This is the IC thread for the game of Dragon Pass. Only people participating in the game may post here. Peanut gallery, if you have suggestions or comments, please use the OC-thread found here, thank you. Updates can be found collected to a single thread. Clan Ring: Berzerker Brain_Caster Vizzi Darkandus AceRaptor HecateGW DIT_grue Lilithium Wait List / Reserve Spots: Necron_Lord Dxnatta So, here is the task of choosing your clan history. It's big, I admit. But if possible, do not do this by merely voting and leaving. Instead, as these choices will have meaning to your clan, try to plan and discuss things out a little. This determines greatly your starting conditions, and the effects of potential particular events and results. -- Orlanth, King Of Gods, King of Storm Tribe and the chief of Lightbringers is the ruler of your pantheon. But he is not the only major deity and like all gods, they too have a history and their myths and legends. One of the earliest of these is the joining of Storm Tribe and Earth Tribe, when Orlanth married Ernalda, the Earth Mother. Through this sacret bonding, a fundamental harmony was created. Your clan's ancestors were among those present in this wedding between deities, following the lead and example of their first and foremost deity both then and now. [ ]They drank and sang with Orlanth, as they had many times before. Orlanth led them, Orlanth protected them and Orlanth they swore to always follow even beyond his position as King. [ ]Always had they consider Elmal to be closest to their hearts, and so alongside him, they donned gleaming armor and stood guard for the wedding against Orlanth's many enemies. [ ]It is the men that fight, but the women who keep the home. Without women and the bountiful harvest of Earth, there is nothing to fight for. Your clan's men celebrated from afar, while the women learned the secret List Of Names from Ernalda as gift of being her bridesmaids. Storm Tribe, allied with other gods of Earth Tribe, struggled to remake the world and ensure prosperity for their followers. However, almost always by their side where the clans of your ancestors. At times, they even without guidance lept forward to do great deeds to help the hard-pressed Orlanth. Your ancestors partook in many of these events both before and during the Storm Age, but their most prideful moment and best remembered story is about [ ]The Hundred Day Hunt. When Odayla tracked the Sky Bear, they partook in the hunt. [ ]Jesled's Settlement. When Issaries the Talking outwitted several foreign deities in a difficult negotiation, they were there listening to his arguments and helping him come up with new ones. [ ]The Refuge. Ernalda and your clan women hid from the Scalding Waters seeking to burn her. [ ]The Marking. Lhankor Mhy discovered writing and your clan helped inspire him design and write the first runes. [ ]The Undefeated Shield. As Orlanth departed for the Lightbringer's quest, they stayed behind and helped Elmal defend Orlanth's stead against his terrible enemies. [ ]The Resheating. When Humakt had been given Death, he severed ties to Orlanth, only to later come to a new agreement in the underworld. Your clan was the first among mortals to honour the pact made between gods. [ ]Battle Of Stormfall. With bravery and lives, they cleared a path through the armies of chaos for Urox to pass unhindered, allowing him to slay the Chaos god Vostool. [ ]The Drowning. After Orlanth had slain Aroka the Dragon, they helped him break down the earthen walls containing the lake of his blood, thus drowning the remains of the hostile Fire Tribe and creating the Arokan Sea. After the world was remade, began the golden era known as Storm Age. Followers of Orlanth prospered, and many forms of competitive sports and events came to be in order to appease the stormy nature of Orlanth. For without battle he was restless, and he knew that peace must not dull the blade even when sheathed. But not all mortals were so fortunate. The defeated people of enemy tribes remained, and many were given to your ancestors care to do as they saw fit. You... [ ]Adopted them as family to your clan, your ancestors giving them land and sheep from your own herds. Orlanthi they might not have been, but Orlanthi they could become. [ ]Adopted them reluctantly. Your ancestors gave them the barest of land and made sure they toiled hard to earn a proper place within the clan. Only Orlanthi, in deed and temperament, could be respected. [ ]Took them as thralls. They weren't Orlanthi, and so it was your ancestors right as their conquerors to keep them as slaves. [ ]Slaughtered them on the spot. They were enemies and followers of foreign gods, and nothing good could come of associating with them. While the worst foes of Storm Tribe were gone, many new were found. Orlanth's blade tasted flesh once again, and your clan was there fighting with him. But specifically your ancestors took an oath to forever fight against the... [ ]Trolls and their lord Boztakang. [ ]The terrifying Beastmen. [ ]The Elves and strange plant-folk allied with them. [ ]Praxians from the Flat Lands, and anyone following their hero Tada The Green. [ ]Faralinthor, the Salty and Vengeful Lord of the Seas. [ ]Ice demons, and their lords in the Ice Tribe. When the Storm Age was ended by the coming of Chaos, the world suffered for Chaos was not of it. Many clans perished and so did many gods. In Storm Tribe however, most of the gods were asleep at the end of bitter fighting that had left the world ruined but still whole. However, the Realm Of Gods had forever been separated from the Realm Of Mortals. When the time of rebuilding came, the tattered remains of clans understood that they could not reach their former glory without the aid of the gods. So, the first priests and priestesses begun to contact and awaken the gods to a new dawn. Your clan's first efforts were in awakening... [ ]No one. Your ancestors and ancient spirit-friends were enough. [ ]No one. For we trusted the protection of Elmal, one of the few gods already awake. [ ]No one. For Urox was never brought low by Chaos and was already awake. [ ]No one. For Odayla was already awake and back to his hunting. [ ]Orlanth, so that the King could return to his hall and direct the efforts. [ ]Ernalda, so that the bountiful harvests would help feed the starving clans. [ ]Humakt, so that the wandering undead could be destroyed and their souls know rest. [ ]Issaries, so that trade could continue and old grievances be put to rest in favour of cooperation. [ ]Lhankor Mhy, so that old legends, stories and deeds from Storm Age would not be forgotten. [ ]Chalana Arroy, for her skills at healing were sorely needed. Around 400 years ago when the recovery from the end of Storm Age was already in distant past, many Orlanthian clans were approached by dragons. So were your ancestors. The dragons used to be usually hostile or at best, uncaring of the affairs of men. Orlanth had slain many dragons during his time and travels on the land and was widely called the Dragon Killer. However, this time the dragons appeared non-confrontational and told the clans that with the coming of Chaos centuries earlier, old pacts had changed and certain traditions now needed to match the separation of divine from mortal. They sought to build a tribe of dragons and men, promising knowledge and protection in exchange of feeding them with livestock and harvest. Many clans left with them towards Dragon Pass where the dragons and their lesser cousins roamed. For a long while all seemed as promised, even when several clans remained highly scpetical of the dragons motives. But then, the clans of Heortland, having not heard of anything from their cousins for decades, assumed the worst. Orlanth had been the dragon slayer, and they would emulate him. A might army was assembled, seeking to kill the dragonewts and their eggs at Dragon's Eye within Dragon Pass as retaliation for deceiving their Orlanthian kin and leading them to their doom so long ago - as was assumed. Hundreds of the dragon's lesser kin were slain and even a true dragon was killed, but the rest went mad, or returned to their old ways of slaughter and indifference in equal measure. Every human in Dragon Pass suffered that day. The invading army was decimated almost to the last, and the few clans still living in dragon pass fled the suddenly rampaging dragons. This event, known as Dragonkill, happened two hundred years ago and scoured Dragon Pass clean of humans. Your ancestors... [ ]Were among those first fleeing their homes in Dragon Pass and running back to Heortland, as their dragonic friends and at times, hostile raiders, went mad with grief and fury. [ ]Were at the forefront of the invading army, seeking to kill the no-good dragons. [ ]Were safe at Heortland, having not left in the first place either as part of the migration nor as parts of the war host. Two more centuries pass with your clan living, fighting, loving and dying in Heortland in true Orlanthi fashion. Nineteen years ago however, in 1330 of the Second Age, your clan was part of another migration to the Dragon Pass, or as it is also known, Kerofinela according to the huge mountaintop Kero Fin found there. The lands are untamed, and hold promises of fame, glory and riches for anyone strong enough to take them. As Orlanthi, how could you refuse such a challenge? You clan were not among the first clans to repopulate the Pass after Dragonkill, but certainly counted among the early comers. Only a handful of clans had arrived before this migration, which in itself was composed of a dozen clans. Most of the clans settled on and near the foothills around the Quivin Mountain, east of the marsh between it and the mighty Kero Fin. Your clan did not go too far from the Quivin either, and finally settled at...? [ ] location, within or around the lower right quarter of the map provided ( somewhere around at most 150 km from Quivin Mountain). When the troubles for your clan began, and the first leans years threatened to result in starvation, their first attempts at acquiring more food for the clan were mostly... [ ]Trading goods for food [ ]Raiding rival clans [ ]Selling your clan Treasures [ ]Ensuring the well-being of the fields and favour of Ernalda. [ ]Dramatically increasing the number of hunting parties in nearby forests. When the giant drought of 15 years past hit the clans of the Pass and showed little signs of abating for several years, your clan... [ ]Attempted a heroquest, for your own benefit only. [ ]Gathered support from other clans for a combined heroquest of common good. [ ]Aided another clan in a heroquest. [ ]Sacrificied greatly to Ernalda and Orlanth, for fertile fields and rain. [ ]Demanded food and cattle from others, by calling in favours owed to your clan by others. [ ]Trusted your ancestors and clan magics to see you through. Seven years ago, among the great troubles affecting your clans, you fought against a major raiding force of a clan you're feuding with. After a prolonged battle and a multitude of dead kinsmen, your men lay defeated among the burning steads and houses. The major reason for your loss was... [ ]The enemy clan had a mighty Treasure to help their forces. [ ]Your fighting strenght had been expended in raiding others. [ ]Orlanth and Humakt were severely displeased with you. [ ]The raiders outnumbered you severely because they were from a hostile tribe: a collection of multiple clans acting together. Now things are dire. Your ancestors have not been honored with proper sacrificies, your few shrines and temples to gods lay all but abandoned. The forests around your clan are infested with disease spirits, carrion eaters and rodents - hunting is poor. Your traders are having no luck peddling your crafts and your reputation among other clans is in the mud. Your fields are in poor condition, you have almost no horses, your herds of sheep and pig are at an all-time low and you have less cows than you have children. Your weaponthanes, only two surviving of them, are more adept at drinking themselves silly than fighting. Your carls and cottars have a hard time plowing and maintaining sufficient number of fields to crow your crops in. It is the year 1349, and now your clan looks up to you to perform a series of veritable miracles, and to take prompt action to save the clan called... [ ]The name of your clan?