Actually I found Hell difficulty to be easier than Nightmare. That was when my build was completed. Inferno is terrible though. Leoric oneshotted me with a 51k damage attack.
Couple questions. First, can I play the campaign in single player? I have utterly no interest in playing this online, so that is rather important. Second... Kurast was hard in D2? I stormed through it without effort. Of course, I played a Necromancer, so that gave me an absurd advantage over everything.
You can play the campaign by yourself yes, but you need to be online to do so. No offline SP whatsoever, which is perhaps my only overly major gripe with the game.
As tv trop put it basicly Act III was slowly grinding my way through legions of very annoying ennemies while trying to find my way around a god forsaken jungle
Hrm. All right. I might look into it. Though that connection things annoys me just on principle. Honestly, it never seemed any different to me than the other Acts. Walk around, kill everything, pick up loot, move on, repeat.
So I just had to reset my password because of 'suspicious activity' on my Blizzard account. Obviously, telling me what that suspicious activity was, so I can determine if I was actually doing it or not, or even what it was, would possibly help too much. This isn't "we're investigating", it's deliberately deciding I am apparently up to something fishy and locking out my login until I reset it. Tell me what it was, you twats. Surprisingly, I might also be somewhat interested in knowing if something is up with my computer, and am in a far better position for resolving the problem if I have been given the slightest fucking clue. Or it might turn out you didn't like me using the auction house only once and never did anything else online, because as near as I can tell you live in a world where it's weird that people do single player.
It was likely more annoying for melee classes and range classes to a much lesser extent since the enemies like to stay at range and tend to scatter which makes aoe less useful. As for the fetch quest, it just made the act much longer that makes people tire of the people much more quickly. It is similar to how I feel about the final parts of the first 3 acts of Diablo 3. Particularly Act 2 with Act 3 to a lesser extent while Act 1 isn't as bad. Act 4 is rather short that it didn't feel like it was dragging on for me(though others feel it was too short).
For me, act 2 of Diablo 3 is as much or more annoying than the flayer jungle. It has so many enemies that just love to make nuisances out of themselves. There's the bees, which shoot deadly smaller bees and move unpredictably. There's the catpeople with grenades who like to jump at you with little warning and hide underground. Bonus for the zombie version that leaves pools of acid behind. Then there's those sand lizards who approach underground and can't be attacked until they are right next to you. To make things more fun, put them all together on a huge map in which you have to search for three separate dungeons. I'm glad I'm past that on Hell difficulty now. My newest least favorite enemy: soul ripper elite groups in act 3. Too fast for my poor wizard to get away.
People actually complained about that? What the hell? I rushed Normal mode to see the story and get past the easy stuff. Now I've seen the story, I don't need to listen to anyone anymore. Talk, mash space bar, go kill more stuff. I finished Nightmare last night. I know people in Inferno right now and I'm like, "Meh". Now that I've finished Nightmare, I'm level 50 and overpowered as fuck for Normal mode, I started farming the stuff for my Staff of Herding. One more item and a bunch of gold and I'm good. (This might actually be the best part of the shared stash actually. I do not need to ever farm up the mats again. Once and I'm good on all my characters. No more busy work run over to Tristram for Wirt's Leg every time or anything). And yeah, while I liked the flavour of Act 3 in Diablo 2 (The shamans didn't bother me since there is either a mob producer or rezzer in like every act of the base game. Fuckers didn't seem to get tired of that stupidity in game design. This is no worse than the others really) and the Durance of Hate was one of my favourite dungeons in the game, the map design of the jungle was annoying as fuck. The sewers were hilarious if you were barbarian or sorc though. Teleport over all the gaps. Act 2 might have been my favourite before the addition of Act 5. I liked the desert a lot. Oddly enough, I was less enthused with it in Diablo 3. Something of what made it really cool to me was gone. I didn't like being in the camp honestly. I wish we were in the market or an inn (with the artisans having like token things to represent them. Instead of the full forge, I can click on a hammer for Haedrig). Same concept if I want to visit the full city to click on a doorway, but it just didn't seem to be all that...city ish on the outskirts. I loved Lut Gholein and Harrogath because it was a CITY I was in. It felt much more important than a camp or even the docks. (Which, btw, the docks are another problem with Diablo 2's Act 3. Someone to repair your gear was annoying as hell.)
Must be annoying to be Diablo. Every game he comes up with some great plan to grab more power, and every game some overfarmed hero who doesn't have any plan whatsoever just barges in and kills him. The next game he turns around last game's defeat, and some asshole hero barges in and breaks it again.
I suppose he has a bit of an excuse for each time. First Game: Had a weak host considering it was a young child. Second Game: Much better host, but then was ganged up on upon by the various human champions. Third Game: Is now Legion, but is now facing the Nephalem champions who are beyond angel and demons.
So what you're saying is Diablo is a whiny little bitch who needs to make excuses? Where is his mother at a time like this? "You failed to corrupt all those humans AGAIN, Diablo?! I'M GETTING MY WOODEN SPOON! BAD LORD OF TERROR!" Also, because I am a terrible person and want to give you a horrible mental image: Cydaea or whatever her name is and Azmodan. Uh...how do they fuck?
Kurast was never hard in D2 really. It was just really annoying and felt overly long. Like the TV Tropes bit said, all those false ends and switch backs had to running down the same direction for a while only to find it dead end. Or you missed the path since the map in Act 3 was a little wonky and annoying with the tree border. Between this and the glorified fetch quest of finding all three items, it just felt a lot longer than it needed to be. Honestly, if the jungle wasn't in there, it'd probably be my favourite act. I loved once you hit Kurast and Travincal.
Well, it is better then having some untrained farmer boy picked up a sword, slaughtered his army, and then slaying Diablo himself.
Honestly, I'm still in Act 1 of Nightmare with my Wizard, but none of the final bosses of the Acts gave me any real trouble at all. Well, Diablo gave me a bit, but only because it was late at night and I'd gotten weird ideas into my head on how to beat him. In the end I barely had to use Hydras at all (which sounds like it makes me the only Wizard player on the net), I just waded in with Diamond Skin - Mirror Skin rune which gave me a precious few seconds worth of free shots, Disintegrate (can't remember the rune) which I used for short sustained shots at a distance or when he was animating, but most of all Ice Armour, which briefly froze him every time he took a swing at me in melee, giving me another two seconds or so of Fire Bolts before running like the wind. The Butcher, Belial and Azmodan went down really, really easy for me. That gluttonous greed demon thing in the larder at the beginning of Act IV gave me more trouble than any of them. And random concentrations of elite creatures could and would give me more trouble than any of the boss fights in the game. Carefully. With a great deal of positioning and shuffling about.
Honestly, I found parts of Act V worse. Because those f---ing teleporting imps. The worst things about Act III were the pygmies the ones that would shoot darts at you and then run away. I imagine it's not as bad for ranged PCs, but fighting through the jungle with a barbarian, paladin, or assassin? It's not as bad as the Act V imps. But it's annoying. Mind you, I've only completed Diablo II twice. The first time they didn't bother me, as my PC was a necromancer, and ranged powers are very nice. The second time, with a paladin, it was a lot more painful. Of course, the paladin made some other parts much easier. You just summed up the entire Diablo series. It's kind of cute. He's like Dracula in Castlevania. Sure, in the first game Diablo was intimidating and scary, but now? Three games later? He's like an old friend. His signature attacks, his red, horned appearance, his deep evil laugh... that's just what he does. It's familiar. The familiar is not scary. Diablo is almost charmingly quaint now. With strenuous effort.
Ice Armour and Diamond Skin absolutely does wonders against Diablo. If you want to be truly awesome, change out Disintegrate for Arcane Orb + Obliterate, and make room for Frost Nova too. With you being able to stun and then tank Diablo he goes down in no time. Never had a problem with any of them, including Ghom. But I think no one denies that random Champion mobs are the hardest enemies of all to fight. Just had to fight a Blazing Construct champion that had Frozen/Arcane/Jailer an hour ago: their burning flame pools are bad enough considering they ignore Diamond Skin, but then they give him two lockdown abilities and an area-denial spell to compensate? Wtf man
Yay, I just beat hell Diablo. This involved a lot of diamond skin, teleports, and raining meteor showers on his head while the venom hydra plinked away at his health. Oh, and resurrecting the demon hunter who I was playing with (and getting rezzed once too). All in all, not a very difficult fight if you keep an obstacle (such as the healing well) between you and him. We did wipe twice though, once in the shadow realm. "That wasn't your venom hydra?" "Apparently not."
For some reason I'm reminded how Leah is the product between Adria and the warrior from diablo I while he was possess by diablo, which make for one twisted family tree (and Adria has very weird taste when it come to men)
Adria is more than a little freaky I think. I love replacing my legendary weapon with a blue...yeah, the Sledge Fist has some nice other abilities on it like a chance to stun, but this blue is just such high damage it isn't even funny. I replaced a 166 dps legendary with a 266 dps blue and had my overall paper doll dps go up by 1k. I also stopped dual wielding and grabbed a shield for survivability. It takes a little longer to kill things, but I'm staying alive a lot more so it's worth it overall.
Well, I'm getting tired of my Wizard. Got her up to level 55 in Hell, and I die if an elite so much as sneezes on me. Even with Force armor on, I can only survive two, maybe three hits before I'm dead. And if I get cornered while Teleport is on cooldown? GG. The only way I can progress is if I'm in a group, preferably with a Barb so he can tank for me. And it feels like anything I can do, a Demon Hunter can do better. So, what class should I try next? I'm thinking Barb, maybe Monk.
You are neglecting defensive stats. Playing glass cannon is all well and good, but you get better results if you start stacking Vit and resistaces. This is necessary for all classes. As is, I would suggest both Barb is smashy smash, Monk is calmly smash.
Well, I haven't played a wizard enough to know much about them, but my DH dies a lot on Hell difficulty -and I do use Smoke Screen whenever I get jailed/frozen/cornered etc.