Mass Effect Story Ideas: Round 14

Discussion in 'The Index' started by SotF, Apr 23, 2012.

  1. Yes, they keep the annoying backpackers away and the German and Swedish ones love the wallabies.
  2. blast flame They cannot stop us. They cannot stop the future.

    I'm not a huge fan but we have some crazy people.
  3. Dusel Loving Smiles!

    I understand, still learning how to survive and thrive in this enviorment does not mean a lot of people would freely choose to move to another such enviorment. Plus the Krogan might get weird ideas and think that the Australians are a worthy foe and that's when the bloodbath starts and the moment the Krogan seed the Australian worlds with Tresher Maws, why? Because they're dicks I think.

    Though if I may say, Trent? What size are the Colonies going to be? In OTL there aren't many big human colonies, just several million at most and it makes sense, the avaidability of Space Travel will not mean that everyone will pack their bags and leave for the new frontier, nor will everyone be able to unless you brute force them. If China is independant of the other Earth powers they may try that but that will mean that the Colonists will be on another planet, forced to be there, you know what that leads to so, yeah, my suggestion is not to try THAT.
  4. Maybe, but the present day of Tomorrow's War is around 2300 AD. They've had plenty of time for them to terraform many worlds. Maybe not nearly as much as say, Battletech, but around the level of, perhaps, Halo?
  5. Dusel Loving Smiles!

    ...Why 2300 AD?
  6. How?
  7. That's the present day for the TW setting. Trent said he's moving up the events, like it was in Exodus of Stars.
  8. Dusel Loving Smiles!

    Is that TW Canon OTL? I'm sorry if I'm sounding silly.
  9. Yes. He's not saying just when the FCW begins yet.
  10. What? Curious on why, when an idea was suggested, we commented on the idea?
  11. Dusel Loving Smiles!

    Oh no, not again!!! Come on! Why the extre time? So that the Earthlings can establish a holding that can give the Citadel Pause? That was the whole charm of the Mass Effect series! How Humanity clawed it's way into greatness when they weren't impressive at all. That's the charm of the Mass Effect Universe. Not again, please not again...
  12. Weaver Human Wikipedia

    Humanity as the species equivalent of Ciaphas Cain. Discuss.
  13. So if 8 million humans were to die during the FCW, and have their navies virtually shattered since they are composed of lighter units, would that placate you?
  14. *Chuckle*

    FCW gets plyed up a lot but I tend to consider it more akin to how the turians see it...The Relay 314 incident.

    When in total, the number of people dead is LESS than my high school which took place over several weeks, that's not a war. That's a border incident...
  15. Dusel Loving Smiles!

    No, because that would be a slaughter, there is no need for the FCW to be englarged into a greater conflict unless it is neccessary for the story. Humanity is plenty wanked in OTL they just fell into the snare of wanting to be top dog too fast without actually having the resources to BE part of the Council. And you know what? There's no way around it because if Humanity refuse the seat and the responsibilities that come with it they will loose face, respect and their reputation, after the battle of the Citadel if they refuse the seat they will be seen as hauthy, riding in to save the Council and then refusing a seat, practically saying "We are better then you, we don't need you." It's politics, perhaps if the SA weren't so eager to push for the Spectres...but that would lead to even worse problems. But if it's going to be 2300 AD then at least build up the Citadel as well. FOR INSTANCE:

    There is an advertisement in Illium that Quarians and Volus can get a prosedure that will allow them to shed their suits and interact without them, by 2300 AD there may not be any Quarians suffering from immune system problems because the problem was solved by the Asari, thereby endebting the Quarians to the Asari, just as planned. And other things naturally.
  16. Cyclone Disciple of Zor

    So... we've got Glorious Shotgun Princess with Zenith Caste FemShep and Cyclical with Dawn Caste BroShep. Anyone out there willing to write a story involving Shepard as a Twilight, Eclipse, or Night Caste?
  17. arthurh3535 Writer

    This does make me sorta glad I put in the a request for Exalted as a ff.net category.
  18. Dusel, the blown up FCW isn't for nothing. And this time the Turians can't claim its a "incident" when the Asari catch wind of their peacekeeping force all the sudden going on a near genocidal conquering spree on a helpless alien race. Thats not the full truth, but thats the public opinion against the Turians. This time both Humanity and the Citadel have hard consequences of the FCW. Humans take physical and cultural hits, Citadel races suddenly have a political shitstorm on their hands that they can't wash away.

    The reason I'm pushing things up with minimal changes is because it sets things on a more realistic level. Humanity has a few centuries to do some colonizing and actually establish itself with colonies and resources instead of the super-wank OTL is with their lighting jump to galactic power. The Turians are a freaking Galactic Empire. The ships they commit to the FCW are nothing. They have thousands of starships, 35+ dreadnoughts, hundreds of heavily built up colonys and shipyards and armies, and the support of the Salarians and Asari. And lets not even get started with what the Asari have. I don't think they need any more boosting beyond making the Councilor's drop the idiot ball and see the problems in front of them.
  19. Arjac Banned!

    In that case...
    Alma is a human Archdemon powered by Reapertech who must be stopped by SOAP because he got trasported after dying to... lets see... the Twilightverse, with Alma...
    or something...

    :p
  20. Ok, so expanding on stupid idea from Halo/ME crossover thread. There are a ton of issues with this timeline(not the least of which is the entire premise is stupid), but right now it's 1:45 and I'm tired.

    200 BCE slipspace fuckery deposits a Covenant CCS class Battlecruiser in orbit around Hanar homeworld. Hanar have already developed limited orbital infrastructure, and just begunexperimenting with mass effect technology. The Religious Hanar view the arrival of the empty ship as a message from the enkindlers, and after translating information from the ships databanks incorporate elements of the Covenant religion into their own Religion.

    The Enkindlers message is clear- they must bring word of the Covenant to the galaxy, and bring all species into the Covenant's fold by any means necessary.

    27 BCE First contact between Salarian survey team and the Hanar. The team is greeted enthusiastically by the Hanar, who are eager to induct a new species into the Covenant. The Salarian team politely declines, and the Hanar attack. Freak accident causes the Salarian self destruct protocols to fail, and the Hanar manage to capture the Salarian ship and it's databases intact. The ship fails to get off anything other than a general distress signal, and by the time help arrives, the Hanar have taken their prize and left. Salarian authorities are unable to turn up anything, and declare it an isolated case of piracy.

    21 BCE After 6 years of preparing the Hanar launch their crusade into Citadel space. Their assault takes Asari and Salarian forces completely by surprise, and Citadel forces are pushed back on most fronts by the Hanar forces alien technology.

    Hanar Ships are a mix of crude reverse engineered covenant technology and mass effect technology, lead by the Hanar flagship, the Path to Harmony, the CCS class Battlecruiser they recovered. The Path to Harmony utterly outclasses every Citadel dreadnought, and several attempts to ambush and destroy it fail.

    On the ground, Citadel forces do far better. The Hanar are not well suited to ground combat, and fare poorly in infantry battles. They attempt to compensate by relying on Armor and air support, but their occupation efforts face heavy resistance as they attempt to "reeducate" their conquests.

    13 BCE While much of the Council's outer possessions remain in Covenant hands, the Hanar advance has stalled as they attempt to digest their new holdings. The freshly conquered world of Khar'shan is of particular interest, as the lower castes flock to the Covenant faith. After an attempt by Salarian forces to use antimatter warheads against the fleet in orbit of Khar'shan is thwarted, the Hanar sucessfully spin the attack as an effort by the Salarians to destroy Khar'shan. This sways much of the remaining resistance, convincing them that the Citadel has betrayed them.

    2 BCE Flush with it's new Batarian forces, the Covenant begins to advance again. In a fateful battle, the Salarian second fleet activates a dormant mass relay in an attempt to flee Covenant forces, and makes first contact with the Rachni. Second fleet is nearly destroyed and the Fleet of Compassionate Charity takes heavy losses. Both sides manage to get word to their respective commands.

    10 CE A truce is declared between Covenant and Citadel forces as both shift to combat the Rachni. The Covenant fare somewhat better in space, but on the ground begin to adopt a scorched earth policy, glassing planets the Rachni have taken rather than allowing them to hold them. While the neo-Covenant's energy projectors are considerably less effective than the Path to Harmony's they are able to supplement their arsenal with nuclear and antimatter weaponry.

    80 CE The Salarians uplift the Krogan. The Krogan help turn the tide against the Rachni, and substantially bolster Citadel forces.

    300 CE The combined fleets of the Covenant and the Citadel Races push the Rachni back to their homeworld and glass it. Following the destruction of the Rachni the Covenant and Citadel agree to a peace treaty, which among other things allows Covenant missionaries access to Citadel Space.

    300-700 CE The first Krogan expansion, in which the Krogan rapidly colonize worlds granted to them by the Council. The Covenant and Citadel powers remain in a state of Cold war, and both remain at a high state of alert.

    700 CE The Clan Wars Several of the more militant Krogan clans begin demanding greater and greater power, and the race fractures into civil war. Several of the clans convert to the Covenant religion, either out of belief and or pragmatism, and receive support from the Covenant. The Council provides heavy support to the Loyalist Krogan, but fearful of open war with the Covenant limits its direct military aid.

    The Council makes first contact with the Turians, and enlists them in the war against the Covenant, offering them technology and a seat on the Council in return. Turian forces help turn the tide against Rebel Krogan forces.

    800 CE A radical Salarian faction develops and deploys a sterility plague against the Krogan in an effort to stem their high birth rate. Citadel researchers manage to reduce it’s efficacy and get distribute the cure to the Loyalist faction, but Covenant attempts to reverse the Genophage are less successful. The Covenant manages to produce a treatment increasing krogan viability to 1 in 200, while the Loyalist Krogan after treatment have a 1 in 50 viability rate, and have most of the nastier side effects eliminated.

    900 CE Loyalist Krogan and Turians both get a seat on the Citadel
    Rebel Krogan are fully integrated into the Covenant, as are the Volus, newcomers on the Galactic scene who after heavy pressure agree to join the Covenant.

    1895 CE The Quarians, a minor Citadel affiliate race are driven from their world by the Geth after they gain Sentience. After being driven from their homeworld and evicted from a planet earmarked for a krogan colony, the Quarians are driven into the arms of the Covenant. Tensions rise between the two power blocs, but both sides stop short of war.

    1905 Aggressive Covenant scouting efforts make contact with the Drell race on Kahje, and in return for a new home, the Drell agree to join the Covenant

    2022 CE Slipspace anomaly Carries a UNSC Marathon class cruiser with salvaged Covenant technology into Earth’s L5 point. The object, initially mistaken as an asteroid is detected by several space agencies. Once it’s extraterrestrial origin is confirmed, a multinational effort is mounted to retrieve it.

    2023 CE After docking with the unknown craft it is discovered to be empty. The fact that everything is labeled in English make moving it to near orbit easy, but once the team manages to access the historical archives, jubilation turns to horror. The Ship appears to be from several centuries into the future, where humanity teeters on the edge of annihilation.

    2024 CE The UNSC is formed, and the combined powers of the world begin to make a serious effort to understand the systems of both the UNSC cruiser and the Covenant technology onboard.

    2056 CE First human slipspace drive ship begins its trials, making a jump to mars at a speed roughly equivalent to 1 yr/day

    2082 CE Humanity discovers Prothean ruins on Mars and through them mass effect physics. Some people claim the lack of Data on the Protheans in the UNSC cruiser suggest that it may have come from an alternate universe, but the presence of weapons on the Prothean ships suggest that the galaxy may be a very unfriendly place. Efforts to integrate the two tech bases begin.

    2085-2157 CE New leadership takes power in the Covenant and begins aggressive colonization of both the Traverse and the Terminus. The Terminus power band together in a loose confederacy to resist Covenant advances. The Council provides covert support, but does not intervent openly.

    2103 CE Humanity, after much debate activates the Charon relay and sends scout ships through. The system is uninhabited, but plans are made to construct a defense station there to prevent aliens from attacking via the Relay.

    2103-2160 CE Humanity expands cautiously, rarely opening Mass Relays, and developing it’s colony worlds heavily. Over a billion people are transported from Earth to the colonies in an effort to relieve population pressure.

    2160 CE Humanity makes peaceful first contact with the Asari Republics. Humanity is relieved to find peaceful aliens, but is disturbed by Asari mentions of the Covenant. While the hanar led Covenant do not use the exact same designs as the Covenant of the UNSC records, there are clear similarities.
    Protodermis, Arjac and Faralis like this.
  21. the HANAR?! try a different race please, the hanar are peaceful on a genetic level for all practical perpuses.
  22. I dunno. I like this start for the world building.
  23. It is a god bit of world building, it's just that the Hanar arn't suited for this kind of thing. they could be a priest/engineer caste if they bring in the batarians earlier in the timeline.
  24. ShadowPhoenix Dark Lord of Shadows

    Well that's.....something.
    Different.

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