]Matina Shipyards[/url] (3x 100m Federation Shipyards, 7x 500m Federation Shipyards)
Cardamia (Outcasts) - Major World (Class-L), 1 Billion (1x Planetary Defense Phasers, 1x Planetary Defense Photon Torpedo Platforms, 1x Planetary Defense Shields)

Ganor System:
Ganor - Major World (Class M), 2.6 Billion

Kantare System:
Kantare - Major World (Class-M), 4.7 Billion (1x Planetary Defense Photon Torpedo Platforms)

Elora System:
Elora - Major World (Class-M), 4.2 Billion (2x Planetary Defense Photon Torpedo Platforms, 1x City-Theater Shields, 1x Planetary Defense Shields), Fashar Shipyards (4x 350m Klingon Shipyard)

74 Orionis System:
74 Orionis - Major World (Class-M), 7.2 Billion (1x Orbital Weapons Defense Grid)

Betazed System:
Betazed - Major World (Class-M), 3.4 Billion (1x Orbital Spacedock, 1x Resupply Base Celestial, 1x Planetary Defense Shield)

Mu Ceti System:
Mu Ceti - Major World (Class-M), 1.4 Billion (1x Planetary Defense Photon Torpedo Platforms)

Tammeron System:
Tammeron - Minor World (Class-L), 700 Million (1x Planetary Defense Shields)

Q Minor-System:
Planet Q - Major World (Class-M), 4 Billion (1x City-Theater Shields, 1x Orbital Weapons Defense Grid)

Aldebaran (Alpha Tauri) System:
Aldebaran (Alpha Tauri) - Major World (Class-M), 3.6 Billion (1x Planetary Defense Phasers)

Sheva System:
Sheva - Major World (Class-M), 2.8 Billion

Amar System:
Amar - Major World (Class-M), 1.2 Billion

Azha System:
Azha - Major World (Class-M), 2.3 Billion (1x Orbital Defense Grid)

Chin'toka System:
Chin'toka I - Minor World (Class-H)
Chin'toka II (Major) - World (Class-M) (1x Cardassian Starbase)
Chin'toka III (Major) - World (Class-M), Chin'toka Shipyards (5x 350m Cardassian Shipyards, 2x 375m Cardassian Shipyards)
AR-558 - Minor World (Class-L)

----------------

14 Eradani - A dusty system with asteroids laced with duranium alloy, which is used in many ships. The mining outpost Gemini has been built to mine for duranium. Also doubles as a resupply base.

Hellion Belt (Asteroid Belt/Comet Cloud) - A dense belt of a large number of fast flying asteroids forms a ring around the solar system, with Matina being the closest planetary body to the belt. The belt stretches into an oval shape, passing into a medium-sized comet cloud full of mine-able ice particles and solid gasses. A number of small bases and outposts are stationed here. Due to the large amount of comets, traveling through the cloud is dangerous. The asteroids passing through the cloud occasionally knock a comet into the system, where the Junkers would intercept it and draw into their planet's orbit for mining. The Hellion Belt can be mined for Tritanium, H3, and Water.

Betreka Nebula - A large and ever expanding cloud of gases and dust, remnants of a long dead star exploding hundreds of millions of years ago. It was the site of a minor battle between the cardassians and the klingons during the dominion war thirty years ago. Nothing of use is remains within the nebula, save it's ability to blind most sensors; instead that makes it a flying hazard. A number of buoys line the quickest and safest passage through the nebula. The construction of an outpost is being built there, along with the makings of Karun Shipyard.

Government:

Government: Consociational state
People: Humans, Cardassians, Near-Humans, the occasional Klingon, Vulcan, or Romulan.
Leaders: Lord Vre, Outcast.

History:

Sometime during the first Federation-Klingon War, a small number of colonists were independently launched to the Tertius System, about month away from the to be Maquis's position in the Cardassian DMZ. The Colony Ship contained about six hundred settlers. Two hundred were dropped off to Tertius, a large lush M-Class Planet with what sensors could find were modest deposits of resources that would aid with their settling. A pair of Class L Arid Planets were found as well, though lacking in mine-able resources, two hundred more were settled onto them, with Matina being a large calm world covered with over ninety percent water and Cardamina being slightly arid with large plateaus and plains and very little water. The section that would be known as the Junkers took the majority of the Colony Ship's parts to build a city on Matina, a series of island-based towns and a number of floating cities.

Tertius needed little help building it's own cities and flourished in the lush planet. Cardamina received the remaining parts from the colony ship and found that while arid, the majority of the planet was quite good for farming. In a few dozen generations, the systems were launching Warp-Capable Ships, quite happily forgotten the Federation and their wars and such. They maintained a modest fleet of old Steamrunners for protection, given to them by bargain from the Federation, who had apparently not forgotten them. These ships would prove to be disastrously useless in the coming wars. Cardamine was soon discovered by the Outcasts, who were shunned by the Federation for their heavy drug use. An Oberth-Class Research Vessel took it's time collecting data on the narcotic, before concluding that the colonists on Cardamina were lost to them and should be isolated to prevent the drug and their addled inhabitants from spreading.

The Corsairs and Junkers protested this, but were ultimately unable to prevent the Federation from officially blockading one of their sister planets. Tensions arose as they threatened with force upon the Oberth and two frigates that were assigned to blockading Cardamina. The Steamrunners were no match for the frigates, what with their new and updated systems and weapons. What solved the situation was the immediate recalling of those warships to what would go down as the worst defeats in history; Wolf 359. While the Borg were destroyed, the citizens of the Tertius System declared independence from the Federation and refused to reconcile with them.

The matter was dropped and forgotten what with more pressing matters, such as the Borg. During that year, dozens of alien refugees and wanderers settled on the planets, looking for a new life. Numerous disgruntled Klingons made their way to Tertius, looking for adventure, bringing with them a number of Klingon vessels. A large number of Ferengi dealt with the Junkers and the Outcasts in both Slave, Scrap, and Drug trades.

Several years later, the Maquis came into power to battle the Cardassians. Intrigued, the Tertius lent their support by shipping weapons to the angry colonies. The Maquis's defeats caused them dismay as the Cardassians destroyed every single colony with their presence on it. Angry that the Federation did nothing to prevent it, they condemned them for their inaction. The Dominion War did not improve matters for them. Recognizing the former colony for what it was, a small Breen battlegroup entered, defeated their defense force, and occupied them. Their interest in Cardamine and apparent disinterest on actually occupying them actually warmed relations between them and the Dominion, whom they petitioned to join. The petition was never answered, though the Dominion did send some soldiers to possibly train them for war, the Breen decided that occupying the system was simply not worth it. Neutral relations with the Breen were sound, even as they bought a large shipment of Cardamine and left.

During the Dominion War, Junkers scoured the battlefields looking for scrap. Several large warships were scraped together for proper warships. Mainly Federation and Klingon warships were scraped together with much difficulty. When the Dominion activated their final superweapon, many of Tertius were stranded in space, having been in mid-warp with cargo holds full of scrap and slaves. Luckily most of them were heading home, and were only about a few years away.

Having lost contact with the Federation, riots and crime rates soared. The Drug trade with nearby systems increased tenfold. Piracy practically became a business overnight. Slave and weapons trade with nearby colonies were common.

When whatever damage was done to the spatial rift was repaired, the Tertius's profits in Cardamine increased dozens over. Their formerly Non-Warp capable ships suddenly jumped high into overdrive, bring their trades into full drive, corrupting other systems quickly. Contact with former Federation systems told the the story of the fall of many large empires, resulting in a large number of squabbling systems. The Maquis had re-risen again and sought their assistance, which the newly renamed Syndicate happily supplied in bulk.

With their hands in a free rein, the Syndicate quickly consolidated their power and prepared to force their way to being a top dog, by any means necessary. Their eyes are now on the variously weakened Orion Syndicate Cartels, each independent cartel weakened by the hardships of the rift's effects. Having defeated the nearest system and taken control of it, they expanded rapidly in their sector of the quadrant, pulling the nearby wealthy mining planet of Elora and a powerful Starbase near the border of what used to be Klingon space. Trade ties with other systems and bases boosted their stagnant economy greatly.

Finding out they were bordering a similarly powerful entity, they renamed their syndicate to that of the Confederacy of Sovereign Systems.

-----------------------

Subfactions: There are three main factions within the Confederacy, all of whom are defined for their roles in the nation.

Corsair: The military arm of the Syndicate, they control most of the fleets and warships. They are trusted to defend the the Syndicate and their allies with honor and integrity. Corsairs rarely, if ever, smoke, inhale, or chew Cardamine as it grows poorly on their continent. Often noted for their ruthlessness, they are fearsome in combat. The Corsairs have a longstanding rivalry with the Outcasts. Cardissians, Humans, and Klingons make up the majority of the Corsairs. They make up 35% of the Confederacy.

Outcasts: The traders and diplomats of the Confederacy, they were the first to discover Cardamine's narcotic usages. Being long lived, healthy, and consistently clever, they ship drugs, arms, and slaves around the Quadrant. Their source of longevity comes from the orange grass that grows everywhere on the planet, where properly distilled becomes a highly addictive narcotic. Eventually the Outcasts -- as they came to think of themselves -- began limited exploration of their system. As pilots wandered farther and farther afield in search of resources, many became seriously ill. Upon planetfall, the crews mysteriously recovered.

Doctors were baffled. Research into this phenomenon brought out the unpleasant truth, the entire population of the planet were addicted to the drug. Trace amounts were present in everything on their planet, from the air they breathed to the water they drank. Once pilots made lengthier journeys away from Cardamia, their bodies went into shock, followed by death. They needed the Cardamine now, like air or food or water. But with the origin of the sickness solved, they could at least compensate by carrying supplies of Cardamine with them and resume their exploration of their surrounding systems. Near-Humans, Vulcans, Romulans, and the occasional Ferengi make up the majority of the Outcasts.

The Outcasts remain relatively few in number; a crash in the birth rate seems to have been another side effect of their addiction. Thanks to this, they make up 20% of the Confederacy.

Junkers: The last faction of the Confederacy aren't actually part of them. Where there’s junk, there are the Junkers. They’ve been around since the earliest days of the Warp Travel. Descended from the working classes, they developed within the local systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout the Quadrant, having done particularly well for themselves during the Dominion War. The group is made up of Humans, Near-Humans, Vulcans, and the occasional Ferengi, about 45% of the Confederacy.

Political Factions:

Peace Brigade:



Resources:

Scrap, weapons, [drug-free] foodstuffs, narcotics, Tritanium.

Cardamine:

Cardamine is an addictive drug that is declared contraband by all the major powers.

Cardamine is produced by the Outcasts, who reside within a continent on Cardamania. Upon colonizing the planet, the group on that continent discovered a strange Orange grass that completely covered the continent. They thought nothing of it, until Outcast pilots who left the system unexpectedly began experiencing withdrawal symptoms. Closer examination of the pilots' blood revealed that their need for the the strange orange grass now called Cardamine (pronounced Car-da-mine, not car-da-mean) had become permanent. The outcasts soon discovered, however, that the body did not build a tolerance for the drug, so they distilled the plant into a form that could be easily inhaled to prevent their pilots from crashing due to withdrawal. Many outcasts on bases can be seen wearing their distinctive Cardamine inhalers, constantly feeding them with their fix for the drug.

Aside from being incredibly addictive, Cardamine does boast several benefits, such as increased stamina, stronger immune systems and a slight boost in healing. The main advantage is a dramatically extended lifespan, elderly outcasts easily push 150 years. Drawbacks include low birthrates, possibly due to the low egg/semen counts from prolonged usage. This has lead other groups to begin experimenting with the substance in an attempt to produce new longevity drugs. Outcasts have a more cynical view of the drug, using it to imprison various criminal groups to their supply lines and manipulate them to their own advantage. Nowadays, it is a restricted drug and only licensed dealers can give it out, whereas Outcasts are able to carry their own supply hassled.

-----------------------

Military

Thanks to the Junker's engineering skills, supplies of salvage, and large numbers; the Corsair's military backgrounds; and the Outcast's monies, the majority of the warships within the Confederacy are more often than not simply large hybrids and partially cannibalized ships. Many of the ships are of Klingon or Federation make, with swapping of weapons to increase each ship's versatility in the face of danger.

Shipyards:

3x 100m Federation Shipyards
7x 500m Federation Shipyard
5x 350m Cardassian Shipyards
2x 375m Cardassian Shipyards
4x 350m Klingon Shipyard

Army

The Confederacy doesn't actually have an army to boast of, at least not an official one. Each member of the Confederacy each have their own militias, military doctrine, and types of training.

Junkers manufacture or repair what weapons they can steal. The most common sidearms for the militias are Type-II Phasers and Particle Beam Rifles, and CRM 114s against armored vehicles. Designed by the Corsairs, they employ a large amount of armored vehicles, including a large tank with a Pulse Phaser Cannon replacing it's turret. Some variants included maritime ships armed with similar weapons, including Phase Cannons and even torpedoes. Corsairs make heavy use of elite fighter squadrons and soldiers armed with pistols and even TR-116 rifles.

Navy: (203 Total Warships)

Federation Type: (152 Total)
3x Akira Heavy BattleCruiser (3P/15T)+++
2x Intrepid Heavy Cruiser (13P/5T) +
4x Defiant Fast Attack Destroyers (1HP/4P/3QT/1T)++
4x Nebula Cruiser (8P/2T)+
1x Nebula Carrier (2-HPA/4-RPA/2-AT3/4 squadrons)+
8x Sussex-Class Carriers (8-RPA/4 fighter squadrons)
26x Nova-Class Destroyers (11P/2T) +
6x Ambassador Heavy Cruisers (10P/2T)++
4x Excelsior Heavy Cruiser (12P/4T)++
3x Gage (2P/2T)
1x Trident (8P/2T)
3x Steamrunner (6P/4T)
7x Saber (5P/2T)
1x Miranda (6P/2T)+
3x Freedom (6P/2T)
6x Niagara (6P/2T)
7x Norway (5P/2T)
1x Constellation (16P/4T)
60x Abus-Class Attack Craft (3P/2T)

Klingon Type: (101 Total)
1x Negh'var-Type Klingon Battleship (20D/8T)
4x K't'inga-Class Bird of Prey (14D/2T)
6x B'Rel Bird of Prey Heavy Cruisers (8D/6T)+
40x D12 Bird of Prey (8D/2T)
100x K'Pak BoP (2D/1T)

Cardassian Type: (22 Total)
1x Pro'met Battlecruiser (2-HCB/2-LCB/6-LPB/2-STT)
3x Keldon Cruiser (1-HCB/14-HD/4-TFT) ++
8x Norin Light Cruisers (2-MCB/5-MPB/1-STT)
6x Galors (1HP/8D/3T) +
2x Galor Scout Crusiers (2-MCB/8-MPB/1-DR) ++
2x Hideki (5D/1T)

Freighters (16 Total Freighters)

5x J-Class Freighter (2P)
6x D5 Tanker (1D)
1x Oberth Research Vessel (2P/2D)
4x Kantarian Freighter (2P)

Misc: (1000 Total Fighter Squadrons, 600 Total Shuttles)

300x Jem'Hadar Raiders (10 Fighters per Flight)(3HP/1T)
500x Flights of Banshees (4 Bombers per Flight)(4-D/1-STT/2-mT)
200x Peregrine Squadrons (3 Fighters per Squadron)(3P/2mT)
300x Delta Flyer Attack Shuttles (2P/4mT)
300x Danube-Class Shuttles (6P/2mT)

Starbases/Outposts:

Near the Klingon Border - Deep Space K-7 (16-RPA/8-STT, 6 fighter squadrons[6x Peregrine (3P/2mT)])++

Betazed - Resupply Base, Celestial

14 Eradini - Resupply Base, Gemini

Chin'toka - Cardassian Starbase, Kel (8-HP/12-D/6-STT, 2 Fighter Squadrons[20 Jem'Hadar Raiders (3HP/1T)])+++

Fleets:

Expedition Fleet Fearless: Established Mining colony in Antares Region on Manitcore.
2x Intrepids
1x Nebula Carrier
1x Oberth Science Ship
4x Kantarian Freighters
2x D5 Tankers

1st Fleet: Led by Admiral Khag. Deployed to the Archer System as part of the Anti-Xindi Coalition.
1x Akira Heavy BattleCruiser
6x Nova-Class Destroyers
28x D12 BoPs
4x Excelsior Heavy Cruiser
6x B'Rel Bird of Prey Heavy Cruisers
60x Abus-Class Attack Craft

2nd Fleet: Led by Commander Peiter Shelms. Patrolling between the borders of the Maquis Alliance and Cardassian space.
1x Akira Heavy BattleCruiser
4x Defiant Fast Attack Destroyers
4x Nova-Class Destroyers
1x Constellation
8x D12 BoPs
8x Sussex-Class Carriers

3rd Fleet: Led by Commander Argus Fletcher. On patrol down near the south western border of the Confederacy and the Maquis Alliance.
1x Akira Heavy BattleCruiser
8x Nova-Class Destroyers
12x D12 BoPs
2x Ambassadors
3x Freedom
6x Niagara
50x K'Pak BoPs

4th Fleet: On assignment to patrol and protect the south eastern border near former Klingon territory. Ready to reinforce southern battle group in case of Xindi attack.
1x Negh'var
4x Ambassadors
4x K't'inga-Class Bird of Prey
6x B'Rel Bird of Prey Heavy Cruisers
8x D12 Bird of Prey
8x Nova-Class Destroyers
3x Gage
1x Miranda

5th Fleet: Led by Commander Guat. Cardassian Militia, currently on assignment to restore as many Cardassian worlds as possible as well as looking out for any signs of Xindi incursions.
1x Pro'met Battlecruiser
3x Keldon Cruisers
6x Galor Cruisers
2x Galor Scout Cruisers
8x Norin Light Cruisers
2x Hideki
4x Nebula Cruiser
7x Norway

Under Construction

50x K'Pak BoP (1 Months)
50x K'Pak BoP (2 Months)
14x Dreadnought Drones (1 Months)
100x Hideki Mk-IV (2 Months)
10x Kingston Heavy Battleship (6 Months)

10x 800m Federation Shipyards (7 Months)
10x 700m Klingon Shipyards (6 Months)
10x 650m Cardassian Shipyards (4 Months)

2x Repair Yard (11 Months)
8x Planetary Shields (5 Months)
10x Defense Outposts (9 Months)
21x Planetary Defense Phasers (4 Months)
16x Planetary Defense Photon Torpedo Cannons (3 Months)
12x Orbital/System Defense Platform (5 Months)

Salvage/Under Repair

Under Development

Type-VI Advanced Miniaturized Photon Torpedo (4 Months)
Vanguard-Type I Light Frigate (Completed) (5 Months)
Thunderbird-Class Torpedo Frigate (Completed) (6 Months to Build)
Abus-Class Attack Fighter (Completed) (4 Months to Build)
Kingston Heavy Battleship (Completed) (12 Months to Build)
Ju'Day Refit for Banshee (Completed) (2 Months to Build)
Sensor-Proof ECM Project Ghost (Completed)
Lenthal-Class Attack Cruiser (3 Months)
Norway-Class Modification into Mora-Class Battlefrigate (Complete) (6 Months to Build)
EMH AI Modification (3 Months)
Tsai-Class Drone Attack Fighter (6 Months) (1 Month to Build)
Sacagawa-Class Corvette Scout (6 Months) (3 Months to Build)
Westfield-Class Outpost (7 Months) (9 Months to Build)
Intrepid Type II Exploration Cruiser (3 Months) (6 Months to Build)

-----------------------

Diplomatic Relations:

Republic of Antares - Cordial
New Federation Alliance - Cordial
Maquis Alliance - Neutral/Friendly
Dydiman Protectorate - Neutral
Starbase 2 - Neutral
Xindi - At War
Reich of Germania - Wary/Alert

Last Edit for Dec 2406 (Feb 21, 2010)
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Old Feb 21st 2010, 5:29pm   #93
cast2007
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Join Date: 22 Aug 2006
Location: Beta Antares
Posts: 3,103
Republic of Antares

Tech Level: ++++ (Sixteen Major Worlds)

Leadership

Prime Minister: Joanna Krupp

Foreign Minister: Jennifer Markham

Defense Minister: Fyodor Orlov

Finance Minster: Marie Baron

Justice Minister: George Foreman

Interior Minister: William Lane

Head of the Opposition: John Hansen

Chief of Staff of the Armed Forces: Admiral William Cowley

Vice Chief of Staff of the Armed Forces: position vacant

Chief of Naval Operations: Admiral Michael Archer

Commandant of the Marine Corps: General Shawn Newman

Director of the Office of Military Intelligence: General Gorshov

Government and Economy

Economy: A combination of capitalism and socialism

Government: Parliamentary Democracy

Primary Exports: Agricultural Corps, Ships, Dilithium

Population

Primary Population: Human

Minority Populations: Vulcan and Andorian

Total: 43.1 Billion

Trade Routes

Territory (Bold Denotes major systems and worlds)

System: Beta Antares (Two Major Worlds)

Population:6 Billion

Antares III
Antares IV

Naval Bases

Naval Station Antares IV
1 x 375 Station in Orbit around Antares IV
1 x Spacedock (August 18th)

Garrison

Battle Group One

Battle Group Two

Civilian Stations

1 Regulus Station in Orbit around Beta Antares I

1 Regulus Station in Orbit around Beta Antares II

Yards:
Antares IV Fleet Yards (In orbit around Beta Antares IV)
2 x 800m Yards
• Yard One: Repulse BB-3 (Excalibur) (4/12 months)
• Yard Two: Resolute BB-4 (Excalibur (4/12 months)
10 x 500m Yards
• Yard One: CC-42 (Courageous) (March 13th)
• Yard Two: CC-43 (Courageous) (March 13th)
• Yard Three: CC-44 (Courageous) (March 13th)
• Yard Four: CC-45 (Courageous) (March 13th)
• Yard Five: CC-46 (Courageous) (March 13th)
• Yard Six: One Luna for the Polarsian Republic (4/8 months)
• Yard Seven: One Luna for the Polarsian Republic (4/8 months)
• Yard Eight: One Luna for the Polarsian Republic (4/8 months)
• Yard Nine: One Luna for the Polarsian Republic (4/8 months)
• Yard Ten: Three Nova (0/6 months)
1 x 1300m Repair Yard
• Yard One: One Trident (4/5 months), One Confederate Excelsior to Block IV Standards (0/6 months)
10 x 800m Yards
• Yards One through Ten: 50 Pulsar (0/5 months)

Tucker Fleet Yards (In orbit around Beta Antares III)
12 x 500m Yards
• Yard One: One Luna for the Polarsian Republic (4/8 months)
• Yard Two: One Luna for the Polarsian Republic (3/8 months)
• Yard Three: One Luna for the Polarsian Republic (3/8 months)
• Yard Four: One Luna for the Polarsian Republic (3/8 months)
• Yard Five: One Luna for the Polarsian Republic (3/8 months)
• Yard Six: One Luna for the Polarsian Republic (3/8 months)
• Yard Seven: Two Steamrunner (3/6 months)
• Yard Eight: Repairing One Nebula Carrier (1/6 months)
• Yard Nine: One Akira for the Polarsian Republic (1/10 months)
• Yard Ten: Excelsior refit to Block IV standards (2/5 months)
• Yard Eleven: Excelsior refit to Block IV standards (2/5 months)
• Yard Twelve: Excelsior refit to Block IV standards (2/5 months)
10 x 800m Yards
• Yards One through Ten: 50 Pulsar (2/5 months)
10 x 500m Yards (0/12 months)

Planetary Defenses
15 Squadrons of Peregrine Fighters on Antares IV
One Planetary Shield around Antares IV
One Planetary Shield around Antares III
20 x Orbital Weapons Platforms Around Antares IV (4/6 months)
20 x Orbital Weapons Platforms Around Antares III (4/6 months)

Note
Antares is the capital system of the Republic. The Prime Minister’s Mansion as well as the Parliament building is located on Antares IV. In orbit around Antares III and IV are Tucker and Antares IV Fleet Yards, the main source of ships for the RAN.

System: Pi Scorpius (One Major World)

Population:5 Billion

Pi Scorpius III

Naval Bases

Naval Station Pi Scorpius III
1 x Defense Outpost in Orbit Around Pi Scorpius III

Garrison
Battle Group Three

Yards:
Andrew Carnegie Fleet Yards
10 x 100m yards
• Yards One through Ten: Ten Squadrons of Peregrines (0/1 months)
10 x 800m Yards
• Yards One through Three: Three Excalibur for Polarsian Republic (1/12 months)
• Yards Four through Ten: 35 Abstraho (1/4 months)

Planetary Defenses
One Planetary Shield around Pi Scorpius III
5 Squadrons of Peregrine Fighters on Pi Scorpius III
20 x Orbital Weapons Platforms Around Pi Scorpius III (4/6 months)

Note
Pi Scorpius is the Financial Heart of the Republic. Home to the majority of the Republic’s banks, the system of Pi Scorpius is a driving force behind the Republic’s rearmament.

System: Area Seven

Population:Classified

Naval Bases
Naval Station Area Seven
1 x Supply Base

Yards:
Groom Lake Fleet Yards
10 x 500m Yards (5/12 months)
10 x 800m Yards (5/14 months)

Planetary Defenses
20 x Orbital Weapons Platforms Around Naval Station Area Seven (4/6 months)

Note
Area Seven is a classified testing range for the RAAF. Access is strictly forbidden and is a national secret.

System: Delta Scorpius (One Major World)

Population:1.9 Billion

Delta Scorpius III

Naval Bases

Naval Station Delta Scorpius
1 x Defense Outpost around Delta Scorpius III

Garrison
Battle Group Four

Yards:
Pike Fleet Yards
10 x 500m Yards
• Yards One through Five: Five Luna CC-58 to CC-62 (6/8 months)
• Yards Six through Ten: Five Courageous CC-63 to CC-68 (6/10 months)

Planetary Defenses
One Planetary Shield around Delta Scorpius III
5 Squadrons of Peregrine Fighters on Delta Scorpius III
20 x Orbital Weapons Platforms Around Delta Scorpius III (4/6 months)

Note
Delta Scorpius is the mainly agrarian in nature and produces most of the Republic’s food supply.

System: Beta Scorpius (One minor world)

Population:.8 Billion

Beta Scorpius IV

Naval Bases

Naval Station Beta Scorpius
1 x Defense Outpost around Beta Scorpius IV

Garrison
Battle Group Five

Yards:
Beta Scorpius Fleet Yards
10 x 500m Yards (March 3rd)

Planetary Defenses
20 x OWP
20 x Orbital Weapons Platforms Around Beta Scorpius IV (4/6 months)

Note
Beta Scorpius is a backwater compared to the rest of the Republic. However many see it to be ripe for development. If forecasts are correct, it may become a major world someday.

System: Tau (One major world)

Population:3.3 Billion

Tau IV

Naval Bases

Garrison
Battle Group Six

Yards:
Tau Fleet Yards
10 x 500m Yards
• Yards One through Ten: 10 Luna CC-48 to CC-57 (6/8 months)
10 x 500m Yards (1/12 months)

Planetary Defenses
One Planetary Shield around Tau IV
20 x Orbital Weapons Platforms Around Tau IV (4/6 months)

Note
Tau is a major system and home to a large portion of the Navy. The people of Tau are more militaristic than others and as such a higher proportion of military personnel come from Tau.

System: Xi Scorpius (One minor world)

Population:300,000

Xi Scorpius IV

Garrison
Battle Group Eight

Note

Xi Scorpius is a small world with less than a million people living on planet. Established shortly before the start of the Dominion War, its inhabitants are amongst the poorest in the Republic. Despite this, they are a hardy folk and are in the process of developing their economy and home planet with significant Republic assistance.

Starbase 563 (Deep Space)

Garrison
Battle Group Nine

Planetary Defenses
20 x Orbital Weapons Platforms Around Xi Scorpius IV (4/6 months)

Note
Starbase 563 is a small defensive Starbase situated in Deep Space.

System: Rivendell (One Major World)

Population:3.5 Billion

Rivendell

Garrison
Battle Group Ten

Yards:
Rivendell Fleet Yards
10 x 100m Yards
• Yards One through Ten: 40 Danube Roundabouts (0/1 months)
10 x 500m Yards (0/12 Months)

Planetary Defenses
One Planetary Shield around Rivendell
20 x Orbital Weapons Platforms Around Rivendell (4/6 months)

Note
Rivendell is one of the most beautiful systems in the Republic. However after the fall of subspace, Rivendell has not had a stable government. It is hoped that by joining the Republic political and economic stability can be achieved.

System: Beltane (One Major World)

Population:3.3 Billion

Beltane III

Garrison
Battle Group Eleven

Yards:
Beltane Fleet Yards
10 x 800m Yards (Construction complete March 12th)

Planetary Defenses
One Planetary Shield around Beltane III
20 x Orbital Weapons Platforms Around Beltane III (4/6 months)

Note
Historically, a major trade hub of the Antares sector, the system of Beltane has hit hard times after the fall of subspace. At the moment, the Republic is investing a large amount of money into revamping the local economy. Only time will tell if this investment pays off.

System: Novoya Rodina (One Major World)

Population:4.2 Billion

Novoya Rodina

Garrison
Battle Group Twelve

Yards:
Admiral Kuznetsov Fleet Yards
10 x 500m Yards (March 3rd)

Planetary Defenses
Six Squadrons of Peregrine Fighters
20 x Orbital Weapons Platforms Around Novoya Rodina (4/6 months)

Note
Settled mainly by Russian immigrants from Earth, the inhabitants of Novoya Rodina are fiercely loyal to the Republic. A hardy people they view life as a challenge and are more than willing to face whatever life has in store for them. A large number of Marine Raiders and ARCs hail from this system.

System: Londinium (One Major World)

Population:2.9 Billion

Londinium

Garrison
Battle Group Thirteen

Yards:
Londinium Fleet Yards
10 x 500m Yards (Construction complete February 26th)

Planetary Defenses
20 x Orbital Weapons Platforms Around Londinium (4/6 months)

Note
Londinium is a typical system that is the midst of an economic recession. However It is hoped that with its admission to the Republic and the economic assistance via improving its military infrastructure that its economy will begin to recover

System: Bosch (One Major World)

Population:1.4Billion

Bosch III

Garrison
Battle Group Fourteen

Yards:
Bosch Fleet Yards
10 x 800m Yards (March 28th)

Planetary Defenses
20 x Orbital Weapons Platforms Around Bosch III (4/6 months)

Note
Unlike the majority of the systems of the Republic, non-humans mainly populate Bosch. A recent addition to the Republic, it is amongst the most diverse planets in the Republic.

System: Cartaan (One Major World)

Population:7.1Billion

Cartaan

Garrison
Battle Group Fifteen
2nd Fleet

Yards:
Cartaan Fleet Yards
10 x 500m Yards (0/12 months)

Planetary Defenses
Ten Squadrons of Peregrine Fighters
20 x Orbital Weapons Platforms Around Cartaan (4/6 months)

Note
Cartaan is home to a regional trade hub in the Antares sector. It is the largest in terms of population system in the Republic. However due to its strategic location, the Republic has decided to immediately reinforce the system to ward off any attack.

System: Yedagon (One Major World)

Population:1.1 Billion

Yedagon IV

Garrison
Battle Group Sixteen

Yards:
Yedagon Fleet Yards
10 x 100m Yards (February 28th)

Planetary Defenses
Fifteen Squadrons of Peregrine Fighters
20 x Orbital Weapons Platforms Around Yedagon (4/6 months)

Note
Yedagon is a small major system that was reliant on the interstellar economy. Due to the fall of subspace, it has been hit hard. The inhabitants hope that by joining the Republic that their fortunes will change.

System: New Bristol (One Major World)

Population:2.3Billion

New Bristol Colony Complex

Naval Bases

Naval Station New Bristol (April 11th)
1 x Defense Outpost around New Bristol Colony Complex

Garrison
Battle Group Seventeen

Yards:
New Bristol Fleet Yards
10 x 500m Yards (March 14th)

Planetary Defenses
Fifteen Squadrons of Peregrine Fighters
20 x Orbital Weapons Platforms Around New Bristol (4/6 months)

Note
Unlike the majority of the systems of the Republic, New Bristol does not have any habitable planets. Instead the inhabitants live in a series of enclosed domes on the planet’s moons. Many spacers come from the area due to their knowledge of living in an enclosed environment since birth.

System: Tantuctra (One Major World)

Population:.3Billion

Tantuctra Colony Complex

Naval Bases
Naval Station Tantuctra
1 x 375 Type Starbase (4/16 months)

Garrison
Battle Group Eighteen

Yards:

Planetary Defenses
20 x Orbital Weapons Platforms Around Tantuctra (4/6 months)
10 x Squadrons of Peregrines

Note

Despite having a population of less then one billion people, the Republic considers it a major system due to its massive mineral wealth. Due to its high value and importance to the Antaren economy, a large fleet presence is planned here to deter any pirates or warlords.

System: Hemera (One Major World)

Population:7 Billion

Hemera

Naval Bases

Garrison
Battle Group Nineteen

Yards:

Planetary Defenses
20 x Orbital Weapons Platforms Around Hemera (4/6 months)

Note
Hemera is a system formerly governed by the warlord Titus II. In a secret deal allowing Titus to fake his death and amnesty for all crimes, the system was turned over to the Republic. At the moment, a the Republic has created a provisional government on the planet and is on its way to become a full fledged Republic Member.

System: New Caledonia

New Caledonia IV

Population:3.4 Billion

Garrison
Battle Group Twenty

Planetary Defenses
20 x Orbital Weapons Platforms Around New Caledonia IV (4/6 months)
10 x Squadrons of Peregrines

Note

New Caledonia at the moment is the only protectorate of the Republic. Formerly in the hands of religious extremists, the Republic is currently sponsoring peace talks on the planet as well as contributing funds to rebuild the planet that has been scarred by a nasty Civil War that occurred sixteen years ago.

Republic of Antares Armed Forces

Overview

The Republic of Antares Armed Forces (RAAF) is the first and last line of defense of the Republic. While small, the RAAF stands ready to defend the Republic.

Over the course of thirty years, many of the combat veterans of the Dominion war have either retired or passed away thus, leaving the RAN with few combat veterans in its ranks. This is a major problem for the RAAF especially with warp travel now operational.

Historically, with the lack of warp travel, the Military has been mainly been used for disaster relief and other humanitarian missions. With little or no chance of attack, Defense Spending has always been a minor part of the Annual Budget.

However with warp travel operational, the current government under Prime Minister Prescott has made the modernization and expansion of the RAAF its first and foremost priority.

Republic of Antares Navy

Capital Ships

Total…Active…Reserve 78…73…5

Battleships

Total 1…1…0

Sovereign (12HPA/1QT/4T) ++++ 1…1…0

The one of the few Sovereign class vessels left in existence, the USS Warspite was completed during the last days of the Dominion war. Currently, the renamed RAS Warspite is the Flagship of the RAN’s Second Fleet under Rear Admiral Mathew Archer.

Carriers

Total 2…2…0

Nebula (2-HPA/4-RPA/2-AT3/4 squadrons) + 2…1…1

Cruisers

Total 24…20…4

Ambassador (10P/2T) ++ 3…3…0

Excelsior (12P/4T) ++ 6…3…3

Intrepid (13P/5T) ++ 4…4…0

Nebula (8P/2T) + 2…2…0

Niagara (6P/2T) 2…2…0

New Orleans (4P/3T) 4…4…0

Rigel (5P/1T) + 2…2…0

Trident (8P/2T) 1…0…1

Destroyers

Total 41…41…0

Defiant (1HP/4P/3QT/1T) ++ 10…10…0

Steamrunner (6P/4T) 21…21…0

Thunderbird (3RPA/7AT0) + 5…5…0

Vanguard (4RPA/4DT/2STT) 5…5…0

Frigates

Total 10…10…0

Saber (5P/2T) 9…9…0

Springfield (2P/1T) 1…1…0

Roundabouts

Total 84…0…0

Danube (6P/2mT) 84…44…0

Fighter Squadrons

Peregrine (3P/2mT) 81…81…0

Formations

Home Fleet

Commanding Admiral: Admiral James D’Arcy

1 x Nebula carrier
1 x Ambassador
2 x Excelsior
4 x Intrepid
1 x Nebula
4 x New Orleans
2 x Rigel
1 x Trident
21 x Steamrunner
5 x Thunderbird
5 x Vanguard
9 x Saber
1 x Springfield

2nd Fleet (Quick Reaction Force)

Commanding Admiral: Rear Admiral Mathew Archer

Battle Group Two
BB-1 (Sovereign) Warspite
2 x Intrepid
6 x Defiant

Battle Group Seven
1 x Nebula
2 x Niagara
4 x Defiant

Antares Expeditionary Force
2 x Ambassador

Unassigned

CC-28 (Trident) five months damage
Ark Royal (Nebula carrier 6 months damage)

Republic of Antares Marine Corps

The Republic’s Marine Corps is the main rapid reaction force of the Republic. In addition to serving as the lead ground force, the Marines provide security to the Navy’s warships and installations.

Divisions

Total…Active…Reserve

16…16…0

Marine Divisions are composed of Six Regiments of Three Thousand Men and Women each. While not as heavily armed as a regular Army, Marine Divisions are more mobile and still pack a heavy punch.

Raider Regiments

Total…Active…Reserve

8…8…0

Marine Raider Battalions are the Marine Corps Elite Light Infantry units. Used for rapid deployment, they are often used to seize spaceports, landing zones and other highly vital targets. Marine Raiders have a long-standing but good-natured rivalry with the ARCs due to the elite nature of both forces. The fact that many ARC troopers are former Raiders does not help things.

Advanced Reconnaissance Commando Battalions

Total…Active…Reserve

15…15…0

The Advanced Reconnaissance Commando Teams or ARCs as the rest of the Armed Forces knows them, are the elite Special Forces of the Republic. Used for operations behind enemy lines, unconventional warfare, reconnaissance and other special tasks, the ARCs are the cream of the crop. To be considered to for membership, a Marine must have five years worth of experience and be a Captain or a Sergeant for Officers and Enlisted personnel respectively.

Merchant Marine

Total 55…0…0

Erewon Class Freighters Unarmed 50…50…0

Y-class Freighters (2pl) 5…5…0

Miscellaneous

50 Personal Spacecraft of varying size and capabilities

Advanced Starship Design Bureau Installation

Starfleet’s Advanced Starship Design Bureau was headquartered at Beta Antares for the duration of the war, safe from the front lines and was in charge of designing the next generation of starships as well as the upgrades to the current fleet. As a result, Beta Antares is able to build starships one tech level higher than any of their counterparts.

Unique Warships
Abstraho class Tactical Transport (4RPB/AT0) + 4 months
Courageous class Cruiser (7RPA/4PPC/5AT0) +++ 450m 10 months
Excalibur class Battleship (14-HPA/3-AT0/6-AT4) ++++ 800m 12 months
Excelsior Block IV Cruiser (12RPA/4AT0) ++ 467m 11 months
Luna class Cruiser (6-HPA/2-AT4/6-AT0) +++ 450m 8 months
Pulsar Class Frigate (5RPA/3AT0) 146m 5 months +
Thunderbird class Torpedo Destroyer (3RPA/7AT0) + 266m Eight Months
Vanguard class Frigate (4RPA/4DT/2STT) 288m

Unique Technologies
Quantum Torpedo Simplification
The Republic has developed a method of mass-producing Quantum Torpedoes that do not require the warhead to be fitted into a special torpedo casing exclusive for the Quantum Torpedo. Instead, the improved warheads can be fitted into regular Photon Torpedo casings at a much cheaper cost. The Republic plans to halt production of Photon torpedoes and construct solely Quantum torpedoes.

Subspace Shielding
The Republic has gained access to subspace shielding due to a deal with the Polarsian Republic. This allows all Republic warships to have a large resistance to subspace weapons and effects. While the Republic does not possess Subspace weapons, it reserves the right to develop and field them if it deems necessary.

Current Projects

Diplomatic Relations

Confederacy of Sovereign Systems: Due to Confederacy’s intent on colonizing portions of the Antares sector, relations between the two nations has chilled to an icy degree.

New Federation: The Republic and the New Federation have established contact mainly via subspace communications. While the Republic wishes to have peaceful relations with the New Federation, many Antarens still distrust Sol and haven’t forgiven the Federation for abandoning them all those years ago.

Polarsian Republic: Relations between the Polarsian Republic and the Republic of Antares are fairly well. While some members of the Cabinet have proposed a possible Mutual Defense Pact, certain isolationalist elements have vocally opposed this. However one is to be sure, given the large military cooperation between the two powers that relations between the two powers will continue to come closer and closer.

Xindi: The Republic is currently at war with the Xindi. Due to its sponsoring of local warlords and its attacks on Antares, the Republic has joined the Coalition against the Xindi.

Agreements

History

The Antares Sector is the northernmost point of the Federation and the literal frontier. Colonization first began after James T Kirk and the original Enterprise discovered the area and deemed it ripe for colonization.

The original colonists were mainly those from the core worlds of the Federation seeking a new life and new opportunities. They brought with them their hopes, dreams and aspirations.

Life in the Antares sector was tough. With a small and limited Starfleet presence, the original colonists were at the mercy of pirates, slavers and other ne’er-do-wells. They had to learn how do survive on their own.

While Starfleet planned on expanding a their presence, stationing an entire Fleet in the sector, the Khitometer Accords changed this. Faced with massive budget cuts due to peace with the Klingons, the Antares sector was left to fend for its self for the next seventy years, something that the Antarens have never fully forgiven the Federation and its successor state for.

When the Dominion War started, Starfleet began to move a portion of its manufacturing base to the Antares sector. With the core worlds under attack, it was deemed best to move some of the more important projects out of the enemy’s way.

With the Federation’s victory in sight many Antarens believed that for once their fortunes would change.

It did.

The loss of warp for thirty years threw the Antares sector into anarchy and lawlessness. The economy went down the drain and for thirty years, the sector has been in a severe economic depression.

With warp now operational, the worlds of the Antares sector have begun the long and painful process of picking up the pieces and restoring order to the sector.

The trials and tribulations of the Antarens have made them a hardy people. However they heavily mistrust outsiders until they have proven themselves. Furthermore Antares seeks to protect its Sovereignty at all costs.

With the return of Warp, the newly formed Republic of Antares looks forward to its new future with grim determination and cautious optimism.

Dramatis Personae

Rear Admiral Mathew Archer Commanding Admiral, Second Fleet Admiral Mark Archer, Chief of Naval Operations
Admiral William Crowley, Chief of Staff of the RAAF
Admiral James D’Arcy, Commanding Admiral Home Fleet
Ensign Claire MacDougal, Yeoman Attached to Second Fleet’s Staff
Prime Minister Joana Krupp, Prime Minister of the Republic
Vice Admiral Rebecca Rodgers, Commanding Admiral Fleet R & D
Vice Admiral Tomlin, Commanding Admiral Shipbuilding Command
Adam Walt, CEO General Applications
Lieutenant Command Archibald Franken, Intelligence Officer, 2nd Fleet
Captain Charlotte Levin, Operations Officer 2nd Fleet
Captain Christopher Ewing, Chief of Staff 2nd Fleet

Game Date: November 2406

Updated 2/19/10
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Old Feb 24th 2010, 9:36am   #94
Citrakite
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Join Date: 1 May 2003
Location: Polarisa Prime
Posts: 24,390
Dec/2406

Polarisa Republic/New Federation Alliance
Motto: Ad mare infinitum et astra ultra (To the infinite sea of stars and beyond)
Capital: Seiba, Nyx
Population: 57.80 Billion
Species: 50% Human with various others races.
Tech Level: +++
Territories: Major (in bold): 17 Minor: 13
39 Leonis system (11.2 Billion)
- Caldera (Polaris I): Class H planet that serves as a prison and mining camp.
- Tuj’chol (Polarisa Minor)(1.15 Billion): Class L planet and agricultural heart of the system. The air’s not very good for people but its dynamite for the crops.
- Polarisa Prime/Nyx (9.8 Billion/Orbital Defense Grid x1): Class M Planet that holds a majority of the systems inhabitants. It has three moons called Nemesis, Eris and Nike. Only Nemesis and Nike are colonized. Eris for all intensive purposes is an ice comet somehow caught in retrograde orbit.
- Scattered Fields: A series of asteroids belts caused by the disruption of Polaris V’s formation and the unexplained explosion of Polarisa IV. Polarisa Nova sits between the two belts. It gets its name from the ionizing radiation the planetary debris still gives off scattering sensor sweeps.
- Nova Polarisa: Class D planetoid that is the remnants of the Class M planet Polarisa IV that exploded 4,500 years ago.
- Erebus (Polarisa VI) (250 Million): Class J Gas Giant with seven major moons and 31 minor ones with a double ring system.

Zeta Fornacis System (1.2 Billion)
- Zeta Fornacis IV: Class M planet in a system of 11 planets that acted as a minor trading outpost before the war.

Tellun System (3.54 Billion)
- Elas: (1.3 Billion) Class M planet in the Tellun system rich in dilithium crystals called Radans by the natives.
- Troyius: (2.24 Billion) Class M planet and second inhabited planet of the Tellun system. Troyius was once at war with Elas until the NCC-1701, under Capt Kirk, helped make peace between them by transporting the Elas queen to the planet for her marriage to their ruler. It now ruled by the Matriarch.

Epsilon Fornacis System (2.1 Billion)
- Maluria : Class M planet near Regulus and Polarisa that is home to the reptilian Malurian race that’s still recovering after being nearly wiped out by the Nomad probe almost 140 years ago. The species was facing serious raiding problems until making contact with Polarisa.

Beta Geminorum System (3.14 Billion/Orbital Defense Grid x1)
- Pollux IV: (47 Million) One of two Class M planets in the Pollux system. Unremarkable and uninhabited until 2267 when USS Enterprise visited the system. Formerly it was the home to a being who claimed to be the Greek god Apollo, whose temple ruins are now a cultural heritage site and tourist spot.
- Pollux V: (3.1 Billion) One of the two Class M planets in the Pollux system. That it was devoid of any intelligent life was a mystery to the crew of the Enterprise until drawn away by Apollo to worship him on Pollux IV. After his departure it quickly became a large Federation colony due to it pristine condition and excellent terrain.

Sigma Ceti System (200 Million)
- Sigma Ceti V: Class O planet and home to a deep sea mining colony.

Epsilon Ceti System (6.3 Billion/Orbital Defense Grid x1)
- Risa: Class M planet and renown tourist spot for close to 300 years. It is the homeworld of the Risans, but is now home to many tourists trapped there by the detonation of the Dominion weapon. It’s currently a free trade zone and shared by Polarisa and Dydiman Protectorate.

Beta Rigel System (3 Billion)
- Rigel II: (72 Million) Class L planet with a extensive farming colony.
- Rigel III: (230 Million) Class M planet and home to a large former Federation colony.
- Rigel IV: (1.1 Billion) Class M planet and native world of the turtle like Rigellians.
- Rigel V : (1.13 Billion) Class M planet covered in expansive deserts like Vulcan. It is home to the Rigelians.
- Rigel VII: (470 million) Class M planet home to the Kaylar, a race of sentient humanoids much larger then humans who pride themselves on being warriors.
- Rigel X: (68,000) Class P planet that’s home to a large trading post that pre-Omega was host to many species now trapped there.
- Rigel XII: (120,000) Class K planet with minor deposits of Dilithium and a small mining colony.

Alpha Leonis System (3.66 Billion/Orbital Defense Grid x1 )
- Regulus II: (3.6 Billion) Class M planet and location of the Regulan Academy of Science.
- Regulus V: (65 Million) Class M planet and home to the Regulan Eel-bird.

Kappa Fornacis System (1.9 Billion/Orbital Defense Grid x1)
- Deneva: Class M planet that houses the greatly expanded Deneva Human colony that once was nearly wiped out by Neural parasites in the 2260’s.

Alpha Caeli System (1.4 Billion)
- Hyralan: Class M planet who’s matriarchal society is ruled by the First Prime. Until recently it had been trading partners with Nemea and the occasional Romulan envoy.

Archanis (7 Billion/Orbital Defense Grid x1)
- Archanis IV: Class M world on the former Klingon/Federation border. The system was originally part of the Klingon Empire but they ceded it to the Federation in the mid 23rd century. It was later retaken by the Klingons during the short but brutal Federation-Klingon War of 2372 to 2373. It was later re-taken by Starfleet forces after the Klingons broke the first cease-fire and a second cease-fire was soon put into place. The conflict came to a formal end six months later in the face of the threat posed by the Dominion. The system and the planet still bear some of the scars of war.

Chi 1 Orionis System (5.3 Billion/Orbital Defense Grid x1)
- Coridan: Class M world home to large deposits of Dilithium and the native Coridan. It was severely under populated after a lengthy civil war, supported by Andorian and Vulcan aid. It was vulnerable to illegal mining operations until it was accepted into the Federation after the Babel Conference of 2268. Its membership was hotly debated by the Orions, Tellarites and Vulcans at the time. During the Dominion War they were attacked and occupied for a short period before Omega shut down warp travel and the Jem’hadar went on a brutal killing spree before dying.

Rho Puppis System (480 Million)
- Rho Puppis III: Class O planet and location of a former minor Federation colony of a few hundred million Betazoids, Humans, and Hybrids. Due to the interbreeding nearly all of the population has some degree of tele-empathic abilities. Highly trade orientated and home to the new Argos Shipyard as part of their membership to the Republic.

Iota Leonis System (5 Billion/Orbital Defense Grid x1)
- Argelius II: Argeluis is a Class M planet an home to the native humanoid race of Argelians. While there is nothing special about it now is used to be popular with Federation ships as a place for shore leave in this section of space during the 2260's. A series of murders occurred here caused by the Redjak entity.

Protectorates
Lambda 2 Fornacis System (470 Million)
- Yridia IV: Class M planet and home to the Yridians, a race of devious and enterprising information brokers and smugglers. The planet is also well known for the Yridian Yak and the Rings of Paltriss which disappeared some time ago.

Xi Geminorum System (1.1 Billion/Orbital Defense Grid x1)
- Alzirr: Class M planet that fell in civil chaos after Omega and broke into conflicting nation states. Recently has begun reunification efforts with Republic guidance.

81 Cancri System (810 Million)
- Cancri III: Class M world that had fallen into a 30 year long era of anarchy and has only recently began steps toward recovery. Her ships are now hired under the New Federation to help secure the system.

Ajilion System (300 Million)
- Ajilon Prime: Ajilion is a colony world of the Federation on the Border with the Klingon Empire. With a population of only 300 million it is a new colony and barely self sufficient. Its people have become completely isolationist and as such do not wish for contact with outside world.


Government: Federal Parliamentary Republic.
Every five years each region (206 at present count) elects a Prefect or Governor. This body, known as the Prefect Assembly or just the Assembly, then acts as a lower house to purpose laws and bills and vote for 21 members to become to the Prefect Council. They in turn elect one of their own as Chancellor and act as his cabinet, ratifying any proposal that passes the Assembly and any orders the Chancellor makes.
-Head of State: Chancellor Rupert Sheldon
--Vice Chancellor: Tellor Cormin
-Defense Prefect: Barq Ta’jal
--Naval Prefect: Allison McKnight
-Foreign Prefect: Jordan Bheril
-Finance Prefect: Seth Al Bejir
-Interior Prefect: Laura Winslow
-Science Prefect: Devan Brakk
-Special Prefect: Torel QuiH, Klingon Ambassador

Languages: English, Klingon
History:
The Polaris system in 39 Leonis was originally surveyed in 2178. Due to a large amount of local polarizing radiation from the remains of the 4th planet it was named Polarisa. This same radiation made long range surveying difficult so a science vessel was called to investigate further. When the USS Venture arrived six years later it was found to have sizable deposits of Tritanium on Polarisa Prime and pockets of Dilithium in the Scattered Fields. Polarisa minor became the bread basket and the system grew from an outpost to important resource sector. This brought Klingon interests into the system which simmered for decades until the Federation made peace in the Khitomer accords. At that time Polarisa Minor voted to allow a Klingon colony on the then mostly uninhabited southern island continent as a sign of good faith.

The Dominion would largely bypass them after destroying several of the outer moon colonies to stab directly at the Klingon Empire due to their radiation field masking their inner settlements. The subspace disaster isolated a minor but resource rich planet. In the interim they renamed several of the planets finding the original Federation designations a bit bland.

Diplomatic Relations
Dydiman Protectorate: Good
Confederacy of Sovereign Systems: Wary
Reich of Germania: Ice Cold
New Federation: Excellent
Republic of Antares: Good
Xindi: Hostile
Orion: Wary
Son’a: Wary
Tyberius: Wary

Treaties:
- Non-aggression pact (NAP) with Dydiman Protectorate
- NAP with CSS
- NAP and Mutual Defense pact (MDP) with New Federation.
- NAP with Republic of Antares

Trade Partners
Dydiman Protectorate
CSS
New Federation
Republic of Antares
Xarantine
Orion
Lorilla


Economy:
Neo-socialist free market (The government owns select parts of industry and infrastructure but it’s partially managed by outside private companies to encourage competition for the best products.)
-GDP: 78.7 Trillion Credits
-Products: Tritanium, Dilithium, Duranium, Grain, and Tritium (H3).
-Unique: Polarisa is a hidden gold mine in Dilithium as rare naturally forming matrices caused Polaris IV to have a major tectonic shift that led to it exploding nearly five millennia ago. This same explosion has formed a natural barrier to ships running long range scans and communications.

Military
Being close to the Klingon Neutral Zone most of its life, Polarisa often had patrols running through the sector. With the Khitomer Accords and new warp technology eliminating the constant need for new dilithium its importance faded to local patrols for pirates and smugglers.

The Klingon Empire had always considered the Tuj’chol colony on Polaris Minor an embarrassment to any warriors honor so only outcasts and the so called weak and feeble came. As they were still considered citizens of the Empire token forces would patrol the system. It was considered punishment duty as they would spend months doing nothing while the Federation thinned their blood with their pleasant talk and bland food. Thus an older model B’rel class cruiser was on station even though the Empire was engaged in glorious battle against the Dominion light years away, something that added resentment towards the colony.

Unique List
Technology
Subspace Shielding: A joint venture with Dydiman Protectorate to protect ships for Subspace distortions and Isolytic weapons.

Quantum Torpedo Simplification (aka QT Mk II): Acquired from Republic of Antares in exchange for the Dydiman/Polarisan Subspace Shielding. Antarean engineers have adapted the quantum warhead to fit standard photon torpedo casings at a similar cost.
The Republic plans to arm all future ships with this technology.

Ships and Stations
Watchtower Class: 240m (6 months) 12,000,000 Yards: none (4RP) +
While it could be considered an evolution of the centuries-old orbital office complex it’s more like a reinterpretation of the design with a retro flair. Given it's design is meant for management more then combat it's modestly armed with 4 Type VIII phaser arrays.
Excalibur Class: 800m (12 months) 95,000,000 (14-HPA/3-AT0/6-AT4) ++++
Lost Federation battleship design of 2375 meant as a counter measure to the larger ships being fielded by the Dominion at the time. Protected by ablative armor and armed for the fight it was expecting but never found.
Luna Class: 450m (8 months) 40,000,000 (6-HPA/2-AT3/6-AT0) +++
Design created in 2371 and then tabled due to war. Originally the class was intended to explore the Gamma Quadrant after the Bajoran wormhole was discovered. Meant to be less powerful then the Akira or Galaxy, The Luna Class is still very capable in defending itself and boasts state of the art computers, science labs, and research facilities.
K’tarl Class (B’rel refit): 327m (8 Months) 35,000,000 (2-HD/6-RD/2-STT) ++
In the aftermath of Omega, the IKS K’tarl, the sole remaining Klingon Ship in the Polarisa area continued to patrol as ordered and was upgraded over 30 years to her current state of stronger weapons, shields and updated modern equipment. This served as the standard for the ships to come with the return of warp.
Centaur II Class Class: 381 m (8 months) 24,000,000 (9-RPA/4-STT)
It’s an almost totally revamped ship, replacing nearly everything but the hull (except in certain places) with modern equipment.
QuD Class: 375m (8 months) 40,000,000 (8-RD/3-TFT) ++
The long waited for successor to the B’rel Light Cruiser, The QuD (Insurrection) Class is the dawn of new age of Klingon Ship design with more powerful engines and state of the art cloaking devices.
Maveq Class: 238m (6 months) 28,000,000 (2-HD/4-RD/2-TFT) +++
While seeming to share a design line with the Bird of prey the Maveq is actually a totally new design created to replaced the aging K’Tinga and K’vort class ships still in service.
Celestial Class: 231 m (6 months)—18,000,000 (6RP/2AT-0/2STT) +
Envisioned as a refit for the Constellation it became an almost total rebuilt of the class similar to the Constitution.
Nomad Class: 341m (6 months) 25,000,000 (4RP/3AT-0) +
It’s the intended destroyer replacement for the older classes such as the Norway, Freedom, and Challenger classes. While half the length is from the nacelles the saucer can easy fit a Saber class ship inside its volume. It's armed with Type VIII phasers and Pulse-fire tubes (2 fore, 1 aft) with ablative armor and regenerative shielding
D-14 BoP Class (D-13 Refit): 109m (6 months) 15,000,000 (2-RD/1-STT) +
This is the newest incarnation of the on-going Bird of Prey family with improved weapons, shields, and sensors.
Galaxia Class: 110 m (4 months) 14,000,000 (1RD/2PPC/1AT0/2STT) ++
Light ship based on a fusion of Klingon weaponry and Federation ship design. It has minimal comfort much in line with a Klingon BoP with the majority of it's space devoted to weapons and shields.
Osiris Class: 21m (10/month) 35,000,000/Sqd (6LP/2mT) +
The Project 'O' Fighter was developed to counter the threat of smaller spacecraft that may try to swarm larger ships with their numbers. Taking the already well performing Delta Flyer as a base model it was altered to increase speed, agility, range and firepower.

Stations and Shipyards
- Ceres Spaceport: Kepler Class station built in orbit around Erebus’s largest moon of Momos, Ceres acts as the main transport and trade center for the system.
- Formax Station: Kepler Class station in the Zeta Fornacis system.
- Lomar Station: Old R2 defense outpost now acting as a trade hub for Yridia.
- Starbase 12: Type 375 starbase in the Gamma 400 system close to Deneva. (5-100m)
- Ceres Shipyard: Civilian shipyard located near Ceres Spaceport. (4-500m)
- Da’kureth Yards: Klingon Shipyard in Tuj’chol Colony (8-350m, 5-750m)*
- Nyx Fleet Yard: Massive shipyard located in orbit around Nyx’s moon, Nike. (4-100m, 5-500m, 5-800m)
- Nova Shipyard: Hidden in the middle of the Scattering Field orbiting Nova Polarisa. (5-500m, 5-800m)*
- Argos Shipyard: Located in Rho Puppis as part of the settlement for membership. (5-500m, 5-800m)*

Fleet
Total/Active/Reserve: 290...261...29 (* under construction or refit)

Carriers (1…1…0)
Nebula Class Carrier (2HP/4RP/2AT-3/4 Squadrons): 1…1…0 (Hornet)

Battleships (7…4…3)
Galaxy Class Heavy Cruiser (12P/2AT-3): 4…4…0 (Nagato, Ise, Fuso, Lion)
Excalibur Class Dreadnought (14HP/3-AT0/6-AT4): 3…0…3* (Enterprise-F, Excalibur, Impervious)

Battlecruisers (5…5…0)
Akira Class Assault Cruiser (3P/15AT-0): 4…4…0 (Ayanami, Akagi, Soryu, Hiryu)
Prometheus Class Heavy Cruiser (12HP/2QT): 1…1…0 (Heracles)

Cruisers (14...9...5)
Nebula Class Heavy Cruiser (8P/2AT-3):5...5...0 (Eagle, Ark Royal, Glorious, Majestic, Illustrious)
K’Tarl Class Attack Cruiser (8D/2T):4...1...3* (K'tarl, Veris, Baraq, Chan'Qa)
Luna Class Explorer Cruiser (6-HP/2AT-3/6AT-0) 2…0…2* (Luna, Nemesis)
Centaur II Class Cruiser (9RP/4STT): 2...2...0 (Crazy Horse, Kicking Bird)
Rigel Class Light Cruiser (5HP/1AT-3): 1...1…0 (Artemis)

Destroyers (44...27..17)
Defiant Class Escort (1HP/4P/3QT/1T): 4…4…0 (San Juan, La Paz, Havana, Santiago)
Freedom Class Heavy Destroyer (6RP/2STT): 3...3...0 (Eternity, Infinity, Mephisto)
Celestial Class Patrol Destroyer (6RP/2AT-0/2STT): 16…6…10* (Zira, Cornelius, Zaius, Caesar, Thade, Taylor, Zemos, Peracles, Armando, Ari, Attar, Davidson, Ursus, Franco, Heston, McClure)
Maveq Class Heavy Destroyer (2HD/4RD/2TFT): 7...0...7* (Vem'tegh, Tokvar, Mecha, Fek'lhr, BaHcha, Mevegh, Pagh'vo)
Intrepid Class Explorer (13RP/5STT): 1…1…0 (Columbus)
Norway Class Destroyer: (6RP/2STT): 7…7…0 (Freya. Friga, Tyr, Balder, Helmdal, Odin, Loki)
K’vort Bird of Prey Class Destroyer: (4RD/1TFT) 3…3…0 (Bat’lor, Morken, Chivas)
Miranda Class Destroyer (18RPb/4STT): 3…3…0 (Ariel, Titus, Oberon)

Frigates (23...23...0)
D-14 Bird of Prey Class Scout (2RD/1STT): 13...13...0 (Rak'ja, Kalus, Mo'var, Grilga, Bretai, Meh’nos, Gorkon, Stihl, Pre’mak, Ven’haq, Ven’baq, Ven’choq, Chovek)
Nova Class Frigate (11RP/2STT): 5…5…0 (Parallax, Solstice, Equinox, Eclipse, Horizon)
Springfield Class Frigate (2RP/1STT) 5…5…0 (Berlin, Marseille, Bonn, Madrid, Hamburg)

Starships:
Corvettes (163...163...0)
Saber Class Corvette (3RP/2STT): 12…12…0 (Mustang, Wildcat, King Fisher, Guardsman, Phantom, Corsair, Buffalo, Lancer, Thunderbolt, Banshee, Dauntless, Vanguard)
Ju’day Class Raider (2RPb/4mT) 48…48…0
K’pak Class Light Corvette (2LD/1T): 30...30...0 (Ja'puk, Naga, Ki'loq, Min'vok, Pa'jaq, Ha’sak, Ninpaq, Ninpo, Stovok, Pa’vek, Pa’maq, Pa'Hok, Pa’vok, Ja’vek, Ja’meq, Ninmek, Ha’vok, Ma’vok, Chi’voq, Maq'vek, +10 more)
Danube Class Runabout (6LP/2mT): 70…70…0
Scout Class Runabout (4LP/2mT):3…3…0

Fighters (398 Sq.)
Osiris Class Fighters (6LP/2mT) 40 squadrons
Falcon Class Fighters (3LP/2mT): 230 squadrons
Type 11 Shuttles (3LP/2mT) 128 squadrons

Cargo/Transports (32...28...4)
Curry Class Modular Carrier (5RPb/4STT):8...4...4* (Graf Zeppelin, Luditz, Kaga, Unyo, Ishikawa, Sado, Ibuki, Strasser)
Norkova Class Freighter: 10…10…0
Deneva Class Freighter (9RPb/2STT): 11…11…0 (Rojo, Negro, Gris, Schwartz, Bleu, Weiss, Verde, Azule, Noir, Midori, Rouge, Giallo)
Huron Class Freighter (1RP): 2…2…0 (Mead, Vostok)
Sydney Class Transport (-): 1…1…0 (Brisbane)

Specials (1...1...0)
Olympic class Medical Ship (2RP): 1...1...0 (Madam Curie)

Construction/Projects
Construction
ODG: 8 33% (Apr/2407)
Da’kuteth Shipyard: 5-350m yards, 5-750m Yards 57% (Mar/2407)
Nova Shipyard: 5-500, 5-800m 57% (Mar/2407)
Argos Shipyard: 5-500m, 5-800m 57% (Mar/2407)

Ceres Shipyard (4-500m)
Curry Class: 4 87.5% (Jan/2407)

Da’kureth Shipyard (6-350m,2-750m)*
K'tarl Class: 3 25% (Jun/2407) 3-350m
Maveq Class: 7 0% (Jun/2407) 2-750m, 3-350m

Nyx Fleet Yard (4-100m, 5-500m, 5-800m)
Osiris Class: 20 Sq/month 4-100m
Ju’day Class: 6 /month 1-500m
Luna Class: 2 875.% (Jan/2407) 2-500m
Celestial Class: 4 100% (Dec/2406) 2-500m
Excalibur Class: 3 33% (Aug/2407) 3-800m
Celestial Class: 6 50% (Apr/2407) 2-800m
Celestial Class: 4 0% (Jun/2406) 2-500m

Nova Shipyard (3-500m,2-800m)*
-

Argos shipyard (3-500m,2-800m)*
-

Projects
Maveq Class: 100% (Dec/2406)
QuD Class: 100% (Dec/2406)
Galaxia Class: 42% (July/2407)
Nomad Class: 50% (Aprl/2407)
Watchtower Class: 50% (Apr/2407)

New
TBA
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Last edited by Citrakite; Feb 25th 2010 at 5:42am.
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Old Feb 25th 2010, 9:05pm   #95
cast2007
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Join Date: 22 Aug 2006
Location: Beta Antares
Posts: 3,103
Republic of Antares

Tech Level: ++++ (Sixteen Major Worlds)

Leadership

Prime Minister: Joanna Krupp

Foreign Minister: Jennifer Markham

Defense Minister: Fyodor Orlov

Finance Minster: Marie Baron

Justice Minister: George Foreman

Interior Minister: William Lane

Head of the Opposition: John Hansen

Chief of Staff of the Armed Forces: Admiral William Cowley

Vice Chief of Staff of the Armed Forces: position vacant

Chief of Naval Operations: Admiral Michael Archer

Commandant of the Marine Corps: General Shawn Newman

Director of the Office of Military Intelligence: General Gorshov

Government and Economy

Economy: A combination of capitalism and socialism

Government: Parliamentary Democracy

Primary Exports: Agricultural Corps, Ships, Dilithium

Population

Primary Population: Human

Minority Populations: Vulcan and Andorian

Total: 43.1 Billion

Trade Routes

Territory (Bold Denotes major systems and worlds)

System: Beta Antares (Two Ma