OCP Puella Magi Quest

Discussion in 'A BROB is for you! - For all your Roleplaying Need' started by Catty Nebulart, Jun 1, 2012.

  1. Catty Nebulart Catgirl Android

    Index:
    Current Status

    Year 1
    1. Summary of turns 1-12, Thanks to Alema.
    2. Initial Action
    3. Turn 1
    4. Turn 2
    5. Turn 3
    6. MoSaT Interrupt 1
    7. Diplomacy
    8. Turn 4
    9. Turn 5
    10. Incubator Diplomacy
    11. Turn 6
    12. Turn 7
    13. Turn 8
    14. Turn 8, take 2
    15. Turn 9
    16. Turn 10
    17. MoSaT Interrupt 2
    18. Turn 11
    19. Turn 12
    Year 2
    1. Turn 13
    2. Turn 14
    3. Turn 15
    4. MoSaT Interrupt 3
    5. Turn 16
    Write-In:
    [IMG]

    A little over a hundred thousand years ago the Incubator Empire was destroyed by the Reapers, since then they have been doing their best to hide and survive. That is the true reason why they are farming Magical Girls, they siphon of some of the magic to maintain the small pocket universe they are hiding in, and to keep it hidden. They also have been controlling human tech advancement, trying to time it so that humanity will archive true space-flight after the current cycle, but since this cycle has been delayed they failed in this.

    To make matters worse humanity had barely begun to establish colonies outside the solar system when first contact with the Krogan came, and after a bloody war, where human tech improved by leaps and bounds thanks to subtle help from the incubators, humanity was reduced to holding just the Sol system, and then the Reapers finally came. As the last surviving Puella Magi Madokami has unlocked your timetravel ability asked you (Homura Akemi), to go back and save humanity.

    Homura did so and started a coalition of magical girls that covers most of Japan as well as a Megacorp to provide funding for magical girl activities. Magical Girls are still hidden from the world, and you feel you need a lot more political clout before you can risk revealing yourself to the public. You have a decent stockpile of grief cubes and morale is high. Currently the magical girl coalition covers most of Japan, but not everyone in Japan is a member, instead you have roughly 1'000 girls from the estimated 10'000 in Japan in the coalition.

    The Incubators goal is to survive the reapers and they will do anything to make that happen. They do want humanity to survive though, and they even had some plans to evacuate some humans when the reapers next came back. The tech of the Incubators is downright strange, as it is heavily reliant on magic and over a hundred thousand years ahead of humanity, but still well behind the tech of the Reapers. Still the incubators have normally impossible technologies like stealth in space, and their sensors, ECM and defences are top notch. Their combined power could take on a few Reapers, but no-where near the number that appear in a cycle due to their low numbers.

    Puella Magi:
    Magical Girls are not just superhuman, they are supermachine, their reflexes are aided by precognition and for experienced Magical Girls the measurements are actually negative, they react before the event even occurs. Their physics defying strength comes with an innate mass-effect field, allowing them to do stuff like lift tanker trucks one handed without crumpeling it's fragile steel hull. Their innate combat skills put not just grand-masters and trained special forces to shame, but also dedicated combat AI's.

    Still even though Magical Girls are though enough to survive in space they can't quite take on a warship a thousand times their size one on one, so you will need more than just magical forces to deal with the Reapers.

    This great strength inherent with humanity also comes with a great drawback it is well known that having an isolated group of humans for a while will drive them insane and cause them to kill each other and themselves. This is especially true space missions, particularly with Apollo 13 and 17, as well as the early colonisation missions. What is not know widely is that this is caused by demons, and Homura certainly suspects that the high incidence of demons on space-flights is the Incubators doing.

    OOC:
    So this is a knockoff of the two OCP quest by Mizuki Stone on this very forum, using a different faction, strongly inspired by To The Stars. This will be my first time running a quest thread so I hope it goes well.

    Mechanics:
    In this game you will allocate dice to actions, and though god may love you the universe still hates you, and so without constant attention your in progress projects tend to backslide. This is to make you split your dicepools.

    In general you need a 30 to get marginally ahead, and a 20 to just keep up the status quo, and lower than that bad things happen. This is to ensure you don't split your dicepools too much. :p

    In the midgame after you reveal the Puella Magi your dicepools will shrink and alter as you take control of all of humanity, instead of just the magical world, but each point will be worth so much more and rapid growth becomes much easier.

    Mundane Hero: 1d4 per hero, though some give multiple.
    Magical Girl Hero: 1d8, some give multiple.
    Magical Girl Hero Team: The d8's are upgraded to d10's.
    Magical Girl Government: d12's these represent the fast majority of the magical girls that are not exceptional enough to be heros.
    Megacorp: d20's the might of humanity is weak and fickle but humans outnumber magical girls by more than ten-thousand to one, and sheer quantity has a quality all of it's own. Each d20 represents billions spent and thousands of people working.

    Heros tend to have abilities which make them better at some tasks and worse at others. So specify which hero is assigned to which task.

    Teams get a bonus because the Hero's work together like a well oiled machine, adding additional hero's not part of a team to the team disrupts this harmony and negates the bonus.

    The a free maintenance action is basic an automatic 20 on the dice roll. It lets you maintain a project without spending dice, without maintenance either from dice or maintenance actions your active projects slowly backslip and decay.

    Also you have a Hope Pool, Hope can be spent to activate various effects, such as giving a +1 bonus per die per point spent, or to travel through time, and many other abilities. The Hope pool can go negative which is know as Despair. Having despair acts as a modifier on the random event rolls.

    The most important Hope ability is the following;
    Wait that's not how it went: by spending one point per turn to travel back you can restore to a previous state. History is slightly altered when you do this so random events might be different and it's harder to generate new Hope until you have passed your previous point.

    Voting:
    Voting will be done using the like system to make it easy for me to count. If you wish to unvote for something unlike it. There is one important restriction to this, and that is that once you have posted a suggestion you may not edit it, if you want to change your vote post anew and hope more people vote for that. I hope this vote system will work out. I reserve the right to merge and modify some votes (such as the two top actions vote 4 dice and 6 dice for an action I'll probably split the difference and merge it into 5 dice).
  2. Catty Nebulart Catgirl Android

    Current Status:
    The Magical Girl Coalition 'Lovely Freedom ✰ Protectors~' extends over the entire world, and you have the official support of the incubators who will try to steer new girls all over the world towards joining you. Your have the beginnings of an organised government, with Homura as an absolute ruler at the head, but it is still young and untested and it is having difficulty coping with the sheer volume of what it needs to organise. The Incubators have forced some measure of territorial organisation as a stop-gap while you try to get organised. It's roughly organised by population density and each area is supposed to have between half a billion and one and a half billion people.

    You have taken over the Government of North Korea and installed a corporate dictatorship with magical girls in control. It's working surprisingly well, and they have even managed to build a respectable moon-colony Deasun, which now has competition form the American Apollo moon-colony.

    You have invested a lot of time and effort into setting up the MegaCorp Space-M which originally provided heavy lift capacity, mainly to NASA, but has since branched out into the very profitable business of asteroid mining.You have sold your first Lofstrom Loop, but you have built a larger one capable of launching sixty ton payloads into orbit. The space-race is in full swing, whihc is proving to be highly profitable, and their well publicised charitable efforts and epic PR campaign means that the company has a sterling reputation with the public. Recently you branched out into a new MegaCorp known as Stark Industries, known mainly for their He3 Fusion Reactors the Plasma Arc Reactor, and you bought Boeing as well as set up some other MegaCorps.

    Your most advanced space ship at the moment is the Nadesico class, of which you have just one which is currently undergoing it's first operational trials.

    You have convinced Mami and Kyoko to help you, they know you claim to be a time traveller and are mostly convinced of that fact, though they both doubt the existence of Madokami, but they know the Reapers are coming. Liesel and Lun-Lun also know.
    Kei and Yuri don't know the details yet, but they know you have accomplished amazing things since you founded this coalition and they trust you to know best.
    Oriko and the Incubators have joined with full knowledge and belief in Madokami and the Reapers.

    [IMG]

    Auto Maintained Project list:
    • Magical Girl Unification in East Asia (Lovely Freedom ✰ Protectors~) (85%, 11d12): Stable
    • Magical Girl Unification in Central Asia (Lovely Freedom ✰ Protectors~) (70%, 9d12): Stable
    • Magical Girl Unification in Middle East (Lovely Freedom ✰ Protectors~) (70%, 9d12): Stable
    • Magical Girl Unification in Europe (Lovely Freedom ✰ Protectors~) (75%, 9d12): Stable
    • Magical Girl Unification in Africa (Lovely Freedom ✰ Protectors~) (90%, 11d12): Stable
    • Magical Girl Unification in Australia (Lovely Freedom ✰ Protectors~) (90%, 9d12): Stable
    • Magical Girl Unification in North America (Lovely Freedom ✰ Protectors~) (85%, 10d12): Stable
    • Magical Girl Unification in South America (Lovely Freedom ✰ Protectors~) (75%, 10d12): Stable
    • Magical Girl Unification on Moon and Orbitals (Lovely Freedom ✰ Protectors~) (100%): Harmonious
    Active Project list:
    • Nation State: North Korea: Stable
    • Mami Tomoe Loyalty (85%): Fanatic
    • Kyoko Sakura Loyalty (40%): Loyal
    • Yuri Shimazu Loyalty (35%): Trustworthy
    • Kei Cody Loyalty (35%): Trustworthy
    • Liesel Hansel Loyalty (55%): Loyal
    • Lun Lun Loyalty (35%): Trustworthy
    • Ko Chan (5%): Dependable
    • Kyong Sun Heterodyne (5%): Dependable
    • Governance: Autocratic; x4 stability multiplier (96d limit, +1d10 to all actions)
    • Department - Department of Grief Cube Management (40%, +1d8 to Grief Cube Supply actions)
    • Department - R&D Department (84%, +1d20+1d8 to Research actions)
    • R&D: Material Science (Space Age)
    • R&D: Magic Theory I
    Supply List:
    • Grief Cube Supply (9/20): Large Drain (-3)
    • Mundane Resources (10/32): Very Large Drain (-5)
    • Hope Pool (3/10)
    Completed Research List:
    • R&D: Space-flight I
      • FTL: Bang Drive: Prototype, Out only
      • Space Assembly: Basic
      • Plasma Thrusters: Basic, Multi-Mode
      • Material Science: Basic
      • Fusion Reactors: Bulky, Inefficient
      • Space-Launch: Lofstrom Loop
    Dicepool:
    Magical Girl Hero's: 24d8 (+bonus)
    • Homura Akemi: 5d8 (+2d8 bonus)
    • Mami Tomoe: 3d8
    • Kyoko Sakura: 2d8 (+1d4 bonus)
    • Yuri Shimazu (Team: Lovely Angels): 2d8
    • Kei Cody (Team: Lovely Angels): 1d8
    • Oriko Mikuni: 3d8
    • Lun-Lun: 3d8
    • Liesel Hansel: 3d8
    • Ko Chan: 1d8
    • Kyong Sun Heterodyne: 1d8
    Magical Girl Teams (5d10):
    • Lovely Angels (Kei and Yuri): 3d10
    • Best Leadership Team (Ko Chan and Kyong Sun Hetrodyne): 2d10
    Magical Girl Coalition (Lovely Freedom ✰ Protectors~): 78d12, 3 free maintenance actions.
    Nation State (North Korea): 11d20, 3 free maintenance action.
    Megacorps (Space-M, Stark Technologies, Boeing, Transport Tycoon, Mercurial Messengers, Minecraft Systems, Hephaestus Works, Russian Business Bureau): 22d20

    Mundane Hero's: 2d4
    • Professor Heterodyne: 2d4; Leads the Korean Scientific Establishment.
    Company Bonus:(These are bonuses to the roll when you use company resources)
    +4 bonus on any rolls related to space.
    +4 bonus on Research related rolls
    +4 bonus on construction related rolls.

    Herosheets:
    Homura Akemi - 100% Loyalty
    [IMG]
    Homura Akemi was a shy and unassuming girl, mere months ago in linear time, but centuries have passed in subjective time. She was directly responsible for elevating Madoka Kaname to the ROB Madokami, and is the only one to remember her. As part of her ascension Madokami banned all time-travel and replaced Homura's power over time with power over space. However nearly two centuries later Humanity was driven to extinction by the Krogan and the Reapers, and so Madokami reached out to Homura again to ask her to save humanity, and unlocked her powers over time again.
    Homura is currently a jaded girl, and her personality tends to be a tad obsessive, however deep down she is still that kind and shy girl that most people remember. Her belief in Madokami tends to be seen as a little delusional quirk by most.

    Hyper Focused: If Homura uses all her dice on one action she gets +2d8 bonus dice.
    Beacon of Hope: Homura knows how to lead magical girls exceptionally well. If Homura is working on a project together with other loyal heroes all loyal heroes have all their dice increased by one step.
    Master of Space and Time: Time travel and teleportation allow Homura to react to events even after they have already happened. By expending 1 Hope point she can react to something in the last turn, rolling her dice in reaction to an event or to rescue a failing project.
    Hope for the Best: By expending a hope point each maintenance action for that turn becomes a success instead. Unmainted projects do not backslide.

    Mami Tomoe - 85% Loyalty
    [IMG]
    Mami made a wish to live, and live she does. She is caring and outgoing and she makes friends easily. She is one of the oldest and most mature girls in Japan, a Puella Magi that survives for more than 5 years is usually considered ancient, and Mami has already been one for more than four years. Less than one percent of magical girls ever reach such lofty age.
    Mami believes Homura that something bad is coming, and she has accepted Homura's silence for now on the specifics, but she also places an unfortunate amount of trust in Kyubey.

    The Cake is not a Lie: Mami is friendly and outgoing yet also a skilled diplomat, enabling her to keep people motivated. For each die she chooses not to roll she can maintain the current status on one project. This counts as a maintenance action if it would be beneficial to do so.

    Kyoko Sakura - 40% Loyalty
    [IMG]
    Kyoko was the daughter of a heretic priest, and life growing up was hard. Even before becoming a Puella Magi she often had to go with too little food, and without inherited wealth to fall back on like Mami and Homura, Kyoko instead lived on the streets. This made her hard and suspicious, but she survived and even thrived. However her cynical outlook is stunting her powers as they are fueled by her emotions, despite that she has survived longer than even Mami. She almost always has food with her is often seen eating.
    She believes Homura that something bad is coming, because something bad is always coming, but she doesn't think that can be stopped. Still she is participating in the project and can see the obvious benefits of cooperation, however her faith in god is shattered and she derides Homura for her 'delusions'.

    So Hungry: A life of hunger and hardship has made Kyoko appreciate the small things in life, as such she gets a +1d4 bonus when attempting to fill grief seed stores.


    Yuri Shimazu - 35% Loyalty
    [IMG]
    A girly girl with a light saber. Close friends with Kei since they where young, they make an excellent team. A big fan of Sci-Fi, hence her futuristic weapon, as opposed to the more traditional medieval one.

    It's not our fault: After a successful Combat Mission there is so much damage left in her wake that for the next turn the enemy takes a penalty to their roll. Team Bonus: Dirty Pair: The penalty is upgraded to d6's of penalty.


    Kei Cody - 35% Loyalty
    [IMG]
    A tomboy wielding a death ray. Close friends with Yuri since they where young, they make an excellent team. A big fan of Sci-Fi, hence her futuristic weapon, as opposed to the more traditional medieval one.

    Walking Disaster Area: After a successful Combat Mission there is so much damage left in her wake that for the next turn the enemy takes a 1d4 penalty to their roll. Team Bonus: Dirty Pair: The penalty is upgraded to d6's of penalty.
    Rapid Assault: The Walking Disaster Area (and the upgraded team bonus) also apply to the combat Kei is currently participating in.

    Oriko Mikuni - 100% Loyalty
    [IMG]
    Oriko is a very powerful precognitive. She was antagonistic until Madokami explained the situation to her. Now she is throwing all that she has into saving the earth.

    The meaning of Life: Oriko knows of one of the events that will happen next turn, and gets a general sense of the other events.
    Weave the Thread of Fate: By spending a Hope point Oriko can predict the future well enough to roll all action dice twice and pick the better result, and to roll twice on the event table and pick the better of the two events. She also knows the severity of the other events.

    Liliana "Lun-Lun" Guenther - 35% Loyalty
    [IMG]
    Lun-Lun is a Puella Magi with control over water, she usually carries around a water-pistol shaped like a whale, which sometimes causes people to laugh, until she uses it to cut through a solid steel vault door or something similarly outrageous, since the waterpistol can shoot water at pressures normally only found in industrial water-cutters. However that is not what makes her so lethal, the human body is over 70% water, and she is capable of ripping that straight out of people.
    She also has extensive connections with the shadier side of life, but she is also upbeat and friendly and fancies herself an excellent match-maker.
    Pirate Princess: Lun-Lun has a good head for money, on any action to gather mundane resources she adds 25% to the amount gained if she is participating. Also the Mundane Resource cap is raised by 5.
    A Maiden's Heart: Her keen insight into people makes her very convincing, and her cheer is infectious. She rolls an extra 1d4 when attempting to raise Loyalty.
    Battle should be flashy and fun: While participating in a battle near water (almost anywhere on earth qualifies) Lun-Lun adds 60% to the result of what she rolled.

    Liesel Hansel - 55% Loyalty
    [IMG]
    Liesel is a geeky girl more interested in crafting magical implements than in anything else, and her main reason for opposing the LFSP was they she was afraid they would curtail her experiments and force her to go demon hunting. While highly capable at combat Liesel prefers to let others do the fighting, and she used to trade minor enchanted items for grief cubes in the past.

    Heroism Encouraging Presence: Liesel can equip LFSP squads working on the same project as her with minor magical items letting them roll 3d6 instead of the normal 1d12, but it costs a lot of magic to do so, so each such upgrade cost one from the grief cube supply.


    Ko Chan - 5% Loyalty
    [IMG]
    Ko Chan was instituted by the LFSP as the leader of North Korea, and she has performed that job admirably.

    Best Leader of Best Korea: Best Korea does the best when she is present, personally supervising a project. She can join a Korean Maintenance action to upgrade it to a Minor Success instead of rolling her dice, or she can join all her dice to a Korean Project in which case each Korean dice gets +1, capped by twice the number of base dice Ko Chan has.

    Loyal to the LFSP: Counts as Loyal for Governance Purposes.

    Best Leadership Team Bonus: Due to their access and support from Korea they get a combined +1 for each Korean action die on the same project, up to a maximum of +3.

    Kyong Sun Heterodyne - 5% Loyalty
    [IMG]
    Kyong is Ko's backup and the Director of Science and Technology for Korea. She is the daughter of Professor Heterodyne.

    Barrier Maiden: Roll one extra save if you take loses in combat.

    Loyal to the LFSP: Counts as Loyal for Governance Purposes.
  3. Catty Nebulart Catgirl Android

  4. Question: Madoka was almost omnipotent in terms of wish power. Can't the Incubators just try to repeat her potential in order to make an omnipotent wish to destroy the Reapers?
  5. Catty Nebulart Catgirl Android

    Possibly, but that would require a girl of incredible potential making a very pure wish for destruction. That would be one possible win condition, but it would require many pieces to be in place and amount to a very major project. Similarly you could get Madokami Unbound who like pretty much any ROB could just bitchslap the Reapers around. There are many possible victory conditions, I refer you to Voidwalker Zelt, Sealed Win in A Can, The Shadow Manipulator, The Juggernauts, Superweapon Surprise, Space ElfMagi Superiority, and Pimp My Physics are all viable strategies to pursue. Some are easier than others and there are other endgame/victory conditions.

    You could just pursue getting heros and using teleporters, clairvoyants and stealth based magi in a team to unite the other races and help them against the Reapers, being just a mysterious and hyper advanced race if your are discovered, without ever needing to build a spaceship, just teleport around the galaxy.
    Or you could uplift humanity into a techno-magical Jugernaut, using wishes and magic to springboard other races, making (literally) miraculous advances in science and productivity, and allying with the Incubators to roflstomp Reapers.
    Or perhaps you will empower Madokami to more directly affect the world, so she can fix minor problems such as healing a stubbed toe and crushing a Reaper invasion.

    The only strategies you can't really pursue well are the hivemind ones, and even that can be fixed with a bit of manipulation to get a pure wish or two to allow that.

    The notion of a pure wish is that rational well though out wishes, or worse those suggested by others don't function well. They draw of emotion, and trying to contract a random girl with a pre-set wish is just not going to work. But through a combination of controlling the world media and guiding human culture and a bit of luck you can make it likely to create a girl that would wish for whatever it is you want to wish for and then use stockpiled hope to timeloop and bring the wishers karma up to the desired level. This is not easy but the power of wishes does make it a viable strategy.
    Master Basher likes this.
  6. ReinZero Facepalming so hard at SB's hypocrisy.

    Ah I see. So when's the first post going up? In short, this is like the OCP Magi-Quest eh. Except with Puella Magi... this can't end badly. For someone. Maybe. Probably. Hopefully not us. Hurray?
  7. Catty Nebulart Catgirl Android

    Within an hour or so I'm distracted by obtaining nourishment. In the meantime I'll be answering questions and typing in my (illegible) paper notes.
  8. Alectai Mercenary Captain

    How's this even work? Do other SBers create characters, or is it a Grand Strategy game?
  9. Catty Nebulart Catgirl Android

    Grand strategy quest. Much like the other OCP quests the players come to some consensus and then I post.
    Set the Magi Quest
    and the Hive quest.
  10. One tactic could be to isolate ourselves in the Solar system via magic so that the Reapers skip over us in this cycle. Then we have several thousand years to tech ourselves up to insane levels.
  11. drake_azathoth A Cold Winter Knight

    How are grief cubes used as supplies? I assume if you run out a Puella goes Witch but how many are consumed each turn and can they be expended for bonus dice somehow?
  12. No, they just die. Witches are removed from existance due to Makokami.
  13. ReinZero Facepalming so hard at SB's hypocrisy.

    Not technically die... no? Figuratively anyways. Physically that is. Right.
  14. They get removed from existence and taken to Heaven. Counts as death to me.
  15. Catty Nebulart Catgirl Android

    "Alright I hereby call the first meeting of the council to order." says Homura to the group of magical girls gathered in the auditorium. "The first order of business is what we should do about the other Puella Magi in Japan."

    Project: Magical Girl Unification in Japan (10%)
    [ ] Leave them be. (No resource expenditure means you will backslide, so I recomend you invest at something, probably best to use one of the free maintenance actions to maintain the status quo.)
    [ ] Convince them to join. (Diplomacy. How many dice of Effort?)
    [ ] Force them to join. (Combat. How many dice of Effort?)
    [ ] Other: Write In

    "Before that shouldn't we come up with a name for the organisation" asks Mami.
    Write In: Name?

    "Next up on the agenda," continues Homura, "What do we do about the magical girls outside Japan? We have some contact with a Magical Girl team in Korea and they are interested in joining up. On the other hand if we are going to expand outside Japan English speakers would be useful and we have an easier time moving resources around covertly in America."

    Project: Magical Girl Unification in X (0%)
    [ ] Leave them be for now. (No resource expenditure)
    [ ] Convince them to join. (Diplomacy, where?. How many dice of Effort?)
    [ ] Force them to join. (Combat, where?. How many dice of Effort?)
    [ ] Other: Write In

    "Next up is our resource gathering. Our Space-M venture has been sucsessfull, but housing and feeding so many of us is expensive. Should we expand into new business ventures, or try to accumulate a wealth surplus?"

    Supply: Mundane Resources (3/10)
    [ ] Let the business run itself for now we have more important things to do. (do nothing you will lose a resource, down to 2/10)
    [ ] Try to keep the business profitable. (Maintenance action to offset resource loss.)
    [ ] Try to accumulate material wealth. (raise amount of resources stored, how many dice?)
    [ ] Invest the money to expand. (Try to found additional MegaCorps to gain more dice. How many dice?)
    [ ] Set up non-profits and take other actions to let us move more wealth covertly. (Raise resource cap. How many dice?)
    [ ] Other: Write In

    "It's also important that we keep the demon population down and store some grief cubes against future need."

    Supply: Grief Cubes (3/10)
    [ ] We have more important things to do than hunt demons. (do nothing you will lose a resource, down to 2/10)
    [ ] Keep up the patrols, but let the girls continue to work as they have in the past. (Maintenance action to offset resource loss.)
    [ ] Try to accumulate a surplus of Grief Cubes against lean times. Plus keeping the demon count low has side benefits. (raise amount of resources stored, how many dice?)
    [ ] Try to improve the way we store grief cubes so that they don't go bad. (Raise resource cap. How many dice?)
    [ ] Other: Write In

    "Now than I believe that concludes the business for today, unless someone has anything else?"
    [ ] Write In

    "I should probably spend some time convincing Kyoko and Mami that I know what I am doing." Thinks Homura to herself.
    [ ] Use a maintenance action to keep loyalty of X as it is.
    [ ] Use an action to try and raise Loyalty of X. (How many dice?)

    "Or maybe I should try to find an apprentice to mentor."
    [ ] Try to train an exceptional Puella Magi. (Attempt to gain a Hero, how many dice?)

    OOC Note to players: You don't have enough resources to do all of the above so I recommend you pick and choose.
  16. Catty Nebulart Catgirl Android

    They are basicly food, for now you consume 1 unit of grief cubes each turn, with research you can use extra grief cubes to boost magic or accomplish other things. You can also use them to bribe or trade with Incubators (or other magical girl factions if they emerge).
  17. ReinZero Facepalming so hard at SB's hypocrisy.

    Hm... the 3 free maintenance actions... explain/elaborate?
  18. Catty Nebulart Catgirl Android

    The a free maintenance action is basic an automatic 20 on the dice roll. It lets you maintain a project without spending dice, without maintenance either from dice or maintenance actions your active projects slowly backslip and decay.

    Experiments lack the money to be finished and after the interruption must be restarted from scratch, half built structures decay from the bad weather, waffling girls decide to abandon you and strike out on their own and so forth. Completed projects don't take maintenance but many projects are hard to complete and some can't be completed at all (like say resource gathering).
  19. ReinZero Facepalming so hard at SB's hypocrisy.

    The coalition's 3d12... limit to where it can be applied?
    And Homura's bonus effect on d8s... that includes self-apply?
  20. Catty Nebulart Catgirl Android

    nope the dice can be applied as you like, you can split them into 3 separate projects or do everything into one.

    Homura's bonus effect sadly does not self-apply, if you want homu-chan to roll d10's you will need to spend some time training her into a team. It's a small project but you might want to wait until you have more hero's and/or more dice to throw at projects. If you put the same set of girls on the same project often enough you might even get the team training for free (it's a reasonably common random event).
  21. ReinZero Facepalming so hard at SB's hypocrisy.

    Write In: Lovely Freedom ✰ Protectors~ (I can't think up anything else... seriously).

    Project: Magical Girl Unification in Japan (10%)
    [x ] Leave them be. (Maintenance action.)

    Project: Magical Girl Unification in Korea (0%)
    [x] Convince them to join. (Diplomacy. How many dice of Effort?)
    Homura Akemi: 3d8 (+2d8 bonus)
    Mami Tomoe: 1d8 Anti-backslide effect.
    Kyoko Sakura: 1d8
    Magical Girl Coalition (*see above*): 3d12

    Supply: Mundane Resources (3/10)
    [x] Try to keep the business profitable. (Maintenance action to offset resource loss.)

    Supply: Grief Cubes (3/10)
    [x] Keep up the patrols, but let the girls continue to work as they have in the past. (Maintenance action to offset resource loss.)
  22. Reinzero makes sense. Do that.
  23. Catty Nebulart Catgirl Android

    If it's just a few people it's easy to count by hand, but just to reduce my effort (I'm lazy) please vote as directed. :)
  24. ReinZero Facepalming so hard at SB's hypocrisy.

    Hm... I see. So then, at 100% Japan unified we'd have something like 30D12?

    And while training Hero = separate 1d8, correct?

    Hm... details on Hero training?

    And the Megacorp end of things, that's limited to space stuff only?

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