An Evil Overlord Is You! OK, this is a Quest thread, and one that is fairly strait forward. You are an ‘Evil’ Overlord, reigning god/king of a small impoverished nation standing lone against the ‘alliance of light’. Though this is a single character thread, it contains considerable elements of most strategic RP’s given well… you’re the Evil Overlord, minions, super weapons, territory, politics, and all that comes with it. Ignoring these aspects is a quick way to loose your country, and see all who live in it, dominated, or butchered by others, including you (obviously). At the same time focusing purely on logistics and strategy is a very good way to get assassinated or worse, and the social and behavioral methodology of certain beings makes it very important that you keep yourself one of, if not the, most powerful/dangerous beings in your realm at any given time (Examples being certain potential allies only following ‘strong’ leaders, being able to fight off adventuring parties that macguffen there ways strait into the heart of your doom fortress, and or resisting the occasional mental/spiritual/mystical attempt to control/overwrite/banish you by remote). The setting is original, and in spite of the clearly defined sides of ‘dark’ and ‘light’, it’s going to be a very gray and gray morality in general to the setting, and likely to include mature themes, though nothing graphic enough to offend the Mods. Likewise, this is going to be a fairly blended mix of humor and seriously dark crap, so, you have been warned on that. All that said, I’m going to do my best to make this fun! On to character creation! You ascended to power by… [X] Inheritance. Description: ‘Hero’ is the title given to one who slays monsters, and saves lives. The ones who killed your leader are known as heroes in many lands. Yet you call them what they truly were: Assassins. Your kingdom is not perfect, but the people inside it are yours, and though you are not ready, you will do your level best to live up, if not surpass your predecessor. Pros: Clear command chain, strong logistical state, and an invigorated, and refocused people. Cons: Low personal ability, you have yet to earn the trust of your people, and are assumed ‘weak’ by both external and internal parties. If anyone’s got any other starting ideas, hit me with them and I’ll throw together a list of pro’s and cons. Your Dark Legions are composed of… [X] Clockwork Golems. Description: Tireless and Enduring, animated steel works and wars to your will, and your will alone. A tide of metal to nurture your nation, and drown your enemies within their own blood. Pros: Aids in industrial process, mass producible on all levels, and scale up well in terms of cost to ability. Cons: Weakest top tier units, unable to summon mid combat, most resource/time intensive units. Notes: An important thing to note is that while they have the ‘weakest’ top end units, you can much more easily produce such units in mass quantities. Likewise, the high cost per unit is somewhat negated by their ability to help with your infrastructure. Though your going to have to work hard to keep in a steady stream of materials with this one. In your personal history as… [X] Favored Apprentice Perks: Heightened Arcana and access to some very handy Political Contacts. To assist you goals, you have at least one individual you can trust above all, this person is… [X] Your Trusty Lieutenant. While lacking the raw power to take the title of Overlord, your faithful Lieutenant (ranking 9.8 on the Jeremiah Gottwald in loyalty scale), is a formidable, experienced, and resourceful ally. You personally hold no doubt that not only could they dismember an fully grown mountain lion, unarmed, and blindfolded, with one hand tied behind their back. They could do so while simultaneously filling out out their paperwork in triplicate, despite the same encumbrance. (He can read the ink via his sensitivity to smell) Seriously, this guy’s that good. Your name is… [X] Angmar We’re at the second last part now! All that’s left is the physical description! Your appearance is: [X] Near human With an… [X] Inhuman Warform for combat situations. While being casual or political, you often where the shape of… [X] A near human clockwork man. Description: Your features mimic those of a normal mortal near perfectly… until you get close enough to notice the slight creases along your joints, the delicate camera shutters in place of irises, that your hair is fine wire, and your flesh flexible steel. Pros: Durable, Strong, and intimidating, without actually appearing provoking. Cons: Highly unnerving to most humanoids, Heavy, vulnerable to anti weapon/armor effects. Notes: As A clockwork man, you make an excellent representative of a magitech civilization, but sacrifice some interactive ability for that sense of national pride. These negatives however, are only applicable to nations who view constructs as ‘unnatural’. But in times of battle, you prefer to take the form of a… [X] War Machine. Description: A Siege scale, non-humanoid, war golem. More a Mobile fortress then anything, this shape utilizes eight primarily movement limbs (being able to support its weight with a minimum of three, and move with four, depending on placement), a wide assortment of integrated weapons, and sheer undiluted mass to utterly destroy all before it. Pros: Highly durable, redundant body structure, Super massive, synergies well with support troops, upgradable. Cons: Super massive, slow, and comparatively clumsy. Note: A Warform of your own design, utilizing the arts of your own nation. This shape seams cumbersome as a personal morph, but is practically ideal when one considers its purpose. IE, the elimination of massed enemy forces, and fortifications. The added durability and mass work great in junction with your already prestigious mystical might to utterly level any battlefield it is deployed in. Awareness floods into your form, the dull slow clicks, and whirls sounding silently in your body picking up speed, as the dull thrum of mana being to course though your body. Your eyes open, the masterfully painted camera shutters of your iris dilating for a brief moment before focusing to the level of ambient light. Arcane senses honed through long practice feel wards come to life at your attention. Straining your hearing, you can even make out the sounds of traveling footsteps outside your doorway. Yet for some reason… all you can really find yourself doing is count the ceiling tiles on your (overly decadent in your opinion) room. Still blown away by the sheer enormity of it all. Overlord. You are the Overlord. Your Liege, the previous Overlord had fallen. Assassinated, buy those vile, repentant ‘heroes’, who had struck while, your former Master lay taxed from yet some other boarder dispute. And now, as their successor, you now hold the title of Overlord. You are not ready for this. Your training is at most half complete, you’ve had little to no chance to practice your skills, and what political ties you have, are strenuous at best… Yet you must. You are the Overlord, the only one strong enough too take up the mantel of Overlord. Without you, the Empire will soon become prey to fae beast, tyrannical monsters, and insidious demons. Without you, your rival nations will see weakness and strike at your boarders. Without you, those who hold the mere existence of a good half your nation will swoop in without hesitance and slaughter all that live within your walls. Swooping is bad. So you sit up and place a hand to your forehead, rubbing at an up and coming headache. Your not ready, the job is to big, your undertrained, and inexperienced, and there is no one else who can step up if you fail. …Might as well give a shot at it regardless. Rising up you, dress yourself, face steeling into a cool impassive mask, as you set out to. [ ] Address the people of your Empire. [ ] Speak with your generals. [ ] Seek out your political advisers. [ ] Head down the Machine shop. [ ] Something Else.