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Old Feb 7th 2010, 1:07pm   #251
Draveziovas
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Quote:
Originally Posted by Thait View Post
You find a watch on one arm, if it is telling the correct time it is 11:50 AM.

The only shoes you find have been shredded, something looks like it was gnawing on the feet, shoes and all.

The collapsed section has several lengths of pipe jutting out of concrete, wires and other debris. While shoving several chunks of rock aside you see what looks to be a USB flash drive. It looks to be in good condition.
I take the flash drive, and head the other way.

To save some time, just assume that I search any room I find myself in, open any lockers I find, read any papers I find, check pockets, etc.
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Old Feb 7th 2010, 1:14pm   #252
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Originally Posted by Thait View Post
(I never took into account people who couldnt swim in this, sorry bout that.)

Swimming down and through the elevator doors you notice what looks to be a crowbar lying on the floor. (If you want it mention you grabbed it on the way through in you next post, im going to be updating my list of things people have soon so i'd like to know.)

Broken and destroyed elevator doors one after the other. At each door you stop and attempt to force them open but are unable to. But you have finally reached a set of doors that are open, in fact it looks as if someone took a combat knife and wedged the doors open. Working your way around the wall on the very small walkway you look out into a badly destroyed hallway.

There are several small fires furthur down the hallway, nothing you couldnt walk around. The nearest two doors are marked BLD-17-1 and BLD-17-2. What gets you attention first of all though is the seven or so bodies lying nearby. They look pretty torn up but you notice what looks to be a patch on the shoulder of one jacket with the words Security Team 14 on it. The best part of all this you note is that the lights are on, at least those not broken. It appears that this level has it's local generator online.
OOC:Never mind.

I check the ceiling. I then search the bodies, and explore the hallway in search of something useful.

I then open the BLD-17-2 doors
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Old Feb 7th 2010, 2:22pm   #253
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Originally Posted by Thait View Post

Catching the a rung with one hand you look down and realize you managed to jump clear out of the elevator and your feet are several rungs up from the hatch.

The elevator shaft is narrow but appears to be clear of anything dangerous. The first set of doors you reach are unfortunately bent and mangled, the little bit you can see through the crack between the doors from where you are makes it look like the place had one hell of a fire going in it at one time, the everything is blackened and destroyed. Unfortunately it means you have to keep going up.

The second set of doors you reach after a bit of climbing are in better shape. One of them is even already open. There is a small ledge, and handholds, to allow someone to move from the ladder to the doors. From the ladder you can see a room that looks like it's half burned. Swaths of black cover the walls in some areas an one set of small wall mounted cabinets are mostly destroyed completly into ash. You cant see the entire room from where you are but you can see that it is brightly lit, unlike the floor below this one appears to still have power.
Gingerly I move along the ledge and through the pen door. I check out the flamefest that seemed to happen here "Seems I'm a little late for the BBQ."

I check the scorched cabinets in case something made it but not expecting much. Flexing my arms I think to check out my strength at some point. Thinking of that reminds me of my little tested TK powers. Holding my hand out dramatically I find a piece of debris not charred to ashes and lift it into the air. "The Force is strong with this one."

Quote:
(Well part of the problem was i needed to draw up the different maps for the levels everyone is one. There are three different ones now due to people being on three different new levels. And truthfully i still need to finish mapping out the level Citrakite is on. And i needed to come up with the next steps forward, which i have now. With the maps done it makes it easier. It just takes time to write everything out in response to people.)
Sorry I just spend most of this reading what others had done and avoiding their mistakes. I decided time to do something on my own so I torched their spider asses and took the door no one else had.

I know your pain. I came up with a similar game (RE/Philadelphia Story) and tried it using one of my friends. Took me a week to finish it and costantly had to remmber what I'd put in a room and where each of us was and that was only two people.

Good run through. She got the good ending but not the best. I didn't coach her through anything so I thought it turned out well.
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Old Feb 7th 2010, 2:25pm   #254
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OOC: Do we all have TK powers?
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Old Feb 7th 2010, 2:36pm   #255
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I try to judge the distance to the roof of the lift. If I think I can drop down with confidence I do so, if not I rip a sleeve off of the lab coat and wrap the ends around my hands to protect them and try to shimmy down the cables. Once there I try to find some access to the floor of the lift, checking around with the flashlight all the while and looking for a way further down to the floor.
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Old Feb 7th 2010, 2:44pm   #256
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OOC: Do we all have TK powers?
OOC: It was on the charts in the first room we make our way too. We (Project Harbinger) have enhanced strength, speed, reflexes and an uncharted TK ability. So far longer we're we been active the stronger it's gotten. We had trouble lifting something light when we got out of the room and now we can lift a whole couch with us still on it. I waiting to see if I can do Tactile TK and go Kryptonian on someone's face.
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Old Feb 7th 2010, 7:24pm   #257
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(OCC: whats do i see in the north hall north is to my right; right)........

i check my items that i collected....................

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Old Feb 8th 2010, 12:17pm   #258
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Originally Posted by Asmodemus View Post
I go examine that door because on the far side of the room club ready, listening for movement, yadda yadda. Then if nothing interesting happens I examine the welder. I also briefly use my improved intelligence to think of whether or not yelling at whatever made the dent to come and get me then luring it into the water or towards the Spinners is a good idea. I'd go explore that water later but I can't swim.
The portable welder looks to be pretty beat up but would probably still work.

The strength of whatever impacted the door is likely immense, it is possible it might still be close enough to hear you call it but there is also no knowing if it would even be able to bust its way through the barricaded door or that even once it did so that it wouldnt be able to catch you.

(About the no swimming thing. We can do this two ways, the first is you have some strange knowledge that tells you that you now know how to swim, you are supposed to be a supersoldier after all. Second option is I can deal with the problem for you in an interesting way.)


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Originally Posted by Entilza View Post
I brace myself and open the door marked BLD-22-10 and move through as fast as I can, pulling the door shut as quickly as I can as well. I keep my knife positioned for an easy draw if a spinner tries to follow me.
You get ready and then with a touch to the pad open the door slipping through before it even is fully open. Once on the other side you hit the pad again and the door slides shut swiftly. Just before the door is fully shut you hear a thud from the other side followed by a louder thud as something hits the door. You can only surmise that the reason the spiders dont react with speed is that the lines are meant more as a warning of something entering the room instead of trying to exit.

Turning you finally look at where you are, a long hallway. You cant see the end as it curves gently ahead. You notice with surprise that the floor of the hallway is covered in water, in fact if it wasn't for the door sitting several inches up above the floor it would be likely that water would be running into the room the Spinners had been in. The water is a little over and inch deep at the moment.

There are a few wheeled tables and other minor things scattered about but nothing that looks like it is important, at least not from here. You notice a few deep slashes in the concrete of the wall in different places and what looks like several streaks of blood further down the hall but you have yet to see any bodies.


Quote:
Originally Posted by Harbinger View Post
I shut the door and run after the guy. If I manage to get him in sight I use my telekenesis to stop him.

If he's mysteriously disappeared I cautiously start heading down that hallway.
Running down the hallway you sprint around the corner to see the lacoat wearing person pounding on a keypad on a door at the end of the hallway. The door is marked BLD-17-5 and above the mark is the word Security.

"OPEN DAMNIT!" The shout from the person alerts you the fact it's a woman, she appears to be trying to use some card on the keypad but it doesnt seem to be working.

Your foot strikes a piece of metal that scrapes the floor and she spins around putting her back against the door and brandishing what looks like a combat knife, the same type some of the bodies of the security team had had.

"Who are you?" It's failry easy to tell the woman is terrified.


Quote:
Originally Posted by Draveziovas View Post
I take the flash drive, and head the other way.

To save some time, just assume that I search any room I find myself in, open any lockers I find, read any papers I find, check pockets, etc.
The first two rooms you found were exceptionally trashed, as if someone with true hate for what was done there was able to really go to town on the place. You found some minor notes on something called Halven, unfortunatly most of the papers were burned like those below so what was there was info relegated to the name and a few minor things like 'Mental capacity significantly reduced.' and statements like that.

The hallways have seen some serious fighting and you notice in one spot what looks to be the crushed remains of a RPG luancher. Finally you approach what looks to be a fiarly impressive door. Unlike others you've seen this one is a set of double doors and have two large bars that run across the front of it. The bars are on tracks and like retract when the door slides open. This door has a card reader on it, the type that would likely be used with things like the security card you picked up below. The door is marked BLD-21-15.


Quote:
Originally Posted by MightyDwarf View Post
OOC:Never mind.

I check the ceiling. I then search the bodies, and explore the hallway in search of something useful.

I then open the BLD-17-2 doors
Searching through the bodies takes a little time. After you're done you have everything slavagable laid out in front of you.

clean pair of socks, the fact they came with a dry set of boots the same size as the ones you already have is a plus.

Several security cards, unfortunatly they appear to be the same as the one you already have.

Four bottles of water, several packages of crackers. since you are starting to get a little hungry and thirsty finding these is a good thing.

One .50 caliber desert eagle pistol with two extra clips of ammo. This gun is a very large handgun. The clip in it is empty. With the two clips you have 16 rounds for the gun.

While moving one body you find a working LR300 with attached grenade launcher. (http://www.tacopsgear.com/images/lr300w37mm2.jpg) Unfortunatly checking the clip shows it only has half a clip of ammo left, which means you only have 15 rounds before your out. There seems to be no grenades left for the underslung launcher. You can find no more ammo for the weapon either though you find plenty of empty clips lying around. There are several other LR300's but they have all suffered damage.

A backpack is lying against the wall, the way empty clips are strewn around it is likely they used the pack to carry ammo.

Four combat knives, five if you take the one holding the doors open.

You take notice that there are less guns here than people and other stuff looks missing as well. It's possible that whoever opened the emergency hatch on the elevator took stuff from the bodies. Or someone else could have taken stuff as well.

While looting the bodies you notice interestingly that the pants on them seem to have sewn in armor plating under the cloth. It doesnt seem to alter the normal look of the pants and with the way it moves you think it must be some kind of bulletproofing.

From the waist up is where the heavy damage is, they were slashed, impaled and generally made dead in pretty vicious ways.

There doesnt appear to be anything useful that you can see in the hallway.

Walking to the door you tap the pad but hear nothing but a buzz. You frown looking at the pad, according to it the door is unlocked and ready to open but all you get from it is a loud buzz when you use the pad. It's possible it's jammed somehow.


Quote:
Originally Posted by Citrakite View Post
Gingerly I move along the ledge and through the pen door. I check out the flamefest that seemed to happen here "Seems I'm a little late for the BBQ."

I check the scorched cabinets in case something made it but not expecting much. Flexing my arms I think to check out my strength at some point. Thinking of that reminds me of my little tested TK powers. Holding my hand out dramatically I find a piece of debris not charred to ashes and lift it into the air. "The Force is strong with this one."


Sorry I just spend most of this reading what others had done and avoiding their mistakes. I decided time to do something on my own so I torched their spider asses and took the door no one else had.

I know your pain. I came up with a similar game (RE/Philadelphia Story) and tried it using one of my friends. Took me a week to finish it and costantly had to remmber what I'd put in a room and where each of us was and that was only two people.

Good run through. She got the good ending but not the best. I didn't coach her through anything so I thought it turned out well.
(Yeah i'm already trying to figure up the endings this one will have. I'm essentially making most of the place aleady cleaned out, notes and such burned, ammo and equipment taken or spent by security forces, even so it's still hard to remember what everyone is holding, I have a list that i need to update more often. I'm also glad some of you did break off from the others, it lets me expand the story more.)

Stepping into the room you notice a table with a computer on it in a corner you couldnt see. It seems to be on already, and even looks like it might be logged in as well.

The cabinets, and whats in them, are beyond salvaging.

You find levitating a chunk of debris is actually feeling quite easy right now. You dont know your max limit but it appears that you are still getting stronger.


Quote:
Originally Posted by Les View Post
I try to judge the distance to the roof of the lift. If I think I can drop down with confidence I do so, if not I rip a sleeve off of the lab coat and wrap the ends around my hands to protect them and try to shimmy down the cables. Once there I try to find some access to the floor of the lift, checking around with the flashlight all the while and looking for a way further down to the floor.
Hanging from the walkway it isnt a terribly long drop to the lift itself and doing it again to reach the floor doesnt cause you any problem. It's likely that if you had to you could probably climb back up again.


Quote:
Originally Posted by knight1 View Post
(OCC: whats do i see in the north hall north is to my right; right)........

i check my items that i collected....................
(Yes the North hall would be to your right.)

The north direction has nothing you can see, if there is a door at the end of it your light doesnt reach it.

As for what you have.

labcoat, ripped up and turned into carrying bags and such. Shockproof case with three vials. papers and note. Machinegun ammo. Machinegun club. Two medkits. Flashlight, batteries. and a card marked Door Access BL-6.
(If i forgot anything tell me so i can add it to my list.)
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Old Feb 8th 2010, 12:22pm   #259
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I take a moment to see if the PDA I picked up is battery powered and if it is, see if any of the ones i have work with it. After that I advance slowly down the hallway, checking everything I see in case it is useful. After my near encounter with the spiders I am very wary and alert.
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Old Feb 8th 2010, 12:55pm   #260
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Quote:
(Yeah I'm already trying to figure up the endings this one will have. I'm essentially making most of the place already cleaned out, notes and such burned, ammo and equipment taken or spent by security forces, even so it's still hard to remember what everyone is holding, I have a list that i need to update more often. I'm also glad some of you did break off from the others, it lets me expand the story more.)

Stepping into the room you notice a table with a computer on it in a corner you couldnt see. It seems to be on already, and even looks like it might be logged in as well.

The cabinets, and whats in them, are beyond salvaging.

You find levitating a chunk of debris is actually feeling quite easy right now. You don't know your max limit but it appears that you are still getting stronger.
(I keep my own Inventory as a back-up)

Flicking my wrist I send the debris skittering down the hallway towards the desk in the corner. Seeing as the cabinets were the bust I thought they were I head to the computer while checking for any odd signs like blood or webbing. They probably got the hell out of dodge without turning anything off but with giant spiders and a unseen bruiser running around I'd rather not take chances.

Hitting enter I wait to see what comes up.
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Old Feb 8th 2010, 12:57pm   #261
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Quote:
Originally Posted by Thait View Post
The portable welder looks to be pretty beat up but would probably still work.

The strength of whatever impacted the door is likely immense, it is possible it might still be close enough to hear you call it but there is also no knowing if it would even be able to bust its way through the barricaded door or that even once it did so that it wouldnt be able to catch you.

(About the no swimming thing. We can do this two ways, the first is you have some strange knowledge that tells you that you now know how to swim, you are supposed to be a supersoldier after all. Second option is I can deal with the problem for you in an interesting way.)
I pause and consider the obvious solution of calling the thing and trying to lure it to the spinners, something foreshadowed by the note I read earlier. I go and make sure that the path to the spinners is an unblocked route straight from this door to the other door in the room with the computer, beyond which lays the home of the Spinners. Once in the computer room I pause and try to lift a couch cushion telekinetically, just to see how much progress if any I've made. Then if I still feel fine after that I put the items I'm carrying with me on the walkway in the generator room so they'll still be safe(minus the gun club and lighter) then go do the insane plan because I seem to be living in a video game after all, including the fact that I now know how to swim somehow.
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Old Feb 8th 2010, 1:14pm   #262
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I put on the shoes, and the socks. I take the backpack, and load my equipment into it. And I take the pants from one of the bodies. It's going to be creepy, walking in a dead guys pants, but I need it more than they do. I reload the Desert Eagle. Is there a holster anywhere? If yes, then I take it. I'll take four combat knives - three into my backpack, one into my pocket.

I drink a quarter of the water in one of the bottles, and eat some of the crackers.

After taking a good look at the ceiling, I try to force the BLD-17-2 doors open with my telekinesis
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Old Feb 8th 2010, 1:25pm   #263
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Quote:
Originally Posted by Thait View Post
The first two rooms you found were exceptionally trashed, as if someone with true hate for what was done there was able to really go to town on the place. You found some minor notes on something called Halven, unfortunatly most of the papers were burned like those below so what was there was info relegated to the name and a few minor things like 'Mental capacity significantly reduced.' and statements like that.

The hallways have seen some serious fighting and you notice in one spot what looks to be the crushed remains of a RPG luancher. Finally you approach what looks to be a fiarly impressive door. Unlike others you've seen this one is a set of double doors and have two large bars that run across the front of it. The bars are on tracks and like retract when the door slides open. This door has a card reader on it, the type that would likely be used with things like the security card you picked up below. The door is marked BLD-21-15.
I go back and see if that RPG launcher still has ammo, unload it, and then stick the ammo in my labcoat bag.

I try the keycard. Assuming it works, I enter the room, and throughly search the place, reading any files, opening any lockers, trying any computers, etc.

I KEEP SNIFFING THE AIR AT ALL TIMES. I would like it if you'd mention the relative strength of the stench I smelled earlier.
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Old Feb 8th 2010, 1:35pm   #264
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Running down the hallway you sprint around the corner to see the lacoat wearing person pounding on a keypad on a door at the end of the hallway. The door is marked BLD-17-5 and above the mark is the word Security.

"OPEN DAMNIT!" The shout from the person alerts you the fact it's a woman, she appears to be trying to use some card on the keypad but it doesnt seem to be working.

Your foot strikes a piece of metal that scrapes the floor and she spins around putting her back against the door and brandishing what looks like a combat knife, the same type some of the bodies of the security team had had.

"Who are you?" It's failry easy to tell the woman is terrified.
"Okay, okay calm down." I sling the rifle across my shoulder and hold my hands up, while advancing towards her (I'm also trying to focus on giving her a TK push from behind should the need arise. She's a scientist, I'm a supersoldier who does actually happen to know how to fight, a little. If I catch her off guard I can probably disarm her pretty easily. Plus her back is to a door. I'm genre savy enough to know that it might open and she'll either be grabbed from behind or fall in with the door slamming shut before I can get through) "I'm not going to hurt you lady. Just put the knife down. I just woke up here, I have no idea where here is, and I'm really looking for some answers. I'm not one of those monsters that are wandering around here. I just want to help."
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Old Feb 8th 2010, 1:57pm   #265
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I carefully examine the room, using the flashlight of course, making sure to watch for anything suspicious especially when I inspect the possible generator and the corpse and the equipment next to it.
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This is Tabi we are talking about here. The guy modified Goatse into an internationally recognized martial arts form.
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Old Feb 8th 2010, 2:26pm   #266
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The hallway appears to have seen a fight as one time, there are bullet holes, shell casings and a few empty clips lying around. The bodies fused into the floor and walls look sufficiently dead and dont appear to have anything useful on them. There are windows along the hallway but they appear to be covered on the inside by some kind of metal shutter. The hallway turns ahead and you can hear nothing of danger around the turn.

Looking around the bend in the hallway you can see what looks to have been a barricade at one time but is now destroyed. There is a doorway ahead but the door appears to be nearly ripped in half. You cant see much through the torn open doorway but that the walls there are also covered in strange markings.
I carefully move towards the ripped door, mindful to keep close to the wall to not be seen on approach, but not too close. I creep up to the side of the door, and I hear nothing from inside. I check my boltpistol again, recheck that my powersword's handle is accessible, and I take a breath.

"Three...two...one...BREACH!", I yell to myself mentally as I quickly boot the door open and move inside to clear it, rapidly moving past the fatal funnel of the doorway, taking up the point of domination in the room. I scan around with my boltpistol, first from my domination position in the edge of the room, and then carefully and methodically checking behind places that I didn't automatically clear as I came in.
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Old Feb 8th 2010, 2:44pm   #267
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OCC:my item list is good but i have several flashlights (how many?)......

I'm heading north (i don't think anyone went this way lol), moving carefully, silently useing all my sense's with my club at the ready.........
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Old Feb 8th 2010, 5:06pm   #268
Thait
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Quote:
Originally Posted by Entilza View Post
I take a moment to see if the PDA I picked up is battery powered and if it is, see if any of the ones i have work with it. After that I advance slowly down the hallway, checking everything I see in case it is useful. After my near encounter with the spiders I am very wary and alert.
The PDA looks to need a charger, it's possible you'll run into one later.

Checking one wheeled table you find a clipboard with several papers attached to it.

'Current work on enhanced Spinner venom for use against Downfall units is moving along well. We have managed to create a synthetic more potent version that is currently being stored in the Weapons R&D labs on level 10. Tests show that a couple seconds after exposure the Downfall unit will die. Against any other Units death is almost instant after insertion of venom. The fact that a Downfall can survive several second with the stuff in it is impressive. Current work is now being done on an effective dilivery system.'

There is some technical jargon on Downfall venom resistence afterwards.

Passing around the curve of the hall you see an open door at the end of the hallway. The tables have nothing on them all the way to the door.

The room beyond the door is brighter lit. The emrgency lights are on but so are several lamps set on counters or chairs. A body is slumped over a table lying next to what looks to be two small tanks of some kind. There are several cabinets in the room that had clear fronts but they are busted open and their contents look to have either been taken or broken inside.

There are several computers in the room but the floor is covered in water just like the hallway and so its doubtfull they are working or will ever work again.

From your position at the door you can see there are two ways out of the room. One is a large door on the far side of the hall marked Cargo Lift Room. The door looks slightly bent and you can hear what sounds like trickling water. You can see what looks like a small hallway heading north. Swinging the light that direction you can see some writing on the wall that says Elevator with an arrow pointing down the the hall.


Quote:
Originally Posted by Citrakite View Post
(I keep my own Inventory as a back-up)

Flicking my wrist I send the debris skittering down the hallway towards the desk in the corner. Seeing as the cabinets were the bust I thought they were I head to the computer while checking for any odd signs like blood or webbing. They probably got the hell out of dodge without turning anything off but with giant spiders and a unseen bruiser running around I'd rather not take chances.

Hitting enter I wait to see what comes up.
So far you can see nothing that indicates a danger.

The screen flickers for a second and then whats on the screen brightens to full visability. It appears whoever was working here was looking at a map of the facility, very likely to find a way out.

Scrolling through it you can tell that somethings damaged the man system the computer is connected to. The map is showing entire levels with the marking of Lockdown: Bioweapon Infestation has reached uncontainable level. Other levels are listed as offlimits due to toxic air content. Others show partial collapse due to unknow causes. While scrolling up you notice one level is listed as BL-13, Data Core the level is partialy red with the rest colored purple and the markings next to it are Data Core Compromised: Unknown Infestation the purple part bears the marking Data Core Air Quality: Toxic.

While contemplating the map you notice a busted PDA lying on the table, a look to the side and partially behind the computer you not a small charger.

Quote:
Originally Posted by Asmodemus View Post
I pause and consider the obvious solution of calling the thing and trying to lure it to the spinners, something foreshadowed by the note I read earlier. I go and make sure that the path to the spinners is an unblocked route straight from this door to the other door in the room with the computer, beyond which lays the home of the Spinners. Once in the computer room I pause and try to lift a couch cushion telekinetically, just to see how much progress if any I've made. Then if I still feel fine after that I put the items I'm carrying with me on the walkway in the generator room so they'll still be safe(minus the gun club and lighter) then go do the insane plan because I seem to be living in a video game after all, including the fact that I now know how to swim somehow.
(Oh this will be fun. )

You manag to lift the cushion easily.

Leaving your items on the generator room walkay you head back to the bent in door and procede to try you best at getting the attention of something you probably shouldnt. After several minutes of shouting and banging on the door you hear nothing. With a frown your just starting to lean back on the railing when a you hear a muffled pounding followed by a massive crash on the far side of the door. The crashes continue to happen and you notice the welds starting to give. Moving across the walkway to the far door you wait until with a massive bang the door smashes free of the casing flipping outwards and falling into the water below.

Ducking through the doorway comes something impressively large and well muscled. It stands at nearly 9 foot tall and has long bone-like spikes jutting out of it's back, two dark yellow eyes glare across the walkway at you and with a loud roar it leaps. You quickly dash into the hall as it impacts the walkway near the door and charges after you. Even running full out you can tell the things is gaining on you. Skidding around the corner you head towards the observation room noting the loud crash as the creature skids into a wall trying to follow you. The thumping is getting louder and as you rush into the room you see a large spider is clinging to the windows. You remember the fact they couldnt even crack the window and hope the monster following you can.

At the last second you dive aside and are almost certian you feel something brush your back as the monster, far to large to stop so quickly, tears through the desk and with a loud crash smashes into and through the window landing on the Spinner and killing it.

Scrambling to you feet you hear and angry shrieking from the room as the Spinners begin to drop from the darkness and move on the Downfall. With an enraged roar the downfall grabs the two nearest tables and precedes to use them as very efficient spider swatters, crushing anything that gets close. One disturbing action was the downfall swatting away a spider that had leapt at its back without it even looking behind it. That likely meant it had some kind of ability to sense attacks even if it couldnt see them.

Even at this early in the fight it was looking like the tide was turning against the Spinners, it probably isnt a good idea to stick around.


Quote:
Originally Posted by MightyDwarf View Post
I put on the shoes, and the socks. I take the backpack, and load my equipment into it. And I take the pants from one of the bodies. It's going to be creepy, walking in a dead guys pants, but I need it more than they do. I reload the Desert Eagle. Is there a holster anywhere? If yes, then I take it. I'll take four combat knives - three into my backpack, one into my pocket.

I drink a quarter of the water in one of the bottles, and eat some of the crackers.

After taking a good look at the ceiling, I try to force the BLD-17-2 doors open with my telekinesis
You find a holster on one of the downed security team members.

The door doesnt budge though you can feel that your push on it is much stronger than anything you were able to do before.

Quote:
Originally Posted by Draveziovas View Post
I go back and see if that RPG launcher still has ammo, unload it, and then stick the ammo in my labcoat bag.

I try the keycard. Assuming it works, I enter the room, and throughly search the place, reading any files, opening any lockers, trying any computers, etc.

I KEEP SNIFFING THE AIR AT ALL TIMES. I would like it if you'd mention the relative strength of the stench I smelled earlier.
(If there is any change at all in the level of smell i'll put it in dont worry, i was assuming that you'd be paying attention so you wont need to mention it in every one. I'll mention it when you enter rooms, or if it increases in hallways or such.)

The launcher appears to be empty, you cant find ammo for it anywhere either.

A voice sounds from a tiny speaker next to the card reader 'Security lockdown override.'

The room is big, you notice what looks to be an empty gigantic clear tank in the center of the room, there are tables and equipment everywhere and even a large screen on the north wall with a control console below it, there are several lights active on the console. The room is brightly lit but you can smell an ever so slight increase in the stench you smelled througout the hallway and rooms you have traversed. It is still very faint though.

There is one door out of the room on the east wall, it appears to be the same type you just opened. You notice a what looks to be a Storage Locker on the west wall but it's front is already open, though there looks to be a few items still in there.


Quote:
Originally Posted by Harbinger View Post
"Okay, okay calm down." I sling the rifle across my shoulder and hold my hands up, while advancing towards her (I'm also trying to focus on giving her a TK push from behind should the need arise. She's a scientist, I'm a supersoldier who does actually happen to know how to fight, a little. If I catch her off guard I can probably disarm her pretty easily. Plus her back is to a door. I'm genre savy enough to know that it might open and she'll either be grabbed from behind or fall in with the door slamming shut before I can get through) "I'm not going to hurt you lady. Just put the knife down. I just woke up here, I have no idea where here is, and I'm really looking for some answers. I'm not one of those monsters that are wandering around here. I just want to help."
"Just woke up?" You see her eyes widen slightly "You're one of the projects!" She looks like she isnt sure how to feel about that but the fact you havent attacked her seems to be making her calm down some. Before she can say more though you hear a crash from back down the hallway and she flinches "Slicers! They've come back!" She turns trying to make her card work again in the door, all she gets is mechanical emotionless words from the card reader 'Access Denied'. "We have to get inside! Why wont this damn door open!"

You can now hear a clicking coming from back the way you came and getting steadily closer.


Quote:
Originally Posted by Les View Post
I carefully examine the room, using the flashlight of course, making sure to watch for anything suspicious especially when I inspect the possible generator and the corpse and the equipment next to it.
You can find no signs of an enemy or anything lying in wait either.

By the looks of the clothes and remains of the gear the corpse is wearing the guy was security. The combat boots are in good condition. The pants are tore in a few places but still mostly intact. What very obviously had originally been a tacticle vest is nothing but tatters along with his shirt and chest. It looks like his head was litteraly torn straight off, the damage to the neck isnt clean so it wasnt sliced off. His belt has several pouches on it, a quick look in them shows one with crackers and a water bottle in it. The other is empty but for a security card of some kind. It has no name but the words Security Level: Delta are on it. A look around doesnt show you any gun though.

This close you can see the console, it is mostly made up of a large touch screen. There are several lines of text on it right now.

'Local power generator offline.'
'System reset complete. Restart generator Yes/No?'



Quote:
Originally Posted by knight1 View Post
OCC:my item list is good but i have several flashlights (how many?)......

I'm heading north (i don't think anyone went this way lol), moving carefully, silently useing all my sense's with my club at the ready.........
(2. As for north, the others went that way but only after they restarted the power.)

You reach a door marked BLD-22-1.

As the door slides open you can hear the dripping of water. Stepping into the room you are on a walkway above what looks like a lake. Your light has a hard time reaching even halfway across the room. The room is big, that much you can tell and it seems the entire lower section is flooded. Shining the flashlight up you are able to make out what looks to be a huge pipe that has burst, it's what appears to have water dripping from it. You can see no enemies or hear any sounds that appear to be made by enemies.

Moving along the walkway you notice another door on the far side of the room. Getting closer you see it's marked with BLD-22-21. This door isnt going to be opened though. There are several strips of metal across it that have been welded in place and the door itself looks welded to the metal frame. Lying nearby is what looks to be a large welder that probably took two people to get up here. Even so you notice the door looks very slightly bent outwards towards you. Something tough impacted the other side.

Moveing to the end of the walkway near a wall your light finally reaches what looks to be a square structure that looks like some kind of elevator cage. The emergency lights both inside the elevator cage and along walls and floor are just enough for you to make out what looks like a ladder inside the shaft.
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Old Feb 8th 2010, 5:11pm   #269
Asmodemus
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Quote:
Originally Posted by Thait View Post
(Oh this will be fun. )

You manag to lift the cushion easily.

Leaving your items on the generator room walkay you head back to the bent in door and procede to try you best at getting the attention of something you probably shouldnt. After several minutes of shouting and banging on the door you hear nothing. With a frown your just starting to lean back on the railing when a you hear a muffled pounding followed by a massive crash on the far side of the door. The crashes continue to happen and you notice the welds starting to give. Moving across the walkway to the far door you wait until with a massive bang the door smashes free of the casing flipping outwards and falling into the water below.

Ducking through the doorway comes something impressively large and well muscled. It stands at nearly 9 foot tall and has long bone-like spikes jutting out of it's back, two dark yellow eyes glare across the walkway at you and with a loud roar it leaps. You quickly dash into the hall as it impacts the walkway near the door and charges after you. Even running full out you can tell the things is gaining on you. Skidding around the corner you head towards the observation room noting the loud crash as the creature skids into a wall trying to follow you. The thumping is getting louder and as you rush into the room you see a large spider is clinging to the windows. You remember the fact they couldnt even crack the window and hope the monster following you can.

At the last second you dive aside and are almost certian you feel something brush your back as the monster, far to large to stop so quickly, tears through the desk and with a loud crash smashes into and through the window landing on the Spinner and killing it.

Scrambling to you feet you hear and angry shrieking from the room as the Spinners begin to drop from the darkness and move on the Downfall. With an enraged roar the downfall grabs the two nearest tables and precedes to use them as very efficient spider swatters, crushing anything that gets close. One disturbing action was the downfall swatting away a spider that had leapt at its back without it even looking behind it. That likely meant it had some kind of ability to sense attacks even if it couldnt see them.

Even at this early in the fight it was looking like the tide was turning against the Spinners, it probably isnt a good idea to stick around.
I quickly gather my items from the generator room then go to the water room and examine the area behind the ex-door, waiting for the poison of the Spinners to do their work... I hope that I remembered them being able to kill Downfall units correctly. On the way there I take a moment to be happy about the two forces annihilating each other.

OOC: Also I just love the line "and proceed to try your best to get the attention of something you probably shouldn't."
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Old Feb 8th 2010, 5:17pm   #270
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Quote:
Originally Posted by Thait View Post
You find a holster on one of the downed security team members.

The door doesnt budge though you can feel that your push on it is much stronger than anything you were able to do before.
I turn to the other doors. I hold the DE, and the flashlight at the ready. I then activate the doors control panel with TK.
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Old Feb 8th 2010, 5:20pm   #271
Thait
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Originally Posted by CommanderRazor View Post
I carefully move towards the ripped door, mindful to keep close to the wall to not be seen on approach, but not too close. I creep up to the side of the door, and I hear nothing from inside. I check my boltpistol again, recheck that my powersword's handle is accessible, and I take a breath.

"Three...two...one...BREACH!", I yell to myself mentally as I quickly boot the door open and move inside to clear it, rapidly moving past the fatal funnel of the doorway, taking up the point of domination in the room. I scan around with my boltpistol, first from my domination position in the edge of the room, and then carefully and methodically checking behind places that I didn't automatically clear as I came in.

The room is filled with destroyed clear fronted tanks and metal tables, they are scattered everywhere and it looks like a hard battle was fought here, there is what looks to be some kind of observation room on the west wall but the stairs that lead up to it are broken and torn from the wall. There appears to be two doors, one on the far side of the room that you cant really see from this angle and one that is closer and marked BLD-22-9. You notice a Storage Locker against the west wall as well but it seems to be torn open and partially smashed. The room seems to once have had a large amount of spider webs in it, now they hang in tatters. There are corpses of spiders lying piled against one wall but you also notice that several large spiders, easily as big as you are, appear to be impaled on metal spikes. A second later you hear a loud thump from the ceiling, a place covered in shadows. A second later something massive drops from the ceiling flipping over as it does so and landing with a *boom!*. The Spider is massive with each of it's legs being nearly as thick around as you are.

You notice that all along it's back is some kind of black plate armor marked with the same glowing symbols as the walls. Attached to the armor on the back is two large cables that extend up into the darkness. Even as you see this two lumps of metal shift on it's back and form into twin weapons. Their ends glow red for a second and with a brilliant flash twin beams of energy lance out forcing you to leap to the left. The Spider reorients on you and you realize that it's cannons have a very limited range of tracking, to far to the side and the spider has to shift it's entire body. Again the beams lance out sliceing wrecked tanks and tables apart.
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Old Feb 8th 2010, 5:25pm   #272
Draveziovas
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Quote:
Originally Posted by Thait View Post
(If there is any change at all in the level of smell i'll put it in dont worry, i was assuming that you'd be paying attention so you wont need to mention it in every one. I'll mention it when you enter rooms, or if it increases in hallways or such.)

The launcher appears to be empty, you cant find ammo for it anywhere either.

A voice sounds from a tiny speaker next to the card reader 'Security lockdown override.'

The room is big, you notice what looks to be an empty gigantic clear tank in the center of the room, there are tables and equipment everywhere and even a large screen on the north wall with a control console below it, there are several lights active on the console. The room is brightly lit but you can smell an ever so slight increase in the stench you smelled througout the hallway and rooms you have traversed. It is still very faint though.

There is one door out of the room on the east wall, it appears to be the same type you just opened. You notice a what looks to be a Storage Locker on the west wall but it's front is already open, though there looks to be a few items still in there.
I raid the open locker, then check the active console, searching primarily for a map, then details on the various projects, with "Harbinger" having priority.
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Old Feb 8th 2010, 5:31pm   #273
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I pocket the papers and check under the tables as I advance down the hallway in case someone tried to hide something under them. Once inside the new room I tap the body on the shoulder to see if they're still alive. I prepare to defend myself in case they are and attack me. If they're dead I examine the body for anything I can possibly use.
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Old Feb 8th 2010, 5:45pm   #274
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OCC: oh my bad...

man so dark. i reach out with my sense to see (lol) what i can see, hear, feel, smell, and taste. if nothing i'll head south.........
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Old Feb 8th 2010, 5:59pm   #275
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Quote:
Originally Posted by Thait View Post
The room is filled with destroyed clear fronted tanks and metal tables, they are scattered everywhere and it looks like a hard battle was fought here, there is what looks to be some kind of observation room on the west wall but the stairs that lead up to it are broken and torn from the wall. There appears to be two doors, one on the far side of the room that you cant really see from this angle and one that is closer and marked BLD-22-9. You notice a Storage Locker against the west wall as well but it seems to be torn open and partially smashed. The room seems to once have had a large amount of spider webs in it, now they hang in tatters. There are corpses of spiders lying piled against one wall but you also notice that several large spiders, easily as big as you are, appear to be impaled on metal spikes. A second later you hear a loud thump from the ceiling, a place covered in shadows. A second later something massive drops from the ceiling flipping over as it does so and landing with a *boom!*. The Spider is massive with each of it's legs being nearly as thick around as you are.

You notice that all along it's back is some kind of black plate armor marked with the same glowing symbols as the walls. Attached to the armor on the back is two large cables that extend up into the darkness. Even as you see this two lumps of metal shift on it's back and form into twin weapons. Their ends glow red for a second and with a brilliant flash twin beams of energy lance out forcing you to leap to the left. The Spider reorients on you and you realize that it's cannons have a very limited range of tracking, to far to the side and the spider has to shift it's entire body. Again the beams lance out sliceing wrecked tanks and tables apart.
"Bugs. I hate motherfuckin' bugs.", I mumble to myself, still behind the cover that may as well be concealment of an overturned table.

I spot a large but single hand tossable hunk of metal next to my right side. I quickly chuck the scrap behind me, roughly to the left of the 'super-cyborg spider'.
As soon as I hear the telltale sounds of it shifting its legs around to track the noise I poke my head up and lo and behold its got its body turned away about as I thought it would.

Trying to balance accuracy with speed, I line up a shot on its head with my boltpistol.

BLAM-OOSH-BOOM!

The bolt round explode a millisecond after impacting into the side of its head. The recoil of my bolt pistol, far more than what I'm used to using most often, slammed back in my hand, jarring me a bit.
Soon as I had my wits back I sprinted to the next bit of available cover that'd allow me to hopefully line up another good shot on the fucker.

I trip on a piece of debris, tumbling unceremoniously, but I recover in a half-stagger only to crash into my intended piece of cover behind some destroyed but physically useful tanks, the momentum of the impact smarting and knocking the wind out of me for a moment.

I could hear the behemoth shifting again.

"Nope...I guess I shouldn't have been expecting a single boltpistol round to stop that fucker."

I reach back into my leather coat's confines and pull out the fat cylinder from before, holding it in my left hand as I reach for another random bit of debris.

I chuck the debris about where I guessed the monstrosity's ass end was. Hearing it shift once again, I raise myself up on my knees just enough for my head to clear the ruined tank's husk.

I pull the pin, and lob the frag grenade to land roughly underneath it, the spoon popping off in mid-air. I then immediately ducked back down and curled up, covered my ears, and exhaling sharply, waiting for the inevitable to arrive in 3-5 seconds.
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