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#1 |
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Lesbian in a man's body
Join Date: 10 Oct 2001
Location: Fairbanks Alaska
Posts: 4,998
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XO Desktop Art * Sci-fi / Fantasy * for Samsung 2342BWX 2048x1152
I'll make six total, and post them all here in the OP, while showing wip material in the thread to follow. (click to enlarge) The Hive: Vagabond Capitol (Night Side) Zenith: Ioman Capitol (Day Side) Solar Station (Border) Landfall: Fallen Capitol (Night Side) Light House/Dragon Roost (Dayside) Tree City: Elven Capitol (Border) If you're running 7, try the desktop slide-show feature. The horizon lines are all identical, so they fade nicely. [edit] all done
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http://crossovercomic.com/ Last edited by Fuzzy Modem; Feb 8th 2010 at 7:46pm. |
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#2 |
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Lesbian in a man's body
Join Date: 10 Oct 2001
Location: Fairbanks Alaska
Posts: 4,998
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I'll re-size (final drafts) on request btw. 1920x1280? A little enlargement distortion is likely, and it'll crop off the sides a bit, but it should still look okay.
Solar Station wip shots should be up in a few hours...
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#3 |
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It's ok to be afraid
Lieutenant Commander
Super-Moderati Join Date: 4 Jul 2000
Location: Calgary, Canada
Posts: 2,367
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Like always the work look very good fuzzy.
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#4 |
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Lesbian in a man's body
Join Date: 10 Oct 2001
Location: Fairbanks Alaska
Posts: 4,998
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Thanks
A few unique challenges this time around, as I'm not doing any over-painting, and thus must work extra hard to maintain consistent clarity and realism. You'll notice some texture stretching on the larger buildings at the base of the palace for instance, and a rubber stamp effect in the forests due to overuse of the same paint effects brush without resizing, both things I may address (probably in Photoshop rather than Maya) once I'm finished with all six.
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http://crossovercomic.com/ Last edited by Fuzzy Modem; Nov 9th 2009 at 5:42pm. |
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#5 |
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Lesbian in a man's body
Join Date: 10 Oct 2001
Location: Fairbanks Alaska
Posts: 4,998
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Update: Solar Station wip:
![]() Adding scaffolding and such now... it's gonna sit on top of a mountain. Any thoughts on making mountains in Maya? [edit] progress...
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http://crossovercomic.com/ Last edited by Fuzzy Modem; Nov 9th 2009 at 9:45pm. |
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#6 |
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Lesbian in a man's body
Join Date: 10 Oct 2001
Location: Fairbanks Alaska
Posts: 4,998
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Progress:
![]() It still needs polish... and something else... sense of scale maybe? I thought about a flock of birds, but that seems odd with the lightning in the background. [edit] I thinks I'll make a swarm of these: ![]() -circling the towers, vulture-like, but still a great distance from the camera, and tiny in comparison to the Solar Station. Perhaps they've built a nest inside the ruin?
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http://crossovercomic.com/ Last edited by Fuzzy Modem; Nov 10th 2009 at 2:30pm. |
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#7 |
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Lesbian in a man's body
Join Date: 10 Oct 2001
Location: Fairbanks Alaska
Posts: 4,998
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#8 |
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It's ok to be afraid
Lieutenant Commander
Super-Moderati Join Date: 4 Jul 2000
Location: Calgary, Canada
Posts: 2,367
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Seems like it could still use something along the base of the building to blend it in better.
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Spacebattles staff, an act of god that insurance will not cover. Put the boots to him, medium style Lightspeed-Art - 3D Art Forum. Feel free to visit my Art Work. |
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#9 | |
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Mane-Shaped Distortion
Lord of Ether
Join Date: 23 Jun 2006
Location: Ontario, Canada
Posts: 13,210
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Yeah- maybe a bit of structure sprawl, or maybe make the mountainy bits more prominent.
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#10 |
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The Lone 'Quest Modeller
Join Date: 8 Apr 2003
Location: New Cape Quest, Ft. Gore, Florida, NORPAC Confederation
Posts: 3,401
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Is that supposed to be some kind of bridge? It looks like it is in any case. Combined with its angle and the perspective of the mountains it looks very, very odd. Looks like it needs to be rendered from a lower angle.
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#11 |
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Lesbian in a man's body
Join Date: 10 Oct 2001
Location: Fairbanks Alaska
Posts: 4,998
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Minor updates. Added supports to the bridge.
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#12 |
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Lesbian in a man's body
Join Date: 10 Oct 2001
Location: Fairbanks Alaska
Posts: 4,998
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Here where I am with the next scene:
![]() I want to build up the "downtown" area A LOT, and replace the outer "wall" with something better textured and more rib-like.
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#13 |
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Lesbian in a man's body
Join Date: 10 Oct 2001
Location: Fairbanks Alaska
Posts: 4,998
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Added some old models I'd already finished.
![]() Don't know how I feel about the blue and green... About to start modeling "ribs"...
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#14 |
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It's ok to be afraid
Lieutenant Commander
Super-Moderati Join Date: 4 Jul 2000
Location: Calgary, Canada
Posts: 2,367
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This last one I'm really liking the idea of.
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#15 |
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Lesbian in a man's body
Join Date: 10 Oct 2001
Location: Fairbanks Alaska
Posts: 4,998
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Progress:
(click to enlarge) ![]() It occurred to me after I modeled the "ribs" that they don't really match the streamlined aesthetic of the rest of the city. I'll keep them, but I'm going to add a series of inverted arch shapes for them to support. I've killed the aurora for now, but I'll probably bring it back once I find a blue to green transition that I'm happier with.
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http://crossovercomic.com/ Last edited by Fuzzy Modem; Nov 12th 2009 at 10:41am. |
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#16 |
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Lesbian in a man's body
Join Date: 10 Oct 2001
Location: Fairbanks Alaska
Posts: 4,998
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Here is a super quick doodle to show what I plan to add. I'll post screens of the modeling in progress after work today.
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#17 |
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Lesbian in a man's body
Join Date: 10 Oct 2001
Location: Fairbanks Alaska
Posts: 4,998
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Modeling wips:
![]() ![]() Very simple poly modeling. ![]() ![]() Here I created a bunch of "bricks" which I then selectively boolean differenced from each "rib" to make them look like they've been cannibalized for scrap over the years. No two are identical. ![]() ![]() And here they are incorporated. ![]() I killed the sky and carrier for now. You guys ever have the problem after incorporating different complex scenes and then saving and reopening that some objects are missing?
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#18 |
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It's ok to be afraid
Lieutenant Commander
Super-Moderati Join Date: 4 Jul 2000
Location: Calgary, Canada
Posts: 2,367
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The new ribs are much better and I do look forward to what you make for the center area.
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Spacebattles staff, an act of god that insurance will not cover. Put the boots to him, medium style Lightspeed-Art - 3D Art Forum. Feel free to visit my Art Work. |
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#19 |
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Lesbian in a man's body
Join Date: 10 Oct 2001
Location: Fairbanks Alaska
Posts: 4,998
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Downtown progress. I feel a bit bad for keeping these objects so simple, but my scenes are getting complex enough that I seem to be hitting an object or poly limit. Hopefully they'll still look okay.
Downtown: ![]() ![]() Goverment buildings: ![]()
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http://crossovercomic.com/ Last edited by Fuzzy Modem; Nov 12th 2009 at 11:31pm. |
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#20 |
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Concept Philosopher
Join Date: 2 Oct 2002
Location: The Empire State
Posts: 19,398
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I'm glad to see this project isn't over.
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Yes, Forerunner reinforced-unobtanium Ubertrees with handwavium damage-nullification ray-fields. Keeps the property-damage insurance premiums down. -- WolfiusBattleships Forever Ships, Sword of the Stars Mods Reminder to self - How much easier it is to be critical than to be correct. - Benjamin Disraeli 1,2 |
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#21 |
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Lesbian in a man's body
Join Date: 10 Oct 2001
Location: Fairbanks Alaska
Posts: 4,998
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Never over, merely awaiting inspiration
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#22 |
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The Lone 'Quest Modeller
Join Date: 8 Apr 2003
Location: New Cape Quest, Ft. Gore, Florida, NORPAC Confederation
Posts: 3,401
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Doesn't Maya have some ridiculous, arbitrarily low polygon limit? I seem to recall a friend having mentioned that to me.
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Locky 2024-2030 RIP ![]() seaFiction Designs || NewCapeQuest.com - For all your seaQuesting needs. |
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#23 |
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It's ok to be afraid
Lieutenant Commander
Super-Moderati Join Date: 4 Jul 2000
Location: Calgary, Canada
Posts: 2,367
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The only plus side I can see to having to work with a lower poly count is it makes your more creative in how you use them and a more efficient modeler.
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#24 |
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Lesbian in a man's body
Join Date: 10 Oct 2001
Location: Fairbanks Alaska
Posts: 4,998
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This render time is killing me. I've set up a fake global illumination rig in the form of a dome of inward facing dim green directional lights with very soft shadows. I think this will blend well with the green aurora, but I think I set that blue cloud to real lighting, and so many depth map shadows on a volumetric object... kicks my ass.
I'm chomping on the bit, so I doodled on a screen shot of my render in progress so I don't forget all the things that piss me off, and can correct them all before stating the next everlasting render. I suppose I should just turn off real lighting on that cloud. Might not be necessary anyway, and I want the light source in the center to cast ray-traced shadows, so that's going to bump render time up too, need to trim the fat from elsewhere... ![]() ![]() The texture thus far: ![]() -hiya Major
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http://crossovercomic.com/ Last edited by Fuzzy Modem; Nov 14th 2009 at 4:02pm. |
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#25 |
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Concept Philosopher
Join Date: 2 Oct 2002
Location: The Empire State
Posts: 19,398
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It looks like you have some random small lights and big lights both representing windows. I would stick to one size. If the small size is the true size of each floor, then use that, and more numerously, and use the larger set only for public spaces part way up buildings and at the top. The windows, small and big, have too much separation.
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Yes, Forerunner reinforced-unobtanium Ubertrees with handwavium damage-nullification ray-fields. Keeps the property-damage insurance premiums down. -- WolfiusBattleships Forever Ships, Sword of the Stars Mods Reminder to self - How much easier it is to be critical than to be correct. - Benjamin Disraeli 1,2 |
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