You want to access to server. Yay! You don't have the mods. Boo. Well, here are the up-to-date instructions on installed said mods. 1. Have 7zip or WinRar or WinZip or an unzipping software. 2. Navigate to C:\Users\YourWindowsProfileName\AppData\Roaming\.minecraft\bin 3. Make a clean install of your minecraft.jar. To do this delete the /bin folder, rerun minecraft, and it'll redownload it for you. 4. Make a backup of your new clean minecraft.jar. Copy it and rename it to something like minecraft_old100.jar or something. 5. Delete OLD CONFIG FILES. These are in your /.minecraft folder and have names like 'buildcraft', 'redpower', and 'config'. If you start your client BEFORE installing all the mods, your configs may conflict. Don't. IMPORTANT: To add files to the minecraft.jar, unzip the .jar with your unzipping software and add the files there. DELETE THE META-INF FOLDER. DELETING YOUR BIN FOLDER GIVES YOU A CLEAN .JAR. THIS IS IMPORTANT. -Step 1: Start with a *completely* fresh Minecraft. Delete, rename or move your existing .minecraft directory, then run the Minecraft launcher to get a new one. -Step 2: Using your favourite archive program, extract .minecraft/bin/minecraft.jar to an empty directory and delete the META-INF directory from the extracted files. Make a copy of the original minecraft.jar, in case something goes wrong. -Step 3: Download Modloader 1.2.5 (http://dl.dropbox.com/u/20629262/Latest/ModLoader.zip), Minecraft Forge 3.1.3.107 (http://www.mediafire.com/download.php?az7gz3couya357i) and CodeChickenCore 0.5.2 (http://www.chickenbones.craftsaddle.org/Files/CodeChicken/CodeChickenCore-Client 0.5.2.zip). Open the Modloader zip file and copy everything from there into the directory where you extracted Minecraft to, overwriting everything as necessary. Next, unzip Minecraft Forge and copy it into the extracted minecraft.jar directory, also overwriting everything. Finally, unzip CodeChickenCore and copy it across to the extracted minecraft.jar directory. It shouldn't need to overwrite anything. -Step 4: Again using your favourite archive program, compress all the files and folders in the extracted directory as a .zip file. Rename the resulting .zip file "minecraft.jar" and copy it into your .minecraft/bin/ directory, overwriting the existing one. -Step 5: Test it. Run Minecraft and see if anything dies horribly. If it works, continue. -Step 6: Download these: Iron Chests, version 3.3.1.21 http://www.mediafire.com/file/jd7do4esgd0ykg4/mod_ironchests-client-3.3.1.21.zip Compact Solars, version 2.2.0.5 http://www.mediafire.com/file/bzsf5i3hd68eyty/mod_compactsolars-client-2.2.0.5.zip Buildcraft, version 2.2.14 http://dl.dropbox.com/u/44760587/buildcraft/2.2.14/buildcraft-client-A-core-2.2.14.zip http://dl.dropbox.com/u/44760587/buildcraft/2.2.14/buildcraft-client-B-builders-2.2.14.zip http://dl.dropbox.com/u/44760587/buildcraft/2.2.14/buildcraft-client-B-energy-2.2.14.zip http://dl.dropbox.com/u/44760587/buildcraft/2.2.14/buildcraft-client-B-factory-2.2.14.zip http://dl.dropbox.com/u/44760587/buildcraft/2.2.14/buildcraft-client-B-transport-2.2.14.zip Wireless Redstone CBE, version 1.2.1 http://www.chickenbones.craftsaddle.org/Files/Wireless Redstone CBE/WR-CBE Core-Client 1.2.1.zip http://www.chickenbones.craftsaddle.org/Files/Wireless Redstone CBE/WR-CBE Addons-Client 1.2.1.zip http://www.chickenbones.craftsaddle.org/Files/Wireless Redstone CBE/WR-CBE RedPower-Client 1.2.1.1.zip Railcraft, version 5.2.4 http://dl.dropbox.com/u/38558957/Minecraft/Railcraft_Client_5.2.4.zip IndustrialCraft v1.95b CLIENT http://forum.industrial-craft.net/index.php?page=Thread&threadID=5896 IndustrialCraft-Buildcraft Crossover v1.28 CLIENT http://forum.industrial-craft.net/index.php?page=Thread&threadID=2444 Redpower 2 pr5b2 CLIENT (all of the client files) http://www.eloraam.com/?page_id=130 Copy all of these files to the .minecraft/mods/ directory. If you look at the log files, Iron Chests might complain about having an incorrect Forge minor version. This can safely be ignored. -Step 6: Download Advanced Machines v4.0 from http://forum.industrial-craft.net/index.php?page=Thread&threadID=4907 Open or extract the .zip file, then go into the client/mods/ directory inside it. Copy the AdvancedMachines_4.0_client.zip file into your .minecraft/mods/ directory along with all the other files above. Step 7: Download the block ID config files: http://www.bitupload.com/6lbo70qnp0qd (note: link might expire - tell me if it does). Unzip it directly into your .minecraft directory, overwriting anything in the config, buildcraft and redpower directories. You should now be ready to run SB Modded Minecraft. (old "guide" follows) OK, here's a guide to installing the mods which we'll (hopefully) be using on the SB server with Magic Launcher. Due to various bits of legal crap, I can't make a one-click installer, nor can I put all the mods in one file for download - this is also why some of the files are direct links and others have to go through someone else's website (again, sorry about that). You'll have to download everything manually, but the installation process is a lot simpler than it used to be. You don't need to use this procedure. If you're happy with installing mods the traditional way, scroll down to the bottom of the post to see the list of what's in use here. EDIT (2012-05-26, 1112 GMT): -changed Railcraft download to version 5.2.4) -If you have already followed this guide, delete the existing "Railcraft_Client_xxx.zip" from your Mods directory and then download the new version (the link is updated in the tutorial, we're using version 5.2.4 now). Load up Magic Launcher, click "Setup" and then click "Manage" in the bottom-right of the Setup window. Delete the existing "Railcraft_Client_xxx.zip" file from the window that pops up, then copy into there the "Railcraft_Client_5.2.4.zip" file which you just downloaded.
Internal Exception: java.io.IOException: Bad packet id 230 That's my current error, but only when I try to connect to SB's server. Edit: Re-installed ModLoaderMP... now connecting to spacebattles results in a blank black screen. And infinite polling before trying to connect. Final Edit: Fixed!
Instructions for mac(Sayle please quote): 1. Have the Unarchiver(free through the app store). It's needed for some things, but perhaps not here. 2. Navigate to Library - Application Support - Minecraft 3. C O M P L E T E L Y clean your minecraft folder. You do this by simple high lighting everything in your minecraft folder(command A). More simply you can do this by going to minecraft(open the actual game), press 'options', and then force update, followed by entering the game to initiate the force update. 4. Make a backup of your new clean minecraft.jar. Copy it and rename it to something like minecraft_old181.jar or something. GENERAL INSTALLATION 1. Highlight the .jar inside the bin folder and rename it minecraft.zip(press enter to do this). Double click that and you should get a new folder called minecraft in your bin. Rename that folder 'minecraft.jar'. From there, add the contents of Risugami's ModLoader, SKD's ModLoaderMp V2, GaryCXJk's Turbo Model Thingy (optionally: Audio Mod too) to the minecraft.jar. Not into the subfolders, just straight into the main thing. Download links in Sayle's post. 2. DELETE THE META-INF FOLDER(search it, but make sure to select 'minecraft.jar'; it defaults to 'this mac', and META-INF won't show up there). PLANES 1. Download & Install Risugami's ModLoader 2. Download & Install SDK's ModLoaderMp V2 3. Download & Install GaryCXJk's Turbo Model Thingy 4. (Optional)Download & Install Risugami's AudioMod 5. Download Planes v16 6. Add the contents of the "jar files" folder to the minecraft.jar 7. Add the contents of the "resource files" to the resources folder 8. Drag planes folder into the .minecraft folder 9. Delete META-INF folder, if you didn't already
this isn't rocket science. I may not be too enthused on the returns, but it's not exactly difficult to set up.
Common Problems Please search for your error here before posting it. Problem : Bad Packet ID : 230, java.lang.NoClassDefFoundError: BaseModMp or java.lang.ClassNotFoundException: BaseModMp Solution : You did not install ModLoaderMp correctly, make sure you are running the right version and try again. Problem : java.lang.NoClassDefFoundError: ISpawnable Solution : You need to get ModLoaderMp v2 Problem : java.lang.Exception: No more empty item sprite indices left! Soultion : You have too many mods, remove some Problem : The plane won't move Solution : Press "R" and put coal in Problem : My planes appear to be huge boxy things Solution : Reinstall TurboModelThingy
Bah. Most pilots take years before they can pilot a plane well, and you complain about not being able to do it in hours.
I'm not complaining about being unable to pilot- I can do it fine. I'm complaining about it not being particularly fun, about some of the keys not doing what they're supposed to, and... no, that's pretty much it. maybe it'll be better if we get pvp going, or if the buttons do what they're supposed to or whatever, but at the moment it's just kind of eh- useful as fast non-nether transit, but that's about it.
Hmm.... Made a plane in SMP and it was AWESOME!!. Control were smooth everything handled perfactly. Tried our server...the thing would barely follow my direction. Ended up crashing it into the ocean. Managed to recover it, but probably not going to use again.
Does having these mods mean I can no longer use vanilla style servers? Because that would force me into the unfortunate choice of choosing SB Server or a friend's server.
Thought just occured to me... If we could make a version of the AA bullet that arcs, and explodes on impact... We'd have artillery!!! Battleships Ahoy!
This thing can fire TNT on a ballistic trajectory along with standard, piercing or napalm cannonballs. It can also be fired with redstone, so you can set up a nice broadside at the push of a button. Sadly, it's never had a multiplayer version and so we can't have sky battleships blazing away at each other.
Also, good news. Planes ARE persistent. I left my Biplane out for 3 hours, and it stuck there. Whoever had the BF-109 that went missing, I found it at the bottom of the ocean and recovered it. It's currently sitting in my plane kit. I advise that we try and get to the bottom of the Model Update issue with planes, if possible, as a certain something I've been doing on my creative mode game while I situate the carrier will be impossible if we can't properly navigate and maneuver our aircraft. This is especcially important because it'll save us alot of time and resources. How? Just an example: Now, that's a little crowded, of course, what with 9 planes all on there, but they do fit, and they can taxy around. 7 would fit comfortably. about 5 metal planes would fit comfortably as well. And the take-off/landing portion of the deck is clear. Also: I advise against using anything more than a v6 engine on any metal planes. They move impossibly fast, you will crash, and you will quickly move out of our designated zone.
That's a 1.8 problem rather than a Planes problem. I've logged off/on and appeared on the surface when I was branch mining at bedrock level. Or in a cave in-between them once. IF we had a rail system, you'd probably find a few rail carts down there as well after a while.
No, I'm pretty sure you wouldn't. I can tell you categorically that vanilla 1.8 minecart systems do not teleport carts to bedrock or the seafloor.
place a hundred carts in the world, move around to load and unload the chunks they're in, then exit and reload the map a lot for a week. Now, are all the carts still there? Carts are an entity, same as planes. If one can glitch and reappear on the seafloor/bedrock, then the other can as well.
Yeah I think I screwed up on the installation because when I log into minecraft I get the following error. java.util.zip.ZipException: invalid entry size (expected 1381629960 but got 832 bytes) at java.util.zip.ZipInputStream.readEnd(Unknown Source) at java.util.zip.ZipInputStream.read(Unknown Source) at java.util.zip.ZipInputStream.closeEntry(Unknown Source) at java.util.zip.ZipInputStream.getNextEntry(Unknown Source) at ModLoader.readFromClassPath(ModLoader.java:1108) at ModLoader.init(ModLoader.java:825) at ModLoader.AddAllRenderers(ModLoader.java:186) at aam.<init>(aam.java:61) at aam.<clinit>(aam.java:10) at net.minecraft.client.Minecraft.a(SourceFile:259) at net.minecraft.client.Minecraft.run(SourceFile:629) at java.lang.Thread.run(Unknown Source)