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Old Feb 6th 2010, 8:41pm   #226
Asmodemus
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Quote:
Originally Posted by Thait View Post
You cant seem to find any gun, it's possible either someone else took it or he lost it elsewhere.

The screen on the control panel shows the power output of the generator but as you fiddle with the screen you find touching one spot has the output levels vanish to be replaced by a list.

Local Base Generators offline on levels
2
3
9
10
14
28
29

Base Local Generators Online on levels
Alpha
Beta
1
4-8
11-13
15-27
30

Main power reactor offline: Level 15.
Alrighty then I go up and examine that newly unveiled door up top and if there's nothing of interest I open it with gun club ready as standard.
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Old Feb 6th 2010, 9:00pm   #227
Draveziovas
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Quote:
Originally Posted by Thait View Post
The first shotgun blast flips one of the slicers backwards due to the close range of the shot. Another leaps at you and with a struggle you manage to focus enough to knock it to the side. You're nearing the lift when another Slicer drops onto it. A shotgun round to it's head knocks it to the side and you run onto the lift swating the green button on it. Spinning around you swing the shotgun into position to fire again as the lift gives a light clatter and starts to move slowly upwards.

You note several slicers are moveing towards pipes to follow you up the wall when a titanic crash sounds from somwhere through the open door. The slicers stop and turn in that direction. For a moment nothing happens and then you hear a muted roar from somewhere back the way you came. Moments later as the lift reaches halfway up the wall something large barrels through the doorway.

It's big and heavily muscled, standing at easily eight and a half feet tall with long bone like spike sticking out it's back. Your to far away to get a good look but you think it's face looks damaged. The slicers waste no time and with cries of hatred leap at the thing which reacts with speed far greater than you would expect for it's size, catching the first slicer and ripping it in half. With a roar it charges the others snatching a metal table from the floor and using it as a club to smash the others.

The lift reaches the hatch and it automatically opens letting the lift go up through it. The hatch closes below you and the lift settles on it.

You are standing at the end of a very narrow hallway with the words 'Maintenance Hallway 9-21'. It has yellow emergency light spead out along it to where it turns ahead.
I proceed. I check the shotgun's current ammunition as well.
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Old Feb 6th 2010, 9:20pm   #228
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Quote:
Originally Posted by Entilza View Post
I gather up anything I can use from the desk and start looking for ways out of this room. I am very careful to avoid the web trip wires. I hope to find the door the key card opens.
(I'm putting this here cause i'm confused on which way you want to go.)

There are three doors leading out, two lead back into the Spinner room you just left. The third is on the west wall and marked BLD-22-2.

Quote:
Originally Posted by Les View Post
*rummages through the couch cushions some more.. maybe he'll find a dorito..*

EDIT: Wait, I was the one who missed a post there.

IC: I take the keycard and leave the clipboard and the spare of the two flashlights I'm carrying on the couch. I carefully make my way down the hallway checking for trap lines and such, then carefully peer down each hallway of the intersection.
There are no trap lines that you can see.

There isnt really much to see. A few shell casings, the edge of your light reaches a poster of some kind in the south hall. If there are doors on the ends of the hallway your flashlight light isnt strong enough to reach them.

Quote:
Originally Posted by Citrakite View Post
BTW Thait, yes they do post way too damn fast.

IC:
"Poor bastard." I take his bookts and belt off and put them on. Emptying a packet on the belt by transferring the wires and odds into the other half full one I stick the medical supplies and bottles in it instead. I pick up the vial carefully and see if it looks like the purple vails from before.

Hefting the tanks I hit the trigger towards the exposed skin of the dead man's hand to see what it will do.
The vial is filled with a light blue liquid, in fact it seems to look, and move when shifted, exactly like the blue liquid in the syringe in the medkit.

Pointing the ends of the hose at the hand you press the trigger, for a short moment there is only a hiss then the ends ignite. You are surprised by it being a green flame. Letting off the trigger you count you only had fire for a couple seconds at most. There is only blackened bone where the hand was and when you nudge it lightly with the end of the hose part of it collapses into ash. Whatever is in the makeshift weapon is certainly potent stuff.
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"You ended that sentence with a preposition. bastard." Jack O'neill speaking to first prime Her'ak.
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Old Feb 6th 2010, 9:30pm   #229
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Originally Posted by MightyDwarf View Post
Well then, that sucks, because I can't swim. Or did I get the ability to swim along with the 'mods'?

Anyway, I try to see what's in the water.
(You're giving supersoldiers the multiverse over a bad name. By the powers vested in me as GM i hereby endow you with the ability to swim.)

Beyond the odd piece of equipment, metal crates and a few floating wooden ones you cant see anything of note. And there doesnt look to be anything of danger in there either.

Quote:
Originally Posted by Asmodemus View Post
Alrighty then I go up and examine that newly unveiled door up top and if there's nothing of interest I open it with gun club ready as standard.
The small lift clatters as it moves up but you soon reach the walkway above, there doesnt appear to be anything useful up here except the door. Reaching the door you notice it is marked BLD-22-3. The door slides open easily and you find a brightly lit hallway that extends straight ahead. Though it's a long hallway you can see a set of doors at the far end.

Walking down the hallway you see some pathetic posters with slogans like 'Work harder not smarter.' 'Feed your specimens today.' and other strange things. There is evidence of minor fighting in the hallway, shell casings and such lying around.

Halfway down the hallway you notice it branches, another hallway heads in a straight line east from the one you are walking down.


Quote:
Originally Posted by Draveziovas View Post
I proceed. I check the shotgun's current ammunition as well.
The narrow hallway bends in several places but it doesnt show signs of anyone or anything having been through here lately. The drum has 18 rounds left in it, and with the other drum fully loaded as well and ready to be used you have a total of 38 rounds.

You continue walking for nearly ten minutes down the twisting hallways until you reach a short ladder that goes up several feet and to another hatch that reads BL-21 Access Hatch.
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Always remember that no matter how big a ship you have it will never be larger than Spaceball 1. After all that ship had a freaking zoo and circus in it.

Proud believer in the coolness of Goa'uld tech.

"You ended that sentence with a preposition. bastard." Jack O'neill speaking to first prime Her'ak.
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Old Feb 6th 2010, 9:34pm   #230
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Originally Posted by Harbinger View Post
Well I guess I take a quick break to eat, drink, change.

I shove the extra magazines into my belt, grab the Desert Eagle (and holster if the guy still has it) and LR300 (I check the other damaged ones to see if they have any full or partially filled magazines or grenades in them though. If they do I grab them and consolidate the bullets into as few full mags as I can). I grab the backpack and slide the crowbar into it for easy access.

I'm now better equipped, I smile and say "groovy"

I pull the batteries out of the flashlight and check to make sure it's dry. If it needs to be dried I rip a piece of cloth off one of the bodies and dry it out. Once that's done I test it out. Assuming it works I'll shine it into the room to see if there's anything threatening in there. Assuming no, I cautiosly head in.

As far as you can tell the others expended their grenade ammo as well. Looking through the damaged weapons you find enough rounds to fill the clip you have in the gun and half fill another, you now have 45 rounds of ammo. (According to what i dug up that gun has a 30 round clip.)

After drying the flashlight, twice, you finally get it to work again. It shows no problem with having gone for a swim.

The room looks totally blasted out, though you notice several tables flipped over so there might be some surviving things under them.
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Always remember that no matter how big a ship you have it will never be larger than Spaceball 1. After all that ship had a freaking zoo and circus in it.

Proud believer in the coolness of Goa'uld tech.

"You ended that sentence with a preposition. bastard." Jack O'neill speaking to first prime Her'ak.
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Old Feb 6th 2010, 9:39pm   #231
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Quote:
Originally Posted by Thait View Post
The narrow hallway bends in several places but it doesnt show signs of anyone or anything having been through here lately. The drum has 18 rounds left in it, and with the other drum fully loaded as well and ready to be used you have a total of 38 rounds.

You continue walking for nearly ten minutes down the twisting hallways until you reach a short ladder that goes up several feet and to another hatch that reads BL-21 Access Hatch.
I Very carefully open the hatch, slowly, so as too get a look around where I pop up, just in case theirs something nearbye. I sniff the air as well.

Assuming I neither see nor smell anything, I climb out of the tunnel, and start searching this floor.
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“An optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true.” - James Cabell
"The worst readers are those who behave like plundering troops: they take away a few things they can use, dirty and confound the remainder, and revile the whole." —Friedrich Nietzsche
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Old Feb 6th 2010, 9:39pm   #232
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I head down the south hall, checking out the poster along the way.
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This is Tabi we are talking about here. The guy modified Goatse into an internationally recognized martial arts form.
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Old Feb 6th 2010, 9:48pm   #233
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Originally Posted by CommanderRazor View Post
I proceed to search about the room immediately adjacent to my former confines.
Adjusting my cap with my left hand as I draw one of my pistols with my right I wonder aloud.

"So...what sort of situation am I in this time? Hmmm..."

I double check my drawn weapon, my trusty master-crafted boltpistol, it being a good balance between the laspistol and the plasma pistol. The powersword, while mighty, isn't exactly my choice for primary weapon. I make a mental note that I have but a few mags for it, so I ought not waste any shots.

My eyes scan the room, searching for anything that may reveal more of my predicament to me.

The room is fairly bare, the walls are scorched by some unknown fire on one side. A bank of monitors are against the north wall and a long console is below them. The console looks damaged beyond repair.

A screen flickers to life, the image is to distorted for you to really see who it is but the voice comes in clear.

"Well, well. So theres still a few rats left in this maze." The mans voice sounds irritated "I thought i dealt with all of you already. Oh well, i'm sure we can handle you."

You notice the undamaged door of the room slides open on its own to show a hellish hallway. The concrete is maked with strange symbols that are the only thing providing light, and the few bodies scattered along the way appear to be fused into the stone somehow.

"Enjoy our home, for the length of time you still live!" The screen goes dark as the man laughs.
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Always remember that no matter how big a ship you have it will never be larger than Spaceball 1. After all that ship had a freaking zoo and circus in it.

Proud believer in the coolness of Goa'uld tech.

"You ended that sentence with a preposition. bastard." Jack O'neill speaking to first prime Her'ak.
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Old Feb 6th 2010, 9:49pm   #234
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Quote:
Originally Posted by Thait View Post

The small lift clatters as it moves up but you soon reach the walkway above, there doesnt appear to be anything useful up here except the door. Reaching the door you notice it is marked BLD-22-3. The door slides open easily and you find a brightly lit hallway that extends straight ahead. Though it's a long hallway you can see a set of doors at the far end.

Walking down the hallway you see some pathetic posters with slogans like 'Work harder not smarter.' 'Feed your specimens today.' and other strange things. There is evidence of minor fighting in the hallway, shell casings and such lying around.

Halfway down the hallway you notice it branches, another hallway heads in a straight line east from the one you are walking down.
Wait, isn't this the hallway I just came in from?
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Old Feb 6th 2010, 9:58pm   #235
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(This one might be my last in this thread for tonight. Dang this stuff takes up a lot of time to think out and write.)

Quote:
Originally Posted by Draveziovas View Post
I Very carefully open the hatch, slowly, so as too get a look around where I pop up, just in case theirs something nearbye. I sniff the air as well.

Assuming I neither see nor smell anything, I climb out of the tunnel, and start searching this floor.
The Hallway extends in both directions though somewhat to the east it's blocked by a collapsed section. To the west you can see several doorways and you cant help but be thankfull that the lights are on brightly here, at least the ones not blown out. There is signs of death here though no signs of gunfire. Blood and a couple bodyparts. There are a couple small fires burning down near what looks like the end of the hallway.

You can smell something faint, the kind of stink you have smelled near meat gone bad. But it's faint, as if whatever made it moved away some time ago.


Quote:
Originally Posted by Les View Post
I head down the south hall, checking out the poster along the way.
The poster is a picture of a man in a labcoat holding a clipboard and standing on a hill. The words on it are 'Work harder not smarter'. Considering the way things here seem to have played out you can certianly agree that smarter was something they avoided.

You pass another poster stating 'Feed your specimens today!' and soon reach the end of the hallway and a door with the mark BLD-22-3.
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Always remember that no matter how big a ship you have it will never be larger than Spaceball 1. After all that ship had a freaking zoo and circus in it.

Proud believer in the coolness of Goa'uld tech.

"You ended that sentence with a preposition. bastard." Jack O'neill speaking to first prime Her'ak.
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Old Feb 6th 2010, 10:02pm   #236
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Originally Posted by Asmodemus View Post
Wait, isn't this the hallway I just came in from?
(Gimme a sec to check i might have screwed up.)

(Crap. Yes it is. I copy pasted the last thing from a post from before, which i do quite often, when you activated the generator. Well it was from Harbinger's since he was the first to find that room and he came in on the ground floor instead of up top. Essentially your back in the hallway you entered the generator room from. Sorry bout that. The generator room only has two ways in and out. One is the door you came through up on the walkway. Another would backtrack you to the Spinner den.)
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Always remember that no matter how big a ship you have it will never be larger than Spaceball 1. After all that ship had a freaking zoo and circus in it.

Proud believer in the coolness of Goa'uld tech.

"You ended that sentence with a preposition. bastard." Jack O'neill speaking to first prime Her'ak.
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Old Feb 6th 2010, 10:28pm   #237
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I roll my eyes at the posters and carefully inspect and try to open door BLD-22-3.
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This is Tabi we are talking about here. The guy modified Goatse into an internationally recognized martial arts form.
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Old Feb 6th 2010, 10:30pm   #238
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Quote:
Originally Posted by Thait View Post
(This one might be my last in this thread for tonight. Dang this stuff takes up a lot of time to think out and write.)



The Hallway extends in both directions though somewhat to the east it's blocked by a collapsed section. To the west you can see several doorways and you cant help but be thankfull that the lights are on brightly here, at least the ones not blown out. There is signs of death here though no signs of gunfire. Blood and a couple bodyparts. There are a couple small fires burning down near what looks like the end of the hallway.

You can smell something faint, the kind of stink you have smelled near meat gone bad. But it's faint, as if whatever made it moved away some time ago.
I swear quietly. I climb out of the shaft, and check the body parts on the ground, searching for things like keys, watches, shoes, etc.
I then head east, and throughly search my side of the collapsed section, sniffing the air constantly.
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“An optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true.” - James Cabell
"The worst readers are those who behave like plundering troops: they take away a few things they can use, dirty and confound the remainder, and revile the whole." —Friedrich Nietzsche
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Old Feb 6th 2010, 10:48pm   #239
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Quote:
Originally Posted by Thait View Post
The room is fairly bare, the walls are scorched by some unknown fire on one side. A bank of monitors are against the north wall and a long console is below them. The console looks damaged beyond repair.

A screen flickers to life, the image is to distorted for you to really see who it is but the voice comes in clear.

"Well, well. So theres still a few rats left in this maze." The mans voice sounds irritated "I thought i dealt with all of you already. Oh well, i'm sure we can handle you."

You notice the undamaged door of the room slides open on its own to show a hellish hallway. The concrete is maked with strange symbols that are the only thing providing light, and the few bodies scattered along the way appear to be fused into the stone somehow.

"Enjoy our home, for the length of time you still live!" The screen goes dark as the man laughs.
"My, somebody thinks they are intimidating. Heh, hardly."

I look into the hallway and carefully examine every detail of it.

"Well, I'm not recognizing any of those symbols, and neither am I getting nauseous merely by looking right at them so it doesn't seem that Chaos is afoot in these parts. Still, that doesn't mean there couldn't be something hunting me even at this moment."

I look around more, careful to not actually step out into the hallway lest I potentially set off a trap or something, aiming my boltpistol where I look. Nothing.

"So, what now? I suppose I should figure out how to leave this room.", I say to myself semi-thoughtfully, resting my left hand on the pommel of my powersword.

Then I suddenly got an idea. I open up my black leather coat to check through the various pockets both within my coat and on my armor. Unlike most commissars, I prided myself on being as practical as much as if not more so than merely mindful of psychological aesthetics. As such, my carapace sported webbing pouches as well.

I smiled as I brought out a fat cylindrical device.

I walk over to the screens that had previously been working only poorly, grab up one of them, and use my powersword to carefully gut some others to harvest the cabling.

I toss the one screen far down the corridor, mindful to again not actually set foot out the door. I carefully dragged the now shattered monitor back to the doorway, and then threw it in the other direction down the corridor.

"Nothing. Most interesting."
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Old Feb 6th 2010, 10:52pm   #240
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(Crap. Yes it is. I copy pasted the last thing from a post from before, which i do quite often, when you activated the generator. Well it was from Harbinger's since he was the first to find that room and he came in on the ground floor instead of up top. Essentially your back in the hallway you entered the generator room from. Sorry bout that. The generator room only has two ways in and out. One is the door you came through up on the walkway. Another would backtrack you to the Spinner den.)
I go examine that North end of the hallway then, club ready, listening for movement, yadda yadda.
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Old Feb 6th 2010, 11:13pm   #241
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I make my way back to the spinner room and test if the two doors are locked, and if they are if my key card opens them.
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Old Feb 7th 2010, 12:24am   #242
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"How about a little fire scarecrow." Picking up the tank I strap it to my back. If nothing else I can damage the valves and use it as a firebomb. It wasn't exactly light and worse yet I had to climb the ladder with it on. Thanks to my new strength though it didn't seem to weigh me down as much as I thought it would.

Picking up the blue vial I put it in the pouch on my belt. "I'm going to guess you're anti-venom and he didn't make it to you in time." Laying the man on the floor I douse his entire body in green flame and salute him as he crumbles into ashes. "You got the easy way out. I got to fight my damn way out of here."

With my Extra flashlight now clipped to my belt (yay, more room in that pocket.) I shine my light up the elevator shaft looking for webbing, slime or anything else that says "I'm hungry and I'm waiting up here for you ass." Seeing it's clear I reach for the first rung then stop. If I'm supposed to be the next big thing I should have some impressive abilities. Crouching I tense my legs and leap as high as I can before grabbing onto the ladder just to see if I got Michael Jordan airtime.
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Old Feb 7th 2010, 4:00am   #243
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Originally Posted by Thait View Post
(You're giving supersoldiers the multiverse over a bad name. By the powers vested in me as GM i hereby endow you with the ability to swim.)

Beyond the odd piece of equipment, metal crates and a few floating wooden ones you cant see anything of note. And there doesnt look to be anything of danger in there either.
Ok, then. I jump into the water and swim to the ladder. I then start climbing.
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Old Feb 7th 2010, 6:25am   #244
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i carefully head down the hall checking for traps and usefull items if nothing of interest, when i reach the intersection with my light i carefully peek around the coner right, left, up, and down. if there no danger i step out (ready to protect myself) i look right and with the use of all my sense's i feel as far as i can if nothing , i repeat this action to the left................

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Old Feb 7th 2010, 6:25am   #245
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I put myself close to the door so I can close it quickly if need be. Getting into a crouch and shouldering the assault rifle (BTW does the rifle use the same ammunition as the machine gun ammo I picked up earlier?) I'm going to try and TK push one of the tables. If something's behind it it's going to get pushed over. If nothing is there I'll try the others then.

If anything pops up I'm going to try and TK it into a wall and pin it there. If it's human it's interrogaton time. if it's some sort of monster then it gets well aquainted with some 5.56 NATO to its face.


Quote:
(This one might be my last in this thread for tonight. Dang this stuff takes up a lot of time to think out and write.)
Maybe you should limit our responses to maybe 2 or 3 a day so you have more time to think things out. Makes things easier for yourself.
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Old Feb 7th 2010, 12:42pm   #246
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Originally Posted by Les View Post
I roll my eyes at the posters and carefully inspect and try to open door BLD-22-3.
The door slides open to reveal a metal walkway, your flashlight shines down to show a floor some distance below. Swinging the light around to examine the room it's hard to see anything in detail but you can see what looks to be a body lying near a console below, in the center of the room there is something that looks to be a generator. Moving to the right you notice a small lift that is halfway to the floor but apparently stopped when the power died.


Quote:
Originally Posted by Draveziovas View Post
I swear quietly. I climb out of the shaft, and check the body parts on the ground, searching for things like keys, watches, shoes, etc.
I then head east, and throughly search my side of the collapsed section, sniffing the air constantly.
You find a watch on one arm, if it is telling the correct time it is 11:50 AM.

The only shoes you find have been shredded, something looks like it was gnawing on the feet, shoes and all.

The collapsed section has several lengths of pipe jutting out of concrete, wires and other debris. While shoving several chunks of rock aside you see what looks to be a USB flash drive. It looks to be in good condition.

Quote:
Originally Posted by Asmodemus View Post
I go examine that North end of the hallway then, club ready, listening for movement, yadda yadda.
You reach a door marked BLD-22-1.

(To save myself, and you, time on this one i'm going to assume you want to open it.)

As the door slides open you can hear the dripping of water. Stepping into the room you are on a walkway above what looks like a lake. The room is very large and the entire lower section is underwater. It looks nearly ten feet deep if not more. The dripping is coming from a large pipe running across the cieling that looks to be breached open. Through the clear water you can see equipment like forklifts, crates, and other things. Against the west wall is a large square structure that leads up and out through the cieling, you realize it looks like some kind of cargo elevator but it's currently undewater.

Moving along the walkway you notice another door on the far side of the room. Getting closer you see it's marked with BLD-22-21. This door isnt going to be opened though. There are several strips of metal across it that have been welded in place and the door itself looks welded to the metal frame. Lying nearby is what looks to be a large welder that probably took two people to get up here. Even so you notice the door looks very slightly bent outwards towards you. Something tough impacted the other side.

Looking closely from here you can see a ladder inside the elevator cage, it extends up out of sight through the cieling, most likely it's an access ladder.


Quote:
Originally Posted by Entilza View Post
I make my way back to the spinner room and test if the two doors are locked, and if they are if my key card opens them.
(I'm assuming you mean inside the Spinner Room.)

Approaching BLD-22-9 you check it out and manage to find the four silk lines that attach to the door and go up towards the ceiling. Moving across the room your reach a door marked BLD-22-10. It appears to have silk lines as well. Looking up at the ceiling, though keeping your flashlight low, you try to calculate how quickly you could open the door, get through it and close it behind you. While you're not sure about it you do know that the lines would likely alert any Spinners up there to your presence, but the real question is could they get to the floor before you close the door behind you.


Quote:
Originally Posted by Citrakite View Post
"How about a little fire scarecrow." Picking up the tank I strap it to my back. If nothing else I can damage the valves and use it as a firebomb. It wasn't exactly light and worse yet I had to climb the ladder with it on. Thanks to my new strength though it didn't seem to weigh me down as much as I thought it would.

Picking up the blue vial I put it in the pouch on my belt. "I'm going to guess you're anti-venom and he didn't make it to you in time." Laying the man on the floor I douse his entire body in green flame and salute him as he crumbles into ashes. "You got the easy way out. I got to fight my damn way out of here."

With my Extra flashlight now clipped to my belt (yay, more room in that pocket.) I shine my light up the elevator shaft looking for webbing, slime or anything else that says "I'm hungry and I'm waiting up here for you ass." Seeing it's clear I reach for the first rung then stop. If I'm supposed to be the next big thing I should have some impressive abilities. Crouching I tense my legs and leap as high as I can before grabbing onto the ladder just to see if I got Michael Jordan airtime.
Catching the a rung with one hand you look down and realize you managed to jump clear out of the elevator and your feet are several rungs up from the hatch.

The elevator shaft is narrow but appears to be clear of anything dangerous. The first set of doors you reach are unfortunatly bent and mangled, the little bit you can see through the crack between the doors from where you are makes it look like the place had one hell of a fire going in it at one time, the everything is blackened and destroyed. Unfortunatly it means you have to keep going up.

The second set of doors you reach after a bit of climbing are in better shape. One of them is even already open. There is a small ledge, and handholds, to allow someone to move from the ladder to the doors. From the ladder you can see a room that looks like it's half burned. Swaths of black cover the walls in some areas an one set of small wall mounted cabinets are mostly destroyed completly into ash. You cant see the entire room from where you are but you can see that it is brightly lit, unlike the floor below this one appears to still have power.


Quote:
Originally Posted by MightyDwarf View Post
Ok, then. I jump into the water and swim to the ladder. I then start climbing.
(I never took into account people who couldnt swim in this, sorry bout that.)

Swimming down and through the elevator doors you notice what looks to be a crowbar lying on the floor. (If you want it mention you grabbed it on the way through in you next post, im going to be updating my list of things people have soon so i'd like to know.)

Broken and destroyed elevator doors one after the other. At each door you stop and attempt to force them open but are unable to. But you have finally reached a set of doors that are open, in fact it looks as if someone took a combat knife and wedged the doors open. Working your way around the wall on the very small walkway you look out into a badly destroyed hallway.

There are several small fires furthur down the hallway, nothing you couldnt walk around. The nearest two doors are marked BLD-17-1 and BLD-17-2. What gets you attention first of all though is the seven or so bodies lying nearby. They look pretty torn up but you notice what looks to be a patch on the shoulder of one jacket with the words Security Team 14 on it. The best part of all this you note is that the lights are on, at least those not broken. It appears that this level has it's local generator online.


Quote:
Originally Posted by knight1 View Post
i carefully head down the hall checking for traps and usefull items if nothing of interest, when i reach the intersection with my light i carefully peek around the coner right, left, up, and down. if there no danger i step out (ready to protect myself) i look right and with the use of all my sense's i feel as far as i can if nothing , i repeat this action to the left................
There isnt really much to see. A few shell casings, the edge of your light reaches a poster of some kind in the south hall. If there are doors on the ends of the hallway your flashlight light isnt strong enough to reach them.

You can sense no danger in the hallway.


Quote:
Originally Posted by Harbinger View Post
I put myself close to the door so I can close it quickly if need be. Getting into a crouch and shouldering the assault rifle (BTW does the rifle use the same ammunition as the machine gun ammo I picked up earlier?) I'm going to try and TK push one of the tables. If something's behind it it's going to get pushed over. If nothing is there I'll try the others then.

If anything pops up I'm going to try and TK it into a wall and pin it there. If it's human it's interrogaton time. if it's some sort of monster then it gets well aquainted with some 5.56 NATO to its face.




Maybe you should limit our responses to maybe 2 or 3 a day so you have more time to think things out. Makes things easier for yourself.
(Well part of the problem was i needed to draw up the different maps for the levels everyone is one. There are three different ones now due to people being on three different new levels. And truthfully i still need to finish mapping out the level Citrakite is on. And i needed to come up with the next steps forward, which i have now. With the maps done it makes it easier. It just takes time to write everything out in response to people.)

One of the tables falls to the side revealing something that is definetly not human, but said thing also has a very large hole through it's chest. The thing has long bone like blades that seem to have grown out of it's arms. It's legs are shruken compared to a normal human but it's torso is much thicker.

You hear something in the hallway and peeking out the doorway you see someone in a labcoat run out of a doorway furthur up the hallway and run down and around a turn at the end.
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Old Feb 7th 2010, 12:49pm   #247
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Quote:
Originally Posted by CommanderRazor View Post
"My, somebody thinks they are intimidating. Heh, hardly."

I look into the hallway and carefully examine every detail of it.

"Well, I'm not recognizing any of those symbols, and neither am I getting nauseous merely by looking right at them so it doesn't seem that Chaos is afoot in these parts. Still, that doesn't mean there couldn't be something hunting me even at this moment."

I look around more, careful to not actually step out into the hallway lest I potentially set off a trap or something, aiming my boltpistol where I look. Nothing.

"So, what now? I suppose I should figure out how to leave this room.", I say to myself semi-thoughtfully, resting my left hand on the pommel of my powersword.

Then I suddenly got an idea. I open up my black leather coat to check through the various pockets both within my coat and on my armor. Unlike most commissars, I prided myself on being as practical as much as if not more so than merely mindful of psychological aesthetics. As such, my carapace sported webbing pouches as well.

I smiled as I brought out a fat cylindrical device.

I walk over to the screens that had previously been working only poorly, grab up one of them, and use my powersword to carefully gut some others to harvest the cabling.

I toss the one screen far down the corridor, mindful to again not actually set foot out the door. I carefully dragged the now shattered monitor back to the doorway, and then threw it in the other direction down the corridor.

"Nothing. Most interesting."

The hallway appears to have seen a fight as one time, there are bullet holes, shell casings and a few empty clips lying around. The bodies fused into the floor and walls look sufficiently dead and dont appear to have anything useful on them. There are windows along the hallway but they appear to be covered on the inside by some kind of metal shutter. The hallway turns ahead and you can hear nothing of danger around the turn.

Looking around the bend in the hallway you can see what looks to have been a barricade at one time but is now destroyed. There is a doorway ahead but the door appears to be nearly ripped in half. You cant see much through the torn open doorway but that the walls there are also covered in strange markings.
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Proud believer in the coolness of Goa'uld tech.

"You ended that sentence with a preposition. bastard." Jack O'neill speaking to first prime Her'ak.
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Old Feb 7th 2010, 12:50pm   #248
Asmodemus
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Quote:
Originally Posted by Thait View Post
You reach a door marked BLD-22-1.

(To save myself, and you, time on this one I'm going to assume you want to open it.)

As the door slides open you can hear the dripping of water. Stepping into the room you are on a walkway above what looks like a lake. The room is very large and the entire lower section is underwater. It looks nearly ten feet deep if not more. The dripping is coming from a large pipe running across the ceiling that looks to be breached open. Through the clear water you can see equipment like forklifts, crates, and other things. Against the west wall is a large square structure that leads up and out through the ceiling, you realize it looks like some kind of cargo elevator but it's currently underwater.

Moving along the walkway you notice another door on the far side of the room. Getting closer you see it's marked with BLD-22-21. This door isn't going to be opened though. There are several strips of metal across it that have been welded in place and the door itself looks welded to the metal frame. Lying nearby is what looks to be a large welder that probably took two people to get up here. Even so you notice the door looks very slightly bent outwards towards you. Something tough impacted the other side.

Looking closely from here you can see a ladder inside the elevator cage, it extends up out of sight through the ceiling, most likely it's an access ladder.
I go examine that door because on the far side of the room club ready, listening for movement, yadda yadda. Then if nothing interesting happens I examine the welder. I also briefly use my improved intelligence to think of whether or not yelling at whatever made the dent to come and get me then luring it into the water or towards the Spinners is a good idea. I'd go explore that water later but I can't swim.
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Old Feb 7th 2010, 12:58pm   #249
Entilza
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I brace myself and open the door marked BLD-22-10 and move through as fast as I can, pulling the door shut as quickly as I can as well. I keep my knife positioned for an easy draw if a spinner tries to follow me.
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Old Feb 7th 2010, 1:01pm   #250
Harbinger
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I shut the door and run after the guy. If I manage to get him in sight I use my telekenesis to stop him.

If he's mysteriously disappeared I cautiously start heading down that hallway.
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