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#1 |
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Registered
Join Date: 23 Dec 2007
Posts: 31
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WIP - Hawkeye Corvette
![]() ![]() ![]() Criticism welcome, of course.
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#2 |
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BANNED...from dating
Captain
Join Date: 18 Aug 2000
Location: Banana Republic of Miami
Posts: 6,494
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Nice!
![]() Criticism: It's not blowing anything up!
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MARRIAGE, Its finding that ONE SPECIAL PERSON you can ANNOYfor the rest of your life! I'd rather kill everyone I'm fighting and write history in a way favourable to my moral position.-Lord Khorak Go tell the Spartans, stranger passing by, that here obedient to their laws we lie.-Gates of Fire The mind of man is capable of anything, because everything is in it, all the past as well as all the future.-JConrad |
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#3 |
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Your True Jesus
Join Date: 2 Jan 2002
Posts: 3,527
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Very nice...
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#4 |
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Cheeky Uncle Hitler
Join Date: 2 Apr 2003
Location: Erebus
Posts: 5,551
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Neat, it looks cool. Good work!
What's the big cannon thing in the centre? It looks a bit unsupported is my worry. I also like the turrets, but it looks a bit like their arc of fire is limited by their placement. You could probably move them to the edges, or add another one on the vertical surface.
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#5 |
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Registered
Join Date: 23 Dec 2007
Posts: 31
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Aye, the turrets were a bit limited, and the cannon was a little un-balanced. That's all fixed now.
Thanks... It will be blowing things up soon... ![]() I do believe the external mesh is complete. Alls that's left is the interior and texturing. The Hawkeye is a multi-role Corvette-class vessel. With the addition of the modular weapons slots, it can preform many duties. It can preform boarding ops, bombing runs, patrol duty, escort duty, dogfight, and even kill missiles in the defense of friendly capital ships. Hope you enjoy! ![]() I really hope you enjoy. All that's left is creating the interior, and of course texturing the beast, adding some lighting, and creating a few scenes. Let me know what you think! Any critique?
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#6 |
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Registered
Join Date: 23 Dec 2007
Posts: 31
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This image is for Rye - so you knows on the anti-corvette outfit of the ship (using the modular weapons) the turrets are in better positions.
The ship looses 20-30% delta-V with the anti-capital outfit, due to having to lug around all those anti-capital torpedoes.
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#7 |
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Advocatus Diaboli
Join Date: 31 May 2001
Location: Penn's Woods
Posts: 4,504
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I like your work so far - both this and the Harbinger. The corvette reminds me of the Monsoon gunboat from Babylon 5; which is certainly a good thing. I like the weapons layout, but the diagonal wing-things on top look a bit... off, though. The just don't seem to match with the rest of the shape.
Can't wait to see it properly textured.
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#8 |
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Elite Super Robot Pilot
Join Date: 4 Nov 2002
Location: Stationed on EDF Avenger attached to Mobile Space Fortress Xanadu BattleGroup
Posts: 4,562
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I like this ship better than your other one (which I couldn't make heads or tails of).
Actually to me it looks like a Sulaco Dropship mated with an Asgard... Still good! Nice detail.
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#9 |
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Registered
Join Date: 23 Dec 2007
Posts: 31
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Thanks guys!
![]() I agree. A cross between the Asgard, Monsoon, and the Colonial Marine's dropship, for sure! Except that's not how I planned it, but whatever... I guess the diagonal wing-things look a little weird, but meh... They're the cloaking generators, they'll have to do. So here's the latest installment. Ahh, detail, in the interior... I have a color demo and a look at the cockpit. Don't mind the 3DS MAX biped, he's there for scale purposes. ![]() ![]() There's a few doors to other sections of the ship, some lights, ventilation shafts, pipes, power conduits, a holographic table (for discussing battle plans and sensor data) and even a gun rack filled with Magpul's new Masada, modeled by yours truly. (don't know how prevalent it'll be in the future, but I had the model laying around, so why not use it?) http://en.wikipedia.org/wiki/Magpul_Masada ![]() ![]() I need to detail the console, add chairs, fix up the lighting, and of course texture the damn thing. I might add the crew if I feel like it. So, thoughts and/or criticism?
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#10 |
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Registered
Join Date: 28 Jan 2007
Posts: 372
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Wouldn't seem an issue on another class but bridge area seems a little over-exposed for a warship.
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#11 |
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Registered
Goddess
Join Date: 21 May 2002
Location: Montreal, Quebec, Canada
Posts: 16,403
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...unless it is just the Observation Deck/room, used as decoy to aim at while the command deck/bridge is deeper in the ship.
-mellian |
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#12 |
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Registered
Join Date: 23 Dec 2007
Posts: 31
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Thanks for the comments. Glad you guys are thinking.
Alright, here's my reasoning to what you see on my ship. Primary power is provided by a reactor not unlike the blacklight power system: http://www.blacklightpower.com/process.shtml They have a reversible - polarity battery system as backup power; and the thrusters, both primary (forward/reverse velocity altering) and secondary (maneuvering trajectory altering) thrusters use an electric atom-vibration system to provide thrust. (basically, they break apart atoms 'gently' - at the sub-atomic level, stripping away electrons and protons from the nucleus. The resulting force is used to propel the ship. They use heavy to super-heavy materials for this reaction) This process is not based on theoretical physics, but rather electrical engineering and plasma physics. If you're interested in the science involved, check out this page... It may change your views of science forever. ![]() http://www.holoscience.com/synopsis.php Floor Plan: ![]() So, as a result, the engineers used doors with more traditional analog locks (although automated unless systems fail) and other systems that may look more traditional and old school then seen in most science fiction, designed to add survivability to the ship and the ship's crew in the event of massive power failure. Questions? Comments? Flames? Winks?
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#13 |
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Kitties!
Join Date: 30 Nov 2006
Location: Hawaii
Posts: 749
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I think the doors would look nicer if they were raised off of the floor. I like the work on the interior though, and the outside it cool too.
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#14 |
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Space Communist
Join Date: 6 Feb 2002
Location: Nowhere near home
Posts: 7,687
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sooo.. where's te fuel tankage and heat sinks?
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#15 | |
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Registered
Join Date: 23 Dec 2007
Posts: 31
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Quote:
Aiyel, aye, I have yet to post the schematics. So here they are... ![]() ![]() Yes they are messy. But I'm not sure I'm going to model that... So this'll have to do. What do you all think?
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#16 |
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Space Communist
Join Date: 6 Feb 2002
Location: Nowhere near home
Posts: 7,687
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nice. Very nice.
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..because, well, there's this guy. He's piloting the other ship. And he's called the Enemy. You can tell he's the Enemy because he's the one who isn't cooperating with your plan. -Ken Burnside, of Ad Astra Games Team Yuuno. |
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#17 |
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Registered
Otaku
Join Date: 14 Feb 2006
Location: Mt Hope, ON, Canada
Posts: 8,771
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My only concern is, you made your "Backup control room", a nice big target. While it is only a backup control room, making it an easy target sort of you know, defeats the purpose of having it. The backup should be in just as much of an armored and hard to reach place as the main control room.
I mean, if they shoot the front of your ship, and the backup goes, then the primary fails for some reason, what then? You're boned, that's what. Unless you have a backup-backup control center.
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#18 |
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BANNED...from dating
Captain
Join Date: 18 Aug 2000
Location: Banana Republic of Miami
Posts: 6,494
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Just make the back-up CnC an observation deck and reconfigure it somewhere else
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MARRIAGE, Its finding that ONE SPECIAL PERSON you can ANNOYfor the rest of your life! I'd rather kill everyone I'm fighting and write history in a way favourable to my moral position.-Lord Khorak Go tell the Spartans, stranger passing by, that here obedient to their laws we lie.-Gates of Fire The mind of man is capable of anything, because everything is in it, all the past as well as all the future.-JConrad |
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#19 |
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Registered
Lord of Ether
Join Date: 2 Dec 2001
Location: Earth
Posts: 1,318
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I like it, both due to the quality of the mesh and the fact you actually thought out the interior layout a bit. Granted coolness has it's place, but sometimes I like to see a design that strikes me to be at least plausible. Despite that I am tempted to nitpick the engine/ship volume and fuel/ship volume ratios as they seem a bit small, but given what it is I can ignore little things like that.
![]() As such the only real crits art wise I have for it are these:
Never the less very well done, I look forward to seeing more of your work.
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#20 |
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Registered
Join Date: 23 Dec 2007
Posts: 31
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Alright... I've been thinking, and I'm going to start over with the inside, pretty much re-work it from scratch; and I've just remodeled the entire outer area. The other version DID look way too under-armored. So here you will see exactly how thick the armor on this bird is. The original was meant for optimum pilot visibility; the new is meant for optimum survivability. I was first looking more to modern helicopter designs for inspiration. Now I will mix that with next-generation submarines and blend it with military utilitarianism.
![]() ![]() Stay tuned, let me know if you think I'm headed in the right direction. I really appreciate the feedback, really challenges me to keep to my best in the artistic process. (as much as I hate to remodel everything UGG!)
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#21 |
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The Lone 'Quest Modeller
Join Date: 8 Apr 2003
Location: New Cape Quest, Ft. Gore, Florida, NORPAC Confederation
Posts: 3,426
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The greebling and paneling is starting to look really good. I still think your secondary control room is far too exposed with those giant windows. Make them much smaller, chest to forehead high slits would be great with heavy armor around them and maybe some blast shutters.
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#22 |
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Your True Jesus
Join Date: 2 Jan 2002
Posts: 3,527
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That looks fantastic. Impressively detailed.
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#23 |
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Registered
Join Date: 23 Dec 2007
Posts: 31
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Thanks! Ok... I do believe I like it a bit better now. Much more armor, blast shields, and small openings...
![]() ![]() What, per chance, do you think?
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#24 |
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The Lone 'Quest Modeller
Join Date: 8 Apr 2003
Location: New Cape Quest, Ft. Gore, Florida, NORPAC Confederation
Posts: 3,426
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That is looking much better.
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#25 |
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Kitties!
Join Date: 30 Nov 2006
Location: Hawaii
Posts: 749
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nicely done
![]() maybe some visible rails on the outside of those lower panels so that the window covers can pop out and then slide down.
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