Discussion in 'Games & Gaming' started by Lord Raine, May 9, 2012.
I'm missing the deliciously brutal death animations? awh.
Sometimes you bash someone's head in with a shield.
That's not fair at all, the game is a lot more stable than it used to be and a lot of quest bugs have been fixed.
You can also marry Lydia. (without modding, I mean)
Yeah, babe. Go on and just bear all the burdens.....
Thinking of getting back into game. Going with a theifing armor smitting enchanter...
Best wife is still mod Hroki.
One thing I don't like about the game is when I'm in werewolf form I can maw through 30+ people and wont get experience for any of it. :/ Is it still like that or what?
Nope. You're not using a skill on the tree, you're not building XP.
Eh, figured. I hear there was going to by a werewolf skill set but they removed it.
Well, I managed to get to level forty, raided a few dungeons, get a couple more dragon shouts, and beat the first battle with Alduin with my werewolf character after managing to find a decent controller that wouldn't glitch out every second because something causes it to vibrate... then my Xbox red rings and becomes a paperweight.
I was thoroughly pissed.
Don't werewolves level light armor when they're hit or something? I vaguely recall that, but then I almost never transform because fuck lycanthropy, I have a daedric greatsword of the gods.
Oh man, that sucks.
Fuck I'm probably going to cure it on both my chars soon so I can have back sleep bonuses.
I only agreed with those crazy wolf cultists because I make a sport of vampires frequently, and being immune to disease saves me having to remember to chug cure disease potions.
Disease immunity is worth no sleeping bonuses.
beyond vampirism, what diseases are there?
While they're easily curable, they're also easily overlooked when you contract them.
A bunch of seriously God damn annoying regular diseases you can catch from animals when they attack you. If you're melee, you're getting hit by animals all the time. You end up chugging Cure Disease potions like an addict, because the diseases can be surprisingly powerful and people won't shut the fuck up about it when you have one.
Of course everytime you go into town you can pray at a shrine.
After reading the UESP article on Armor and armor rating, I don't think that the interpretation of most of the people here (that at 135 armor rating, displayed, you max out damage protection) is correct. The way it looks to me is that "tempered armor rating" is basically a totally artificial, invisible, and useless number that corresponds to the armor rating provided by a set of armor after being improved if the user has 0 armor skill and 0 perks in the relevant skill, which is impossible since everyone starts with at least 15 in any skill.
So in effect it's just the same as earlier (assuming that the UESP page is up to date with the patch, at least). You need a 567 displayed armor rating to max out damage protection, it's just that that comes from an underlying armor rating of at least 135 once you factor in the +100% from skill and the max +150% from perks. So you can't have your Dovakiin running around in a kilt and getting the same armor protection as someone wearing full Ebony; well, not without abusing the hell out of the Alchemy-Enchant loop, anyways.
Who the hell is going into town that often?
So, i started a theif. How badly will i be raped by every dragon that flies by?
I do. Complete a quest, head into the nearest town to sell of my loot and visit a shrine to get rid of any bugs I picked up.
BTW, is there a cap on the effectiveness of resist disease? I have a 100% resist disease ring. Does that make me immune?
Not too badly just have your follower distract the dragon while you fill it with arrows.
I had, probably, the wierdest experience ive ever had in Skyrim. I was going up to a tower in the lonely midst of the night when suddenly i noticed a square of datker, starless, sky. I move toward it... And find myself underwater. On the top of a mountain. :wtf:
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