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Old Oct 21st 2001, 8:58pm   #1
Fenris Ulfric
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Seas of Steel (Part 12)

Continue the Chaos!

Seas of Steel is based around the concepts of the Empire Building SD. The Year is AD1890, and the age of ironclad warships has come to an end. At the same time, the urge to explore has finally gripped the industrialized nations of the world. Expeditions of adventurous crews have discovered five new continents of the world. However, these continents vary in populations, cultures, and technology levels, including up to Ironclads, Armored Cruisers, Artillery, and Lever-Action Repeaters.

Make up a nation. It can be an original concept or base on a RL nation, but keep in mind that this isn't Earth, per say (though these *are* human factions). Also, choose a specific advantage for your nation.

All nation should also have at least two resources they need.

General requests:

Please have a population less than 30 million, or not mush over that anyway.

Please keep in mind that this is 1890 technology for the most part. There may be some exceptions (where people have a singular technology advantage), but no 20+ knot speed superships with impenatrable armor and 15" guns. The standard heavy guns of the era are 12-14" guns. As the Dreadnought design is just coming into play, there are likely ships of the old 4 heavy, 10-16 medium, and ~20 light calibur gun battleship designs in most navies.

Also, though someone may take the advantage of "Largest Navy", please don't have more than 30 Dreadnoughts. After that, it is just a bit much.

Thanks.
__________________
"We can chart our destiny straight and true
"We can turn the stars around
"Head for new horizons, but before we do
"We've got to save our ship, before our ship goes down"
--Blood, Sweat, & Tears (1973)

Last edited by Fenris Ulfric; Oct 28th 2001 at 3:54am.
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Old Oct 21st 2001, 8:59pm   #2
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World Map:
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North Western Continent, Nilisia: Equivalent to 1890s Europe. Starting place of all industrialised nations.


A-Continent, Anditria: Until contact with the Nilisians it was a remote place though with numerous sizeable and wealthy nations comparable to Europe of the early 1700s. Crash modernisation now sees many of the nations on par with their Bernicean cousins.

A-1: Torrille. Population: 176,000. Attitude: Peaceful. Resources: Iron, Copper, Fruits, Fish
A-2: Magina. Population: 228,000 (278,000). Attitude: Isolationist - Hostile. Resources: Iron, Copper, Some Silver, Fruits, Fish
A-3: Gerhaden. Population 2,695,000 (2,854,000). Attitude: Peaceful. Resources: Agriculture, Fish, Fruits, Livestock, Cotton, Wool
A-4: Dartannen (was Dartanion). Population: 384,000 (728,000). Attitude: Militant. Resources: Coal, Gold, Semi-Precious Jewels, Copper, Some Iron
A-5: Duhanarren. Population: 265,000 (292,000). Attitude: Peaceful. Resources: Iron, Gold, Coal, Fruits, Some Agriculture
A-6: Hmm... Seems there is no A-6.
A-7: Tergin. Population: 34,000 (44,000). Attitude: Paranoia. Resources: Coal, Bauxite (Aluminium Ore), Timber, Emeralds
A-8: Gotham. Population: 59,000 (77,000). Attitude: Peaceful. Resources: Timber, Agriculture, some Coal, Emeralds
A-9: Thorham. Population: 365,000 (390,000) Attitude: Paranoid-Peaceful. Resources: Copper, some Coal, Grain, Other Agriculture, Timber, Furs
A-10: Olgan. Population: 103,000 (137,000). Attitude: Peaceful-Expansionistic. Resources: Fish, Fruits, Livestock
A-11: Rug. Population: 45,000. Attitude: Militant Resources: Timber, Iron, Rubies, Fruits, Fish
A-12: Persarion. Population: 463,000. Attitude: Hostile. Resources: Fresh and Salt-Water Fish, Extensive Rich Agriculture, Coal, some Iron, some Copper
A-13: Greron. Population: 40,000 (55,000). Attitude: Militant. Resources: Bauxite, Iron, Timber, Fish
A-14: Cellon. Population: 33,000 (55,000). Attitude: Militant. Resources: Copper, some Iron, some Coal, some Gold, Fish, some Timber


B-Continent, Bernicea: Possessed of many nations comparable in size to the Industrialised nations of the world, only a lack of industrial resources and modern medicines prevented any major world powers from arising from these lands. This continent was divided up among the expansionist Nilisian powers, and saw some of the nastiest wars. Now the rising state of Veiland seeks to carve out its own Empire, and has plunged half the world into war.

B-1: Durham. Population: 92,000. Attitude: Peaceful-Expansionistic. Resources: Timber, Fish, some Fruits, some Coal
B-2: Killian. Population: 63,000. Attitude: Militant-Hostile. Resources: Timber, Fish, some Fruits, some Copper, some Tin
B-3: Harpast. Population: 16,000 (22,000). Attitude: Militant Resources: Fish, some Timber
B-4: Davion. Population: 143,000 (195,000). Attitude: Peaceful. Resources: Agriculture, Coal, Fish, some Oil
B-5: Satre. Population: 407,000 (939,000). Attitude: Militant. Resources: Agriculture, Timber, Fish, some Oil, Minor Industries
B-6: Veiland. Population: 4,745,000. Attitude: Hostile-Militant-Expansionist. Resources: Iron, some Copper, Timber, Livestock, Agriculture, some Industry
B-7: Nuhaland. Population: 962,000. Attitude: Militant-Expansionist. Resources: Coal, Timber, some Fish, some Livestock, some Agriculture, Iron, some Industry
B-8: Gutland. Population: 121,000. Attitude: Militant. Resources: Iron, Copper, Gold, Timber, Fish
B-9: Poperlia. Population: 138,000. Attitude: Mostly Peaceful. Resources: some Iron, some Silver, Gold, Fish, Cattle
B-10: Havlas. Population: 286,000 (1,116,000). Attitude: Peaceful. Resources: Rich Agriculture, Rich Fishing Grounds, some Livestock and Cattle, some Various Metals
B-11: Kelbria. Population: 490,000 (521,000). Attitude: Militant. Resources: Rich Agriculture, Rich Fishing Grounds, some Iron and Bauxite, Pearls
B-12: Norham. Population: 236,000. Attitude: Mostly Peaceful. Resources: Fish, Very Rich Agriculture, Pearls
B-13: Deltas. Population: 35,000. Attitude: Peaceful. Resources: some Agriculture, some Timber, some Fish, some Livestock
B-14: Destram. Population: 31,000. Attitude: Peaceful. Resources: Fish, some Timber, Agriculture
B-15: Jorgen. Population: 101,000. Attitude: Peaceful. Resources: Fish, Agriculture, some Livestock, some Timber, some Coal
B-16: Wertan. Population: 4,000. Attitude: Peaceful. Resources: Fish, Fruits, Pearls
B-17: Goren. Population: 7,000. Attitude: Peaceful. Resources: Fish, Fruits, Pearls
B-18: Hmm... There is no 18.
B-19: Norden. Population: 11,000. Attitude: Mostly-Peaceful. Resources: Fish, Fruits
B-20: Frej. Population: 3,000. Attitude: Peaceful. Resources: some Fish, some Fruits, some Coal

C-Continent, Celadonia: Furthest from developed nations, this continent is littered with fishing and agriculture-based nations. A lack of metals limited development here, and made its eventual conquest by the Nilisian states and their clients fast and total.

C-1: Calanar. Population: 237,000 (596,000). Attitude: Peaceful. Resources: Saltwater Fish, Freshwater Fish, Livestock, Pearls
C-2: Damar. Population: 151,000. Attitude: Mostly Peaceful. Resources: Fish, Agruculture, Grain, Pearls, Fruits
C-3: Chezario. Population: 294,000 (634,000). Attitude: Militant. Resources: Grain, Timber, some Saltwater Fish, Freshwater Fish, some Coal
C-4: Bazram. Population: 327,000 (1,016,000). Attitude: Militant. Resources: Agriculture, Grain, Saltwater Fish
C-5: Ezgardia. Population: 211,000 . Attitude: Militant. Resources: Timber, Livestock, Cotton
C-6: Roe'lor. Population: 145,000. Attitude: Mostly Peaceful. Resources: Fish, Pearls, Livestock
C-7: Shaonee. Population: 240,000. Attitude: Mostly Peaceful. Resources: Fish, Agriculture, Semi-precious Gems
C-8: Kulmarch. Population: 157,000. Attitude: Categorically Hostile. Resources: Fish, some Gold, some Silver, some Coal
C-9: St. Fegranna. Population: 11,000. Attitude: Militant. Resources: some Coal, Fish, Pearls, Mineral Water
C-10: Almark. Population: 216,000. Attitude: Mostly Peaceful. Resources: Fish, Crabs, Lobster, Other Shellfish, Coral, Timber
C-11: Celor. Population: 211,000. Attitude: Peaceful. Resources: Fish, Agriculture, Minor Oil Deposits
C-12: Population: 247,000. Attitude: Peaceful. Resources: Fish, Rich Agriculture, Livestock
C-13: Population: 26,000. Attitude: Militant. Resources: Fish, Shellfish, Minor Gold Deposits
C-14: Population: 219,000. Attitude: Hostile. Resources: Livestock, Grain, some Fish, some Oil, some Coal
C-15: Asturia. Population: 238,000 (439,000). Attitude: Militant. Resources: Freshwater Fish, Cotton, Tobacco, Grain
C-16: Aston. Population: 272,000 (1,174,000). Attitude: Militant. Resources: Agriculture, Pearls, Cotton
C-17: Kamar. Population: 438,000. Attitude: Militant. Resources: Freshwater Fish, Copper, Agriculture, Livestock, some Oil
C-18: Katina. Population: 174,000 (440,000). Attitude: Militant. Resources: Timber, Freshwater Fish, Game Animals, Coal


D-Continent, The Blasted Lands: This blasted wasteland was once dominated by a series of massive volcanoes. Through some geological cataclysm, the volcanoes exploded, leaving a broken, mountainous land with accessible metals, but with few other redeeming qualities. The Locals call it Dasachar, Dahrakar, or a number of other various similar names. The Nilisians simply call it what it is. Blasted

D-1: Echrendar/the Shattered Isles/Gehenna. Population: 200,000 (383,000) (between all the islands). Attitude: Militant. Resources: Glass-Grade Sand, Fish, Pearls, some Iron, minor Copper deposits, minor Bauxite deposits
D-2: Population: 0. Attitude: N/A. Resources: some Copper, some Iron, some Bauxite, Glass-Grade Sand, Onyx
D-3: Population: 0. Attitude: N/A. Resources: some Silver, some Iron
D-4: New Van. Population: 180,000. Attitude: Hostile. Resources: Iron, some Gold
D-5: Avon. Population: 63,000. Attitude: Hostile. Resources: some Iron
D-6: Population: 254,000. Attitude: Militant-Hostile. Resources: Gold, Rubies, Emeralds, Diamonds, some Silver
D-7: Population: 31,000. Attitude: Hostile. Resources: small Gold deposits, small Iron Ore deposits, some semi-precious Gemstones
D-8: Zadi. Population: 111,000. Attitude: Militant. Resources: Iron, Bauxite, some Silver, some Diamonds, small Sapphire deposits
D-9: Population: 31,000. Attitude: Militant-Hostile. Resources: Fish, some Iron, some Bauxite, Silver


E-Continent, Etheem or Euhonar: A massive land of many, many primitive nations. The lands North-East of the mountains are barren, the legacy of the violent cataclysm that stattered the Blasted Lands before written history. The true power on this Continent is not the scattered holdings of the Nilisian states, but the slowly awakening Hidden Kingdom of Sahrcarem.

E-1: Population: 37,000. Attitude: Peaceful. Resources: Fish, Timber, Fruits
E-2: Population: 27,000. Attitude: Peaceful. Resources: Fish, Fruits
E-3: Orel. Population: 31,000. Attitude: Peaceful. Resources: Timber, some Coal
E-4: Kiev. Population: 89,000. Attitude: Peaceful. Resources: Agriculture, Fruits, Exotic Animals, Fish
E-5: Irkutsk. Population: 47,000. Attitude: Peaceful. Resources: some Agriculture, some Coal, some Timber
E-6: Yakutsk. Population: 56,000. Attitude: Mostly-Peaceful. Resources: Shellfish, Fruits, some Timber
E-7: Aragon. Population: 32,000 (142,000). Attitude: Mostly-Peaceful. Resources: Fish, Pearls, Fruits
E-8: Syrtis. Population: 40,000. Attitude: Mostly-Peaceful. Resources: Fish, Shellfish, Fruits, Timber
E-9: Drakanor. Population: 52,000. Attitude: Mostly-Peaceful. Resources: Fish, Timber, some Fruits
E-10: Zaliwa. Population: 102,000. Attitude: Peaceful. Resources: Fish, Shellfish, Fruits, some Timber
E-11: Aldarik. Population: 47,000. Attitude: Mostly-Peaceful. Resources: Fish, Fruits
E-12: Dascaria. Population: 15,000. Attitude: Militant. Resources: some Agriculture, some Copper, some Semi-Precious Jemstones
E-13: The Cam Sudai: Population: 0. Attitude: N/A. Resources: Gold, Silver, Precious and Semi-Precious Jems *INCREADIBLY HARSH ENVIRONMENT*
E-14: Nehir. Population: 20,000. Attitude: Militant. Resources: Fish, Timber, Semi-Precious Jems, some Agriculture
E-15: Dayanma. Population: 25,000. Attitude: Militant. Resources: Shellfish, Fish, Pearls
E-16: Saraf. Population: 29,000. Attitude: Militant. Resources: Fish, Shellfish
E-17: Duzen. Population: 19,000. Attitude: Militant. Resources: Iron Ore, some Gold, Silver, some Semi-Precious Jems
E-18: Gorus. Population: 13,000. Attitude: Militant. Resources: Timber
E-19: Daladum de Sala. Population: 47,000. Attitude: Militant. Resources: Gold, Silver, Diamonds, Sapphires, Emeralds, Rubies, Timber
E-20: Garakus. Population: 43,000. Attitude: Militant. Resources: Gold, some Silver, Sapphires, some Rubies
E-21: The Cam Esti. Population: 0. Attitude: N/A. Resources: Gold, Silver, Diamonds, Other Precious Jems *INCREADIBLY HARSH ENVIRONMENT*
E-22: Nashkin. Population: 55,000. Attitude: Militant. Resources: some Jems, Fish, some Agriculture
E-23: Naridian. Population: 58,000. Attitude: Militant. Resources: Fish, Shellfish, Fruits, Exotic Animals
E-24: Yetki. Population: 34,000. Attitude: Militant. Resources: Fish, some Agriculture
E-25: Macombre. Population: 70,000. Attitude: Militant. Resources: some Gold, Iron Ore, Agriculture
E-26: Katetmis. Population: 108,000. Attitude: Militant. Resources: Fruits, Exotic Animals, Fish, Shellfish
E-27: Population: 135,000. Attitude: Mostly-Peaceful. Resources: Timber, Fish, Shellfish, Pearls, some Fruits
E-28: Tukenis Arazi. Population: 116,000. Attitude: Mostly-Peaceful. Resources: some Agriculture, some Timber, Coal
E-29: Iradesiz. Population: 20,000. Attitude: Mostly-Peaceful. Resources: Rich Deposits of Coal
E-30: Martikir. Population: 64,000. Attitude: Peaceful. Resources: some Fish, some Agriculture
E-31: Jorael. Population: 139,000 (146,000). Attitude: Peaceful. Resources: Rich Fishing Grounds, Rich in Shellfish, Pearls, Fruits, some Exotic Animals
E-32: Kuzedak. Population: 37,000. Attitude: Peaceful. Resources: Fish, some Fruits
E-33: Population: 108,000. Attitude: Mostly-Peaceful. Resources: some Agriculture, some Fish, some Oil, some Coal
E-34: Zakyr. Population: 426,000. Attitude: Militant. Resources: some Agriculture, some Coal, Rich Oil Fields, Fish, Iron Ore, some Gold, some Silver, some Semi-Precious Jems, minor Diamond deposits
E-35: Hadrim. Population: 74,000. Attitude: Militant. Resources: Oil, some Agriculture, some Fish, some Fruits, some Coal
E-36: The Cam Nudai Population: 0. Attitude: N/A. Resources: some Gold, some Silver, some Oil, some Precious Jems *INCREADIBLY HARSH ENVIRONMENT*
E-37: Tayar. Population: 52,000. Attitude: Militant. Resources: Fish, some Agriculture, some Oil, some Coal
E-38: Niqada. Population: 120,000 (373,000). Attitude: Militant. Resources: Rich Oil Fields, some Gold, Silver, some Agriculture, Fish, some Fruits
E-39: Mazakibi. Population: 33,000 (245,000). Attitude: Militant. Resources: Fish, Fruits, Exotic Animals
E-40: Yizadi. Population: 21,000 (236,000). Attitude: Militant. Resources: Fish, Fruits, Exotic Animals, some Agriculture
E-41: Khazaran. Population: 51,000. Attitude: Mostly Peaceful. Resources: some Gold, some Silver, some Diamonds/Sapphires/Rubies, some Agriculture
E-42: Kharakhai. Population: 72,000. Attitude: Mostly-Peaceful. Resources: Timber, Gold, some Silver, some Semi-Precious Jems
E-43: Population: 154,000. Attitude: Mostly-Peaceful. Resources: Fish, some Agriculture, some Fruits, some Silver, some Iron Ore
E-44: Population: 32,000. Attitude: Peaceful. Resources: some Iron Ore, some Fruits
E-45: Population: 55,000. Attitude: Peaceful. Resources: Fish, Shellfish, some Pearls, some Coal
E-46: Population: 53,000. Attitude: Peaceful. Resources: Fish, Fruits, some Exotic Animals
E-47: Population: 25,000. Attitude: Peaceful. Resources: some Iron Ore, some Semi-Precious Gems
E-48: Population: 45,000. Attitude: Peaceful. Resources: Fish, Fruits, Exotic Animals
E-49: Population: 19,000. Attitude: Mostly-Peaceful. Resources: Iron Ore
E-50: Smolensk. Population: 41,000. Attitude: Mostly-Peaceful. Resources: Iron Ore, some Silver, some Agriculture
E-51: Karelia. Population: 176,000. Attitude: Mostly-Peaceful. Resources: Agriculture, some Fruits, some Coal
E-52: Crimea. Population: 158,000. Attitude: Mostly-Peaceful. Resources: Agriculture, Fruits, Exotic Animals
E-53: Ukraine. Population: 380,000. Attitude: Mostly-Peaceful. Resources: Agriculture, Fruits, Exotic Animals, Gold, Iron Ore
E-54: Population: 46,000. Attitude: Mostly-Peaceful. Resources: Coal
E-55: Syris. Population: 19,000. Attitude: Militant. Resources: some Iron Ore, some Bauxite
E-56: Kazan. Population: 12,000. Attitude: Militant. Resources: some Coal
E-57: Eredan. Population: 29,000. Attitude: Militant. Resources: some Silver, some Iron Ore
E-58: Anek. Population: 34,000. Attitude: Militant. Resources: some Coal, small Oil deposits
E-59: Robinson. Population: 23,000. Attitude: Mostly-Peaceful. Resources: some Oil
__________________
"We can chart our destiny straight and true
"We can turn the stars around
"Head for new horizons, but before we do
"We've got to save our ship, before our ship goes down"
--Blood, Sweat, & Tears (1973)

Last edited by Fenris Ulfric; Oct 28th 2001 at 3:51am.
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Old Oct 21st 2001, 8:59pm   #3
Fenris Ulfric
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F-Continent. Fazaca/Fajhistan:
Geography: Fajhistan is a huge and long continent that runs a gamut of types. In the north it is made up of thick almost impenetrable equatorial jungle surrounding inland peaks that almost reach the heights of those in Isenyela. However, for those who journey this deep inland the view is significantly more enchanting, with endless waterfalls and palm covered peaks. The center of the continent becomes wide savannahs (many created by extensive irrigation works) interspersed with the occasional desert, and the south finally slides up into hilly grasslands and low mountains. It is a temperate land, with a wide spread of resources.

Inhabitants: The people of Fajhistan fall into three groups, each separated from the other by culture and geography:

The Northern Jungles (which the locals call Fazaca rather than Fajhistan) are a sweep of contrasts, from primitive pygmy tribes to the advanced and wealthy Nazca and Zoetec civilisations. Some of their tech is more advanced than even Nilisian – like in astronomy, agriculture and architecture. Weapons are on–par with 1860s tech (rifles and cannon) however the Nazca and Zoetec have developed a number of unique and incredibly deadly devices not seen anywhere else - their chemical science leaves that of Nilisia in the dust. The massive pyramidal cities of these people poke out of the jungle and mountains and are some of the most amazing sights in the world. These civilisations are both are ruled by God-Emperors who are seen as the embodiment of the divine. Priests form a governing religio-political caste. Under this absolute rule rest a staggeringly vast number of citizens – due to agricultural sophistication including a number of specially bred crops the Empire’s have food in abundance. This population base means that the armies of these Empires are monstrously huge, numbering many millions each.. If the two civilisations would only co-operate they might well rule the continent, however they are locked in a state of perpetual war going back a millennia. The duration is due to the resources of both Empires and the difficulty of fighting over the mountainous and jungle terrain, rather than any unwillingness on the part of either combatant to crush the other. Despite their proximity, a series of wide rivers, thick jungle and mountain ridges separate Nazca and Zoetec, forcing the war to be fought around the flanks. The pygmies of course are always caught in these battles. This war has effectively isolated the northern part of the continent from the rest of the world since foreigners are generally killed on sight and out of hand by all parties.

The Central Lowlands are dominated by the most powerful organisation on the continent: The Caliphate of Azhir. The Caliphate is a civilisation basking in the glow of a slowly fading golden age. It is formed out of seven separate kingdoms which formed a loose unity to share and preserve art, wealth and knowledge as the rest of the local civilisation slid into a dark age. Its rulers are the Seven Caliphs, who form a governing council called – unsurprisingly – the Council of Seven. The Caliphs are chosen through an elaborate system of merit and peer-election which has served – so far – to provide the Caliphate with intelligent and capable sovereigns. For a time the Caliphate was the most advanced civilisation in the world but it has stagnated somewhat in the past century, and while its tech is theoretically on par with Nilisia much has not been widely applied – Industry in particular is minimal. A strong army is maintained, but while the Caliphate’s awesome navy is not to be trifled with, it has languished over the past few decades as lack of international trade or travel, or an even close local rival has made it somewhat redundant and thus led to neglect. The people of the Caliphate consider themselves the most sophisticated in the world and are immensely content with their lot, as the Caliphate is well governed with a high standard of living. While the clear arbiter of regional affairs, the Caliphate is very inward-looking and does not overly concern itself with the affairs of others when they have no immediate bearing on the Caliphate. Overall the Caliphate can be describes as “beautifully majestic.” This is in contrast to the rest of the land not under the Caliphate for which the words “squalid corruption” are most apt. The states around the Seven Kingdoms are in some ways a dark reflection of the glories of the Caliphate. There, conditions are almost mediaeval, and petty tyrants calling themselves “Sultans” hold sway over oppressed and subservient populaces. The worst is the so-called “Magium of Keseri”, ruled over by the self-proclaimed Sorcerer King Shadat al’Essef whose dark plans are forming a growing web over the world.

The Southern Highlands are populated by a number of powerful city states. The states grew out of wandering tribes that finally settled down. Many of them are grouped under an organisation known as the Malawi Mktaba. The Mktaba (Pact) was formed in response to the Southern state’s growing power and desire to have an organisation that could match the Caliphate. It is even less a unified political body than the Caliphate – rather it is an alliance of common purpose. The Mktabu (Pact members) are not in direct conflict with the Caliphate, indeed many of the members supply mercenaries to the Caliphate, and trade it much needed resources, however it is realised that the Caliphate will not be around forever, and the Mktabu are prepared to take up its torch once it falls, however long that may take. There is a great sense of manifest destiny in these proud people. The Southern states are just below the Caliphate in weapons tech, but significantly further behind in other areas, save perhaps industry. The citizens are hard working, throw mean parties and make formidable warriors. Freedom is valued, and the rule of the day is a form of limited monarchy, where the King or Queen is overseen by a council of the leading citizens. Where the Nazca and Zoetec are trapped in a spiral of self-destruction, the Caliphate is coasting on past glories and the Sultanates rotting, the Mktabu are vibrant and rising. They may be the weakest of the three main power groups on the continent, but they have the strongest future ahead.

A Key Element: Fajhistan often calls itself the birthplace of human civilisation. It may indeed be right, but more importantly to the other nations of the world it is the birthplace of the Red Death: a lethal plague that wiped out much of the populations of Anditria, Bernicea and Etheem in a recent outbreak. Nilisia got off lightly due to medicine and quarantine, and most of the surviving world population still retains a level of immunity to it, nevertheless the plague remains in Fajhistan and is the greatest threat to foreigners. The locals remain largely unaffected (the sickness is still an inconvenience to them, but rarely fatal or long lasting), but any foreigner spending too much time in Fajhistan (particularly the Northern Jungles) is very likely to fall sick, perhaps even die if not given medical treatment. Treatment can range from simple doses of various medicines, to hospitalisation lasting years, depending on severity of the case. This has led to Fajhistan being essentially quarantined, a situation that suits most of the locals just fine.

F-1 Tuegalpa. Population: 581,000. Attitude: Paranoid-Peaceful. Resources: Fish, Exotic Animals, some Timber, some Livestock
F-2 Zadalan. Population: 217,000. Attitude: Paranoid-Peaceful. Resources: Fish, some Exotic Animals, some Rubber, some Copper, minor Shellfish, minor Oil
F-3 Tzazcalla (Z). Population: 3,300,000. Attitude: Militant-Hostile-Expansionist. Resources: Fish, Timber, Shellfish, some Exotic Animals, minor Oil, minor Silver
F-4 Cazcu (N). Population: 15,906,000. Attitude: Militant-Hostile. Resources: Rich Timber, Fruits, Rubber, Fish, some Coal, minor Copper, minor Textiles.
F-5 Olcolpac (N). Population: 19,448,000. Attitude: Militant-Hostile. Resources: Rich Agriculture, Rich Fruits, Rubber, Nitrates, some Iron, some Timber, minor coal, minor Gems
F-6 Exalticon (Z): 1,980,000. Attitude: Militant-Isolationist. Resources: Rich Iron, Copper, Silver, some Gold, some Gems, some Industry (massive mountain city)
F-7 Actlactu (N). Population: 7,007,000. Attitude: Militant-Paranoid. Resources: Fish, Agriculture, Gold, Rubber, Tar Sands, some Iron, some Shellfish, minor Coal, minor Livestock
F-8 Nazca (N). Population: 57,120,0000. Attitude: Militant-Expansionist-Hostile. Resources: massively rich Agriculture, rich Iron, rich Gems, Fruits, Copper, Coal, Oil, Timber, some Industry, minor Fish, minor Textiles, minor Livestock
F-9 Zoetec (Z). Population: 67,200,000. Attitude: Militant-Expansionist-Hostile. Resources: massively rich Agriculture, massively rich Gold, rich Tar Sands Oil, Fruits, Rubber, Coal, Textiles, some Timber, some Livestock, some Textiles, some Industry, minor Gems, minor Bauxite
F-10 Zatico. Population: 1,967,000. Attitude: Paranoid-Peaceful. Resources: Exotic Animals, Fish, some Copper, some Timber, some Rubber, some Fruits, minor Gold, minor Agriculture.
F-11 Ahualco (Z). Population: 341,000. Attitude: Militant-Isolationist. Resources: Rich Spring Water, Rich Nitrates, Copper, some Iron, some Gems, some Exotic Animals. (has a massive observatory/temple/fortress on the highest mountain peak)
F-12 Quecazo (Z): 14,520,000. Attitude: Miltant-Hostile. Resources: Iron, Precious Gems, Timber, some Agriculture, some Fish
F-13 Zacalatan (N). Population: 12,155,000. Attitude: Militant-Hostile-Paranoid. Resources: Rich Fish, Exotic Animals, Agriculture, Fruits, some Livestock, some Textiles, some Timber, minor Iron, minor Silver
F-14 Ocotlan (N). Population: 34,848,000. Attitude: Militant-Hostile. Resources: Rich Iron, Copper, Coal, some Textiles, some Nitrates, minor Industry, minor Gems, minor Silver, minor Fruits
F-15 Oualanca (Z). Population: 26,180,000. Attitude: Militant-Hostile-Expansionist. Resources: Rich Agriculture, Rich Livestock, Fruits, Timber, minor Gold.
F-16 Antazas. Population: 1,064,000. Attitude: Hostile. Resources: Rich Timber, Exotic Animals, Fruits, Fish, some Rubber
F-17 Xuxalca (Z). Population: 10,415,000. Attitude: Militant-Hostile-Expansionist. Resources: Agriculture, Exotic Animals, some Livestock, some Bauxite, some Timber
F-18 Hualcapec Basin. Population: 1,101,000. Attitude: Isolationist-Peaceful. Resources: Rich Exotic Animals, Fish, Spring Water, Timber, some Semiprecious Stones, minor Gold.
F-19 Uzhulco. Population: 847,000. Attitude: Miltant-Isolationist. Resources: Gold, Iron, some Silver, minor Semiprecious Stones
F-20 Ixzaclan. Population: 3,120,000. Attitude: Mostly Peaceful. Resources: Rich Fish, Agriculture, Fruits, some Exotic Animals, minor Shellfish.
F-21 Rub’al’Alyid. Population: 167,000. Attitude: Militant. Resources: Semiprecious Stones, Nitrates, Oil *INCREDIBLY HARSH ENVIRONMENT*
F-22 Rub’al’Assamad.. Population: 53,000. Attitude: Militant. Resources: Rich Oil, Nitrates, minor Agriculture *INCREDIBLY HARSH ENVIRONMENT*
F-23 Albur. Population: 1,302,000. Attiude: Militant-Expansionist. Resources: Copper, some Iron, some Silver, some Agriculture
F-24 Gampaldan. Population: 731,000. Attitude: Paranoid. Resources: some Agriculture, some Textiles, minor Silver, minor Nitrates
F-25 Maduyah. Population: 2,489,000. Attitude: Militant. Resources: some Textiles, minor Copper, minor Fish, minor Agriculture
F-26 Ezerum. Population: 1,049,000. Attitude: Militant. Resources: some Oil, minor Livestock
F-27 Semnan. Population: 750,000. Attitude: Mostly-Peaceful. Resources: Spring Water, some Precious Gems, minor Agriculture, minor Livestock
F-28 Nayabar. Population: 597,000. Attitude: Mostly-Peaceful. Resources: some Oil, minor Agriculture, minor Livestock
F-29 The Magium of Keseri. Population: 8,349,000. Attitude: Hostile-Militant-Expansionist. Resources: Oil, Iron, Gold, Nitrates, some Silver, some Copper, some Agriculture, some Livestock, minor Industry.
F-30 Zanabar. Population: 3,028,000. Attitude: Militant. Resources: Gems, some Silver, minor Livestock, minor Textiles
F-40 Dhagrastan. Population: 4,731,000. Attitude: Hostile-Expansionist. Resources: some Iron, some Livestock, minor Bauxite
F-41 Kandahar (C). Population: 8,943,000. Attitude: Peaceful-Wary (it borders the Magium). Resources: Rich Iron, Livestock, some Agriculture, some Textiles, minor Industry
F-42 Lerat (C). Population: 3,799,000. Attitude: Peaceful-Wary (ditto). Resources: Rich Textiles, Rich Spices, Copper, Gems, some Agriculture, some Fish, minor Silver
F-43 Kark. Population: 2,639,000. Attitude: Deceitfully Hostile (Pirates). Resources: VERY Rich Various Trade Goods, some Fish, minor Timber, minor Fruits
F-44 Gazantium. Population: 4,569,000. Attitude: Wary-Peaceful. Resources: Pearls, Fish, Copper, some Fruits, some Timber
F-45 Kardouk. Population: 810,000. Attitude: Expansionist. Resources: Copper, Bauxite, Nitrates, some Semiprecious Stones, minor Iron
F-46 Baharajzad (C). Population: 5,454,000. Attitude: Peaceful. Resources: Agriculture, Livestock, Fruits, some Oil, some Copper, minor Gems
F-47 Gosiris (C). Population: 15,850,000. Attitude: Peaceful. Resources: Rich Fish, Agriculture, some Timber, some Coal, some Oil, some Livestock, some Fruits, some Spices, some Nitrates, minor Industry
F-48 Great Qesh (C). Population: 17,525,000. Attitude: Peaceful-Isolationist. Resources: Rich Oil, Rich Gold, Rich Agriculture, Textiles, Spices, Nitrates, some Livestock, some Iron, some Copper, minor Industry
F-49 Diyanar (C). Population: 9,356,000. Attitude: Peaceful-Isolationist. Resources: Very Rich Fish, Rich Timber, Copper, some Agriculture, minor Fruits.
F-50 Esfahahn (C). Population: 6,916,000. Attitude: Peaceful. Resources: Rich Fish, Agriculture, Gold, Spices, some Textiles, some Shellfish, some Fruits, minor Gems
F-51 Uyuk. Population: 8,470,000. Attitude: Paranoid. Rich Livestock, Fish, some Agriculture, some Fruits, minor Textiles, minor Gold
F-52 Osmaiya. Population: 2,360,000. Attitude: Mostly Peaceful. Resources: Fish, Pearls, Agriculture, Livestock
F-53 Ajadi. Population: 498,000. Attitude: Peaceful-Isolationist. Resources: rich Silver, Copper, some Iron, some Bauxite, minor Gems, minor Nitrates
F-54 Izmir. Population: 13,299,000. Attitude: Militant-Expansionist. Resources: rich Agriculture, rich Fish, Shellfish, Timber, some Textiles, some Copper, minor Gold, minor Nitrates
F-55 Zayes. Population: 5,662,000. Attitude: Militant. Resources: Fish, some Agriculture, some Livestock, some Bauxite.
F-56 Midyat. Population: 1,159,000. Attitude: Militant. Resources: Oil, some Semiprecious Stones, minor Gems, minor Agriculture
F-57 Mutare. Population: 2,391,000. Attitude: Mostly Peaceful. Resources: Fish, Agriculture, some Livestock, some Timber, minor Coal
F-58 Ojikondo. Population: 6,363,000. Attitude: Hostile. Resources: Livestock, some Iron, some Coal, minor Gems, minor Oil
F-59 Ouajo(M). Population: 3,057,000. Attitude: Mostly Peaceful. Resources: Rich Shellfish, Agriculture, minor Livestock, minor Textiles
F-60 Mbondo (M). Population: 5,767,000. Attitude: Militant. Resources: Fish, Livestock, Agriculture, Pearls, Iron, some Coal, minor Industry
F-61 Kwekwe. Population: 902,000. Attitude: Mostly-Peaceful. Resources: Timber, some Agiculture, some Fruits, minor Coal, minor Nitrates
F-62 Quelem (M). Population: 3,476,000. Attitude: Militant. Resources: Rich Livestock, Iron, Gold, minor Oil, minor Agriculture
F-63 Chindehar (M). Population: 1,465,000. Attitude: Militant. Resources: Livestock, Agriculture, some Silver, minor Bauxite
F-64 Inhaminga (M). Population: 8,075,000. Attitude: Expansionist. Resources: Shellfish, Livestock, Coal, some Copper, minor Fruits, minor Timber
F-65 Massai. Population: 1,008,000. Attitude: Militant-Hostile. Resources: Gold, some Semiprecious Stones, minor Fish
F-66 Malawi (M). Population: 7,293,000. Attitude: Militant. Resources: Rich Livestock, Agriculture, Textiles, Gold, Nitrates, Copper, some Industry
F-67 Kibigari. Population: 5,464,000. Attitude: Militant-Expansionist. Resources: Rich Coal, Oil, some Iron, some Copper, minor Industry
F-68 Kindu. Population: 718,000. Attitude: Mostly Peaceful. Rich Livestock, Fish, minor Fruits
F-69 Rwshamane. Population: 1,531,000. Attitude: Expansionist. Resources: Fish, Pearls, Gems
F-70 Isoke. Population: 4,297,000. Attitude: Hostile. Rich Fish, Rich Pearls, Agriculture, Iron, some Silver, minor Oil
F-71 Tiris (M). Population: 2,810,000. Attitude: Mostly Peaceful. Resources: Rich Iron, Rich Coal, Copper, Silver, some Gold, minor Gems, minor Agriculture, minor Fish, minor Pearls, minor Industry
F-72 Ekot Ekepane (M). Population: 4,657,000. Attitude: Mostly Peaceful. Resources: Rich Gold, Agriculture, Fish, Bauxite, Copper, some Iron, minor Silver, minor Industry

(Z- The Zoetec Empire, N- The Nazca Empire, C- one of the seven kingdoms of the Caliphate, M- a member of the Malawi Mktabu)


G-Continent. Galderia:
Geography: Galderia is a rather isolated continent, covered in tundra and covered in large evergreen forrests. While the southern coasts remain temperate except for the dead of winter, the northern coasts are closed with pack-ice during the winter, leading to those northern-shore nations to have little or no naval power. The southern Galderian nations tend to have modern, though not large, navies.

G-1: Kolgard. Population: 4,300,000. Attitude: Mostly Peaceful. Resources: Fish, some Iron, some Coal, rich Timber.
G-2: Trenton. Population: 3,950,000. Attitude: Militant. Resources: some Iron, minor Coal, Timber, small deposits of silver and gold, some herd-animals
G-3: Iceland. Population: 8,180,000. Attitude: Militant. Resources: Fish, Iron, minor Coal, Timber, some Silver and Gold
G-4: Urthur. Population: 4,140,000. Attitude: Hostile. Resources: some Iron, minor Coal, Timber, small deposits of gold
G-5: Guion. Population: 5,293,000. Attitude: Militant/Paranoid. Resources: Iron, Coal, Timber, Gold, Fish, Shellfish.
G-6: Mandarin. Population: 2,162,000. Attitude: Paranoid/Hostile. Resources: minor deposits of Coal, some Timber, some herd animals
G-7: Frida. Population: 812,000. Attitude: Militant-Hostile. Resources: minor deposits of Coal and iron, some Timber, some herd animals, oil
G-8: Urandias. Population: 12,467,000. Attitude: Paranoid/Militant-Hostile. Resources: Major Coal, Timber, Iron, herd Animals, Silver
G-9: Gaosiria. Population: 6,161,000. Attitude: Paranoid/Hostile. Resources: Coal, some Timber, some herd animals, Timber, some Iron
G-10: Sidria. Population: 7,070,000. Attitude: Paranoid/Militant. Resources: Coal, Timber, Iron, some Herd Animals, some Fish, some Silver
G-11: Magnosa. Population: 14,690,000. Attitude: Militant/Paranoid. Resources: Iron, Coal, Timber, Fish, Pearls, Shellfish, Herd Animals, minor Gold, minor Silver, Bauxite (Aluminium ore), Copper
G-13: Darsailles: Population: 8,072,000. Attitude: Paranoid/Militant. Resources: some Coal, some Timber, Iron, Bauxite, some Copper, some Fish, minor Silver


I-Continent. Isenyela:
Geography: Isenyela is a large continent that impacted into the Antarctic landmass millions of years ago. It is characterised by cool winter temperatures and absolutely frigid summer temperatures, long hours of daylight and night, and fierce storms. The land is rocky and fairly rich in resources, rising out of the sea, climbing up to sharp peaks (the highest in the world) and then descending into glacial plains and finally the Antarctic icecap. To the north the land is thickly forested with coniferous trees and the soil is moderately fertile – when it thaws at least. As it climbs up the mountains trees still cling amidst the rocks, often in great numbers, but the southern face is desolation. Swept by the frigid winds coming up from the pole, little exists here, and out to the glaciers the population of both plants and animals drops off drastically.

Inhabitants: The people of Isenyela are very hardy folk. Many of the outer tribes are small and relatively friendly, if wary. However, the interior is dominated by the fearsome Uragan – a xenophobic warrior society that has tamed many of the native beast for use in war. The animals of this land include such creatures as caribou, wolves, seals, penguins, arctic falcons, ice beetles, polar bears and the most fearsome and legendary woolly mammoths and snow-tigers.

Culture and Tech Level: Isenyela is rooted in the “bone age”, with most tools made of what can be created from animal hide and sinew. Populations are small and mobile mostly in little more than extended family groupings. The one exception is the Uragan, who have discovered domestication and iron, agriculture and permanent housing, and methods of organised warfare, and even wooden ships both for sea and ice. The have built what could even be called cities. They utterly dominate their area of land. The Uragan believe they are following a doomed celestial destiny, as warned of by an apocalyptic prophet five centuries ago. They have advanced knowledge of the stars, and believe that a great demon will eventually descend from the sky to destroy them. Rather than fear, this prospect fills them with grim determination: they do not intend to go without a fight. To further that aim they have managed to gain vast amounts of obsolete rifles, and even sizeable stocks of modern ones, and now they are organizing to defend their borders against the coming evil. Apart from this belief, the inhabitants of Isenyela are and intensely pragmatic people who consider everything, even the gods, as just another part in the vast weave of life.


I-1 Yamyr. Population: 1,500. Attitude: Mostly Peaceful. Resources: Fish, some Exotic Animals, minor Oil
I-2 Kirsk. Population: 1,200. Attitude: Paranoid-Peaceful. Resources: some Fish, some Exotic Animals
I-3 Ushoi. Population: 2,500. Attitude: Mostly Peaceful. Resources: Fish, some Exotic Animals, some Timber
I-4 Aggaddu. Population: 4,000. Attitude: Mostly Peaceful. Resources: some Exotic Animals, some Timber, minor Coal, minor Iron
I-5 West Okiyr Icefield. Population: 500. Attitude: Hostile. Resources: Glacier Water, minor Exotic Animals *INCREDIBLY HARSHE ENVIRONMENT*
I-6 Ol’oyir. Population: 3,600. Attitude: Peaceful. Resources: Fish, Exotic Animals, Timber, some Oil, minor coal
I-7 Ystalyfeyan. Population: 2,000. Attitude: Peaceful. Resources: Timber, some Coal, some Iron
I-8 Ammahay. Population: 4,500. Attitude: Paranoid-Peaceful. Resources: some Timber, minor Exotic Animals
I-9 North Okiyr Icefield. Population: 600. Attitude: Hostile. Resources: Glacier Water, some Iron, some Copper
I-10 South Okiyr Icefield. Population: 200. Attitude: Hostile. Resources: Glacier Water, Precious Gems, some Oil, minor VERY Exotic Animals *INCREDIBLY HARSH ENVIRONMENT*
I-11 Ol’ulah. Population: 15,000. Attitude: Militant-Peaceful. Resources: rich Fish, Exotic Animals, Timber, some Coal, minor Agriculture.
I-12 Zagvya. Population: 4,000. Attitude: Militant-Peaceful. Resources: Timber, some Exotic Animals
I-13 Nahag Range. Population: 1,000. Attitude: Incredibly Hostile. Resources: Rich Iron, Rich Gold, Precious Gems, minor Timber, minor VERY Exotic Animals. *INCREDIBLY HARSH ENVIRONMENT*
I-14 East Okiyr Icefield. Population: 700. Attitude: Hostile. Resources: Glacier Water, some Semiprecious Stones, some Oil *INCREDIBLY HARSH ENVIRONMENT*
I-15 Urag-Uaa. Population: 124,000. Attitude: Militant-Hostile-Paranoid. Resources: Rich Fish. Exotic Animals, Timber, minor Agriculture, minor Coal
I-16 Urag-Yjn. Population: 83,000. Attitude: Militant-Hostile-Expansionist. Resources: Exotic Animals, some Iron, some Timber, some Precious Gems
I-17 Uragan. Population: 892,000. Attitude: Militant-Hostile-Paranoid. Resources: Rich Exotic Animals, Textiles, Timber, Iron, Copper, Agriculture, some Diamonds, some Coal (contains the capital Ular-Bar in the sacred valley of Shagrilan)
I-18 West Tungran Wastes. Population: 1,000. Attitude: Militant. Resources: Semiprecious Stones, some Gems, some Iron *INCREDIBLY HARSH ENVIRONMENT*
I-19 Uraa-Ia.. Population: 449,000. Attitude: Militant-Hostile-Expansionist. Resources: Rich Fish, Exotic Animals, Timber, some Agriculture, some Oil, minor Bauxite
I-20 Urag-Esk. Population: 245,000. Attitude: Militant-Hostile-Expansionist. Resources: Exotic Animals, minor Agriculture, minor Iron, minor Gold, minor Timber
I-21 East Tungran Wastes. Population: 900. Attitude: Militant. Resources: Semiprecious Stones, some Iron *INCREDIBLY HARSH ENVIRONMENT*
I-22 Urag-Ka. Population: 207,000. Attitude: Militant-Hostile-Paranoid. Resources: Fish, minor Agriculture, Exotic Animals, some Textiles
I-23 Andeshan Glacier. Population 50. Attitude: Isolationist. Resources: Glacier Water, Precious Gems (incredibly hard to mine) *INCREDIBLY HARSH ENVIRONMENT*
I-24 Sheshesku Glacier. Population 100. Attitude: Isolationist. Resources: Rich Precious Gems (incredibly hard to mine) Glacier Water *INCREDIBLY HARSH ENVIRONMENT*
I-25 Iyag. Population: 55,000. Attitude: Militant-Peaceful. Resources: Rich Timber, Fish, Exotic Animals, minor Coal.
I-26 Mount Ikylamar. Population: 1,700. Attitude: Miltant-Isolationist. Resources: Gold, some Timber, minor Precious Gems
I-27 Iyar. Population: 2,200. Attitude: Mostly Peaceful. Resources: some Exotic Animals, minor Oil, minor Bauxite.
I-28 Iyan. Population: 1,200. Attitude: Mostly Peaceful. Resources: some Fish, some Timber
I-29 Udur. Population: 6,000. Attitude: Paranoid-Peaceful. Resources: minor Fish, minor Exotic Animals, minor Semiprecious Stones


-Peaceful: Are welcoming to visitors. Generally don't have any problems with you that you don't make (trying to colonize them IS a problem).
-Mostly-Peaceful: Friendly, but wary and suspicious of foreigners. Have likely been wringed by foreigners in the past, or have cultural reasons to reserve trust.
-Peaceful-Expantionist: Wishes wider ranges of power and dominion, but not willing to go to war to get it. open to deal sof power in which they do not have to fight.
-Militant: Martial Society. Views foreigners with suspicion and do not welcome them nor encourage contact. Will fight at the drop of a hat, or at least with provocation.
-Militant Expantionist: Wishes wider ranges of power and dominion, and willing to kick ass to get it. They will form alliances, when it benefits them, and drop them just as easily. Fickle and dangerous, especially if you trust them.
-Paranoid: Peaceful, but doesn't trust foreigners as far as they can throw them. Thse are the bunches that'll stick their noses into everything looking to the knife waiting to stab them in the back. Distractions, delays, and even sabotage are common.
-Hostile: For some reason or another, they HATE outsiders. Entering thier lands means death, by fight or by silent dagger in the night.
-Militant-Hostile: A nightmare. Homicidal tenancies and the organized government and military to persue it on a wide-level. Don't try making alliances with them, unless you like training new diplomats.

Resources:
-"Rich": just what it says. In excess and in ample ammounts
-no modifier: In exportable ammounts
-"some": good enough to be worth your while, but you won't be exporting much of them outside your country
-"small deposits": worth your while to mine or collect... barely. Just far enough above subsistance level that it's probably worth the effort to mine them.
__________________
"We can chart our destiny straight and true
"We can turn the stars around
"Head for new horizons, but before we do
"We've got to save our ship, before our ship goes down"
--Blood, Sweat, & Tears (1973)

Last edited by Fenris Ulfric; Oct 28th 2001 at 3:52am.
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Old Oct 21st 2001, 8:59pm   #4
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__________________
"We can chart our destiny straight and true
"We can turn the stars around
"Head for new horizons, but before we do
"We've got to save our ship, before our ship goes down"
--Blood, Sweat, & Tears (1973)
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Old Oct 21st 2001, 9:02pm   #5
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Red Army Order of Battle

RED ARMY

"Ordnung zum Chaos holen"

Name: Red Army
Government: Totalitarian-Dictatorship with Communist Tendencies
Leader: Comrade Field-Marshall Taryn
Capital: NONE; Main base at the Tendoburg Forest
Population: 2 million in Totally Loyal Areas. 15-23 million Support Base around Jaia
Flag: Red Flag
Currency: Jaiaian Dollar, 1.23 million Dollars = 1Dassmark (1.21million in 1895)
Economy: Weak; Firmly set down rates and with Control the Economy is rebuilding itself at a large rate.
Industry: Weak; can be raised fast when the manpower to operate Factories under Red Army Control.

Standing Forces

Full Strength: 4 (On Paper)
Divisions/Corps: 4 Red Armies (North, West, South, East)
Divisions: 44 Army Divisions
Special Formations
- 1st Division NVK Brigade
- 2nd Division NVK Brigade
Army Organization
- (4) Red Armies
- (4) Army Division (22,000)
- (4) Army Brigade (5,100)
- (4) Army Regiment (1,000)
- (2) Army Battalion (500)
- (5) Army Company (100)
Standard Army Division Organization 22,000
- 4 Army Brigades (5,100)
- 1 Cavalry Regiment* (600)
- 1 Army Engineers Battalion (500)
- 3 Light-Infantry Companies** (300)
- 2 Logistics Companies (200)
* Same Armament as Infantry fights as Dragoons using horses for transport and such
** Lightly Armed and intended for Fast movement.
*** Engineers usually Provide rear-line protection and provide labor to other tasks such as Demolition
Artillery Pieces
- 55mm Field Artillery: 76
- 68mm Field Artillery: 46
- 76mm Field Artillery: 26
- 105mm Field Gun: 25
- 125mm Howitzers: 8

RED NAVY

Battleships:
Cruisers:
Light Cruisers:
Destroyers:
Light Craft (PTs, TB's): 4
U-Boats: 12 Coral eye Class

Last edited by Rex 290; Oct 23rd 2001 at 10:47am.
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Old Oct 21st 2001, 9:06pm   #6
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Dassia Military Situation Update
Naval Situation for the Dassia Freisband, as of June 1894

Dassia Free Navy, Commonwealth Navies, Black Fleet and Merchant Marine active list:


20 Dreadnoughts, 28 Battlecruisers, 1 Battleship, 72 Armoured/Heavy Cruisers, 93 Cruisers, 224 Merchant Cruisers, 351 Destroyers, 253 Light Craft, 23 Submarines, 29 Submarines (secret), 21,397,000 GRT Merchant Shipping, 164 Blimps, 500,000 men

War Losses: 2 Dreadnoughts, 5 Battlecruisers, 4 Battleships, 18 armoured cruisers, 5 monitors, 28 cruisers, 63 merchant cruisers, 138 destroyers, 100 fast torpedo boats, 2,080,000 GRT merchant shipping, 15 Blimps, 35,000 KIA, 43,000 WIA


The Dassian Freismarine now bears the distinction of being the largest, most powerful fleet in the world. Over three years of battle has honed the skills of the crews razor sharp, and the new designs produced by Shalden Island and Dassen City are second to none.

The allied Commonwealth navies have been rebuilt with generous help from Dassen and now are poised to dominate the mid and south Mauridian. Unlike the armies of the Commonwealth, the Freismarine exercises a fair degree of direct control over these allied forces: The naval missions of the Commonwealth and Dassia are closely linked in the Mauridian; Also, the sudden influx of top-of-the-line ships has been far beyond the ability of the Commonwealth to effectively handle and has necessitated the hiring a large number of Dassian advisors and instructors.


Dassia Freismarine

2 x List Super Dreadnought Battleships
2 x Ersatz Endsieg Dreadnought Battleship
9 x Schrecken Dreadnought Battleships
2 x Sigwulf Dreadnought Battleships
1 x Hoessen Dreadnought Battleship
1 x Tannenburgh Dreadnought Battleship
3 x Keslar Dreadnought Battleships (on hold for Jaia)
1 x Kyritz Battleship

8 x Drachen Battlecruisers
4 x Eitel Battlecruisers
4 x Schifflau Battlecruisers
2 x Schaen Battlecruisers
2 x Blucher Battlecruisers
2 x Todeswind Battle/Armoured Cruisers

11 x Freidland Armoured Cruisers
3 x Istarte Armoured Cruisers
4 x Jormungad Armoured Cruisers
37 x Nordwind Armoured Cruisers
2 x N-Type Armoured Cruisers

25 x Nabelung Light Cruisers
6 x Ceres Cruisers
4 x Stendal Raiding Cruisers
43 x Opneim Raiding Cruisers
15 x Dassmarch Heavy Cruisers
2 x Karsad Cruisers

8 x Orephon Destroyers
76 x Kestor Destroyers
6 x Teilung Destroyers
69 x Gefreizar Destroyers
129 x Leifahr Destroyer Escorts
2 x Astaza Destroyers
26 x Kingfisher II Destroyers (on hold for Jaia)
3 x N-Type Destroyers

10 x Wolf class Fleet Torpedo Boats
6 x S-Boot Fast Torpedo Boats
160 x Siergun Fast Torpedo Boats
36 x Hosarken Gunboats
6 x Kesgwekruft RIver Monitors
1 x G-Type Fleet Torpedo Boat

8 x A-1 Submarines
11 x N-Type Coastal Submarines
4 x Mark IIB Submarines

224 x Merchant Cruisers
5,255 x freighters

164 x Blimps
4 x SL-6 “Pegasus” airships


The Black Fleet:

9 x A-2 Submarine
16 x C-2 Cruiser Submarine
3 x Grester Cruiser Submarines (ex-Nuhaland)
1 x X-Boot oceangoing submarine



The Commonwealth Navies:

6 x Regentes Valreya Battlecruisers
16 x Ceres Cruisers
20 x Keljare Destroyers
40 x Lejarden Destroyer Escorts
25 x Raul Patrol Boats


Army Situation for the Dassia Freisband, as of September 1893

Dassian United Army, Commonwealth Forces, Allied Mercenaries, Special Forces:



Standing Army: 105,000 Commonwealth troops, 955,000 Dassian Army troops, 48,000 Marines, 38,000 mercenaries (20,000 are from the Buldeburgh Legion)

War Losses: 232,000 KIA, 599,000 WIA, 147 armoured vehicles

Basic Equipment

Dassian military equipment has been designed for compatibility with foreign arms, both to ease sales to and from Dassia. Due to the growing nature of Dassia’s Army much of its initial blocks of equipment came from Jaia and Macedonia.

That is not to say Dassia’s indigenous weapons suffer from a lack of quality; true to Dassian manufacturing standards they are universally well made weapons. The problem is quantity: For example, in the case of the Macksen 7.92mm weapons they are some of the best rifles and machine guns in the world. However they suffer both from a lengthy and costly manufacturing process where many parts are handmade and from cartridges of an awkward and non-standard calibre, making them unsuited for mass production.

Small Arms:
55,000 x .45 Whalgren revolver
13,000 x 9mm Luger automatic pistol
855,000 x 7.7mm (.303) Whalgren rifle
50,000 x 7.7mm (.303) Sendaria Systems rifle
680,000 x 7.7mm (.303) Jaia Arms rifle
56,500 x 7.92mm (.312) Macksen Mechanik rifle
4,800 x 7.7mm (.303) Jaia Arms machine gun
1,690 x 7.92mm (.312) Macksen Mechanik machine gun
565 x 15 mm (.59) Jaia Arms heavy machine gun
300 x 12.7mm (.50) Sendaria Systems heavy machine gun

Field Arms:
1,000 x 60mm (2.36”) Kroda mortar
3,750 x 80mm (3.15”) Kroda mortar
7,100 x 75mm (2.95”) Kroda field gun
2,350 x 150mm (5.9”) Kroda heavy field gun

Artillery:
3,200 x 105mm (4.13”) Krauss howitzer
3,150 x 105mm (4.13”) Macedonia Merchandising howitzer
1,550 x 150mm (5.9”) Krauss howitzer
215 x 175mm (6.89”) Kroda howitzer
300 x 203mm (8”) Jaia Arms howitzer
60 x 203mm (8”) Warnik mortar
60 x 215mm (8.5”) Krauss/Maffei howitzer

Anti Air Artillery:
650 x 88mm (3.5”) Krauss AAA gun
850 x 88mm (3.5”) Kroda AAA gun
100 x 215mm (8.5”) Krauss/Maffei AAA gun

Super Heavy Guns:
10 x 395mm (15.6”) Krauss siege mortar
4 x 457mm (18”) Kraus railway gun
8 x 279mm (11”) Kroda railway gun

Transportation:
278,000 cavalry horses
541,000 draft horses
20,000 motor trucks
550 heavy tractors

Armoured Vehicles:
42 x P7 armoured cars
221 x P8 armoured tractors
450 x Ma-1 armoured cars
213 x Mark I Panzerwagen


Observation Assets:
500 x Field balloon
18 x SL- 2 to SL-5 “Height Climber” airships


Dassian Home Armies

The Dassian Home Army has been structured into divisions and corps. A Dassian division is 18,000 men, and a Corps contains an additional 10,000 troops, while an army 16,000. The X Manuever Corps is an independent cavalry/mounted infantry formation containing four rather than three divisions and twice as many support elements. The 4th Army is only an army in name. Its troops are of the lowest quality and man the Dassian border fortifications in battalion and regimental groupings, divided loosely into two Corps "sectors" and six Divisional "zones". It is merely a "tripwire" force, to buy the interior units time to manoeuvre and strike. Also included under the aegis of the 4th Army for administrative reasons are the various militia forces scattered throughout Dassens distant colonies. These forces have seen considerable action in various campaigns so far and are becoming quite competent. All Dassian formations are now at full strength in men and equipment, and troop quality is now at an acceptable standard. Marshal von Mannehausen has begun the formation of elite battalions of Sturmtruppen within each regiment of his 2nd Army, and the 1st Army is beginning to follow suite. These are troops retrained to use the small unit assault tactics the Kraeftswehr was experimenting with before war broke out, and the Marines have been finessing.


Home Army: Dassia (916,000) Marshal von Luck

1st Army: Dassia (208,000)General Hammersadt
I Corps: 1, 2, 3 Divisions (64,000)
II Corps: 4, 5, 6 Divisions (64,000)
III Corps: 7, 8, 9 Divisions (64,000)

2nd Army: Nuhaland (175,000) Marshal Andreas von Mannehausen
IV Corps: 10, 11, 12 Divisions (50,000)
V Corps: 14, 15, 16 Divisions (59,000)
VI Corps: 17, 18, 19 Divisions (50,000)

3rd Army: Felsavia (208,000)
VII Corps: 20, 21, 22 Divisions (64,000)
VIII Corps: 23, 24, 25 Divisions (64,000)
IX Corps: 26, 27, 28 Divisions (64,000)

X Manuever Corps: Nuhaland (92,000)
101, 102, 103, 104 Divisions (72,000)

4th Army: Border positions in Lydalia and Felsavia, and colonial garrisons (258,000)
XI Corps (Lydalian border): (54,000)
XII Corps (Felsavian border): (54,000)
Pliessen Guard: (35,000) (20,000 in Poperlia)
Gydalken Guard: (5,000)
Schlade Vikyr Milita: (34,000) (18,000 in Emanon, 16,000 in Nuhaland)
Garrison Fimbul: (17,000) (15,000 in Nuhaland)
Kraken Guard: (5,000)
Germain Guard Legion: (38,000) (20,000 in Nuhaland)



Dassian Expeditionary Forces

Dassen has few of its own troops overseas, primarily just the Marines and the Legion. Two regiments are usually deployed together as an “Assaultgroup”. These groupings form the core of Dassia’s expeditionary forces. With the dilution of the regular army, the Marines are the elite of the Dassian military.

The Marines
1st Marine Regiment (Nuhaland): (8,000)
2nd Marine Regiment (Nuhaland): (8,000)
3rd Marine Regiment (Nuhaland): (8,000)
4th Marine Regiment (Nuhaland): (8,000)
5rd Marine Regiment (Nuhaland): (6,000)
6th Marine Regiment (Nuhaland): (6,000)
7th Marine Regiment (Dassen): (2,000)
8th Marine Regiment (Dassen): (2,000)

The Legion (24,000) (Nuhaland) Marshal Kreiger Buldeburgh
I Cohort: (5,000)
II Cohort: (4,000)
III Cohort: (3,000)
IV Cohort: (4,000)
V Cohort: (4,000)

Other Mercenaries:
Alrin Band (Schlade Vikyr): (5,000)
Dagdar Irregulars (Dartannen): (8,000)
Army of Caros Urukan: (21,000)
Emanonian Army (80,000)


Dassian Commonwealth and Territorial Forces

The Dassian Commonwealth is the outgrowth of the original Southern Free Trade Compact (SFK). To say the armies of all its members are united under Dassian command would be a gross overstatement, however Dassen does wield the greatest influence. Much of their modern military training has come from Dassen, and almost all of their equipment. Some of these formations are quite good, like the Dartannen 1st Brigade, or the Gerhaden Regiments (which are all mounted). Others like the Cellon and Greron Guards are barely worth mention. Dassen is currently making heavy use of these forces as part of the CEF which is now fighting in Poperlia.

Dartannen Teritorial Army (40,000)
1 Brigade (5,000): (Nuhaland)
2 Brigade (5,000): (Nuhaland)
3 Brigade (5,000): (Nuhaland)
4 Brigade (5,000): (Magina)
5 Brigade (5,000): (Dartannen)
6 Brigade (5,000): (Dartannen)

Gehennan Territorial Forces (35,000)
1 Brigade (5,000): (Nuhaland)
2 Brigade (5,000): (Nuhaland)
3 Brigade (5,000): (Nuhaland)
4 Brigade (5,000): (Gehenna)
5 Brigade (5,000): (Gehenna)
6 brigade (5,000): (Gehenna)

Niqadan Territorial Guard (includes Mazakibi and Yizadi) (4,000)
Garrison North: (4,000)

Zaliwa Guard Force: (2,000)

Gerhaden Royal Army (85,000)
1st Division: (18,000): (Nuhaland)
2nd Division: (18,000): (Nuhaland)
3rd Division: (12,000): (Gerhaden)
1st Regiment: (6,000): (Nuhaland)
2nd Regiment: (3,000): (Magina)
3rd Regiment: (6,000): (Nuhaland)
4th Regiment: (3,000): (Magina)
5th Regiment: (6,000): (Poperlia)
6th Regiment: (6,000): (Poperlia)

Defence Force of the Republic of Duhanarren (16,000) (all in Duhanarren)
A Group (8,000)
B Group (8,000)

Cellon Guard: (2,000)

Greron Guard: (2,000)

Gotham Militia (6,000)
A Combat Group (Magina): (3,000)
B Combat Group (Gotham): (3,000)

Thorham Sentenar (60,000)
I Division (Magina): (18,000)
II Division (Thorham): (18,000)
III Division (Nuhaland): (18,000)

Tergin Forces (3,000) (1,000 in Nuhaland)


Special Forces

The NST is very much Dassen’s “ace in the hole”. The NST are the best at what they do, but their numbers are comparatively small. Currently a new branch of the NST is forming under the Black Fleet, and experimenting with some novel weapons, but has yet to become operational. The location of most NST units is very difficult to learn as they tend not to advertise their presence, and they are rarely deployed in anything above company size. They are, of course, superbly equipped.

NST (4,700)
1st Battalion (Prussia): (680)
2nd Battalion (Nuhaland): (680)
3rd Battalion (Felsavia): (680)
4th Battalion (Nuhaland): (680)
5th Battalion (Dartannen): (680)
6th Battalion (Dassen): (680)
Special Squadron Alpha (Dartanen): (900)
Special Squadron Beta (Vadenberg): (50)


__________________
An Outside Context Problem is the sort of thing most civilizations encounter just once, and which they tend to encounter rather in the same way a sentence encounters a full stop.
-"Excession," definition of an OCP

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Last edited by IXJac; Oct 28th 2001 at 12:56am.
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Old Oct 21st 2001, 9:07pm   #7
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ditto
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An Outside Context Problem is the sort of thing most civilizations encounter just once, and which they tend to encounter rather in the same way a sentence encounters a full stop.
-"Excession," definition of an OCP

"Look at your comment, now back to mine. Now back at your comment now back to mine. Sadly it isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine."
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Old Oct 21st 2001, 9:18pm   #8
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And then it seemed as if the sun had risen in the west. As if the dawn was made of lightning.
"THE TERMINAL MOMENT IS HERE."
"No. Not you."
"I COME TO ALL! EVEN YOU!"
This is the story of how The Flash's outran Death, the Black Racer.
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Old Oct 21st 2001, 9:19pm   #9
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An Outside Context Problem is the sort of thing most civilizations encounter just once, and which they tend to encounter rather in the same way a sentence encounters a full stop.
-"Excession," definition of an OCP

"Look at your comment, now back to mine. Now back at your comment now back to mine. Sadly it isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine."
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Old Oct 21st 2001, 9:24pm   #10
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I see. Dassia Free Federation to go there? Prussia?

doest matter.
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And then it seemed as if the sun had risen in the west. As if the dawn was made of lightning.
"THE TERMINAL MOMENT IS HERE."
"No. Not you."
"I COME TO ALL! EVEN YOU!"
This is the story of how The Flash's outran Death, the Black Racer.
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Old Oct 21st 2001, 10:24pm   #11
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The Federated Territories



Federation General Facts and Info:

Capital: Crucis Bella
Government Type: Constitutional Monarchy with strong Parliament and local democracy.
Heads of State: Sovereign Benjamin Stewart (Executive), Prime Minister Joanna Cartwright (Legislative)
Map Color: Red
Flag: Yellow/Orange Starburst over dark blue background. Military Ensign adds Broadsword on top of the starburst.
Population: 13.5 Million
Territory:
Member States: Stelgia, Crucis, Norham, Tuegalpa
Associate Member States (To be elevated to full status within a few months): Jorgen, Deltas, Destram
Colonies: Aragon, Robinson, Syrtis, Tharkad (I-1, I-2, and I-3), Donegal (I-6, I-7, and I-11), Alarion (I-4, I-9, and to include I-5)
Imports: Foodstuffs, Airship Parts, Luxury Items
Exports: Industrial Metals, Oil, Coal, Exotic animals
Economy: Strong, with an emphasis on mineral exports and overseas trade
Industry: Fairly heavy, with a strong emphasis on shipbuilding and high-technology military goods. The Federation is also building up industry in both its colonial territories and in partnership with the Sahrcarem.
Merchant Tonnage: 5.5 million tons deadweight (+1.2% yearly)
Technological Advances of Note: Automatic Weaponry and fast-firing weapons-This extends to artillery and rifles as well; Generally, a Federation weapon has a 25-35% higher RoF then a comparable Nilesian rival's equivalent.
Refrigeration- Due to the chronic food shortage problems which have plagued Stelgia, and to a lesser extent, Crucis, for decades, the preservation of food has approached an art form. Federation refrigeration technology is a good decade more advanced then any known competitor.
Theoretical Physics- Albert Einstein is alive and well, and is a graduate student living in Crucis Bella's south side. The works of Tesla and Babbage are being studied in Federation universities, and the entry of the Federation into the Technic League only serves to enhance this effect.
Batteries- Somewhat related to the Federation's advances in refrigeration, the Federation is beginning to adapt and develop batteries for long-term and high demand uses. The first practical application is in the Lurker class submarine, which has approximately 10% more battery capacity then comparable submarine classes deployed by other nations.
National Advantages:
1. Significant mineral deposits allow for fairly large amounts of industrial metals for export.
2. High level of training compensates for small overall army size. A Federation Division is training wise equal to any other fielded by another industrialized nation. This especially holds true for defensive operations, where smaller numbers of troops can defend against many times their number with proper fortification and support.
3. Federation Navy is powerful and highly trained, tasked with defending the Federation's far-flung colonial assets and large merchant marine.
4. The Federation's population is a curious bunch, interested in the pursuit of knowledge and following the Verne ideal of society.
National Disadvantages:
1. Overall population of the Federation is one of the smallest of any industrialized nation. This places an upper absolute limit on the size of the Federation armed forces and forces the Federation to come up with creative solutions when large numbers of colonists are required abroad.
2. Food Production on the mainland is a serious problem, although the massive farmlands of Norham and Aragon are rapidly providing a solution. The fisheries of Federated Isenyela will enable the Federation to actually attain a surplus in foodstuffs, although it will be several years until these are fully operational.
3. Regional differences between the various dukes and barons of the mainland occasionally flare up when interests conflict. This has been less of a problem recently due to the Federation's large colonial expansion and growing trade with the rest of the world.
4. Small army in absolute size compared to other nations. The alliances made recently have begun to address this problem, as has the incorporation of Tuegalpa into the Federation, with six divisions of relatively well-trained troops. This is especially keenly felt in offensive operations, where large numbers of troops are especially important


Armed Forces of the Federated Territories (AFFT)

Federation Army:
The Army has proven itself and its training in blood. The horrific fighting on Hale has proven a crucible-Of the allied armies, the Federation's total casulaties is among the lowest, and our troops have won the grudging respect of the Gondoan, and, reportedly the Prussian, army.
Full casualty lists are not yet available, so all units are currently listed as full strength, despite battlefield losses. Some units have lost as many as 4,000 men, making them effectively two regiments in stength as oppopsed to three.

First Infantry Division "Glory of the Federation"
Elite/Fanatical/Division/Overlord

Second Infantry Division "The Honorable"
Veteran/Reliable/Division/Tuegalpa

Third Infantry Division "Defenders of Freedom"
Regular/Reliable/Division/Norham

Fourth Infantry Division "Smith's Marauders"
Regular/Reliable/Division/Tuegalpa

Fifth Infantry Division "Grim Defiance"
Elite/Reliable/Division/Tuegalpa

Sixth Infantry Division "The Black Watch"
Veteran/Fanatical/Division/Overlord

Seventh Infantry Division "The Thunderheads"
Veteran/Reliable/Division/Overlord

Eighth Infantry Division "The Outsiders"
Regular/Fanatical/Division/Stelgia

Ninth Infantry Division "Pride of Stelgia"
Elite/Fanatical/Division/Overlord

Tenth Infantry Division "Price of Victory"
Regular/Reliable/Division/Crucis

Eleventh Infantry Division "Hope of the Federation"
Veteran/Reliable/Division/Overlord

Twelfth Infantry Division "Dark Wave"
Regular/Fanatical/Division/Stelgia

Thirteenth Infantry Division "Bad Luck Brothers"
Elite/Reliable/Division/Overlord

Fourteenth Infantry Division "The Marauders"
Veteran/Reliable/Division/Overlord

Fifteenth Infantry Division "New Blood"
Green/Reliable/Division/Crucis

Sixteenth Infantry Division "The Harbingers"
Green/Reliable/Division/Federated Isenyela

Seventeenth Infantry Division "Warriors of the Gods"
Elite/Fanatical/Understrength Division/Tuegalpa

Eighteenth Infantry Division "The Firebirds"
Veteran/Reliable/Division/Tuegalpa

Nineteenth Infantry Division "Iron Warriors"
Elite/Reliable/Division/Overlord

Twentieth Infantry Division "Freedom Fighters"
Green/Reliable/Division/Tuegalpa

Twenty First Infantry Division "Wolf Pack"
Regular/Reliable/Division/Tuegalpa

Twenty Second Infantry Division "Jungle Stalkers"
Veteran/Reliable/Division/Overlord

Twenty Third Infantry Division "Defenders of the Homestead"
Green/Reliable/Division/Norham

Twenty Fourth Infantry Division "The Unforgiven"
Veteran/Questionable/Division/Stelgia

Twenty Fifth Infantry Division "The Redeemed"
Elite/Reliable/Division/Stelgia

Twenty Sixth Infantry Division "Ronin Warriors"
Veteran/Questionable/Division/Stelgia


Artillery Divisions:

First Artillery Division "Death from Above"
Veteran/Reliable/2 Regiments/Overlord

Second Artillery Division "The Thumpers"
Regular/Reliable/2 Regiments/Crucis

Third Artillery Division "The Sharpshooters"
Veteran/Reliable/2 Regiments/Tuegalpa

Fourth Artillery Division "Heavy Metal"
Regular/Reliable/2 Regiments/Norham

Fifth Artillery Division "Bad News"
Elite/Fanatical/2 Regiments/Overlord

Sixth Artillery Division "Thunder of Zeus"
Regular/Reliable/2 Regiments/Crucis

Calvary Divisions:

First Calvary Division "Lightning Strike"
Regular/Reliable/Calvary Division/Overlord

Second Calvary Division "The Desperados"
Veteran/Reliable/Calvary Division/Norham

Capital Guard:
The Capital Guard is the elite Army formation of the Federation. Fanatically loyal to the Federation, they are tasked with the defense of Crucis Bella, the Soverign, and the Parliament. These are no gold-plated weekend warriors. The Capital Guard receives the best equipment and drills constantly.
Elite/Fanatical/Regiment/Crucis Bella

Colonial Guard Divisions
Otherwise known as Colonial Garrison Divisions, these serve several purposes for the Federation. They are the preferred survey and claim units for new territory; They serve as a training unit for new troops and officers working up; They have training in contact and exploration work, not to mention wilderness survival; And they serve as a reserve force the Federation can call upon when needed. Equipped to be mobile, with dedicated transport support.

First Guard Division "Gatekeepers"
Regular/Reliable/2 Regiments/Syrtis

Second Guard Division "The Watchers"
Regular/Reliable/2 Regiments/Aragon

Third Guard Division "Silent Guardians"
Green/Reliable/2 Regiments/Robinson

Fourth Guard Division "Frozen Warriors"
Veteran/Reliable/2 Regiments/Federated Isenyela

Fifth Guard Division "Protectors of the Den"
Green/Reliable/2 Regiments/Tuegalpa

Sixth Guard Division "The Sentinels"
Green/Reliable/2 Regiments/Tuegalpa

Seventh Guard Division "The Hussars"
Green/Reliable/2 Regiments/Federated Isenyela

Eight Guard Division "The Lancers"
Green/Reliable/2 Regiments/Federated Isenyela

Ninth Guard Division "The Broadsword and Shield"
Green/Reliable/2 Regiments/Federated Isenyela

The Federated Marine Corps
The Marines officially deploy as a single 10,000 man division, but in practice deploy as five elite 2,000 man regiments in battalion sized formations.

First Marine Regiment "Old Ironsides"
Elite/Fanatical/Regiment/Tuegalpa

Second Marine Regiment "Leathernecks"
Elite/Fanatical/Regiment/Aragon

Third Marine Regiment "The Inquisitors"
Veteran/Reliable/Regiment/Norham

Fourth Marine Regiment "The Indomitables"
Veteran/Reliable/Regiment/Crucis

Fifth Marine Regiment "Old Blood and Guts"
Veteran/Fanatical/Regiment/Overlord

Tank Battalions:
The first two tank battalions, using first models acquired from Idaho, and later, produced locally at Port Farham, have entered service. The first fights on Hale, alongside the First Army, while the second defends the Crucs Bella/Port Farham/Stelgia City corridor and trains.

1st Tank Battalion
Regular/Reliable/Battalion/Overlord

2nd Tank Battalion
Green/Reliable/Battalion/Crucis
Corps and Armies:

With the relatively explosive growth of the Federation Army, the Joint Chiefs have only recently felt the need to form organizational levels higher then a division for more then temporary assignments. However, after the Tuegalpan War and the actions against Gilder and Prussia, it was deemed necessary. Already, General Douglas's formation had more or less coalesced into an Army Group consisting of two reinforced Corps. With this reorganization, however, the new arrangement will be made official.

First Army
General Warren Douglas, commanding
The primary offensive punch of the Federation. General Douglas has led every major action the Federation has participated in during the past ten years, and was tapped to lead the Federation contingent of Overlord.

First Corps
1st Infantry
9th Infantry
22nd Infantry
5th Artillery
1st Calvary
Fifth Marine Regiment

Second Corps
7th Infantry
11th Infantry
19th Infantry
1st Artillery
1st Tank Battalion

Second Army
Marshall William C. Clarke, commanding
Traditionally the force defending the Federation homeland, the Second Army was seriously strengthened by the addition of three divisions of Eleutherian exiles to their ranks. While their loyalty, inevitably, will be called into question for some time, they still provide a potent addition to the defense of Crucis and Stelgia.

Third Corps
8th Infantry
12th Infantry
15th Infantry
Capital Guard Regiment
2nd Artillery
Second Tank Battalion (Forming)

Fourth Corps
10th Infantry
24th Infantry
25th Infantry
26th Infantry
4th Marine Regiment
6th Artillery

Third Army
General Peter Bagration, commanding
The main force tasked with the defense of Tuegalpa. Half Federation regulars, half upgraded Tuegalpan units, the Third is well-versed in jungle and defensive warfare. Their main base of operations is the series of massive earthworks and fortifications along the Federation/Nazcan border.

Fifth Corps
2nd Infantry
4th Infantry
5th Infantry
1st Marine Regiment

Sixth Corps
17th Infantry
18th Infantry
21st Infantry
3rd Artillery

Fourth Army
General Joseph MacArthur, commanding
Tasked with the defense of Norham, the Fourth Army is only a single slightly over-sized Corps. The force should not be trifled with, as they have a potent mix of fast-attack tactics, mobile defense strategies, and train in open-terrain warfare. Also attached to this formation for ease of accounting is the 16th Infantry Division, deployed in Federated Isenyela.

Seventh Corps
3rd Infantry
16th Infantry
23rd Infantry
4th Artillery
2nd Calvary
3rd Marine Regiment

Fifth Army
General Rebecca Sandhurst
The only Army-level formation commanded by a woman, the Fifth Army is more an administrative entity then a cohesive fighting force. This is not a slight to Sandhurst's capabilities; Rather, a testament to the versatility of the Colonial Guard. Sandhurst commanded the Federation expedition into Syrtis and capably handled the claiming of that territory. With the re-organization underway, she was the natural choice to command all the Federation's far flung Colonial forces.

Eighth Corps
First Guard Division
Second Guard Division
Third Guard Division
Fourth Guard Division

Ninth Corps
Fifth Guard Division
Sixth Guard Division
Seventh Guard Division
Eight Guard Division
Ninth Guard Division

Federation Navy:

Royal Federation class Dreadnought (Based on US Delaware class)
4 in service, four under construction (4 in service are series 1, 5 under construction are series 2)
http://www.warships1.com/USbb28_Delaware.htm
Second Series used following modifications:
Main batteries upgraded from twin 12" turret to twin 13.5" turret.
Secondary 3" batteries upgraded to 3.1" batteries
Secondary 5" batteries upgraded to 5.9" batteries
Number of 5.9" batteries dropped from 14 to 10

FTS Royal Federation
FTS Crucis
FTS Stelgia
FTS Sovereign
FTS Norham (6/94)
FTS Tuegalpa (6/94)
FTS Deltas (4/96)
FTS Destram (4/96)
FTS Jorgen (5/96)

Robert the Great class Dreadnought (Based on the UK Agincourt class)
Two under construction
http://www.warships1.com/BRbb09_Agincourt.htm
Changes from Agincourt:
Secondary 6" batteries downgraded to 5.9" models, same count and number
Third aft twin main turret scrapped
6 other main turrets upgraded from twin 12" batteries to twin 13.5" batteries
Structural redesigns improve internal layout for structural integrity and damage control
Main Armor Belt upgraded to 13" from 9". Speed downgraded from 22 knots to 20.

FTS Robert the Great (under construction, 8/95)
FTS Victor of Crucis (under construction, 8/95)

Venture class Battleship (Based on US Illinois class)
3 in service
http://www.warships1.com/USbb07_Illinois.htm
Refitted Venture will change from original design
Twin 13" batteries upgraded to twin 13.5" batteries
14 6" mounts reduced to 10 5.9" mounts
FTS Venture
FTS Enterprise
FTS Gallant (Damaged in the Battle of Hale, going for refitting and repair-Reenter service 6/94)

Chimera class Battleship (Based on the US Maine class)
6 in service
http://www.warships1.com/USbb10_Maine.htm
Refitted Chimera class will change from original design:
Twin 12" Batteries upgraded to twin 13.5" batteries
16 6" batteries reduced to 10 5.9" mounts
FTS Chimera
FTS Gorgon (Returning to service 5/94-Refitted with upgraded armament)
FTS Manticore
FTS Gryphon
FTS Beowulf
FTS Serpent
War Losses: FTS Bahumat, FTS Medusa, FTS Hydra

Crucis Bella class Battlecruiser (Based on the UK Tiger class)
Twelve under construction
http://www.warships1.com/BRbc11_Tiger_specs.htm

FTS Crucis Bella (Aug. 1894)
FTS Port Farham (Aug. 1894)
FTS Stelgia City (Aug. 1894)
FTS Northwind (Oct. 1894)
FTS Prospect (Oct. 1894)
FTS Verdent Mesa (Oct. 1894)
FTS Pembrooke (Dec 1894)
FTS Grayson (Dec 1894)
FTS Greenville (Jan 1894)
FTS Coventry (Jan 1894)
FTS Highspire (Jan 1894)
FTS Daedalus City (Jan 1894)

Invincible class Armored Cruiser (Based on the US Pennsylvania class)
Ten under construction
http://www.warships1.com/USacr04_Pennsylvania_specs.htm
Changes from stock design:
Twin 8" batteries upgraded to triple 8.5" batteries
14 6" batteries replaced with 8 5.9" batteries
FTS Invincible (June 1894)
FTS Indomitable (June 1894)
FTS Inviolable (July 1894)
FTS Indefatigable (Aug. 1894)
FTS Inexorable (Aug. 1894)
FTS Inflexible (Oct. 1894)
FTS Implaceable (Oct. 1894)
FTS Illustrious (Dec. 1895)
FTS Venerable (Dec. 1895)
FTS Vindicator (Dec. 1895)

Riposte class Armored Cruiser (Based on the UK Minotaur class)
Four in service, four under construction
http://www.warships1.com/BRcpa16_Minotaur_specs.htm

FTS Riposte
FTS Coupe
FTS En Guard
FTS Rapier
FTS Katana (2/94)
FTS Scimitar (2/94)
FTS Broadsword (2/94)
FTS Falchion (2/94)

Steadfast class Armored Cruisers: (Based on the US New York class)
23 in service, three under construction
http://www.warships1.com/USacr02_NY_specs.htm
Upgrade of class will feature: (FTS Merciful, 3 Under construction already incorporate these changes)
6 8" batteries upgraded to 8.5" batteries
12 4" batteries upgraded to 10 4.1" batteries
8 3" batteries upgraded to 6 3.5" batteries
Speed upgraded to 22 knots
FTS Steadfast
FTS Adamant
FTS Fearless
FTS Defiant
FTS Tireless
FTS Resolution
FTS Fidelity
FTS Persistence
FTS Diligence
FTS Honorable
FTS Glorious
FTS Furious
FTS Audacious
FTS Resolute
FTS Formidable
FTS Majestic
FTS Triumph
FTS Colossus
FTS Intrepid
FTS Terrible
FTS Vindictive
FTS Arrogant
FTS Superb
FTS Irresistible
FTS Merciful
FTS Victorious (3/94)
FTS Powerful (3/94)
FTS Magnificent (3/94)
War Losses: FTS Irresistible, FTS Magnificent, FTS Victorious, FTS Powerful, FTS Valiant

Albion class light cruiser: (Based on the UK Bristol class)
37 in service
http://www.warships1.com/BRcl05_Bristol_specs.htm

Upgrade Program to begin post-war:
Each 6" mount (Both of them) will be upgraded to 8.5"
10 4" replaced with 8 4.1"
Boiler system reworked with advanced Idaho technology to maintain speed.
FTS Albion
FTS Camelot
FTS Lancelot
FTS Morridan
FTS Excalibur
FTS Necromancer
FTS Sorcerer
FTS Alchemist
FTS Shaman
FTS Farseer
FTS Warlock
FTS Wizard
FTS Conjuror
FTS Centaur
FTS Hermes
FTS Argonaut
FTS Agamemnon
FTS Apollo
FTS Sirius
FTS Thetis
FTS Spartan
FTS Scylla
FTS Aeolus
FTS Mjolnir
FTS Sindri
FTS Zeus
FTS Poseidon
FTS Neptune
FTS Loki
FTS Hercules
FTS Ares
FTS Wizard
FTS Summoner
FTS Morrigan
FTS Arawn
FTS Balor
FTS Dagda
FTS Heimdall
War Losses: FTS Summoner, FTS Wizard, FTS Beastmaster, FTS Elemental, FTS Unicorn

Gladiator class light cruiser: (Based on the US Denver class)
17 in service
http://www.warships1.com/UScl016_Denver_specs.htm

FTS Gladiator
FTS Phalanx
FTS Archer
FTS Samurai
FTS Centurion
FTS Legionnaire
FTS Caesar
FTS Sentinel
FTS Guardian
FTS Gatekeeper
FTS Defender
FTS Protector
FTS Skirmisher
FTS Warrior
FTS Troubadour
FTS Rouge
FTS Freedom Fighter

Emancipator class light cruiser: (Based on the German Bremen class)
6 in service; one as war losses
http://www.warships1.com/GERcl08_Bremen_specs.htm

FTS Emancipator
FTS Liberator
FTS Freedom
FTS Constitution
FTS Destiny
FTS Solidarity
War Losses: FTS Fraternity

Ironheart class heavy destroyer (Based on the UK Tribal F class)
Five in service; one as war loss
http://www.warships1.com/BRd1d09_F_specs.htm

William Wallace class destroyer (Based on the German B.97 class)
17 in service; 3 as war losses
http://www.warships1.com/GERtb14_B97_specs.htm

Catapult class destroyer: (Based on the US Cassin class)
19 in service; 1 as war loss
http://www.warships1.com/USdd0043_Cassin.htm

Arbalest class destroyer: (Based on the US Truxtun class)
12 in service; 6 as war losses; 3 converted into rocket bombardment craft
http://www.warships1.com/USdd0014_Truxtun_specs.htm

Ptolemy class destroyer: (Based on the US Smith class)
16 in service; five as war losses
http://www.warships1.com/USdd0017_Smith_specs.htm

Joan of Arc class destroyer: (Based on the UK Basilisk "G" class)
59 in service; 21 as war losses
http://www.warships1.com/BRd1d11_G_specs.htm


Ex-Prussian Type IV destroyer
1 in service

Dragonfly class Torpedo Boats
119 in service

Lurker class submarine
31 in service

The Federation navy falls into three general categories- Ex-Stelgian ships, Ex-Crucis ships, and new builds since the formation of the Federation. Most of the current fleet comes from the old Crucis navy, with a few exceptions. The original Stelgian navy was small and outdated, for the most part, and many of their ships were scrapped or retired. A few notable exceptions are the Arbalest class destroyer, serving a stop-gap role until the new Catapult class enters service, the Venture class battleship, and the excellent Gladiator class light cruiser. Many of the major Federation ship designs, however, are from the Crucis half of the Federation, such as the venerable Joan of Arc class destroyer, the powerful Steadfast class armored cruiser, and the Chimera class Battleship. New build ship designs include the powerful Royal Federation class Dreadnought, and the new Catapult class destroyer. Several additional new ship designs will be entering production over the next few months to upgrade the Federation navy for the opening of the 20th century.
__________________
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"It occurs to me...your inability to use the brain evolution granted you is none of my fucking concern."

"You. Stupid. Shit." Victor desperately wished he knew enough Japanese to curse properly. "Davions take a lot of killing." -Grave Covenant
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Old Oct 21st 2001, 11:31pm   #12
Oshay
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Location: Gatineau, Québec, Canada
Posts: 1,952
The Order of Battle of the Dutchy of Aachaden as of 1 May 1894

The Duchy of Aachaden
Population: 36.15 million(1893 Growth Rate 2.7%)
Government: Monarchy w/ Populace elected Lower and Upper Houses
Ruler: Grand Duke Heinrich Guderian
Foreign Minster: Klaus Horne
Capital: Gladius (population 3.2 million)
Currency: Kroner

Additional Territories: New Van(d4), Avon(d5), Augeland(d8)

National Advantages:

1) HUGE Military Industrial complex, with an economy geared almost totally toward war and the related industries(food, minining, refining, etc.).

2) Professional, well equipped, well trained, and extremely large Army and good sized Navy. The smashing of two navies in the North Sea, and the success by the Royal Army against Gondoan and Jaian Regulars in Jaia have proven the worth of Aachaden's Armed Forces.

3) Access to many of the materials needed to keep this military running. With the recent acquisition of New Van and Avon, Aachaden has a steady, long term supply for many strategic minerals necessary to keep all facets of industry running. Many minerals, unused, are exported to Gilder, in return for foodstuffs and as payment for ongoing projects.

National Disadvantages:

1) Aachaden is an old Empire. Its borders once encompassed several of it's nearby neighbours, and all nations nearby have been invaded by Aachaden at least once. Aachaden does not have many friends, on the other hand, it feels it doesn't need any. Because of this, the people are rather ambivalent towards life. This disad is currently subjugated by the extreme hatred of the Aachadenian populace towards Jaia, Gondoa, and the Coalition in General.

2) Aachaden's Air Force simply does not exist. The army will deploy observation baloons, and employ spies to gather intelligence, but it literally does not have any flyable blimps. Recent destruction of enemy air assets by existing forces have reinforced the uselessness of Air power to Aachaden. No development is forthcoming in this area.

3) Overpopulation (related to Disad 1) is leading to strain. If something is not done soon (more efficient food production, more efficient housing, etc.) the strain will begin to show. The deaths in war have done little to offset this. The constant shipments of food from the ISDA members are keeping this well in check.


Royal Aachadenian Army
High Commander Leutnant General Wolter von Kurd

Total troops: 4,637,500

Notes:
-A full strength Division numbers 22,500 troops.
-There are five Regiments per Division
-Three Batallions per Regiment
-Three Companies per Battalion.
-A full strength Company comprises 500 men.

I regiment consists of:

Transport Batallion:
Divisions have 100 Duryea heavy(armoured) transport trucks
Divisions have 200 Duryea light(unarmoured) trucks
300 drivers, 300 co-drivers, 900 mechanics

Artillery Batallion:
1 Heavy Artillery Company: 13 men per 120mm Gun(120 guns)
2 Light Artillery Company: 8 men per 75mm Gun(36 guns)

Machine Gun Batallion:
250 machine gun @ 6 men per crew.

II through V Regiment consists of standard Infantry.


The Royal Army
Active Troops: 2,700,000 (120 divisions)
Reserve Troops: 1,800,000 (80 divisions)

Felsavian Auxiliaries organized in ten 11,500 men Cavalry divisions: 115,000

Einsatzgruppen Kommando: 22,500
-- Currently Deployed to Jaia, supporting the White Jaians against the Red Rebellion there.

Military Commands

Plains District(SouthWest)
15 Divisions

Gladius District(Central)
25 Divisions

Delta District(North)
25 Divisions

Thumb District(SouthEast)
25 Divisions

Port Aachen (Bay Island)
10 Divisions

Reknown Island (Northern Island)
10 Divisions

Blasted Lands (Avon, New Van, Augeland)
10 Divisions

Royal Marine Force
High Commander Grand Admiral Tyr Holtzmann.

Naval Projects:
-Secret Research in Nerima on Superdreadnaughts.
-Upgrading slipways to support 10 Dreadnought, 20 cruiser, 48 destroyer (ETC September 1894)

Current Naval Contruction:

6x Emancipator class Dreadnought ( 198,000 tons )
Completion Date: October, 1896

2x Canii class Dreadnought ( 44,300 tons )
Completion Date: January, 1896

4 x Formidable class Heavy Cruiser ( 38,880 tons )
Completion: July, 1894

1 x Formidable class Heavy Cruiser ( 9,720 tons )
Completion: February, 1895

12 x Mineral class Destroyer ( 19,200 tons )
Completion Date: June, 1894

12 x Vindicator class Destroyer( 14,400 tons )
Completion Date: June, 1894

2 x Mineral class Destroyer( 3,200 tons)
Completion Date: December, 1894

3 x Vindicator class Destroyer ( 3,600 tons )
Completion Date: December, 1894

19 x Merchant Marine Berth (various)
Completion Date: Various

3 x Reliable class Protected Cruiser ( 19,380 tons )
Completion Date: January, 1895

2 x Argent class Light Cruiser ( 10,200 tons)
Completion Date: September, 1894

{4 x Emancipator class Dreadnought ( 132,000 tons )}
{Completion Date: May, 1897}

Total ships: 12(8) DN, 5/3/2(10) CA/CR/CL, 29(48)DD
Total Tonnage: 387,680 Tons
{Gilder Built ships}

The Royal Navy:
9 DN, 12 BB, 27 CR, 139 DD, 22MN

Super Dreadnoughts

Shrike Class --(Shrike, Archon)
Number in service: 2(0)
Length: 600ft
Displacement: 36,000 tons
Max Speed: 22 knots
Power: Coal, 4 screws
Navigation: 3 rudders
Armor:
-Belt: 10"
-Deck: 5"
-Bridge: 12"
-Sponsons: 6"
-Main Turrets (Face/Other): 7.3"/5"
Guns:
*14"/L50 x 18
**6 turrets.
--3 bow (triples superfiring)
--3 stern (triples superfiring)
*6" x 22
--11 port/11 starboard in sponsons
Torpedoes:
4 x 22" tubes, forward; submerged

Emancipator Class --(Emancipator, Defender, Freedom, Liberator, Sovereignty, Authority, Superiority, Supremacy, Accession, Succession)
Number in Service: None (10){4 in Gilder}
Length: 625ft
Beam: 120 ft
Depth: 36 feet
Displacement: 46286 tons
Max Speed: 21 knots
Power: Oil/Coal(45549 hp), 4 screws
Navigation: 1 rudder
Armour:
-Belt: 12"
-Deck: 7"
-Bridge: 13"
-Sponsons: 8"
-Turrets (Face/Other): 9.5"/8"
Guns:
14"/L50 x 16(four superfiring quads, 2 fore 2 rear)
8"x 12(six duals, 3 port, 3 starboard)
5"x 12(in sponsons)

Dreadnoughts

Canis Class --(Canis, Lupus, Fenris, Timber Wolf, Mad Dog, Canis, Dire Wolf, Arctic Wolf, Garou)
Number in service: 7(2)
Length: 550ft
Displacement: 22,150 tons
Max Speed: 21 knots
Power: Coal, 4 screws
Navigation: 2 rudders
Armor:
-Belt: 11"
-Deck: 4"
-Bridge: 11"
-Sponsons: 7"
-Main/Heavy Turrets (Face/Other): 14"/4"
Guns:
--14" x 12, 4 Triple-Mount Turrets (2 foreward, 2 aft)
--8" x 16, 8 port, 8 starboard (in sponsons)

Battleships

Conqueror Class --(Conqueror, Inexorable, Victor, Proficiency, Possessor, Authority, Acquisition)
Number in service: 7
Length: 490ft
Displacement: 18,100 tons
Max Speed: 19.5 knots
Power: Coal, 3 screws
Navigation: 2 rudders
Armor:
-Belt: 12"
-Deck: 5"
-Bridge: 14"
-Sponsons: 8"
-Main/Heavy Turrets (Face/Other): 14"/6"
Guns:
--13"x6, 2 Triple-Mount Turrets (1 foreward, 1 aft)
--8"x16, 8 port, 8 starboard (in sponsons)
--6"x24, 12 port, 12 starboard (in sponsons)

Periodic Class --(Periodic, Discontinuity)
Number in service: 2
Length: 500ft
Displacement: 14,900 tons
Max Speed: 20.5 knots
Power: Coal, 4 screws
Navigation: 1 rudder
Armor:
-Belt: 11.5"
-Deck: 5.2"
-Bridge: 14"
-Main/Heavy Turrets (Face/Other): 14"/4"
Guns:
--12"x6, 2 Triple-Mount Turrets (1 forward, 1 aft)
--6"x18, (9 port, 9 starboard)
--5"x28, (14 port, 14 starboard)
Torpedoes:
--4 18" Torpedo Tubes Forward (submerged)

Reaper Class --(Reaper, Death, Annihilator)
Number in service: 3
Length: 498ft
Displacement: 13,900 tons
Max Speed: 19 knots
Power: Coal, 2 screws
Navigation: 2 rudders
Armor:
-Belt: 9.5"
-Deck: 3"
-Bridge: 11"
-Main/Heavy Turrets (Face/Other): 11"/3"
Guns:
--12"x4, 2 Duel-Mount Turrets (1 forward, 1 aft)
--8"x10, (5 port, 5 starboard)
--5"x26, (13 port, 13 starboard)
Torpedoes:
--6 18" Torpedo Tubes Forward (submerged)

Heavy Cruisers

Formidable class Heavy Cruiser --(Formidable, Bulwark, Shield, Impressive, Vigour, Strength, Resolution, Greatness, Power, Tenacity, Perseverance, Obstinacy)
Number in service: 7(5)
Length: 420ft
Displacement: 9,720 tons
Max Speed: 25 knots
Power: Coal, 4 screws
Navigation: 2 rudders
Armor:
-Belt: 7"
-Deck: 3"
-Bridge: 7"
-Main Turrets (Face/Other): 9"/3"
Guns:
--8"x9, 3 Triple-Mount Turrets (2 forward, 1 stern)
--5"x12 (6 port, 6 starboard, in sponsons)

Reliable class Protected Cruiser --(Reliable, Dependable, Certainty, Forknowledge, Affirmation, Belief, Judgement, Wonder, Hope, Valour, Presence, Faith)
Number in service: 9(3)
Length: 398ft
Displacement: 6,460 tons
Max Speed: 26 knots
Power: Coal, 4 screws
Navigation: 1 rudder
Armor:
-Belt: 6"
-Deck: 3"
-Bridge: 8"
-Turrets (Face/Other): 8"/3"
Guns:
--6"x12, 4 Triple-Mount Turrets (2 Fore, 2 Aft)
--5"x12, 6 port, 6 starboard (in sponsons)
--3"x12, 6 port, 6 Starboard (in open mounts)

Argent class Light Cruiser --(Argent, Holy, Purity, White, Pearl, Deity, Elegance, Light, Silver, Diamond, Crystal, Aura, Shard)
Number in service: 11(2)
Length: 398ft
Displacement: 5,100 tons
Max Speed: 27 knots
Power: Coal, 3 screws
Navigation: 2 rudders
Armor:
-Belt: 5"
-Deck: 2"
-Bridge: 6"
-Turrets (Face/Other): 6"/1"
Guns:
--6"x9, 3 Triple-Mount Turrets (2 Fore, 1 Aft)
--3"x18, 9 port, 9 Starboard (in open mounts)

Destroyers

Vindicator class ASW Destroyer
Number in service: 69(12)
Length: 380ft
Displacement: 1,200 tons
Max Speed: 32 knots
Power: Oil, 2 screws
Navigation: single rudder
Armor:
-Belt: 0"
-Deck: 0"
-Bridge: 1"
Guns:
--5"x4, 4 single Open-Mounts (2 bow, 1 port, 1 starboard)
--.50 Caliber Machineguns x12 (6 port, 6 starboard)
Deapth Charges:
--3 Racks
--4 DC Mortars
--140 Depth Charges
Special Equipment:
--Hydrophones x4

Mineral class Destroyer
Number in service: 70(12)
Length: 340ft
Displacement: 1,600 tons
Max Speed: 31 knots
Power: Oil, 2 screws
Navigation: 1 rudder
Armor:
-Belt: 0"
-Deck: 0"
-Bridge: 1.5"
Guns:
--5"x6, 4 Single-Mount Turrets (2 Fore, 2 Aft); 1 Port, 1 Starboard (open mounts)
--.50 Caliber Watercooled Machineguns x16 (8 port, 8 starboard)
Torpedoes:
--5 22" tubes swivvel mount amidships (1 reload)

Submarines

Foam class --(Foam, Tide, Ocean, Bubble, RipTide, Delta, Waterfall, Beach)
Number in service: 8
Length: 220ft
Displacement: 890 tons
Max Speed: 14 knots surfaced/9 knots submerged
Power: 4 Deisel-Electric Engines driving 2 Props
Navigation: Single Rudder, Fore and Aft Dive Planes
Hull: rated at 180 feet
Guns:
--4" deckgun (bow-mounted; 80 rounds)
--1" AAA gun
Torpedoes:
--4x 22" Torpedo Tubes forward (1 salvo loaded, 3 reload salvos)
--1x 22" Torpedo Tube aft (1 loaded, 1 reload)

River Monitors

Monitor class
Number in service: 22
Length: 135ft
Displacement: 2,200 tons
Max Speed: 8 knots
Power: Coal, 1 screw
Navigation: 1 rudder
Armor:
-Belt: 0"
-Deck: 0"
-Bridge: 0"
-Turret: 8"
Guns:
12"*1
--.50 Caliber Watercooled Machineguns x24 (8 port, 4 fore, 4 aft, 8 starboard)
__________________
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"Ubi solitudinem faciunt, pacem appellant" "Where they make a desert, they call it peace."

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Old Oct 22nd 2001, 4:26am   #13
Arc
Who to the What Now?
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Join Date: 25 Sep 2001
Location: In Exile
Posts: 734
Nation: United States of Azstantine (USA)
Capital City: Avalon; pop: 3.5 million
Population: 18.5 million
Flag: “The Old Major” (Crossed sabres on a blue and white backdrop)
Government: Representative Democracy
Executive Head: President
President: Pierre LaFontaine
Vice President: Robert Burgundy
Economy: Estimated GDP: $20 Billion
The USA is decidedly one of the wealthiest nations in the world in terms of the sheer financial power. Investment banking and the like give the USA a unique edge over other nations, that being having little competition. Due to its limited military spending the USA has one thing no other country in the world has; a budget surplus. This floating capital also makes the USA perhaps the most financially stable nation, able to quickly absorb or dampen hits to its economy.

Resources: Extensive natural reservoirs of oil and mineral deposits. The USA is entirely self-reliant in these areas, but must import tha majority of its timber, as few trees grow in the fertile valleys or the rocky highlands.

Technology:
Exceedingly Advanced Technology and Expertise in the Medical Field. Currently the world leader in medical research and training, followed by the Dassen Friesband. Although with intensive research in other countries around the world, the gap is widening.

National Advantages
1) Due to massive natural reserves, especially oil and minerals, and the possession of the complex equipment needed to exploit them, the USA is exceptionally wealthy in terms of raw building materials and other such goods. The quality of these resources is above average, making refining and purification more cost-effective and less time consuming, making them well sought-after commodities.

2) The continental shelf on which the USA rests is covered by a generous layer of black soil, enriched by volcanic ash. Harvests are usually large. Although this often causes a glut in the local markets, new trade routes have relived most of the financial pressure felt by farmers in recent years.

3) Due to a newly constructed national railway network and roadway trade has dramatically increased, filling the national coffers. The USA is now quite wealthy and has increased spending in virtually every sector, including social programs, research and development, the technology sector and undoubtedly, the military.

4) The USA also benefits from having a proud history and longtime standing as a fine nation, being a founding member of the Technical League and having longtime friendly relations with its neighbors.

5) Due to its floating capital, the USA has a stable economy and the ability to sustain massive short-term spending without hindering it's economy.

National Disadvantages
1) Although wealthy by most standards, the USA possesses a military that would be hard pressed to defend its mainland should it fall under attack. That leaves the USA to lean on its allies for military support in times of need.

2) Due to the volcanic nature of the underlying rock, geologists suspect that the USA may be vulnerable to earthquakes. There exist numerous undersea vents near the coastal area, but there has not been an active surface volcano for nearly 18 000 years.

3) In recent times the government has fallen into disfavor by the populace, due to massive mismanagement of funds and many still-emerging scandals.

Military Assets

Army: The USA doesn’t field typical infantry or armour assets to be sure. The entire regular army, known as the Green Brigade, number only a hundred thousand strong. Due to their numerical inferiority, the USA has little ability to mount large offensive or defensives operations. What is especially uncommon though is that the infantry has been trained in the art of guerilla warfare, that being they are trained and expected to operate in hostile theatres with minimal support against overwhelming numbers. Although this limits the Army’s ability to fend off invaders, it ensures that no conventional infantry, even if superior, will come unchallenged. The Bureau of Procurement keeps the infantry surprising well supplied, perhaps too much so. It is a known (and often sited) fact that the Army literally has more equipment than it can effectively use. It possesses standard armour and vehicular assets, although its artillery consists by the vast majority of light, easily transported guns. Armoured trucks have been favored over heavy vehicles, although at a loss in overall firepower and durability. If there’s one thing the USA Army can do above all else, it’s fight a running battle.
Organization: The Azstantine infantry is divided into 10 Regiments of about 10 000 soldiers each, plus varying numbers of command and support personnel, leaving the totals anywhere between 10000-12500 personnel each. This has been the typical arrangement of the Azstantine military for well over 50 years. It’s a generally accepted trend that the quality of the soldiers in these regiments increases with number. The 1st through 7th Regiments are the ‘regulars’. Every one is a certified marksman, and has been very well trained. Unfortunately though, many of these soldiers are inexperienced due to the USA’s general unwillingness to resort to violence. The 8th and 9th Regiments are some the most experienced and skilled soldiers that the USA has at its disposal, trained in the disturbingly effective arts of guerilla warfare. The 10th Regiment compose the elite of the Azstantine infantry, and are some of the most hardened, vicious veterans that can be found anywhere. Given their unorthodox training though, they may not be surpassed, save by the special forces of many nations, such as the Dassen Invisibles. Armed with the light, easily transportable weaponry, including machine guns and mortars the infantry can be devastating when properly used. The USA has a separate artillery branch that is assigned to each Regiment as it is needed.

The Hooded Ones (The Black Infantry): Consisting of no more than 1000 soldiers (Although their actual numbers remain unknown) this military group is not among the listed or known assets of the Azstantine military. This group found its roots some 200 years ago, as a small band of State-sponsored assassins. The few dozen members at that time wore cloaked hoods to conceal themselves from the public eye. All of its original members were eventually killed or disappeared entirely, and they were forgotten. Only in the past forty years the USA has had a pressing need for someone to do the work that it officially forbids. But in the most literal sense, they don’t exist. No nation or organization (Including the vast majority of the Azstantine government) has any knowledge or record of their existence. There are no known rosters kept, and everyone in the Black Infantry has only a codename. Only the acting chief of the military can connect real names to code names, all from memory. Only the acting head of the military and a select handful of officers possess various bits of information. Every officer dealing with this unit serves a commissioned post in the infantry on a lifetime appointment. Therefore only death allows for a new post to be added, and also ensures that information relevant to the Black Infantry is never in the hands of more than a handful of people at a time.

To be blunt this unit is ruthless, murderously efficient force of elite specialists that few nations can match, in any respect. If a comparison exists the Black Infantry can be compared to the Dassian Invisibles, with perhaps fewer morals. Assassination and ‘politically sensitive’ operations are their field of expertise. (Politically Sensitive being the term commonly used in the USA government to mark any issue or event that can cause grave internal strife or international crisis). The Black Infantry may be responsible for many deaths around the world, but through poisoning, sabotage and even darker methods their existence still remains unknown.

Artillery Assets:
1000 25mm Tractor-pulled Heavy Machine Guns
350 25mm Field Guns
150 51mm Field Guns
50 63mm Field Guns
50 76mm Field Guns

Navy: The current Navy, under the command of the Admiralty is seemingly opposite in nature to the Army. Only a few years ago it consisted entirely of a dozen loosely affiliated cruisers and destroyers, but due to the folly of the former President, the Azstantine Navy now revolves around a half dozen newly built Dreadnought type vessels. Misappropriating funds from various social programs, President Benton secretly commissioned the building of six Schloss Hoessen class Dreadnoughts. However, this was little more than a folly. After coming in vastly over budget due to costs of bringing in needed expertise and constructing facilities, President Benton failed to commission any support vessels. After the secret shipbuilding had become scandal, the Admiralty commissioned the building of a over a dozen new ships, 10 Liefhar class Destroyers and anotehr 6 Kestor Class Destroyers. This puts the Navy at an unprecedented level of firepower, although potentially vulnerable due to the relatively small number of lighter ships. Almost as an afterthought, four Tiger Class subs were purchased from Idaho to begin training crews and evaluating the design for potential construction later on.

Assets:
Schloss Hoessen Class Dreadnoughts:
AMV Miranova
AMV Soviettei Soyuz
AMV Valor
AMV Benton
AMV Point Hope
AMV Azstatine

(Stats as per Dassian Upgraded Schloss-Hoessen)

15 Kestor Class Destroyers
10 Liefhar Class Escort
4 Tiger Class Oceangoing Submarines
12 Vanoc Class Destroyer Under Construction
12 Devious Class Medium Cruiser Under Construction
2 Imperator Class Dreadnoughts Under Construction
60 Siergun Class Torpedo Boats Under Construction (Dassia)

Air Power: An oft-considered contradiction by the Army that governs it, air power is something the USA doesn’t have, or particularly want. But in recent years the ever-expanding Gilder air fleet has become a concern to the Azstantine military. No longer a laughable fleet of balloons, the blimps and so called ‘sky-dreadnoughts’ are able to bring increasingly powerful arsenals to the field. The USA still has no plans to start an air fleet, but has been increasingly interested in what has been dubbed anti-air weaponry.

Projects:
The Zhukov Project (1 Year to Completion)

History:

The entity known as the United States of Azstantine has only existed for about 110 years. Prior to this it was a feudal monarchy, ruled by several lines of Kings. In the center of the modern-day USA was a small city-state known as the Miranova Combine, over 700 years ago. The entire region was dominated by similar entities, each bickering and fighting over the then limited resources the region had to offer. In the year 1318 the Miranova Combine’s ruling family was overthrown because it was deemed “Too unwilling to justly dispense force to expand the Combine’s Glory”. In layman’s terms, the rulers were overthrown due to their unwillingness to use the Miranova army to conquer its weakened neighbors. Over the next fifteen months, the blink of an eye in the terms of history, the Miranova Combined had conquered eight neighbours. Over the next fifty years, en empire was born. Stretching into what is now Dassia and the Federated Territories, the Miranova Empire was one of the most formidable powers on the continent. It remained so for approximately 300 years, until its bloody past came back to haunt it. The conquered lands had never been easily absorbed by the Combine, and on December 18th, 1603 a mob of over seven hundred thousand citizens from all across the Combine stormed Miranova City. For the next hundred years what was the Miranova Combine broke up and fell into disarray. Its size was greatly reduced and it became plagued by foreign invaders. For what the mob didn’t know was that only the Combine’s strength had kept its now-hostile neighbors at bay.

In 1790 the remaining states of what once was the Miranova Combine signed a treaty and formed the United States of Azstantine. Through diplomatic measures in a previously unheard-of move reclaimed several of the previously Miranova territories. (Unofficially the territories were simply bought back. Revolt and disaster had made these territories more of a liability than they were worth). With only a minimal army, the USA managed over the next hundred years to build up its economy and make progress towards improving diplomatic relations. This culminated with the formation of the Technic League between the nations of Idaho, Dassia Friesband, the Federated Territories and of course, the United States of Azstantine.

In more recent times though, the USA has seen its economy put in crisis by the administration of Vo Sahn Benton. Having diverted, skimmed or otherwise unlawfully usurped funds from various public domains to fund a secret warship program, six Schloss-Hoessen Class Dreadnoughts were constructed in newly built shipyards around the USA. But unfortunately the President had attempted to do too much…too fast. Accountants with the Finance Administration soon discovered his activities, and the scandal rocked the entire nation. After a month-long inquiry, Vo Sahn Benton was forced to step down as President of the USA, and an election was immediately called by the party, who were suspicious of the Vice-President. After what was perhaps the lowest-ever voting participation, a new government led by Pierre LaFontaine was brought to power. Scandals and cover-ups continue to emerge as the investigation into the Benton government continues. The public’s faith in the democracy has been greatly weakened, leaving the LaFontaine government with much work to do. The USA has vowed that it will step up its involvement in support of its allies, and thus far has delivered on that promise, having participated in operations on Hale and in naval action against the Prussian East Fleet.

Vanoc Class Destroyer

Dim:
Length: 312’
Beam: 29.5’
Displacement: 1300 tons

Propulsion:
2 Screws (3 Boilers- Oil Powered)
Max Speed: 34 kts
Range: 10000 nm at 22 kts

Armaments:
4x 4.1” (1 Dual Mount Fore, 2 Single Mounts Aft)
2x 2pdr
6x 21” Torpedo Tubes
2x 300lb Depth Charge Racks

Devious Class Cruiser

Dim:
Length: 435’
Beam: 42’
Displacement: 4700 tons

Propulsions:
4 screws (4 Shafts on 8 boilers)
Range: 2000 nm at 23 kts
Max Speed: 28.0 kts

Protection:
Belt: 3”
Deck: 2”
Guns: 4”
Tower: 4”

Armament:
5x 6” (Single Mounts)
8x 4.1” (Single Mounts)
2x 57mm
4x 47mm
4x 21” Torpedoes (Above water)


Imperator Class Super Dreadnought

Dim:
Length: 637 ft
Beam: 102.5 ft
Full Load Displacement: 34 715t

Propulsion:

4 Oil-Fired Engines (4 Shaft)
Range: 7530 nm at 11 kts
Top Speed: 20.1 kts

Armour:
Belt: 15”
Deck: 7.”
Tower: 12.5”
Main Turrets: 14”

Armament:
15x 13.5” in 5 triple turrets (2 Fore, 2 Aft 1 Amidships)
12x 6.0” (6 Dual turrets)
16x 3.1” (8 Dual Turrets)
8x 21” Torpedo Tubes (4 Above and 4 Below Waterline)

When originally commissioned, this ship was estimated to weight in at just under 29000 tons. But over the course of its design, that figure slowly grew into what it is now. Designed as a battleship in the purest sense, the Imperator boasts heavy armour, even for a ship of its size. Its main battery is a fearsome arsenal by international standards. Fifteen 13.5-inch guns dominate its superstructure, with smaller secondary weapons bristling along its sides. Although not as heavily armed as ships of even smaller size, the Imperator makes up for it and more in terms of its added protection.
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Last edited by ArcticWolf; Oct 23rd 2001 at 4:41pm.
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Old Oct 22nd 2001, 7:06am   #14
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OOC- I thought the OOBs went on the OOB page? Anyhow, Checking in and space saver if OOBs do go here.
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Old Oct 22nd 2001, 9:48am   #15
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Ambrassadore G'Kar..... and everyone. The goal is for the Red Army do defeat the White Army, which is lacking in many things. Like effective leadership.

G'Kar that "Battle" is in Easth Jaia AWAY from Avlon Heights which has a large number of men around it. White Army Forces are as likly to defect. The Red Army has, or is geting the support of the people as Duke hathaway is a idiot in leadership abilites.

Most of the fighting is in Nouth and East Jaia, as South and West Jaia has large numbers of Militia "wating" it out.

The Mark I Tanks are all out of action in a hidden military base, as the abilty to maintian these forces are beyond the Red Army, Communist Forces.

I may be coming down to hard on you, i tend to fo "over".

but ou must remember that your Forces are a long way from home with a angrey Population.

In the End the Red Army will have full control of Jaia, in a few GAME Months. I am already puting the pieces together for a total and Shattering Victory.
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Old Oct 22nd 2001, 10:16am   #16
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Usually we save the first page of the thread for info posts and start the story on page 2.

The OOBs here are usually a snapshot. The ones in the OOB thread are continually updated, but these can be references for a particular time.
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Old Oct 22nd 2001, 10:42am   #17
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And considering I haven't posted an orbat in over a game year (Now that I just update my webpage ) Figured it might not be a bad idea to put it up.
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Old Oct 22nd 2001, 11:04am   #18
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Quote:
Originally posted by Rex 290
Ambrassadore G'Kar..... and everyone. The goal is for the Red Army do defeat the White Army, which is lacking in many things. Like effective leadership.

G'Kar that "Battle" is in Easth Jaia AWAY from Avlon Heights which has a large number of men around it. White Army Forces are as likly to defect. The Red Army has, or is geting the support of the people as Duke hathaway is a idiot in leadership abilites.

Most of the fighting is in Nouth and East Jaia, as South and West Jaia has large numbers of Militia "wating" it out.

The Mark I Tanks are all out of action in a hidden military base, as the abilty to maintian these forces are beyond the Red Army, Communist Forces.

I may be coming down to hard on you, i tend to fo "over"

but ou must remember that your Forces are a long way from home with a angrey Population.

In the End the Red Army will have full control of Jaia, in a few GAME Months. I am already puting the pieces together for a total and Shattering Victory.
A.) Please spell my name correctly, its not that hard.
B.) this is like all military operations, the best laid plans come undone quickly
C.) In truth the entire philosophy behind this war is completely insane and unbelievable. You have a people that were super loyal to the emperor that died in huge numbers for his name and honor, you youreself stated they were fanatical. Now all of a sudden they turn into Reds overnight. A brief history of Russia will tell you the Tsar was not loved and worshiped by the masses. The troubles that let to the 1917 Revolution began back in earnest at the turn of the century.
D.) My troops are far from home but by no means are they hated. Hell they are helping out the local farmers. Communism is usually not welcomed by the agrarian population, as communism helps factory workers, not farmers. All you have to do is mention the word "Collectiviization" and they will flock to the Whites en masse.
E.) You have a new problem in the soiuth, namely the army of Anarchists that has risen up against both the Whites and Reds. The very nature ofthis kind of war leads to a splintering of forces. The Russian Civil War dragged on for several years. At times it appeared the Reds were winning, others that the Whites were winning. Its not going to be over in a matter of months.
F.) You are facing something the Russian Reds weren't, namely an outside power that is not weary from a four year war and will stick it out and fight hard.
G.) You are also facing what was a Red asset in the Russian Civil War, a major partisan force. To crush partisans, you have to come down hard on the civilian population, which will not help your cause.
H.) Aachaden is still at your gates and waiting for a moment to pounce. This war may end up splitting our nation into two nations, a commmunist one and a "democratic" bitch state to Aachaden.
I.) Most Important- You may be putting the pieces together for you army, I have read that. Perhaps you have not read my posts. My partisans are systematically destroying what you are building, piece by piece. I am also building a White army, not under this duke but under General Kolchak.
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Old Oct 22nd 2001, 11:13am   #19
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yes, yes and yes.

The Emperor is dead, this is why the Popuolation is angrey. He left no Heirs,

The Red Army is not entirly Communist, the White Army as a Creation of MINE is run by a Duke officly.

Remember you are here as a Story "Helper" in the end what Government is "elected" is up to me. Not you.

Maybe a new a New Emperor will come, the Public wants something. Complete and total Order.

The Red Offers this heck its leader could decleare himself Czar and get away with it.

Jaia is a nation with High levels of Industry! not a farming nation.

And Aachanden will stay out of it, support White Army YES.
Help it openaly? NO.

Jaiaians hate them with a passion.

I have large Plans for Jaia, very large ones.

Gott ist mit dieser Nation,
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Old Oct 22nd 2001, 11:16am   #20
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That's Ok Rex. Help for the Red Faction is on the way from the Khmer Empire.
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Old Oct 22nd 2001, 12:03pm   #21
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On Zoetec/Megelgican border.


It was a dark night as Tyrix Demal went through the dark jungle like a theif in the night. Making no sound as he moved through the thick natural border on the other side of the Line. He and his commrades that were also in this wave of agents sent over, each had specific objetives. He alike the others the Inquistion sent out were ethnically Zoetec and thus were able to blend into the popluation far more easier then say a farmer on the Great Tip. The small bag on his back carried several of his weapons and tools of the trade that he would be using. His first stop was to go make sure the agent known as the Preacher was still on the correctt side of the living and the dead....
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Old Oct 22nd 2001, 1:08pm   #22
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Wait a minute, wait a minute...
Reds, in particular Karl Marx and Lenin are not going to put a Tsar in power. Reds are communists, nothing else. Whites can be monarchists, republicans, fascists, democratic or anything else like that. Whites fought whites as well as Reds.
Again this is where ICQ would come in handy.
So are you saying that your nation is wall to wall factories? You have to have some farming areas. They will not readily go for communism. Unless of course you are reliant completely on outside food source, which opens up new avenues.
Right now the NFS and Aachaden are working together. If the NFS pulls out, who's to say they don't come in for round two while your still disorganized?

IX Jac, those Khemers still have to pass the NFS ships in the area. Hell they'll probably run right into the rather large force coming north now.
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Old Oct 22nd 2001, 1:12pm   #23
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G'Kar. Jaia isn't under blockade to its own merchant ships. Harmless freighters making their way home with a load of paying passengers. What exactly are you going to do to them?

Anyway, just go with it. In the end, despite all else, there is one salient point. Jaia is Rex's nation: we can make things interesting/difficult for him, we can throw a few wrenches in his plans, but in the end it's his country: he's the one who has to play it and its government when all is said and done.

This has nothing to do with realism; it has to do with players and playability. While it's nice when the two interact, in the end we have to realize which is the most key.
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Old Oct 22nd 2001, 1:16pm   #24
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April 15th Nuhal, Nuhaland

Admiral Lodel was admiral of nothing. He sat alone on the bridge of his lifeless ship and looked out over a harbour of similarly still vessels, ethereal in the morning mist. Like ghosts. Dead ships. The Nuhaland fleet that was ostensibly his to command sat listlessly in port, much of their crews absent (with or without leave), ships in poor shape, and docks moving with only a minimum of lethargic activity.

The nation was one in a dream, with everyone seeming to sleepwalk from one day to the next, waiting for the dream to end and the harsh awakening that would follow. Lodel hadn’t even bothered to issue any orders after telling the fleet to stand down. That one command had kicked the supports out from the whole rank structure. There were still men on the Annihilator, but they were no longer crew, just residents; staying because it was a bunk and a meal. They saw no further need to take orders from – or even salute – men who were now as helpless as they.

Lodel couldn’t blame them. He felt the bitterness too. What happened to all our dreams?

He blinked, then, wondering if he himself had just dozed off after a sleepless night of despair. No, he was still awake, and there, out past the harbour mouth were approaching ships. Warships. As he watched, a line of dreadnoughts emerged from the fog, turning broadside and bringing their guns to bear. An attack?

His heart thudded painfully, but the ships didn’t fire. Instead he saw other vessels passing through their lines, moving past the lowered cables and nets at the harbour mouth and sweeping in towards the docks. They were smaller ships, light draught coastal lighters, and on their decks he could now see swarms of armed men.

He wondered if there was something he should do, but the Annihilator’s boilers were cold and empty and there was no steam with which to blow her massive whistles and horns. Instead he simply stood and walked out onto the open bridge, looking down at the approaching ships.

Four hove in toward the Annihilator, and then on the lead one, a man stepped up to the prow with a megaphone. “Ahoy there Nuhaland flagship! We have come to board and secure your vessels in accordance with the determination of the Yeharden Treaty. No harm will come to you if you cooperate.”

Lodel looked down at the figures below him looking back up in grim but steely determination. It was almost humourous – men on these little ships telling him what to do, but what else could he do? He looked out to the distant but overpowering wall of mirages just beyond the harbour mouth. What staggering power. Even if I ordered resistance, such an order would never be obeyed. I would look even more the fool.

Driving the humiliation from his voice he picked up a megaphone and yelled down. “You have my permission to come aboard, on the guarantee that my men will be well treated.”

There was a shout of assent from below, and then boarding ladders were thrown up, and Dassian Marines began to swarm onto the decks, a scene repeated across the fleet, as lighters and launches drew up alongside ship after ship.

****

Only on the old munitions ship Padalonia where there any heroes that day. Yelling a rude retort back at the Marines, the hotheaded Petty Officer in whose command the vessel had been left after the quiet desertion of its officer ordered the ship scuttled. Unwilling to risk boarding a vessel potentially laden with explosives the squad of marines hastily withdrew back to their motor launch, and as its men jumped overboard the Padalonia sank proudly under the waves, dull blasts and bangs rattling her insides and shattering some nearby warehouse windows.

With the ongoing advance of the Prussian armies it had been feared that the Nuhaland Navy might rediscover courage and do something rash. Never much of a possibility, it was now none at all. . .
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Old Oct 22nd 2001, 1:30pm   #25
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Nation: Kingdom of Sloboda
Population: 20.4 Million
Government: Hereditary Monarchy
Current Emperor: Willis Sloboda III
Capital: Slobodadon
Currency: Crown (1 Crown : 1 Pound)
Map Color: Forest Green
Flag: Pair of Black Horse over a Crown on a Green Background
Economy: Stable, but on the slow side
Industry: Moderate
Shipyards: 3 Large Slipways, 9 Medium Slipways, 23 Small Slipways
Airship Production Hangars: 5 Hangers (Building 3)
Merchant Marine: 1.3 Million Ton Deadweight
Exportable Resources: Oil, Iron Ore, Olives, Jewels, Fruits, Fish
Resources Requiring Importation: Timber, Coal, Copper, Grain, Livestock, Rubber

National Advantages:
Well-Trained Military
Advanced Shipbuilding
Advanced Airships
Absolute Government Control
National Disadvantages:
Small Army
Limited Heavy Ships
No Submarines
Slowing Economy
Limited Rail and Telegraph Service

ARMY:
Total Strength- 189,600 Reserves-50,000
Infantry: 123,500 (1,000 on Deployment to I-Cont.){47,500 to F-Cont.}
Artillery: 19,600 {4,600 plus 100 105M, 390 90MM, 690 60MM Guns to F-Cont.}
200 120mm Guns, 500 105mm Guns, 900 90mm Guns, 1500 60mm Guns
Cavalry: 35,000 {13,000 to F-Cont.}
Medical Corps: 7,500 {1,500 to F-Cont.}
Air Ships: 4,000 {500 to F-Cont.}
0 Armed (Assault) Zeppelins (Prototype under development)
Undergoing R&D
To Carry 1000 Kilos of Bombs and 2-4 Machine Guns
7 Armed (ASW) Zeppelins (4 Building for Macedonia<no MG Mounts>)
(Assembling 11 Kits<No MG Mounts>){1 to F-Continent}
Carries 8 50 Kilo Depth Charges
2 .30 Machine Guns
10 Scout Zeppelins {2 to F-Continent}
1 .30 Machine Guns
NAVY:
Dreadnoughts: 2
Max Speed: 15 Knots
Power: Oil
Armor: (side/deck/bridge): 10”/5”/14”
Guns:
n 12” x8 4 twin mount
n 7” x 10 single turrets along side
n 5” x 8 4 twin mount
n 14 .303 Machine Guns

Battle cruisers: 2 (1 Deployed F Cont.)
Max speed: 18 Knots
Power: Oil
Armor: (side/deck/bridge): 8"/3"/10"
Guns:
-- 10" x8 4 twin mount
-- 7" x8 single turrets along the sides
-- 5" x9 3 triple mount
-- 12 .303 Machine Guns

Heavy cruisers: 3 (2)<1 Deployed F Cont.>
Older Class-3
Max speed: 18 Knots
Power: oil
Armor: (side/deck/bridge): 7”/3”/9”
Guns:
n 8” x6 3 twin mount
n 5” X12 6 twin mount
n 8 .303 Machine Guns

Newer Class-0 (Building 2, 2 18% Complete)
Max Speed- 16 Knots
Power- Oil
Armor: (side/deck/bridge): 8”/3.5”/10”
Guns:
n 8” x 9 3 triple mounts
n 5” x 10 4 Twin Mount, 2 Single Mount
n 6 .303 Machine Guns

Light cruisers: 7 (3) <4 Deployed, 2 F (1 Damaged), 1 I Continent>
Older Class-7(1 Damaged)
Max Speed: 18 Knots
Power: Oil
Armor: (side/deck/bridge): 3”/1”/4”
Guns:
n 7” x 6 2 triple mounts
n 5” x 8 4 twin mounts
n 8 .303 Machine Gun
n 2 Depth Charge Racks
40 Depth Charges

Newer Class-0 (Building 3, 1 72%, 2 32%)
Max Speed: 20 Knots
Power: Oil
Armor: (side/deck/bridge): 2”/1”/3”
Guns:
n 8” x 6 3 twin mounts
n 5” x 12 6 twin mounts
n 10 .303 Machine Gun
n 2 Depth Charge Racks
40 Depth Charges

Destroyers: 36 (10) <9 F (5 Damaged), 6 I Continent>
Older Variant- 16 < 2 F (2 Damaged), 5 I>
Max Speed: 20 Knots
Power: Oil
Guns:
n 3” x 4 2 twin mount
n 6 .303 Machine Guns
n 8 Torpedo Tubes (2 4X1 Stack)
8 Torpedos

Newer Variant- 14 < 7 F(2 Damaged), 1 I>
Max Speed: 24 knots
Power: oil
Guns:
n 5" x 3 single mount
n 6 .303 Machine Guns
n 2 Depth Charge Racks
40 Depth Charges
n 4 Torpedo Tubes (4X1 Stack)
8 Torpedos

ASW Variant- 5 (Building 10, 5 79%, 5 47%)
Max Speed: 27 Knots
Power: Oil
Guns:
n 5” x 2 Single Mount
n 4 .303 Machine Gun Mount
n 4 Depth Charge Racks (Twin Stack)
o 80 Depth Charges
n 8 Torpedo Tubes (2 4x1 Stack)
o 16 Torpedoes
o
Corvette: 10 (5 Deployed to F Cont.)
Max Speed: 20 Knots
Power: Oil
Guns:
3” x 2 Twin Mount
2 .303 Machine Gun Mounts
1 Depth Charge Rack
20 Depth Charges

Patrol Boats: 50
Larger Variant- 10
Max Speed: 24 Knots
Guns:
n 4 .303 Machine Guns
n 4 Torpedo Tubes
4 Torpedoes

Smaller Variant- 30
Max Speed: 30 Knots
Power: Oil
Guns:
n 3 .303 Machine Guns
n 2 Torpedo Tubes
2 Torpedoes

River Monitor- 10
Max Speed: 27 Knots
Power: Oil
Guns:
n 1 3in Gun
-- 3 .303 Machine Guns

Additional Vessels on loan from Eutheria- 1 Dreadnaught, 1 BC, 1 CL, 1 DD, 1 TB
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