War. War never changes. When the Courier rose from the grave, she had no plan. No elaborate scheme, or vision for the Mojave. She had one, simple desire that drove her, one that had driven countless men before her to violence. The Courier, with a fury and hate that the world hadn't seen since it was first bathed in the blinding light of nuclear war so long ago, took to the Mojave like a wrecking ball after the man who'd try to send her to an early grave. No man, woman, or child was allowed to stand in her way. Without any care or consideration for the bridges she had to cross along the way, the Courier blasted her way to the strip and stumbled into the counsel of the enigmatic Mr. House, but even the cold calculating ruler of the New Vegas strip was unable to tame the raw, avatar of destruction that'd been unleashed on the Mojave. Benny's blood was still warm when the Courier emerged from the recesses of the Top's Casino with a new victim in mind. With nothing other than the possibilities of personal power swimming through her head, the Courier killed Mr. House, and with Benny's hacked Securitron, Yes man, at her side, the Courier undertook her own bid for power in the Mojave wasteland. Although a sea of burning bridges raged behind the Courier, the Courier managed to rally enough of the locals under her banner that she was able to assert his dominance over the region at Hoover Dam, taking Mr. House's place as the feared New Vegas overlord, and beginning her new despotic rule over the Strip with an iron fist. The Mojave is still reeling from the Second Battle of Hoover Dam. Although the fighting between the brutal war between the NCR and Legion ceased when the two factions were expelled from the Mojave, blood still gushes through the cracks of Mojave society. Anarchy has reigned ever since the Courier's blind bid for control of the Mojave and now more than ever, the Wasteland is being sucked into a crimson abyss by the vacuum of power left by the defeated powers. Although some, such as the King, had wanted to to see the Mojave independent and free, none had envisioned the Courier's New Vegas when they talked of an independent Mojave. Now, only four months after January 17th, 2282, the Courier's short sightedness has returned, and war again looms on the horizon. Those who had formerly rallied beneath the Courier's banner, have begun to fracture, and sew their own flags. In the shadows, the NCR and Legion still slither, biding their time, licking their wounds, and preparing for another push into the Mojave. Locals and foreigners alike sense weakness in the Mojave, and like sharks, they've begun to swarm the Mojave, eagerly seeking out their own fortunes, like the Courier had mere months ago when she entered the Lucky 38 and assumed the throne of Mr. House. Starter character types Every player will be required to choose one of the following list of starter player character (PC) types. Your starter player character type will effect a number of things, such as your capabilities, logistics, and connections. Some character types will be stronger than others in a fight, while others will allow you to have better equipment in the beginning, and others will impact your interactions with NPCs for better or worst. As the game goes on, you will acquire additional perks and traits, whether by choice, or as determined by fate based on what you've done, and who you've allied yourself with. Most of the character types won't have a cap for the amount of players starting with them. Mercenary. Made Man You've paid your dues and now you want your money's worth. After a seasoned career as a Mercenary, working for one company or another, you've finally decided the time had come for you to strike out on your own and try to make your own mercenary dynasty. You might not be a washed up soldier, but you know how to fight, and you know how to fight well enough the other mercenaries of the Wasteland respect you. Veteran mercenaries will be willing to work with you sooner than other character types and at cheaper prices due to the connections you've made over the years. Caravaneer. The Midas touch. You've got "it". After years of cut-throat negotiations and voracious bartering you've honed your skills and fortune to a Rockefeller-esque peak. No other starter character can hold a candle to your wolfish trade instincts nor your powerful purse strings. Of all the starter characters, you handle situations requiring guile and diplomacy the best, and have bonus starting funds. Former NCR soldier. Veteran's benefits. It's been a tough few months since the Battle of Hoover Dam for the NCR's Mojave veterans. Still, opportunity abounds, and you're set to seize that opportunity. You've made more than a few friends in your time, and so you start with some of the best weapons and men of all the character types. Unfortunately though, war has taken it's toll. While you and your fellow NCR veterans are some of the best trained when it comes to fighting, the NCR's defeat at the Dam has sewed bitterness and discontent among the ranks of active duty and retired soldiers alike. Keeping up morale is as much a battle as the firefights, and unless you manage to give your men a sense of purpose, you'll be hard pressed to keep them motivated to stay with you. Former legion soldier. Alea iacta est. While the NCR broods and stews over it's loss of the Dam, you've taken Caesar's words to heart. There is no going back now. You and other Legion veterans, along with Legion sympathizers, are determined to continue to do your part for the Legion even now, months after the Legion has retreated back across the river. What your men lack in tactical innovation, they make up for in morale, stamina, and sheer tenacity. With you leading from the front, your men will rarely break, and with veteran legionnaires at your back, your disciplined band of warriors will make the enemy quake in fear. Prospector. Atomic cowboy. Some hid from the apocalypse. Some embraced it. Some, like you, donned a cowboy hat, jumped on it's back, and rode it like a bull for most of your life. For weeks at a time you ventured out into the radioactive sands of the Mojave in search of treasure, and so you're no stranger to the dangers of the Wasteland or the intricacies of an Old World security system. Your survival skills are unmatched, your lock-picking skills are impeccable, and you're not half bad with a wrench. You're a practical man; you might not have three dog's voice, or Frank Horrigan's trigger finger, but you know how to survive tough times. Supermutant. Mean and green. You were one of the lucky ones. While you're no Einstein, as a first generation mutant, you're smarter than most mutants, while being one of the toughest sumbitches to ever grace the Mojave. Since you're... humanity challenged, you'll be faced with a great deal of intolerance from the humans of the Mojave, but you're acceptance by the local supermutant population help compensates for this. You, and you alone, will start with access to mutant hirelings, and be able to use low quality heavy weapons from the beginning. You might not be able to crack a safe or craft stimpacks, but if there's something you can do really, really well, it's smash things. Brotherhood of Steel scoundrel. Prodigal son. Elder McNamara might be open minded, but he is no saint. Your constant questions and free-thinking has forced the Elder to isolate you from the rest of the Mojave BoS chapter like he did Veronica Santangelo before you. While officially, you're gathering intelligence for the Chapter and keeping an eye on the Chapter's "ally", the Courier, unofficially, you've been exiled to help defuse tensions in the bunker. As such, you are uniquely free yet not free at the same time. While you can visit, you're not welcome to stay in the bunker, and while you're not welcome to stay in the bunker, trying to leave the Chapter would be... complicated, at best. Your funds and connections on the surface are limited, but your skillset is priceless. You know how to use power armor and are innately familiar with energy weapons, unlike the vast majority of the outsiders. You're as intelligence as any pre-war scientist, and would give any soldier a run for their money in a fight. Still, outmanned and possibly outgunned, you're search for purpose on the surface is a tenuous one. Vault Dweller. The Iron Sanctum. A former denizen of Vault 26, you grew up living and working with machines on a daily basis. Your Vault was originally designed as an experiment to test human tolerance of supercomputer superiors, which ended when excessive human liquidations "for the good of the vault" led to a human revolt against the vault's AI overseer. Although the vault was so damaged in the ensuing civil war that it had to be opened, as a former inhabitant of Vault 26, you have access to the remaining robots in Vault 26 and know you can always find a place to rest there. You're also familiar enough with scientific and engineering subjects you might be able to get a running start on research with Vault 26's surplus science facilities.... NOTE: This character type has been capped. Sign ups open At the moment, I'm still finishing some of the mechanics for the game, but it's about ready to go. I thought I'd post up the first part here as a feeler and see who's interested. I'm capping the game at 10 players currently, including the 5 reserved spots for players who've signed up already. If you're interested, could you please post your interest here, along with your preferred starter character type, a name, and some brief information regarding your character's such as goals or alignments? When everything's ready to go, we'll finalize things like hiring mooks, choosing starting points and skills, and buying equipment. Example Name: Character start type: Character motivations: Player 1: (BoS Scoundrel) Player 2: MightyDwarf (Mercenary) Player 3: Asmo (Caravaneer) Player 4: Gray Area (Vault Dweller) Player 5: Happerry (Vault Dweller) Player 6: Usandru (BoS Scoundrel) Player 7: Aceraptor (NCR) Player 8: Hyperion (Legion) Player 9: Necron lord (supermutant) Player 10: Duzzit (NCR) Player 11: Lone fury (NCR) New Vegas inventories. New Vegas IC.