An Evil Overlord Is You!: RP Thread 1

Discussion in 'A BROB is for you! - For all your Roleplaying Need' started by Mizuki_Stone, Jul 18, 2012.

  1. Mizuki_Stone Gnd. Admiral

    An Evil Overlord Is You!

    OK, this is a Quest thread, and one that is fairly strait forward.

    You are an ‘Evil’ Overlord, reigning god/king of a small impoverished nation standing lone against the ‘alliance of light’. Though this is a single character thread, it contains considerable elements of most strategic RP’s given well… you’re the Evil Overlord, minions, super weapons, territory, politics, and all that comes with it. Ignoring these aspects is a quick way to loose your country, and see all who live in it, dominated, or butchered by others, including you (obviously).

    At the same time focusing purely on logistics and strategy is a very good way to get assassinated or worse, and the social and behavioral methodology of certain beings makes it very important that you keep yourself one of, if not the, most powerful/dangerous beings in your realm at any given time (Examples being certain potential allies only following ‘strong’ leaders, being able to fight off adventuring parties that macguffen there ways strait into the heart of your doom fortress, and or resisting the occasional mental/spiritual/mystical attempt to control/overwrite/banish you by remote).

    The setting is original, and in spite of the clearly defined sides of ‘dark’ and ‘light’, it’s going to be a very gray and gray morality in general to the setting, and likely to include mature themes, though nothing graphic enough to offend the Mods. Likewise, this is going to be a fairly blended mix of humor and seriously dark crap, so, you have been warned on that.

    All that said, I’m going to do my best to make this fun!

    On to character creation!

    You ascended to power by…

    [X] Inheritance.
    Description: ‘Hero’ is the title given to one who slays monsters, and saves lives. The ones who killed your leader are known as heroes in many lands. Yet you call them what they truly were: Assassins. Your kingdom is not perfect, but the people inside it are yours, and though you are not ready, you will do your level best to live up, if not surpass your predecessor.
    Pros: Clear command chain, strong logistical state, and an invigorated, and refocused people.
    Cons: Low personal ability, you have yet to earn the trust of your people, and are assumed ‘weak’ by both external and internal parties.

    If anyone’s got any other starting ideas, hit me with them and I’ll throw together a list of pro’s and cons.

    Your Dark Legions are composed of…

    [X] Clockwork Golems.
    Description: Tireless and Enduring, animated steel works and wars to your will, and your will alone. A tide of metal to nurture your nation, and drown your enemies within their own blood.
    Pros: Aids in industrial process, mass producible on all levels, and scale up well in terms of cost to ability.
    Cons: Weakest top tier units, unable to summon mid combat, most resource/time intensive units.
    Notes: An important thing to note is that while they have the ‘weakest’ top end units, you can much more easily produce such units in mass quantities. Likewise, the high cost per unit is somewhat negated by their ability to help with your infrastructure. Though your going to have to work hard to keep in a steady stream of materials with this one.

    In your personal history as…

    [X] Favored Apprentice
    Perks: Heightened Arcana and access to some very handy Political Contacts.

    To assist you goals, you have at least one individual you can trust above all, this person is…


    [X] Your Trusty Lieutenant.

    While lacking the raw power to take the title of Overlord, your faithful Lieutenant (ranking 9.8 on the Jeremiah Gottwald in loyalty scale), is a formidable, experienced, and resourceful ally. You personally hold no doubt that not only could they dismember an fully grown mountain lion, unarmed, and blindfolded, with one hand tied behind their back. They could do so while simultaneously filling out out their paperwork in triplicate, despite the same encumbrance. (He can read the ink via his sensitivity to smell) Seriously, this guy’s that good.

    Your name is…

    [X] Angmar

    We’re at the second last part now! All that’s left is the physical description!

    Your appearance is:
    [X] Near human

    With an…

    [X] Inhuman

    Warform for combat situations.

    While being casual or political, you often where the shape of…

    [X] A near human clockwork man.
    Description: Your features mimic those of a normal mortal near perfectly… until you get close enough to notice the slight creases along your joints, the delicate camera shutters in place of irises, that your hair is fine wire, and your flesh flexible steel.
    Pros: Durable, Strong, and intimidating, without actually appearing provoking.
    Cons: Highly unnerving to most humanoids, Heavy, vulnerable to anti weapon/armor effects.
    Notes: As A clockwork man, you make an excellent representative of a magitech civilization, but sacrifice some interactive ability for that sense of national pride. These negatives however, are only applicable to nations who view constructs as ‘unnatural’.

    But in times of battle, you prefer to take the form of a…

    [X] War Machine.
    Description: A Siege scale, non-humanoid, war golem. More a Mobile fortress then anything, this shape utilizes eight primarily movement limbs (being able to support its weight with a minimum of three, and move with four, depending on placement), a wide assortment of integrated weapons, and sheer undiluted mass to utterly destroy all before it.
    Pros: Highly durable, redundant body structure, Super massive, synergies well with support troops, upgradable.
    Cons: Super massive, slow, and comparatively clumsy.
    Note: A Warform of your own design, utilizing the arts of your own nation. This shape seams cumbersome as a personal morph, but is practically ideal when one considers its purpose. IE, the elimination of massed enemy forces, and fortifications. The added durability and mass work great in junction with your already prestigious mystical might to utterly level any battlefield it is deployed in.





    Awareness floods into your form, the dull slow clicks, and whirls sounding silently in your body picking up speed, as the dull thrum of mana being to course though your body.

    Your eyes open, the masterfully painted camera shutters of your iris dilating for a brief moment before focusing to the level of ambient light. Arcane senses honed through long practice feel wards come to life at your attention. Straining your hearing, you can even make out the sounds of traveling footsteps outside your doorway.

    Yet for some reason… all you can really find yourself doing is count the ceiling tiles on your (overly decadent in your opinion) room. Still blown away by the sheer enormity of it all.

    Overlord.

    You are the Overlord. Your Liege, the previous Overlord had fallen. Assassinated, buy those vile, repentant ‘heroes’, who had struck while, your former Master lay taxed from yet some other boarder dispute.

    And now, as their successor, you now hold the title of Overlord.

    You are not ready for this. Your training is at most half complete, you’ve had little to no chance to practice your skills, and what political ties you have, are strenuous at best…

    Yet you must. You are the Overlord, the only one strong enough too take up the mantel of Overlord. Without you, the Empire will soon become prey to fae beast, tyrannical monsters, and insidious demons. Without you, your rival nations will see weakness and strike at your boarders. Without you, those who hold the mere existence of a good half your nation will swoop in without hesitance and slaughter all that live within your walls.

    Swooping is bad.

    So you sit up and place a hand to your forehead, rubbing at an up and coming headache. Your not ready, the job is to big, your undertrained, and inexperienced, and there is no one else who can step up if you fail.

    …Might as well give a shot at it regardless.

    Rising up you, dress yourself, face steeling into a cool impassive mask, as you set out to.


    [ ] Address the people of your Empire.
    [ ] Speak with your generals.
    [ ] Seek out your political advisers.
    [ ] Head down the Machine shop.
    [ ] Something Else.
  2. HecateGW No longer rampant and practicing techno-sorcery.

    [X] Seek out our trusted Lieutenant and ask what he suggests to help restore order.
  3. Speak with our generals and the political advisors. Generals to ensure there are no invasions, advisors to start putting the house in order.
  4. Wander Not all those who Wander are lost.

    [x] Speak with your generals.
    First and foremost we have to make sure we are respected by the people who lead our armies. We should bring our lieutenant with us too(I think they respect the lieutenant right?).
  5. ReinZero Facepalming so hard at SB's hypocrisy.

    Backed. Politics and military affairs must come together at the moment.
  6. Vanathor Retconned Into Pointlessness

    [X] Call Your Trusty Right Hand Man and Get his Perspective On Things
  7. Jemnite Dark History

    [X] Seek out our trusted Lieutenant and ask what he suggests to help restore order

    We got him for a reason.
  8. Deadly snark Welp, we're screwed.

    Get the lieutenant, talk with him first so that we know what the hell is going on and then talk with the generals.
  9. ReinZero Facepalming so hard at SB's hypocrisy.

    Talking to our lieutenant first then the generals will make it seem like we don't trust them... when we want them to believe we trust them. Having our lieutenant on hand at the meeting would be saying that we're being careful and cautious about it, while we also want more input than simply just theirs. It's to keep them honest as well.

    As for political advisers, those are important as well too, as politics is responsible for running the nation and also relations with others, potential allies, maybe-enemies....
  10. Lord_Asmodeus And he went forth conquering, and to conquer

    [X]Bring the Lieutenant along to speak with the political advisers, and then the generals if there's time.
  11. Wander Not all those who Wander are lost.

    Generals first. They might be offended if we see the political advisers first and might think we're weak if they think we're concentrating on politics and ignoring them.
  12. Deadly snark Welp, we're screwed.

    This isn't about not trusting them. This is about making sure we don't put our foot in our mouth and look like a moron in front of our generals.
  13. ReinZero Facepalming so hard at SB's hypocrisy.

    Do all of them at the same time. If they can't learn to get along, we'll have problems later. Also, pheromones will come in handy right now. Getting them all together and brokering an agreement from them all so that we can make actual progress is much more important than not.
  14. Mizuki_Stone Gnd. Admiral

    Just to explain, you've got a fairly mix gendered military and political structure, so pheromones will aid in both regards.
  15. Wander Not all those who Wander are lost.

    Actually...That might be good we can have a meeting for all of our top generals and advisers so we can adress them all at the same time. That way we don't have to come to them and seem weaker- we can designate a time and a place and have them meet us instead of the other way around which shows that we aren't weak and have to be taken seriously.
  16. Lilithium Light My Fire.

    FFFFF. It hath started. Mizuki, does our Lieutenant have a name?
  17. Wander Not all those who Wander are lost.

    Please say yes Mizuki. I just know that if you don't we'll spend 20 pages arguing over the name. :p
  18. Mizuki_Stone Gnd. Admiral

    T(Tiberius). Rust Worthington

    Thank Vanathor for the pun.

    You've always called him Rusty (which he's anything but).
  19. Lilithium Light My Fire.

    What.

    Wait. T rust worthington

    Trust Worth. LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLl
  20. linkhyrule5 Hero of Time

    [X] Talk to the Lieutenant.

    From what I understand, he's not a literal Lieutenant. (Call him Vizier, or Prince of the Earth, or something :p). He's simply our right-hand man, and it'd be entirely natural to seek him out first.

    It might make us a look a little weak, but it's worth it while we're getting on our feet. At some point we're going to have to stage something where we do the exact opposite of what he says and it comes out better for it, but that can wait.
  21. SneakyWalrus Is the Water Free?

    Send the Lieutenant off to check on your current castle guards and see if he can find out any information. While he does this we go and have a meeting with the various generals/advisers and see what they say.
    If any of the military commanders start to lie over what their telling us, we can confirm with our trust Lieutenant.
    After this is done, head to the Mech shop and get some of your clockwork brethren to activate. With them online, we now have protection from anyone trying for a double kill on the Overlord.

    Oh and we need a hat. Something spiky and menacing. The old 'Glowing-Eyes-In-the-midst-of-a-dark-helmet' trick should work as a means of semi-disguising our clockwork nature, while preventing anyone from getting a good look at our current face.

    Maybe something along the lines of
    [IMG]
  22. linkhyrule5 Hero of Time

    *facepalm*

    Save the ham for the people who need it.

    By the way, Mizuki: What kind of Overlord was our predecessor? Evil to everyone else, or just plain evil? Will they be expecting us to walk out and kill some random civilian, or declare war on the nearest light-aligned nation, or...
    Lilithium likes this.
  23. SneakyWalrus Is the Water Free?

    To be fair, I am eating a ham and Cheese sandwich.
    Besides, if you ignore my hat-related statements (too much time spent playing TF2) its fairly good advice. We should use the Lieutenant as a means of confirming information that we collect and we should get some of our clockwork troopers online.

    Anyway, what is our new capital city like?
    Is there any specific buildings that currently exist, like Universities or Fortresses or whatever?
  24. Evil to enemies, not evil to his own people. IE, mostly normal for feudal types.
  25. linkhyrule5 Hero of Time

    Oh, that's... interesting. Well, that'll work then. Probably can get away with bothering the Lieutenant.

Share This Page