Just finished the game, fuck was it good. I remember seeing some video from somewhere complaining about how it was too gritty and had no humor, but really, who the fuck cares. It was great. I'm going to play it again and try and find all the clues and golden gun parts that I missed. (do the golden guns do anything? I had a few they didn't seem any more effective than the regular guns)
Heh I was interested by the game, but after playing some at my brother home I kinda lost it. I litterally could figure out the way the plot developped by myself and the gunplay kinda got boring after a while. It wasn't horrible, just didn't feel like spending a good chunk of money on it. The game has a weird gameplay/cutscene clash by having Max being constantly berated by everyone (including himself) when we see him mow downs dozens upon dozens of people (on his own most of the time), as if this was some sort of average thing to do. I think if they had (but kept Max vulnerability) less ennemy it would have help the atmosphere fell less like it was taking itself too seriously.
I wasn't too crazy about the writing, for me it's a step down from Max Payne 2. However that's more than compensated by how amazing the gunfights are. The Euphoria animation engine really shines here. There's nothing clean or rehearsed about Max's motion; every time he vaults over cover or makes a dodge, it carries a sense of desperation, like Max actually is in danger and is doing everything he can not to get shot. The enemy characters react to being shot (or even shot at) in a very natural fashion, without any canned animation showing through. If you clip a baddy with a hastily aimed burst of fire and he falls to the ground, it might take you a moment to figure out if he's in his death throes or if he's going to pick himself back up and resume shooting. Add to that the standard arsenal of particle effects and destructible cover, sprinkle a dash of pretty rare harsh-but-fair difficulty, and you've got yourself some of the most immersive gunfighting in recent gaming history. There's a couple scenes in offices, where every burst of fire kicks up a cloud of paper dust or destroyed upholstery. Enemies dart from cover to cover and there's no way to tell if the guy you hit is down for the count. The cubicles get shot to shit as you press on; the clean and neat office is getting turned into a bullet-riddled mess. It's loud, it's disorienting and I loved every second of it. In some places you can still tell that it's a modern AAA shooter made with consoles in mind - there's a turret section or two, there's a sniper section and there's a couple of semi-puzzle bosses. That said, there's (mostly) no regenerating health, and after the first chapter or two, cover is a complete deathtrap. If you don't mind the writing (which, to be fair, would be very good in a Max Payne clone, I just don't think it's very good for a Max Payne sequel), the only major complaint is the somewhat lengthy unskippable cutscenes (and the game mocks you by saying "still loading" if you try to skip them - no, game, my HDD just spun down, I'm pretty sure you're done loading).
I normally don't like QTEs, but I'd make an exception here; it would have been nice to have them as an option to change the cutscenes rather than have him retardedly walk into places without checking and get "surprised" by enemies that he should have easily mowed down if we were in control. Personally, I wouldn't mind a bit of regeneration. Very slowly, so that you can't just duck into cover for five seconds and be back to full like Marcus Fenix, but substantial enough that the game doesn't bend you over like in the prison shower for not scrimping on PILLZ. Speaking of PILLZ, the Last Man Standing gets annoying fast when Max gets fatally shot and the camera refuses to cooperate on showing clearly who the offender was.
Pretty much all of this sums it up. The gunfights are just beautiful and the difficulty is just right. Its enough to make me want to play the first two games again. Re; cutscenes, I think the game is still loading when it says so, because I kept trying it when replaying Chapter I (IIRC?) last night and eventually it skipped before the cutscene finished. I thought this was the case too at th estart, but what usually happens is that the offender is behind cover, in which case you're fucked (and rightly so I think). The camera never let me down when I realised that the more you try and move the mouse away from the centre when the angle changes, the more you are fucking up - the baddie is always near the center of the camera / gun crosshair.
Well, if the baddie has the good luck to shoot you so you're going to die and then is back behind cover before you can shoot back, its tough luck but its not unfair. Just the way the cookie crumbles.
Yeah, I got that a bunch of times, too. The game is pretty good about showing you who to shoot to recover, but every now and then they get a lucky shot in from a weird angle and I can't retaliate. On the other hand were it not for Last Man Standing, you would be just plain dead either way, so it's not that irritating. Honestly my favourite touch about the game's design is the cover. They introduce you to it pretty early on, and it's good if you're up against a small number of dudes armed with shotguns or pistols. Somebody coming in from say Gears of War might think this is the main way of dealing with bad guys, and the bullet time is there to let you aim carefully and duck back into cover before return fire arrives. But health only regenerates up to maybe 10% and enemies hit true and hard, so playing this like Gears of War is going to get you killed fairly quickly. This teaches you pretty early on that Max Payne takes cover only to reload, pop some pills and get ready for the next mad bullet time rush. There's a couple scenes later on where the bad guys pretty much get the drop on Max - Max is badly outnumbered and outgunned, and in a bad position. Those fights almost feel like puzzles - given X amount of bullet time and Y magazine capacity, which dudes do I need to take out so the rest doesn't immediately kill me when I run out?
I use cover and quick on-off of bullet-time quite a lot myself - in the previous games I would do shoot-dodge all the time, but I do it a lot less now. Still, hiding in cover is a bad idea if you're lazy - the enemies can and will rush your position in a way that makes it very iffy to shoot at them as they come on if your health is low and you're out of pills.
You know could it they be they made cutscene extra-long in order to cover for the long loading time? (Unlikely, but an amusing possibility)
It's on sale on Steam right now, 20 bucks off essentially, so I picked it up. Installing now. Loved the first two Max Payne games.
Eh... Not really. Sometimes on Last Stand Max will dive backward and the camera centers on the enemy. Unfortuantly there's a WALL in the WAY! so instead of shooting the guy right around that corner from the camera that Max can see(but I cant because lol third person camera) he shoots the wall. And dies. As for the game so far. Its... kind of choppy. I've gotten used to it but in the beginning it was VERY annoying how'd it go from "gun battle, cutscene, gun battle cutscene, gun battle, cutscene" almost every 5 minutes.
I also loved the game. The story isn't bad, either. Dark, gritty et al, but Max' monologue really pulls it through and the dark, snarky humor just nailed it for me.
It gets a bit repetitive at times. Its like "Really? Do you have to make a comment about every single little thing."
Wondering: Am I the only one who would go akimbo much more if the game didn't force you to drop your long gun everytime you did that?
I don't tend to get very attached to my long guns, so no. My modus operandi is to empty my long gun first, switch to my akimbos, and by the time those run dry there'll be plenty long guns to pick up from the ground. That also has an added benefit of doing an evasive roll if you pick up a long gun while running. Plus it just looks cool.
"As misery keep following me, the line to go the toillet is long, stab me right in the heart like a shotgun full of pain"
Top notch gunplay, level design, AI, and DX11 optimization for PC, however the multiplayer is very unbalanced(or at least was when I played played it), the writing while good is not on the level of Max Payne 2, and the lack of mod support leaves sad those of us who were hoping for things like the Kung Fu mod from previous MP games albeit the core game is so much better this time around that there is little left to be desired even if we did have modding support.
I still don't get the point of letting you choose whether or not to kill Becker. Is it supposed to be put him out of his misery/let him die slowly and in pain? Or is it supposed to let him die/execute him? Which is the moral message to be gained from it?
It represents Max finally conquering his destructive nature by staying his hand / again failing to conquer his destructive nature and having to kill every last one of 'em himself.
I don't know about you, but Max Payne is the one guy whose commentary on taking a shit I'd listen to.
Thread necro. Just got Max Payne 3 on the Steam sales. Loaded it up. Rockstar Social. Just what I need, another fucking thing to sign into. OK, so I sign up. Oh, hey, a intro movie. Wait, what the fuck? MP3 defaulted to a resolution other than my native on the monitor and so its fucked up the video. OK, no problem. I will just load up the settings. Hit ESC and the game pauses. No settings. OK, I will skip the video. And its unskippable. So, I ignore the video and do other things. Finally get to the main menu. I set my monitor settings. And now that intro video is impossible to see again. What the fuck Rockstar. Preload story driven video before we can set our display settings and make it impossible to rewatch the video ever again?