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Old Aug 3rd 2002, 10:52am   #1
Fratley Teradoc
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MW5 Wishes

Ok, This is hopefully simple, and won't turn into a 3 is better than 4 or 4 better than 3, because it's about 5 if they make it. (Mechwarrior 5, for the slower ones who havn't caught on yet....)

Wish List (I pulled from mechwarriorcenter.com)

(Also I swear some of the things people put in, they arn't trying to hide the fact their anime freaks or just plain idiots, or that just started playing Battletech, I'll put those in Bold just so you can laugh at the rather stupidity.) (Also I added in my commets in as italics)


Quote:
Mission & Map Editor

More buildings damage in city levels

Able to make tall buldings that blow up

Able to ajust the heat settings on the map

New map terrains and tilesets

Ability to add vehicles to the maps

Multiplayer co-op Missions

Multiplayer co-op Campaigns

NonStatic Campaigns

Log files show more infomation

All control axis, independently mappable to any function

Make the view distance at least 1200m so mechs with Light Gauss can see what they are shooting at

More death animations

Take off points from pilots that eject.

Lasers knock torsos around way too much

Ability to lock a torso in place so that it can't be rotated

Better working light at night

Better AMS, that also shoots missiles that don't lock on.

Active radar should pick up EVERY mech, even if the other mechs are running in pasive radar mode.

Remove cockpit view for internal drivers

Allow the hud color to be changed

Bring back the ability from MW2, MW3 with the radar.

Zoom feature, allowing atleast 3 or 4 magnifications.

Add a feature to night vision that will detect the infrared signature of the mech.

Bring back the Ultra AC 20 & AC 10

Optional team tonnage limits, to control the number of assault mechs in the game.

Team Chat in the Game Lobby

Tool to create mech skins

Arrow IV make a comeback

Add some noise when mechs hit the ground

A multi target system (I really would love this)

Can make a mech fully from the ground up

A jump jet auto lock system

Radar scanner that scan for passive radar users

Infra red vision in stead of the night vision Wishes

A more advanced Admin server system

Show back damage on HUD for opposing mechs

Lock out function in multi-layer

Easier 'on the fly' changes to host's server settings

Add some four legged mechs like the Bishamon or SnowFox

Make the reactive armor effective against missiles also

Need a search for player's name function and it will tell you which server that player is on or the name of the game

Bring back the battlemaster mech

TAG gear to be used on smaller mechs to help direct fire from indirect sources

Ability to target specific systems on the mech

Retain bot list, so you don't have to reconfigure a the bots EACH time

Ability to search for comrades in the multiplayer mode

Add noise when a mech is being repaired

Add mech repair facilities to some multiplayer maps to allow reloading of ammo-dependent variants

Certain turrets actually rotate with glance shots

Certain mechs whose arms can't move don't have glance shots

Speed up the Thor's turret rotation speed

Ability to increase forward or backward speed (in midair) with jump jets

Ability to slide stop into a crouch

Make getting up from a crouch a lot faster

Make AC's and UAC's act more like machine guns in terms of their refire rates

Jazz up the PPC sound

Make the PPC's hit almost instantaneously like lasers, but give them recoil

Make PPC's cause more mech shake on the enemy

Ability to create waypoints in multiplayer games by players

The Clan mechs to have Omniracks, hence their called Omnimechs

Return of some classic MW2 mechs

The Stone Rhino

The Kingfisher

Mechs over 100 tons

Mechs below 60 tons need better manoeuvrability

Clan campaigns

More enviornment effects i.e. weather effects, wind resistance, ice

Water/space missions

More vision modes i.e. infrared, vision enhancement

Ability to pilot vechiles

Better patch compatibility!!

Ability to change internal structure

A grid system into the map view, to have the ability to radio enemy location coordinates to our bigger friends.This would be good, so if you need help....I'm repeating arn't I?

Bring back varying gravity for different planets

Call maps "planets" instead of "maps"!

Bring the weapons Inferno SRMs, Arrow IV's, Ultra Ac 10 and 20, Heavy Lasers back

Option to have double heatsinks and ability to change the skeleton from the basic titanium structure to the endo-steel skeletons

MASC is needed, AMS / LAMS need to be fixed

Pulse lasers power to be boosted

Pulse Lasers to look like MW3's

Improved Jump Jetting

Map with combat in deep space ontop of a dropship (Who the hell let this kid near Battletech?!

New animations that show armor coming off

New animations and graphics for correct weapons that your carrying Actually would be nice

Able to pilot aerotech fighter/bombers and drive tanks

Some all new 200 tons mechWould these even be possible?

An option to disable the joystick

Support for extra mech chassis

Multiplayer cheat detector

Stronger machine guns

Ability to have more than 16 multiplayers game

The MW3 steering Oh hell yes!

Also the MW3 movement sound, I've played 4 when their ain't no stomping sounds, wtf?

Compass heading to move with torso instead of legs

Ability to design custom mechsWould this be a good thing? or a curse in disguise?

No glancing Left or right when you do a Torso twist

More "classic" I.S. mechs, e.g. Locust, Wasp, Shadowhawk, Thunderbolt, Archer, MARAUDER, Battle Master

More "classic" Clan mechs, e.g. Blackhawk, Warhawk, Man'O'War

Adding vehicles, infantry and Elementals to multiplays

Posibillity to BE an Elemental

A new "Army War" mode: teams get a certain amount of tonnage (e.g. 1000 tons) that can be spent to build up their armies from Mechs, vehicles and infantry (like a Clan "bidding")

A new "Life's precious" mode: to use the 'eject' function reasonably each team has a base with infinite Mechs, but the pilots (players) only have a predefined number of lifes. So you should eject from your mech when you're shot and return to base to get a new mech. Your team mates should cover you so that the enemy can't shoot you.

ELECTRO MAGNETIC PULSE = in real life, used to fry electronic circuits. In mw5, I think it should be used to temporarily disable enemy mech. Be an energy weapon that you can carry on your mech?

TOMAHAWK CRUISE MISSILE WITH CLUSTER BOMBSUh, a little too (Current) realistic, or past date tech

Better targeting system for long tom

Naplam Bomb Would this be a blessing also or another curse?

Camera on outside of mech for 360 degreesof veiwing control

ARM AND LEG MOVEMENT TO KICK AND PUNCH ENEMY MECH IN CLOSE COMBAT

SHIELDS, LIKE IN STAR WARS, FOR MECH

GRAPPLING HOOK WITH LINE. THEREFORE, YOU CAN TRIP UP ENEMY MECH. LIKE THE SCENE ON HOTH IN STAR WARS. WHEN THE REBELS WERE TRIPPING UP THE EMPIRE’S AT-Ats.


Ok, who the hell is the anime/star wars freak that wrote this? Star Wars is good, but it needs to stay in it's own universe

To have a better story not like this game when you are a young yankee that destroys a whole army by himself......and more text like in mechwarrior 2 that made the game MUCH better you didnt have to read it but it was there to add a little feeling. About the story again more realism not these i just have to slaughter everything i see missions but some intelligent game play And for gods sake take away the licens from the blathering idiots at microsoft, give it to activision or someone else with some intent to better the game series Perfect last bold, no?

Make ramming damage more realistic, for example 100 tonnes ramming a puny 25 tonnes instantly knocking it down!

See what the serversettings are, (like: is heat on? is ammo on?) BEFORE you enter a room, therefore you will have less joiners that disconnect all the time.

Razor Disk launchers

Weapons that shred armor so you can get to the mechanics
Fucking freaks, I swear some people shouldn't be allowed to 'procreate'

MW3's lose a leg and die rule should return

Complete mission/terrain editor, for those who want to go to Afghanistan and find bin Laden's Osiris... Look! A Freak! Stone him! We must kill the freak!

Craters in the ground for when missles, lasers, and
other things miss their targer... EX: Artillary
Beacons

Being a mechcommander junkie as well as mw4 crazie I think there should be more assault type mechs like the MASAKARI and more familiar mechs like the Huncback, Hunchback IIc, and the Hollander II and my personal favorite CENTURION I didn't write this one, but I would like to thank whoever did, MC1 was good, MC2 is....well I'll be damned, it's my pop can coaster

People to stop saying " duhhh I want a 200t mech"

People to stop saying I want a lightsaber or something on it.Lol Who put these in? This is great

I would like to see the "Death from above" manuvers to have a instant kill. And head shots too....

Make use of arms and hands other than just holding weapons, like picking up vehicles and crushing them or grabbing a mech's arm or weapon and tearing it offA weapon that is like a giant cable you shoot into the enemy that fries the circuits of a certain body part *Must kill anime freaks....

nuclear weapons Ok, some people might not know this...cause their either A: Idiots, or B: New, but they really should read the history of Battletech and find out nuclear, biiological and chemical weapons are banned, which treaty was it?

When mechs blow up near you, you take more damage and sometimes you can see the leg or arm go flying off.Like the going critical in MW3 start movie, that's a classic

3D cockpit with real time lightning. Shadows of the canopy bars should move, and nearby explosions and other weaponry should light up the cockpit. ("in pulse" strobe-lighting for Pulse lasers etc.)

Add Blood Asp and Cyclops

Solaris 7's arena That would rule

teleportation device

flying platforms for quick getaways from nearby enemies

I swear freaks try and ruin everything

Ability to call in airstrikes on specific targerts Ala MC1
Yeah, well you can wish, and I wish some people didn't add in such stupidly imbaressing things, teleportation device? Shit, some people is way to thickheaded.......\

What are your thoughts?
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Old Aug 3rd 2002, 11:27am   #2
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most arguments are sane...

What I would like to see the most modable damage modable terrain...

Arrow launchers return

Make mechs truly omnimodifiable no a 2 PPC Daishi do not impress me...

Better aiming systems for missiles and artillery

lasers do not cause kinetic impact at those levels

every MW mech in every MW game in Mechwarrior5

able to drive TANKS oh yeah baby

100 tonners mechs laughs at puny 45 tonnes mechs instead of selfdestructing...
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Old Aug 3rd 2002, 12:02pm   #3
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Nukes may be banned, but they were nearly used in Natural Selection and they WERE used in Ideal War.

However, this was the exception rather than the rule.
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Old Aug 3rd 2002, 12:22pm   #4
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To me the perfect Mechwarrior game would be;

Mechwarrior 3 mech maneuverability and graphics, with Mechwarrior 4's terrain graphics and damage settings.


Story, either Clan vs. Clan, or IS vs. Clan.

Full CGI Cutscenes! Not the bloody game renderer.
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Old Aug 3rd 2002, 1:46pm   #5
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Just a few quick comments. I agree with most things.

Map with combat in deep space ontop of a dropship (Who the hell let this kid near Battletech?!You do know they had a mission like that in GBL, right?

The Stone RhinoThat definitely won't be making a comeback, seeing as how it's almost like an Unseen.

MW3's lose a leg and die rule should returnPlease, dear God no.

Make use of arms and hands other than just holding weapons, like picking up vehicles and crushing them or grabbing a mech's arm or weapon and tearing it offA weapon that is like a giant cable you shoot into the enemy that fries the circuits of a certain body part *Must kill anime freaks....That's in the Battletech novels, it's not just anime.
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Old Aug 3rd 2002, 1:54pm   #6
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Quote:
That definitely won't be making a comeback, seeing as how it's almost like an Unseen.
More due to Copyright reasons... witch is a shame really liked S-R's
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Old Aug 3rd 2002, 3:15pm   #7
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Originally posted by Psych
That definitely won't be making a comeback, seeing as how it's almost like an Unseen.


And that applies also to the Battlemaster.

Wish List


A game engine where you can easily mod new fan made campaigns onto it.

A mechlab that can make you differentiate between standard Mechs and Omnimechs.

Lancemate AI where they can run proper supporting roles. I.E a mechwarrior using his Raven as an ECM boat, or another one staying well back using his Catapult in its intended role as a fire support mech.

Elementals.

Clan campaigns
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Old Aug 3rd 2002, 9:09pm   #8
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Quote:
Map with combat in deep space ontop of a dropship (Who the hell let this kid near Battletech?!
He was referring to a mission that was exactly that in Mechwarrior 2.

Quote:
Some all new 200 tons mechWould these even be possible?
That's too big a leap, but I've always been of the opinion that they should have a "pushing the envelope" feature, where you can mount, say, 76 tons of material on a 75 ton mech. It'd cause undue stress over time, but for a ten-minute mission, it shouldn't be impossible to do.
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Old Aug 4th 2002, 1:43pm   #9
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Originally posted by Psych
Just a few quick comments. I agree with most things.

You do know they had a mission like that in GBL, right?



Yeah, well I don't have Ghost Bear's Legacy, my local Babbelgels (Game Store) won't order it, cause they say it's too old and unorderable......
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Old Aug 4th 2002, 3:12pm   #10
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A better variety of Mech styles would be good.

There seems to be a 'core' group of mechs in most of the games like the Atlas or Timber Wolf, now there's nothing wrong with that as these are popular mechs, but what about a greater variety of the more unusual types.

I would also like the possibility of a dynamic campaign a la the Wing Commander games where the consequences of your actions affect the overall game. For instance, take out three dropships. If you take out all three, your later missions are easier as the logistics of the enemy have been disrupted, let one, two or even three escape and it gets worse as there is a better avenue for the enemy to reinforce its position.
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Old Aug 5th 2002, 9:34pm   #11
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Okay, here's my wish list, in no particular order:

Support for multiple control devices for those of us with USB Stick/throttle/pedals and suchlike.... if it works for MS FlightSim 2000, then it ought to work out quite well for MW5.

Support for two joysticks, and with that, the 360 field of view compressed to 180 so you can use full arcs on everything.. would make arm mounted weapons actually effective, and enable multiple targeting, ala the Red Corsair's BattleMaster IIC opening up on two targets with two ERPPCs in Natural Selection.

Support for true physical combat and mechs that mount hatchets/swords (Hatchetman, Axeman, Beserker, No-Dachi, Ti'Tsang, etc)...which also begs the inclusion of TSM.

Being able to use the zoom to actually see out far enough to max your weapon range (the earlier comment about the LGRs being a good example of this)

Mech design more in tune with the tabletop game.. omnimechs have omnipods for a reason, not some pods that are omni and some that arent. And different configurations should LOOK different if at all possible. Whats a few more polygons between friends, anyway? And the mech's weapons fit should be more inline with what is present in the technical readouts. (A Dragon with a HGR.. and a Kodiak with STREAK MRMs!?!?! what the devil where they thinking..)

MORE MECHS!....Err let me clarify that. More mechs that actually existed, not made up out of whole cloth. Particularly the more well known designs. (I know it'll be a cold day in the nether regions before the Unseen make it onto a game, but there are a plethora of others that could easily make the grade). Making that many models for a game would probably be too time consuming, so possibly instead, make the standards for model creation available, and make it possible for those players who have better skills at 3d design than some one like myself (which is probably 99% of the population, but thats neither here nor there) import new designs. Yeah, I know this is opening up a nasty can of worms (Chas, if you ever read this, you are NOT allowed to make a model of GaussZilla!), but if some of the people I've seen do ships start on mechs, we'll have some great looking models.

More deformable terrain. City combat takes on a whole new level of play when you can level buildings (or depth, if you happen to fall through to a basement..) This also applies to crater explosions and other types of effects.

Customizable Campaign: Have some stock out of the box campaigns for Clan vs IS, Clan vs Clan, IS vs IS, etc. but also have the option to make your own campaigns.

Map Editor. 'Nuff Said. Then we can make all the cool maps we want.. Misery, See the Tycross Gash From the Cockpit of an Exploded Hatchetman, the various Solaris VII arenas, Assault on Hesperus II, part XXXXXXXXVII, Shrimpboy Goes to Huntress... the list goes on and on.

Better skinning ability for mechs. And stock skins for famous House/Clan/Merc units.

Inclusion of vehicles, aerospace, and infantry/battlearmor at least as NPC types for campaign games, or as player options in multiplayer.

Artillery support, includuing Arrow IV, with the possiblility of MC style fire support calls.

Multiplayer Co-Op missions

As has already been comented on, I'd like to se better role-specific AI by lance/Star mates.

Ability to save bot setup, something akin to the setup for Unreal Tournament (combat style, weapon preferences, etc)


Okay, thats my list for now. If I think of anything else, and this thread's still active, I'll post a followup.


--HP
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Old Aug 5th 2002, 10:31pm   #12
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Originally posted by Hellion_Prime
Ability to save bot setup, something akin to the setup for Unreal Tournament (combat style, weapon preferences, etc)
I would love that. As it stands now I can't play Mech4 online, due to being on a LAN. So I play bots a lot, and it gets so annoying having to pick 15 bots every freakin time.
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Old Aug 6th 2002, 10:22am   #13
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Quote:
Full CGI Cutscenes! Not the bloody game renderer.
What's wrong with using the renderer? Full CGI just means they have to spend more money on CGI artists and animators to make pretty movies.

The "make the PPCs shake the mech more" suggestion is insane. It's been awhile since I played Mech4, but in Mech3 the PPCs would hammer me and totally fuck up my aim. Maybe it should be "one shot knocks a mech over"?!?

I do want a lot of the old Mech2 mechs back, like the Marauder.
Quote:
Also the MW3 movement sound, I've played 4 when their ain't no stomping sounds, wtf?
I just found that annoying after awhile.
Quote:
nuclear weapons Ok, some people might not know this...cause their either A: Idiots, or B: New, but they really should read the history of Battletech and find out nuclear, biiological and chemical weapons are banned, which treaty was it?
1) Some people simply don't know anything about Battletech beyond the computer games, and aren't interested in anything beyond the computer games either.
2) A one-shot nuke might be cool in single-player... I'd love to play a non-RTS game where I actually got to play with nuclear weapons.
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Old Aug 6th 2002, 10:27am   #14
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Now why is the Stone Rhino counted among the Unseen? Too close to the Monster (which would rip the Stone Rhino a new asshole in combat - 4 16"/50 rifles vs. 1 Gauss rifle), I guess?
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Old Aug 6th 2002, 10:49am   #15
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Originally posted by Iceberg3k
Now why is the Stone Rhino counted among the Unseen? Too close to the Monster (which would rip the Stone Rhino a new asshole in combat - 4 16"/50 rifles vs. 1 Gauss rifle), I guess?
No. It was designed "out of house" by Victor Musical Industries, Inc. FASA didn't want another lawsuit, so they decided to stop publishing artwork of any designs they didn't make.
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Old Aug 6th 2002, 10:53am   #16
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A shame, since their internal mecha designs are crap.
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Old Aug 6th 2002, 11:12am   #17
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Originally posted by Uraniun235

What's wrong with using the renderer? Full CGI just means they have to spend more money on CGI artists and animators to make pretty movies.


It looks cheap/crap/ugly/edgy/static and generally unimpressive, I feel like I could just as well record each game I play, then add voice to it later.

If a game's boxfront uses an ingame renderer, I'll probably be ignoring it.

And I thought folks who make games ARE cgi artists? But simply do stuff in lowpoly.
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Old Aug 6th 2002, 11:38am   #18
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Originally posted by Admiral Pip


It looks cheap/crap/ugly/edgy/static and generally unimpressive, I feel like I could just as well record each game I play, then add voice to it later.

If a game's boxfront uses an ingame renderer, I'll probably be ignoring it.

And I thought folks who make games ARE cgi artists? But simply do stuff in lowpoly.

Dude, if you buy games for the CGI scenes, why not just go rent a movie?

Games are about the game part... you know, where you actually play a game?

I'd rather they spent their time and money on further refining the game rather than making glitzy CGI movies.
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Old Aug 6th 2002, 12:26pm   #19
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A movie isnt very interactive, and you're not a part of the story, in games you are.

Thats probably why I loved the first I-War game so much, a 15 minute long intro movie, and lots of (short) action cutscenes ingame. (An average of 3 per mission)

+ You had 3 ways of completing the game, 3 seperate cutscenes for each ending.
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