Spending those XP is hard. I have 31 XP to spend of which 8 are slated for 'Integrity Protecting Prana', leaving 23 XP. I can either buy: Martial Arts 3, Fists of Iron Technique and Thunderclap Rush Attack (Or Dragon Coil), Awareness 2 and Leaping Dodge Method which gives me a Join Battle of 4, Accuracy of 8 as well as 8L damage. Dodge DV is 6. My Soak is currently 7L/6B/5A. Hardness 2. The other option I see is Martial Arts 2, Awareness 1, Resistance 3 and the Charms Durability of Oak and Iron Kettle. That build results in +10 Soak (12 if Lightning Prism would work scene long if used by activation), DDV 6, Accuracy 7 and 8L damage. Join Battle is at 3. My only other combat related charms are Shadow Over Water, Seven Shadow Evasion and Reflex Sidestep Technique. My equipment as far as relevant for combat is Discreet Essence Armor (7L/7B/5A and Hardness 3) which allows for the use of Durability of Oak. Infinite Resplendence Amulet which has only a Soak of 1 for all, but allows me to carry around absurd amounts of equipment. Meaning I get a Soak of 18. The Adamant Skin Stone makes sure I only get bashing damage and if Robo gives me a Heroic Stomach Bottle Bug I can even recover from what does get through. Jade Hearthstone Bracers reduce Speed by -1. My weapon is a pair of Orichalcum Gloves of Martial Readiness that I modded a bit to fit into 2.5. Gloves of Martial Readiness Speed 5, Accuracy 2 (+2) , Damage 5L/2, PDV: 2 (+1), Rate 3 (+1), Tags: M, O Can you guys give me an idea what I should do? OTOH, if I drop one dot in Martial Arts or Awareness I can buy Banishment (if it stays at the 1 XP cost of psyker abilities). Considering that I get at least 18 dice using it, maybe +1 as I have a Speciality for Warp and a TN of 4 I should be able to slap on a hilarious amount of penalities on the poor sod I hit. For the one try I did just now I had 13 Successes. Meaning a penality of 9. My WP roll I just tried clocked in at 10 Successes. So if I understand the mechanics right, the Daemon I try to banish would have needed at least a permanent willpower of 10 to even begin rolling past the penalities. And his only chance is to only roll 10's. Btw, I'd like to have stats on Force Bolt, Stop Projectiles, Precocnitive Strike and Precocnitive Dodge if that is possible.