Star Trek: Omega Protocol OOB Thread

Discussion in 'Story Debates - Play by Post Games' started by Burrofootball40, Dec 5, 2006.

  1. Keshy The Annoyance

    Alpha Centauri Federation:
    Capital: Alpha Centauri orbiting the Proxima Star

    Leader: Chancellor Robert Bobovoy
    Foreign Minister: Kram Lobo
    Trade Minister: Karen Estaban
    Ecomony Minister: George Murray
    Interior Minister: Laura Kovacs
    Intelligence Minister: Valeris
    Defense Minister: Fred Condeleani
    Commander-in-Chief ACF Navy: Admrial George Givens

    Other Important Characters:
    Commander Sharon Foster - Executive Officer of the SFS London
    Commander Edward Foster - Commander of a Saber class Ship
    Ambassador Robert Foster - Ambassador to the Triax Federation
    Theo Thermopilis squadron - Saber squadron Commander

    Territories: Major: 16 (+++) Minor: 14
    Power: 18 +++


    Systems: 59 Virginis, 61 Virginis, Annka, Alpha Bootis, Alpha Centauri, The Benzar double system (Benzite and Delta Pavonis), Beta Hyrdri, Deneb Kaitos, Dessica, Beta Rigal, Gamma Pavonis, Porrima, Sauria, Tau Bootis, Terra Nova, Theta Sculptoris and Zavijava

    Planets: 59 Virginis Alpha, 59 Virginis Alpha I, 59 Virginis Beta II, Alpha Centauri, Annka Alpha II, Annka Beta II, Annka Gamma IV, Annka Dekla XI, Arcturus IV, Benzite, Beta Hyrdri, Beta Rigel VI, Beta Rigel X, Delta Pavonis, Deneb Kaitos II, Deneb Kaitos IV, Deneb Kaitos V, Gamma Pavonis, Sauria, Teneebia, Terra Nova and Zavijava

    Major Outposts: Starbase 718 (Sky Harbour)
    Allied Systems: Draylax
    Trade Routes: Andoria, Earth and Vulcan
    Jointly Affilated System (with the Sol Federation): Denobulia Trixia, Theta Sculptoris
    Limited Afflitation Agreements: Bolarus, Mu Arae and Syrma

    ---------------------------------------------------------------
    Current Relations: *not complete *
    - Joint Fleet Serivce and Non Aggression Pact with the Sol Federation
    - Resource sharing agreement and *secret* Shipbuilding agreement *secret * with Andoria
    - 4 way trade agreement between Sol Federation, the Alpha Centauri Federation, Andoria and Vulcan
    - Officer and Crew Exchange program and Non Aggression Pact with the Triax Confederation
    - Trade Agreement and Officer Exchange Program with Draylax
    - Non Agression Pact wit the Romulans
    - Secret offer to purchase ships from HoNI and join several ship research projects
    - Joint Construction of Sovereign and Achilles Starships with Antares
    - Techology Sharing agreement of Pulse Phaser and Phaser Cannon with Antares

    Trade Routes agreements:
    Alpha Centauri-Corulag-Earth
    Alpha Centauri-Vulcan-Andoria
    Alpha Centauri-Izar

    --------------------------------------------------
    Navy (inlcudes Allies):

    x2 Galaxy Heavy Cruiser - 1 Mu Arae Navy
    x3 Galaxy Dreadnoughts
    x4 D'redrix Warbirds - 2 Bolian Defense Forces, 2 Draylax Defense Forces

    x9 Achilles Cruisers
    x9 Akira Cruisers - 2 belongs to Bolian Defense Forces
    x26 Atlas New Orleans
    x39 Interpid Long Range Cruisers (U) - 5 Deobulan Navy, 5 Symra Navy, 5 Draylax Defense Forces

    x1 Frontiersmen Destroyer
    x10 Nova Destroyers
    x12 Steamrunner Destroyers (U)
    x72 Atlas Destroyers - 5 Denobulan Navy, 5 Syrma Navy - 5 Destroyed

    x10 Pulsar Frigates
    x11 Romulan Scouts
    x20 Saber Frigates - 15 beig refitted to upgraded standard, 10 Denobulan Navy
    x60 Atlas Frigates - 5 Bolian Defense Forces, 10 Draylax Defense Forces
    x82 Saber Frigates (U) - 5 Syrma Navy, 5 Draylax Defense Forces, 5 Deonbulan Navy

    150 Squads of Ju'Day Fighters
    56 Squads of Peregines

    -----------------------------------------------------
    Fleet organsiation:
    Deployments:
    1 Altas New Orlean
    19 Atlas Destroyers
    12 Interpids (U)
    20 Saber (U)

    -----------------------------------------------------

    + plus 70 or so Civilian Frieghters
    + 1 Ptolmy tug
    + 2 Baltris freighters
    + 6 Antares freighters - 3 are Denobulan registered
    + 4 Yorkshire transports
    + 5 Sydney transport - Joint Affliated Alpha Centauri Federation, Sol Federation and Theta Sculptoris
    + 5 Interstellar freigthers - Mu Arae registered
    + 6 250m Bulk Freighters
    + 7 Bolian Freighters
    + 15 800m Mega Freighters
    + 16 600m Bulk Freighters
    + 18 500m Bulk Freighters
    + 131 Abstraho Freigthers

    --------------
    Ships completed:
    35 Abstraho Freigthers

    16 600m Bulk Freigther

    3 Atlas Destroyers

    5 Atlas New Orleans


    -------------
    Unique Ships:
    - Atlas Dreadnought ++++ - 1008m - 2 Phaser Cannons - 22 Type XII Phaser Arrays
    6 Pulse Fire Tubes - 6 Type 4 Burst Fire Tubes - option of 2 Cloaking Devices
    - Atlas 800 Slip Standard ++++ - 800m 2 Phaser Cannons - 18 Type XII Phaser Arrays
    6 Pulse Fire Tubes - 6 Type 4 Burst Fire Tubes - option of 2 Cloaking Devices
    - Atlas Junior ++++ - 608m - 1 Phaser Cannon - 12 Type XII Phaser Arrays
    4 Pulse Fire Tubes - 4 Type 4 Burst Fire Tubes - option of 2 Cloaking Devices
    - Atlas New Orleans ++ - 350m - 8 Type XII Phaser Arrays - 4 Pulse Fire Tubes - 4 Type 4 Burst Fire Tubes
    option of 2 Cloaking Devices
    - Atlas Counter-Strike +++ - 350m - 1 Phaser Cannon - 4 Type XII Phaser Arrays - 2 Pulse Fire Tubes
    2 Type 4 Burst Fire Tubes - option of 2 Cloaking Devices
    - Atlas Destroyer ++ - 250m - 8 Type XII Phaser Arrays - 4 Pulse Fire Tubes - option of cloaking device
    - Atlas Frigate ++ - 150m - 6 Type XII Phaser Arrays - 2 Pulse Fire Tubes - option of cloaking device
    - Atlas Saucer ++ - 214m - 4 Type XII Phaser Arrays - 4 Pulse Fire Tubes - option of cloaking device
    - Sabre Upgrade - 200m - 5 Type VII Phaser Arrays - 2 Pulse Fire Tubes - option of cloaking device
    - Steamrunner Upgrade - 253m - 6 Type VIII Phaser Arrays - 4 Pulse Fire Tubes - option of cloaking device
    - Interpid Upgrade - 353m - 13 Type VIII Phaser Arrays - 5 Pulse Fire Tubes - option of cloaking device
    - Challenger Upgrade - 404m - 2 Type VIII Phaser Arrays - 2 Pulse Fire Tubes - option of cloaking device

    - Archangel Battlecruiser
    - Excelsior Block-V Heavy Cruiser
    - Judas Advance Assault Frighter - given to the ACF by the NFA
    - Russ Fast Destroyers - given to the ACF by the NFA


    ------------------------------------------
    Ships for sale:
    3 J Class Freigthers
    6 Y Class Freighters

    Ordered from the Antares:
    2 Atlas Juniors

    Ordered from the New Federation Alliance:
    150 Judas Squadrons

    Foreign Orders:
    From the New Republic:
    5 Akira Strike Cruisers
    5 Forrestal Carriers

    From the New Federation Alliance
    30 Russ Fast Destroyers - 30 being built

    --------------
    Construction on Leased Yards
    5 x 500m:
    Yard One: 1 Prometheus Cruiser - 7 months left
    Yard Two: 1 Prometheus Cruiser - 7 months left
    Yard Three: 1 Prometheus Cruiser - 7 months left
    Yard Four: 1 Prometheus Cruiser - 7 months left
    Yard Five: 1 Prometheus Cruiser - 7 months left

    3 x 1600m:
    Yard One: 2 Moncartmen Freighters - 7 months left
    Yard Two: 2 Moncartmen Freighters - 7 months left
    Yard Three: 2 Moncartmen Freighters - 10 months left - Yard Destroyed

    --------------
    Alpha Centauri Shipyards.

    In Production:
    10 x 250m
    - Yard One: 1 Abstraho Freigthers - completed
    - Yard Two: 1 Abstraho Freigthers - completed
    - Yard Three: 1 Abstraho Freigthers - completed
    - Yard Four: 1 Abstraho Freigthers - completed
    - Yard Five: 1 Abstraho Freigthers - completed
    - Yard Six: 1 Atlas Frigates - 10 months left
    - Yard Seven: 1 Atlas Frigates - 10 months left
    - Yard Eight: 1 Atlas Frigates - 10 months left
    - Yard Nine: 1 Atlas Frigates - 10 months left
    - Yard Ten: 1 Atlas Frigates - 10 months left

    5 x 500m
    - Yard One: 2 Abstraho Freigthers - 1 months left
    - Yard Two: 2 Abstraho Freigthers - 1 months left
    - Yard Three: 2 Abstraho Freigthers - 1 months left
    - Yard Four: 2 Abstraho Freigthers - 1 months left
    - Yard Five: 2 Abstraho Freigthers - 1 months left

    10 x 600m
    - Yard One: 1 Atlas 600 Slip Standard - 15 months left
    - Yard Two: 1 Atlas 600 Slip Standard - 15 months left
    - Yard Three: 1 600m Bulk Freighters - 4 months left
    - Yard Four: 1 600m Bulk Freighters - 4 months left
    - Yard Five:1 600m Bulk Freighters - 4 months left
    - Yard Six: 1 600m Bulk Freighter - completed
    - Yard Seven-Eight: 1 Atlas Dreadnought - 19 months left
    - Yard Nine-Ten: 1 Atlas Dreadnought - 19 months left

    10 x 800m
    - Yard One: 1 Moncartmen Freighters - 7 months left
    - Yard Two: 1 Moncartmen Freighters - 7 months left
    - Yard Three: 1 Moncartmen Freighters - 7 months left
    - Yard Four: 1 Moncartmen Freighters - 7 months left
    - Yard Five: 1 Moncartmen Freighters - 7 months left
    - Yard Six: 1 Moncartmen Freighters - 7 months left
    - Yard Seven: 1 Moncartmen Freighters - 7 months left
    - Yard Eight: 1 Moncartmen Freighters - 7 months left
    - Yard Nine: 1 Moncartmen Freighters - 7 months left
    - Yard Ten: 1 Moncartmen Freighters - 7 months left

    Phoenix Sky Harbour
    5 x 800m
    - Yard One: 1 Atlas Junior - 5 months
    - Yard Two: 1 Atlas Junior - 5 months
    - Yard Three: 1 Forrestal carriers - 7 months left
    - Yard Four: 1 Forrestal carriers - 7 months left
    - Yard Five: 1 Forrestal carriers - 7 months left

    ------------------------------------------
    Terra Nova Yards:

    In Production:
    10 x 250m
    - Yard One: 1 Abstraho Freigthers - completed
    - Yard Two: 1 Abstraho Freigthers - completed
    - Yard Three: 1 Abstraho Freigthers - completed
    - Yard Four: 1 Abstraho Freigthers - completed
    - Yard Five: 1 Abstraho Freigthers - completed
    - Yard Six: 1 Atlas Frigate - 10 months left
    - Yard Seven: 1 Atlas Frigate - 10 months left
    - Yard Eight: 1 Atlas Frigate - 10 months left
    - Yard Nine: 1 Atlas Frigate - 10 months left
    - Yard Ten: 1 Atlas Frigate - 10 months left

    5 x 500m
    - Yard One: 2 Abstraho Freigthers - 3 months left
    - Yard Two: 2 Atlas Destroyers - 2 months left
    - Yard Three: 2 Atlas Destroyers - 2 months left
    - Yard Four: 3 Atlas Frigates - 8 months left
    - Yard Five: 3 Atlas Frigates - 8 months left

    10 x 600m
    - Yard One: 2 Abstraho Freigthers - 1 months left
    - Yard Two: 2 Abstraho Freigthers - 1 months left
    - Yard Three: 2 Abstraho Freigthers - 1 months left
    - Yard Four: 2 Abstraho Freigthers - 1 months left
    - Yard Five: 2 Abstraho Freigthers - 1 months left
    - Yard Six: 1 600m Bulk Freighter - completed
    - Yard Seven: 1 600m Bulk Freighter - completed
    - Yard Eight: 1 600m Bulk Freighter - completed
    - Yard Nine: 1 600m Bulk Freighter - completed
    - Yard Ten: 1 600m Bulk Freighter - completed

    10 x 800m
    - Yard One: 1 Moncartmen Freighters - 7 months left
    - Yard Two: 1 Moncartmen Freighters - 7 months left
    - Yard Three: 1 Moncartmen Freighters - 7 months left
    - Yard Four: 1 Moncartmen Freighters - 7 months left
    - Yard Five: 1 Moncartmen Freighters - 7 months left
    - Yard Six: 1 Moncartmen Freighters - 7 months left
    - Yard Nine: 1 Moncartmen Freighters - 7 months left
    - Yard Ten: 1 Moncartmen Freighters - 7 months left

    Phoenix Sky Harbour
    5 x 800m
    - Yard One: 1 Atlas Junior - 5 months
    - Yard Two: 1 Atlas Junior - 5 months
    - Yard Three: 1 Forrestal carriers - 7 months left
    - Yard Four: 1 Forrestal carriers - 7 months left
    - Yard Five: 1 Atlas 800 Slip Standard - 9 months left

    ------------------------------------------
    Benzar Yards

    In Production:
    15 x 250m
    - Yard One: 1 Atlas Frigate - 10 months left
    - Yard Two: 1 Atlas Frigate - 10 months left
    - Yard Three: 1 Atlas Frigate - 10 months left
    - Yard Four: 1 Atlas Frigate - 10 months left
    - Yard Five: 1 Atlas Frigate - 10 months left
    - Yard Six:
    - Yard Seven:
    - Yard Eight:
    - Yard Nine:
    - Yard Ten:
    - Yard Eleven: 1 Abstraho Freigthers - completed
    - Yard Tweleve: 1 Abstraho Freigthers - completed
    - Yard Third Teen: 1 Abstraho Freigthers - completed
    - Yard Four Teen: 1 Abstraho Freigthers - completed
    - Yard Fifth Teen:1 Abstraho Freigthers - completed

    10 x 500m
    - Yard One: 1 Atlas New Orlean - completed
    - Yard Two: 1 Atlas New Orlean - completed
    - Yard Three: 1 Atlas New Orlean - completed
    - Yard Four: 1 Atlas New Orlean - completed
    - Yard Five: 1 Atlas New Orlean - completed
    - Yard Six: 1 Akira Strike Cruier - 3 months left
    - Yard Seven: 1 Akira Strike Cruier - 3 months left
    - Yard Eight: 1 Akira Strike Cruier - 3 months left
    - Yard Nine: 1 Akira Strike Cruier - 3 months left
    - Yard Ten: 1 Akira Strike Cruier - 3 months left

    10 x 600m
    - Yard One: 2 Abstraho Freigthers - 1 months left
    - Yard Two: 2 Abstraho Freigthers - 1 months left
    - Yard Three: 2 Abstraho Freigthers - 1 months left
    - Yard Four: 2 Abstraho Freigthers - 1 months left
    - Yard Five: 2 Abstraho Freigthers - 1 months left
    - Yard Six: 1 600m Bulk Freighter - completed
    - Yard Seven: 1 600m Bulk Freighter - completed
    - Yard Eight: 1 600m Bulk Freighter - completed
    - Yard Nine: 1 600m Bulk Freighter - completed
    - Yard Ten: 1 600m Bulk Freighter - completed

    10 x 800m
    - Yard One: 1 Moncartmen Freighters - 7 months left
    - Yard Two: 1 Moncartmen Freighters - 7 months left
    - Yard Three: 1 Moncartmen Freighters - 7 months left
    - Yard Four: 1 Moncartmen Freighters - 7 months left
    - Yard Five: 1 Moncartmen Freighters - 7 months left
    - Yard Six: 1 Moncartmen Freighters - 7 months left
    - Yard Nine: 1 Moncartmen Freighters - 7 months left
    - Yard Ten: 1 Moncartmen Freighters - 7 months left

    Phoenix Sky Harbour
    5 x 800m
    - Yard One: 1 Atlas Junior - 5 months
    - Yard Two: 1 Atlas Junior - 5 months
    - Yard Three: 1 Moncartmen Freighter- 4 months left
    - Yard Four: 1 Moncartmen Freighter- 4 months left
    - Yard Five: 1 Atlas 800 Slip Standard - 9 months left

    ------------------------------------------
    Beta Rigel Yards:

    In Producation:
    15 x 250m
    - Yard One:
    - Yard Two:
    - Yard Three:
    - Yard Four:
    - Yard Five:
    - Yard Six: 1 Russ Class Fast Desroyers - 7 months left
    - Yard Seven: 1 Russ class Fast Destroyers - 4 months left
    - Yard Eight: 1 Russ class Fast Destroyers - 4 months left
    - Yard Nine: 1 Russ class Fast Destroyers - 4 months left
    - Yard Ten: 1 Russ class Fast Destroyers - 4 months left
    - Yard Eleven: 1 Russ class Fast Destroyers - 4 months left
    - Yard Tweleve: 1 Russ class Fast Destroyers - 4 months left
    - Yard Thirdteen: 1 Russ class Fast Destroyers - 4 months left
    - Yard Fourteen: 1 Russ class Fast Destroyers - 4 months left
    - Yard Fifthteen: 1 Russ class Fast Destroyers - 4 months left

    15 x 500m
    - Yard One: 1 Excelsior Block V - 3 months left
    - Yard Two: 1 Atlas New Orlean - 1 months left
    - Yard Three: 1 Atlas New Orlean - 1 months left
    - Yard Four: 1 Atlas New Orlean - 1 months left
    - Yard Five: 1 Atlas New Orlean - 1 months left
    - Yard Six: 1 Atlas Counter Strike - 11 months left
    - Yard Seven: 1 Atlas Counter Strike - 11 months left
    - Yard Eight: 1 Atlas Counter Strike - 11 months left
    - Yard Nine: 1 Atlas Counter Strike - 11 months left
    - Yard Ten: 1 Atlas Counter Strike - 11 months left
    - Yard Eleven:
    - Yard Tweleve:
    - Yard Thirdteen:
    - Yard Fourteen:
    - Yard Fifthteen:

    10 x 600m
    - Yard One: Refitting 3 Sabers Frigates to upgraded standard - 1 months
    - Yard Two: Refitting 3 Sabers Frigates to upgraded standard - 1 months
    - Yard Three: Refitting 3 Sabers Frigates to upgraded standard - 1 months
    - Yard Four: Refitting 3 Sabers Frigates to upgraded standard - 1 months
    - Yard Five: Refitting 3 Sabers Frigates to upgraded standard - 1 months
    - Yard Six: 1 600m Bulk Freighter - completed
    - Yard Seven: 1 600m Bulk Freighter - completed
    - Yard Eight: 1 600m Bulk Freighter - completed
    - Yard Nine: 1 600m Bulk Freighter - completed
    - Yard Ten: 1 600m Bulk Freighter - completed

    10 x 800m
    - Yard One: 1 Moncartmen Freighters - 7 months left
    - Yard Two: 1 Moncartmen Freighters - 7 months left
    - Yard Three: 1 Moncartmen Freighters - 7 months left
    - Yard Four: 1 Moncartmen Freighters - 7 months left
    - Yard Five: 1 Moncartmen Freighters - 7 months left
    - Yard Six: 1 Moncartmen Freighters - 7 months left
    - Yard Nine: 1 Moncartmen Freighters - 7 months left
    - Yard Ten: 1 Moncartmen Freighters - 7 months left

    ------------------------------------------
    Deneb Kaitos Yards:

    In Producation:
    15 x 250m
    - Yard One: 1 Atlas Destroyer - 11 months left
    - Yard Two: 1 Atlas Destroyer - 11 months left
    - Yard Three: 1 Atlas Destroyer - 11 months left
    - Yard Four: 1 Atlas Destroyer - 11 months left
    - Yard Five: 1 Atlas Destroyer - 11 months left
    - Yard Six: 1 Abstraho Freigthers - completed
    - Yard Seven: 1 Abstraho Freigthers - completed
    - Yard Eight: 1 Abstraho Freigthers - completed
    - Yard Nine: 1 Abstraho Freigthers - completed
    - Yard Ten: 1 Abstraho Freigthers - completed
    - Yard Eleven: 1 Abstraho Freigthers - completed
    - Yard Tweleve: 1 Abstraho Freigthers - completed
    - Yard Thirteen: 1 Abstraho Freigthers - completed
    - Yard Fourteen: 1 Abstraho Freigthers - completed
    - Yard Fifteen: 1 Abstraho Freigthers - completed

    15 x 500m
    - Yard One: 2 Abstraho Freigthers - completed
    - Yard Two: 2 Abstraho Freigthers - completed
    - Yard Three: 2 Abstraho Freigthers - completed
    - Yard Four: 2 Abstraho Freigthers - completed
    - Yard Five: 2 Abstraho Freigthers - completed
    - Yard Six: 1 500m Bulk Freighters - 3 months left
    - Yard Seven: 1 500m Bulk Freighters - 3 months left
    - Yard Eight: 1 500m Bulk Freighters - 3 months left
    - Yard Nine: 1 500m Bulk Freighters - 3 months left
    - Yard Ten: 1 500m Bulk Freighters - 3 months left
    - Yard Eleven: 2 Atlas Destoyers - 7 months left
    - Yard Tweleve: 2 Atlas Destoyers - 7 months left
    - Yard Thirdteen: 2 Atlas Destoyers - 7 months left
    - Yard Fourteen: 2 Atlas Destoyers - 7 months left
    - Yard Fifthteen: 2 Atlas Destoyers - 7 months left

    ------------------------------------------
    Starbase 718:

    In Production:
    Phoenix Sky Harbour
    5 x 500m
    - Yard One: 2 Atlas Destroyers - 2 months left
    - Yard Two: 2 Atlas Destroyers - 2 months left
    - Yard Three: 2 Atlas Destroyers - 9 months left
    - Yard Four: 2 Atlas Destroyers - 9 months left
    - Yard Five: 2 Atlas Destroyers - 10 months left

    ------------------------------------------
    Bolarus Shipyard:

    In Production:
    6 x 250m
    - Yard One: 1 Atlas Destroyers - 1 months
    - Yard Two: 1 Atlas Destroyers - 1 months
    - Yard Three: 1 Atlas Destroyers - 1 months
    - Yard Four: 1 Atlas Destroyers - 1 months
    - Yard Five: 1 Atlas Destroyers - 1 months
    - Yard Six: 1 Atlas Destroyers - 1 months

    4 x 500m
    - Yard One: 2 Russ class Fast Destroyers - 1 months left
    - Yard Two: 2 Russ class Fast Destroyers - 1 months left
    - Yard Three: 2 Russ class Fast Destroyers - 1 months left
    - Yard Four: 2 Russ class Fast Destroyers - 1 months left
    Phoenix Sky Harbour

    5 x 500m
    - Yard One: 2 Abstraho Freigthers - completed
    - Yard Two: 2 Abstraho Freigthers - completed
    - Yard Three: 2 Abstraho Freigthers - completed
    - Yard Four: 2 Abstraho Freigthers - completed
    - Yard Five: 2 Abstraho Freigthers - completed

    ------------------------------------------
    Theta Sculptoris

    In Production:
    10 x 250m:
    - Yard One: 1 Russ class Fast Destroyers - 1 months left
    - Yard Two: 1 Russ class Fast Destroyers - 1 months left
    - Yard Three: 1 Russ class Fast Destroyers - 1 months left
    - Yard Four: 1 Russ class Fast Destroyers - 1 months left
    - Yard Five: 1 Russ class Fast Destroyers - 1 months left
    - Yard Six: 1 Russ class Fast Destroyers - 1 months left
    - Yard Seven: 1 Russ class Fast Destroyers - 1 months left
    - Yard Eight: 1 Russ class Fast Destroyers - 1 months left
    - Yard Nine: 1 Russ class Fast Destroyers - 1 months left
    - Yard Ten: 1 Russ class Fast Destroyers - 1 months left

    5 x 500m
    - Yard One: 1 Atlas Counter-Strike - 4 months left
    - Yard Two: 1 Atlas Counter-Strike - 4 months left
    - Yard Three: 1 Atlas Counter-Strike - 4 months left
    - Yard Four: 1 Atlas Counter-Strike - 4 months left
    - Yard Five: 1 Atlas Counter-Strike - 4 months left

    10 x 600m:
    - Yard One: 1 Atlas 600 Slip Standard - 15 months left
    - Yard Two: 1 Atlas 600 Slip Standard - 15 months left
    - Yard Three: 2 Russ Class Fas Destroyers - 5 months left
    - Yard Four:
    - Yard Five:
    - Yard Six:
    - Yard Seven:
    - Yard Eight:
    - Yard Nine:
    - Yard Ten:

    ------------------------------------------
    Syrma

    In Production:
    Phoenix Sky Harbour
    5 x 500m
    - Yard One: 1 Atlas Counter-Strike - 4 months left
    - Yard Two: 1 Atlas Counter-Strike - 4 months left
    - Yard Three: 1 Atlas Counter-Strike - 4 months left
    - Yard Four: 1 Atlas Counter-Strike - 4 months left
    - Yard Five: 1 Atlas Counter-Strike - 4 months left

    ------------------------------------------
    Mu Arae

    In Production:
    Phoenix Sky Harbour
    5 x 500m
    - Yard One: 1 Atlas Counter-Strike - 4 months left
    - Yard Two: 1 Atlas Counter-Strike - 4 months left
    - Yard Three: 1 Atlas Counter-Strike - 4 months left
    - Yard Four: 1 Atlas Counter-Strike - 4 months left
    - Yard Five: 1 Atlas Counter-Strike - 4 months left

    -----------------------------------------------------

    Trade Assets:
    Keplar stations at Bolarus, Earth, Alpha Centauri and Vulcan, Denbulia, Beta Rigal, Benzar and Bolarus

    Construction Projects:
    10 1200m Slips at Alpha Centauri and Theta Sculoparis - 2 months left
    10 1200m slips at Earth - 2 months left

    10 600m slips at Theta Sculporis: completed
    *secret* cloaking device factory *secret* - 4 months left

    ======================================================
    ======================================================
    Alpha Centauri Federation Current Research & Development Projects:
    Shared development with the NR:
    Atlas500 Slip Standard - 500m (14-HPA/4-AT0/4-AT4/option of 2Cl) - 1 months left
    Athena500 - 500m (12-HPA/2-AT0/2-AT4/option of 2Cl) - 1 months left

    Shared development with the RA:
    Athena Saucer (4-HPA/2-AT0/option of the Cl) - 214m - 1 months left

    Athena 250 ------------------- 250m (8 months) 30,000,000 (8-HPA/2-AT0/option of the Cl) - 3 months left
    Altas 500 Strike Cruiser ----- 500m (12 months) 90,000,000 (2-HPC/8-HPA/4-AT0/2-AT4/option of 2Cl) ++++ - 8 months left

    *secret*
    Project Ghostbear - 9 months left

    Notes:
    A modifcation of the Quantum Singularity Core. Fitting the core into the probe which can project the gravity which is
    by produced by the QSC. This probe then acts like a artifical source of gravity. Probe can planeted a system to increase
    the effectiveness of Angeleyes.

    Project Apollo - 9 months left

    Notes:
    Another byproduct of the QSC. The ACF is consider it only a matter of time before somone else develop there own version of
    Angeleyes. Where the powercore also becomes part of propulsion system. The essentially the gravity produced by the QSC is
    harnssed and focused. This is also used to power the space time coil as well which produces the subspace field which is
    feature of impluse engines.
    This allows however the spacetime coils to produce focused gravity fields.
    *secret* Project Starfall - 3 months left *secret*

    Notes:
    Projects Starfall is project aimmed at defeating the Tauhauri FTL technology. Project Starfall is dealing with the
    means of artificially creating Silithium - Silithium is naturally occuring substance that reacts explosively with
    veterons.

    *secret* Project MSG - 7 months *secret*

    Notes:
    Patrially based on the 2nd Gen Trill Regenrative. However it was decieced to incomprate both the 3rd Gen Trill. The
    and the Trill duel layer shield system. Project MSG (Multipurpose Shield Generators) not only improves on the both the 3rd
    Gen Trill shielding and the duel layers.
    Now Project MSG not only allows shields to be shields but the allows the shieldis generators as well become part of the ships
    electronic warfare package as well.

    *secret*

    ======================================================
    Research Projects:
    *secret*
    Altas Ships line - completed - shared with the FAS
    Atlas Dreadnought ----- 1008m (18 months) 290,000,000 (2-HPC/22-HPA/6-AT0/6-AT4/option of 2Cl) ++++
    Atlas 800 Slip Standard--- 800m (16 months) 250,000,000 (2-HPC/18-HPA/6-AT0/6-AT4/option of 2Cl) ++++
    Atlas Junior-------------- 608m (12 months) 200,000,000 (1-HPC/12-HPA/4-AT0/4-AT4/option of 2Cl) ++++
    Atlas 600 Slip Standard - 600m (12 months) 200,000,000 (1-HPC/14-HPA/4-AT0/4-AT4/option of 2Cl) ++++
    Atlas Counter-Strike ----- 350m (8 months) 75,000,000 (1-HPC/4-HPA/2-AT0/2-AT4/option of 2Cl) +++
    Atlas New Orleans------ 350m (8 months) 45,000,000 (8-HPA/4-AT0/2-AT4/option of 2Cl) ++
    Atlas Destroyer--------- 250m (6 months) 35,000,000 (8-HPA/4-AT0/option of a Cl) ++
    Atlas Frigate------------ 150m (6 months) 25,000,000 (6-HPA/2-AT0/option of a Cl) ++
    Atlas Saucer------------ 214m (6 months) 30,000,000 (4-HPA/4-AT0/option of a Cl) ++
    Development of 1200m yards - compelted
    *secret*
    Mid Life Upraded
    All fitted with ablative armour and bio neural gel packs and quantum torpedoes. All have been lengthed to allowed them to
    be fitted with cloaking devices. However the cloaking device are a plug and play feature and will be produced seperately from the ship and installed and then removed as required. All ships have been extended by 10m.
    - completed
    Reverse Engineering of Dominion Subspace Transporters: completed
    Reverse Engineering of Polaron Weaponary: completed
    Reverse Engineering of Domnion Sensor Arrays: completed
    Modifiying Atlas Frigates to carry drone missiles: completed
    2nd Generation Warp Drive
    Burst Phaser

    ====
    *secret* Project Angeleyes *secret*
    Notes:
    Angeleyes is modifcation to sensor hardware and software to increase sensativity to gravitic changes.
    Basically it's based on this.
    We know the Neptune orbit and rotation is effected by the gravity influence that Uranus has on its. Not to mention the
    obvious influence that the sun has over the planet it orbits. So basically you have this giant gravitic field for lack
    of a better term. The theory goes that with the right sensor tuning I can see if anything is out of place in this gravitic
    field. Say if comet enters the system or say a cloaked ship does... and with multiply readings on such on distrubance.
    I can fix on where the ship might be.... kinda like mobile SOSUS net.... of course I will be be able to do within a star
    exist to exert such an influence. With this method even a Scimitar "perfect" cloak could be defeated or any sort of
    cloaked or stealthed ship.
  2. Kerrus Pope Owl

    Unified Civilized Worlds ~ ++++

    Military and Production OOB (If you want my defence states, pm me)

    As a note, and because it's too difficult to rename every ship class for a cosmetic difference, all my ships have half their phaser arrays replaced with Cutter Beams of the same rating. Note. New ships will use Cutter Beam Plus instead of phasers (as they are of a better rating) however these will be added to a different shiplist to differentiate.

    Major systems [11] (Starbase 123, Tessen, Vissia, Balduk, Zalsa, KDB, Tessen, Moselina, Valt, Krios, Ikala)

    5 Major Trade Routes:

    Amargossa - Veridian III (Breen, Secret)
    KDB - Archer - Nerendra - Tarsus - 32 Erdani (FAS, NKE)
    Moselina - MZ-5 (Burro) - Outpost 61 (CPR)


    Minor Systems: Kostolain, B'Moth, assorted unnamed worlds. Assume four minor systems for every major system.
    __________________________
    Shiplist
    __________________________

    ===============


    Starship Allocation Table

    System Defence Ships:
    5x K'Pak Bird of Prey Frigate
    135x Peregrine Squadrons. (13 Squads per Major World)
    54x Gamma Raider fighter Squadrons (Five Squads per Major World)
    22x Rotarren Bird of Prey Frigates. (2 Per Major World)

    Mobile and Fleet Assets:

    Klingon Designs:

    4x Negh'Var Battleship
    6x B'Teleth Bird of Prey Attack Cruisers
    1x B'rel Bird of Prey Destroyer
    1x K'Tinga
    2x D'Tai
    3x K'Vort Cha Battleships
    1x Komo Val Battleship
    1x K5 Lesser Bird (Frigate)
    6x Civilian vessels of various type and size

    Federation Designs:

    Ships with CB+
    5 Norway
    2 Cheyenne
    69 Gamma Raider Sqds.

    Standard Design Vessels (Re: Oldstyle)
    1x Defiant
    3x Constellation
    3x Merced
    4x Saber Class
    2x D'kora class
    3x Intrepids
    3x Novas
    1x Sovereign Drd
    12x Lakota
    1x Nebula
    4x States Assault Cruiser
    2x Ambassador Heavy
    1x Federation Drd. KME
    2x Cheyenne Scout
    2x Centaur Light
    1x Galaxy Class (saucer section only)
    1x Sussex Carrier
    2x Diomede Class
    4x Rigel Class
    5x Intrepid class
    1x Congress
    1x Antares Class Frigate
    1x Galaxy-III Drd
    2x Miranda Refits
    2x Decker
    2x Springfield
    1x Connie - heavy - upgrade

    Other Desgins - Kriosan Vessels:

    DR - Disruptor Repeaters
    LD - Light Disruptor
    RD - Regular Disruptor
    HD - Heavy Disruptor
    tbomber - Torpedo Bombers

    *Note that all warships use design lineage similar to the ship seen in ENT: http://www.ditl.org/gpgm/GKriosianShip1.jpg*
    - 3x Kriosian Frigates 298m (2-DR, 4-LD, 2-TFT)
    - 1x Kriosian Fast Scout 117m (3-LD, 1-SST)
    - 2x Kriosian Battleships 576m (6-HD, 12-RD, 4-LD, 3-AT2)
    - 1x Kriosian Carrier 822m (6-RD, 1-xSH, 130-Ftrs, 40-tbombers)

    ===============
    Non Military Vessels Vessels
    _______________

    - 3x Merchantman freighters
    - 11x Y Class Freighters.
    - 4x 600m Bulk cargo freighters
    - 1 Mobile mining ship
    - 2x Luxury liners
    - 1x 1200m Megafreighter


    ===============
    Research

    In Progress:

    -1st Gen Spatial Fold Transporters (7/12 Months) (30/08/07) (Finishes November 22nd)
    -Project Icarus (7/12 months) (30/08/07) (note: Project Icarus has been approved by both Phantom AND Coyote) (Finishes November 22nd)
    -
    -Project Buzzcut. Basically Breen-derived shield dissipator tech (as discussed with Phantom) End time December Ninth
    -Project Mirror Blaze. Development of Dyson 'walls', large floating networks of collectors that are positioned around a system's active star. They would collect and convert energy output from the star, and beam it to insystem assets, allowing recharge of power reserves and stuff like that. These aren't megascale construction, at least not yet, though they're based on some megalith concepts. End time December Ninth
    -Project Spider's Eclipse. Continued improvement of my Cutter Beams. End time December Ninth

    Technology
    Project Morningstar (Improved Sensors)
    Improved/2nd Gen Cutter Beams (CB+, PulseCB, ect)
    Improved/2nd Gen Internal Implants (Efficiency/size/cost)
    Non Standard Power Core adaption (for use with Project Icarus)

    (Technology Trades - Completed)
    Jem Hadar Raider tech specs in exchange for Fighter control Neuro-link.
    Compression Beam technology in exchange for Cutter Beam tech (Gen 1 of both).
    Advanced Sensors for Advanced Cloaking (NKE)

    ===============
    Shipyards
    _______________
    Refits (Note, ships will be removed from the ship list when undergoing refit, so as to remember that they aren't active)

    Yard 1 (500m): Refiting Yeager Class with CB+ upgrades (and Morningstar Sensors, and ZPEC cores) (Six months) (06/10/2007)
    Yard 2 (500m): Refiting Yeager Class with CB+ upgrades (and Morningstar Sensors, and ZPEC cores) (Six months) (06/10/2007)
    Yard 3 (500m): Refiting Yeager Class with CB+ upgrades (and Morningstar Sensors, and ZPEC cores) (Six months) (06/10/2007)
    Yard 4 (500m): Refiting Yeager Class with CB+ upgrades (and Morningstar Sensors, and ZPEC cores) (Six months) (06/10/2007)
    Yard 5 (500m): Refiting Yeager Class with CB+ upgrades (and Morningstar Sensors, and ZPEC cores) (Six months) (06/10/2007)

    Building (Note, all ships under construction will incorporate Cutter Beam Plus instead of regular cutter beams, where applicable)

    (Feddie Yards)
    Yard 1 (500m) - Nebula------------------ 442 m (7/14 mos)- 22,000,000 (2-HPA/4-RPA/2-AT3/24Ftrs) + (06/09/2007)
    Yard 2 (500m) - Nebula------------------ 442 m (7/14 mos)- 22,000,000 (2-HPA/4-RPA/2-AT3/24Ftrs) + (06/09/2007)
    _____________________

    L Yards: 18x Gamma Raider Sqds
    Yard L1 (100m) - Gamma Raider 60 m (1 sqd of 10 /month): 25,000,000 per squadron. (2-LCB+/4-MTT) (Every Thursday)
    Yard L2 (100m) - Gamma Raider 60 m (1 sqd of 10 /month): 25,000,000 per squadron. (2-LCB+/4-MTT) (Every Thursday)
    Yard L3 (100m) - Gamma Raider 60 m (1 sqd of 10 /month): 25,000,000 per squadron. (2-LCB+/4-MTT) (Every Thursday)
    Yard L4 (100m) - Gamma Raider 60 m (1 sqd of 10 /month): 25,000,000 per squadron. (2-LCB+/4-MTT) (Every Thursday)
    Yard L5 (100m) - Gamma Raider 60 m (1 sqd of 10 /month): 25,000,000 per squadron. (2-LCB+/4-MTT) (Every Thursday)
    Yard L6 (100m) - Gamma Raider 60 m (1 sqd of 10 /month): 25,000,000 per squadron. (2-LCB+/4-MTT) (Every Thursday)
    Yard L7 (100m) - Gamma Raider 60 m (1 sqd of 10 /month): 25,000,000 per squadron. (2-LCB+/4-MTT) (Every Thursday)
    Yard L8 (100m) - Gamma Raider 60 m (1 sqd of 10 /month): 25,000,000 per squadron. (2-LCB+/4-MTT) (Every Thursday)
    Yard L9 (100m) - Gamma Raider 60 m (1 sqd of 10 /month): 25,000,000 per squadron. (2-LCB+/4-MTT) (Every Thursday)
    Yard L10 (100m) - Gamma Raider 60 m (1 sqd of 10 /month): 25,000,000 per squadron. (2-LCB+/4-MTT) (Every Thursday)
    Yard L11 (100m) - Gamma Raider 60 m (1 sqd of 10 /month): 25,000,000 per squadron. (2-LCB+/4-MTT) (Every Thursday)

    __________________

    K Yards: 73x Jemmie Bug four packs
    Yard K1 (500m) yards- Jem'Hadar Raider Four Pack (Monday)
    Yard K2 (500m) yards- Jem'Hadar Raider Four Pack (Monday)
    Yard K3 (500m) yards- Jem'Hadar Raider Four Pack (Monday)
    Yard K4 (500m) yards- Jem'Hadar Raider Four Pack (Monday)
    Yard K5 (500m) yards- Jem'Hadar Raider Four Pack (Monday)
    Yard K6 (500m) yards- Jem'Hadar Raider Four Pack (Monday)
    Yard K7 (500m) yards- Jem'Hadar Raider Four Pack (Monday)
    Yard K8 (500m) yards- Jem'Hadar Raider Four Pack (Monday)
    Yard K9 (500m) yards- Jem'Hadar Raider Four Pack (Monday)
    Yard K10 (500m) yards- Jem'Hadar Raider Four Pack (Monday)
    __________________________________________
    (Klingon Yards)

    Yard 1 (700m) - 3x Komo Var Torp. Cruiser- 220 m (8 mos)- 33,000,000 (2-LD/6-TFT; 2-LD/2-TFT)
    Yard 2 (700m) - 3x Komo Var Torp. Cruiser- 220 m (8 mos)- 33,000,000 (2-LD/6-TFT; 2-LD/2-TFT)

    Yard 3 (350m) - B'rel Bird of Prey----- 327 m (8 mos)- 30,000,000 (8-RD/2-STT/Cl) ++ (10/30/2007)
    Yard 4 (350m) - B'rel Bird of Prey----- 327 m (8 mos)- 30,000,000 (8-RD/2-STT/Cl) ++ (10/30/2007)
    Yard 5 (350m) - B'rel Bird of Prey----- 327 m (8 mos)- 30,000,000 (8-RD/2-STT/Cl) ++ (10/30/2007)
    Yard 6 (350m) - B'rel Bird of Prey----- 327 m (8 mos)- 30,000,000 (8-RD/2-STT/Cl) ++ (10/30/2007)
    Yard 7 (350m) - B'rel Bird of Prey----- 327 m (8 mos)- 30,000,000 (8-RD/2-STT/Cl) ++ (10/30/2007)

    Yard 8 (150m) - Medium OSATs (10/30/2007)
    Yard 9 (150m) - Medium OSATs (10/30/2007)
    Yard 10 (150m) - Medium OSATs (10/30/2007)
    Yard 11 (150m) - Medium OSATs (10/30/2007)

    (Other - Kriosan Yards)

    Yard 1 (900m) - Kriosian Carrier 822m (6-RD, 1-xSH, 130-Ftrs, 40-tbombers) (16 mos) (Start 10/30/2007)
    Yard 2 (900m) - Kriosian Carrier 822m (6-RD, 1-xSH, 130-Ftrs, 40-tbombers) (16 mos) (Start 10/30/2007)
    Yard 4 (350m) - 15 Torpedo Bomber Sqds (Next tuesday, November Sixth)
    Yard 5 (350m) - 15 Torpedo Bomber Sqds (Next tuesday, November Sixth)
    Yard 6 (350m) - 15 Torpedo Bomber Sqds (Next tuesday, November Sixth)
    Yard 7 (350m) - 15 Torpedo Bomber Sqds (Next tuesday, November Sixth)
    Yard 8 (600m)(DP) - Kriosian Battleship 576m (6-HD, 12-RD, 4-LD, 3-AT2) (0/14 Mos) (Start 10/30/2007)
    Yard 9 (600m)(DP) - Kriosian Battleship 576m (6-HD, 12-RD, 4-LD, 3-AT2) (0/14 Mos) (Start 10/30/2007)


    ===============
    Construction
    _______________
    Tessen
    200 Heavy OWP
    R1 Defence Station
    Planetary Shield (0/6 Mos) - 10/23/2007
    Regula Research Station- (6 mos)-- 10,000,000; Yards: (none) ----------------- (4-RPB) (Complete)
    10 800m Shipyards (1 Batch) (12 Months) (27/09/07)
    10 800m Shipyards (1 Batch) (12 Months) (27/09/07) (This run of yards has been commissioned by Section Nine, and will be transported to a secret outpost at Amargossa following completion.
    Folded Space Lip Generator (1 week) (done Nov 3rd)

    Vissia
    150 Light OWP
    Planetary Shield (0/6 Mos) - 10/23/2007
    Regula Research Station- (6 mos)-- 10,000,000; Yards: (none) ----------------- (4-RPB) (Complete)
    10 100m Shipyards (1 Batch) (10 Months) (03/09/2007)
    10 100m Shipyards (1 Batch) (10 Months) (03/09/2007) (Civilian Yards)
    Folded Space Lip Generator (1 week) (done Nov 3rd)

    Balduk
    200 Heavy OWP
    Planetary Shield (0/6 Mos) - 10/23/2007
    Regula Research Station- (6 mos)-- 10,000,000; Yards: (none) ----------------- (4-RPB) (Complete)
    10 800m Shipyards (1 Batch) (12 Months) (03/09/2007)
    10 100m Shipyards (1 Batch) (10 Months) (03/09/2007) (Half of these are Civlian Access)
    Folded Space Lip Generator (1 week) (done Nov 3rd)

    Zalda
    Planetary Shield (0/6 Mos) - 10/23/2007
    Starbase 375/A-class----(12 mos)- 200,000,000; Yards: 5 100m ----------------- (16-RPA/8-STT) + (03/09/2007)
    Folded Space Lip Generator (1 week) (done Nov 3rd)

    Tyrella
    200 Light OWP units
    R1 Defense station
    Planetary Shield (0/6 Mos) - 10/23/2007
    10 800m Shipyards (1 Batch) (12 Months) (03/09/2007)
    Folded Space Lip Generator (1 week) (done Nov 3rd)

    Starbase 123
    200 Heavy OWP units
    R1 Defense station
    Planetary Shield (0/6 Mos) - 10/23/2007
    2x R2 Defence Station - 10/23/2007
    Folded Space Lip Generator (1 week) (done Nov 3rd)

    10 100m Shipyards (1 Batch) (10 Months) (03/09/2007) (half of these are towards maintaining the Defence Forces, the other half are for repair/refit of ships in system, civilian or otherwise)

    Moselina
    200 Heavy OWP units
    R1 Defense station
    Planetary Shield (0/6 Mos) - 10/23/2007
    Folded Space Lip Generator (1 week) (done Nov 3rd)

    Klach D'kel Brakt
    Strong OWP Network
    Mulitple Orbital Battlestations
    Planetary Shield (0/6 Mos) - 10/23/2007
    Folded Space Lip Generator (1 week) (done Nov 3rd)

    Valt
    150 Medium OWP
    Planetary Shield (0/6 Mos) - 10/23/2007
    Folded Space Lip Generator (1 week) (done Nov 3rd)

    Krios
    150 Medium OWP
    Planetary Shield (0/6 Mos) - 10/23/2007
    Folded Space Lip Generator (1 week) (done Nov 3rd)

    Ikala
    - Ground-based shipyards
    - 28x 350m ground-based shipyards (Dual Purpose)
    _________
    Minor Worlds

    Kostolain
    200 Light OWP
    Folded Space Lip Generator (1 week) (done Nov 3rd)

    B'Moth
    Major Munitions Production Center.
    1x 800m megafreighter converted to fire large amounts of photorps.

    ================
    Relation Details
    ________________

    NKE: Friendly. Trade occuring between UCW and NKE.
    CPR: Friendly. Contact recently made, but has progressed well.
    RSE: Unknown. No contact has been made.
    Breen: Friendly,
    Duras: Hostile. Post pending.
    Burro: Neutral, leaning towards friendly.
    Citrakite: Neutral.
    Oseng: Friendly.
  3. Oseng Magi-Tek Mage

    Federated Alliance of Systems

    Territories: Major: 12 (++) Minor: 11
    Power: 12 Major Worlds, 5 Trade Routes +++
    Total population: 90 Billion
    Systems: Altair, Bernard's Star, Beta Comae Berenices, Chi Hercules, Eta
    Cornanae Boraelais, Fellabia, Ludugia, Mu Herculis, Neethia, Rasalhague, Sol, and Vega
    Trade Routes: Beta Antares, Andoria, Alpha Centauri, Nyx and Vulcan
    Jointly Affilated System (with the Alpha Centauri Federation): Denobulia Trixia, Theta Sculptoris
    Allies: Upsilon Aquarii
    Protecterate: Tellar
    ======================================================

    Leader: President Katie Smith
    Second Leader: Vice President Chris Clayworth
    Secretary of State: Adam Rhodes
    Secretary of Defense: Christian Lacher
    Secretary of Trade: Jack Lawrence
    Vice Secretary of State: Chinh
    Vice Secretary of Defense: Bao
    Vice Secretary of Trade: John Rexford
    Chief of Naval Operations: Fleet Admiral Chris Walker
    Chief of Army Operations: Field Marshal James Fillingim
    Regional Ambassador/Federation Councilor: Jake Sisco, DS9

    Currency: Credit. 2 half credits equal a credit, and 2 quarter credits equal a half credit.

    Anthem: Sol Forever (written before the UFP was founded)

    Colors: Red and White

    Flag: [IMG]

    Symbol: A burning Black Phoniex clutching an Olive Branch emerging from Earth's Sun (As on the flag in the middle.)

    Starfleet Symbol: Stylized Gold Dragon with wings spread

    Military Uniforms:

    http://student.delta.edu/pwmullet/RMN3FrameSet1.html

    All the crowns are replaced by the traditional arrowhead of starfleet. The rank of Senior Captain replaces the rank of Fleet Captain.

    Naval uniforms are that of Starfleet, Marine uniforms are that of the Army.

    Government: Multi Party unicameral Representative Democracy
    Parliament: Federation Supreme Council

    Other Parties: Other minor parties exist, but have little political power and are mostly used as lobbying platforms.
    -- Centrists Party (secular, but religious-friendly, government and civil-service party, currently has control of the
    council, president came from this party)
    --Socialist Party (left wing)
    --Conservative Party (general conservatives)
    --Freedom Party (general liberals)
    -- United Galaxy Party ( platform for new immigrants, works towards re founding the UFP, greater ties with Triax/ACF etc.)
    --Conservation Party (Environmentalist)
    -- National Remembrance Party (very right-wing nationalist/militaristic party, isolationists, favors do it self, against
    reforming the UFP . Led by Adm. (Ret.) Jon Bowman.

    Notes on government: Each planet elects three councilors to represent the planet on the Federation Supreme Council.
    The President is popularly elected and runs with a Vice President as in the USA. The President appoints Justices
    to the Supreme Court, and the Council approves them. The Supreme Council breaks down into smaller more specific councils,
    such as the Security Council or the Budget and Appropriations Council. Much like the US government system with British etc
    influence. Each planet gives 15% of their GDP to the national budget, along with several taxes. The various governmental
    departments such as the State Department are under the President in the Executive branch.

    Leadership Intent: The Leaders of the Sol Federation currently work to form alliances with other post Omega Powers,
    establish peace and prosperity with in the SolFed, establish a strong growing economy, and prevent the Sol Federation
    from ending in the same place that the old UFP was.

    Economics: Capitalist, with Socialist influences and some Government Control
    Official Religion: None, religious tolerance hard coded into laws.
    Official Language: Federation Standard (taught in schools), various other languages in wide use.
    --------------------------------------
    Primary Population: Human
    Minor Population: Vulcan, Tellarian
    Small Minority: Andorian, Bolians

    =====================================================

    Federated Alliance of Systems Intelligence Organizations:

    Military Intelligence Division (MID): The successor organization of the UFP's Starfleet Intelligence, the MID is still commonly called Starfleet intelligence. In truth though the MID is a joint military department drawing on both Starfleet and the Army. The Military Intelligence Division is responsible for all military intelligence efforts and operations for the FAS.

    Alliance Intelligence Agency (AIA):

    The AIA is the Federated Alliance of System's primary intelligence organization. They are responsible for all intelligence operations and efforts carried out by the FAS.

    Bureau of Counter-Intelligence (BCI):

    The BCI is the Federated Alliance of Systems' primary counter intelligence organization. Rather than trying to get information from other nations, the BCI's main duties are to prevent and counter other nation's intelligence operations and efforts.

    =====================================================

    Unique Ships:
    - Atlas Dreadnought ++++ - 1008m - 2 Phaser Cannons - 22 Type XII Phaser Arrays
    6 Pulse Fire Tubes - 6 Type 4 Burst Fire Tubes - option of 2 Cloaking Devices 20 months

    - Atlas 800 Slip Standard ++++ - 800m 2 Phaser Cannons - 18 Type XII Phaser Arrays
    6 Pulse Fire Tubes - 6 Type 4 Burst Fire Tubes - option of 2 Cloaking Devices 16 months

    - Atlas Junior ++++ - 608m - 1 Phaser Cannon - 12 Type XII Phaser Arrays
    4 Pulse Fire Tubes - 4 Type 4 Burst Fire Tubes - option of 2 Cloaking Devices 12 months

    - Atlas New Orleans ++ - 350m - 8 Type XII Phaser Arrays - 4 Pulse Fire Tubes -
    4 Type 4 Burst Fire Tubes -option of 2 Cloaking Devices 10 months

    - Atlas Counter-Strike +++ - 350m - 1 Phaser Cannon - 4 Type XII Phaser Arrays -
    2 Pulse Fire Tubes - 2 Type 4 Burst Fire Tubes - option of 2 Cloaking Devices 10 months

    - Atlas Destroyer ++ - 250m - 8 Type XII Phaser Arrays - 4 Pulse Fire Tubes -
    option of cloaking device (Drone Missiles) 8 months

    - Atlas Frigate ++ - 150m - 6 Type XII Phaser Arrays - 2 Pulse Fire Tubes -
    option of cloaking device 6 months

    - Atlas Saucer ++ - 214m - 4 Type XII Phaser Arrays - 4 Pulse Fire Tubes -
    option of cloaking device (Drone Missiles)

    =====================================================
    -----------------------------------------------------
    Fleet Organization, Standard Duty, Current Actions:
    Navy (includes Allies):

    Allied Ships:
    1 Upsilon Aquarii Achilles Siege Cruiser
    + 5 Sydney transport - Joint Affiliated Alpha Centauri Federation, Sol Federation and Theta Sculptoris

    FAS First Fleet, Defending Sol System,Admiral Cassandra Smith
    x1 Achilles Siege Cruiser, fleet flagship, FAS (Federated Alliance Ship) Avenger
    x1 Galaxy Heavy Cruiser Upgraded
    x10 Nebula Heavy Cruiser (War Upgrade)
    x4 Defiant Escorts
    x4 Steamrunner Destroyers
    x5 Norway Destroyers
    x8 Freedom Destroyers
    x10 Saber Frigates
    x10 Nova Frigates

    FAS Second Fleet, Aiding Antares, Admiral William Blackstone
    x1 Sovereign Battleship, Fleet Flagship FSA Hurricane
    x1 Galaxy Heavy Cruiser Upgrade
    x2 Akira Cruisers
    x1 Nebula Carrier
    x5 New Orleans Cruisers
    x3 Intrepid Longe Range Cruisers
    x6 Steamrunner Destroyers
    x5 Norway Destroyers
    x10 Saber Frigates
    x15 Nova Frigates

    FAS Third Fleet, aiding Antares,Admiral Ryutei Kinomoto
    x1 Sovereign Battleship, Fleet Flagship FSA Beijing
    x1 Galaxy Heavy Cruiser Upgrade
    x1 Akira Cruisers
    x1 Nebula Carrier
    x3 New Orleans Cruisers
    x3 Intrepid Long Range Cruisers
    x5 Steamrunner Destroyers
    x4 Atlas Junior
    x15 Saber Frigates
    x5 Nova Frigates
    x11 Atlas Frigates

    FAS Fourth Fleet, Patrolling FAS Space,Admiral Scarlet Coleman
    x2 Galaxy Heavy Cruisers Upgrade, Fleet Flagship FAS Mesa Verde
    x9 Nebula Heavy Cruisers
    x1 Nebula Carrier
    x10 Intrepid Long Range Cruisers
    x7 Freedom Destroyers
    x6 Steamrunner Destroyers
    x5 Norway Destroyers
    x10 Saber Frigates

    FAS Fifth Fleet, Guarding FAS systems, Admiral Clayton Sullivan
    x1 Galaxy Heavy Cruiser, Fleet Flagship, Geneva
    x14 Atlas Destroyers
    x8 Atlas New Orleans
    x44 Atlas Frigates

    Eta Cornanae Boraelais has 1x Galaxy Heavy Cruiser, 11 Atlas Destroyers guarding it from this fleet.

    All other systems have
    x1 Atlas Destroyer or x1 Atlas New Orleans
    x4 Atlas Frigates

    6th Fleet (Support Fleet)
    x2 Olympic Medical
    x4 Raven (science)
    x3 Oberth Research

    Army Assault Command :
    x4 Curry Troopships

    Starfighter Command (Attached to Planets and Carriers):
    60 Squads of Ju'Day Fighters
    Valkyrie fighter squadrons are constantly being produced, keeping me at the max amount I can have.


    Transport Command:
    + 2 Deneva
    + 2 Megafreighters, 700 meters, 50 million credits
    + 3 J Class Freigthers
    + 4 Abstraho Freigthers
    + 5 Y Class Freighters
    + 12 Bulk Freighters, 600 meters, 30 million credits


    SHIPS FOR SALE:

    51 Squadrons of Peregrines



    =======================================================================

    FASA Coast Guard:

    Responsible for the policing of FASA space, allowing Starfleet to focus on military and exploratory programs. If the Coast Guard runs into trouble to large for them to handle they have the right to request Starfleet and Army aid.

    At the moment the Coast Guard is made up of runabouts. A search is currently going on for a ship design in the frigate to destroyer range for a dedicated police ship.

    =======================================================================
    Diplomatic Protection Service (DPS):
    An para-military bodyguard and security force. They recruit from SWAT teams, Military SpecOps, private security etc. They are responsible for the protection of government officials such as the President, and security of non military governmental buildings. Embassies for example would be protected by a detachment of DPS Agents.

    =====================================================
    Federated Alliance of Systems Army (FASA):
    The typical FAS Army Division has about 15,000 soldiers in it. For every billion people on a major world there will be 10 Active Duty and 20 Reserve Divisions; so the capital planet of Earth, with 7 billion people on it, will have 70 Active and 140 Reserve Divisions.

    The FAS maintains a modern ground force, the Federation Army. The Federation Army was recently renamed from the Federation Marines. Their organizational structure hearkens back to that of the United States Army, with some things borrowed from the Marines. They are still referred to as Marines when embarked upon a ship.

    Army Soldiers are equipped with camo full body armor that includes NBC protection, and is phaser and kinetic resistant. The full body armor also has a suit of sensors both passive and active and an internal com unit, readout and controls for these are in the helmet. Starfleet Security Troopers are equipped with a slightly scaled down version of this armor. Most units have holo-camouflage armor, but a few milita and training units do not.

    Vehicles of the FAS Army:

    Most of the various vehicles used by the FAS army are updated and redesgined versions of the old Federation Ground Force's vechiles. They have been developed and updated in modern top of the line combat veichles over the twenty five years since the Omega Protocol was carried out.

    Hawk Recon Jeep (based off the Argo, more military design)
    Cougar Main Battle Tank
    Tiger Infantry Fighting Vehicle
    Gorilla Armored Personnel Carrier
    Meerkat Utilty Vehicle (the basic truck etc)
    Bobcat Tactical Vehicle

    Personal and Squad Level Weapons Include:
    Phaser III Rifles (Nemesis rifles)
    New Phaser II Pistols
    Squad Support Autophasers
    Grenades
    Mortars, Missile/Rocket Launchers, etc also make appearances.

    FAS Army Special Forces:
    2x Divisions MACO Special Forces
    2x Divisions SWORD Teams (Special Warfare and Operations, Rapid Deployment.)
    =====================================================
    -----------------------------------------------------
    Sol System:
    Shipyards:
    Spacedock (10 800m; 10 500m; 10 100m)
    Slips: x7 800m,x5 600m x20 500m x20 250m
    In Production:
    51x Atlas Destroyers in the 800m yards 6 months
    71x Atlas Frigates in the 500m yards 8 months

    Defenses: 11 R2 Defense Stations, 1 Spacedock, 1 Planetary shield, 20 Planetary Phaser Cannons, 20 Planetary Photon Cannons, 300 OWP, 2 Phoenix Sky Harbors, 6 Starbase 375-class (Upgraded)
    -----------------------------------------------------
    Ludugia:
    Shipyards:
    Slips: x6 250m, x2 500m, x6 600m, x3 800m yards
    6 Repair Slips
    In Production:


    Defenses: 4 R2 Defense Stations, Planetary Shield, 20 Planetary Phaser Cannons, 20 Planetary Photon Cannons, 2 Starbase 375-class (Upgraded)
    --------------------------------------------------
    Eta Cornanae Boraelais
    Shipyards
    Slips:
    x22 250m yards
    x2 500m yards
    x2 600m yards
    x12 800m yards
    In Production:


    Defenses: Planetary Shield, 20 Planetary Phaser Cannons, 20 Planetary Photon Cannons
    ======================================================
    Altair
    Shipyards:
    None

    Defenses: Planetary Shield, 20 Planetary Phaser Cannons, 20 Planetary Photon Cannons
    ======================================================
    Bernard's Star

    Shipyards:
    None

    Defenses: Planetary Shield, 20 Planetary Phaser Cannons, 20 Planetary Photon Cannons
    ======================================================
    Beta Comae Berenices


    Shipyards:
    None

    Defenses: Planetary Shield, 20 Planetary Phaser Cannons, 20 Planetary Photon Cannons
    ======================================================
    Chi Hercules

    Shipyards:
    None

    Defenses: Planetary Shield, 20 Planetary Phaser Cannons, 20 Planetary Photon Cannons
    ======================================================
    Fellabia

    Shipyards:
    None

    Defenses: Planetary Shield, 20 Planetary Phaser Cannons, 20 Planetary Photon Cannons
    ======================================================
    Mu Herculis

    Shipyards:
    None

    Defenses: Planetary Shield, 20 Planetary Phaser Cannons, 20 Planetary Photon Cannons
    ======================================================
    Neethia

    Shipyards:
    None

    Defenses: Planetary Shield, 20 Planetary Phaser Cannons, 20 Planetary Photon Cannons
    ======================================================
    Rasalhague

    Shipyards:
    None

    Defenses: Planetary Shield, 20 Planetary Phaser Cannons, 20 Planetary Photon Cannons
    ======================================================
    Vega

    Shipyards:
    None

    Defenses: Planetary Shield, 20 Planetary Phaser Cannons, 20 Planetary Photon Cannons
    ======================================================
    ---------------------------------------------
    Construction Projects:
    8 600m slips at Eta Cornanae Boraelais - 9 months left
    6 800m slips at Eta Cornanae Boraelais - 11 months left
    2 Phoenix Sky Harbours at Eta Cornanae Boraelais - 11 months left
    Joint Projects:
    None
    =====================================================
    Current Research & Development Projects:
    1) Project Trojan, basic nullspace tech (not to the level of the breen, but enough to do some thing) 12 months remaining

    2) Project Flash, enhancements to Warp Drive through research into the principals of transwarp and utilization of what is learned. Since I don't think that I would be allowed to develop full out transwarp drive. 12 months remaining

    3) Project Nova, a network of various sensors scattered throughout the system establishing a grid or web of sensors that make it extremely hard for a cloaked ship to enter a star system without being detected. It also involves R&D of new more powerful sensor stations/arrays. 12 months

    4) Project Telescope, development of a better suite of sensors for Starfleet. 6 months

    5) Project Smokescreen, development of better ECM/ECCM suites for Starfleet ships. 6 months

    ======================================================
    Completed Research & Development Projects:

    New Phaser Pistols IE Phaser - IIs (look like assault phasers)
    Project Hyperion - Drone Missiles
    R&D and Construction of 8 Data like, fully sentient and independent Androids.
    R&D of non sentient remote controlled and mass produced versions of the Soong type of Android. Think B4
    Research begins on a fleet wide movement of bridges to inside the hulls, under armor.
    Chair/Harness upgrades, and CIC refits
    Modifiying Altas Saucer to carry drone missiles
    Modifiying Altas Destroyer to carry drone missiles
    Shiva Warheads
    Upgrades to Photon Torpedoes
    Upgrades to Quantum Torpedoes
    Updrades to Warp Core

    Completed for allies/affiliates:

    4 R2 Defense Stations at Theta Seculporis
    10 600m slips at Theta Sculporis
  4. Republic of Antares

    Tech Level: ++++

    Leadership

    Prime Minister: John Thomas

    Foreign Minister: T’Rel

    Defense Minister: Sharn of Andoria

    Finance Minster: Brian Johansson

    Justice Minister: Wilma Anderson

    Interior Minister: Jonathan Williams

    Chief of Staff of the Armed Forces: Admiral of the Fleet Andrew Prescott

    Chief of Naval Operations: Admiral Michael Tobin

    Commandant of the Marine Corps: General Tarek

    Chief of Staff of the Army: General Michael Johnson

    Director of the Office of Military Intelligence: General T’Pri

    Commandant of the Coast Guard: Vice Admiral William Freeman

    Government and Economy

    Economy: A combination of capitalism and socialism

    Government: Parliamentary Democracy

    Primary Exports: Agricultural Corps, Ships, Dilithium

    Population

    Primary Population: Human

    Minority Populations: Vulcan, Chren and Andorian

    Total: 16,000,000,000

    Trade Routes
    From Beta Antares IV to Epsilon Eridani (Five Freighters)
    From Harvest to Neve Tikveh (Ten Freighters)
    From Corulag to Trill (Five Freighters) Incactive
    From Corulag to Alpha Centauri (Five Freighters)
    From Corulag to Sol (Five Freighters)
    From Birhat to Tomed (Five Freighters)
    From SB-39 to Harvest (Five Freighters)
    From Birhat to Bajor (Five Freighters)
    From Celes to Spica (Five Freighters)
    From Corulag to the Qrayla Freehold Secret

    Territory (Bold Denotes major systems and worlds)

    [IMG]

    System: Beta Antares (Two Home Worlds)

    Antares III
    Antares IV

    Stations:

    1 Phoenix Sky Harbor in orbit around Antares III

    • Docks One through Five:

    1 Regulus Station in Orbit around Beta Antares I

    1 Regulus Station in Orbit around Beta Antares II

    2 Watchtower Stations in Orbit Around Beta Antares III

    1 Kepler Trading Post around Beta Antares III

    1 Buckler Defense Station around Beta Antares III

    3 Watchtower Stations in Orbit Around Beta Antares III

    1 Kepler Trading Post around Beta Antares IV

    1 Buckler Defense Station around Beta Antares IV

    1 Spacedock Under Construction around Beta Antares IV (January 31st)

    Yards:
    Antares IV Fleet Yards (In orbit around Beta Antares IV)
    4 x 1200m Shipyards
    • Yard One: One Pathfinder (January 18th)
    • Yard Two: One Pathfinder (January 18th)
    • Yard Three:
    • Yard Four:
    30 x 500m Yards
    • Yard One: One Ticonderoga (November 23rd)
    • Yard Two: One Ticonderoga (November 23rd)
    • Yard Three: 1 Prometheus (November 24th)
    • Yard Four: 1 Akira (November 10th)
    • Yard Five: One Ticonderoga (November 23rd)
    • Yard Six: One Ticonderoga (November 23rd)
    • Yard Seven: One Courageous (December 14th)
    • Yard Eight: Four Locust (November 23rd)
    • Yard Nine: One Ticonderoga (November 23rd)
    • Yard Ten: One Ticonderoga (November 23rd)
    • Yard Eleven: One Ticonderoga (November 23rd)
    • Yard Twelve: One Courageous (December 14th)
    • Yard Thirteen: One Courageous (December 14th)
    • Yard Fourteen: Four Locust (November 9th)
    • Yard Fifteen: Four Locust (November 23rd)
    • Yard Sixteen: Four Locust (November 23rd)
    • Yard Seventeen: One Ticonderoga (November 23rd)
    • Yard Eighteen: Four Locust (November 23rd)
    • Yard Twenty: Four Locust (November 9th)
    • Yard Twenty One: Four Locust (November 9th)
    • Yard Twenty Two: Four Locust (November 9th)
    • Yard Twenty Three: One Ticonderoga (November 23rd)
    • Yard Twenty Four: Four Locust (November 23rd)
    • Yard Twenty Five: Four Locust (November 23rd)
    • Yard Twenty Six: One Ticonderoga (November 23rd)
    • Yard Twenty Seven: One Ticonderoga (November 23rd)
    • Yard Twenty Eight: One Courageous (December 14th)
    • Yard Twenty Nine: One Courageous (December 14th)
    • Yard Thirty: Four Locust (November 9th)
    20 x 800m Yards
    • Yard One through Five: Forty Erewon (October 28th)
    • Yard Six through Nine: Four Sovereign (November 25th)
    • Yard Ten and Eleven: Two Atlas Juniors (November 29th)
    • Yards Twelve and Thirteen: Two Vanguard (January 4th)
    • Yards Fourteen and Fifteen: Two Archangel (November 1st)
    • Yard Sixteen: Five Pulsar II (November 2nd)
    • Yard Seventeen: Five Pulsar II (November 2nd)
    • Yard Eighteen: Six Locust (November 9th)
    • Yard Nineteen: Six Locust (November 9th)
    • Yard Twenty:

    Tucker Fleet Yards (In orbit around Beta Antares III)
    3 x 1200m Repair Yards
    • Yard One:
    • Yard Two:
    • Yard Three:
    3 x 700m Repair Yards
    • Yard One:
    • Yard Two:
    • Yard Three:
    20 x 500m Yards
    • Yard One: Four Locust (November 23rd)
    • Yard Two: One Courageous (December 14th)
    • Yard Three: One Courageous (December 14th)
    • Yard Four: Four Locust (November 9th)
    • Yard Five: Four Locust (November 23rd)
    • Yard Six: One Ticonderoga (November 23rd)
    • Yard Seven: One Ticonderoga (November 23rd)
    • Yard Eight: Four Locust (November 23rd)
    • Yard Nine: Four Locust (November 9th)
    • Yard Ten: Four Locust (November 23rd)
    • Yard Eleven: Four Locust (November 23rd)
    • Yard Twelve: Four Locust (November 23rd)
    • Yard Thirteen: One Ticonderoga (November 23rd)
    • Yard Fourteen: One Ticonderoga (November 23rd)
    • Yard Fifteen: One Courageous (December 14th)
    • Yard Sixteen: One Courageous (December 14th)
    • Yard Seventeen: Four Locust (November 9th)
    • Yard Eighteen: Four Locust (November 9th)
    • Yard Nineteen: Four Locust (November 23rd)
    • Yard Twenty: Four Locust (November 23rd)
    10 x 800m Yards
    • Yard One: One Archangel (November 1st)
    • Yards Two through Six: Five Galaxy (January 11th)
    • Yard Seven:
    • Yard Eight:
    • Yard Nine:
    • Yard Ten:

    Top Secret: Area 51 (Subterranean Complex 1 Km below the surface)
    One 1200m Yard
    • Dock One: Three Intrepid (November 23rd)
    Eight 500m Yards
    • Docks One through Eight: Eight Intrepid (November 23rd)

    Fleets:
    1st (Home) Fleet

    1 x Sovereign
    1 x Achilles
    1 x Asgard
    4 x Prometheus
    3 x Intrepid
    4 x Frontiersman
    35 x Pulsar II
    2 x David (On Loan From HoNI)
    3 Raider Squadrons

    Defenses
    60 Batteries of Planetary Torpedo Silos Antares III and IV
    120 Batteries of Planetary Phaser Installations on Antares III and IV
    One Defensive shield per major population center

    System: Harvest (One Home World)

    Harvest

    Stations
    1 Advanced Starbase 375 Type Station in orbit around Harvest

    • Docks One through Five: Building 5 Danube Squadrons (Every Tuesday)

    Two Watchtower Stations in Orbit Around Beta Antares III

    One Kepler Trading Post around Harvest

    1 Buckler Defense Station around Harvest

    Yards:
    Harvest Fleet Yards (In Orbit Around Harvest)
    20 x 500m Yards
    • Yard One: One Ticonderoga (November 23rd)
    • Yard Two: One Ticonderoga (November 23rd)
    • Yard Three: Four Locust (November 23rd)
    • Yard Four: Four Locust (November 23rd)
    • Yard Five: One Ticonderoga (November 23rd)
    • Yard Six: One Ticonderoga (November 23rd)
    • Yard Seven: One Asgard II (December 14th)
    • Yard Eight: One Asgard II (December 14th)
    • Yard Nine: Four Locust (November 9th)
    • Yard Ten: Four Locust (November 23rd)
    • Yard Eleven: One Ticonderoga (November 23rd)
    • Yard Twelve: One Ticonderoga (November 23rd)
    • Yard Thirteen: Four Locust (November 9th)
    • Yard Fourteen: Four Locust (November 23rd)
    • Yard Fifteen: Four Locust (November 23rd)
    • Yard Sixteen: One Ticonderoga (November 23rd)
    • Yard Seventeen: One Ticonderoga (November 23rd)
    • Yard Eighteen: One Ticonderoga (November 23rd)
    • Yard Nineteen: One Asgard II (December 14th)
    • Yard Twenty: One Asgard II (December 14th)

    Fleets:
    2nd Fleet

    1 x Sovereign
    1 x Prometheus
    2 x Asgard
    29 x Pulsar II
    3 x Hideki Mk III Corvette
    5 x Ibex

    Defenses
    20 Batteries of Planetary Torpedo Silos on each habited world
    40 Batteries of Planetary Phaser Installations on each habited world
    One Defensive shield per major population center

    System: Collins (Colony System)

    Stations
    One Phoenix Station in Orbit around Collins II

    • Docks One Through Five: 25 Dreadnought Missiles (December 7th)

    Yards
    Collins Fleet Yards (In orbit around Collins II)
    1 1400m Yard of Cardassian Origin
    • Yard One:
    10 x 500m Yards
    • Yard One: Three Pulsar III (November 23rd)
    • Yard Two: Four Locust (November 23rd)
    • Yard Three: Four Locust (November 9th)
    • Yard Four: Four Locust (November 23rd)
    • Yard Five: Four Locust (November 23rd)
    • Yard Six: Four Locust (November 23rd)
    • Yard Seven: Four Locust (November 23rd)
    • Yard Eight: Three Pulsar III (November 23rd)
    • Yard Nine: One Asgard II (December 14th)
    • Yard Ten: One Asgard II (December 14th)

    Fleets
    3rd Fleet

    1 x Sovereign
    4 x Asgard II
    2 x Asgard
    5 x Intrepid
    10 x Pulsar II
    12 x Pulsar
    15 x Ibex
    5 x Hideki Mk IV

    Defenses
    20 Batteries of Planetary Torpedo Silos on each habited world

    System: New Britain (Major System)

    New Manchester
    New Birmingham

    Stations
    Two Watchtower Stations in Orbit Around New Manchester

    One Advanced Starbase 375 Type Around New Manchester

    • Docks One through Five: Building 20 Delta Flyers (Every Tuesday)

    Three Watchtower Stations in Orbit Around New Birmingham


    Yards
    New Portsmouth Fleet Yards (In orbit around New Britain)
    22 x 500m Ship Yards (Next Operational October 31st)
    • Yard One:
    • Yard Two: Three Pulsar III (November 23rd)
    • Yard Three: Three Pulsar III (November 23rd)
    • Yard Four:
    • Yard Five: Three Pulsar III (November 23rd)
    • Yard Six:
    • Yard Seven:
    • Yard Eight:
    • Yards Nine through Twelve: One Ares (February 15th)
    • Yard Thirteen: Three Pulsar III (November 23rd)
    • Yard Fourteen: Three Pulsar III (November 23rd)
    • Yard Fifteen:
    10 x 100m Ship Yards
    • Yards One through Ten:

    Defenses
    20 Batteries of Planetary Torpedo Silos on each habited world
    40 Batteries of Planetary Phaser Installations on each habited world
    One Defensive shield per major population center

    Fleets
    4th Fleet

    1 x Prometheus
    1 x Intrepid
    2 x Asgard II
    2 x Asgard
    3 x Ticonderoga
    2 x Defiant
    10 x Pulsar II
    10 x Pulsar
    9 x Akazi Gunships
    15 x Ibex

    Defenses
    20 Batteries of Planetary Torpedo Silos on each habited world
    40 Batteries of Planetary Phaser Installations on each habited world
    One Defensive shield per major population center

    Other
    One Breen Nullspace Catapult along with 100 Breen Orbital Weapons Platforms under construction

    System: Corulag (One Home World)

    Corulag: Class M

    Stations
    Three Watchtower Stations in Orbit Around Corulag

    One Phoenix Station in Orbit around Corulag

    • Docks One through Five:
    1 Kepler Trading Post in orbit around Corulag

    Yards
    Admiral Willhuff Tarkin Fleet Yards (In orbit around Corulag)
    1 x 400m Commercial Shipyard
    • Yard One:
    10 x 100m Ship Yards
    • Yards One through Ten:
    20 x 500m Yards (Next Operational October 31st)
    • Yard One: Three Pulsar III (November 23rd)
    • Yard Two: Three Pulsar III (November 23rd)
    • Yard Three: Three Pulsar III (November 23rd)
    • Yard Four: Three Abstraho (September 31st)
    • Yard Five:
    • Yard Six: Three Pulsar III (November 23rd)
    • Yard Seven: Three Pulsar III (November 23rd)
    • Yard Eight:
    • Yard Nine: Three Pulsar III (November 23rd)
    • Yard Ten:
    • Yard Eleven: Three Pulsar III (November 23rd)
    • Yard Twelve: Three Pulsar III (November 23rd)
    • Yard Thirteen:
    10 x 800m Yards (Next Operational October 27th)
    • Yard One:
    • Yard Two:

    Fleets
    5th Fleet

    1 x Achilles
    1 x Prometheus
    4 x Asgard II
    2 x Asgard
    3 x Ticonderoga
    2 x Freedom
    1 x Defiant
    1 x Steamrunner
    15 x Pulsar II
    2 x Pulsar
    16 x Ibex

    Defenses
    20 Batteries of Planetary Torpedo Silos on each habited world
    40 Batteries of Planetary Phaser Installations on each habited world
    One Defensive shield per major population center

    System: Bia (Two Home Worlds)

    Birhat: Class M
    Chamhar: Class M

    Stations
    Two Watchtower Stations in Orbit Around Birhat

    Three Watchtower Stations in Orbit Around Chamhar

    One Phoenix Station in Orbit around Birhat

    • Docks One through Five:

    1 Kepler Trading Station around Birhat

    Yards
    Birhat Fleet Yards (In Orbit Around Birhat)
    20 x 800m Yards
    • Yards One through Fifteen: Refitting two 6km Chren sleeper ships into transports (February 17th)
    • Yard Sixteen:
    • Yard Seventeen:
    • Yard Eighteen:
    • Yard Nineteen:
    • Yard Twenty:
    10 x 500m Yards
    • Yard One: One Asgard II (December 14th)
    • Yard Two: Four Locust (November 9th)
    • Yard Three: One Asgard II (December 14th)
    • Yard Four: One Courageous (November 26th)
    • Yard Five: One Asgard II (December 14th)
    • Yard Six: One Asgard II (December 14th)
    • Yard Seven: Four Locust (November 9th)
    • Yard Eight:
    • Yard Nine: One Courageous (November 26th)
    • Yard Ten: One Courageous (November 26th)

    Chamhar Fleet Yards (In orbit around Chamhar)
    20 x 500m Yards
    • Yard One: One Ticonderoga (December 14th)
    • Yard Two: Four Locust (November 9th)
    • Yard Three: One Ticonderoga (December 14th)
    • Yard Four: One Courageous (November 26th)
    • Yard Five: One Ticonderoga (December 14th)
    • Yard Six: One Ticonderoga (December 14th)
    • Yard Seven: Four Locust (November 9th)
    • Yard Eight: One Courageous (November 26th)
    • Yard Nine: One Courageous (November 26th)
    • Yard Ten: One Courageous (November 26th)
    • Yard Eleven:
    • Yard Twelve:
    • Yard Thirteen: One Courageous (November 26th)
    • Yard Fourteen: One Courageous (November 26th)
    • Yard Fifteen: One Courageous (November 26th)
    • Yard Sixteen: One Ticonderoga (December 14th)
    • Yard Seventeen: One Ticonderoga (December 14th)
    • Yard Eighteen: Four Locust (November 9th)
    • Yard Nineteen: Four Locust (November 9th)
    • Yard Twenty: Four Locust (November 9th)

    Fleets
    6th Fleet

    1 x Sovereign
    2 x Asgard II
    1 x Akira
    2 x Prometheus
    3 x Ticonderoga
    4 x Defender
    3 x Steamrunner
    30 x Pulsar II
    21 x Ibex
    1 x Scorpio

    Defenses
    20 Batteries of Planetary Torpedo Silos on each habited world
    40 Batteries of Planetary Phaser Installations on each habited world
    One Defensive shield per major population center

    System: New Hope Nation (Colony System)

    Stations
    One Phoenix Station in Orbit around Taris

    • Docks One through Five: Twenty Locust (November 9th)

    Yards
    New Hope Nation Fleet Yards (In orbit around New Hope Nation)
    10 x 100m Yards
    • Yards One through Ten:

    Fleets
    8th Fleet

    1 x Akira
    12 x Pulsar II
    10 x Ibex

    Defenses
    20 Batteries of Planetary Torpedo Silos on each habited world
    40 Batteries of Planetary Phaser Installations on each habited world
    One Defensive shield per major population center

    System: Taris (Colony System)

    Stations
    One Phoenix Station in Orbit around New Hope Nation

    • Docks One through Five: Twenty Locust (November 9th)

    Yards
    Taris Fleet Yards (In orbit around Taris)
    10 x 100m Yards
    • Yards One through Ten:

    Fleets
    9th Fleet

    1 x Asgard
    12 x Pulsar II
    10 x Ibex

    Defenses
    20 Batteries of Planetary Torpedo Silos on each habited world
    40 Batteries of Planetary Phaser Installations on each habited world
    One Defensive shield per major population center

    System: Cadia (Colony System)

    Stations
    One Phoenix Station in Orbit around Cadia

    • Docks One through Five: Five Khamor (December 7th)

    Yards
    Cadia Fleet Yards (In orbit around Cadia)
    10 x 100m Yards
    • Yards One through Ten:

    Fleets
    10th Fleet

    4 x Prometheus
    1 x Asgard
    4 x Asgard II
    24 x Pulsar II
    24 x Ibex

    Defenses
    20 Batteries of Planetary Torpedo Siloson each habited world
    40 Batteries of Planetary Phaser Installations on each habited world
    One Defensive shield per major population center

    System: Pegasus (Colony World)

    Stations
    1 Buckler Defense Station around Pegasus

    Yards
    None

    Fleets
    11th Fleet

    5 x Yorktown
    3 x Pulsar II
    25 x Saber

    Defenses
    40 Batteries of Planetary Phaser Installations on each habited world

    Affiliates

    System: Spica (One Major World)

    Government and Economy

    Government: Confederation, where each planet is semi independent of the others in the system

    Economy: Mostly Capitalistic but with some Socialistic influences

    Head of State and Government: President Charlotte Engel

    Chief of Staff of the Spican Defense Force: Admiral Ryan Nielsen

    Stations
    One Phoenix Station in Orbit around Spica

    • Dock One: One Ticonderoga (November 23rd)
    • Dock Two: One Ticonderoga (November 23rd)
    • Dock Three: One Ticonderoga (November 23rd)
    • Dock Four: One Ticonderoga (November 23rd)
    • Dock Five: One Ticonderoga (November 23rd)

    Yards

    Taggart Fleet Yards (In orbit around Spica)
    10 x 800m Yards (Next Operational on October 29th)
    • Yard One: Eight Erewon (October 28th)
    • Yard Two: Eight Erewon (October 28th)
    • Yard Three: Eight Erewon (October 28th)
    • Yard Four: Eight Erewon (October 28th)
    • Yard Five: Eight Erewon (October 28th)
    • Yard Six:
    • Yard Seven:
    • Yard Eight:
    10 x 500m Yards (Next Operational on October 31st)
    • Yard One: One Ticonderoga (December 14th)
    • Yard Two: One Ticonderoga (December 14th)
    • Yard Three:
    • Yard Four:
    • Yard Five:

    Navy

    Cruisers

    Constellation 1…1…0

    Constitution Heavy 1…1…0

    Nebula 1…1…0

    Destroyers

    Frigates

    Pulsar II 20…20…0

    Corvettes

    Ju’day 4…4…0

    Ibex 12…12…0

    Defenses
    20 Batteries of planetary defense photon torpedo silos on Spica
    40 Batteries of Planetary Phaser Installations on each habited world
    1 Planetary Shield

    System: Zakdorn (One Major world)

    Stations
    None

    Yards
    Zakdorn Fleet Yards (In orbit around Zakdorn)
    10 x 500m Yards (First Operational on October 31st)
    • Yard One: One Ticonderoga (December 14th)
    • Yard Two: One Ticonderoga (December 14th)
    • Yard Three:
    • Yard Four:
    • Yard Five:

    Navy

    Cruisers

    Ticonderoga 2…2…0

    Frigates

    Nova 5…5…0

    Corvettes

    Ibex 12…12…0

    System: Beta Cruci (One Major World)

    Stations
    None

    Yards
    None

    Navy

    Cruisers

    Nebula 1...1…0

    Ticonderoga 2…2…0

    Frigates

    Saber 2…2…0

    Corvettes

    Ibex 12…12…0

    System: Starbase 185 aka “New Glasgow” (One Major World)

    Stations
    1 Phoenix Sky Harbor
    • Dock One: One Ticonderoga (November 23rd)
    • Dock Two: One Ticonderoga (November 23rd)
    • Dock Three: One Ticonderoga (November 23rd)
    • Dock Four: One Ticonderoga (November 23rd)
    • Dock Five: One Ticonderoga (November 23rd)

    Yards
    Hibernia Fleet Yards (In orbit around New Glasgow)
    10 x 500m Yards (First Operational on October 11th)
    • Yard One: One Ticonderoga (December 14th)
    • Yard Two: One Ticonderoga (December 14th)
    • Yard Three:
    • Yard Four:
    • Yard Five:

    Navy

    Cruisers

    Ticonderoga 2…2…0

    Corvettes

    Ibex 8…8…0

    System: Iota Crucius (One Major World)

    Stations
    None

    Yards
    Iota Crucius Fleet Yards (In orbit around Iota Crucius)
    10 x 500m Yards (First Operational on October 31st)
    • Yard One: One Ticonderoga (December 14th)
    • Yard Two: One Ticonderoga (December 14th)
    • Yard Three:
    • Yard Four:
    • Yard Five:

    Navy

    Cruisers

    Ticonderoga 2…2…0

    Destroyers

    Steamrunner 1…1…0

    Frigates

    Nova 2…2…0

    Corvettes

    Ibex 8…8…0

    System: Gamma Centauri (One Major World)

    Stations
    None

    Yards
    None

    Navy

    Cruisers

    Constitution Heavy 2…2…0

    Corvettes

    Ibex 8…8…0

    System: Tau Centauri (One Major World)

    Stations
    None

    Yards
    None

    Navy

    Cruisers

    Ticonderoga 2…2…0

    Corvettes

    Ibex 4…4…0

    System: Psi Draconis (Colony World)

    Stations

    None

    Yards
    None

    Navy

    Carriers

    Nebula 1…1…0

    Dreadnought

    Federation 1…1…0

    Cruisers

    Niagara 1…1…0

    Frigate

    Saber 2…2…0

    Corvettes

    Ibex 4…4…0

    System: Gamma Hydrae (One Major World)

    Stations
    None

    Yards
    None

    Navy

    Destroyers

    Baker 4…4…0

    Corvettes

    Ibex 4…4…0

    Scouts

    Trident 4…4…0

    Deep Space

    Station: Deep Space One formerly Deep Space Six

    The old Starbase 375 Type has been scraped and replaced by one Buckler defense station

    Antares Defense Perimeter
    A collection of Orbital Weapons Platforms and Early Warning Sensor Stations that are on the Antaren Border

    Republic of Antares Navy

    The RAN is separated into twelve fleets each with a different task to do. Furthermore each fleet is separated into separate squadrons divided by ship classification, cruiser squadrons for heavy ships, destroyer squadrons lighter ships that can still be used for interstellar operations and finally corvette squadrons for local patrols. Each squadron has eight ships assigned to it and depending whether on the type is commanded by either a Commodore, Captain or a Commander.

    Capital Ships

    Total…Active…Reserve

    764…761…3

    Dreadnoughts

    Star Dragon 1…0…1

    Battleships

    Total 5…5…0

    Sovereign (Upgraded) 5…5…0

    Cruisers

    Total 90…88…2

    Achilles 3…3…0

    Akria 4…3…1

    Asgard 14…14…0

    Asgard II 16…16…0

    Constellation 2…2…0

    Defender 4…4…0

    Excelsior 1…1…0

    Intrepid 9…9…0

    Prometheus 22…21…1

    Ticonderoga 9…9…0

    Yorktown 5…5…0

    Destroyers

    Total 30…30…0

    Defiant 4…4…0

    Frontiersman 22…22…0

    Steamrunner 4…4…0

    Frigates

    Total 236…236…0

    Chimera 2…2…0

    Freedom 3…3…0

    Northampton 2…2…0

    Pulsar 26…26…0

    Pulsar II 178…178…0

    Saber 25…25…0

    Corvettes

    Total 105…105…0

    Akazi Gunships 9…9…0

    Hideki Mk III 5…5…0

    Hideki Mk IV 3…3…0

    Ibex 116…116…0

    Scorpio 1…1…0

    Transports and Auxiliaries

    Abstraho Tactical Transports 297…297…0

    Levant Tenders 7…7…0

    Olympic Medical 4…4…0

    Ptolemy/Saladin Tug With Gravity Dredge 33…33…0

    Runabouts

    Total 1468…1468…0

    Danube 735…735…0

    Delta Flyer 830…830…0

    Yellowstone 3…3…0

    Shuttles

    Type 8 400…400…0

    Type 9 800…800…0

    Type 11 1110…1110…0

    Fighters

    Total Squadrons 726…726…0

    Jem’Hadar Raider Squadrons 3…3…0

    Ju’day Raider Squadrons 90…90…0

    Peregrine Fighter Squadrons 381…381…0

    Valkyrie Fighter Squadrons 252…252…0

    Classified

    Dreadnought 25…25…0

    Norexan (Modified) 1…1…0



    Marine Corps

    The Marine Corps is the lead assault component of the Republic’s Military. While lacking in armored combat experience, they are elite light infantry equipped with modern powered armor and excel in urban and close combat warfare as well as peacekeeping. The standard Marine Division has 18,000 Marines and is divided into three brigades, one armored, two light infantry of 5,000 front line troops plus support units.

    Formations

    Marine Divisions 64…64…0

    Advanced Recon Groups 5…5…0

    Armored Vehicles

    Merkava Main Battle Tanks 20,000

    Akhzarit Infantry Fighting Vehicles 25,000

    Argo Style Jeeps 500,000

    Cheetah Tactical Vehicles 500

    Cougar Armored Personnel Carriers 150

    Small Arms
    Type 3 Phaser Rifles (2373 Variant)
    Compression Phaser Rifles
    TR-116 Projectile Rifles
    Modified G36 Assault Rifles
    Modified MP7 Personal Defense Weapons
    Meteor Phaser Pistols
    Isomagnetic Disintegrators

    Army

    The Army is the main ground component of the Republic’s Military and has three types of Divisions, Armored, Mechanized Infantry and Light Infantry. While not as elite as the Marine Corps, the Army is larger and is still a force to be feared.

    Formations

    Armored Divisions 45…45…0

    Light Infantry Divisions 120…120…0

    Mechanized Infantry Divisions 180…80…0

    Armored Vehicles

    Merkava Main Battle Tanks 100,000

    Akhzarit Infantry Fighting Vehicles 150,000

    Argo Style Jeeps 50,000

    Cheetah Tactical Vehicles 50,000

    Cougar Armored Personnel Carriers 15,000

    Small Arms
    Same as the Marine Corps

    Coast Guard

    Ships

    Nova 33…33…0

    Merchant Marine

    700m Mega freighters 2…2…0

    Abstraho Freighters 225…225…0

    Cardassian Freighters 4…4…0

    Daled Freighters 2…2…0

    Erewon Civilian Liners 40…40…0

    J-Class Freighters 171…171…0

    Tomax Mega Freighters 10…10…0

    Y-class Freighters 5…5…0

    Miscellaneous

    50 Personal Spacecraft of varying size and capabilities

    Chren Refugee Fleet

    2 x 6km Generational Sleeper Ships
    6 x 700m Cargo ships
    14 x 300m Transports

    1 x 600m Cruiser (9PIC/4AT3)
    1 x 450m Destroyer (5PIC/2AT3)
    2 x 300m Frigates (3PIC/1AT3)

    Other Yards

    Systems Procurement Command

    CINC-Ships: Vice Admiral Brent Thompson


    Top Secret

    Reach Fleet Yard (Inside Reach Nebula)
    1 1600m Romulan Yard
    • Yard One: One Norexan (December 8th)
  5. Part Two

    Formations

    The Republic is divided into Military Districts, each responsible for the local defense of the assigned area. The Commander of each district reports directly to and is subordinate to the General Staff.

    Central Command

    CINC-Central: Fleet Admiral Mark Archer

    Antares System

    Senior Officer In System: Vice Admiral Larry Johnson

    Harvest System

    Senior Officer In System: Vice Admiral Janice Preston

    New Hope Nation System

    Senior Officer In System: Rear Admiral Frank Sewell

    Taris System

    Senior Officer In System: Rear Admiral: Janet O’Neill

    Pegasus System

    Senior Officer In System: Vice Admiral Roland Sarkil

    Southern Command

    CINC-South: Admiral Erica Watson

    Collins System

    Senior Officer In System: Rear Admiral Earnest Fremont

    Cadia System

    Senior Officer In System: Rear Admiral John Winthrop

    Western Command

    CINC-West: Admiral Michael Jenkins

    New Britain System

    Senior Officer In System: Rear Admiral Shannon Fujimaki

    Corulag System

    Senior Officer In System: Vice Admiral Firmus Paterson

    Northern Command

    CINC-North: Admiral Vincent MacDougal

    Bia System

    Senior Officer In System: Admiral Vincent MacDougal

    Doctrine

    The Republic of Antares Armed Forces relies heavily on the Powell Doctrine where use of force is kept at a minimum but when done so is applied in overwhelming force. While war is very costly and most Antarens prefer diplomacy over war, they do realize that there are some times force is necessary.

    Deployments

    12th Fleet (Escort Force)

    Commanding Officer: Rear Admiral Darren Michaels

    4 x Prometheus
    10 x Frontiersman
    1 x Atlanta (Attached to the Task Force)
    1 x Mercy (Attached to the Task Force)
    2 x Pulsar (Attached to the Task Force)

    Antares Expeditionary Force (Spican Garrison)

    Commanding Officer: Rear Admiral Martin Collingwood

    7th Fleet

    Commanding Officer Rear Admiral Martin Collingwood

    1 x Sovereign
    1 x Achilles
    4 x Asgard
    1 x Akira
    3 x Prometheus
    1 x Excelsior
    2 x Constellation
    8 x Frontiersman
    1 x Defiant
    1 x Freedom
    2 x Chimera
    2 x Northampton
    4 x Pulsar II
    2 x Pulsar
    1 x Saber

    First Corps

    Commanding Officer: Major General Genji Minamori

    3 x Marine Divisions

    Expeditionary Force Fleet Air Arm

    Commanding Officer: Rear Admiral Robin Ellsworth

    90 x Valkyrie

    Task Force 12

    1 x Norexan

    Commencing hit and run operations against Taurhai forces in unclaimed space between Spica and Antares


    Unique

    Advanced Starship Design Bureau Installation

    Starfleet’s Advanced Starship Design Bureau was headquartered at Beta Antares for the duration of the war, safe from the front lines and was in charge of designing the next generation of starships as well as the upgrades to the current fleet. As a result, Beta Antares is able to build starships one tech level higher than any of their counterparts.

    Ships and Stations

    Ares Superdreadnought 1503 m (2-HPC/22-HPA/10-AT0/16-PPC/6-MTP/XSh/48Ftr) ++++ 20 Months
    Archangel-class Battle Ship 800m (14HPA/8AT4/2VHD)++++ 16 Months
    Asgard-class Cruiser
    Block I 442m (8HPA/7AT0)++ 10 Months
    Block II 483m (12HPA/7AT0)+++ 12 Months
    Athena Saucer
    Atlas Dreadnought (Victorious) 1008m (2-HPC/22-HPA/6-AT0/6-AT4/option of 2Cl) ++++ 18 months
    Atlas 800 Slip Standard (Vengeance) 800m (2-HPC/18-HPA/6-AT0/6-AT4/option of 2Cl) ++++ 16 months
    Atlas Junior 608m (Vigilant) (1-HPC/12-HPA/4-AT0/4-AT4/option of 2Cl) ++++ 12 months
    Buckler Defence Station Yards: Zero ---- (6-PPC/10-HPA/10-AT4/12 Fighters) +++ 12 months
    Courageous-class Cruiser 438m (4PPC/3HPA/8RPA/4AT0)++++ 12 Months
    Daled-class transport 320 m (1MPA) 4 months
    Dreadnought Missile 100m ++ 6 Months
    Frontiersman-class Destroyer 228m (6PPC/2AT4/2RPA)++++ 8 Months
    Forrestal-class Supercarrier 747m (4RPA/XSh/7sqd) 14 months
    Ibex-class Corvette (Refit Scorpio/KME) 97 m (1PPC/1AT3)+++ 4 months
    Khamor-class freighter 264m (2MPA/2TFT) 8 months
    Levant-class Tender (1-RPA/1-AT0; Industrial Replicator)+ 445 m
    12 months
    Locust class Corvette (6RPB/2PPC/2AT0)+++ 120m, 4 Months
    Pathfinder-class Fast Battleship (1HPC/12HPA/2PPC/15AT0) (MVAM capable) ++++ 980m 16 months
    Pulsar-class Frigate 148m
    Block I (4HPA/3AT0)+ 6 Months
    Block II (2HPA/2PPC/3AT0)+++ 6 Months
    Block III (2HPA/2PPC/3AT0)++++ 6 Months
    Saladin Block Two 242m (3HPA/2AT4)++ 5 Months
    Samson-class Cruiser (Refit Constitution/TOS) 289 m (6HPA/2AT1)+ 8 months
    Starbird Destroyer (ROM Norexan) 603 m (2-PPC/2-AT0/2-HPA; 2-HPA/1-TFT)++++ 10 months
    Switchblade-class Corvette (ex-Saber) 190 m (2-PPC/1-AT0; 1-RPA/1-TFT)+++ 6 months
    Ticonderoga-class Cruiser (Excelsior Block 5) 467m (8HPA/4RPA/4AT0)++ 10 Months
    Valkyrie Fighter (2MRPA/1Sensor Dish/2MT/2 Hard points for regular sized torpedoes) +++ 20m I Squadron of Ten per Month
    Unity class Station (36HPA/12PPC/12AT4/4MTP/42Ftr) ++++ 46 Months
    Watchtower class station (4RPA) ++ Six Months

    Technology
    Improved (Second Generation) Quantum Torpedoes: The second generation Quantum Torpedo has a Zero Point Energy tap that can harness more zero point energy, than the Dominion War era energy tap, causing the said torpedo’s warhead have a much larger punch
    Improved Warp Core Design: The design of the ICC designed warp core allows the warp core to generate much more power than the Standard Starfleet design
    Romulan Designed Yards and associated technologies
    Romulan Dominion War Era Cloaks
    Phased Ion Cannons: Phased Ion Cannons are similar to pulse phasers having the same range and rate of fire and are lethal against bare hulls, however they are not as effective as the pulse phaser against shields (6D10) +++
    Enhanced Phased Ion Cannons: The Republic’s scientists have taken the knowledge and design of the phased ion cannons and have modified it so that it is now as effective against hulls as a 2nd Generation Pulse Phaser but still retains its hull crushing abilities
    Quantum Slipstream Drive ++++ (Prototype)
    Improved Sensors
    Chren Hull Armor
    Regenerative Shields (1, 2 and 3 (limited use))
    Dual Shields
    Ablative Armor (Generations 1 and 2)
    Chren Hull and Ablative Armor Combination alloy
    Dominion Subspace Transporters
    Dominion Sensors
    Dominion Polaron Technology
    Deception Mod Cloak
    Phaser Enhancement

    Personal Weapons
    Meteor Phaser Pistol
    Squad Automatic Phaser

    Armored Vehicles
    Cheetah Tactical Vehicle
    Cougar Armored Personnel Carrier

    Current Projects

    Repairing
    1 Akira (November 10th)
    1 Prometheus (November 24th)

    Refitting
    two 6km Chren sleeper ships into transports (February 17th)

    Building
    24 Danube Runabouts (Every Tuesday)
    28 Delta Flyers (Every Tuesday)
    20 Squadrons of Valkyrie Fighters (Every Thursday)
    10 Squadrons of Ju’day Raiders (Every Thursday)
    Eighty Erewon (October 28th)
    Three Archangel (November 1st)
    Twenty Pulsar II (November 2nd)
    128 Locust (November 9th)
    96 Locust (November 23rd)
    45 Pulsar III (November 23rd)
    35 Ticonderoga (November 23rd)
    11 Intrepid (November 23rd)
    Four Sovereign (November 25th)
    Ten Courageous (November 26th)
    25 Dreadnought (December 7th)
    Five Khamor (December 7th)
    One Norexan (December 8th)
    Nine Courageous (December 14th)
    Fourteen Ticonderoga (December 14th)
    10 Asgard II (December 14th)
    Two Vanguard (January 4th)
    Four Buckler (January 8th)
    Two Pathfinder (January 15th)
    One Spacedock (January 31st)
    One Ares (February 15th)
    One Unity (July 22nd)

    Developing
    New method of refining Dilithium (November 9th)
    Enhanced Phased Ion Cannons (November 16th)
    Point Defense Phaser (November 16th)
    Begins Project Rosetta, an effort to reverse engineer Taurhai propulsion technologies (November 27th)
    Quantum Slipstream Milestone One (December 7th)

    Diplomatic Relations

    Triax Confederation Members
    Hegemony of New Israel: The Hegemony is one of the Republic’s greatest allies and trading partners. We scratch your back you’ll scratch ours.
    New Federation Alliance: While relations with the New Federation Alliance have not been strong in the past, the war with the Taurhai has made us true brothers in arms.
    Confederation of Independent Worlds: We don’t have much to do with the former Maquis but if they need help, just ask and we’ll do what we can.
    Bajoran Republic: The Bajor is a trading partner of the Republic and is a large client for our ships
    Confederation of Independent Worlds: The Republic doesn’t with the former Maquis much but that’s sure to change in the future

    Friendly and Favorable
    Interstellar Cultural Commonwealth: The ICC has helped us a lot in this war and we are grateful for it.
    New Republic: These people are true friends of Antares, while they may be down on their luck they will get back on their feet
    Alpha Centauri Federation: The Republic is grateful for the material aid that the Federation has given it
    Izar Star Union: The Star Union has been a major source of ships for the Republic in its war effort
    Empire of Far Albion: The Empire while new is a friend of

    Friendly
    Federated Alliance of Systems: The Republic is friendly with Sol but we don’t have many dealings with them
    Romulan Star Empire: The Republic is friendly with the Romulans but we have not had much contact
    Breen Confederation: The Republic is willing to be friends with a former enemy but at the same time the process is going to be long
    COSUS: We’ve just met them and we’re hoping to establish a stronger relationship

    Neutral and Cautious
    Union of Socialist Republics: While we are willing to help the Union rebuild, we don’t trust them completely

    Hostile
    Taurhai Unity: Kill our people and want to enslave us, go to hell Taurhai scum
    United Republic of Planets (South): We don’t like anyone associated with the Taurhai the fact that some of our greatest friends have betrayed us doesn’t help

    Agreements

    New Republic
    Joint Dilithium Mining
    Collaboration to build Akira, Defiant, Prometheus, Ticonderoga and Achilles class ships as well as a Spacedock and Valkyrie type fighters

    Hegemony of New Israel
    Joint Dilithium Mining
    Collaboration to build Ibex corvettes

    Sol Federation and Alpha Centauri Federation
    Agreement to co build Sovereign-class Dreadnoughts

    Romulan Ascendancy
    Top Secret Sharing of technologies and yard plans

    History

    During the Dominion War, Beta Antares was home to the Beta Antares Fleet Yards and played a major part in the Federation’s War effort. Before the Omega Particles were released, Beta Antares had a major fleet presence in the system. When warp travel was found to be inoperable, the majority of the ships were scrapped and their components were used to create new dwellings for the former Starfleet personnel.

    Upon discovering that warp travel is now operational, the Republic is curious to find out what is out there, however they are highly cautious of anyone who might threaten their Sovereignty.

    Updated 10/26/07
  6. Coyote Ruler of Naboo

    The Hegemony of New Israel (HoNI)

    History:
    After the end of the Eugenics Wars, many of Earth's minorities, deeply troubled by what they saw as mankind's continued obsession with race and racial purity or superiority, left to find safe havens for themselves. Many millions of Jews forged a new home for themselves near the Bajoran region and thrived for two centuries in relative isolation.

    Location:
    The Hegemony of New Israel is spread between Koralis and Regulon systems, in the Bajor Sector.

    Capitol Planet: Neve Tikvah
    Capitol City: Neve Jerusalem
    Leader: President Ariel Shaham

    Currency: Shequel ("Shekel"). 100 "Agorot" make one Shequel.
    Anthem: HaTikvah, "the Hope"
    Colors: Blue and White
    Flag: White with two horizontal blue stripes, and blue Star of David in center.
    Official Religion: Judaism.
    Official Language: Hebrew, with whatever version of Galactic Common as the official Trade/Merchant toungue. Klingonese has recently become popular among the young, especially while in conscript service.

    Government: Socialist Multi-Party system.
    Parliament: Knesset ("Meeting Place").

    Intelligence Unit: Mossad
    Secret Service: Shin Bet ("Sha'bak": "Sherut Betakhon" = "Security Services")

    Leadership Intent: The leaders of the Hegemony of New Israel are realistic about their goals and powers in the greater stage of the Galaxy. They have no territorial ambition and want to concentrate on trade and diplomacy while maintaining a strong, highly trained and professional defense force.

    Population: 6 Home Worlds in 8 systems, 20 Colonies spread throughout various systems, moons & bases.
    Total population among Home Worlds: 22 Billion
    Total Colonial Population: 120 million

    *** *** ***

    Current Relations/Alliances: The Triax Confederation
    Bajoran Republic (NPCs): Ambassador to HoNI: Ren Tallais; HoNI Ambassador on DS9: Andrea Strauss
    RAN: Republic of Antares: Important coordination of ship designs being conducted. Ambassador Asaf Levin on Antares.
    NFA: New Federation Alliance/Polarisan Republic: Ambassador Amanda Delynn, on DS9.
    CIW: Commonwealth of Independant Worlds/The Maquis: Ambassador Wendy Red Deer is on DS9.

    Details of Triax Confederation: Mutual Defense Pact; Criminal Extradition; Student & Cultural Exchanges; Free Trade; Technology Sharing on certain projects; Joint Military Maneuvers; Intelligence Sharing; Shared Policing of Space Lanes; Preferred Trade. Currently, the Triax Confederation rates as a ++++ power when working together.

    Current Relations/Alliances: Strategic Partnerships
    COSUS/Talarian Confederation: Ambassador Leland Becker, a human, is at Jerusalem.
    -- Joint Military training and cooperation.
    -- Free-trade of non-military items (favored trade status).
    -- Intelligence cooperation.
    -- Extradition agreement for criminals.
    -- 5%, instead of 10%, from liscence-build agreements.
    Romulan Star Empire: Trade and Non-Aggression Pacts
    HoNI Amb. Robin Levy on Romulus; Trade Consul Aaron Rubin on Tomed.
    -- Favored Trade Status.
    -- low tariffs on most goods.
    -- Intelligence sharing in anything having to do with cloaking devices or defeating them (up to Gen-IV).

    Current Relations: Favorable & Friendly
    Interstellar Cultural Commonwealth: Ambassador to HoNI: Jenta Kun, joined Trill; HoNI rep. to Trill: Ed Rabinsky
    Lira Hel instated as DS9 Ambassador for ICC. Currently negotiating to re-admit to Triax.
    Federated Alliance of Systems: Non-Aggression and Trade Treaties. Regional Ambassador Jake Sisko, on DS9.
    Triax Confederation has a shared Embassy on Earth: Jack Fendar, human, from Trill; senior representative.
    Ferengi: The HoNI and Ferengi largely get along but it is purely business.
    Alpha Centauri Federation: The HoNI has only minimal contact with the ACF but finds them easy to get along with.
    Neo-Klingon Empire: Ambassador Aruka on DS9.
    Bastillian League: Recently contacted, NAP and trade through COSUS offered.

    Current Relations: Undefined/Other, or Neutral
    Union of Socialist Republics: Relations broken off, currently rather cool.
    KTA: Klingon-Terran Alliance: In the Chin'toka system, it seems they have gone to isolationism.
    Breen Confederation: Cautiously optimistic relations as peace is agreed to and business deals are formed.
    Izar Union: The HoNI has had only sporadic contact with the ISU; no real opinions have been formed yet.
    New Republic: Ambassador Svetlana Putin on DS9. Time will tell if this breakaway faction of the URP is the new and peaceful society it proclaims to be.

    Current Relations: Cautious; Wary
    Cardassian People's Republic: A wary peace is still too recent to bank on.

    Current Relations: Rivalry Expected
    Gorn Hegemony: Little is known of the Gorn, except that they opened fire on an ISDF ship...

    Current Relations: War
    Taurhai Unity: Led by Chancellor Phrenic, the Taurhai are currently occupiers of URP space and at war with the Triax.
    United Republic of Planets (URP): Puppets of the Taurhai, the URP is technically at war with the Triax & Romulans but many of the population within URP borders are in active resistance against the Taurhai and their collaborators.

    Current Relations: Unknown/Uncontacted
    Klingon House of Duras
    Empire of New Japan

    =====================================================

    Current Treaties & Agreements:
    Nightingale Treaty: with Trill
    NullSpace Catapult Agreement

    =====================================================

    Primary Population Centers:

    Tikveh System (2 Home Worlds): 1st Mishmar ha'Gvul Precinct

    Neve Tikveh ("New Hope") (capitol,7 billion) Defenses: 40 Frupta OSATs

    Hadera (New Haifa Shipyards HQ, 4.5 billion) Defenses: 40 Frupta OSATs

    Maccabee Military Anchorage: Phoenix-class Station and 1st Fleet HQ.
    5 1000m: (15 Khamors, 3 per yard: complete)(10 Nebula-A/II: 12 mos)

    *** *** ***

    Khaya System (1 Home World): 2nd Mishmar ha'Gvul Precinct

    Jericho (4 billion) Defenses: 40 Frupta OSATs
    Places of Interest on Jericho:
    Capitol City: New Tel-Aviv; Bar-Ilan University of Philosophy & Theology: site of Borg Conference.

    Eilat Anchorhead: Phoenix-class Station and 2nd Fleet HQ.
    5 1000m:
    Yards 1 through 3: (30 Sabra corvettes, 10 per yard: complete)(queue: 30 Sabras: 1 mo)
    Yards 4 through 5: (4 Levant tenders, 2 per yard: complete; install Gen-IV cloaks: complete)(20 Sabras: 1 mo)

    *** *** ***

    Barukh System (1 Home World): 3rd Mishmar ha'Gvul Precinct

    New Unity ("Neve Egud")(3 billion) Defenses: 40 Frupta OSATs
    Primary UFP settlement: 2,347 former Federation personnel.

    Majdal Shams (Arabic-- "Tower of the Sun") Defenses: 20 Frupta OSATs
    (Mars-sized moon of Jovian giant-- Primary Arabic and Klingon world, 9.5 million)

    Barak Forward Deployment Array: Phoenix-class Stationand 3rd Fleet HQ.
    5 500m yards: (5 Nebula-A/II: 8 mos)
    Yards being expanded to 1000 meters: 2 mos.

    *** *** ***

    Shemesh System (1 Home World): 4th Mishmar ha'Gvul Precinct

    Neve Shemesh (Desert world, mineral-rich, 2.5 billion) Defenses: 40 Frupta OSATs

    Golan Hadash Defenses: 20 Frupta OSATs
    (Titan-size moon orbiting Saturn-like giant, Shemesh-VI. [30 million pop.])

    Rosh Pnina Naval Base: Phoenix-class Station and 4th Fleet HQ.
    5 500m yards: (5 Khamors: 4 mos)
    Yards being expanded to 1000 meters: 2 mos.

    *** *** ***

    ha'Bimah System (1 Home World): 5th Mishmar ha'Gvul Precinct

    Neve Hertzliyyah (Desert world, mineral-rich, 1 billion) Defenses: 40 Frupta OSATs

    Bar-Kokhva Anchorhead: Phoenix-class Station and 5th Fleet HQ.
    5 500m yards: (5 Nebula-A/II: 10 mos)
    Yards being expanded to 1000 meters: 4 mos.

    Ofek Industries Eshkelon-I: (Kepler-class) scrap & asteroid ore processing station.
    Vast Asteroid belts in this system provide a wealth of opportunities.

    *** *** ***

    Egud System (Colony System): 6th Mishmar ha'Gvul Precinct

    Syndra (6 million) Defenses: 20 Frupta OSATs
    Capitol City: Theandra City-"New Kengiristan/Cargoville"--
    56,000 refugees from Kengir Prison and Labor Camp.

    10 KDU-Corp "S/R/F" assembly lines: 10 Baz fighters per month, ongoing as needed.
    10 Ofek Ind. 200m assembly lines: (10 Switchblades: 1 mo)

    Har-Megiddo (Moon) (3,000 cadre only): Military Training World, no actual colonies.
    Tel haShomer Base: Starbase 375-class Station
    5 100m: 20 Danube Runabouts for Mishmar ha'Gvul.

    Empak Nor: 6th Fleet HQ. (Admiral Micha Dayan commanding)
    Note: A small Mossad special mission station has been set up here to monitor ICC events & interview refugees.

    *** *** ***

    Koralis System (Colony System): 7th Mishmar ha'Gvul Precinct

    Koralis-III: Defenses: 20 Frupta OSATs
    Dilithium mine with orbital elevator; surface terraforming.
    Kibbutz Timna Colony: 6,500 pop. + 200 Androids

    Timna Base: Starbase 375-class Station.
    Ofek Industries Eshkelon-II: (Kepler-class) dilithium processing.
    Ofek Industries Eshkelon-III: (Kepler-class) OSAT manufacturing base under construction: (complete)

    *** *** ***

    Regulon System (Colony System): 8th Mishmar ha'Gvul Precinct
    By exclusive contract, this system is to be developed by Kochav Defenses Unlimited.

    Regulon-VI/"New Galil": 8 Primary Moons, 2 livable.
    Huula: Jungle Moon-- Defenses: 10 Frupta OSATs
    Colony Settlement: KD-Unlimited and Nahal joint venture.
    10 KDU-Corp assembly lines for shuttles, runabouts, or fighters being built: 3 mos

    Yam ha'Barukh: 'waterworld' moon-- Defenses: 10 Frupta OSATs
    Colony Settlement being built, KD-Unlimited and Nahal joint venture.

    ***

    Regulon-VII/"New Golan": 12 Primary Moons, 2 livable.
    Hevron: Ice moon-- Defenses: 10 Frupta OSATs
    Colony Settlement: KD-Unlimited and Nahal joint venture.
    10 KDU-Corp assembly lines for shuttles, runabouts, or fighters being built: 3 mos

    T'veria: Alpine moon-- Defenses: 10 Frupta OSATs
    Colony Settlement being built, KD-Unlimited and Nahal joint venture.
    Primary Romulan Trade settlement: 1,205 Romulans.
    Proquaestor Rihan V'adek (esq.), Governor of T'Verian Trade Colony.

    ***

    New Petra Anchorhead: Phoenix-class Station
    Orbit at Lagrange Point between primary and New Galil (inner Jovian)
    5 1000m: Refitting Samsons to Samson-II stats: 11 Samson-II refits (complete)
    2 yards: 2 Lunas being built/4 Hermes scrapped: 7 mos
    3 yards: 6 Lunas: 8 mos

    Kokhav-I: KD-Unlmtd. (Kepler-class) colony development station. Doing OSAT upgrade research.
    Lagrange Point between New Galil & New Golan Jovians.

    *** *** ***

    Foreign Bases:
    Deep Space K-100: Nor-class station, Kevresit System, COSUS.
    Tomed, Romulan Empire: Trade Mission & Consulate.
    Nueva Puebla: 1 Engineer Battalion + 1 training company at New Cheyenne; 1 Buckler station.

    ***

    StarBase-36:
    SB-375-class station with 4 repair yards, deep space between Gorn & Klingon territories.
    9th Mishmar ha'Gvul (Reinforced) Precinct: 10 Switchblade; 5 Ibex; 2 Onager; 10 Danube.
    Defenses: 10 Frupta OSATs

    Exploratory Fleet Alpha: Deployed to SB-36 (Admiral Rebecca Stein)(IEV Moshe Dayan)
    3 Luna-class Long Range Explorers.

    =====================================================

    the Israeli Star Defense Forces:

    Overall Military Doctrine:
    The ISDF is a defense force that exists to secure the borders of the people of Israel and assist allies if the situtation warrants it. The ISDF stands as a strike and commando force, not oriented to maintain a long-term war or occupation. ISDF Starship forces use short jumps, cloaking devices, heavy use of ECM and EWAR, and high-mobility warfare to conduct space operations-- 'guerrilla warfare' on a starship scale. The Israeli Star Defense Force is too small, and with too small a population base, to have realistic expectations of aggressive expansion.

    Space Combat Philosophy:
    ISDF Starship forces use short jumps, cloaking devices, heavy use of ECM and EWAR, and high-mobility warfare to conduct space operations-- 'guerrilla warfare' on a starship scale.

    ISDF Recruitment:
    All Jewish citizens at the age of 18, males and females, enter 3 years of conscripted military service. They can volunteer for longer terms for better pay and education benefits if they wish.

    ISDF FLEET
    Fighters/Raiders (in Squadrons):
    Total/Active/Reserve
    17 Sq..17.....0 Baz* (1-PPB/2-MTT; 1-MTT)
    9 Sq...0.....9 Ju'day (2-LPB/4-MTT)
    10 Sq..10.....0 Coyote (2-AT0/Cl3)++

    Corvettes
    Total/Active/Reserve
    30....30......0 Sabra* (1-PPB/1-AT1/2-RPA; 1-RPA/1-MQT)

    Frigates:
    Total/Active/Reserve
    50....50......0 Pulsar** (4-HPA/3-AT0)

    Destroyers:
    Total/Active/Reserve
    18....18......0 Intrepid (13-RPA/5-STT)++
    24....16......8 Freedom (6-RPA/2-STT) +

    Cruisers:
    Total/Active/Reserve
    11.....8......3 Nebula-A (8-HPA/3-AT3/4-STT) ++
    0......0......0 Nebula-A/II (8-HPA/3-AT4/2-AT0; cl. opt.) ++
    0......0......0 Sheba (8-HPA/5-AT0; cl. opt)

    Assault Carriers:
    Total/Active/Reserve
    36....36......0 Curry (5-RPA; MB)

    Battleship/Dreadnoughts:
    Total/Active/Reserve
    2......2......0 Galaxy-III (12 mos)- 60,500,000 (1-HPC/10-HPA/3-AT3/Cl) ++++

    Special Support:
    Total/Active/Reserve
    4......4......0 Levant* (1-RPA/1-AT0; Military/Industrial Replicator, Gen-IV Cl.)
    16.....0...14/2 David* (3-RPA/5-STT)(2 on loan to Beta Antares)(being decommissioned & converted to Equestrians)
    0......0......0 Equestrian*(2-RPA/2-TFT; 1-RPA/1-STT)(cargo: 1,000m3)
    10.....5......5 Khamor* (2-RPA/1-TFT; 1-TFT; 4VGN)(cargo: 16,000m3)
    15.....0.....15 Danube (6-LPA/2-MTT)
    4......2......2 Mercy (3-RPA)

    Space Stations:
    Total/Active/Reserve
    4......4......0 Phoenix Sky Harbor class (10-RPA/8-STT) ++
    4......4......0 Starbase-375 class (16-RPA/8-STT) +
    2......2......0 Nor-class (6-HCB/12-MPA/6-STT)
    3......3......0 Kepler-class (Civilian) (6-RPB)

    [CLASSIFIED: 50 Thaleron torpedoes provided by Romulans for anti-Borg operations]

    *Unique Ships: Navy
    Sabra Corvette (Trekngy. Normandy[1]) 100 m 4 mos: (nose: 1-PPB/1-AT1/wings: 2-RPA; aft: 1-RPA/1-MQT)
    Starbird Destroyer (ROM Norexan) 603 m 10 mos: (2-PPC/2-AT0/2-HPA; 2-HPA/1-TFT)
    Starbird-II Destroyer (ROM Norexan) 603 m 10 mos: (4-PPC/2-AT0/4-HPA; 2-HPA/2-AT0)
    Stormbird Destroyer (export Starbird) 603 m 10 mos: (2-HPA/2-TFT/6-MPA; 2-HPA/1-TFT)
    Levant Tender (Treknology Trenton) 445 m 12 mos: (1-RPA/1-AT0; Military/Industrial Replicator)
    Falcon/Baz Fighter (rescaled Defiant) 31 m (1 sqd. of 10/month): 41,000,000 per squadron. (1-PPB/2-MTT; 1-MTT)

    *ACF Designs:
    Nebula-II Heavy Cruiser (refit Neb-A) 442 m 12 mos: (8-HPA/3-AT4/2 AT0 & cl. opt.)
    Intrepid-II LR Hvy. Cruiser (upgun) 353 m 8 mos: (8-HPA/5-AT0/cl. opt)

    --- --- ---

    Fleet Organization & Deployment:
    System Defense Fleets: There are 8 System Defense Fleets in the HoNI Navy, each arranged as follows:
    6 Frigate Division of 5 Pulsar-class Frigates each on roving patrols.
    6 Corvette Divisions of 5 Sabra-class Corvettes each on roving patrols.

    Deployments:
    1st "Kharev Tzion" Strike Fleet: Reforming after severe losses; deploying to join Squadron 8 in RAN.
    - Destroyer Division "Josef": (4 Intrepid)
    - Destroyer Squadron A:
    1 Destroyer Division "Miri" (4 Freedom)
    1 Destroyer Division "Sara" (4 Freedom)
    - Frigate Squadron B:
    1 Frigate Division "Tzipor 3" (5 Pulsars)
    1 Frigate Division "Tzipor 4" (5 Pulsars)

    2nd "Gavatz" Strike Fleet: NFA space, countering URP/Taurhai aggression (Admiral Yosef Goldman)
    - Cruiser Division Alef: (4 Nebula-A)
    - Destroyer Division Bet: (4 Intrepid)
    - Destroyer Squadron 1:
    1 Destroyer Division "Raquel" (4 Freedoms)
    1 Destroyer Division "Hadas" (4 Freedoms)
    - Frigate Squadron 2:
    1 Frigate Division "Tzipor 1" (5 Pulsars)
    1 Frigate Division "Tzipor 2" (5 Pulsars)

    Cruiser Squadron 8: Deployed to RAN to help beat Taurhai, Admiral Natan Bierman.
    4 Nebula-A cruisers (flagship: ISV Eilat, Cpt. Harel Meltzer).

    Assault Fleets:
    11th "Barak" Assault Fleet: COSUS/Aldan; Army Training & Development (Admiral Hanna Goldstein)
    - Destroyer Division "Tikveh": (4 Intrepid)
    Assault Squadron 1:
    Division 1A: 6 Curry Assault Landers
    Division 1B: 6 Curry Assault Landers
    Division 1C: 6 Curry Assault Landers

    12th "Shuelim b'Kokhavim" Assault Fleet: Stand-down (Admiral Nir Leviel).
    - Destroyer Division "Mazal": (4 Intrepid)
    Assault Squadron 2:
    Division 2A: 6 Curry Assault Landers
    Division 2B: 6 Curry Assault Landers
    Division 2C: 6 Curry Assault Landers

    Construction Fleet:
    1 Galaxy-III/D (ISV King Solomon), Stationed at COSUS (Adm. David Berg).
    5 Khamor frieghter/tugs to COSUS to build Phoenix base (Phoenix: 10 mos)

    Spinward Frontier Patrol: Adm. Rivka Adler, CDR.
    1 Galaxy-III/D (ISV King David), sent to Albion to assist with Priority Blue-One emergency (Cpt. Avram Mordechai).
    1 Intrepid-destroyer (ISV Latrun, Cpt. Yael Shaham).
    1 Intrepid-destroyer (ISV Haifa, Cpt. Haifa Mansour).

    Aggressor Training Fleet: This fleet is still being formed, and exists mostly on paper.
    26.....0.....26 Hideki-III (5-RD/1-LCB)
    6......0......6 Thalkar (1-MCB/4-MD/3-TFT) ++

    Target drones:
    16 Y-Class Freighter- (1-ePC)
    22 J-Class Freighter- (2-ePC)

    SECRET Recon/Special [Black] Operations: Taurhai Space, Col. Rafael Stein (deceased).
    1 Defiant-class vessel, "Phalcon/VSD-X2".
    + Obsidian Order strike team: 1 CPR officer: Gul Thanatos; 12 Jem'hadar commandos.


    =====================================================

    the Army
    The typical HoNI Army Division has about 15,000 soldiers in it. For every billion people on a Home World there will be 10 Active Duty and 20 Reserve Divisions; so the capital planet of Neve Tikvah, with 7 billion people on it, will have 70 Active and 140 Reserve Divisions. There are also two "light" divisions, referred to as "Strike Regiments" that are on Starborne Assault duty aboard the HoNI's Curry-class Assault Landers.

    Infantry
    Infantry are armored with solid body armor very similar to standard Federation Marine body armor. The armor is grey in color and has a holoflage system built onto its surface that blends, chameleon-style, into the surroundings.
    Negev assault Phaser: 4mW beam weapon, slow rate of fire.
    Galil Squad Support Pulse Autophaser: 3.7mW beam, very high rate of fire.

    The Army relies on streamlined, titanium-framed hoverborne Jeeps and Trucks for logistics and general runabout purposes.
    Argo style grav Jeeps
    Argo style grav Trucks

    Merkava Mk-10A4 Man Battle (grav) Tank (MBgT) -- 90mm coilgun; Commander & Coax pulse-phaser autocannons; GL for loader
    ("Merkava"="Chariot")

    Akhzarit Mk-8 Infantry Fighting (grav) Vehicle (IFgV) -- Pulse-Phaser autocannonns, GL.
    ("Akhzarit"="Cruel Girl")

    =====================================================

    Internal Police and Patrol Forces:
    The Mishmar ha'Gvul, or Border Police, is a civilian para-military law enforcement force that serves as border guard, SAR, navigation assistance, and other activities. It is very similar to the old United States Coast Guard.

    Patrol Vessels:
    Total/Active/Reserve
    20.....10.....10 Switchblade* (2-PPC/1-AT0; 1-RPA/1-TFT)
    60.....45.....15 Ibex* (1-PPC/1-STT)
    20.....18......2 Onager* (2-HPA/1-RPB/2Ftrs)
    130....90.....40 Danube (6-LPA/2-MTT)

    Precinct Fleet Organization:
    5 Ibex Corvettes
    2 Onager Gunboats
    10 Danube Runabouts

    *Unique Ships: Mishmar ha'Gvul (Patrol Forces)
    Ibex Light Cutter (Scorpio/KME) 97 m 4 mos: (1-PPC/1-STT)
    Onager Medium Cutter (Daedalus/AEE) 121 m 6 mos: (2-HPA; 1-RPB/2Ftrs)
    Switchblade Heavy Cutter (Saber/TNG) 190 m 6 mos: (2-PPC/1-AT0; 1-RPA/1-TFT)

    =====================================================

    Exploration, Science, and Contact Fleet:
    Joint directory of the Ministries of Colonization and Science & Research.

    Total/Active/Reserve
    6......6......0 Luna (4-HPA/2-AT0/6-AT4)
    11....10......1 Samson-II (2-HPA/1-PPC/1-AT3; 1-PPC)

    Exploration & Contact Expeditions:
    Exploratory Fleet Alpha: Deployed to SB-36 (Admiral Rebecca Stein)(IEV Moshe Dayan, Cpt. Asaf Goldin)
    3 Luna-class Long Range Explorers.
    5 Samson-II class Explorers.
    Exploratory Fleet Beta: Surveying Badlands (Admiral Ken Hurvitz)
    3 Luna-class Long Range Explorers.
    5 Samson-II class Explorers.

    *Unique Ships: Expoloration Service
    Samson-II Explorer (Constitution) 289 m 8 mos: (2-HPA/1-PPC/1-AT3; 1-PPC)

    =====================================================

    Civilian Trade and Merchant Fleet:
    The Civilian Merchant Fleet is made up of HoNI government vessels that are dedicated to trade purposes and does not include the many hundreds of small, privately owned (individual or corporate) vessels engaged in private trade.

    Total/Active/Reserve
    0......0......0 Equestrian LogShip* (2-RPA/2-TFT; 1-RPA/1-STT)(cargo: 1,000m3)
    90....90......0 Abstraho Freighter (4-HPB/2-STT) (cargo: 6,000m3)
    10....10......0 Khamor Freighter* (2-RPA/1-TFT; 1-TFT; 4VGN)(cargo: 16,000m3)
    0......0......0 Daled Freighter* (1-RPA) (cargo: 20,000m3)
    20....20......0 Tomax megacontainer (4-LPB) (cargo: 110,000m3)
    20....20......0 Erewon Transports --

    *Unique Ships: Support/Logistics:
    Equestrian Logistics Ship (ex-David) 225 m 4 mos: (2-RPA/2-TFT; 1-RPA/1-STT) cargo: 1000m3
    Khamor Freighter (Treknology Bristol) 264 m 8 mos: (2-RPA/1-TFT; 1-TFT; 4VGN) cargo: 16000m3
    Daled Freighter (Treknlgy. D-class) 320 m 3 mos: (1-RPA) ------------------ cargo: 20000m3

    =====================================================

    Current Research & Development Projects:

    "Project Stardust": Beta-particle based project designed to temporarily nullify cloaking devices in deep space (2 mos)

    In Partnership with the ICC, RAN, BR & CIW:
    "Project Jericho": Modify the Frupta OSAT for increased weaponry (Projected R&D: 4 mos)
    Frupta OSAT (10-pak)--- 20 m (4 mos)-- 20,000,000 (2-LPB)
    JERICHO OSAT (10-pak)---- 20 m (4 mos)-- 50,000,000 (2-MPC/1-MTT [10 micro-quantums]) ++

    In partnership with EA, BR, NFA & RAN:
    Nebula EWAR: 442 m (14 mos)- 65,000,000 (4-MPA/2-AT3/EWAR suite/10 drones) +? (R&D: 6 mos)
    (Note: Bajoran Republic only wants the EWAR suite to fit on their own Ambassador-SWACS frame).

    In partnership with EA, RAN, & ICC:
    Nebula-P Planetary Assault: 442 m (12 mos)- 55,000,000 (8-HPA/2-AT3; 2-RPA/2-TFT; 1-MTP; ECM; Cl; AsTr) +? (R&D: 7 mos)

    In Partnership with EA, BR, and supported by ICC & RAN:
    Nebula-C Carrier: 442 m (14 mos)- 52,000,000 (2-HPA/4-RPA/2-AT3/4 FtrSq.) + (R&D: 7 mos)

    In Partnership with EA and supported by ICC & RAN:
    Nebula-BB./X: 442 m (12 mos)- 80,000,000 (1-HPC/8-HPA/2-AT0; 4-MPA/2-AT3; 1-MTP; Cl, Caltrop ECM) ++++ (R&D: 7 mos)
    Nebula Heavy: 442 m (10 mos)- 40,000,000 (8-HPA/2-AT3) ++
    Nebula Advanced 442 m (10 mos)- 45,000,000 (8-HPA/3-AT3/4-STT) ++
    [Note: Nebula-BB, and Falcon fighter designs will be shared with ACF in exchange for Nebula-II & Intrepid-II plans]:
    Nebula-A/II: 442 m (12 mos)- 52,000,000 (8-HPA/3-AT4/4-ATO; cl. opt.) ++
    Interpid-II: 353 m (8 mos)- 40,000,000 (8-HPA, 5-AT0 & cloak option)
    Intrepid (stock) 343 m (8 mos)- 35,000,000 (13-RPA/5-STT) ++
    --- --- ---

    Recent Acquisitions & Trade:

    Current Trades/Ferengi:
    Co-investments in Breen Nullspace Catapult trade terminals with Bajor, CIW, Albion.

    Current Trades/Bajor:
    Ongoing arms & ship sales to Bajoran Militia.
    Bajor will invest in EWAR development & Carrier but not any other part of the "Nebula Navy" program.

    Current Trades/CIW (Maquis):
    Military Aid, Basing Rights; Industrial Sites: Ongoing.
    10 Daled sold to CIW.

    Current Trades/Albion:
    "Nebula Navy" joint development project.

    Current Trades/Beta Antares:
    Merkava and Akhzarit AFV liscence for dilithium accepted.
    2 David-class ships loaned to Beta Antares for testing.
    BA shares Improved Quantum Torpedo plans with HoNI.
    10 Daled-class freighters being built: 1 mo

    Current Trades/Trill Commonwealth:
    2 500 meter yards leased to produce Nebula-As: (2 Nebula-As: complete)(2 Nebula-II/As: 11 mos)

    Current Trades/Talarian Commonwealth:
    Deep Space K-100: Nor-class station, Kevresit System, COSUS.
    Extensive mining rights in rich asteroid area, developing with Talarians
    Basing rights: HoNI Building Phoenix base (under construction, see "Deployments")
    Ground Army equipment (incl. Tanks, APCs, etc) and advisors to Talarian gov't. at Aldan training site.
    Caltrop ECM & Flux Phaser tech for Levant plans.
    Co-investments in Breen Nullspace Catapult trade terminals.

    Current Trades/New Republic:
    *NR begins 10 Abahastros for HoNI. 10.08.07.
    Also: HoNI seeking the following:
    Convert 14 David class Frigates (refit NX-01 class) to Equestrian-class Logistics Frigates
    Build 30 total Abstraho freighters (10 started)
    Build 10 Union Pacific Megacontainers

    --- --- ---

    Update as of: 26OCT07
    Next Update: 2NOV07
    Game Time: OCT2403

    ***
  7. Darth Coyotus Evil Galactic Overlord

    Cardassian (People's) Republic


    History:
    Since the Omega effect has worn off, Gul Brekoor has taken his loosely-affiliated confederation and turned it into a much more cohesive coalition of planets. His hold on them all has stabilised and for the time being Gul Brekoor is primarily interested in getting rid of or killing rebellious elements that may challenge his hold on his new Republic. He has also had any charismatic Vorta rounded up and killed, and the Vorta female, Kilana, is a willing and compliant assistant to Gul Brekoor and his plans.


    *** *** *** *** *** ***


    Location:
    The Cardassian Republic was originally made up of an affiliation of a number of planets deep in Cardassian space.

    Capitol City: New Kelvas City
    Planet Located at: Kelvas
    Leadership:
    Chancellor/Legate Enneas Brekoor
    ViceChancellor: Kilana (Vorta)


    Intelligence Unit & Secret Service: Obsidian Order


    Government: Supposedly a Parliamentary Democracy, but actually one-man rule under Chancellor-Legate Brekoor.
    Parliament: The Detapa Council, Legate Brekoor's hand-picked Cardassian friends and officers, led by Kilana the Vorta. They pretty much just rubber-stamp Legate Brekoor's interests and present it to the public as "democracy". Many on the Detapa Council are, in fact, quite competent and serve as a "Inner Cabinet" of decisionmakers and advisors for Chancellor Brekoor.

    --Gul Tandar (12th Order)
    --Gul Deklar; Primary Governor of military base & shipyards at Omekla.
    --Gul Baka; Military Governor for Torros-III.
    --Legate Plinn Taerk at Kora-II as Military Academy Commandant
    --Legate Madred; Officer in newly reorganised Obsidian Order.


    People of Interest:
    Lissepnia: Ambassador-Legate Berrul
    Lissepnia: Eneb Tero; appears as annoying but friendly attache but actually a Glinn in the Obsidian Order.
    Gul Draket-- 5th Order/Septimus-III hero
    Gul Elvas-- Chief Shipbuilder for Kelvas-V dockyards; works with Kla'Retem, Breen designer.
    Gul Kendeera Kendat-- one of the few female Guls, she leads an expeditionary force.
    Gul Macet-- leads an expedition into the Badlands and finds a massacre by unknown forces.
    Asha: Cardassian F., trade rep to COSUS


    News Outlet & Government Propaganda Machine:
    PRISM: People's Republic Information Service & Media
    -- Teklan Gor, wiry, energetic Cardassian with dark John Lennon-like sunglasses and a blue kerchief around his neck.


    Leadership Intent: Shore up power base and secure and defend as big a chunk of Cardassian territory as possible-- eventually to re-unify it under Legate Brekoor's leadership.

    Official Religion: There is no official religion among Cardassians, but rites such as the rite of Shri-Tal, passing on secrets to the sucessor family members, continues.


    The Vorta and Jem'Hadar have seen is that the wormhole has closed and the Founders in the Alpha Quadrant have died; they see this a sign that their gods have forsaken them for their inability to beat their enemies. Their society is now split; some believe that only victory in the Alpha Quadrant will re-unite them with their gods back home, others see it as a sign that their attempt to take over the Alpha Quadrant is cursed and they are cut off from hope.


    Official Language: Cardassian; Jem'Hadar


    Population: 15 Major worlds, numerous colony worlds. The Cardassian People's Republic is a ++ power.
    76 billion Cardassians; 80 million Jem'Hadar; 8 million Vorta; 100 million slaves/servant peoples.


    *** *** ***


    Current Relations:
    Trade and cordial (if wary) relations with Talarian Commonwealth.
    Trade and Military Pact with Breen Confederacy.
    -Breen agrees to intelligence-sharing argeement with Cardassian Republic.
    -Breen Confederation and Cardassians agree to border at northern boundary of previous Cardassian Union.
    -COSUS: Trade agreements with the Talarian Republican Commonwealth


    =====================================================

    Primary Population Centers:


    Kelvas V:
    Also known as Kelvas Prime, this is the fifth planet in the Kelvas system, in the Cardassian Union.
    50 OSAT Orbital Defenses
    50 Koral orbital defenses


    Yards:
    10 1000m: 10 Obsidian-class frigates being built here (10 Obsidians: 2 moS)
    --Yards are being expanded to 1000-meters: complete



    Stations:
    8 Ocelar-class orbital centers


    *** *** ***


    Soukara:
    Site of a Dominion base. The planet has at least two moons and a nearby asteroid field, which may be used to penetrate the Dominion sensor grid undetected. The base itself is located in the middle of a jungle, and is protected by transport inhibitors.

    50 OSAT Orbital Defenses
    50 Koral orbital Defenses


    Places of Interest:
    Kengir Slave/POW colony, now abandoned.
    Dominion Base with Ketrecel White and Jem'Hadar facilities. Production: 100 Jem'hadar per month
    Ground-based factories for Hideki Corvettes and Fighters being produced: complete


    Stations:
    4 Ocelar-class orbital centers


    *** *** ***


    Almatha:
    A minor planet in Cardassian space with a respectable civilian population and the usual military bases.

    20 OSAT Orbital Defenses.
    20 Koral orbital defenses.

    4 Ocelar-class orbital defense stations being built: Complete


    *** *** ***


    Loval:
    Loval was the location of a Cardassian civilian outpost with a small subspace relay station.
    What is not commonly known is that Loval is also the site of a secret weapons research facility.
    20 OSAT Orbital Defenses.
    20 Koral orbital defenses.


    Shipyards:
    5 1000m yards: (5 Obsidian Corvettes: complete)(25 Archon"-class Escorts: 5 mos)
    --Yards are being expanded to 1000-meters: complete


    Stations:
    6 Ocelar-class orbital centers.


    *** *** ***


    Celtris III:
    In 2369, Starfleet Intelligence began monitoring bursts of theta-band subspace emissions from Celtris III, emissions that typically indicate a metagenic device in operation. Since such devices are illegal, this lead Starfleet to believe that the Cardassians may be operating a secret research lab somewhere beneath the planet's surface.

    20 OSAT Orbital Defenses.
    20 Koral orbital defenses.


    The site used for this operation is a secret base used for the following:
    A combined Jem'Hadar/Obsidian Order special operations base.
    A Jem'Hadar and Ketrecel White facility. Production: 100 Jem'Hadar a month.
    Ground-based factories for Hideki Corvettes and Fighters being produced: complete


    Stations:
    1 Nor-class space station.
    4 Ocelar-class orbital centers.


    *** *** ***


    Omekla III:
    In 2371, Thomas Riker set course for the shipyards at Omekla III after he destroyed Cardassian Outpost 47 with the stolen USS Defiant. Gul Deklar now rules here for Gul Brekoor.

    50 OSAT Orbital Defenses.
    50 Koral orbital defenses.


    Yards:
    10 1000m: (Being used by COSUS)
    --Yards are being expanded to 1000-meters: complete


    Stations:
    8 Ocelar-class orbital centers.


    *** *** ***


    Korma:
    In 2372, a conference between the Cardassians and the Bajorans was held there to share intelligence on the Klingons.

    50 OSAT Orbital Defenses.
    50 Koral orbital defenses.

    Stations:
    6 Ocelar-class orbital centers.


    *** *** ***


    Amleth & Amleth Nebula:
    Amleth Prime is a Cardassian planet located in the Amleth system, inside the Amleth Nebula, an emission nebula. The nebula renders cloaking devices ineffective, making the Cardassian base there more difficult to attack.

    20 OSAT Orbital Defenses
    20 Koral orbital defenses.


    Stations:
    1 Nor-class space station.
    4 Ocelar-class orbital center.


    *** *** ***


    Goralis:
    Goralis III is the third planet of the Goralis system.
    4 Ocelar-class orbital defense stations.


    *** *** ***


    Torros:
    Torros III is the third planet in the Torros system, located in Cardassian space. The planet was the site of a Cardassian-Dominion shipyard. Gul Baka serves here as general administrator, working for the Legate Brekoor-appointed governor.

    Shipyards[/i]:
    10 1000m: (50 Archon"-class Escorts: 5 mos)
    --Yards are being expanded to 1000-meters: complete
    10 1000m: (50 Archon"-class Escorts: 5 mos)

    4 Ocelar-class orbital defense stations.

    *** *** ***


    Sarpedion:
    Sarpedion V was the headquarters of the Cardassian Twelfth Order and one of the most heavily fortified positions in the Cardassian Union during the Dominion War. During the Dominion War, it was considered that a direct assault by fifteen Vor'cha-class attack cruisers would barely scratch the planet's defenses. This world put up only token resistance to the takeover by Gul Brekoor, since the 12th Order was actually quite open-minded to rejoining a Greater Cardassian Empire.

    Headquarters of the 12th Order, Gul Tandar, commanding.
    Ground-based factories for Hideki Corvettes and Fighters being produced: complete

    4 Ocelar-class orbital defense stations.


    *** *** ***


    Kora II:
    The second planet in the Kora system, in Cardassian space.
    The Military Academy now produced outstanding officers for the Army and Navy of the Cardassian People's Republic, a needed tie to the legitimacy of the past government and a healthy source of professional military training.
    Legate Plinn Taerk resides here as Academy Commandant and de facto planetary governor. He is devoted to rebuilding a new Cardassian empire, but has personal reservations about Legate Brekoor as an individual and leader.

    4 Ocelar-class orbital defense stations.


    *** *** ***


    Adarak Prime:
    Adarak Prime is a planet in the Cardassian People's Republic, where a weapons depot was located. The depot was defended by a single Cardassian garrison. The Cardassian Liberation Front was plotting an attack here when the Omega Protocol was initiated, and the garrison and people, cut off from the outside, gradually drifted into daily life and survival mode. They are largely indifferent to Legate Brekoor and at times resent his imposition on what had become a quiet, peaceful life.

    4 Ocelar-class orbital defense stations.


    *** *** ***


    Pullock V
    Pullock V is a planet in Cardassian space. It was the target of the first off-world raid by the Bajoran Resistance. The planet has recently been incorporated into the CPR after a ferocious fight for independence led by the Cardassian Liberation Front-- some of whom see the CPR as part of a Cardassian Union that is still too tight with the remnants of the Dominion. Over 4,000 Cardassian soldiers were killed in the invasion, a situation Chancellor Brekoor wants to avoid in the future.

    Pullock-V: 1st Strike Force, conducting security operations.

    1 Nor-class station being built here: complete
    4 Ocelar-class orbital defense stations.


    *** *** ***


    Arawath:
    This minor system is deep inside former Cardassian Union space and, while far from the Breen border, is being used as a place to secure the extreme flank of the Republic from anyone encroaching. The system and its planets have only recently been formally incorporated into the Cardassian People's Republic. A small force is there to maintain a prescence, with plans to build a base here soon.


    Nor Space Station being built: (5 mos)
    2 Ocelar Outposts being built: (1 mo)


    *** *** ***


    Dark Matter Nebula:
    The Dark Matter Nebula, on the Cardassian side of the border agreed-upon by the Breen and Republic governments, lies about equidistant between Space Station Gamma-7 and the planet Septimus. Legate Brekoor dispatched a number of ships there as a simple show of claim, 2 Galor-II & 6 Hutet Destroyers to stake claim.

    1 Nor-class station being built here: complete
    4 Ocelar-class orbital defense stations.


    *** *** ***


    Septimus: JOINT CONTROL WITH BREEN CONFEDERATION.
    Septimus III is the third planet of the Septimus system and was the headquarters of the Cardassian Eleventh Order. It was attacked by the Klingon Empire during the Dominion War. Occupied for years during the Omega Effect, the Klingon garrisons there fortified themselves as brutal masters. Vastly outnumbered by their subjects, their rule was draconian and cruel. Recently, Septimus was liberated by a joint Cardassan-Breen assault, in which weapons were provided to the populace who eagerly took to the fight. In the long run, the population largely liberated themselves, with less-than-expected casualties among the military forces due to the willingness of the guerrilla forces to take their oppressors head-on.

    Picket Force "Justice":
    5 Galor-II cruisers.
    5 Hutet destroyers.
    5 Thalkar frigates.


    *** *** ***


    NON-INCORPORATED WORLDS
    These worlds have either not been incorporated into the CPR but are of interest to the Legate. Ships have been sent to these worlds but no contact or attempt to incorporate them has yet been made.


    *** *** ***


    Simperia:
    Simperia is a planet in Cardassian space, and the site of a base of the Cardassian Liberation Front during the latter half of the Dominion War. The base was one of eighteen destroyed by Dominion and Breen forces in late 2375.

    Simperia: 4 Hutets, 2 Tongas & 2 Norins present to stake claim.


    *** *** ***


    Regulak IV
    Regulak IV is a planet in Cardassian space, and the site of a base of the Cardassian Liberation Front. The base was one of eighteen destroyed by Dominion and Breen forces in late 2375. (DS9: "The Dogs of War") Aid and support ships are being sent here now from the CPR in the hopes of gently enticing the people into joining the People's Republic.

    Regulak: 4 Hutets, 2 Tongas & 2 Norins present to stake claim; 20 Goltak Logistics aid ships.


    =====================================================


    Republic Force Structure:

    Overall Military Doctrine:
    Currently, operations are oriented towards shoring up gains made since the Omega Protocol wore off. Soon, it is hoped, sufficient forces can be assembled to project power outside the borders of the Republic and begin re-forming the Union with Legate Brekoor as Chancellor. There is now a "capitol push" underway to re-incorporate Cardassia Prime, capitol of the old Cardassian Union, into the CPR and eventually move the seat of government there as a statement of legitimacy.


    Space Combat Philosophy:
    Combat philosphy now is to use small, fast, Dominion attack craft to stage raids and scout nearby sectors, luring any enemies back into Republic space to face Cardassian heavy ships.


    Recruitment Policies:
    All Cardassian males must serve a six-year hitch in the military; females are required to serve six years in either the military or some other form of civil service to further the State. Jem'Hadar, of course, are bred to serve. Lesser subject races are simply to serve unquestioningly or die.


    *** *** ***


    People's Republic Navy:


    Corvettes/Runabouts
    Total/Active/Reserve
    188..180.......8 Hideki-III (5-RD/1-LCB)


    Frigates:
    Total/Active/Reserve
    0......0.......0 Kimal (nose: 1-HCB/Wingtips: 2-HPAs/hull: 2-AT0; aft: 2-STT/1-RPB) ++
    42....42.......0 Jem'Hadar
    46....45.......1 Thalkar (1-MCB/4-MD/3-TFT) ++


    Destroyers/Escorts:
    Total/Active/Reserve
    0......0.......0 Archon (nose: 1-PPB/wings: 2-DR/2-PTT/wingtips: 2-RPA; aft: 2-STT) +++
    0......0.......0 Korinar (nose: 1-HCB/2-PTT/4-HPA; aft: 2-STT/1-RPB) ++
    36....26......10 Aberax (2-LCB/2-DR/2-TFT) ++
    22....20.......2 Dakar (1-HCB/2-LCB/4-LPB/2-STT)
    28....23.......5 Hutet (4-MCB/12-LPB/2-STT)


    Cruisers:
    Total/Active/Reserve
    0.......0......0 Keldon-IIA (nose: 1-HPB/1-HPA/wings: 2-DCB/8-DR/2-PTT; aft: 2-MCB/2-RPA/2-AT0) +++
    2.......2......2 Jem'Hadar (4-HPB/6-PPB/4-PTT) ++++
    2.......2......0 Dominion (2-HPB/2-LPB/2-PTT/MC) +++
    44.....36......8 Galor (2-MCB/8-MPB/1-DR) ++
    22.....17......5 Galor-II (1-DCB/8-HD/3-TFT) +++
    25.....15.....10 Keldon (1-HCB/14-HD/4-TFT) ++
    20.....10.....10 Tonga (1-HCB/2-LCB/9-LPA) +
    20.....20......0 Norin (2-MCB/5-MPB/1-STT)


    Fighters (in Squadrons):
    Total/Active/Reserve
    130...110......8 Sq. Jem'Hadar (1-PPB)
    100 ...30.....70 Sq. Kohr-Than (2-LD)
    12.....12......0 Sq. Vindicator (nose: 1-PPB/dorsal: 1-LPA/ventral: 1-LPA)


    Special Support and/or Research:
    Total/Active/Reserve
    72.....72......0 Goltak Logistics (6-MPA)



    Stations& Satellites:
    Total/Active/Reserve
    2.......2......0 Nor (6-HCB/12-MPA/6-STT)
    17.....17......0 Ocelar (2-HCB/8-MPA/2-STT)


    *** *** ***


    Unique Ships:
    Obsidian Frigate (ex Tha-Lak)-- 300 m (8 mos)- 35,000,000 (1-HCB/2-AT0; 2-LD) ++
    Enabran Destroyer (ex-Hutet)--- 280 m (8 mos)- 55,000,000 (2-PPB/5-RD/2-AT4; 4-RD/1-AT1)

    Archon Escort (BC Bakrus)------ 190 m. (8 mos)- 35,000,000 (n: 1-PPB/wngs: 2-DR/2-PTT/wingtips: 2-RPA; 2-STT) +++
    Kimal Frigate (Battleclinic)--- 230 m. (6 mos)- 41,000,000 (n: 1-HCB/Wngs: 2-HPAs/hull: 2-AT0; 2-STT/1-RPB) ++
    Korinar Destroyer (BC)--------- 300 m. (8 mos)- 44,000,000 (n: 1-HCB/2-PTT/4-HPA; 2-STT/1-RPB) ++
    Keldon-IIA Cruiser (BC Kaldor)- 420 m. (12 mos)- 60,000,000 (n: 1-HPB/1-HPA/wngs: 2-DCB/8-DR/2-PTT; 2-MCB/2-RPA/2-AT0) +++

    Vindicator ("Fighter" at BC)---- 21 m. (1 sqd of 10 /month): 31,000,000 per sq. (n: 1-PPB/dors: 1-LPA/vent: 1-LPA)


    *** *** ***


    Fleet Organization:

    System Defense Fleets: There are 13 major System Defense Fleets, each arranged as follows:
    2 Galor Light Cruisers
    2 Thalkar Frigates
    1 Norin Cruiser
    10 Hideki Corvettes
    10 Sq. Jem'Hadar Attack Fighters


    Force Projection Fleets: There are 2 Force Projection Fleets, each arranged as follows:
    1 Jem'Hadar Battlecruiser
    1 Dominion Strike Cruiser
    5 Galor-II Heavy Cruisers
    5 Keldon Cruisers
    10 Dakar Heavy Destroyers
    10 Aberax Destroyers
    20 Jem'Hadar attack Frigates
    20 Hideki Corvettes
    5 Goltak Logistics Cruisers


    *** *** ***


    Current Deployments:


    Picket Force "Justice": Stationed at Septimus-III with Breen.
    5 Galor-II cruisers.
    5 Hutet destroyers.
    5 Thalkar frigates.


    Picket Force "Stalwart"[/i]: Stationed at Arawak.
    6 Aberax destroyers.
    4 Keldon cruisers.
    4 Tonga cruisers.


    Diplomatic Contact Fleet:
    2 Jem'Hadar Attack Frigates have cloaking devices stolen from Klingon ships
    Nightshark II & IV
    [CLASSIFIED]


    CPR/COSUS Border Survey Team: Mericor to Setlik
    10 Thalkar frigates


    Borg Reconnaissance Fleet:
    4 Goltak Logistics Cruisers under Gul Gavek


    Badlands Contact Fleet: Gul Macet
    4 Hutets
    2 Tongas
    2 Norins
    20 Goltak Logistics aid ships.


    Farside Federation & Romulan Contact Fleet:
    1 Keldon Cruiser (ISS Bikmat) (Gul Kendeera Kendat)
    4 Galors Cruisers
    12 Bok'Nor freighters


    Dark Matter Nebula: 2 Galor-II & 6 Hutet Destroyers to stake claim.
    Simperia: 4 Hutets, 2 Tongas & 2 Norins present to stake claim.
    Regulak: 4 Hutets, 2 Tongas & 2 Norins present to stake claim; 20 Goltak Logistics aid ships.


    =====================================================


    People's Republic Army:
    The "People's Army of the Republic" is organized along classic Cardassian lines, using "Orders" of 10,000 soldiers apiece. There are 20 Orders per each major planet, for a current strength of 160 Orders, numbered 1st through 160th.


    Infantry
    Cardassian Infantry is primarily light infantry, since the Cardassians typically reserve their expensive and resource-consuming vehicles for specialized Orders that have reached either "Banner" or "Guards" status. Transportation and logistics both are handled by 'Leyarte'-class ground trucks, rugged three-axle vehicles of amazing durability and adaptiveness.


    The standard infantry arms include:
    The Cardassian Assault Disruptor, a 4.75 megajoule disruptor.
    Heavy Squad Support Autodisruptor, a 5 megajoule automatic disruptor.
    Thermal Grenades-- extreme heat thermobaric grenades with a 5-meter burst radius.
    'Houdini' cloaked mines.


    Leyarte Mk.-I class trucks are soft-skinned, 3-axle open-top trucks for simple cargo hauling.
    Leyarte Mk.-II trucks are up-armored versions of the same truck, with troop seats in the back facing out.
    Leyarte Mk.-III trucks are mostly enclosed mine and blast-resistant trucks with caged roofs and pintle-mounted disruptor.
    Leyarte Mk.-IV trucks are fully enclosed armored cars with powered cupola turrets on top with twin mounted disruptors.
    Leyarte Mk.-V trucks are large 'crackerbox' bodies used for radios, ambulance, etc, with an open-pintle light disruptor.


    Nakhaleen-class Armored Fighting Vehicle:
    The Nakhaleen-class Armored Fighting Vehicle is the standard, state-of-the-art AFV of the Cardassian People's Republic. Typical of their resource-poor needs, the Nakhaleen is an attempt to combine the power of a true tank with the utility of a troop carrier. Considering that the Cardassians have typically fought less powerful or less advanced civilisations, it is sufficient, but it is uncertain how well this modest hybrid would fare in a stand-up fight against a equally organized, industrially powerful enemy.

    The Nakhaleen, named after a ferocious predatory animal, is a low, fast anti-gravity troop transporter. With the reactor to the front and two clamshell hatches in the back, the Nakhaleen carries a fire team of five fully-armored troops into battle. (Think of it as a anti-gravity near copy of a BMP-1 with an enlarged turret).


    Main armament: 76mm heavy plasma disruptor on commander's cupola. This weapon's low velocity plasma burst allows it to double as a mediocre mortar.
    (1 bolt = 90kg TNT)
    Coaxial: 5 megajoule autodisruptor.
    (1 bolt = 15kg TNT)
    Secondary: GL-90 remote-fired auto grenade launcher, variable setting rocket-assisted projectiles.
    Crew of 4: Driver; Commander; Gunner; AI scan-ops and EWAR.
    Max Ceiling: 21m
    Max Speed: 260 kph
    Weight, Combat-Loaded: 177 tons.
    Armor: Ceramalloy-composite.


    =====================================================


    Internal Police and Patrol Forces:
    The Obsidian Order has been re-established, and uses Hideki corvettes as runabouts.
    [CLASSIFIED] Hideki-III (5-RD/1-LCB)
    [CLASSIFIED] Obsidian (1-HCB/2-AT0; 2-LD) ++


    =====================================================


    Civilian Trade and Merchant Fleet:

    Total/Active/Reserve
    62.....50.....12 Bok'nor Freighter
    102...100......2 Groumall Freighter


    =====================================================


    Current Research & Development Projects:


    PROJECT FUSION: ALL RESEARCH: complete
    An entire class of ships is being designed and built combining the best of Dominion and Cardassian technologies. As an added benefit, all capitol ships (ie, not fighters) will be designed to accomodate Breen cloaking devices; furthermore, heavy weapons such as Compression Beams will be designed with universal mounts for easy remove-and-replace with standard Breen Energy Dampeners.


    "Archon"-class Escort Archon ("Bakrus" at Battleclinic)
    190 m. (8 mos)- 35,000,000 (nose: 1-PPB/wings: 2-DR/2-PTT/wingtips: 2-RPA; aft: 2-STT) +++


    "Kimal"-class Frigate Kimal (Battleclinic)
    230 m. (6 mos)- 41,000,000 (nose: 1-HCB/Wingtips: 2-HPAs/hull: 2-AT0; aft: 2-STT/1-RPB) ++


    "Korinar"-class Destroyer Korinar (Battleclinic)
    300 m. (8 mos)- 44,000,000 (nose: 1-HCB/2-PTT/4-HPA; aft: 2-STT/1-RPB) ++


    "Keldon-IIA"-class Cruiser Keldon-IIA ("Kaldor" at BC)
    420 m. (12 mos)- 60,000,000 (nose: 1-HPB/1-HPA/wings: 2-DCB/8-DR/2-PTT; aft: 2-MCB/2-RPA/2-AT0) +++


    "Vindicator"-class Fighter Vindicator ("Fighter" at BC)
    21 m. (1 sqd of 10 /month): 31,000,000 per sq. (nose: 1-PPB/dorsal: 1-LPA/ventral: 1-LPA)


    PROJECT FUSION PHASE-II: ALL RESEARCH: 12 mos
    The second phase of the Fusion project, adding another entire class of ships designed and built combining the best of Dominion and Cardassian technologies. As with Phase-I, all capitol ships (ie, not fighters) will be designed to accomodate Breen cloaking devices, and heavy weapons such as Compression Beams will be designed with universal mounts for easy remove-and-replace with standard Breen Energy Dampeners.


    "Hideki-V"-class Corvette: ("Aldara" at Battleclinic)
    120 m. (4 mos)- 4,200,000 (1-PPB/2-DR/2-STT; 2-DR/1-STT) ++


    "Etam" Torpedo Frigate (Etam at Battleclinic)
    200 m. (6 mos)- 44,000,000 (wingtips: 2-PPB; fore: 4-AT0/1-PTT/1-RPA; aft: 2-AT4/2-RD) +++


    "Kragan" Explorer Cruiser Kragan hybrid at BC
    300 m. (10 mos)- 55,000,000 (nose: 1-DCB/2-HPA/4-RD/4-AT4; wings: 2-HPA; aft: 2-MCB/2-RPA/2-AT0) ++++
    The Kragan is a revolutionary design in survivability: with multiple, redundant layers of medium armor rather than just bulk heavy armor, and with multiple smaller shield generators underneath the overall main shield (as well as internal seal-off shielding, powered by seperate batteries), the Kragan is literally able to break into pieces and retain survivable atmospheric conditions in all but the smallest pieces.
    Originally designed as a BattleCruiser/Light Battleship, it was decided to rename the Kragan as an "Explorer" for political reasons-- making it appear to the general public that the Chancellor and the Detapa Council are not just stuffing the military budget but filling Science and Research needs as well. While it is, indeed, a capable survey ship and able to explore on its own, it is at heart a powerful war vessel.


    "Kanderous" Imhotep Dreadnought at BC
    1300 m. (16 mos)- 380,000,000 (1-HPP/2-DCB/6-HPA/12-PPB/4-PTT; 4-HCB/6-RD/6-DR/4-STT; 20 ftrs; 1 MB) ++++
    The Kanderous Dreadnought is being researched, even though the money and resources to actually build them are not yet realizied. The High Command and Detapa Council want to have the design, at least, in case it should prove deployable in th enear future. For now, it is seen as a replacement for the Dominion Dreadnought, which will serve until their hulls are declared unsound.


    "Kendar" Imhotep Dreadnought at BC
    1300 m (14 mos)- 310,000,000 (4-HPB/10-PPB/6-RPA/6-PTT; 2-HPB/8-PPB;4-STT; 10 Sqd. Ftrs.; MB) ++++
    The same hull as the Kanderous, except with far fewer weapons and a greatly enlarged series of bays for a number of fighter craft. Despite being a derivitive of another design, it is likely that this version will see construction before the Dreadnought that inspired it.



    *** *** ***


    Current Trades: Breen Confederation
    Relocated embassy to permanent location on 'homeworld' (T'Netu Gor in Tha'Kotora system)
    Cardassian Republic will receive three Tha Lak-class frigates [No energy dampeners, no cloak devices]
    -in exchange for-
    640,000 Cardassian-origin torpedoes.

    Breen will trade Kohr-Than fighters (2 dsrptrs)
    -in exchange for-
    Koral defense satellites

    Deal offered to Breen: Give Cardassians liscence to build fighter hulls; Breen will make & Install electronics.
    CPR built 2 Jem'Hadar Battlecruisers in exchange for Breen cloaking device technology.


    Current Trades: URP
    URP --> CPR: Dominion War-era QTs and Adv.Tubes
    CPR --> URP: Dreadnought Torpedoes and launchers.
    Trade Route from Gamma Seven to Sirius.


    Current Trades: COSUS
    A test run of 30 Nakhaleen AFV's and Cardassian support weapons, plus advisors.
    purchase of OSATs.
    10 Telok Escort (complete; delivered)
    30 Hideki Mk-II (complete; delivered)

    Talar sends out ambassadors to various factions. Faltris-Clan Tretanil (Talarian[Old Guard])-Cardassian Republic
    COSUS allows Cardassia free trade in its' space. Suggests three trade routes.
    Accepts offer of shipyards.
    Requests joint survey of southern dmz from Mericor to Setlik (sp?) and negotiations to establish a normal border.

    Trade Routes: These Free-Trade Routes are jointly patrolled by COSUS-CPR vessels.
    Kevresit-Kelvas
    Alpha Majoris-Amaltha
    Beloti-Torros via Omekla

    Sensor bouys being placed.

    Joint Survey of demilitarized zone and placing of trade zones there.



    Update as of: 26OCT07

    Next Update: Only as Needed.


    ***
  8. Corp General of Seventh Gate

    Neo-Klingon Empire

    Leader: Rodek, son of Noggra
    Systems: Khitomer, Narendra, Starbase 234, Starbase 105, Mempa, Beta Lankal, N'Atoria, Pheben, Archer, K't'inda, Rura Penthe, Gorath, Qu'vat, Qo'Nos, Brestant, Ganalda, Donatu, Cursa, Ardana, surrounding systems
    Populations: 16 billion Klingons, 65 million non-Klingons
    Outlook: Expansion, peaceful if possible

    Fleet:
    7 Negh'Var-class Warship
    9 K'Vort Battleships
    10 K'T'Leth Heavy Bird of Prey
    30 Vor'cha-class Attack Cruisers
    5 Akira Strike Cruisers
    1 New Orleans Battlecruiser
    4 D'Tai Bird of Prey
    7 D13 BoP
    2 Norway Destroyers
    9 K't'inga-class Battle Cruisers
    3 K5 BoP
    2 Northhampton Frigates
    2 K'vort Cha Light Cruisers
    73 B'Rel BoP
    145 K'pak-class fighter squads
    733 Peregrine fighter squads
    48 Danube Runabouts

    Defenses:
    50 Phaser cannon platforms at Khitomer.
    25 Phaser cannon platforms at Narendra.
    16 Phaser cannon platforms at Starbase 234.
    10 Phaser cannon platforms at Starbase 105.
    5 Phaser cannon platforms per minor system.

    Shipyards (23 of 700m, 1 of 500m, 34 of 350m, 27 of 150m, 27 of 100m):
    2 Akria Strike Cruisers (4 months)
    3 Voodieh Heavy Cruiser (13 months)
    5 K'T'Leth BoP (11 months)
    5 Fek'Lhr Polaron Cruiser (13 months)
    10 Vod'leq Cruiser (7 months)
    34 B'rel BoP (7 months)
    27 K5 BoP (5 months)

    Projects:
    Repairing defensive systems in captured system.
    Building 10 700m shipyards (9 months)
    Building 10 350m shipyards (9 months)

    History:
    When the Omega Protocol was put into effect Khitomer was under the control of the House of Noggra. While a small house their alliance with the House of Mogh gave their control of the symbolic system. The damage to subspace signaled the end of the Klingon Empire as the verious Houses looked to settle old scores and make their own bids for power. On Khitomer depression had set in as warrior drank away the days, mouning the lose of the Empire and their House. Noggra had been with the main attack fleet and the eldest brother had been on Qo'nos with the High Council and both were believed to be dead. Leadership fell to Rodek, who had always had trouble being accepted due to his lost memory. All seemed lost.

    Then one night Rodek had a vision from Kahless. The hero of the Klingon people lead him down a great hall filled with images of great Klingon deeds. However instead of moving forward to the modern times the vision turned back, returning to the past. At one point he stopped and spread his arms and ordered Rodek to return his people to their former glory. Awaking Rodek left his drunk warriors and locked himself in his room to think upon his vision and study this time that Kahless wanted them to return to.

    A week later Rodek came out of his room a new man. He gathered his followers and spoke of a time when the Empire was new and expanding in all directions. But this time wasn't like to modern days. In those days yes there were warriors. But there were also teachers, doctors, and farmers. And that it was time to go back to that era. Naturally many railed at this idea. That warrior could be as honourable as banker. But Rodek spoke with such force and conviction that he began to win over many of the settlers.

    While Rodek tried to push forward his reforms he also worked to make the lives of his people easier. He welcomed all ships in the area that were no longer able to use their warp engines, no matter where they were from. Next he backed an expedition to the nearby system of Narendra opening trade and forming a close alliance. Ships that appeared trying to return to Klingon space were also a home. One of these damaged ships was the Va'Vang captained by one Alexander Rozhenko, who had taken commander after many of the officers had been killed. Alexander quickly threw his support behind Rodek's reforms and allowed Rodek to open a link to recruiting members of the House of Markot and what was left of the House of Mogh. As Rodek's ranks grew so did his support.

    After ten years matters came to a head when a group of old warriors tried to stop Rodek's reforms by launching an attack on his supporters. However Rodek had keep Khitmor and Narendra well supplied and safe and the rebels were quickly crushed. The way was now clear for Klingon society to reinvent itself. They remained great warriors but now systems to support those warriors were being built, though slowly. Twenty years after the Omega Protocol the people of Khitmor and Narendra proclaimed Rodek emperor of the Neo-Klingon Empire. Now with warp is once again possible Emperor Rodek plans to bring his message to the rest of the Klingon people. He has also turned his eye towards other races to help them improve the Empire as well as themselves.

    Unique:
    Great Leader- The Emperor recieved a vision from Kahless himself and it changed him. Now when he speaks thousand listen and open their hearts to his words. Legions of soldiers would willinging lay down their lives to help spread his new future for the Klingon people. His people love him and his enemies respect him. As long as he leads it is believed that the Neo-Klingon Empire will spread across the stars.
  9. Lightning_Count Zar Belk!

    The Empire of Far Albion


    10 Major worlds, 3 minor
    4 Trade routes


    Rigel
    Bellatrix
    Betelgeuse
    Cygnet
    Kessik
    Ventax
    Renavi
    Al Nath
    Gamma Tauri
    Delphi Ardu

    Ceti Alpha
    Regula
    Mutara


    Government Type- Isolationist Monarchy

    Various Federation races, 18 Billion
    Klingons- 54,000
    Gorn- 250


    History-
    Isolated at the periphery of Federation space the region beyond Gorn space was always a place of independence and self sufficiency, but the effects of Omega were still crushing and resulted in many years of hardship and deprivation.
    Stranded with obsolete ships the region banded together and established their own government of necessity, a temporary measure which has since become permanent.


    Society-
    Albion adheres to common Federation law and enjoys most of the same rights and privileges of a Colony. Punishments tend to be more severe and life is less easy on the frontier. Work is a way of life with citizens encouraged to contribute to the well being of the Empire and their fellows. Racism occurs but is fortunately rare with alien races usually welcomed, especially Klingons.

    The government is a freely elected parliament with a hereditary head of state, the Monarch of Bellatrix, who wields great power on the planet itself but is mostly ceremonial in the rest of the Empire. Local governments handle day to day matters in nations and worlds individually with parliament usually only administering major decisions.

    Military service is voluntary.

    One area of divergence is Genetic Engineering. While banned in the Federation it is openly encouraged and free to everyone in the Empire.







    Governor Aselyn, Queen of Bellatrix
    A former warrior and current political, Aselyn advocates a policy of isolation and internal reforms seeking to keep distant from the squabbles and affairs of the core.
    These hopes and ideals may soon be challenged as the Galaxy reunites and interacts.

    Prime Minister William Glen
    A former Federation Diplomat Glen is the man most responsible for bringing the worlds of the Empire together in unity.

    Admiral Jack Churchill, Duke of Marlborough
    A decorated officer, Jack commands Naval assets in the Consortium. Known for wearing a sword at all times and treating every situation as a challenge he is well liked and capable

    General Karlag, Dahar Master
    A legendary warrior unbeaten in single combat, Karlag commanded a Klingon assault fleet of several hundred ships and a quarter million soldiers. Less than ten ships and a single division survived the war, now crewed by a mix of old veterans and a new generation of Klingons raised from survivors of his force.


    Assets-
    Amazon Station orbiting Bellatrix
    Regula Science lab
    Rigel Shipyards


    Worlds-

    Rigel
    A distant world of the Federation once in the path of the Doomsday Planet killer, Rigel represents one of the far extremities of Federation territory. With a sizeable scientific population and a decent Starbase it stands on the frontier of explored space.

    The world has a few major ship yards

    Bellatrix
    Home to a fiercely independent Martiarchal society the world was a founding member of Albion and a strong supporter of the Monarchy. The ruling Monarchs of Bellatrix are considered sovereign heads of state to the Empire.
    The planet is well defended and includes Amazon Station.

    Betelgeuse
    A major Federation colony world and home of Keaton Orbital Station

    Cygnet
    Another Matriarchal society known for its computer technology. Set up as a trade post for Albion.

    Kessik
    Pleasant colony world.

    Ventax
    Homeworld of the Ventaxian race, a peaceful and modestly advanced Warp civilization.

    Renavi
    Standard colony and outpost

    Al Nath
    Standard Colony world and mining facility

    Gamma Tauri
    Basic colony and military outpost

    Delphi Ardu
    A former T’kon outpost now occupied as a standard colony.

    Ceti Alpha
    Largely uninhabited, was a tourist attraction in Federation years as resting place of the SS Botany Bay

    Regula
    Barren system with a couple of mines and the historic Regula One Science Station

    Mutara
    Minor colony world on the far side of the famous nebula, home of the MIDAS array.




    Unique Trait-
    The Consortium has acquired and fully repaired a Borg transwarp engine from a ship that had crashed at the edge of Gorn space. Further research has failed to duplicate the device.

    Facilities-
    1 1,000m custom yard
    5 800m Large yards
    10 500m Civilian yards

    Constructing 20 500m yards. 4 Months.

    50 Triton corvettes- 2 months
    500 Matress missile pods- 2 months


    The Royal Navy of Albion

    Doctrine-

    The Navy has adopted the principles of long range warfare and is implementing technology to greatly improve the range of both phaser and torpedo weapons. The aim of an Albion battlegroup is to stand off and deliver massive firepower to an enemy force before the enemy can offer reply.
    The Navy is also working on improvements to armour protection and survivability putting greater emphasis on physical protection rather than shielding which can often be subverted or overcome. Improved engines and agility are also areas the Navy will wish to invest in over the coming years.

    The ideal formation of the navy will be a few battleships armed with long range heavy firepower supported by fast cruisers and assault craft.


    Fleet-

    1 Sovereign, Lionheart

    1 Pathfinder Prototype, Warspite

    1 Ambassador, Neptune

    1 Ulysees, Hector

    3 Excelsior, Faith, Hope, Charity

    3 Yorktown (Excelsior 4)

    2 Lexington, Lucius, Astra

    1 Constitution, Aquitaine

    6 Centaur, Daring, Diadem, Niobe, Calypso, Cavalier, Yeoman

    5 Steamrunner II

    12 Saber

    10 Miranda

    22 Okinawa Frigates

    6 Oberth

    Klingon Contingent-
    1 Vor’cha, Battlecry
    2 K’Tinga, Black Blade, Scythe
    5 B’rel.

    1 Royal Yacht, Original Constitution (TOS)

    41 Freighters
    22 Tankers
    8 Bulk Ore haulers

    Army-

    Blood Oath Division- General Karlag’s elite Klingon troops, experts in close combat and somewhat better equipped and trained than average Klingons.

    5 Airborne Divisions- Equipped with fully enclosed blast armour and anti-grav packs for personal flight.

    25 Royal Marine Divisions- Equipped with heavy versions of Airborne gear include rocket packs for space flight. Capable of jumping off a ship, flying to another and cutting through the hull to attack.

    120 Divisions Line Infantry- Using a mix of heavy armour, air support and well equipped troops the army prides itself on a long history of professional service.


    Military Technology-

    SPEN Phaser weapon- A shortened and hardy version of the Phaser rifle compressed to the size of a historic Sub-machine gun. Less accurate at range but with a powerful charge and easily handled in the confines of a starship

    PASG weapon- Phaser Assault/Support Gun, a large man portable phaser that bridges the gap between rifles and cannons. Effective against vehicles and infantry.

    DPA Rifle- The ‘Dipper’ gun is a rifle or side arm able to convert between phaser or disruptor discharges, modelled on a mix of Federation and Klingon designs. Standard issue for field units.

    EMR gun- Electro Magnetic Rail gun, or ‘Emma’ to its users, is a slug throwing rifle used against power armoured opponents or medium vehicles.

    BMP- Ballistic Missile Projector, The Bump launcher is a disposable munitions launcher effective against heavy armour and low flying fighter bombers

    Grenades- Mix of fragmentation, plasma, incendiary and smoke types able to be thrown or launched from under slung E/M projectors.

    Class I Armour- Basic protection from light arms and disaster. Fully sealed. Used by militia, yeomanry and Territorial guards.

    Class II- Standard issue to infantry and SO13 Police response teams. Good protection against standard energy and projectile weapons and explosions. Integrated medical support and battle C3 systems.

    Class III- Assault armour used by elite troops, heavy protection and able to be used in all adverse conditions. Can include anti gravs.

    Class IV- Power armour, rare and expensive elite infantry equipment.


    Vehicles-

    Conqueror Main Battle Tank
    Twin cannons, capable of Phaser/Disruptor/EM modes.
    Triple point defence guns
    4 long range anti ground missiles on hull
    4 Anti air/tank missiles on turret sides
    20 semi guided anti infantry rockets on turret roof.
    Heavy armour, shields and tracks.

    Dagger Fast Tank
    Single mid powered main gun
    Eight anti air/tank missiles
    Grav vehicle, shielded.

    Celt Troop carrier
    Small multi role cannon
    4 Anti tank/air missiles
    12 troop capacity
    grav vehicle, shielded.
    Many variants for anti air or command functions

    Vicar mobile Artillery
    Heavy cannon
    48 cell munitions launcher.
    Grav vehicle, very fast.

    Tempest Fighter/bomber
    Single seat
    Four multi purpose light cannons
    Eighteen hardpoints.

    Spitfire Fighter
    Two multi role cannons
    Four light cannons
    Eleven hardpoints




    Pathfinder class Prototype Battleship (++++)
    980m
    Warp 9.929 Maximum speed
    1,536 crew

    1 Type XX Phaser Cannon
    12 Type XII Phaser arrays
    2 turreted Pulse cannon mounts
    15 Rapid fire torpedo tubes

    Multiphasic Shielding
    Prototype regenerative shielding
    Ablative Armour

    17 shuttles
    8 Runabouts
    36 Fighters
    1 Yacht

    3 component MVAM

    16 Months, 250,000,000 cr




    Triton class Corvette
    140mx100mx25m
    5 decks
    Crew- 25
    Warp 8 Max
    8 Kirk era Regular Phaser banks, 3 forward upper, 1 aft upper hull. 3 forward lower, 1 aft lower hull.
    2 Basic torpedo tubes (not Quantum certified) both forward
    8 Ten cell missile racks on spine, belly and flanks. Able to mount standard drone missile bodies.

    Designed to be cheap and easy to produce these vessels are a sight from a bygone era. The design was chosen for its great efficiency and ingenuity, a testament to its original designers who had to use the limited technology of two and a half centuries earlier.
    Modern power and drive systems were installed greatly boosting the ships power rating and allowing the installation of Mk VIII phaser banks in place of the ancient first generation Phase cannons. The torpedo launchers were also strengthened.
    With replicator technology not invented at the time the original ships entered service the class had large storage bays for supplies. Now unneeded these have been converted into missile racks able to carry a variety of weapons.

    Cost 5,000,000
    Build time 2 months.







    Noted Characters

    Cdre Erika Benteen, HMS Neptune
    Capt Jeff Tarleton, HMS Hector
    Colonel Alan Dempsey, SAS
    Ambassador Rob Clifton, DS9



    Projects-

    Regenerative Armour (Gen I)—done
    A simplistic version of Voyagers ‘batmobile’ armour. This system simply replaces areas of damaged hull armour with a fresh plate transported from a cargo bay straight into the hull brackets.

    MIDAS missile (Gen I)--- done
    Using the same technology as the MIDAS array, this system is designed to increase the range of munitions by creating a short lived miniature wormhole and firing a missile through it.
    Increases range by 3 times over conventional weapons.

    ‘Mattress’ project- done
    Modernising launch systems and projectiles for Drone missile packs, similar to the SFB game.

    Subspace Fields. (With the ICC) done
    Project to use knowledge of Borg principles to increase subspace field efficiency. Increase warp factors by one decimal, decreases Omega affect on refitted ships.

    Improved Phaser Lance cannon. (With HoNI) done
    Research to shrink down and improve efficiency of Heavy Phaser Cannons as part of the ‘Nebula Navy’ project. Device to be used on Nebula D variant vessel.

    EWAR (GenII) with HoNI done
    Improving sensors and electronic warfare suite of the ‘Nebula Navy’ SWACS variant ship

    Triton corvette- done
    Updating ENT Era Neptune class/Intrepid Type

    Insurrection- done
    Updating (And Federationing) Klingon Kirk era Insurrection class Destroyer
    4 Pulse Phaser cannons, 2 Torpedoes.
    Plans provided by General Karlag
  10. KlavoHunter Rogue Internet Scholar

    Izar Star Union
    ++
    10 Major Worlds, 5 Major Trade Routes
    June 2403

    [IMG]

    History:
    See Original Post

    Location: Izar 10 Population centers in 9 systems

    Capital City: Izar City
    Planet Located at: Northern Area of Ex-Federation Space
    Leader: President Adelina Burstein

    Government: 'Democratic Republic' (Fascism)
    Parliament: Union Senate (Rubberstamp)
    Izaran Foreign Minister: Erik Wittenberg

    Leadership Intent: The Star Union wishes to expand its power and influence as quickly as possible through the Human (and near-human) populations of the ex-Federation worlds, and other Human-inhabited space, to aggressively defend itself against any threat.

    Official Language: Federation Standard.

    Population: 29.2 Billion 'Humans', 714 million various others

    Unique Advantage:
    Fanatic Population -
    The propaganda and ideology of the Unity Party is extremely pervasive to the more indoctrinated worlds in the Star Union. The populations of those worlds are prepared to blindly support the Unity Party to the very end, and beyond it. The populations of marked worlds will support any war, accept severe levels of deprivation and conscription, and maintain fanatic guerrilla campaigns in the event of enemy occupation. Planets in the Star Union that are not so marked with this label are more reasonable.

    *** *** ***

    Current Relations: Alliances:
    [IMG]
    Aquilan Confederacy: As of right now, Izar and Delta Aquilae are allied in the Northern Coalition.


    Current Relations: Very Friendly:
    Republic of Antares: Massive amounts of material assistance are flowing in both directions, feeding their war effort against the Taurhai. Izar is benefiting greatly.


    Current Relations: Favorable & Friendly
    Confederation of Independent Worlds: Don't really know them, but, c'mon, they were the Maquis. That's gotta count for something!
    Ferengi: Despite being quite obviously alien, and of a notoriously greedy nature, the Ferengi are useful in getting things the Union can't make for itself, and of course they are welcome for civilian trade.
    Bajor: A useful, inoffensive neutral power. With Deep Space Nine and the Bajoran Wormhole on their doorstep, they need an eye kept on them in case the Wormhole opens back up and begins vomiting forth Dominion ships.
    Hegemony of New Israel: Another apparantly harmlessly neutral power. If they're eager to cut deals across the Quadrant, we'll play their game, for now. And they're valiantly fighting the Taurhai - Brave Little Israel!
    Talarian Republic: Ridiculously far away from the Star Union, and apparantly lacking in long-range power projection. Plus, they look so human!
    Alpha Centauri Federation: We've benefitted from our relationship with them thus far.
    Polarisia Republic: Fighting the Taurhai, and active trade with us? These guys ain't so bad!


    Current Relations: Cautious
    Federated Alliance of Systems: New name, same old stagnation.
    Klingon Empire: Far enough away that we don't care who's in charge of it. They did boast they'll fight the Borg, so they're useful in our eyes.
    Neo-Klingon Empire: Klingons, engaged in a civil war? Say it isn't so! :rolleyes: Too far away to care about their meaningless struggle.
    Romulan Empire: Well, they're fighting the Taurhai tooth and nail. But they are Romulans, and their ambition knows no bounds.
    United Republic of Planets: Those who fight for the Taurhai are race traitors.
    New Republic: We are growing more and more disillusioned with the NR, after its recent attempt at financial fraud.


    Current Relations: Undefined/Other
    All other powers: If they're not listed, we don't know about them.
    Kzinti: Ah, if only those disgusting furry cannibals knew who they were on the payroll of, they'd hide in their litterboxes and tremble...!
    Breen: Wait, WHAT? They're HUMAN under those suits?!? What the fuck? *Brain meltdown*


    Current Relations: Rivalry Expected
    Cardassians: Commonly one of the most reviled species by State propoganda, and with a well-ingrained history of hatred from the Dominion War, it's no surprise that the ISU is quite well-prepared to dislike the Cardassians. Even more hated, now, after the discovery of the Kappa Ophiuchi Atrocity.


    =====================================================

    Primary Population Centers:

    Izar System (1 Home World, some colonies):
    Izar III: Population: 7 Billion 'Humans', 200 million various others
    Fanatic Population

    Stations:
    Izar Fleet Yards (Phoenix Class Sky Harbor)
    6x 500m: Currently being used to produce 5 Nebula Advanced Cruisers (3/10 Months to completion), 1 Lacedaemon Heavy Cruiser (1/10 Months to completion)

    Starbase 352 (R2 Defense Starbase)
    (R2 Defense Starbase) (6/9 Months to completion)

    StarPort Izar (Kepler Class)

    3x 1500m: Currently being used to produce 3 Ares Superdreadnought (1/20 Months to completion)
    5x 800m: Currently being used to produce 1 Forrestal Fleet Carrier (3/14 Months to completion), 8 Lacedaemon Heavy Cruisers (7/9 Months to completion)
    2x 600m: Currently being used to produce 2 Lacedaemon Heavy Cruisers (6/9 Months to completion)
    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (5/5 Months to completion)

    Planetary Shipyards:
    1x 800m: Currently being used to produce 32 Yellowstone Runabouts (2/3 Months to completion)
    5x 500m: Currently being used to produce 50 Harpy Fighter Squadrons (2/3 Months to completion)
    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (6/7 Months to completion)


    Fleets:
    Izar Home (First) Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    100 Standard OWP
    50 Planetary Phaser Cannon
    50 Planetary Torpedo Silo

    *** *** ***

    Berengaria System (1 Major World, some colonies):
    Berengaria VII: Population: 2.4 Billion 'Humans', 50 million various others
    Fanatic Population

    Stations:
    Starbase 289 (Starbase 275/A Class)
    5x 100m: Currently being used to produce 10 Harpy Fighter Squadrons. (1/1 Months to completion)

    StarPort Berengaria (Kepler Class)

    (R2 Defense Starbase) (6/9 Months to completion)

    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (5/5 Months to completion)

    Planetary Shipyards:
    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (5/7 Months to completion)
    5x 100m: Currently being used to produce 10 Harpy Fighter Squadrons. (2/3 Months to completion)


    Fleets:
    Izar Second Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    50 Planetary Phaser Cannon
    50 Planetary Torpedo Silo

    *** *** ***

    Gamma Coronae Borealis System (1 Major World):
    Gamma Coronae Borealis IV: Population: 1.2 Billion 'Humans', 40 million various others

    Stations:
    StarPort Gamma Coronae Borealis (Kepler Class)

    (R2 Defense Starbase) (6/9 Months to completion)

    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (4/5 Months to completion)

    Planetary Shipyards:
    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (5/7 Months to completion)

    Fleets:
    Izar Third Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    30 Planetary Phaser Cannon
    30 Planetary Torpedo Silo

    *** *** ***

    Cebalrai System (1 Major World):
    Cebalrai V: Population: 1 Billion 'Humans', 25 million various others

    Stations:
    StarPort Cebalrai (Kepler Class)

    Research Station 113 (Regula Class)

    (R2 Defense Starbase) (6/9 Months to completion)

    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (4/5 Months to completion)

    Planetary Shipyards:
    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (5/7 Months to completion)

    Fleets:
    Izar Fourth Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    30 Planetary Phaser Cannon
    30 Planetary Torpedo Silo

    *** *** ***

    Deneb El Okab System (1 Major World, some colonies):
    Deneb El Okab IV: Population: 2 Billion 'Humans', 40 million various others

    Stations:
    StarPort Deneb El Okab (Kepler Class)

    (R2 Defense Starbase) (6/9 Months to completion)

    Deneb Shipwrights, Inc. (1x 500m Civilian)
    1x 500m: Currently being used to produce 20 Mississippi Runabouts (Civilian) (1/1 Months to completion)

    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (4/5 Months to completion)

    Planetary Shipyards:
    1x 500m: Currently being used to produce 20 Mississippi Runabouts (Civilian) (3/3 Months to completion)
    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (5/7 Months to completion)

    Fleets:
    Izar Fifth Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    30 Planetary Phaser Cannon
    30 Planetary Torpedo Silo

    *** *** ***

    Turesia System (2 Major Worlds, some colonies):
    Turesia II: Population: 1.2 Billion 'Humans', 24 million various others
    Turesia III: Population: 1 Billion 'Humans', 20 million various others

    Stations:
    Starbase 514 (Phoenix Class Sky Harbor)
    5x 500m: Currently being used to produce 5 Lacedaemon Heavy Cruisers (7/9 Months to completion)

    (R2 Defense Starbase) (6/9 Months to completion)

    (Kepler Class) (6/7 Months to completion)

    Fleets:
    Izar Eighth Fleet

    Defenses:
    2 Planetary Shield
    2 Theater Shield
    100 Standard OWP
    60 Planetary Phaser Cannon
    60 Planetary Torpedo Silo

    *** *** ***

    Sarin System (1 Major World):
    Sarin II: Population: 1.1 Billion 'Humans', 22 million various others

    Stations:
    Starbase 564 (Starbase 275/A)
    5x 100m: Currently being used to produce 10 Harpy Fighter Squadrons. (1/1 Months to completion)

    (R2 Defense Starbase) (6/9 Months to completion)

    (Kepler Class) (6/7 Months to completion)

    Fleets:
    Izar Ninth Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    30 Planetary Phaser Cannon
    30 Planetary Torpedo Silo

    *** *** ***

    Nusakan System (1 Major World):
    Nuskan IV: Population: 5.3 Billion 'Humans', 63 million various others

    Stations:
    Starbase 786 (Phoenix Class Sky Harbor)
    5x 500m: Currently being used to produce 5 Ticondroga Heavy Cruisers (6/9 Months to completion)

    (R2 Defense Starbase) (6/9 Months to completion)

    (Kepler Class) (6/7 Months to completion)

    Fleets:
    Izar Tenth Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    50 Planetary Phaser Cannon
    50 Planetary Torpedo Silo

    *** *** ***
    Gamma Ophiuchi (1 Major World):
    Gamma Ophiuchi III: Population: 8 Billion 'Humans', 230 million various others

    Stations:
    Starbase 78 (StarDock)
    - 10x 800m: Currently being used to produce 5x Mormactern Megafreighters (4/8 Months to completion), 10x Aegean Light Cruisers (4/8 Months to completion)
    - 10x 500m: Currently being used to produce 5x Lacedaemon Heavy Cruisers (4/10 Months to completion), x5 Akira Strike Cruisers (4/10 Months to completion)
    - 10x 100m: Currently being used to produce 10x Erewon Freighters (2/2 Months to completion)

    (R2 Defense Starbase) (4/10 Months to completion)

    - 2x 500m: Currently being used to produce 6x Defiant Escorts (4/8 Months to completion)
    - 3x 800m: Currently being used to produce 1x Sovereign Battleship (4/12 Months to completion), 2x Forrestal Fleet Carriers (4/14 Months to completion)

    (Kepler Class) (4/8 Months to completion)

    Fleets:
    Izar Eleventh Fleet

    Defenses:
    1 Planetary Shield (4/6 Months to completion)
    1 Theater Shield
    100 Standard OWP
    10 Planetary Phaser Cannon, 40x (4/5 Months to completion)
    10 Planetary Torpedo Silo, 40x (4/5 Months to completion)

    *** *** ***

    Minor/Colony Systems:

    Nashira System >1 million, Light OWPs. Izar Sixth Fleet
    Kappa Ophiuchi System Extreme Orbital Bombardment. Abandoned, assets relocated.
    Deep Space 3 Yards: 10 800m; 10 500m; 10 100m (24-HPA/4-STT) Izar Seventh Fleet.
    - 10x 800m: Currently being used to produce 20 Ticondroga Heavy Cruisers (5/9 Months to completion)
    - 10x 500m: Currently being used to produce 10 Lacedaemon Heavy Cruisers (6/9 Months to completion)
    - 10x 100m: Currently being used to produce 40 Yellowstone Runabouts (1/1 Months to completion)

    =====================================================
  11. KlavoHunter Rogue Internet Scholar

    The Star Union Defense Force:

    [IMG]

    Overall Military Doctrine:
    The Star Union Defense Force exists to defend all the territory and possessions of the Star Union against any threat. In war, they are a well-trained, nearly fanatical fighting force, indoctrinated to uphold the Union above even their own lives, if need be. The Star Union Defense Force has a massive population of willing soldiers and crew to draw on, with millions and millions of young men brought up since the Omega Protocol who have been instilled with a sense of martial glory by the Unity Party.

    Space Combat Philosophy:
    For the time being, until shipyard production catches up with recruitment, the Star Union's fleet is experimenting with solutions to bring more combat power to the battlefield at a higher cost in manpower, by deploying many fightercraft as an offensive weapon, as the tiny craft can pack an enormous punch at the cost of vulnerability - but a squadron of Peregrines can be replaced much easier than a single Sabre-class frigate. This doctrine is embodied in the Union's Forrestal-class Fleet Carriers, which would be the centerpiece of a Union fleet. Currently, such fighter-based force-projection is expanding, with four carriers in the field. Defensive deployment of fightercraft is much more widespread, however. However, Izaran space combat doctrine is sure to change in the near future, as the recent fleet expansion brings new heavy units into the fleet, and collaboration with their partners in the Aquilan Confederacy spurs new direction in the carrier fleet...

    Recruitment Policies:
    The Defense Force is an all-volunteer service open to male and female citizens of the Star Union, who serve in whatever branch of service they qualify for. Conscription is in the laws, but due to the overwhelming number of volunteers, this appears to be highly unneccessary, as there exists a significant reserve of trained personnel not on active duty.

    ***

    Stations:
    1 SpaceDock (Large)
    1 SpaceDock (Small)
    2 Phoenix Class Sky Harbor
    2 Starbase 275/A Class
    1 R2 Defense Starbase (10 under construction)
    5 Kepler Class (4 under construction)
    1 Regula Class


    Dreadnoughts:
    1......1......0 Archangel (14-HPA/8-AT4/2-VHD)

    Battleships:
    Total/Active/Reserve
    1......1......0 Sovereign (12-HPA/4-AT4/1-AT0)

    Cruisers:
    Total/Active/Reserve
    1......1......0 Galaxy Heavy/Command (14-HPA/2-AT3)
    2......2......0 Akira Strike (4-HPA/15-AT0/3sq)
    15....15....0 Atlanta Heavy (8-HPA/4-AT0/1sq)
    5......5......0 Nebula Advanced (8-HPA/3-AT3/4-STT)
    2......2......0 Yorktown (Excelsior-4) (12-RPA/4-AT3)
    7......7......0 Excelsior (12-RPB/4-STT)
    37....37....0 Aegean Light (6-HPA/2-AT0/1-AT4/1sq)
    6......6......0 Intrepid Long Range (13-RPA/5-STT)

    Destroyers:
    Total/Active/Reserve
    2......2......0 Defiant (4-PPC/1-HPA/3-AT0/1-STT)
    10.....10.....0 Miranda-II (12-RPB/4-STT)
    1......1......0 Steamrunner (6-RPA/2-AT0)

    Frigates:
    Total/Active/Reserve
    3......3......0 Cheyenne Scout (2-RPA/2-AT2)
    121...121....0 Sabre 2 (1-HPA/4-RPA/1-AT0/1-AT1)
    18....10....8 Sabre (5-RPA/2-STT)
    19....19.....0 Nova Scout (11-RPA/3-STT)

    Carriers:
    Total/Active/Reserve
    4......4......0 Forrestal Fleet (4-RPA/XSh/7aq)
    1......1......0 Sussex (8-RPA/2sq)

    Assault Carriers:
    Total/Active/Reserve
    3......3......0 Curry Troopship (5-RPA)(MB)
    2......2......0 Chandley Assault Frigate (6-RPB/4-STT)(Special: 2 Marine Companies)

    Runabouts:
    Total/Active/Reserve
    40.....40.....0 Yellowstone (6-LPA/1-MTP)

    Fighters (in Squadrons of 12):
    Total/Active/Reserve
    687- Sq.382..305 Squadrons Peregrine Fighters (3-LPB/2-MTT)
    20 Sq...20.....0 Squadrons Harpy Fighters (3-LPB/2-MTT)

    Special Support and/or Research:
    Total/Active/Reserve
    6......6......0 Ptolomy Tug (4-RPB, Q-Particle Dredge)
    3......3......0 Oberth Research (3-RPB)


    Fleet Organization:
    Izar Home (First) Fleet:
    1 Archangel Dreadnought
    1 Forrestal Fleet Carrier
    2 Akira Strike Cruisers
    2 Atlanta Heavy Cruisers
    5 Aegean Light Cruisers
    20 Sabre 2 Frigates
    1 Curry Troopship
    4 Yellowstone Runabouts
    37 Peregrine Fighter Squadrons
    13 Harpy Fighter Squadrons

    Izar Second Fleet:
    1 Forrestal Fleet Carrier
    2 Atlanta Heavy Cruisers
    5 Aegean Light Cruisers
    15 Sabre 2 Frigates
    1 Curry Troopship
    4 Yellowstone Runabouts
    44 Peregrine Fighter Squadrons
    7 Harpy Fighter Squadrons

    Izar Third Fleet:
    2 Atlanta Heavy Cruisers
    4 Aegean Light Cruisers
    14 Sabre 2 Frigates
    4 Yellowstone Runabouts
    36 Peregrine Fighter Squadrons

    Izar Fourth Fleet:
    2 Atlanta Heavy Cruisers
    4 Aegean Light Cruisers
    12 Sabre 2 Frigates
    2 Oberth Research Vessels
    4 Yellowstone Runabouts
    36 Peregrine Fighter Squadrons

    Izar Fifth Fleet:
    1 Forrestal Fleet Carrier
    2 Atlanta Heavy Cruisers
    5 Aegean Light Cruisers
    12 Sabre 2 Frigates
    4 Yellowstone Runabouts
    44 Peregrine Fighter Squadrons

    Izar Sixth Fleet:
    1 Aegean Light Cruiser
    2 Miranda Destroyer
    4 Sabre 2 Frigates
    31 Peregrine Fighter Squadrons

    Izar Seventh Fleet:
    1 Sussex Carrier
    1 Atlanta Heavy Cruiser
    4 Aegean Light Cruisers
    2 Defiant Escort
    2 Miranda Destroyer
    10 Sabre 2 Frigates
    37 Peregrine Fighter Squadrons

    Izar Eighth Fleet:
    2 Atlanta Heavy Cruisers
    2 Aegean Light Cruisers
    4 Intrepid Long Range Cruisers
    10 Sabre 2 Frigates
    15 Nova Scout Frigates
    34 Peregrine Fighter Squadrons

    Izar Ninth Fleet:
    1 Galaxy Heavy/Command Cruiser
    2 Atlanta Heavy Cruisers
    2 Aegean Light Cruisers
    10 Sabre 2 Frigates
    34 Peregrine Fighter Squadrons

    Izar Tenth Fleet:
    1 Nebula Advanced Cruiser
    2 Aegean Light Cruisers
    8 Sabre 2 Frigates
    4 Nova Scout Frigates
    1 Oberth Research Vessel
    32 Peregrine Fighter Squadrons

    Izar Eleventh Fleet:
    1 Forrestal Fleet Carrier
    4 Nebula Advanced Cruisers
    7 Excelsior Cruisers
    3 Cheyenne Scout Frigates
    6 Sabre Frigates
    2 Chandley Assault Frigates
    37 Peregrine Fighter Squadrons

    Dredge Fleets (1-6):
    1 Miranda Destroyer
    1 Ptolomy Tug
    NOTES: There are 6 of these fleets prowling the spacelanes between the Star Union's worlds and its most important neighbors, slowly thinning the density of Q-particles that inhibit warp travel. The Ptolomys carry a large Q-Particle Dredge in their tow position, and the Miranda provides escort.

    Diplomatic Delegations:
    2 Intrepid Long Range Cruisers
    1 Steamrunner Destroyer

    NOTES: These units are operating on detached duty to perform diplomatic duties.

    Borg Expedition Fleet:
    1 Sovereign Battleship
    3 Aegean Light Cruisers
    6 Sabre 2 Frigates
    1 Curry Troopship (Counter-Assimilation Marine Assault Vessel)
    3 Peregrine Fighter Squadrons

    Former Borg Expedition Fleet:
    2 Yorktown Cruisers
    4 Sabre Frigates
    2 Peregrine Fighter Squadrons

    Repair Queue:
    Empty
    NOTES: These ships are not on active duty, and are awaiting time in dock to be brought to full operational status


    *** *** ***

    Deployments:
    Izar Home (First) Fleet: In Izar System.
    Izar Second Fleet: In Berengaria System.
    Izar Third Fleet: In Gamma Coronae Borealis System.
    Izar Fourth Fleet: In Cebalrai System.
    Izar Fifth Fleet: In Deneb El Okab System.
    Izar Sixth Fleet: In Nashira System.
    Izar Seventh Fleet: At Deep Space 3.
    Izar Eighth Fleet: In Turesia System.
    Izar Ninth Fleet: In Sarin System.
    Izar Tenth Fleet: In Nusakan System.
    Izar Eleventh Fleet: In Gamma Ophiuchi System.
    Dredge Fleets (1-6): On Dredge duty in local space.
    Diplomatic Delegations: Scattered.
    Borg Expedition Fleet: In Beta Antares System
    Former Borg Expedition Fleet: In Beta Antares System
    Repair Queue: At Deep Space 3.

    =====================================================

    The Army
    The Dominion War showed that the Federation was ill-prepared for ground combat against Jem'Hadar and Cardassian soldiers, as the unglamorous Federation Army was insufficient in size to protect anything but a number of the most major worlds. Izar has worked to correct this error, and has a large professional standing Army, designed to be sufficient enough in numbers to defend all its worlds, and also perform expeditionary actions.

    The Izar Defense Force Army is a separate command from the Fleet. When onboard a starship, they are then officially referred to as Marines. The Army operates with the Fleet in the planetary-assault role.

    The Izaran Army is segregated into multiple classes of division, which are as follows:
    Class "A" Divisions are fully manned by full-time active duty soldiers. They are the first line of defense, and the primary offensive force, ready to go at all times.
    Class "B" Divisions are partially manned by full-time active duty officers, with enlisted men in the reserves already assigned to the division to report for regular readiness training. In a time of war, these reserves are called up, and the "B" divisions swiftly activated to full readiness.
    Class "C" Divisions are manned only by cadre troops, and have equipment stocked in depots. These divisions require recruitment and training of fresh troops before they can be activated.
    Class "D" Divisions exist only on paper for easy organization, and perhaps some equipment in storage, and have no soldiers of any kind assigned to them. These divisions mostly exist in the event that the Star Union has to institute conscription.

    Infantry
    Infantry in the Union Army wear camoflague-adaptive, phaser- and kinetic-resistant powered body armor of modified Antarean design, and are armed with a Mark 2 Compression Phaser Rifle. They operate in Terran Army organizational method, in a hierarchical structure. The Infantry are supported by squad-level support weapons, and artillery at Battalion-level and above. Infantry are typically mechanized in hover Armored Personnel Carriers for rapid movement.

    Armor
    Armored forces are currently using Dominion War-era Federation Army tanks, for which replicator patterns existed for. They are a solid, if uninspiring design, adequate in terms of shields, armor, and armament. They are expected to be replaced in the near future by a new, enhanced hovertank.


    The standard infantry arms include:
    Mark 2 Compression Phaser Rifle (With Bayonet)
    Type II Hand Phaser
    Mark 1 Squad Support Pulse Autophaser
    Type IV Antiarmor Microphoton Torpedo Launcher

    *** *** ***

    Deployments:
    Izar III: 72 Active Divisions, 102 Reserve Divisions
    Berengaria VII: 24 Active Divisions, 48 Reserve Divisions
    Gamma Coronae Borealis IV: 12 Active Divisions, 24 Reserve Divisions
    Cebalrai V: 10 Active Divisions, 20 Reserve Divisions
    Deneb El Okab IV: 20 Active Divisions, 40 Reserve Divisions
    Turesia II: 12 Active Divisions, 24 Reserve Divisions
    Turesia III: 10 Active Divisions, 20 Reserve Divisions
    Sarin II: 6 Active Divisions, 33 Divisions in training
    Nusakan IV: 12 Active Divisions, 159 Divisions in training
    Gamma Ophiuchi III: 24 Active Divisions, 240 Division in training


    =====================================================

    Internal Police and Patrol Forces:
    The Izar Defense Force oversees both military defense and police duties; similar to Starfleet.
    It is rumored that there is a secret police force, organized from loyalists of the Unity Party.

    =====================================================

    Civilian Trade and Merchant Fleet:

    Total/Active/Reserve
    34...34....0 Abstraho Freighter (4-HPB/2-STT) (cargo: 6,000m3)
    18...18.....0 Mormactern ------- (4-RPA)
    198..198....0 Erewon -----------
    39...39.....0 Merchantman ------ (3-LPB)
    25....0....25 J-Class Freighter -(2-ePC)
    15....0....15 Y-Class Freighter -(1-ePC)
    1790..0..1790 Mississippi ------

    Trade Routes:
    Izar-Deep Space 5 Trade Route
    Izar-Spica Trade Route
    Izar-Delta Aquilae Trade Route

    =====================================================
  12. KlavoHunter Rogue Internet Scholar

    The Star Union Research Division:

    Current Research & Development Projects:
    Typhoon-class Strike Fighter --------- 16 m (1 sqd of 12 /month)- 30,000,000 per squadron (3-MPC/8-QT) (6/12 Months to completion)
    NOTES: While adequate so far, the Peregrine fighter is regarded to be rather unimpressive and generalist in design. The Fleet Fighter Arm has been pressing for a replacement for some time, and with the wealth of new technologies the Star Union has come into possession of, the time seemed ripe. The Typhoon is designed primarily for a strike role, delivering a cargo of 8 externally-mounted full-sized quantum torpedoes to its target. Internally, she's armed with a trio of the new Micro Pulse Phaser, giving it far superior firepower for strafing attacks. The space wasted on a full-sized warp drive is instead put to use for increased Impulse Engines and power generation, though a small, low-warp emergency engine is installed, restricting these craft to use aboard carrier starships and permanant bases. Vaguely similar in appearance to an old Earth attack jet, the A-6 Intruder.
    Shilka Surface-to-Space Artillery Vehicle - (6/12 Months to completion)
    NOTES: With the obvious vulnerability of installation-based planetary defenses, the Star Union Army has looked into alternate means of deterring invaders from entering orbit of a planet held by the Army. The Shilka, named after a famous anti-aircraft vehicle used heavily during Earth's Third World War, is an anti-starship Quantum Torpedo Launcher on a hover chassis. Equipped with adaptive camoflague and ECM to remain hidden against starship sensors, the Shilka also networks together with all available intelligence assets to find and lock onto a target - A Shilka could be on the opposite end of the planet from its target, firing on a ballistic course into orbit, fed targeting data by a sensor on the other side of the planet. Its ammunition storage is of a revolutionary design, as it does not physically store its coffin-sized projectiles, but instead keeps them inside of a transporter buffer that materializes the next torpedo for loading after the first is fired.
    Higgins-class Assault Dropship --------- 23 m (1 mo)-- 2,000,000 (1-MPC/3-LPA/MP) ++ (6/6 Months to completion)
    NOTES: This is one of the companion designs to the Galaxy Assault Cruiser project, as a purpose-built replacement for shuttlecraft and runabouts as a means to deliver Marines to their destination. The designers started with a standard Danube chassis, but the product may as well be unrecognizable. All of the long-range mission luxuries were stripped out of the Higgins in favor of more space for crashproof seats for an entire 30-man platoon of armored Marines. It also includes a 2-man transporter, though the primary means of egress is through the rear hatch, which drops down. The Higgins lacks the heavier armament of the Danube, giving up the microtorpedo launcher in favor of freeing up more internal volume. Her forward armament is a Micro Pulse Phaser, for strafing heavily shielded targets, mated with a more versatile light phaser array. In the aft, 2 more light phaser arrays provide full coverage against pursuing craft. In addition, if the mission calls for it, external ordnance can be mounted. Named after the amphibious assault boats used in Earth's Second World War.
    Heavy Phaser Enhancement Project --------- Following the earlier research done to smaller phaser weapons, Izar seeks to repeat their previous performance, but with heavy-grade phasers. The tenative label for the product of this research is the "Type XV", an expansion upon the Type XII phaser arming the Sovereign class and others. (2/6 Months to completion)
    Sovereign Block 2-class Battleship--------- 680 m (12 mos)- 200,000,000 (1-HPC/16-HPA+/4-AT4/2-AT0/4-TFT) ++++ (2/6 Months to completion)
    NOTES: Earlier engagements during the Dominion War involving Sovereign-class starships highlighted deficiencies in the class' aft armament, resulting in an initial refit adding four additional torpedo launchers, and four phaser arrays to the nacelle pylons. Later engagements against larger Dominion capital starships showed that the Sovereign's armament still came up short, as have post-Omega battles against the Taurhai. The ultimate refit of the Sovereign partially mirrors that of the Galaxy Dreadnought configuration, adding an enormous Phaser 'Lance' Cannon to the underside of the saucer. This neccessitates the removal of the chin quantum torpedo turret, though this firepower is re-added and expanded by the installation of two pulse-fire torpedo tubes in subtle hull bulges on either side of the secondary hull, flanking the deflector dish. This final incarnation of the Sovereign promises to be beyond the wildest dreams of its earliest designers.
    Secret --------- All knowledge on this project has been suppressed. (1/12 Months to completion)




    Completed Research & Development Projects:
    Ships:
    Mississippi-class Runabout --- Length: 23m (1 month)- (Unarmed)
    NOTES: The Mississippi is a variant on the Danube-class runabout, using simpler-to-assemble civilian-grade parts, and is unarmed. This is to be one of the first mass-produced personal spacecraft affordable to the average citizen. Designed for widespread export.
    Mormactern-class Megafreighter --- Length: 747 (8 months) - (4-RPA)
    NOTES: A modern megafreighter, capable of reasonably high warp speeds, and defending itself against light pirate threats.
    Forrestal-class Fleet Carrier --- Length: 747 m (14 months) - (4-RPA/XSh/7sq)
    NOTES: A conversion of the Mormactern-class megafreighter, replacing the cargo decks with flight decks and support systems. Heavy shield generators installed, but hull armor is still regarded as light. Designed to be the center of ISU battlegroups.
    Yorktown-class Heavy Cruiser --- Length: 467 m (10 months) - (12-RPA/4-AT3)
    NOTES: Entirely brand-new "Block 4" Excelsior-class vessels, built to roughly the same standards as the Ambassador-class. Removes many extrenuous scientific componants, fit with phaser arrays and modern torpedo launchers and other tactical systems. Might just be the first Excelsior-class vessels in over a century to smell... 'new'. (Blocks 1-3 refer to the original, 'Enterprise-B', and Lakota configurations, respectively.)
    Picture
    Frontiersman-class Destroyer --- Length: 228m (8 months)- (6-PPC/2-AT0/2-RPA) ++++
    NOTES: An advanced Defiant derivative developed by the URP. None planned for domestic use.
    Sabre Block 2-class Frigate --- Length: 190 m (6 months) - (1-HPA/4-RPA/1-AT0/1-AT1) ++
    NOTES: The versatile Sabre-class frigate has long been regarded as somewhat underpowered, and vulnerable to attack from the rear, and is otherwise beginning to show its age without a refit. This upgrade fixes all of the Sabre's major flaws. The primary phaser bank along the leading edge of the vessel has been replaced with a Type-X heavy phaser, and the paired forward photon torpedo launchers have been replaced by a single pulse-fire quantum torpedo tube. The rear arc is now armed with a small burst-fire torpedo tube, to dissuade pursuit. The hull armor has been enhanced with ablative armor. To support the new power expenditures, the warp core has been replaced with an uprated reactor.
    Aegean-class Light Cruiser --- Length: 330 m (8 months) - (6-HPA/2-AT0/1-AT4/1sq) ++
    NOTES: The Star Union's planned standard light fleet unit in its new, post-Federation fleet structure, to replace all previous, obsolete vessels. Shows much lineage with the Sovereign-class, most evident in the nacelles. Has an unusual hull-form for a Federation-technology vessel, with the smallest saucer section since the Daedalus-class, with a large, stretched-out secondary hull. Armed with 6 Type-X heavy phasers, a pair of pulse-fire quantum torpedo launchers in the chin 'turret', and an aft-firing burst launcher. Typically supports 1 squadron of fighters in her shuttlebay.
    Picture ...... A Reference View of the Original Model
    Atlanta-class Heavy Cruiser - Length: 600m (10 months)- (8-HPA/4-AT0/1sq) ++++
    NOTES: This is the United Republic of Planets' new multipurpose cruiser design, lavishly equipped with science labs and scientific sensors for an exploration role, in addition to its obvious heavy cruiser qualities. However, this makes these vessels very expensive to operate, leading to the URP discarding them for less maintainance-hungry starships.
    Archangel-class Dreadnought - Length: 800m (16 months)- (14-HPA/8-AT4/2-VHD) ++++
    NOTES: The largest Federation-technology starship ever built, the Archangel dwarfs the Galaxy and Sovereign classes. Solid battleship, only one ever built by the United Republic of Planets before its half-built sisters were destroyed in dock. Sold to the Izar Star Union.
    Ticondroga-class Heavy Cruiser --- Length: 467 m (10 months) - (8-HPA/4-RPA/4-AT0)
    NOTES: Following the success of the Izaran "Block 4" Excelsior Yorktown, the cash-strapped United Republic of Planets copied the design, but used all-new Sovereign-standard technology to create a quite modern and potent Heavy Cruiser, if not to the standards of the Lacedaemon. Izar views this vessel as being an excellent starship for export.
    Picture
    Lacedaemon-class Heavy Cruiser --------- 500 m (10 mos)- 50,000,000 (11-HPA/4-AT4/1-AT0) +++
    NOTES: The Lacedaemon-class Heavy Cruiser is a direct derivative of the Sovereign-class Battleship, designed as a modestly scaled-down Heavy Cruiser for mass production. It is extremely similar to the Sovereign in most respects, though the secondary hull is noticably shortened, and the positioning of the nacelles is moved further up. Her armament is identical in positioning to that of the standard Sovereign. This is to become the Star Union's next-generation heavy cruiser fleet unit. Picture
    More Pictures at the bottom of the page - see the Hyppolyta
    Miranda-class Tug --------- 230 m (8 mos)- 25,000,000 (12-RPB/4-STT)
    NOTES: The ancient Miranda class has served StarFleet faithfully for well over a hundred years, and has survived in service with its successor fleets as well. The Star Union Navy has been forced to conclude, however, that the Miranda is in no way possibly fit for further front-line service, and is downgrading them for tug duty, seeing their obvious design similarities to the Ptolomy hull. This refit attaches a tow mount to the ventral surface, and adds various reinforcements and tweaks to the structural integrity fields and engines to accommodate the strain of hauling any standardized pod (Most likely, an Omega Particle Residue Dredge), all the while without removing any armaments.
    Galaxy-class Assault Cruiser --------- 641 m (12 mos)- 55,000,000 (14-HPA/2-AT3/36-Ftrs/MD) ++++
    NOTES: After multiple simulated wargames by the Star Union Army, it is obvious that deploying ground forces via standard freighters is a losing proposition, lacking the ability to rapidly transfer troops to the surface. After studies on the ISS Merrimack, the Galaxy class was found to have such a surplus of space that, when properly fitted out, with civilian quarters and enormous scientific facilities removed, that the Galaxy's saucer could hold an entire Union Army Division and its equipment. This refit will replace the Galaxy's saucer with a rebuilt saucer, that includes troop and heavy-equipment space, enlarged shuttlebays, massive ventral transporter arrays, and a new anti-gravity drive, to allow the detached saucer to safely hover in-atmosphere.
    Ares-class Superdreadnought --------- 1503 m (20 mos)- 400,000,000 (2-HPC/22-HPA/10-AT0/16-PPC/6-MTP/XSh/48Ftr) ++++
    NOTES: The ultimate capital starship, the Ares is designed to be the biggest stick in the Izaran arsenal. Nearly a mile in length, the Ares surpasses the mere 'dreadnought' designs of other powers in sheer size and firepower. The Ares, obviously derived from both the Prometheus and Sovereign designs, mounts an incredible armament that allows it to crush smaller starships in any arc. A pair of Phaser "Lance" Cannons, much like those on the Galaxy Dreadnought and others, are mounted in the fore arc, giving Ares a one-two punch that is estimated to be able to cripple or destroy a Taurhai Star Dragon in one salvo. An enormous number of Type XII phaser arrays, some mounted "Double-Broadside" style, cover every single arc multiple times over, while 10 Pulse-Fire torpedo turrets ensure omnidirectional punishment to more distant foes. A first for any starship, Ares mounts Pulse Phasers in double ball-turret mounts. In conjunction with an astonishing six Phalanx Microtorpedo batteries, Ares is death itself to smaller vessels, like the Jem'Hadar Attack Ship. A superheavy double shield grid, comparable to that of a starbase, protects Ares from outside harm. All this is fuelled by a pair of enormous warp cores in the secondary hull. Ares is actually designed to survive the breach of one warp core and still be able to fight or flee. Four squadrons of fighters inhabit her main shuttlebay, providing a substantial small-craft ability, making Ares a task force unto itself. Picture
    Dreadnought Drone ---- 100 m (6 mos)- 10,000,000 (6-LPB/45,000MGT warhead) ++

    Izar shares all ship designs with Delta Aquilae, Delta Aquilae reciprocates.


    Technologies:
    Quantum Torpedoes --------- "Fifth-Generation" Quantum Torpedoes from Antares.
    CREWBOT --------- A project to create simple android starship crew, originally pioneered by the URP.
    Phaser Enhancement Project --------- This is a rather general project, researching the next generation of phaser technology. Expected results in the fields of miniaturizing Pulse Phaser technology, streamlining the efficiency of a new set of models, and also enhancing the automodulation features. This introduces the following weapons:
    RPA+= Improved Regular Phaser Array---- dmg: 2D10+16 (Type XI) ++
    MPC = Mini Pulse Cannon------- dmg: 3D10+10 ++
    Improved Sensors --------- New, improved sensor suites from the Republic of Antares.
    Chren Hull Armor --------- An advanced hull armor of alien origin that is roughly twice as tough as standard Duranium/Tritanium alloy hull armor.
    Generation 1.5 Warp Cores --------- Advanced Warp Cores with higher power outputs, provided by the New Federation Alliance.
    Dominion Subspace Transporters --------- Advanced Dominion-Tech transporters with a maximum range of 3 Light-Years, with the ability to beam through some shields. Technology given by ACF. Not yet in widespread use.
    Polaron Weaponary --------- The Dominion's Phased Polaron Weapons, capable of going through unmodified shields as though they weren't even there. Typically higher in output than equivalent phasers, but restricted to a far more linear arc, rather than array-style. Technology given by ACF. Not planned for domestic use.
    PPB = Phased Polaron Beam------- dmg: 4D10+14
    LPB = Light Phased Polaron Beam- dmg: 2D10+8
    Dominion Sensor Arrays --------- Stationary sensor arrays that can detect starships up to 100 lightyears away. Technology given by ACF. Not yet in service.
    Romulan Cloaking Technology --------- The famed Romulan Cloaking Device, this technology provides all the information needed to understand the workings of the cloak, and how to produce more. Transferred to Izar by the ICC.
    Romulan Gravitic Anti-Cloak Sensors --------- The Romulans' best effort in detecting their own cloaked starships, Gravitic Sensors are the surest bet in finding a starship that doesn't want to be found. Though more exotic anticloak technologies are being developed, these still serve well. Transferred to Izar by the ICC.
    Generation 2 Regenerative Shields --------- The precursors to the ICC's current Third-Generation regenerative shields, these shields are more advanced than the original models of frequency-tuning shields on the Sovereign and Prometheus designs, incorporating more effective sensor-shield interaction algorithms to streamline the process of detecting the frequency of incoming fire, and matching it with the optimal frequency to repel it. Transferred to Izar by the ICC.
    Nucleogenic Warp Additive --------- A synthetic form of Nucleogenic Energy has been synthesized, and found to have positive effects on a warp engine when added to the Warp Plasma mix, allowing for boosted Warp Speeds, allowing for bursts of speed surpassing the barriers of the Omega Effect, and that of even the most advanced warp engines, for short periods of time. On the downside, though, the Star Union's supply of NWA is currently limited, as there is only one major production facility in the Cebalrai system. Also, the warp-boosting effects are only temporary, and degrade the warp coils they are used in over time, with extended use compounding the damage. Ships that overutilize NWA will have to have their warp engines replaced. However, nothing can catch a starship 'sprinting' with NWA active, for the hours that it holds out. Estimated top speed: Warp 9.999

    Izar shares all technologies with Delta Aquilae, Delta Aquilae reciprocates.



    Current Trades:
    Civilian Trade with New Republic (Major Route to DS5)
    Civilian Trade with Republic of Antares (Major Route to Spica)
    Civilian Trade with Aquilan Confederacy (Major Route to Delta Aquilae)
    Civilian Trade with New Federation Alliance (Major Routes to Pollux, Nyx)



    Dramatis Personae:
    Adelina Burstein - President of the Star Union, and Chairwoman of the Unity Party.
    Erik Wittenberg - Foreign Minister of the Star Union.
    Director Moore - Head of Section 31 (Izar).
    Roland Griffin - Admiral in Star Union Navy.
    Henry Jellico - Admiral in Star Union Navy.
    Lita Strauss - General in Star Union Army, Third Army.
    Earl Williamson - Ambassador to the Romulan Ascendency.
    Sean Pierce - Commodore in Star Union Navy, ISS Yorktown.
    Charles Gibbons - Captain, Section 31, ISS Odysseus.
    Arthur Milner - Captain in Star Union Navy, ISS Perseus.
    Sekhelt - Captain in Star Union Navy, ISS Sarpedon.
    Angela Perez - Captain in Star Union Navy, Unassigned.
    Konstantin Federov - Captain in Star Union Navy, ISS Athena.
    Neil Stephenson - Captain in Star Union Navy, ISS San Diego.
    Dorian Collins - Commander in Star Union Navy, ISS Valiant.
    Lev Bailey - 'Captain' in Star Union Army, Deneb El Okab militia.
    Nicholas Kaplan - Major in Star Union Army, USS Enterprise-E
    Dave Johnson - Lieutenant in Star Union Navy, Star Union Corps of Engineers.
    Matthew Thurman - Agent of Section 31 (Izar).


    Update as of: 28SEP07
    Next Update: 05OCT07

    ****
  13. Burrofootball40 Band-Aid Man

    The New Republic
    Systems:
    -Inhabited: DS5, Eta Indii, DS4, DS7, Epsilon Coris, Epsilon Scorpii, Theta Indii, Ivor (new colony), Epsilon Coris, MZ-5, Valakos, Norkan
    -Claimed/Interested: Angel (hostile), Taboo, Cruces, Eta Serpentis, Epsilon Pavanis, Phi Virginis, Alpha Indii, Epsilon Librae, Gamma Coronae Australis, Ensign's World.

    Current Contacts:
    Norkan (Affiliated)
    Phi Virgonis:
    Phi Virgonis - Minor World - Light OWP presence - 10 platforms
    Reaction: 100% (unmodified) -10% War -20% WMD usage = 70%
    We like the recent changes that New Republic has gone through

    x3 Nebula Heavy Cruisers (Non Upgraded)
    x6 Miranda Destroyers
    x3 Saber Frigates

    Eta Serpentis: 82% pre-modified, Trade and Allied
    __________________
    LEADERSHIP:
    -Presiding Admiral: Admiral Charles Henderson, Admiral Raimus Antonov
    -President of the Republic: Frederick (Fred) Thomas
    -Captain Henderson, Star Guard Combat Commander
    -Captain Tony Parker, Borg Mission New Republic CO
    -Captain Robert Archer, Exploration Fleet CO, Assigned to Intrepid-class RNS Paladin

    Industrial Status:
    +

    The New Republic is the free, democratic, capitalist nation that was the URP-North and affiliated worlds. Today, we seek to turn a new leaf and prove that we are better than that from which we were created.

    Diplomacy
    Romulans: Unknown, Hated
    -Thalarons on Eridani? Why trust them...but we must work with them.
    Polarisa: Hated
    -Revenge is a dish best served cold.
    Antares: Extremely Friendly
    -Brothers in Arms
    ICC: Lukewarm
    -The Trill are double-talking bastards.
    HoNI: Lukewarm
    -Siding with Polarisa doesn't help things.
    Breen: Good
    -We trust them. They own the South.
    COSUS: Good
    -We like these guys.
    NKE: Poor
    -Rodek doesn't know how to deal.
    Duras: Poor
    -The Klingon Empire is dead!
    Sol: Acceptable
    -We can deal with no deals.
    ACF: Excellent
    CIW: Poor
    -They spurn us. After all we did for them!
    Taurhai:
    -WAR!
    Delta Aquilae- They don't like us...
    Space Japan- Peaceful.
    Izar
    Crisis. Skirmish at Eta Serpentis could mean war...
    ______________________
    Starfleet
    Total....Active....Reserve
    Capital Ships

    Battleship

    Sovereign...1...0...1....Available 11.21.07
    16HPA/4AT4/4STT/1AT0
    680m
    Crew:700+190 StarGuard Tactical Assault Regiment
    *Under construction in Albion's yards with Antaren and NR assistance, the RNS Sovereign will become the next-generation starship of the New Republic. Increased focus on combat as compared to USS Enterprise NCC-1701-E.


    Federation...7...7...0
    Federation Upgrade
    10 RPA/4AT2
    -Upgrade will include Type VII phasers, quantum torpedoes, and modern power, life-support, shield, and engines. SIF and EPS systems will be strengthened. Essentially, it's a Federation rebuilt with Galaxy and Sovereign parts. Power-wise, it is the equivalent of an Ambassador or Renaissance-class starship.
    *3 Federations to be retired 11.2.07

    Battlecruisers
    D'Kora Class Ferengi Marauder...1...1...0
    -Stranded at Epsilon Coris, the Black Pearl is a steady contact with the Ferengi Alliance, or what's left of it.

    Couragous...1...1...0

    Excelsior-3 (Lakota)...2...2..0
    12RPB/4AT0
    Hood, Galactica
    *Excelsior, Excalibur, Merlin, Gawain, Lancelot refitting to Ticonderoga standard (Excelsior-5)
    NOTES: These ships, although refit to Lakota+, are showing their age, and reviews of the Izarian Vengeance Battle have shown that they are not even matches for expected opposition in the field. Thus, they are the first in line for the Ticonderoga refit, foreign sale, or the scrapyard.
    Hood detached to Ensign's World. Galactica on Borg Mission[/i].


    Excelsior-5 (Ticonderoga)...11...5...6
    8HPA/4RPA/4AT0
    6 Lakota refitting (12 months, 4 remaining), 11.13.07
    Excelsior, Excaliber, Merlin, Gawain, Lancelot, Galahad
    Ticondroga-class Heavy Cruiser --- Length: 467 m (10 months) - (8HPA/4RPA/4-AT0)
    NOTES: Following the success of the Izaran "Block 4" Excelsior Yorktown, the cash-strapped New Republic copied the design, but used all-new Sovereign-standard technology to create a quite modern and potent Heavy Cruiser.
    Picture

    Achilles...1...1...0
    6 PPA/4 AT3/5 HPA/24 MicroQuantum Torpedoes
    25 planned (Sentinel)
    ++++
    600m long
    6x Pulse Phaser Array, 4x Adv. Quantum Torpedo Tubes, 5x Type-Ten Phaser Array
    NOTES: The Achilles is essentially a battlecruiser built from a streched Intrepid design. First seen during the Dominion War, it is feared among Cardassian and Breen fighter pilots for its fearsome battery of twenty-four dorsal quantum microtorpedo launchers, and by ship commanders for its pulse phasers, heavy beam phasers, and torpedo systems. All this is backed by an advanced multi-layered shield system, ablative armor, and overpowered engines. Essentially the firepower equivalent of a Sovereign-class starship, the Achilles is an expensive, powerful machine.

    Frontiersman-class...Research Complete 5.15.07, ++++, Boomerang shape
    228m length x 230m width x 42m high
    Crew of 164
    Warp 9.48 cruise, Warp 9.89 max, warp 9.96 emergency (no-Omega speeds), .8c sublight max
    Weapons: 6x Pulse Phaser Cannon, 2x Burst Quantum Torpedo Launchers, 2x Type-Seven Phaser Array (6PPC/2AT0/2PA)
    8 Valkyrie Fighters, 2 shuttles embarked.
    Frontiersman...0...0...0
    NOTES: This is an advanced Defiant derivative. Sadly, seven of the original eight were lost in the Eridani War, and the class is prohibitively expensive. The last one in NR service was transferred to the ACF.

    Defiant...16...16...4 under construction (4 @ MZ5)
    4RFPPC, 1 HPB, 3 AT3
    12.02.07
    NOTES: These Defiants are essentially the same little warriors that won the Dominion War. Still quite formidable. The NR versions are known to the Star Guard as the "Black Fleet", and are not often discussed. Assignment to one of the Defiants is seen as a rare privilige in the Guard.

    Akira...7...2...0...5
    2 In Construction, 1.13.07
    5 In Construction, 11.01.07
    The NR is seeking these ships for SECRET. SECRETCurrently, five are contracted to the ACF.[/b]


    Exploration Cruisers
    Nebula-2...13...10...3
    8HPA/2AT3 Basic, 8HPA/3AT3/4AT1 or 8HPA/3AT3/4PPC with weapons pod (configuration Torpedo or Phaser)
    NOTES: Configured with the latest upgrades and weapons systems, and fitted with high-powered engines and shields, these cruisers are fit to tear apart anything in the stars. All are equipped with Tactical Pods.
    *3 refitting to Neb-3 Standard

    Nebula-3...3...3...0
    8HPA/3AT3 + 2RFPPC/2AT0/2LPA
    Shortage Version: 9HPA/3AT3 + 4AT1 or 4PPC, depending on version used.
    Crew: 550
    Small Craft: 24 Valkyrie Strikefighters, 12 Shuttles
    NOTES: The New Republic's newest take on the Nebula, the Model-Three upgrade fits Sovereign-class nacelles and the latest, greatest shields, power-distribution, computer, and weapons technology into the venerable Nebula-class hull. The Tactical Pod is a permanent fixture, now supporting two turrented Defiant-class RFPPCs and two AT0 torpedo launchers with seven hundred and eighty rounds. A pair of light phaser arrays provides point-defense. Sensor capacity is unchanged, barring the computer outfit and the slightly-improved sensor dish. A second-generation warp core has been integrated with the design. Scientific abilities have been cut to Intrepid levels to allow room for flight support and extra fuel storage.

    *Due to a shortage of parts, the Nebula-2's Tactical Pods will be left aboard.


    Attack Cruisers
    Defender...5...5...0
    Defender, Aegis, Shield, Guard, Armor
    10RPA, 2 STT
    NOTES: Four-nacelled counterparts of the Excelsior class, the Defenders originally came with a pure-energy armament. Deletion of some facilities allowed the Republic to install a pair of bow-mounted standard torpedo tubes, but space requirements limit the ship to a mere eighty rounds. The Defenders are used primarily as point-defense ships in Republic battlegroups, targeting fighters and torpedoes. Their crews are trained to work closely with strikegroups and the other point-defense installations of the Fleet.

    Intrepids...43...43...0
    +5 Under Construction, 12.12.07
    8 HPA/5 RPA/4 AT1
    Pathfinder, Explorer, Trailblazer, Discovery, Intrepid, Columbia, Endeavor, Ranger, Hellcat, Hellrider, Corsair, Lightning, Mirage, Charger, Death, Beaufort, Hurricane, Phantom, Liberator, Havoc, Skyraider, Shrike, Apache, Thunderbolt, Typhoon, Mustang, Banshee, Maurauder, Paladin, Archangel, Rapture, Almighty+ 6 more.
    NOTES: The mass-produced class of destroyer chosen by the New Republic, the Intrepid line is relatively cheap, powerful, and still boasts blazing speed. Voyager proved that these ships are capable of far more than their original design anticipated- now the Republic intends to take them to the limit.
    The Intrepid-2 design has been aquired from the ACF, and is currently being implemented fleetwide, with some modifications.


    Constellation...16...15...1
    16RPA/4TT
    Troy, Ardennes, Jeruselum, Alamo, Stalingrad, Normandy, Kursk
    NOTES: Old warhorses, brought back out to serve. Solid ships outfitted with more powerful warp cores correct the old Constellation's mediocre record. Cheap and easy-to-operate, these ships are anticipated to be in the service of the Republic for many years to come- even if they are nearly a hundred years old in some cases. As with the Defenders, the Constellations are becoming dedicated point-defense ships.

    Constitution...6...0...6
    18RPB/4STT
    NOTES: Upgraded to the most-modern standards imaginable, these old Connies have received "new" Intrepid-model nacelles and power systems, bringing them to approximately the same level as an early-flight Ambassador. These ships are used primarily as police vessels, diplomatic ships, and trainers- they are no longer regarded as "line ships".


    Carriers
    8RPA/4TT/60 Valkyrie Starfighters
    Illustrious...1...1...0 (Ark Royal)
    *Refit to Modern Standards.

    Forrestal...5...0...5(to Be Built In ACF Yards), 11.22.07
    Forrestal-class Supercarrier --- Length: 747 m (14 months) - (4-RPA/XSh/84-Ftrs)
    NOTES: A conversion of the Izarian Mormactern-class megafreighter, replacing the cargo decks with flight decks and support systems. Heavy shield generators installed, but hull armor is still regarded as light. Designed to be the center of NR battlegroups.


    Destroyers
    Freedom....9....9....0
    6RPA/2TT
    Freedom, Independence, Danger, Dagger, Musket*, Missile*, Sword*, Knife*, Spear*


    SuperNova...16...16...0 (Fremont, Lee, Clark)
    SuperNova (Nova Refit)
    6 RPA/3 AT-0/2 forward-firing RFPPCs
    Second-generation (For us) warp core and shielding.
    -Beefed-up shield generators, faster-firing phasers (including two of the pulse phaser cannon usually seen on Defiants), and extra torpedo storage will make this frigate a match for the likely Polarisan counterparts. Roughly equivalent to a Quasar-class escort frigate, the SuperNova's armament is better-balanced, and its computers are optimized for point-defense and lone-wolf scouting in terms of combat ability.
    -3 under construction, 11.13.07
    -5 under construction, Epsilon Coris Ground Yards, 11.24.07
    -5 under construction, MZ-5, 11.24.07

    Baker...1...1...0
    4RPA/2TT
    *Trainer

    Pulsar...22...22...0
    8HPA/3AT3/6 Valkyrie Starfighters

    Pulsar-2...35...35...0
    2HPA/2PPC/3AT0/6 Valkyrie Starfighters


    Frigate
    Miranda....22....22....0
    6RPB/2STT
    Raleigh, Denver, Las Vegas, Phoenix, Sante Fe, Albequerque, Topeka, Wichita, San Francisco, San Jose*, Bakersfield*, Seattle, Portland, Honolulu, New Orleans)


    Norway...11...11...0
    6RPA/2STT
    Britain, Norway, France, Canada, Italy, Russia, United States, Germany, Spain, Portugal, Israel

    Soyuz...7...7...0
    4RPB/22LPB
    Deputy, Texas Ranger, Highway, Officer, Patroller, Security, Emergency
    *Southern Command, All Seven Are under NR control.

    Akazi...12...12...0
    5RPA/2STT
    *Southern Command
    7 are under NR control

    Oberth...3...3...0
    2LPA/1STT

    Chimera...1...1...0
    2LPA/2STT

    150 Breen Attack Ships

    Danube...670...610...60
    Internal Weaponry, Tactical Squadrons Have 4 Quantum Torpedoes on XO Racks, or 16 Micro Quantum Torpedoes on XO racks.


    Deployments



    Merchants
    217 Bulk Freighters, 600 meters, 30 million credits
    66 Megafreighters, 700 meters, 50 million credits
    +5 Under Construction, 10.15.07
    742 Personal Craft (not in military OOB), tugs, etc.
    67 Dilithium Refinery Ships
    91 Mobile Mining Ships
    +68 J-Type Freightliners

    STATIONS
    Deep Space Four (Phoenix Sky Harbor), Epsilon Coris
    Deep Space Five
    Deep Space Seven
    Starbase 117 (Phoenix Sky Harbor), MZ-5
    Phoenix Sky Harbor Wei

    *Keplers in every system

    INTERCEPTORS
    Valkyrie Fighter Mk. 2:...20m x 10m x 8m (2 HFPA/1SD/2 Quantum Microtorpedo Launcher w/18 rds each + 24 reserve/up to 4 Starship-Grade Quantums Exterior.
    Crew...1/2
    Speed: Warp 4 limited cruise, Warp 7 max, Warp 9 emergency
    Weapons: 2x Fighter-Sized Phaser Array (downsized Type-Sevens), 1x Sensor Dish/Multipurpose Launcher, 2x Quantum Microtorpedo Launcher w/14 rds each + 20 stored in a shared replicator, up to 2 quantum torpedoes mounted externally
    Emergency Transporter Escape System, Cockpit Module Lifepod.
    300 sqdrns/planet.
    Total of 940 squadrons, +1/ wk.



    *Repairing Valakos yards, 10 months, 12.1.07


    NR Plans: Intrepid +, Steamrunner + from ACF.
    Forrestal Plans from Izar
    ACF to build 5 Akira/5 Forrestal: paid for by 2 Achilles/1 Frontiersman.




    Defenses
    18 Planetary Phaser Cannon Installations per planet.
    16 Planetary Photon Torpedo Cannon Installations per planet.
    Planetary Shield on each planet.
    500 OWP IN EVERY SYSTEM

    RESEARCHING
    2 Slots to ACF

    Valkyrie-2: 10.12.07
    -An enhancement of the current Mk.1 Valkyrie, the -2 will mount a better shield generator, improved sensors, and more powerful phaser cannon.

    Packed M/AM Reactions: 12.01.07
    -Basically, by increasing the density of the reactants of M/AM reactions, we hope to get more power.

    SuperNova (Nova Refit): 10.6.07
    6 RPA/3 AT-0/2 forward-firing RFPPCs
    Second-generation warp core and shielding.
    -Beefed-up shield generators, faster-firing phasers (including two of the pulse phaser cannon usually seen on Defiants), and extra torpedo storage will make this frigate a match for the likely Polarisan counterparts.
    COMPLETED

    Transwarp Drive: 4.1.08
    The original Excelsior tried it...and nearly destroyed itself. Modern warp drive pushed its need back some. Now, the New Republic is looking into the dream of a Transwarp Drive- Warp Fifty, on today's scales.

    Mobile Shipyard: 10.6.07
    -A Union Pacific with a mobile ship-fitting facility in addition to cargo racks.

    Ehrlicher Force Beam: 1.8.08
    Essentially a bolt of gravity carried by a subspace-electrical arc, the Force Beam will batter shields and shear through hull armor.

    UNIQUE:
    Hardened: The New Republic is the red-headed stepchild of the nations to rise out of the Federation's ashes. The doom that seems to follow the NR around has manifested itself in its citizens- they're tough, and are willing to endure privations many would not, simply due to the fact that they know they could always be worse off.


    ARMY
    25x Divisions Star Rangers, 17 Divisions deployed to Colonies, 1 to MZ5
    85x Divisions Planetary Guard
    45x Divisions Federal Police + 1 battalion Federal Police on every planet

    Foreign Builds:
    20x Abahastro Freighters, 10.16.07
    10x Union Pacfic, 10.15.07



    Plans: Consolidate and Expand, Research
    10.22.07
  14. KlavoHunter Rogue Internet Scholar

    Izar Star Union
    ++
    10 Major Worlds, 5 Major Trade Routes
    July 2403

    [IMG]

    History:
    See Original Post

    Location: Izar 10 Population centers in 9 systems

    Capital City: Izar City
    Planet Located at: Northern Area of Ex-Federation Space
    Leader: President Adelina Burstein

    Government: 'Democratic Republic' (Fascism)
    Parliament: Union Senate (Rubberstamp)
    Izaran Foreign Minister: Erik Wittenberg

    Leadership Intent: The Star Union wishes to expand its power and influence as quickly as possible through the Human (and near-human) populations of the ex-Federation worlds, and other Human-inhabited space, to aggressively defend itself against any threat.

    Official Language: Federation Standard.

    Population: 29.2 Billion 'Humans', 714 million various others

    Unique Advantage:
    Fanatic Population -
    The propaganda and ideology of the Unity Party is extremely pervasive to the more indoctrinated worlds in the Star Union. The populations of those worlds are prepared to blindly support the Unity Party to the very end, and beyond it. The populations of marked worlds will support any war, accept severe levels of deprivation and conscription, and maintain fanatic guerrilla campaigns in the event of enemy occupation. Planets in the Star Union that are not so marked with this label are more reasonable.

    *** *** ***

    Current Relations: Alliances:
    [IMG]
    Aquilan Confederacy: As of right now, Izar and Delta Aquilae are allied in the Northern Coalition.


    Current Relations: Very Friendly:
    Republic of Antares: Massive amounts of material assistance are flowing in both directions, feeding their war effort against the Taurhai. Izar is benefiting greatly.


    Current Relations: Favorable & Friendly
    Confederation of Independent Worlds: Don't really know them, but, c'mon, they were the Maquis. That's gotta count for something!
    Ferengi: Despite being quite obviously alien, and of a notoriously greedy nature, the Ferengi are useful in getting things the Union can't make for itself, and of course they are welcome for civilian trade.
    Bajor: A useful, inoffensive neutral power. With Deep Space Nine and the Bajoran Wormhole on their doorstep, they need an eye kept on them in case the Wormhole opens back up and begins vomiting forth Dominion ships.
    Hegemony of New Israel: Another apparantly harmlessly neutral power. If they're eager to cut deals across the Quadrant, we'll play their game, for now. And they're valiantly fighting the Taurhai - Brave Little Israel!
    Talarian Republic: Ridiculously far away from the Star Union, and apparantly lacking in long-range power projection. Plus, they look so human!
    Alpha Centauri Federation: We've benefitted from our relationship with them thus far.
    Polarisia Republic: Fighting the Taurhai, and active trade with us? These guys ain't so bad!


    Current Relations: Cautious
    Federated Alliance of Systems: New name, same old stagnation.
    Klingon Empire: Far enough away that we don't care who's in charge of it.
    Neo-Klingon Empire: Klingons, engaged in a civil war? Say it isn't so! :rolleyes: Too far away to care about their meaningless struggle.
    Romulan Empire: Well, they're fighting the Taurhai tooth and nail. But they are Romulans, and their ambition knows no bounds.
    United Republic of Planets: Those who fight for the Taurhai are race traitors.
    New Republic: We are growing more and more disillusioned with the NR, after its recent attempt at financial fraud.


    Current Relations: Undefined/Other
    All other powers: If they're not listed, we don't know about them.
    Kzinti: Ah, if only those disgusting furry cannibals knew who they were on the payroll of, they'd hide in their litterboxes and tremble...!
    Breen: Wait, WHAT? They're HUMAN under those suits?!? What the fuck? *Brain meltdown*


    Current Relations: Rivalry Expected
    Cardassians: Commonly one of the most reviled species by State propoganda, and with a well-ingrained history of hatred from the Dominion War, it's no surprise that the ISU is quite well-prepared to dislike the Cardassians. Even more hated, now, after the discovery of the Kappa Ophiuchi Atrocity.


    =====================================================

    Primary Population Centers:

    Izar System (1 Home World, some colonies):
    Izar III: Population: 7 Billion 'Humans', 200 million various others
    Fanatic Population

    Stations:
    Izar Fleet Yards (Phoenix Class Sky Harbor)
    6x 500m: Currently being used to produce 5 Nebula Advanced Cruisers (4/10 Months to completion), 1 Lacedaemon Heavy Cruiser (2/10 Months to completion)

    Starbase 352 (R2 Defense Starbase)
    (R2 Defense Starbase) (7/9 Months to completion)

    StarPort Izar (Kepler Class)

    3x 1500m: Currently being used to produce 3 Ares Superdreadnought (2/20 Months to completion)
    5x 800m: Currently being used to produce 1 Forrestal Fleet Carrier (4/14 Months to completion), 8 Lacedaemon Heavy Cruisers (8/9 Months to completion)
    2x 600m: Currently being used to produce 2 Lacedaemon Heavy Cruisers (7/9 Months to completion)
    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (1/6 Months to completion)

    Planetary Shipyards:
    1x 800m: Currently being used to produce 32 Yellowstone Runabouts (3/3 Months to completion)
    5x 500m: Currently being used to produce 50 Harpy Fighter Squadrons (3/3 Months to completion)
    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (7/7 Months to completion)


    Fleets:
    Izar Home (First) Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    100 Standard OWP
    50 Planetary Phaser Cannon
    50 Planetary Torpedo Silo

    *** *** ***

    Berengaria System (1 Major World, some colonies):
    Berengaria VII: Population: 2.4 Billion 'Humans', 50 million various others
    Fanatic Population

    Stations:
    Starbase 289 (Starbase 275/A Class)
    5x 100m: Currently being used to produce 10 Harpy Fighter Squadrons. (1/1 Months to completion)

    StarPort Berengaria (Kepler Class)

    (R2 Defense Starbase) (7/9 Months to completion)

    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (1/6 Months to completion)

    Planetary Shipyards:
    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (6/7 Months to completion)
    5x 100m: Currently being used to produce 10 Harpy Fighter Squadrons. (3/3 Months to completion)


    Fleets:
    Izar Second Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    50 Planetary Phaser Cannon
    50 Planetary Torpedo Silo

    *** *** ***

    Gamma Coronae Borealis System (1 Major World):
    Gamma Coronae Borealis IV: Population: 1.2 Billion 'Humans', 40 million various others

    Stations:
    StarPort Gamma Coronae Borealis (Kepler Class)

    (R2 Defense Starbase) (6/9 Months to completion)

    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (5/5 Months to completion)

    Planetary Shipyards:
    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (6/7 Months to completion)

    Fleets:
    Izar Third Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    30 Planetary Phaser Cannon
    30 Planetary Torpedo Silo

    *** *** ***

    Cebalrai System (1 Major World):
    Cebalrai V: Population: 1 Billion 'Humans', 25 million various others

    Stations:
    StarPort Cebalrai (Kepler Class)

    Research Station 113 (Regula Class)

    (R2 Defense Starbase) (6/9 Months to completion)

    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (5/5 Months to completion)

    Planetary Shipyards:
    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (6/7 Months to completion)

    Fleets:
    Izar Fourth Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    30 Planetary Phaser Cannon
    30 Planetary Torpedo Silo

    *** *** ***

    Deneb El Okab System (1 Major World, some colonies):
    Deneb El Okab IV: Population: 2 Billion 'Humans', 40 million various others

    Stations:
    StarPort Deneb El Okab (Kepler Class)

    (R2 Defense Starbase) (6/9 Months to completion)

    Deneb Shipwrights, Inc. (1x 500m Civilian)
    1x 500m: Currently being used to produce 20 Mississippi Runabouts (Civilian) (1/1 Months to completion)

    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (5/5 Months to completion)

    Planetary Shipyards:
    1x 500m: Currently being used to produce 20 Mississippi Runabouts (Civilian) (1/3 Months to completion)
    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (6/7 Months to completion)

    Fleets:
    Izar Fifth Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    30 Planetary Phaser Cannon
    30 Planetary Torpedo Silo

    *** *** ***

    Turesia System (2 Major Worlds, some colonies):
    Turesia II: Population: 1.2 Billion 'Humans', 24 million various others
    Turesia III: Population: 1 Billion 'Humans', 20 million various others

    Stations:
    Starbase 514 (Phoenix Class Sky Harbor)
    5x 500m: Currently being used to produce 5 Lacedaemon Heavy Cruisers (8/9 Months to completion)

    (R2 Defense Starbase) (7/9 Months to completion)

    (Kepler Class) (7/7 Months to completion)

    Fleets:
    Izar Eighth Fleet

    Defenses:
    2 Planetary Shield
    2 Theater Shield
    100 Standard OWP
    60 Planetary Phaser Cannon
    60 Planetary Torpedo Silo

    *** *** ***

    Sarin System (1 Major World):
    Sarin II: Population: 1.1 Billion 'Humans', 22 million various others

    Stations:
    Starbase 564 (Starbase 275/A)
    5x 100m: Currently being used to produce 10 Harpy Fighter Squadrons. (1/1 Months to completion)

    (R2 Defense Starbase) (7/9 Months to completion)

    (Kepler Class) (7/7 Months to completion)

    Fleets:
    Izar Ninth Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    30 Planetary Phaser Cannon
    30 Planetary Torpedo Silo

    *** *** ***

    Nusakan System (1 Major World):
    Nuskan IV: Population: 5.3 Billion 'Humans', 63 million various others

    Stations:
    Starbase 786 (Phoenix Class Sky Harbor)
    5x 500m: Currently being used to produce 5 Ticonderoga Heavy Cruisers (7/9 Months to completion)

    (R2 Defense Starbase) (7/9 Months to completion)

    (Kepler Class) (7/7 Months to completion)

    Fleets:
    Izar Tenth Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    50 Planetary Phaser Cannon
    50 Planetary Torpedo Silo

    *** *** ***
    Gamma Ophiuchi (1 Major World):
    Gamma Ophiuchi III: Population: 8 Billion 'Humans', 230 million various others

    Stations:
    Starbase 78 (StarDock)
    - 10x 800m: Currently being used to produce 5x Mormactern Megafreighters (5/8 Months to completion), 10x Aegean Light Cruisers (5/8 Months to completion)
    - 10x 500m: Currently being used to produce 5x Lacedaemon Heavy Cruisers (4/10 Months to completion), x5 Akira Strike Cruisers (5/10 Months to completion)
    - 10x 100m: Currently being used to produce 10x Erewon Freighters (1/2 Months to completion)

    (R2 Defense Starbase) (5/10 Months to completion)

    - 2x 500m: Currently being used to produce 6x Defiant Escorts (5/8 Months to completion)
    - 3x 800m: Currently being used to produce 1x Sovereign Battleship (5/12 Months to completion), 2x Forrestal Fleet Carriers (5/14 Months to completion)

    (Kepler Class) (5/8 Months to completion)

    Fleets:
    Izar Eleventh Fleet

    Defenses:
    1 Planetary Shield (5/6 Months to completion)
    1 Theater Shield
    100 Standard OWP
    10 Planetary Phaser Cannon, 40x (5/5 Months to completion)
    10 Planetary Torpedo Silo, 40x (5/5 Months to completion)

    *** *** ***

    Minor/Colony Systems:

    Nashira System >1 million, Light OWPs. Izar Sixth Fleet
    Kappa Ophiuchi System Extreme Orbital Bombardment. Abandoned, assets relocated.
    Deep Space 3 Yards: 10 800m; 10 500m; 10 100m (24-HPA/4-STT) Izar Seventh Fleet.
    - 10x 800m: Currently being used to produce 20 Ticonderoga Heavy Cruisers (6/9 Months to completion)
    - 10x 500m: Currently being used to produce 10 Lacedaemon Heavy Cruisers (7/9 Months to completion)
    - 10x 100m: Currently being used to produce 20 Harpy Fighter Squadrons (1/1 Months to completion)

    =====================================================
  15. KlavoHunter Rogue Internet Scholar

    The Star Union Defense Force:

    [IMG]

    Overall Military Doctrine:
    The Star Union Defense Force exists to defend all the territory and possessions of the Star Union against any threat. In war, they are a well-trained, nearly fanatical fighting force, indoctrinated to uphold the Union above even their own lives, if need be. The Star Union Defense Force has a massive population of willing soldiers and crew to draw on, with millions and millions of young men brought up since the Omega Protocol who have been instilled with a sense of martial glory by the Unity Party.

    Space Combat Philosophy:
    For the time being, until shipyard production catches up with recruitment, the Star Union's fleet is experimenting with solutions to bring more combat power to the battlefield at a higher cost in manpower, by deploying many fightercraft as an offensive weapon, as the tiny craft can pack an enormous punch at the cost of vulnerability - but a squadron of Peregrines can be replaced much easier than a single Sabre-class frigate. This doctrine is embodied in the Union's Forrestal-class Fleet Carriers, which would be the centerpiece of a Union fleet. Currently, such fighter-based force-projection is expanding, with four carriers in the field. Defensive deployment of fightercraft is much more widespread, however. However, Izaran space combat doctrine is sure to change in the near future, as the recent fleet expansion brings new heavy units into the fleet, and collaboration with their partners in the Aquilan Confederacy spurs new direction in the carrier fleet...

    Recruitment Policies:
    The Defense Force is an all-volunteer service open to male and female citizens of the Star Union, who serve in whatever branch of service they qualify for. Conscription is in the laws, but due to the overwhelming number of volunteers, this appears to be highly unneccessary, as there exists a significant reserve of trained personnel not on active duty.

    ***

    Stations:
    1 SpaceDock (Large)
    1 SpaceDock (Small)
    2 Phoenix Class Sky Harbor
    2 Starbase 275/A Class
    1 R2 Defense Starbase (10 under construction)
    5 Kepler Class (4 under construction)
    1 Regula Class


    Dreadnoughts:
    1......1......0 Archangel (14-HPA/8-AT4/2-VHD)

    Battleships:
    Total/Active/Reserve
    1......1......0 Sovereign (12-HPA/4-AT4/1-AT0)

    Cruisers:
    Total/Active/Reserve
    1......1......0 Galaxy Heavy/Command (14-HPA/2-AT3)
    2......2......0 Akira Strike (4-HPA/15-AT0/3sq)
    15....15....0 Atlanta Heavy (8-HPA/4-AT0/1sq)
    5......5......0 Nebula Advanced (8-HPA/3-AT3/4-STT)
    2......2......0 Yorktown (Excelsior-4) (12-RPA/4-AT3)
    7......7......0 Excelsior (12-RPB/4-STT)
    37....37....0 Aegean Light (6-HPA/2-AT0/1-AT4/1sq)
    6......6......0 Intrepid Long Range (13-RPA/5-STT)

    Destroyers:
    Total/Active/Reserve
    2......2......0 Defiant (4-PPC/1-HPA/3-AT0/1-STT)
    10.....10.....0 Miranda-II (12-RPB/4-STT)
    1......1......0 Steamrunner (6-RPA/2-AT0)

    Frigates:
    Total/Active/Reserve
    3......3......0 Cheyenne Scout (2-RPA/2-AT2)
    131...131....0 Sabre 2 (1-HPA/4-RPA/1-AT0/1-AT1)
    18....0....18 Sabre (5-RPA/2-STT)
    19....19.....0 Nova Scout (11-RPA/3-STT)

    Carriers:
    Total/Active/Reserve
    4......4......0 Forrestal Fleet (4-RPA/XSh/7aq)
    1......1......0 Sussex (8-RPA/2sq)

    Assault Carriers:
    Total/Active/Reserve
    3......3......0 Curry Troopship (5-RPA)(MB)
    2......2......0 Chandley Assault Frigate (6-RPB/4-STT)(Special: 2 Marine Companies)

    Runabouts:
    Total/Active/Reserve
    80.....40.....0 Yellowstone (6-LPA/1-MTP) 40

    Fighters (in Squadrons of 12):
    Total/Active/Reserve
    687- Sq.384..323 Squadrons Peregrine Fighters (3-LPB/2-MTT)
    40 Sq...36....4 Squadrons Harpy Fighters (3-LPB/2-MTT)

    Special Support and/or Research:
    Total/Active/Reserve
    6......6......0 Ptolomy Tug (4-RPB, Q-Particle Dredge)
    3......3......0 Oberth Research (3-RPB)


    Fleet Organization:
    Izar Home (First) Fleet:
    1 Archangel Dreadnought
    1 Forrestal Fleet Carrier
    2 Akira Strike Cruisers
    2 Atlanta Heavy Cruisers
    2 Yorktown Cruisers
    5 Aegean Light Cruisers
    20 Sabre 2 Frigates
    1 Curry Troopship
    4 Yellowstone Runabouts
    37 Peregrine Fighter Squadrons
    13 Harpy Fighter Squadrons

    Izar Second Fleet:
    1 Forrestal Fleet Carrier
    2 Atlanta Heavy Cruisers
    5 Aegean Light Cruisers
    15 Sabre 2 Frigates
    1 Curry Troopship
    4 Yellowstone Runabouts
    44 Peregrine Fighter Squadrons
    7 Harpy Fighter Squadrons

    Izar Third Fleet:
    2 Atlanta Heavy Cruisers
    4 Aegean Light Cruisers
    14 Sabre 2 Frigates
    4 Yellowstone Runabouts
    36 Peregrine Fighter Squadrons

    Izar Fourth Fleet:
    2 Atlanta Heavy Cruisers
    4 Aegean Light Cruisers
    12 Sabre 2 Frigates
    2 Oberth Research Vessels
    4 Yellowstone Runabouts
    36 Peregrine Fighter Squadrons

    Izar Fifth Fleet:
    1 Forrestal Fleet Carrier
    2 Atlanta Heavy Cruisers
    5 Aegean Light Cruisers
    12 Sabre 2 Frigates
    4 Yellowstone Runabouts
    37 Peregrine Fighter Squadrons
    7 Harpy Fighter Squadrons

    Izar Sixth Fleet:
    1 Aegean Light Cruiser
    2 Miranda Destroyer
    4 Sabre 2 Frigates
    4 Yellowstone Runabouts
    31 Peregrine Fighter Squadrons

    Izar Seventh Fleet:
    1 Sussex Carrier
    1 Atlanta Heavy Cruiser
    4 Aegean Light Cruisers
    2 Defiant Escort
    2 Miranda Destroyer
    10 Sabre 2 Frigates
    4 Yellowstone Runabouts
    35 Peregrine Fighter Squadrons
    2 Harpy Fighter Squadrons

    Izar Eighth Fleet:
    2 Atlanta Heavy Cruisers
    2 Aegean Light Cruisers
    4 Intrepid Long Range Cruisers
    10 Sabre 2 Frigates
    15 Nova Scout Frigates
    4 Yellowstone Runabouts
    34 Peregrine Fighter Squadrons

    Izar Ninth Fleet:
    2 Atlanta Heavy Cruisers
    2 Aegean Light Cruisers
    10 Sabre 2 Frigates
    4 Yellowstone Runabouts
    34 Peregrine Fighter Squadrons

    Izar Tenth Fleet:
    1 Nebula Advanced Cruiser
    2 Aegean Light Cruisers
    8 Sabre 2 Frigates
    4 Nova Scout Frigates
    1 Oberth Research Vessel
    4 Yellowstone Runabouts
    32 Peregrine Fighter Squadrons

    Izar Eleventh Fleet:
    1 Forrestal Fleet Carrier
    4 Nebula Advanced Cruisers
    7 Excelsior Cruisers
    3 Cheyenne Scout Frigates
    10 Sabre 2 Frigates
    2 Chandley Assault Frigates
    30 Peregrine Fighter Squadrons
    7 Harpy Fighter Squadrons

    Dredge Fleets (1-6):
    1 Miranda Destroyer
    1 Ptolomy Tug
    NOTES: There are 6 of these fleets prowling the spacelanes between the Star Union's worlds and its most important neighbors, slowly thinning the density of Q-particles that inhibit warp travel. The Ptolomys carry a large Q-Particle Dredge in their tow position, and the Miranda provides escort.

    Diplomatic Delegations:
    2 Intrepid Long Range Cruisers
    1 Steamrunner Destroyer

    NOTES: These units are operating on detached duty to perform diplomatic duties.

    Borg Expedition Fleet:
    1 Sovereign Battleship
    3 Aegean Light Cruisers
    6 Sabre 2 Frigates
    1 Curry Troopship (Counter-Assimilation Marine Assault Vessel)
    3 Peregrine Fighter Squadrons

    Refit Queue:
    1 Galaxy Heavy/Command Cruiser (1/3 Months to Completion)

    NOTES:

    Repair Queue:
    Empty
    NOTES: These ships are not on active duty, and are awaiting time in dock to be brought to full operational status


    *** *** ***

    Deployments:
    Izar Home (First) Fleet: In Izar System.
    Izar Second Fleet: In Berengaria System.
    Izar Third Fleet: In Gamma Coronae Borealis System.
    Izar Fourth Fleet: In Cebalrai System.
    Izar Fifth Fleet: In Deneb El Okab System.
    Izar Sixth Fleet: In Nashira System.
    Izar Seventh Fleet: At Deep Space 3.
    Izar Eighth Fleet: In Turesia System.
    Izar Ninth Fleet: In Sarin System.
    Izar Tenth Fleet: In Nusakan System.
    Izar Eleventh Fleet: In Gamma Ophiuchi System.
    Dredge Fleets (1-6): On Dredge duty in local space.
    Diplomatic Delegations: Scattered.
    Borg Expedition Fleet: In Beta Antares System
    Former Borg Expedition Fleet: In Beta Antares System
    Repair Queue: At Deep Space 3.

    =====================================================

    The Army
    The Dominion War showed that the Federation was ill-prepared for ground combat against Jem'Hadar and Cardassian soldiers, as the unglamorous Federation Army was insufficient in size to protect anything but a number of the most major worlds. Izar has worked to correct this error, and has a large professional standing Army, designed to be sufficient enough in numbers to defend all its worlds, and also perform expeditionary actions.

    The Izar Defense Force Army is a separate command from the Fleet. When onboard a starship, they are then officially referred to as Marines. The Army operates with the Fleet in the planetary-assault role.

    The Izaran Army is segregated into multiple classes of division, which are as follows:
    Class "A" Divisions are fully manned by full-time active duty soldiers. They are the first line of defense, and the primary offensive force, ready to go at all times.
    Class "B" Divisions are partially manned by full-time active duty officers, with enlisted men in the reserves already assigned to the division to report for regular readiness training. In a time of war, these reserves are called up, and the "B" divisions swiftly activated to full readiness.
    Class "C" Divisions are manned only by cadre troops, and have equipment stocked in depots. These divisions require recruitment and training of fresh troops before they can be activated.
    Class "D" Divisions exist only on paper for easy organization, and perhaps some equipment in storage, and have no soldiers of any kind assigned to them. These divisions mostly exist in the event that the Star Union has to institute conscription.

    Infantry
    Infantry in the Union Army wear camoflague-adaptive, phaser- and kinetic-resistant powered body armor of modified Antarean design, and are armed with a Mark 2 Compression Phaser Rifle. They operate in Terran Army organizational method, in a hierarchical structure. The Infantry are supported by squad-level support weapons, and artillery at Battalion-level and above. Infantry are typically mechanized in hover Armored Personnel Carriers for rapid movement.

    Armor
    Armored forces are currently using Dominion War-era Federation Army tanks, for which replicator patterns existed for. They are a solid, if uninspiring design, adequate in terms of shields, armor, and armament. They are expected to be replaced in the near future by a new, enhanced hovertank.


    The standard infantry arms include:
    Mark 2 Compression Phaser Rifle (With Bayonet)
    Type II Hand Phaser
    Mark 1 Squad Support Pulse Autophaser
    Type IV Antiarmor Microphoton Torpedo Launcher

    *** *** ***

    Deployments:
    Izar III: 72 Active Divisions, 102 Reserve Divisions
    Berengaria VII: 24 Active Divisions, 48 Reserve Divisions
    Gamma Coronae Borealis IV: 12 Active Divisions, 24 Reserve Divisions
    Cebalrai V: 10 Active Divisions, 20 Reserve Divisions
    Deneb El Okab IV: 20 Active Divisions, 40 Reserve Divisions
    Turesia II: 12 Active Divisions, 24 Reserve Divisions
    Turesia III: 10 Active Divisions, 20 Reserve Divisions
    Sarin II: 6 Active Divisions, 33 Divisions in training
    Nusakan IV: 12 Active Divisions, 159 Divisions in training
    Gamma Ophiuchi III: 24 Active Divisions, 240 Division in training


    =====================================================

    Internal Police and Patrol Forces:
    The Izar Defense Force oversees both military defense and police duties; similar to Starfleet.
    It is rumored that there is a secret police force, organized from loyalists of the Unity Party.

    =====================================================

    Civilian Trade and Merchant Fleet:

    Total/Active/Reserve
    34...34.....0 Abstraho Freighter (4-HPB/2-STT) (cargo: 6,000m3)
    18...18.....0 Mormactern ------- (4-RPA)
    208..208....0 Erewon -----------
    39...39.....0 Merchantman ------ (3-LPB)
    25....0....25 J-Class Freighter -(2-ePC)
    15....0....15 Y-Class Freighter -(1-ePC)
    1830..0..1830 Mississippi ------

    Trade Routes:
    Izar-Deep Space 5 Trade Route
    Izar-Spica Trade Route
    Izar-Delta Aquilae Trade Route

    =====================================================
  16. KlavoHunter Rogue Internet Scholar

    The Star Union Research Division:

    Current Research & Development Projects:
    Typhoon-class Strike Fighter --------- 16 m (1 sqd of 12 /month)- 30,000,000 per squadron (3-MPC/8-QT) (7/12 Months to completion)
    NOTES: While adequate so far, the Peregrine fighter is regarded to be rather unimpressive and generalist in design. The Fleet Fighter Arm has been pressing for a replacement for some time, and with the wealth of new technologies the Star Union has come into possession of, the time seemed ripe. The Typhoon is designed primarily for a strike role, delivering a cargo of 8 externally-mounted full-sized quantum torpedoes to its target. Internally, she's armed with a trio of the new Micro Pulse Phaser, giving it far superior firepower for strafing attacks. The space wasted on a full-sized warp drive is instead put to use for increased Impulse Engines and power generation, though a small, low-warp emergency engine is installed, restricting these craft to use aboard carrier starships and permanant bases. Vaguely similar in appearance to an old Earth attack jet, the A-6 Intruder.
    Shilka Surface-to-Space Artillery Vehicle - (7/12 Months to completion)
    NOTES: With the obvious vulnerability of installation-based planetary defenses, the Star Union Army has looked into alternate means of deterring invaders from entering orbit of a planet held by the Army. The Shilka, named after a famous anti-aircraft vehicle used heavily during Earth's Third World War, is an anti-starship Quantum Torpedo Launcher on a hover chassis. Equipped with adaptive camoflague and ECM to remain hidden against starship sensors, the Shilka also networks together with all available intelligence assets to find and lock onto a target - A Shilka could be on the opposite end of the planet from its target, firing on a ballistic course into orbit, fed targeting data by a sensor on the other side of the planet. Its ammunition storage is of a revolutionary design, as it does not physically store its coffin-sized projectiles, but instead keeps them inside of a transporter buffer that materializes the next torpedo for loading after the first is fired.
    Heavy Phaser Enhancement Project --------- Following the earlier research done to smaller phaser weapons, Izar seeks to repeat their previous performance, but with heavy-grade phasers. The tenative label for the product of this research is the "Type XV", an expansion upon the Type XII phaser arming the Sovereign class and others. (3/6 Months to completion)
    Sovereign Block 2-class Battleship--------- 680 m (12 mos)- 200,000,000 (1-HPC/16-HPA+/4-AT4/2-AT0/4-TFT) ++++ (3/6 Months to completion)
    NOTES: Earlier engagements during the Dominion War involving Sovereign-class starships highlighted deficiencies in the class' aft armament, resulting in an initial refit adding four additional torpedo launchers, and four phaser arrays to the nacelle pylons. Later engagements against larger Dominion capital starships showed that the Sovereign's armament still came up short, as have post-Omega battles against the Taurhai. The ultimate refit of the Sovereign partially mirrors that of the Galaxy Dreadnought configuration, adding an enormous Phaser 'Lance' Cannon to the underside of the saucer. This neccessitates the removal of the chin quantum torpedo turret, though this firepower is re-added and expanded by the installation of two pulse-fire torpedo tubes in subtle hull bulges on either side of the secondary hull, flanking the deflector dish. This final incarnation of the Sovereign promises to be beyond the wildest dreams of its earliest designers.
    Secret --------- All knowledge on this project has been suppressed. (2/12 Months to completion)
    Fleet Defense Datalink --------- With the growing threat of massed torpedo and fighter attack, standard use of starship weapons as point-defense is becoming less and less effective, due to the primitiveness of inter-ship cooperation. A new system, dubbed the Fleet Defense Datalink, is a program that networks together an entire fleet's sensors and available weapons to analyze an incoming missile or small-craft attack, and effectively combat it using the resources of the entire fleet, rather than a single starship. While this datalink can be performed by unaided starships with a drop in efficiency, this system is foreseen to be primarily used in conjunction with a command ship equipped with an uprated computer that coordinates defensive fire for the entire fleet. (1/12 Months to completion)




    Completed Research & Development Projects:
    Ships:
    Mississippi-class Runabout --- Length: 23m (1 month)- (Unarmed)
    NOTES: The Mississippi is a variant on the Danube-class runabout, using simpler-to-assemble civilian-grade parts, and is unarmed. This is to be one of the first mass-produced personal spacecraft affordable to the average citizen. Designed for widespread export.
    Mormactern-class Megafreighter --- Length: 747 (8 months) - (4-RPA)
    NOTES: A modern megafreighter, capable of reasonably high warp speeds, and defending itself against light pirate threats.
    Forrestal-class Fleet Carrier --- Length: 747 m (14 months) - (4-RPA/XSh/7sq)
    NOTES: A conversion of the Mormactern-class megafreighter, replacing the cargo decks with flight decks and support systems. Heavy shield generators installed, but hull armor is still regarded as light. Designed to be the center of ISU battlegroups.
    Yorktown-class Heavy Cruiser --- Length: 467 m (10 months) - (12-RPA/4-AT3)
    NOTES: Entirely brand-new "Block 4" Excelsior-class vessels, built to roughly the same standards as the Ambassador-class. Removes many extrenuous scientific componants, fit with phaser arrays and modern torpedo launchers and other tactical systems. Might just be the first Excelsior-class vessels in over a century to smell... 'new'. (Blocks 1-3 refer to the original, 'Enterprise-B', and Lakota configurations, respectively.)
    Picture
    Frontiersman-class Destroyer --- Length: 228m (8 months)- (6-PPC/2-AT0/2-RPA) ++++
    NOTES: An advanced Defiant derivative developed by the URP. None planned for domestic use.
    Sabre Block 2-class Frigate --- Length: 190 m (6 months) - (1-HPA/4-RPA/1-AT0/1-AT1) ++
    NOTES: The versatile Sabre-class frigate has long been regarded as somewhat underpowered, and vulnerable to attack from the rear, and is otherwise beginning to show its age without a refit. This upgrade fixes all of the Sabre's major flaws. The primary phaser bank along the leading edge of the vessel has been replaced with a Type-X heavy phaser, and the paired forward photon torpedo launchers have been replaced by a single pulse-fire quantum torpedo tube. The rear arc is now armed with a small burst-fire torpedo tube, to dissuade pursuit. The hull armor has been enhanced with ablative armor. To support the new power expenditures, the warp core has been replaced with an uprated reactor.
    Aegean-class Light Cruiser --- Length: 330 m (8 months) - (6-HPA/2-AT0/1-AT4/1sq) ++
    NOTES: The Star Union's planned standard light fleet unit in its new, post-Federation fleet structure, to replace all previous, obsolete vessels. Shows much lineage with the Sovereign-class, most evident in the nacelles. Has an unusual hull-form for a Federation-technology vessel, with the smallest saucer section since the Daedalus-class, with a large, stretched-out secondary hull. Armed with 6 Type-X heavy phasers, a pair of pulse-fire quantum torpedo launchers in the chin 'turret', and an aft-firing burst launcher. Typically supports 1 squadron of fighters in her shuttlebay.
    Picture ...... A Reference View of the Original Model
    Atlanta-class Heavy Cruiser - Length: 600m (10 months)- (8-HPA/4-AT0/1sq) ++++
    NOTES: This is the United Republic of Planets' new multipurpose cruiser design, lavishly equipped with science labs and scientific sensors for an exploration role, in addition to its obvious heavy cruiser qualities. However, this makes these vessels very expensive to operate, leading to the URP discarding them for less maintainance-hungry starships.
    Archangel-class Dreadnought - Length: 800m (16 months)- (14-HPA/8-AT4/2-VHD) ++++
    NOTES: The largest Federation-technology starship ever built, the Archangel dwarfs the Galaxy and Sovereign classes. Solid battleship, only one ever built by the United Republic of Planets before its half-built sisters were destroyed in dock. Sold to the Izar Star Union.
    Ticonderoga-class Heavy Cruiser --- Length: 467 m (10 months) - (8-HPA/4-RPA/4-AT0)
    NOTES: Following the success of the Izaran "Block 4" Excelsior Yorktown, the cash-strapped United Republic of Planets copied the design, but used all-new Sovereign-standard technology to create a quite modern and potent Heavy Cruiser, if not to the standards of the Lacedaemon. Izar views this vessel as being an excellent starship for export.
    Picture
    Lacedaemon-class Heavy Cruiser --------- 500 m (10 mos)- 50,000,000 (11-HPA/4-AT4/1-AT0) +++
    NOTES: The Lacedaemon-class Heavy Cruiser is a direct derivative of the Sovereign-class Battleship, designed as a modestly scaled-down Heavy Cruiser for mass production. It is extremely similar to the Sovereign in most respects, though the secondary hull is noticably shortened, and the positioning of the nacelles is moved further up. Her armament is identical in positioning to that of the standard Sovereign. This is to become the Star Union's next-generation heavy cruiser fleet unit. Picture
    More Pictures at the bottom of the page - see the Hyppolyta
    Miranda-class Tug --------- 230 m (8 mos)- 25,000,000 (12-RPB/4-STT)
    NOTES: The ancient Miranda class has served StarFleet faithfully for well over a hundred years, and has survived in service with its successor fleets as well. The Star Union Navy has been forced to conclude, however, that the Miranda is in no way possibly fit for further front-line service, and is downgrading them for tug duty, seeing their obvious design similarities to the Ptolomy hull. This refit attaches a tow mount to the ventral surface, and adds various reinforcements and tweaks to the structural integrity fields and engines to accommodate the strain of hauling any standardized pod (Most likely, an Omega Particle Residue Dredge), all the while without removing any armaments.
    Merrimack-class Assault Cruiser --------- 641 m (12 mos)- 55,000,000 (14-HPA/2-AT3/36-Ftrs/MD) ++++
    NOTES: After multiple simulated wargames by the Star Union Army, it is obvious that deploying ground forces via standard freighters is a losing proposition, lacking the ability to rapidly transfer troops to the surface. After studies on the ISS Merrimack, the Galaxy class was found to have such a surplus of space that, when properly fitted out, with civilian quarters and enormous scientific facilities removed, that the Galaxy's saucer could hold an entire Union Army Division and its equipment. This refit will replace the Galaxy's saucer with a rebuilt saucer, that includes troop and heavy-equipment space, enlarged shuttlebays, massive ventral transporter arrays, and a new anti-gravity drive, to allow the detached saucer to safely hover in-atmosphere.
    Ares-class Superdreadnought --------- 1503 m (20 mos)- 400,000,000 (2-HPC/22-HPA/10-AT0/16-PPC/6-MTP/XSh/48Ftr) ++++
    NOTES: The ultimate capital starship, the Ares is designed to be the biggest stick in the Izaran arsenal. Nearly a mile in length, the Ares surpasses the mere 'dreadnought' designs of other powers in sheer size and firepower. The Ares, obviously derived from both the Prometheus and Sovereign designs, mounts an incredible armament that allows it to crush smaller starships in any arc. A pair of Phaser "Lance" Cannons, much like those on the Galaxy Dreadnought and others, are mounted in the fore arc, giving Ares a one-two punch that is estimated to be able to cripple or destroy a Taurhai Star Dragon in one salvo. An enormous number of Type XII phaser arrays, some mounted "Double-Broadside" style, cover every single arc multiple times over, while 10 Pulse-Fire torpedo turrets ensure omnidirectional punishment to more distant foes. A first for any starship, Ares mounts Pulse Phasers in double ball-turret mounts. In conjunction with an astonishing six Phalanx Microtorpedo batteries, Ares is death itself to smaller vessels, like the Jem'Hadar Attack Ship. A superheavy double shield grid, comparable to that of a starbase, protects Ares from outside harm. All this is fuelled by a pair of enormous warp cores in the secondary hull. Ares is actually designed to survive the breach of one warp core and still be able to fight or flee. Four squadrons of fighters inhabit her main shuttlebay, providing a substantial small-craft ability, making Ares a task force unto itself. Picture
    Higgins-class Assault Dropship --------- 23 m (1 mo)-- 2,000,000 (1-MPC/3-LPA/MP) ++
    NOTES: This is one of the companion designs to the Galaxy Assault Cruiser project, as a purpose-built replacement for shuttlecraft and runabouts as a means to deliver Marines to their destination. The designers started with a standard Danube chassis, but the product may as well be unrecognizable. All of the long-range mission luxuries were stripped out of the Higgins in favor of more space for crashproof seats for an entire 30-man platoon of armored Marines. It also includes a 2-man transporter, though the primary means of egress is through the rear hatch, which drops down. The Higgins lacks the heavier armament of the Danube, giving up the microtorpedo launcher in favor of freeing up more internal volume. Her forward armament is a Micro Pulse Phaser, for strafing heavily shielded targets, mated with a more versatile light phaser array. In the aft, 2 more light phaser arrays provide full coverage against pursuing craft. In addition, if the mission calls for it, external ordnance can be mounted. Named after the amphibious assault boats used in Earth's Second World War.
    Dreadnought Drone ---- 100 m (6 mos)- 10,000,000 (6-LPB/45,000MGT warhead) ++

    Izar shares all ship designs with Delta Aquilae, Delta Aquilae reciprocates.


    Technologies:
    Quantum Torpedoes --------- "Fifth-Generation" Quantum Torpedoes from Antares.
    CREWBOT --------- A project to create simple android starship crew, originally pioneered by the URP.
    Phaser Enhancement Project --------- This is a rather general project, researching the next generation of phaser technology. Expected results in the fields of miniaturizing Pulse Phaser technology, streamlining the efficiency of a new set of models, and also enhancing the automodulation features. This introduces the following weapons:
    RPA+= Improved Regular Phaser Array---- dmg: 2D10+16 (Type XI) ++
    MPC = Mini Pulse Cannon------- dmg: 3D10+10 ++
    Improved Sensors --------- New, improved sensor suites from the Republic of Antares.
    Chren Hull Armor --------- An advanced hull armor of alien origin that is roughly twice as tough as standard Duranium/Tritanium alloy hull armor.
    Generation 1.5 Warp Cores --------- Advanced Warp Cores with higher power outputs, provided by the New Federation Alliance.
    Dominion Subspace Transporters --------- Advanced Dominion-Tech transporters with a maximum range of 3 Light-Years, with the ability to beam through some shields. Technology given by ACF. Not yet in widespread use.
    Polaron Weaponary --------- The Dominion's Phased Polaron Weapons, capable of going through unmodified shields as though they weren't even there. Typically higher in output than equivalent phasers, but restricted to a far more linear arc, rather than array-style. Technology given by ACF. Not planned for domestic use.
    PPB = Phased Polaron Beam------- dmg: 4D10+14
    LPB = Light Phased Polaron Beam- dmg: 2D10+8
    Dominion Sensor Arrays --------- Stationary sensor arrays that can detect starships up to 100 lightyears away. Technology given by ACF. Not yet in service.
    Romulan Cloaking Technology --------- The famed Romulan Cloaking Device, this technology provides all the information needed to understand the workings of the cloak, and how to produce more. Transferred to Izar by the ICC.
    Romulan Gravitic Anti-Cloak Sensors --------- The Romulans' best effort in detecting their own cloaked starships, Gravitic Sensors are the surest bet in finding a starship that doesn't want to be found. Though more exotic anticloak technologies are being developed, these still serve well. Transferred to Izar by the ICC.
    Generation 2 Regenerative Shields --------- The precursors to the ICC's current Third-Generation regenerative shields, these shields are more advanced than the original models of frequency-tuning shields on the Sovereign and Prometheus designs, incorporating more effective sensor-shield interaction algorithms to streamline the process of detecting the frequency of incoming fire, and matching it with the optimal frequency to repel it. Transferred to Izar by the ICC.
    Nucleogenic Warp Additive --------- A synthetic form of Nucleogenic Energy has been synthesized, and found to have positive effects on a warp engine when added to the Warp Plasma mix, allowing for boosted Warp Speeds, allowing for bursts of speed surpassing the barriers of the Omega Effect, and that of even the most advanced warp engines, for short periods of time. On the downside, though, the Star Union's supply of NWA is currently limited, as there is only one major production facility in the Cebalrai system. Also, the warp-boosting effects are only temporary, and degrade the warp coils they are used in over time, with extended use compounding the damage. Ships that overutilize NWA will have to have their warp engines replaced. However, nothing can catch a starship 'sprinting' with NWA active, for the hours that it holds out. Estimated top speed: Warp 9.999

    Izar shares all technologies with Delta Aquilae, Delta Aquilae reciprocates.



    Current Trades:
    Civilian Trade with New Republic (Major Route to DS5)
    Civilian Trade with Republic of Antares (Major Route to Spica)
    Civilian Trade with Aquilan Confederacy (Major Route to Delta Aquilae)
    Civilian Trade with New Federation Alliance (Major Routes to Pollux, Nyx)



    Dramatis Personae:
    Adelina Burstein - President of the Star Union, and Chairwoman of the Unity Party.
    Erik Wittenberg - Foreign Minister of the Star Union.
    Director Moore - Head of Section 31 (Izar).
    Roland Griffin - Admiral in Star Union Navy.
    Henry Jellico - Admiral in Star Union Navy.
    Lita Strauss - General in Star Union Army, Third Army.
    Earl Williamson - Ambassador to the Romulan Ascendency.
    Sean Pierce - Commodore in Star Union Navy, ISS Yorktown.
    Charles Gibbons - Captain, Section 31, ISS Odysseus.
    Arthur Milner - Captain in Star Union Navy, ISS Perseus.
    Sekhelt - Captain in Star Union Navy, ISS Sarpedon.
    Angela Perez - Captain in Star Union Navy, Unassigned.
    Konstantin Federov - Captain in Star Union Navy, ISS Athena.
    Neil Stephenson - Captain in Star Union Navy, ISS San Diego.
    Dorian Collins - Commander in Star Union Navy, ISS Valiant.
    Lev Bailey - 'Captain' in Star Union Army, Deneb El Okab militia.
    Nicholas Kaplan - Major in Star Union Army, USS Enterprise-E.
    Dave Johnson - Lieutenant in Star Union Navy, Star Union Corps of Engineers.
    Matthew Thurman - Agent of Section 31 (Izar).


    Update as of: 05OCT07
    Next Update: 12OCT07

    ****
  17. KlavoHunter Rogue Internet Scholar

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  18. KlavoHunter Rogue Internet Scholar

    Izar Star Union
    ++
    10 Major Worlds, 5 Major Trade Routes
    August 2403

    [IMG]

    History:
    See Original Post

    Location: Izar 10 Population centers in 9 systems

    Capital City: Izar City
    Planet Located at: Northern Area of Ex-Federation Space
    Leader: President Adelina Burstein

    Government: 'Democratic Republic' (Fascism)
    Parliament: Union Senate (Rubberstamp)
    Izaran Foreign Minister: Erik Wittenberg

    Leadership Intent: The Star Union wishes to expand its power and influence as quickly as possible through the Human (and near-human) populations of the ex-Federation worlds, and other Human-inhabited space, to aggressively defend itself against any threat.

    Official Language: Federation Standard.

    Population: 29.2 Billion 'Humans', 714 million various others

    Unique Advantage:
    Fanatic Population -
    The propaganda and ideology of the Unity Party is extremely pervasive to the more indoctrinated worlds in the Star Union. The populations of those worlds are prepared to blindly support the Unity Party to the very end, and beyond it. The populations of marked worlds will support any war, accept severe levels of deprivation and conscription, and maintain fanatic guerrilla campaigns in the event of enemy occupation. Planets in the Star Union that are not so marked with this label are more reasonable.

    *** *** ***

    Current Relations: Alliances:
    [IMG]
    Aquilan Confederacy: As of right now, Izar and Delta Aquilae are allied in the Northern Coalition.


    Current Relations: Very Friendly:
    Republic of Antares: Massive amounts of material assistance are flowing in both directions, feeding their war effort against the Taurhai. Izar is benefiting greatly.


    Current Relations: Favorable & Friendly
    Confederation of Independent Worlds: Don't really know them, but, c'mon, they were the Maquis. That's gotta count for something!
    Ferengi: Despite being quite obviously alien, and of a notoriously greedy nature, the Ferengi are useful in getting things the Union can't make for itself, and of course they are welcome for civilian trade.
    Bajor: A useful, inoffensive neutral power. With Deep Space Nine and the Bajoran Wormhole on their doorstep, they need an eye kept on them in case the Wormhole opens back up and begins vomiting forth Dominion ships.
    Hegemony of New Israel: Another apparantly harmlessly neutral power. If they're eager to cut deals across the Quadrant, we'll play their game, for now. And they're valiantly fighting the Taurhai - Brave Little Israel!
    Talarian Republic: Ridiculously far away from the Star Union, and apparantly lacking in long-range power projection. Plus, they look so human!
    Alpha Centauri Federation: We've benefitted from our relationship with them thus far.
    Polarisia Republic: Fighting the Taurhai, and active trade with us? These guys ain't so bad!


    Current Relations: Cautious
    Federated Alliance of Systems: New name, same old stagnation.
    Klingon Empire: Far enough away that we don't care who's in charge of it.
    Neo-Klingon Empire: Klingons, engaged in a civil war? Say it isn't so! :rolleyes: Too far away to care about their meaningless struggle.
    Romulan Empire: Well, they're fighting the Taurhai tooth and nail. But they are Romulans, and their ambition knows no bounds.
    United Republic of Planets: Those who fight for the Taurhai are race traitors.
    New Republic: We are growing more and more disillusioned with the NR, after its recent attempt at financial fraud.


    Current Relations: Undefined/Other
    All other powers: If they're not listed, we don't know about them.
    Kzinti: Ah, if only those disgusting furry cannibals knew who they were on the payroll of, they'd hide in their litterboxes and tremble...!
    Breen: Wait, WHAT? They're HUMAN under those suits?!? What the fuck? *Brain meltdown*


    Current Relations: Rivalry Expected
    Cardassians: Commonly one of the most reviled species by State propoganda, and with a well-ingrained history of hatred from the Dominion War, it's no surprise that the ISU is quite well-prepared to dislike the Cardassians. Even more hated, now, after the discovery of the Kappa Ophiuchi Atrocity.


    =====================================================

    Primary Population Centers:

    Izar System (1 Home World, some colonies):
    Izar III: Population: 7 Billion 'Humans', 200 million various others
    Fanatic Population

    Stations:
    Izar Fleet Yards (Phoenix Class Sky Harbor)
    6x 500m: Currently being used to produce 5 Nebula Advanced Cruisers (5/10 Months to completion), 1 Lacedaemon Heavy Cruiser (3/10 Months to completion)

    Starbase 352 (R2 Defense Starbase)
    (R2 Defense Starbase) (8/9 Months to completion)

    StarPort Izar (Kepler Class)

    3x 1500m: Currently being used to produce 3 Ares Superdreadnought (3/20 Months to completion)
    5x 800m: Currently being used to produce 1 Forrestal Fleet Carrier (5/14 Months to completion), 8 Lacedaemon Heavy Cruisers (9/9 Months to completion)
    2x 600m: Currently being used to produce 2 Lacedaemon Heavy Cruisers (8/9 Months to completion)
    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (2/6 Months to completion)

    Planetary Shipyards:
    1x 800m: Currently being used to produce 32 Higgins Assault Dropships (1/3 Months to completion)
    5x 500m: Currently being used to produce 100 Higgins Assault Dropships (1/3 Months to completion)
    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (1/8 Months to completion)


    Fleets:
    Izar Home (First) Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    100 Standard OWP
    50 Planetary Phaser Cannon
    50 Planetary Torpedo Silo

    *** *** ***

    Berengaria System (1 Major World, some colonies):
    Berengaria VII: Population: 2.4 Billion 'Humans', 50 million various others
    Fanatic Population

    Stations:
    Starbase 289 (Starbase 275/A Class)
    5x 100m: Currently being used to produce 20 Higgins Assault Dropships (1/1 Months to completion)

    StarPort Berengaria (Kepler Class)

    (R2 Defense Starbase) (8/9 Months to completion)

    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (2/6 Months to completion)

    Planetary Shipyards:
    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (1/8 Months to completion)
    5x 100m: Currently being used to produce 20 Higgins Assault Dropships (1/3 Months to completion)


    Fleets:
    Izar Second Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    50 Planetary Phaser Cannon
    50 Planetary Torpedo Silo

    *** *** ***

    Gamma Coronae Borealis System (1 Major World):
    Gamma Coronae Borealis IV: Population: 1.2 Billion 'Humans', 40 million various others

    Stations:
    StarPort Gamma Coronae Borealis (Kepler Class)

    (R2 Defense Starbase) (8/9 Months to completion)

    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (1/6 Months to completion)

    Planetary Shipyards:
    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (7/7 Months to completion)

    Fleets:
    Izar Third Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    30 Planetary Phaser Cannon
    30 Planetary Torpedo Silo

    *** *** ***

    Cebalrai System (1 Major World):
    Cebalrai V: Population: 1 Billion 'Humans', 25 million various others

    Stations:
    StarPort Cebalrai (Kepler Class)

    Research Station 113 (Regula Class)

    (R2 Defense Starbase) (8/9 Months to completion)

    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (1/6 Months to completion)

    Planetary Shipyards:
    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (7/7 Months to completion)

    Fleets:
    Izar Fourth Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    30 Planetary Phaser Cannon
    30 Planetary Torpedo Silo

    *** *** ***

    Deneb El Okab System (1 Major World, some colonies):
    Deneb El Okab IV: Population: 2 Billion 'Humans', 40 million various others

    Stations:
    StarPort Deneb El Okab (Kepler Class)

    (R2 Defense Starbase) (8/9 Months to completion)

    Deneb Shipwrights, Inc. (1x 500m Civilian)
    1x 500m: Currently being used to produce 20 Mississippi Runabouts (Civilian) (1/1 Months to completion)

    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (1/6 Months to completion)

    Planetary Shipyards:
    1x 500m: Currently being used to produce 20 Mississippi Runabouts (Civilian) (2/3 Months to completion)
    5x 200m: Currently being used to produce 5 Sabre Block 2 Frigates (7/7 Months to completion)

    Fleets:
    Izar Fifth Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    30 Planetary Phaser Cannon
    30 Planetary Torpedo Silo

    *** *** ***

    Turesia System (2 Major Worlds, some colonies):
    Turesia II: Population: 1.2 Billion 'Humans', 24 million various others
    Turesia III: Population: 1 Billion 'Humans', 20 million various others

    Stations:
    Starbase 514 (Phoenix Class Sky Harbor)
    5x 500m: Currently being used to produce 5 Lacedaemon Heavy Cruisers (9/9 Months to completion)

    (R2 Defense Starbase) (8/9 Months to completion)

    Starport Turesia (Kepler Class)

    Fleets:
    Izar Eighth Fleet

    Defenses:
    2 Planetary Shield
    2 Theater Shield
    100 Standard OWP
    60 Planetary Phaser Cannon
    60 Planetary Torpedo Silo

    *** *** ***

    Sarin System (1 Major World):
    Sarin II: Population: 1.1 Billion 'Humans', 22 million various others

    Stations:
    Starbase 564 (Starbase 275/A)
    5x 100m: Currently being used to produce 20 Higgins Assault Dropships (1/1 Months to completion)

    (R2 Defense Starbase) (8/9 Months to completion)

    Starport Sarin (Kepler Class)

    Fleets:
    Izar Ninth Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    30 Planetary Phaser Cannon
    30 Planetary Torpedo Silo

    *** *** ***

    Nusakan System (1 Major World):
    Nuskan IV: Population: 5.3 Billion 'Humans', 63 million various others

    Stations:
    Starbase 786 (Phoenix Class Sky Harbor)
    5x 500m: Currently being used to produce 5 Ticonderoga Heavy Cruisers (8/9 Months to completion)

    (R2 Defense Starbase) (8/9 Months to completion)

    Starport Nusakan (Kepler Class)

    Fleets:
    Izar Tenth Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    50 Planetary Phaser Cannon
    50 Planetary Torpedo Silo

    *** *** ***
    Gamma Ophiuchi (1 Major World):
    Gamma Ophiuchi III: Population: 8 Billion 'Humans', 230 million various others

    Stations:
    Starbase 78 (StarDock)
    - 10x 800m: Currently being used to produce 5x Mormactern Megafreighters (6/8 Months to completion), 10x Aegean Light Cruisers (6/8 Months to completion)
    - 10x 500m: Currently being used to produce 5x Lacedaemon Heavy Cruisers (6/10 Months to completion), x5 Akira Strike Cruisers (6/10 Months to completion)
    - 10x 100m: Currently being used to produce 40 Higgins Assault Dropships (1/1 Months to completion)

    (R2 Defense Starbase) (6/10 Months to completion)

    - 2x 500m: Currently being used to produce 6x Defiant Escorts (6/8 Months to completion)
    - 3x 800m: Currently being used to produce 1x Sovereign Battleship (6/12 Months to completion), 2x Forrestal Fleet Carriers (6/14 Months to completion)

    (Kepler Class) (6/8 Months to completion)

    Fleets:
    Izar Eleventh Fleet

    Defenses:
    1 Planetary Shield (6/6 Months to completion)
    1 Theater Shield
    100 Standard OWP
    50 Planetary Phaser Cannon
    50 Planetary Torpedo Silo

    *** *** ***

    Minor/Colony Systems:

    Nashira System >1 million, Light OWPs. Izar Sixth Fleet
    Kappa Ophiuchi System Extreme Orbital Bombardment. Abandoned, assets relocated.
    Deep Space 3 Yards: 10 800m; 10 500m; 10 100m (24-HPA/4-STT) Izar Seventh Fleet.
    - 10x 800m: Currently being used to produce 20 Ticonderoga Heavy Cruisers (7/9 Months to completion)
    - 10x 500m: Currently being used to produce 10 Lacedaemon Heavy Cruisers (8/9 Months to completion)
    - 10x 100m: Currently being used to produce 40 Higgins Assault Dropships (1/1 Months to completion)

    =====================================================
  19. KlavoHunter Rogue Internet Scholar

    The Star Union Defense Force:

    [IMG]

    Overall Military Doctrine:
    The Star Union Defense Force exists to defend all the territory and possessions of the Star Union against any threat. In war, they are a well-trained, nearly fanatical fighting force, indoctrinated to uphold the Union above even their own lives, if need be. The Star Union Defense Force has a massive population of willing soldiers and crew to draw on, with millions and millions of young men brought up since the Omega Protocol who have been instilled with a sense of martial glory by the Unity Party.

    Space Combat Philosophy:
    For the time being, until shipyard production catches up with recruitment, the Star Union's fleet is experimenting with solutions to bring more combat power to the battlefield at a higher cost in manpower, by deploying many fightercraft as an offensive weapon, as the tiny craft can pack an enormous punch at the cost of vulnerability - but a squadron of Peregrines can be replaced much easier than a single Sabre-class frigate. This doctrine is embodied in the Union's Forrestal-class Fleet Carriers, which would be the centerpiece of a Union fleet. Currently, such fighter-based force-projection is expanding, with four carriers in the field. Defensive deployment of fightercraft is much more widespread, however. However, Izaran space combat doctrine is sure to change in the near future, as the recent fleet expansion brings new heavy units into the fleet, and collaboration with their partners in the Aquilan Confederacy spurs new direction in the carrier fleet...

    Recruitment Policies:
    The Defense Force is an all-volunteer service open to male and female citizens of the Star Union, who serve in whatever branch of service they qualify for. Conscription is in the laws, but due to the overwhelming number of volunteers, this appears to be highly unneccessary, as there exists a significant reserve of trained personnel not on active duty.

    ***

    Stations:
    1 SpaceDock (Large)
    1 SpaceDock (Small)
    2 Phoenix Class Sky Harbor
    2 Starbase 275/A Class
    1 R2 Defense Starbase (10 under construction)
    8 Kepler Class (1 under construction)
    1 Regula Class


    Dreadnoughts:
    1......1......0 Archangel (14-HPA/8-AT4/2-VHD)

    Battleships:
    Total/Active/Reserve
    1......1......0 Sovereign (12-HPA/4-AT4/1-AT0)

    Cruisers:
    Total/Active/Reserve
    1......1......0 Galaxy Heavy/Command (14-HPA/2-AT3)
    2......2......0 Akira Strike (4-HPA/15-AT0/3sq)
    15....15....0 Atlanta Heavy (8-HPA/4-AT0/1sq)
    5......5......0 Nebula Advanced (8-HPA/3-AT3/4-STT)
    2......2......0 Yorktown (Excelsior-4) (12-RPA/4-AT3)
    7......7......0 Excelsior (12-RPB/4-STT)
    37....37....0 Aegean Light (6-HPA/2-AT0/1-AT4/1sq)
    6......6......0 Intrepid Long Range (13-RPA/5-STT)

    Destroyers:
    Total/Active/Reserve
    2......2......0 Defiant (4-PPC/1-HPA/3-AT0/1-STT)
    10.....10.....0 Miranda-II (12-RPB/4-STT)
    1......1......0 Steamrunner (6-RPA/2-AT0)

    Frigates:
    Total/Active/Reserve
    3......3......0 Cheyenne Scout (2-RPA/2-AT2)
    156...156....0 Sabre 2 (1-HPA/4-RPA/1-AT0/1-AT1)
    18....0....18 Sabre (5-RPA/2-STT)
    19....19.....0 Nova Scout (11-RPA/3-STT)

    Carriers:
    Total/Active/Reserve
    4......4......0 Forrestal Fleet (4-RPA/XSh/7aq)
    1......1......0 Sussex (8-RPA/2sq)

    Assault Carriers:
    Total/Active/Reserve
    3......3......0 Curry Troopship (5-RPA)(MB)
    2......2......0 Chandley Assault Frigate (6-RPB/4-STT)(Special: 2 Marine Companies)

    Runabouts:
    Total/Active/Reserve
    72.....72....0 Yellowstone (6-LPA/1-MTP)

    Fighters (in Squadrons of 12):
    Total/Active/Reserve
    687 Sq..335..372 Squadrons Peregrine Fighters (3-LPB/2-MTT)
    160 Sq...85...75 Squadrons Harpy Fighters (3-LPB/2-MTT)

    Special Support and/or Research:
    Total/Active/Reserve
    6......6......0 Ptolomy Tug (4-RPB, Q-Particle Dredge)
    3......3......0 Oberth Research (3-RPB)


    Fleet Organization:
    Izar Home (First) Fleet:
    1 Archangel Dreadnought
    1 Forrestal Fleet Carrier
    2 Akira Strike Cruisers
    2 Atlanta Heavy Cruisers
    2 Yorktown Cruisers
    5 Aegean Light Cruisers
    20 Sabre 2 Frigates
    1 Curry Troopship
    8 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    20 Harpy Fighter Squadrons

    Izar Second Fleet:
    1 Forrestal Fleet Carrier
    2 Atlanta Heavy Cruisers
    5 Aegean Light Cruisers
    15 Sabre 2 Frigates
    1 Curry Troopship
    8 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    14 Harpy Fighter Squadrons

    Izar Third Fleet:
    2 Atlanta Heavy Cruisers
    4 Aegean Light Cruisers
    15 Sabre 2 Frigates
    8 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    6 Harpy Fighter Squadrons

    Izar Fourth Fleet:
    2 Atlanta Heavy Cruisers
    4 Aegean Light Cruisers
    15 Sabre 2 Frigates
    2 Oberth Research Vessels
    8 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    6 Harpy Fighter Squadrons

    Izar Fifth Fleet:
    1 Forrestal Fleet Carrier
    2 Atlanta Heavy Cruisers
    5 Aegean Light Cruisers
    15 Sabre 2 Frigates
    4 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    14 Harpy Fighter Squadrons

    Izar Sixth Fleet:
    1 Aegean Light Cruiser
    2 Miranda Destroyer
    4 Sabre 2 Frigates
    4 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    1 Harpy Fighter Squadron

    Izar Seventh Fleet:
    1 Sussex Carrier
    1 Atlanta Heavy Cruiser
    4 Aegean Light Cruisers
    2 Defiant Escort
    2 Miranda Destroyer
    13 Sabre 2 Frigates
    4 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    7 Harpy Fighter Squadrons

    Izar Eighth Fleet:
    2 Atlanta Heavy Cruisers
    2 Aegean Light Cruisers
    4 Intrepid Long Range Cruisers
    13 Sabre 2 Frigates
    15 Nova Scout Frigates
    8 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    4 Harpy Fighter Squadrons

    Izar Ninth Fleet:
    2 Atlanta Heavy Cruisers
    2 Aegean Light Cruisers
    13 Sabre 2 Frigates
    8 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    4 Harpy Fighter Squadrons

    Izar Tenth Fleet:
    1 Nebula Advanced Cruiser
    2 Aegean Light Cruisers
    13 Sabre 2 Frigates
    4 Nova Scout Frigates
    1 Oberth Research Vessel
    4 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    2 Harpy Fighter Squadrons 49

    Izar Eleventh Fleet:
    1 Forrestal Fleet Carrier
    4 Nebula Advanced Cruisers
    7 Excelsior Cruisers
    3 Cheyenne Scout Frigates
    14 Sabre 2 Frigates
    2 Chandley Assault Frigates
    8 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    7 Harpy Fighter Squadrons

    Dredge Fleets (1-6):
    1 Miranda Destroyer
    1 Ptolomy Tug
    NOTES: There are 6 of these fleets prowling the spacelanes between the Star Union's worlds and its most important neighbors, slowly thinning the density of Q-particles that inhibit warp travel. The Ptolomys carry a large Q-Particle Dredge in their tow position, and the Miranda provides escort.

    Diplomatic Delegations:
    2 Intrepid Long Range Cruisers
    1 Steamrunner Destroyer

    NOTES: These units are operating on detached duty to perform diplomatic duties.

    Borg Expedition Fleet:
    1 Sovereign Battleship
    3 Aegean Light Cruisers
    6 Sabre 2 Frigates
    1 Curry Troopship (Counter-Assimilation Marine Assault Vessel)
    3 Peregrine Fighter Squadrons

    Refit Queue:
    1 Galaxy Heavy/Command Cruiser (2/3 Months to Completion)
    NOTES: These ships are under refit at Delta Aquilae Orbital

    Repair Queue:
    Empty
    NOTES: These ships are not on active duty, and are awaiting time in dock to be brought to full operational status


    *** *** ***

    Deployments:
    Izar Home (First) Fleet: In Izar System.
    Izar Second Fleet: In Berengaria System.
    Izar Third Fleet: In Gamma Coronae Borealis System.
    Izar Fourth Fleet: In Cebalrai System.
    Izar Fifth Fleet: In Deneb El Okab System.
    Izar Sixth Fleet: In Nashira System.
    Izar Seventh Fleet: At Deep Space 3.
    Izar Eighth Fleet: In Turesia System.
    Izar Ninth Fleet: In Sarin System.
    Izar Tenth Fleet: In Nusakan System.
    Izar Eleventh Fleet: In Gamma Ophiuchi System.
    Dredge Fleets (1-6): On Dredge duty in local space.
    Diplomatic Delegations: Scattered.
    Borg Expedition Fleet: In Beta Antares System
    Former Borg Expedition Fleet: In Beta Antares System
    Repair Queue: At Deep Space 3.

    =====================================================

    The Army
    The Dominion War showed that the Federation was ill-prepared for ground combat against Jem'Hadar and Cardassian soldiers, as the unglamorous Federation Army was insufficient in size to protect anything but a number of the most major worlds. Izar has worked to correct this error, and has a large professional standing Army, designed to be sufficient enough in numbers to defend all its worlds, and also perform expeditionary actions.

    The Izar Defense Force Army is a separate command from the Fleet. When onboard a starship, they are then officially referred to as Marines. The Army operates with the Fleet in the planetary-assault role.

    The Izaran Army is segregated into multiple classes of division, which are as follows:
    Class "A" Divisions are fully manned by full-time active duty soldiers. They are the first line of defense, and the primary offensive force, ready to go at all times.
    Class "B" Divisions are partially manned by full-time active duty officers, with enlisted men in the reserves already assigned to the division to report for regular readiness training. In a time of war, these reserves are called up, and the "B" divisions swiftly activated to full readiness.
    Class "C" Divisions are manned only by cadre troops, and have equipment stocked in depots. These divisions require recruitment and training of fresh troops before they can be activated.
    Class "D" Divisions exist only on paper for easy organization, and perhaps some equipment in storage, and have no soldiers of any kind assigned to them. These divisions mostly exist in the event that the Star Union has to institute conscription.

    Infantry
    Infantry in the Union Army wear camoflague-adaptive, phaser- and kinetic-resistant powered body armor of modified Antarean design, and are armed with a Mark 2 Compression Phaser Rifle. They operate in Terran Army organizational method, in a hierarchical structure. The Infantry are supported by squad-level support weapons, and artillery at Battalion-level and above. Infantry are typically mechanized in hover Armored Personnel Carriers for rapid movement.

    Armor
    Armored forces are currently using Dominion War-era Federation Army tanks, for which replicator patterns existed for. They are a solid, if uninspiring design, adequate in terms of shields, armor, and armament. They are expected to be replaced in the near future by a new, enhanced hovertank.


    The standard infantry arms include:
    Mark 2 Compression Phaser Rifle (With Bayonet)
    Type II Hand Phaser
    Mark 1 Squad Support Pulse Autophaser
    Type IV Antiarmor Microphoton Torpedo Launcher

    *** *** ***

    Deployments:
    Izar III: 72 Active Divisions, 102 Reserve Divisions
    Berengaria VII: 24 Active Divisions, 48 Reserve Divisions
    Gamma Coronae Borealis IV: 12 Active Divisions, 24 Reserve Divisions
    Cebalrai V: 10 Active Divisions, 20 Reserve Divisions
    Deneb El Okab IV: 20 Active Divisions, 40 Reserve Divisions
    Turesia II: 12 Active Divisions, 24 Reserve Divisions
    Turesia III: 10 Active Divisions, 20 Reserve Divisions
    Sarin II: 6 Active Divisions, 33 Divisions in training
    Nusakan IV: 12 Active Divisions, 159 Divisions in training
    Gamma Ophiuchi III: 24 Active Divisions, 240 Division in training


    =====================================================

    Internal Police and Patrol Forces:
    The Izar Defense Force oversees both military defense and police duties; similar to Starfleet.
    It is rumored that there is a secret police force, organized from loyalists of the Unity Party.

    =====================================================

    Civilian Trade and Merchant Fleet:

    Total/Active/Reserve
    34...34.....0 Abstraho Freighter (4-HPB/2-STT) (cargo: 6,000m3)
    18...18.....0 Mormactern ------- (4-RPA)
    208..208....0 Erewon -----------
    39...39.....0 Merchantman ------ (3-LPB)
    25....0....25 J-Class Freighter -(2-ePC)
    15....0....15 Y-Class Freighter -(1-ePC)
    1850..0..1850 Mississippi ------

    Trade Routes:
    Civilian Trade with New Republic (Major Route to DS5)
    Civilian Trade with Republic of Antares (Major Route to Spica)
    Civilian Trade with Aquilan Confederacy (Major Route to Delta Aquilae)
    Civilian Trade with New Federation Alliance (Major Routes to Pollux, Nyx)

    =====================================================
  20. KlavoHunter Rogue Internet Scholar

    The Star Union Research Division:

    Current Research & Development Projects:
    Typhoon-class Strike Fighter --------- 16 m (1 sqd of 12 /month)- 30,000,000 per squadron (3-MPC/8-QT) (8/12 Months to completion)
    NOTES: While adequate so far, the Peregrine fighter is regarded to be rather unimpressive and generalist in design. The Fleet Fighter Arm has been pressing for a replacement for some time, and with the wealth of new technologies the Star Union has come into possession of, the time seemed ripe. The Typhoon is designed primarily for a strike role, delivering a cargo of 8 externally-mounted full-sized quantum torpedoes to its target. Internally, she's armed with a trio of the new Micro Pulse Phaser, giving it far superior firepower for strafing attacks. The space wasted on a full-sized warp drive is instead put to use for increased Impulse Engines and power generation, though a small, low-warp emergency engine is installed, restricting these craft to use aboard carrier starships and permanant bases. Vaguely similar in appearance to an old Earth attack jet, the A-6 Intruder.
    Shilka Surface-to-Space Artillery Vehicle - (8/12 Months to completion)
    NOTES: With the obvious vulnerability of installation-based planetary defenses, the Star Union Army has looked into alternate means of deterring invaders from entering orbit of a planet held by the Army. The Shilka, named after a famous anti-aircraft vehicle used heavily during Earth's Third World War, is an anti-starship Quantum Torpedo Launcher on a hover chassis. Equipped with adaptive camoflague and ECM to remain hidden against starship sensors, the Shilka also networks together with all available intelligence assets to find and lock onto a target - A Shilka could be on the opposite end of the planet from its target, firing on a ballistic course into orbit, fed targeting data by a sensor on the other side of the planet. Its ammunition storage is of a revolutionary design, as it does not physically store its coffin-sized projectiles, but instead keeps them inside of a transporter buffer that materializes the next torpedo for loading after the first is fired.
    Heavy Phaser Enhancement Project --------- Following the earlier research done to smaller phaser weapons, Izar seeks to repeat their previous performance, but with heavy-grade phasers. The tenative label for the product of this research is the "Type XV", an expansion upon the Type XII phaser arming the Sovereign class and others. (4/6 Months to completion)
    Sovereign Block 2-class Battleship--------- 680 m (12 mos)- 200,000,000 (1-HPC/16-HPA+/4-AT4/2-AT0/4-TFT) ++++ (4/6 Months to completion)
    NOTES: Earlier engagements during the Dominion War involving Sovereign-class starships highlighted deficiencies in the class' aft armament, resulting in an initial refit adding four additional torpedo launchers, and four phaser arrays to the nacelle pylons. Later engagements against larger Dominion capital starships showed that the Sovereign's armament still came up short, as have post-Omega battles against the Taurhai. The ultimate refit of the Sovereign partially mirrors that of the Galaxy Dreadnought configuration, adding an enormous Phaser 'Lance' Cannon to the underside of the saucer. This neccessitates the removal of the chin quantum torpedo turret, though this firepower is re-added and expanded by the installation of two pulse-fire torpedo tubes in subtle hull bulges on either side of the secondary hull, flanking the deflector dish. This final incarnation of the Sovereign promises to be beyond the wildest dreams of its earliest designers.
    Secret --------- All knowledge on this project has been suppressed. (3/12 Months to completion)
    Fleet Defense Datalink --------- With the growing threat of massed torpedo and fighter attack, standard use of starship weapons as point-defense is becoming less and less effective, due to the primitiveness of inter-ship cooperation. A new system, dubbed the Fleet Defense Datalink, is a program that networks together an entire fleet's sensors and available weapons to analyze an incoming missile or small-craft attack, and effectively combat it using the resources of the entire fleet, rather than a single starship. While this datalink can be performed by unaided starships with a drop in efficiency, this system is foreseen to be primarily used in conjunction with a command ship equipped with an uprated computer that coordinates defensive fire for the entire fleet. (2/12 Months to completion)




    Completed Research & Development Projects:
    Ships:
    Mississippi-class Runabout --- Length: 23m (1 month)- (Unarmed)
    NOTES: The Mississippi is a variant on the Danube-class runabout, using simpler-to-assemble civilian-grade parts, and is unarmed. This is to be one of the first mass-produced personal spacecraft affordable to the average citizen. Designed for widespread export.
    Mormactern-class Megafreighter --- Length: 747 (8 months) - (4-RPA)
    NOTES: A modern megafreighter, capable of reasonably high warp speeds, and defending itself against light pirate threats.
    Forrestal-class Fleet Carrier --- Length: 747 m (14 months) - (4-RPA/XSh/7sq)
    NOTES: A conversion of the Mormactern-class megafreighter, replacing the cargo decks with flight decks and support systems. Heavy shield generators installed, but hull armor is still regarded as light. Designed to be the center of ISU battlegroups.
    Yorktown-class Heavy Cruiser --- Length: 467 m (10 months) - (12-RPA/4-AT3)
    NOTES: Entirely brand-new "Block 4" Excelsior-class vessels, built to roughly the same standards as the Ambassador-class. Removes many extrenuous scientific componants, fit with phaser arrays and modern torpedo launchers and other tactical systems. Might just be the first Excelsior-class vessels in over a century to smell... 'new'. (Blocks 1-3 refer to the original, 'Enterprise-B', and Lakota configurations, respectively.)
    Picture
    Frontiersman-class Destroyer --- Length: 228m (8 months)- (6-PPC/2-AT0/2-RPA) ++++
    NOTES: An advanced Defiant derivative developed by the URP. None planned for domestic use.
    Sabre Block 2-class Frigate --- Length: 190 m (6 months) - (1-HPA/4-RPA/1-AT0/1-AT1) ++
    NOTES: The versatile Sabre-class frigate has long been regarded as somewhat underpowered, and vulnerable to attack from the rear, and is otherwise beginning to show its age without a refit. This upgrade fixes all of the Sabre's major flaws. The primary phaser bank along the leading edge of the vessel has been replaced with a Type-X heavy phaser, and the paired forward photon torpedo launchers have been replaced by a single pulse-fire quantum torpedo tube. The rear arc is now armed with a small burst-fire torpedo tube, to dissuade pursuit. The hull armor has been enhanced with ablative armor. To support the new power expenditures, the warp core has been replaced with an uprated reactor.
    Aegean-class Light Cruiser --- Length: 330 m (8 months) - (6-HPA/2-AT0/1-AT4/1sq) ++
    NOTES: The Star Union's planned standard light fleet unit in its new, post-Federation fleet structure, to replace all previous, obsolete vessels. Shows much lineage with the Sovereign-class, most evident in the nacelles. Has an unusual hull-form for a Federation-technology vessel, with the smallest saucer section since the Daedalus-class, with a large, stretched-out secondary hull. Armed with 6 Type-X heavy phasers, a pair of pulse-fire quantum torpedo launchers in the chin 'turret', and an aft-firing burst launcher. Typically supports 1 squadron of fighters in her shuttlebay.
    Picture ...... A Reference View of the Original Model
    Atlanta-class Heavy Cruiser - Length: 600m (10 months)- (8-HPA/4-AT0/1sq) ++++
    NOTES: This is the United Republic of Planets' new multipurpose cruiser design, lavishly equipped with science labs and scientific sensors for an exploration role, in addition to its obvious heavy cruiser qualities. However, this makes these vessels very expensive to operate, leading to the URP discarding them for less maintainance-hungry starships.
    Archangel-class Dreadnought - Length: 800m (16 months)- (14-HPA/8-AT4/2-VHD) ++++
    NOTES: The largest Federation-technology starship ever built, the Archangel dwarfs the Galaxy and Sovereign classes. Solid battleship, only one ever built by the United Republic of Planets before its half-built sisters were destroyed in dock. Sold to the Izar Star Union.
    Ticonderoga-class Heavy Cruiser --- Length: 467 m (10 months) - (8-HPA/4-RPA/4-AT0)
    NOTES: Following the success of the Izaran "Block 4" Excelsior Yorktown, the cash-strapped United Republic of Planets copied the design, but used all-new Sovereign-standard technology to create a quite modern and potent Heavy Cruiser, if not to the standards of the Lacedaemon. Izar views this vessel as being an excellent starship for export.
    Picture
    Lacedaemon-class Heavy Cruiser --------- 500 m (10 mos)- 50,000,000 (11-HPA/4-AT4/1-AT0) +++
    NOTES: The Lacedaemon-class Heavy Cruiser is a direct derivative of the Sovereign-class Battleship, designed as a modestly scaled-down Heavy Cruiser for mass production. It is extremely similar to the Sovereign in most respects, though the secondary hull is noticably shortened, and the positioning of the nacelles is moved further up. Her armament is identical in positioning to that of the standard Sovereign. This is to become the Star Union's next-generation heavy cruiser fleet unit. Picture
    More Pictures at the bottom of the page - see the Hyppolyta
    Miranda-class Tug --------- 230 m (8 mos)- 25,000,000 (12-RPB/4-STT)
    NOTES: The ancient Miranda class has served StarFleet faithfully for well over a hundred years, and has survived in service with its successor fleets as well. The Star Union Navy has been forced to conclude, however, that the Miranda is in no way possibly fit for further front-line service, and is downgrading them for tug duty, seeing their obvious design similarities to the Ptolomy hull. This refit attaches a tow mount to the ventral surface, and adds various reinforcements and tweaks to the structural integrity fields and engines to accommodate the strain of hauling any standardized pod (Most likely, an Omega Particle Residue Dredge), all the while without removing any armaments.
    Merrimack-class Assault Cruiser --------- 641 m (12 mos)- 55,000,000 (14-HPA/2-AT3/36-Ftrs/MD) ++++
    NOTES: After multiple simulated wargames by the Star Union Army, it is obvious that deploying ground forces via standard freighters is a losing proposition, lacking the ability to rapidly transfer troops to the surface. After studies on the ISS Merrimack, the Galaxy class was found to have such a surplus of space that, when properly fitted out, with civilian quarters and enormous scientific facilities removed, that the Galaxy's saucer could hold an entire Union Army Division and its equipment. This refit will replace the Galaxy's saucer with a rebuilt saucer, that includes troop and heavy-equipment space, enlarged shuttlebays, massive ventral transporter arrays, and a new anti-gravity drive, to allow the detached saucer to safely hover in-atmosphere.
    Ares-class Superdreadnought --------- 1503 m (20 mos)- 400,000,000 (2-HPC/22-HPA/10-AT0/16-PPC/6-MTP/XSh/48Ftr) ++++
    NOTES: The ultimate capital starship, the Ares is designed to be the biggest stick in the Izaran arsenal. Nearly a mile in length, the Ares surpasses the mere 'dreadnought' designs of other powers in sheer size and firepower. The Ares, obviously derived from both the Prometheus and Sovereign designs, mounts an incredible armament that allows it to crush smaller starships in any arc. A pair of Phaser "Lance" Cannons, much like those on the Galaxy Dreadnought and others, are mounted in the fore arc, giving Ares a one-two punch that is estimated to be able to cripple or destroy a Taurhai Star Dragon in one salvo. An enormous number of Type XII phaser arrays, some mounted "Double-Broadside" style, cover every single arc multiple times over, while 10 Pulse-Fire torpedo turrets ensure omnidirectional punishment to more distant foes. A first for any starship, Ares mounts Pulse Phasers in double ball-turret mounts. In conjunction with an astonishing six Phalanx Microtorpedo batteries, Ares is death itself to smaller vessels, like the Jem'Hadar Attack Ship. A superheavy double shield grid, comparable to that of a starbase, protects Ares from outside harm. All this is fuelled by a pair of enormous warp cores in the secondary hull. Ares is actually designed to survive the breach of one warp core and still be able to fight or flee. Four squadrons of fighters inhabit her main shuttlebay, providing a substantial small-craft ability, making Ares a task force unto itself. Picture
    Higgins-class Assault Dropship --------- 23 m (1 mo)-- 2,000,000 (1-MPC/3-LPA/MP) ++
    NOTES: This is one of the companion designs to the Galaxy Assault Cruiser project, as a purpose-built replacement for shuttlecraft and runabouts as a means to deliver Marines to their destination. The designers started with a standard Danube chassis, but the product may as well be unrecognizable. All of the long-range mission luxuries were stripped out of the Higgins in favor of more space for crashproof seats for an entire 30-man platoon of armored Marines. It also includes a 2-man transporter, though the primary means of egress is through the rear hatch, which drops down. The Higgins lacks the heavier armament of the Danube, giving up the microtorpedo launcher in favor of freeing up more internal volume. Her forward armament is a Micro Pulse Phaser, for strafing heavily shielded targets, mated with a more versatile light phaser array. In the aft, 2 more light phaser arrays provide full coverage against pursuing craft. In addition, if the mission calls for it, external ordnance can be mounted. Named after the amphibious assault boats used in Earth's Second World War.
    Dreadnought Drone ---- 100 m (6 mos)- 10,000,000 (6-LPB/45,000MGT warhead) ++

    Izar shares all ship designs with Delta Aquilae, Delta Aquilae reciprocates.


    Technologies:
    Quantum Torpedoes --------- "Fifth-Generation" Quantum Torpedoes from Antares.
    CREWBOT --------- A project to create simple android starship crew, originally pioneered by the URP.
    Phaser Enhancement Project --------- This is a rather general project, researching the next generation of phaser technology. Expected results in the fields of miniaturizing Pulse Phaser technology, streamlining the efficiency of a new set of models, and also enhancing the automodulation features. This introduces the following weapons:
    RPA+= Improved Regular Phaser Array---- dmg: 2D10+16 (Type XI) ++
    MPC = Mini Pulse Cannon------- dmg: 3D10+10 ++
    Improved Sensors --------- New, improved sensor suites from the Republic of Antares.
    Chren Hull Armor --------- An advanced hull armor of alien origin that is roughly twice as tough as standard Duranium/Tritanium alloy hull armor.
    Generation 1.5 Warp Cores --------- Advanced Warp Cores with higher power outputs, provided by the New Federation Alliance.
    Dominion Subspace Transporters --------- Advanced Dominion-Tech transporters with a maximum range of 3 Light-Years, with the ability to beam through some shields. Technology given by ACF. Not yet in widespread use.
    Polaron Weaponary --------- The Dominion's Phased Polaron Weapons, capable of going through unmodified shields as though they weren't even there. Typically higher in output than equivalent phasers, but restricted to a far more linear arc, rather than array-style. Technology given by ACF. Not planned for domestic use.
    PPB = Phased Polaron Beam------- dmg: 4D10+14
    LPB = Light Phased Polaron Beam- dmg: 2D10+8
    Dominion Sensor Arrays --------- Stationary sensor arrays that can detect starships up to 100 lightyears away. Technology given by ACF. Not yet in service.
    Romulan Cloaking Technology --------- The famed Romulan Cloaking Device, this technology provides all the information needed to understand the workings of the cloak, and how to produce more. Transferred to Izar by the ICC.
    Romulan Gravitic Anti-Cloak Sensors --------- The Romulans' best effort in detecting their own cloaked starships, Gravitic Sensors are the surest bet in finding a starship that doesn't want to be found. Though more exotic anticloak technologies are being developed, these still serve well. Transferred to Izar by the ICC.
    Generation 2 Regenerative Shields --------- The precursors to the ICC's current Third-Generation regenerative shields, these shields are more advanced than the original models of frequency-tuning shields on the Sovereign and Prometheus designs, incorporating more effective sensor-shield interaction algorithms to streamline the process of detecting the frequency of incoming fire, and matching it with the optimal frequency to repel it. Transferred to Izar by the ICC.
    Nucleogenic Warp Additive --------- A synthetic form of Nucleogenic Energy has been synthesized, and found to have positive effects on a warp engine when added to the Warp Plasma mix, allowing for boosted Warp Speeds, allowing for bursts of speed surpassing the barriers of the Omega Effect, and that of even the most advanced warp engines, for short periods of time. On the downside, though, the Star Union's supply of NWA is currently limited, as there is only one major production facility in the Cebalrai system. Also, the warp-boosting effects are only temporary, and degrade the warp coils they are used in over time, with extended use compounding the damage. Ships that overutilize NWA will have to have their warp engines replaced. However, nothing can catch a starship 'sprinting' with NWA active, for the hours that it holds out. Estimated top speed: Warp 9.999

    Izar shares all technologies with Delta Aquilae, Delta Aquilae reciprocates.




    Dramatis Personae:
    Adelina Burstein - President of the Star Union, and Chairwoman of the Unity Party.
    Erik Wittenberg - Foreign Minister of the Star Union.
    Director Moore - Head of Section 31 (Izar).
    Roland Griffin - Admiral in Star Union Navy.
    Henry Jellico - Admiral in Star Union Navy.
    Lita Strauss - General in Star Union Army, Third Army.
    Earl Williamson - Ambassador to the Romulan Ascendency.
    Sean Pierce - Commodore in Star Union Navy, ISS Yorktown.
    Charles Gibbons - Captain, Section 31, ISS Odysseus.
    Arthur Milner - Captain in Star Union Navy, ISS Perseus.
    Sekhelt - Captain in Star Union Navy, ISS Sarpedon.
    Angela Perez - Captain in Star Union Navy, Unassigned.
    Konstantin Federov - Captain in Star Union Navy, ISS Athena.
    Neil Stephenson - Captain in Star Union Navy, ISS San Diego.
    Dorian Collins - Commander in Star Union Navy, ISS Valiant.
    Lev Bailey - 'Captain' in Star Union Army, Deneb El Okab militia.
    Nicholas Kaplan - Major in Star Union Army, USS Enterprise-E.
    Dave Johnson - Lieutenant in Star Union Navy, Star Union Corps of Engineers.
    Matthew Thurman - Agent of Section 31 (Izar).


    Update as of: 12OCT07
    Next Update: 19OCT07

    ****
  21. KlavoHunter Rogue Internet Scholar

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  22. KlavoHunter Rogue Internet Scholar

    Izar Star Union
    ++
    10 Major Worlds, 5 Major Trade Routes
    September 2403

    [IMG]

    History:
    See Original Post

    Location: Izar 10 Population centers in 9 systems

    Capital City: Izar City
    Planet Located at: Northern Area of Ex-Federation Space
    Leader: President Adelina Burstein

    Government: 'Democratic Republic' (Fascism)
    Parliament: Union Senate (Rubberstamp)
    Izaran Foreign Minister: Erik Wittenberg

    Leadership Intent: The Star Union wishes to expand its power and influence as quickly as possible through the Human (and near-human) populations of the ex-Federation worlds, and other Human-inhabited space, to aggressively defend itself against any threat.

    Official Language: Federation Standard.

    Population: 29.2 Billion 'Humans', 714 million various others

    Unique Advantage:
    Fanatic Population -
    The propaganda and ideology of the Unity Party is extremely pervasive to the more indoctrinated worlds in the Star Union. The populations of those worlds are prepared to blindly support the Unity Party to the very end, and beyond it. The populations of marked worlds will support any war, accept severe levels of deprivation and conscription, and maintain fanatic guerrilla campaigns in the event of enemy occupation. Planets in the Star Union that are not so marked with this label are more reasonable.

    *** *** ***

    Current Relations: Alliances:
    [IMG]
    Aquilan Confederacy: As of right now, Izar and Delta Aquilae are allied in the Northern Coalition.


    Current Relations: Very Friendly:
    Republic of Antares: Massive amounts of material assistance are flowing in both directions, feeding their war effort against the Taurhai. Izar is benefiting greatly.


    Current Relations: Favorable & Friendly
    Confederation of Independent Worlds: Don't really know them, but, c'mon, they were the Maquis. That's gotta count for something!
    Ferengi: Despite being quite obviously alien, and of a notoriously greedy nature, the Ferengi are useful in getting things the Union can't make for itself, and of course they are welcome for civilian trade.
    Bajor: A useful, inoffensive neutral power. With Deep Space Nine and the Bajoran Wormhole on their doorstep, they need an eye kept on them in case the Wormhole opens back up and begins vomiting forth Dominion ships.
    Hegemony of New Israel: Another apparantly harmlessly neutral power. If they're eager to cut deals across the Quadrant, we'll play their game, for now. And they're valiantly fighting the Taurhai - Brave Little Israel!
    Talarian Republic: Ridiculously far away from the Star Union, and apparantly lacking in long-range power projection. Plus, they look so human!
    Alpha Centauri Federation: We've benefitted from our relationship with them thus far.
    Polarisia Republic: Fighting the Taurhai, and active trade with us? These guys ain't so bad!


    Current Relations: Cautious
    Federated Alliance of Systems: New name, same old stagnation.
    Klingon Empire: Far enough away that we don't care who's in charge of it.
    Neo-Klingon Empire: Klingons, engaged in a civil war? Say it isn't so! :rolleyes: Too far away to care about their meaningless struggle.
    Romulan Empire: Well, they're fighting the Taurhai tooth and nail. But they are Romulans, and their ambition knows no bounds.
    United Republic of Planets: Those who fight for the Taurhai are race traitors.
    New Republic: We are growing more and more disillusioned with the NR, after its recent attempt at financial fraud.


    Current Relations: Undefined/Other
    All other powers: If they're not listed, we don't know about them.
    Kzinti: Ah, if only those disgusting furry cannibals knew who they were on the payroll of, they'd hide in their litterboxes and tremble...!
    Breen: Wait, WHAT? They're HUMAN under those suits?!? What the fuck? *Brain meltdown*


    Current Relations: Rivalry Expected
    Cardassians: Commonly one of the most reviled species by State propoganda, and with a well-ingrained history of hatred from the Dominion War, it's no surprise that the ISU is quite well-prepared to dislike the Cardassians. Even more hated, now, after the discovery of the Kappa Ophiuchi Atrocity.


    =====================================================

    Primary Population Centers:

    Izar System (1 Home World, some colonies):
    Izar III: Population: 7 Billion 'Humans', 200 million various others
    Fanatic Population

    Stations:
    Izar Fleet Yards (Phoenix Class Sky Harbor)
    6x 500m: Currently being used to produce 5 Nebula Advanced Cruisers (6/10 Months to completion), 1 Lacedaemon Heavy Cruiser (4/10 Months to completion)

    Starbase 352 (R2 Defense Starbase)
    (R2 Defense Starbase) (9/9 Months to completion)

    StarPort Izar (Kepler Class)

    3x 1500m: Currently being used to produce 3 Ares Superdreadnought (4/20 Months to completion)
    5x 800m: Currently being used to produce 1 Forrestal Fleet Carrier (6/14 Months to completion), 8 Lacedaemon Heavy Cruisers (1/10 Months to completion)
    2x 600m: Currently being used to produce 2 Lacedaemon Heavy Cruisers (9/9 Months to completion)
    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (3/6 Months to completion)

    Planetary Shipyards:
    1x 800m: Currently being used to produce 32 Higgins Assault Dropships (2/3 Months to completion)
    5x 500m: Currently being used to produce 100 Higgins Assault Dropships (2/3 Months to completion)
    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (2/8 Months to completion)


    Fleets:
    Izar Home (First) Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    100 Standard OWP
    50 Planetary Phaser Cannon
    50 Planetary Torpedo Silo

    *** *** ***

    Berengaria System (1 Major World, some colonies):
    Berengaria VII: Population: 2.4 Billion 'Humans', 50 million various others
    Fanatic Population

    Stations:
    Starbase 289 (Starbase 275/A Class)
    5x 100m: Currently being used to produce 20 Higgins Assault Dropships (1/1 Months to completion)

    StarPort Berengaria (Kepler Class)

    (R2 Defense Starbase) (9/9 Months to completion)

    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (3/6 Months to completion)

    Planetary Shipyards:
    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (2/8 Months to completion)
    5x 100m: Currently being used to produce 20 Higgins Assault Dropships (2/3 Months to completion)


    Fleets:
    Izar Second Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    50 Planetary Phaser Cannon
    50 Planetary Torpedo Silo

    *** *** ***

    Gamma Coronae Borealis System (1 Major World):
    Gamma Coronae Borealis IV: Population: 1.2 Billion 'Humans', 40 million various others

    Stations:
    StarPort Gamma Coronae Borealis (Kepler Class)

    (R2 Defense Starbase) (8/9 Months to completion)

    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (2/6 Months to completion)

    Planetary Shipyards:
    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (1/8 Months to completion)

    Fleets:
    Izar Third Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    30 Planetary Phaser Cannon
    30 Planetary Torpedo Silo

    *** *** ***

    Cebalrai System (1 Major World):
    Cebalrai V: Population: 1 Billion 'Humans', 25 million various others

    Stations:
    StarPort Cebalrai (Kepler Class)

    Research Station 113 (Regula Class)

    (R2 Defense Starbase) (8/9 Months to completion)

    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (2/6 Months to completion)

    Planetary Shipyards:
    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (1/8 Months to completion)

    Fleets:
    Izar Fourth Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    30 Planetary Phaser Cannon
    30 Planetary Torpedo Silo

    *** *** ***

    Deneb El Okab System (1 Major World, some colonies):
    Deneb El Okab IV: Population: 2 Billion 'Humans', 40 million various others

    Stations:
    StarPort Deneb El Okab (Kepler Class)

    (R2 Defense Starbase) (8/9 Months to completion)

    Deneb Shipwrights, Inc. (1x 500m Civilian)
    1x 500m: Currently being used to produce 20 Mississippi Runabouts (Civilian) (1/1 Months to completion)

    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (2/6 Months to completion)

    Planetary Shipyards:
    1x 500m: Currently being used to produce 20 Mississippi Runabouts (Civilian) (3/3 Months to completion)
    5x 200m: Currently being used to produce 5 Quasar Fast Frigates (1/8 Months to completion)

    Fleets:
    Izar Fifth Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    30 Planetary Phaser Cannon
    30 Planetary Torpedo Silo

    *** *** ***

    Turesia System (2 Major Worlds, some colonies):
    Turesia II: Population: 1.2 Billion 'Humans', 24 million various others
    Turesia III: Population: 1 Billion 'Humans', 20 million various others

    Stations:
    Starbase 514 (Phoenix Class Sky Harbor)
    5x 500m: Currently being used to produce 5 Lacedaemon Heavy Cruisers (1/10 Months to completion)

    (R2 Defense Starbase) (9/9 Months to completion)

    Starport Turesia (Kepler Class)

    Fleets:
    Izar Eighth Fleet

    Defenses:
    2 Planetary Shield
    2 Theater Shield
    100 Standard OWP
    60 Planetary Phaser Cannon
    60 Planetary Torpedo Silo

    *** *** ***

    Sarin System (1 Major World):
    Sarin II: Population: 1.1 Billion 'Humans', 22 million various others

    Stations:
    Starbase 564 (Starbase 275/A)
    5x 100m: Currently being used to produce 20 Higgins Assault Dropships (1/1 Months to completion)

    (R2 Defense Starbase) (9/9 Months to completion)

    Starport Sarin (Kepler Class)

    Fleets:
    Izar Ninth Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    30 Planetary Phaser Cannon
    30 Planetary Torpedo Silo

    *** *** ***

    Nusakan System (1 Major World):
    Nuskan IV: Population: 5.3 Billion 'Humans', 63 million various others

    Stations:
    Starbase 786 (Phoenix Class Sky Harbor)
    5x 500m: Currently being used to produce 5 Ticonderoga Heavy Cruisers (9/9 Months to completion)

    (R2 Defense Starbase) (9/9 Months to completion)

    Starport Nusakan (Kepler Class)

    Fleets:
    Izar Tenth Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    50 Standard OWP
    50 Planetary Phaser Cannon
    50 Planetary Torpedo Silo

    *** *** ***
    Gamma Ophiuchi (1 Major World):
    Gamma Ophiuchi III: Population: 8 Billion 'Humans', 230 million various others

    Stations:
    Starbase 78 (StarDock)
    - 10x 800m: Currently being used to produce 5x Mormactern Megafreighters (7/8 Months to completion), 10x Aegean Light Cruisers (7/8 Months to completion)
    - 10x 500m: Currently being used to produce 5x Lacedaemon Heavy Cruisers (7/10 Months to completion), x5 Akira Strike Cruisers (7/10 Months to completion)
    - 10x 100m: Currently being used to produce 40 Higgins Assault Dropships (1/1 Months to completion)

    (R2 Defense Starbase) (6/10 Months to completion)

    - 2x 500m: Currently being used to produce 6x Defiant Escorts (7/8 Months to completion)
    - 3x 800m: Currently being used to produce 1x Sovereign Battleship (7/12 Months to completion), 2x Forrestal Fleet Carriers (7/14 Months to completion)

    (Kepler Class) (7/8 Months to completion)

    Fleets:
    Izar Eleventh Fleet

    Defenses:
    1 Planetary Shield
    1 Theater Shield
    100 Standard OWP
    50 Planetary Phaser Cannon
    50 Planetary Torpedo Silo

    *** *** ***

    Minor/Colony Systems:

    Nashira System >1 million, Light OWPs. Izar Sixth Fleet
    Kappa Ophiuchi System Extreme Orbital Bombardment. Abandoned, assets relocated.
    Deep Space 3 Yards: 10 800m; 10 500m; 10 100m (24-HPA/4-STT) Izar Seventh Fleet.
    - 10x 800m: Currently being used to produce 20 Ticonderoga Heavy Cruisers (8/9 Months to completion)
    - 10x 500m: Currently being used to produce 10 Lacedaemon Heavy Cruisers (9/9 Months to completion)
    - 10x 100m: Currently being used to produce 40 Higgins Assault Dropships (1/1 Months to completion)

    =====================================================
  23. KlavoHunter Rogue Internet Scholar

    The Star Union Defense Force:

    [IMG]

    Overall Military Doctrine:
    The Star Union Defense Force exists to defend all the territory and possessions of the Star Union against any threat. In war, they are a well-trained, nearly fanatical fighting force, indoctrinated to uphold the Union above even their own lives, if need be. The Star Union Defense Force has a massive population of willing soldiers and crew to draw on, with millions and millions of young men brought up since the Omega Protocol who have been instilled with a sense of martial glory by the Unity Party.

    Space Combat Philosophy:
    For the time being, until shipyard production catches up with recruitment, the Star Union's fleet is experimenting with solutions to bring more combat power to the battlefield at a higher cost in manpower, by deploying many fightercraft as an offensive weapon, as the tiny craft can pack an enormous punch at the cost of vulnerability - but a squadron of Peregrines can be replaced much easier than a single Sabre-class frigate. This doctrine is embodied in the Union's Forrestal-class Fleet Carriers, which would be the centerpiece of a Union fleet. Currently, such fighter-based force-projection is expanding, with four carriers in the field. Defensive deployment of fightercraft is much more widespread, however. However, Izaran space combat doctrine is sure to change in the near future, as the recent fleet expansion brings new heavy units into the fleet, and collaboration with their partners in the Aquilan Confederacy spurs new direction in the carrier fleet...

    Recruitment Policies:
    The Defense Force is an all-volunteer service open to male and female citizens of the Star Union, who serve in whatever branch of service they qualify for. Conscription is in the laws, but due to the overwhelming number of volunteers, this appears to be highly unneccessary, as there exists a significant reserve of trained personnel not on active duty.

    ***

    Stations:
    1 SpaceDock (Large)
    1 SpaceDock (Small)
    2 Phoenix Class Sky Harbor
    2 Starbase 275/A Class
    1 R2 Defense Starbase (10 under construction)
    8 Kepler Class (1 under construction)
    1 Regula Class


    Dreadnoughts:
    1......1......0 Archangel (14-HPA/8-AT4/2-VHD)

    Battleships:
    Total/Active/Reserve
    1......1......0 Sovereign (12-HPA/4-AT4/1-AT0)

    Cruisers:
    Total/Active/Reserve
    1......1......0 Galaxy Heavy/Command (14-HPA/2-AT3)
    13....13....0 Lacedaemon Heavy (11-HPA/4-AT4/1-AT0)
    2......2......0 Akira Strike (4-HPA/15-AT0/3sq)
    15....15....0 Atlanta Heavy (8-HPA/4-AT0/1sq)
    5......5......0 Nebula Advanced (8-HPA/3-AT3/4-STT)
    2......2......0 Yorktown (Excelsior-4) (12-RPA/4-AT3)
    7......7......0 Excelsior (12-RPB/4-STT)
    37....37....0 Aegean Light (6-HPA/2-AT0/1-AT4/1sq)
    6......6......0 Intrepid Long Range (13-RPA/5-STT)

    Destroyers:
    Total/Active/Reserve
    2......2......0 Defiant (4-PPC/1-HPA/3-AT0/1-STT)
    10.....10.....0 Miranda-II (12-RPB/4-STT)
    1......1......0 Steamrunner (6-RPA/2-AT0)

    Frigates:
    Total/Active/Reserve
    3......3......0 Cheyenne Scout (2-RPA/2-AT2)
    171...171....0 Sabre 2 (1-HPA/4-RPA/1-AT0/1-AT1)
    18....0....18 Sabre (5-RPA/2-STT)
    19....19.....0 Nova Scout (11-RPA/3-STT)

    Carriers:
    Total/Active/Reserve
    4......4......0 Forrestal Fleet (4-RPA/XSh/7aq)
    1......1......0 Sussex (8-RPA/2sq)

    Assault Carriers:
    Total/Active/Reserve
    3......3......0 Curry Troopship (5-RPA)(MB)
    2......2......0 Chandley Assault Frigate (6-RPB/4-STT)(Special: 2 Marine Companies)

    Runabouts:
    Total/Active/Reserve
    72....72....0 Yellowstone (6-LPA/1-MTP)
    120...0...120 Higgins (1-MPC/3-LPA/MP)

    Fighters (in Squadrons of 12):
    Total/Active/Reserve
    687 Sq..335..372 Squadrons Peregrine Fighters (3-LPB/2-MTT)
    160 Sq...85...75 Squadrons Harpy Fighters (3-LPB/2-MTT)

    Special Support and/or Research:
    Total/Active/Reserve
    6......6......0 Ptolomy Tug (4-RPB, Q-Particle Dredge)
    3......3......0 Oberth Research (3-RPB)


    Fleet Organization:
    Izar Home (First) Fleet:
    1 Archangel Dreadnought
    1 Forrestal Fleet Carrier
    2 Lacedaemon Heavy Cruisers
    2 Akira Strike Cruisers
    2 Atlanta Heavy Cruisers
    2 Yorktown Cruisers
    5 Aegean Light Cruisers
    20 Sabre 2 Frigates
    1 Curry Troopship
    8 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    20 Harpy Fighter Squadrons

    Izar Second Fleet:
    1 Forrestal Fleet Carrier
    2 Lacedaemon Heavy Cruisers
    2 Atlanta Heavy Cruisers
    5 Aegean Light Cruisers
    18 Sabre 2 Frigates
    1 Curry Troopship
    8 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    14 Harpy Fighter Squadrons

    Izar Third Fleet:
    1 Lacedaemon Heavy Cruiser
    2 Atlanta Heavy Cruisers
    4 Aegean Light Cruisers
    15 Sabre 2 Frigates
    8 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    6 Harpy Fighter Squadrons

    Izar Fourth Fleet:
    1 Lacedaemon Heavy Cruiser
    2 Atlanta Heavy Cruisers
    4 Aegean Light Cruisers
    15 Sabre 2 Frigates
    2 Oberth Research Vessels
    8 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    6 Harpy Fighter Squadrons

    Izar Fifth Fleet:
    1 Forrestal Fleet Carrier
    2 Lacedaemon Heavy Cruisers
    2 Atlanta Heavy Cruisers
    5 Aegean Light Cruisers
    15 Sabre 2 Frigates
    4 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    14 Harpy Fighter Squadrons

    Izar Sixth Fleet:
    1 Aegean Light Cruiser
    2 Miranda Destroyer
    4 Sabre 2 Frigates
    4 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    1 Harpy Fighter Squadron

    Izar Seventh Fleet:
    1 Sussex Carrier
    1 Lacedaemon Heavy Cruiser
    1 Atlanta Heavy Cruiser
    4 Aegean Light Cruisers
    2 Defiant Escort
    2 Miranda Destroyer
    15 Sabre 2 Frigates
    4 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    7 Harpy Fighter Squadrons

    Izar Eighth Fleet:
    1 Lacedaemon Heavy Cruiser
    2 Atlanta Heavy Cruisers
    2 Aegean Light Cruisers
    4 Intrepid Long Range Cruisers
    15 Sabre 2 Frigates
    15 Nova Scout Frigates
    8 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    4 Harpy Fighter Squadrons

    Izar Ninth Fleet:
    1 Lacedaemon Heavy Cruiser
    2 Atlanta Heavy Cruisers
    2 Aegean Light Cruisers
    15 Sabre 2 Frigates
    8 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    4 Harpy Fighter Squadrons

    Izar Tenth Fleet:
    1 Nebula Advanced Cruiser
    2 Aegean Light Cruisers
    15 Sabre 2 Frigates
    4 Nova Scout Frigates
    1 Oberth Research Vessel
    4 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    2 Harpy Fighter Squadrons

    Izar Eleventh Fleet:
    1 Forrestal Fleet Carrier
    2 Lacedaemon Heavy Cruisers
    4 Nebula Advanced Cruisers
    7 Excelsior Cruisers
    3 Cheyenne Scout Frigates
    18 Sabre 2 Frigates
    2 Chandley Assault Frigates
    8 Yellowstone Runabouts
    30 Peregrine Fighter Squadrons
    7 Harpy Fighter Squadrons

    Dredge Fleets (1-6):
    1 Miranda Destroyer
    1 Ptolomy Tug
    NOTES: There are 6 of these fleets prowling the spacelanes between the Star Union's worlds and its most important neighbors, slowly thinning the density of Q-particles that inhibit warp travel. The Ptolomys carry a large Q-Particle Dredge in their tow position, and the Miranda provides escort.

    Diplomatic Delegations:
    2 Intrepid Long Range Cruisers
    1 Steamrunner Destroyer

    NOTES: These units are operating on detached duty to perform diplomatic duties.

    Borg Expedition Fleet:
    1 Sovereign Battleship
    3 Aegean Light Cruisers
    6 Sabre 2 Frigates
    1 Curry Troopship (Counter-Assimilation Marine Assault Vessel)
    3 Peregrine Fighter Squadrons

    Refit Queue:
    1 Galaxy Heavy/Command Cruiser (2/3 Months to Completion)
    NOTES: These ships are under refit at Delta Aquilae Orbital

    Repair Queue:
    Empty
    NOTES: These ships are not on active duty, and are awaiting time in dock to be brought to full operational status


    *** *** ***

    Deployments:
    Izar Home (First) Fleet: In Izar System.
    Izar Second Fleet: In Berengaria System.
    Izar Third Fleet: In Gamma Coronae Borealis System.
    Izar Fourth Fleet: In Cebalrai System.
    Izar Fifth Fleet: In Deneb El Okab System.
    Izar Sixth Fleet: In Nashira System.
    Izar Seventh Fleet: At Deep Space 3.
    Izar Eighth Fleet: In Turesia System.
    Izar Ninth Fleet: In Sarin System.
    Izar Tenth Fleet: In Nusakan System.
    Izar Eleventh Fleet: In Gamma Ophiuchi System.
    Dredge Fleets (1-6): On Dredge duty in local space.
    Diplomatic Delegations: Scattered.
    Borg Expedition Fleet: In Beta Antares System
    Former Borg Expedition Fleet: In Beta Antares System
    Repair Queue: At Deep Space 3.

    =====================================================

    The Army
    The Dominion War showed that the Federation was ill-prepared for ground combat against Jem'Hadar and Cardassian soldiers, as the unglamorous Federation Army was insufficient in size to protect anything but a number of the most major worlds. Izar has worked to correct this error, and has a large professional standing Army, designed to be sufficient enough in numbers to defend all its worlds, and also perform expeditionary actions.

    The Izar Defense Force Army is a separate command from the Fleet. When onboard a starship, they are then officially referred to as Marines. The Army operates with the Fleet in the planetary-assault role.

    The Izaran Army is segregated into multiple classes of division, which are as follows:
    Class "A" Divisions are fully manned by full-time active duty soldiers. They are the first line of defense, and the primary offensive force, ready to go at all times.
    Class "B" Divisions are partially manned by full-time active duty officers, with enlisted men in the reserves already assigned to the division to report for regular readiness training. In a time of war, these reserves are called up, and the "B" divisions swiftly activated to full readiness.
    Class "C" Divisions are manned only by cadre troops, and have equipment stocked in depots. These divisions require recruitment and training of fresh troops before they can be activated.
    Class "D" Divisions exist only on paper for easy organization, and perhaps some equipment in storage, and have no soldiers of any kind assigned to them. These divisions mostly exist in the event that the Star Union has to institute conscription.

    Infantry
    Infantry in the Union Army wear camoflague-adaptive, phaser- and kinetic-resistant powered body armor of modified Antarean design, and are armed with a Mark 2 Compression Phaser Rifle. They operate in Terran Army organizational method, in a hierarchical structure. The Infantry are supported by squad-level support weapons, and artillery at Battalion-level and above. Infantry are typically mechanized in hover Armored Personnel Carriers for rapid movement.

    Armor
    Armored forces are currently using Dominion War-era Federation Army tanks, for which replicator patterns existed for. They are a solid, if uninspiring design, adequate in terms of shields, armor, and armament. They are expected to be replaced in the near future by a new, enhanced hovertank.


    The standard infantry arms include:
    Mark 2 Compression Phaser Rifle (With Bayonet)
    Type II Hand Phaser
    Mark 1 Squad Support Pulse Autophaser
    Type IV Antiarmor Microphoton Torpedo Launcher

    *** *** ***

    Deployments:
    Izar III: 72 Active Divisions, 102 Reserve Divisions
    Berengaria VII: 24 Active Divisions, 48 Reserve Divisions
    Gamma Coronae Borealis IV: 12 Active Divisions, 24 Reserve Divisions
    Cebalrai V: 10 Active Divisions, 20 Reserve Divisions
    Deneb El Okab IV: 20 Active Divisions, 40 Reserve Divisions
    Turesia II: 12 Active Divisions, 24 Reserve Divisions
    Turesia III: 10 Active Divisions, 20 Reserve Divisions
    Sarin II: 6 Active Divisions, 33 Divisions in training
    Nusakan IV: 12 Active Divisions, 159 Divisions in training
    Gamma Ophiuchi III: 24 Active Divisions, 240 Division in training


    =====================================================

    Internal Police and Patrol Forces:
    The Izar Defense Force oversees both military defense and police duties; similar to Starfleet.
    It is rumored that there is a secret police force, organized from loyalists of the Unity Party.

    =====================================================

    Civilian Trade and Merchant Fleet:

    Total/Active/Reserve
    34...34.....0 Abstraho Freighter (4-HPB/2-STT) (cargo: 6,000m3)
    18...18.....0 Mormactern ------- (4-RPA)
    208..208....0 Erewon -----------
    39...39.....0 Merchantman ------ (3-LPB)
    25....0....25 J-Class Freighter -(2-ePC)
    15....0....15 Y-Class Freighter -(1-ePC)
    1870..0..1870 Mississippi ------

    Trade Routes:
    Civilian Trade with New Republic (Major Route to DS5)
    Civilian Trade with Republic of Antares (Major Route to Spica)
    Civilian Trade with Aquilan Confederacy (Major Route to Delta Aquilae)
    Civilian Trade with New Federation Alliance (Major Routes to Pollux, Nyx)

    =====================================================
  24. KlavoHunter Rogue Internet Scholar

    The Star Union Research Division:

    Current Research & Development Projects:
    Typhoon-class Strike Fighter --------- 16 m (1 sqd of 12 /month)- 30,000,000 per squadron (3-MPC/8-QT) (9/12 Months to completion)
    NOTES: The attack variant of the FI-101/A "Hurricane" interceptor, the FA-101/B 'Typhoon' is slated to be the galaxy's preeminent assault fighter. Packing three nose- and wing-mounted Micro Pulse Cannons, eight hardpoints for full-size capital munitions, and a second seat for the weapons operator, it will bring an explosive end to many an enemy vessel. Yhe FI-101/A and its' sister FA-101/B are vaguely similar in appearance to the F-101 Voodoo of old Earth fame.
    Shilka Surface-to-Space Artillery Vehicle - (9/12 Months to completion)
    NOTES: With the obvious vulnerability of installation-based planetary defenses, the Star Union Army has looked into alternate means of deterring invaders from entering orbit of a planet held by the Army. The Shilka, named after a famous anti-aircraft vehicle used heavily during Earth's Third World War, is an anti-starship Quantum Torpedo Launcher on a hover chassis. Equipped with adaptive camoflague and ECM to remain hidden against starship sensors, the Shilka also networks together with all available intelligence assets to find and lock onto a target - A Shilka could be on the opposite end of the planet from its target, firing on a ballistic course into orbit, fed targeting data by a sensor on the other side of the planet. Its ammunition storage is of a revolutionary design, as it does not physically store its coffin-sized projectiles, but instead keeps them inside of a transporter buffer that materializes the next torpedo for loading after the first is fired.
    Heavy Phaser Enhancement Project --------- Following the earlier research done to smaller phaser weapons, Izar seeks to repeat their previous performance, but with heavy-grade phasers. The tenative label for the product of this research is the "Type XV", an expansion upon the Type XII phaser arming the Sovereign class and others. (5/6 Months to completion)
    Sovereign Block 2-class Battleship--------- 680 m (12 mos)- 200,000,000 (1-HPC/16-HPA+/4-AT4/2-AT0/4-TFT) ++++ (5/6 Months to completion)
    NOTES: Earlier engagements during the Dominion War involving Sovereign-class starships highlighted deficiencies in the class' aft armament, resulting in an initial refit adding four additional torpedo launchers, and four phaser arrays to the nacelle pylons. Later engagements against larger Dominion capital starships showed that the Sovereign's armament still came up short, as have post-Omega battles against the Taurhai. The ultimate refit of the Sovereign partially mirrors that of the Galaxy Dreadnought configuration, adding an enormous Phaser 'Lance' Cannon to the underside of the saucer. This neccessitates the removal of the chin quantum torpedo turret, though this firepower is re-added and expanded by the installation of two pulse-fire torpedo tubes in subtle hull bulges on either side of the secondary hull, flanking the deflector dish. This final incarnation of the Sovereign promises to be beyond the wildest dreams of its earliest designers.
    Secret --------- All knowledge on this project has been suppressed. (4/12 Months to completion)
    Fleet Defense Datalink --------- With the growing threat of massed torpedo and fighter attack, standard use of starship weapons as point-defense is becoming less and less effective, due to the primitiveness of inter-ship cooperation. A new system, dubbed the Fleet Defense Datalink, is a program that networks together an entire fleet's sensors and available weapons to analyze an incoming missile or small-craft attack, and effectively combat it using the resources of the entire fleet, rather than a single starship. While this datalink can be performed by unaided starships with a drop in efficiency, this system is foreseen to be primarily used in conjunction with a command ship equipped with an uprated computer that coordinates defensive fire for the entire fleet. (3/12 Months to completion)




    Completed Research & Development Projects:
    Ships:
    Mississippi-class Runabout --- Length: 23m (1 month)- (Unarmed)
    NOTES: The Mississippi is a variant on the Danube-class runabout, using simpler-to-assemble civilian-grade parts, and is unarmed. This is to be one of the first mass-produced personal spacecraft affordable to the average citizen. Designed for widespread export.
    Mormactern-class Megafreighter --- Length: 747 (8 months) - (4-RPA)
    NOTES: A modern megafreighter, capable of reasonably high warp speeds, and defending itself against light pirate threats.
    Forrestal-class Fleet Carrier --- Length: 747 m (14 months) - (4-RPA/XSh/7sq)
    NOTES: A conversion of the Mormactern-class megafreighter, replacing the cargo decks with flight decks and support systems. Heavy shield generators installed, but hull armor is still regarded as light. Designed to be the center of ISU battlegroups.
    Yorktown-class Heavy Cruiser --- Length: 467 m (10 months) - (12-RPA/4-AT3)
    NOTES: Entirely brand-new "Block 4" Excelsior-class vessels, built to roughly the same standards as the Ambassador-class. Removes many extrenuous scientific componants, fit with phaser arrays and modern torpedo launchers and other tactical systems. Might just be the first Excelsior-class vessels in over a century to smell... 'new'. (Blocks 1-3 refer to the original, 'Enterprise-B', and Lakota configurations, respectively.)
    Picture
    Frontiersman-class Destroyer --- Length: 228m (8 months)- (6-PPC/2-AT0/2-RPA) ++++
    NOTES: An advanced Defiant derivative developed by the URP. None planned for domestic use.
    Sabre Block 2-class Frigate --- Length: 190 m (6 months) - (1-HPA/4-RPA/1-AT0/1-AT1) ++
    NOTES: The versatile Sabre-class frigate has long been regarded as somewhat underpowered, and vulnerable to attack from the rear, and is otherwise beginning to show its age without a refit. This upgrade fixes all of the Sabre's major flaws. The primary phaser bank along the leading edge of the vessel has been replaced with a Type-X heavy phaser, and the paired forward photon torpedo launchers have been replaced by a single pulse-fire quantum torpedo tube. The rear arc is now armed with a small burst-fire torpedo tube, to dissuade pursuit. The hull armor has been enhanced with ablative armor. To support the new power expenditures, the warp core has been replaced with an uprated reactor.
    Aegean-class Light Cruiser --- Length: 330 m (8 months) - (6-HPA/2-AT0/1-AT4/1sq) ++
    NOTES: The Star Union's planned standard light fleet unit in its new, post-Federation fleet structure, to replace all previous, obsolete vessels. Shows much lineage with the Sovereign-class, most evident in the nacelles. Has an unusual hull-form for a Federation-technology vessel, with the smallest saucer section since the Daedalus-class, with a large, stretched-out secondary hull. Armed with 6 Type-X heavy phasers, a pair of pulse-fire quantum torpedo launchers in the chin 'turret', and an aft-firing burst launcher. Typically supports 1 squadron of fighters in her shuttlebay.
    Picture ...... A Reference View of the Original Model
    Atlanta-class Heavy Cruiser - Length: 600m (10 months)- (8-HPA/4-AT0/1sq) ++++
    NOTES: This is the United Republic of Planets' new multipurpose cruiser design, lavishly equipped with science labs and scientific sensors for an exploration role, in addition to its obvious heavy cruiser qualities. However, this makes these vessels very expensive to operate, leading to the URP discarding them for less maintainance-hungry starships.
    Archangel-class Dreadnought - Length: 800m (16 months)- (14-HPA/8-AT4/2-VHD) ++++
    NOTES: The largest Federation-technology starship ever built, the Archangel dwarfs the Galaxy and Sovereign classes. Solid battleship, only one ever built by the United Republic of Planets before its half-built sisters were destroyed in dock. Sold to the Izar Star Union.
    Ticonderoga-class Heavy Cruiser --- Length: 467 m (10 months) - (8-HPA/4-RPA/4-AT0)
    NOTES: Following the success of the Izaran "Block 4" Excelsior Yorktown, the cash-strapped United Republic of Planets copied the design, but used all-new Sovereign-standard technology to create a quite modern and potent Heavy Cruiser, if not to the standards of the Lacedaemon. Izar views this vessel as being an excellent starship for export.
    Picture
    Lacedaemon-class Heavy Cruiser --------- 500 m (10 mos)- 50,000,000 (11-HPA/4-AT4/1-AT0) +++
    NOTES: The Lacedaemon-class Heavy Cruiser is a direct derivative of the Sovereign-class Battleship, designed as a modestly scaled-down Heavy Cruiser for mass production. It is extremely similar to the Sovereign in most respects, though the secondary hull is noticably shortened, and the positioning of the nacelles is moved further up. Her armament is identical in positioning to that of the standard Sovereign. This is to become the Star Union's next-generation heavy cruiser fleet unit. Picture
    More Pictures at the bottom of the page - see the Hyppolyta
    Miranda-class Tug --------- 230 m (8 mos)- 25,000,000 (12-RPB/4-STT)
    NOTES: The ancient Miranda class has served StarFleet faithfully for well over a hundred years, and has survived in service with its successor fleets as well. The Star Union Navy has been forced to conclude, however, that the Miranda is in no way possibly fit for further front-line service, and is downgrading them for tug duty, seeing their obvious design similarities to the Ptolomy hull. This refit attaches a tow mount to the ventral surface, and adds various reinforcements and tweaks to the structural integrity fields and engines to accommodate the strain of hauling any standardized pod (Most likely, an Omega Particle Residue Dredge), all the while without removing any armaments.
    Merrimack-class Assault Cruiser --------- 641 m (12 mos)- 55,000,000 (14-HPA/2-AT3/36-Ftrs/MD) ++++
    NOTES: After multiple simulated wargames by the Star Union Army, it is obvious that deploying ground forces via standard freighters is a losing proposition, lacking the ability to rapidly transfer troops to the surface. After studies on the ISS Merrimack, the Galaxy class was found to have such a surplus of space that, when properly fitted out, with civilian quarters and enormous scientific facilities removed, that the Galaxy's saucer could hold an entire Union Army Division and its equipment. This refit will replace the Galaxy's saucer with a rebuilt saucer, that includes troop and heavy-equipment space, enlarged shuttlebays, massive ventral transporter arrays, and a new anti-gravity drive, to allow the detached saucer to safely hover in-atmosphere.
    Ares-class Superdreadnought --------- 1503 m (20 mos)- 400,000,000 (2-HPC/22-HPA/10-AT0/16-PPC/6-MTP/XSh/48Ftr) ++++
    NOTES: The ultimate capital starship, the Ares is designed to be the biggest stick in the Izaran arsenal. Nearly a mile in length, the Ares surpasses the mere 'dreadnought' designs of other powers in sheer size and firepower. The Ares, obviously derived from both the Prometheus and Sovereign designs, mounts an incredible armament that allows it to crush smaller starships in any arc. A pair of Phaser "Lance" Cannons, much like those on the Galaxy Dreadnought and others, are mounted in the fore arc, giving Ares a one-two punch that is estimated to be able to cripple or destroy a Taurhai Star Dragon in one salvo. An enormous number of Type XII phaser arrays, some mounted "Double-Broadside" style, cover every single arc multiple times over, while 10 Pulse-Fire torpedo turrets ensure omnidirectional punishment to more distant foes. A first for any starship, Ares mounts Pulse Phasers in double ball-turret mounts. In conjunction with an astonishing six Phalanx Microtorpedo batteries, Ares is death itself to smaller vessels, like the Jem'Hadar Attack Ship. A superheavy double shield grid, comparable to that of a starbase, protects Ares from outside harm. All this is fuelled by a pair of enormous warp cores in the secondary hull. Ares is actually designed to survive the breach of one warp core and still be able to fight or flee. Four squadrons of fighters inhabit her main shuttlebay, providing a substantial small-craft ability, making Ares a task force unto itself. Picture
    Higgins-class Assault Dropship --------- 23 m (1 mo)-- 2,000,000 (1-MPC/3-LPA/MP) ++
    NOTES: This is one of the companion designs to the Galaxy Assault Cruiser project, as a purpose-built replacement for shuttlecraft and runabouts as a means to deliver Marines to their destination. The designers started with a standard Danube chassis, but the product may as well be unrecognizable. All of the long-range mission luxuries were stripped out of the Higgins in favor of more space for crashproof seats for an entire 30-man platoon of armored Marines. It also includes a 2-man transporter, though the primary means of egress is through the rear hatch, which drops down. The Higgins lacks the heavier armament of the Danube, giving up the microtorpedo launcher in favor of freeing up more internal volume. Her forward armament is a Micro Pulse Phaser, for strafing heavily shielded targets, mated with a more versatile light phaser array. In the aft, 2 more light phaser arrays provide full coverage against pursuing craft. In addition, if the mission calls for it, external ordnance can be mounted. Named after the amphibious assault boats used in Earth's Second World War.
    Dreadnought Drone ---- 100 m (6 mos)- 10,000,000 (6-LPB/45,000MGT warhead) ++

    Izar shares all ship designs with Delta Aquilae, Delta Aquilae reciprocates.


    Technologies:
    Quantum Torpedoes --------- "Fifth-Generation" Quantum Torpedoes from Antares.
    CREWBOT --------- A project to create simple android starship crew, originally pioneered by the URP.
    Phaser Enhancement Project --------- This is a rather general project, researching the next generation of phaser technology. Expected results in the fields of miniaturizing Pulse Phaser technology, streamlining the efficiency of a new set of models, and also enhancing the automodulation features. This introduces the following weapons:
    RPA+= Improved Regular Phaser Array---- dmg: 2D10+16 (Type XI) ++
    MPC = Mini Pulse Cannon------- dmg: 3D10+10 ++
    Improved Sensors --------- New, improved sensor suites from the Republic of Antares.
    Chren Hull Armor --------- An advanced hull armor of alien origin that is roughly twice as tough as standard Duranium/Tritanium alloy hull armor.
    Generation 1.5 Warp Cores --------- Advanced Warp Cores with higher power outputs, provided by the New Federation Alliance.
    Dominion Subspace Transporters --------- Advanced Dominion-Tech transporters with a maximum range of 3 Light-Years, with the ability to beam through some shields. Technology given by ACF. Not yet in widespread use.
    Polaron Weaponary --------- The Dominion's Phased Polaron Weapons, capable of going through unmodified shields as though they weren't even there. Typically higher in output than equivalent phasers, but restricted to a far more linear arc, rather than array-style. Technology given by ACF. Not planned for domestic use.
    PPB = Phased Polaron Beam------- dmg: 4D10+14
    LPB = Light Phased Polaron Beam- dmg: 2D10+8
    Dominion Sensor Arrays --------- Stationary sensor arrays that can detect starships up to 100 lightyears away. Technology given by ACF. Not yet in service.
    Romulan Cloaking Technology --------- The famed Romulan Cloaking Device, this technology provides all the information needed to understand the workings of the cloak, and how to produce more. Transferred to Izar by the ICC.
    Romulan Gravitic Anti-Cloak Sensors --------- The Romulans' best effort in detecting their own cloaked starships, Gravitic Sensors are the surest bet in finding a starship that doesn't want to be found. Though more exotic anticloak technologies are being developed, these still serve well. Transferred to Izar by the ICC.
    Generation 2 Regenerative Shields --------- The precursors to the ICC's current Third-Generation regenerative shields, these shields are more advanced than the original models of frequency-tuning shields on the Sovereign and Prometheus designs, incorporating more effective sensor-shield interaction algorithms to streamline the process of detecting the frequency of incoming fire, and matching it with the optimal frequency to repel it. Transferred to Izar by the ICC.
    Nucleogenic Warp Additive --------- A synthetic form of Nucleogenic Energy has been synthesized, and found to have positive effects on a warp engine when added to the Warp Plasma mix, allowing for boosted Warp Speeds, allowing for bursts of speed surpassing the barriers of the Omega Effect, and that of even the most advanced warp engines, for short periods of time. On the downside, though, the Star Union's supply of NWA is currently limited, as there is only one major production facility in the Cebalrai system. Also, the warp-boosting effects are only temporary, and degrade the warp coils they are used in over time, with extended use compounding the damage. Ships that overutilize NWA will have to have their warp engines replaced. However, nothing can catch a starship 'sprinting' with NWA active, for the hours that it holds out. Estimated top speed: Warp 9.999

    Izar shares all technologies with Delta Aquilae, Delta Aquilae reciprocates.




    Dramatis Personae:
    Adelina Burstein - President of the Star Union, and Chairwoman of the Unity Party.
    Erik Wittenberg - Foreign Minister of the Star Union.
    Director Moore - Head of Section 31 (Izar).
    Roland Griffin - Admiral in Star Union Navy.
    Henry Jellico - Admiral in Star Union Navy.
    Lita Strauss - General in Star Union Army, Third Army.
    Earl Williamson - Ambassador to the Romulan Ascendency.
    Sean Pierce - Commodore in Star Union Navy, ISS Yorktown.
    Arthur Milner - Captain in Star Union Navy, ISS Perseus.
    Sekhelt - Captain in Star Union Navy, ISS Sarpedon.
    Angela Perez - Captain in Star Union Navy, Unassigned.
    Konstantin Federov - Captain in Star Union Navy, ISS Athena.
    Neil Stephenson - Captain in Star Union Navy, ISS San Diego.
    Dorian Collins - Commander in Star Union Navy, ISS Valiant.
    Lev Bailey - 'Captain' in Star Union Army, Deneb El Okab militia.
    Nicholas Kaplan - Major in Star Union Army, USS Enterprise-E.
    Dave Johnson - Lieutenant in Star Union Navy, Star Union Corps of Engineers.
    Matthew Thurman - Agent of Section 31 (Izar).

    Charles Gibbons - Captain, Section 31, ISS Odysseus Deceased

    Update as of: 19OCT07
    Next Update: 26OCT07

    ****
  25. Shad4c Voidhunter

    Name: Interstellar Cultural Commonwealth

    Primary Population: Trill, Humans and various other races.

    Government: Elitist Democracy.

    Power level: +++

    Number of Major Worlds: 17 (3 Trill, 3 Klaestron, 1 Starbase 621, 1 Peliar, 1 Mio Cassiopeiae,2 Kressari,1 47 Ursae Majoris, 1 Xyrella, 1 Chi Ceti A,1 Capella, 1 Mizar, 1 New France, 2 from Trade Routes(inactive))

    Primary Systems: Trill, Klaestron, Caldok, Starbase 621, Peliar Zel, Mio Cassiopeiae, Kressari, 47 Ursae Majoris, Capella, Chi Ceti A, New France, Mizar, Xyrella.
    Capital: Trill 3.
    Trill
    - Trill 1 : Barren Planet, Mining, Pop. 500,000.
    - Trill 3 : Capital, Class M, Pop. 6,000,000,000.
    1 Starbase 375/A-class (5x100m): In use (5 Ju’day sgd)
    1 Starbase 375-class station (5x100m): In-use (50 Coyate sqd)
    1 Phoenix Sky Harbour (5x500m): In use (10 Slepnir)
    Unique SCE station:
    1x 800m: In-use (1 Galaxy Heavy Cruiser - Upgrade)
    34x 500m:In use (4 Hyena, Nebula Heavy Cruiser - Upgrade, 20 Russ II, 20 Free)
    13x 100m Shipyards: In-use (3 Ju'day Sqd., 50 Coyate sqd, 5 Dreadnaught Missiles)
    27x 500m Shipyards: In-use (10 Russ II, 4 Niagara, 5 Akira, 2 Luna, 5 ACF use[5 Prometheus])
    1x 800m Shipyards: In-use (1 Archangel)
    1 Kepler-class Trading Post
    4 Buckler Defence Station
    - Trill 4 : Class M, Pop. 3,000,000,000.
    1 Starbase 375/A-class (5x100m): In use(5 Ibex)
    7x 100m Shipyards: In use (Dreadnaught Missiles).
    22x 500m Shipyards: In-use (20 Slepnir, 5 Jackel, 2 Nebula-U, 10 Free)
    11x 800m Shipyards: In use (3 Slepnir, 6 Achilles, 2 Galaxy-U, 1 Sovereign-U)
    - Trill 5 : Gas Giant, military base, gas mining.
    - Trill 6 : Gas Giant, Class M moon, Pop. 1,000,000,000.
    1 Kepler Trading Post, 4 Buckler Defence Station.

    Klaestron
    - Klaestron 3: L- class, Pop. 2,000,000,000.
    1 Phoenix Sky Harbour(5x 500m): In use (1 Vulture, 8 Jackel)
    1x 375m Yard.(Cardassian): (Constructing Satellites)
    2x 500m Yard: In use (4 Frontiersmen)
    2x 100m Yard: in use (2 Ibex)
    1 Kepler-class Trading Post
    - Klaestron 4: M- class, Pop. 6,000,000,000.
    1 Starbase 375/A-class (5x100m): In use (5 Ibex)
    - Klaestron 6: L- class, Pop. 1,500,000,000.
    1 Starbase 375-class. (5x 100m): In-use (30 Peregrine sqd, 2 Dreadnaught Missiles)
    1 Kepler-class Trading Post, 3 Buckler Defence Station

    Starbase 621
    -L-class moon: Pop. 1,000,000,000
    1 R2 Defence station, 2 R1 Defence stations, 3 Buckler Defence Station

    Peliar Zel
    Peliar 4 - Pop. 1,500,000,000.
    1 R2 Defence station, 3 Buckler Defence Station

    Mio Cassiopeiae
    Mio 3 - Pop. 2,500,000,000
    1 R2 Defence station, 1 R1 Defence stations, 3 Buckler Defence Station
    Starbase 375/A-class (5x100m): (5 Ju'day)

    Kressari
    Kressari 3 - Pop. 7,000,000,000
    2 R2 Defence station, 3 Buckler Defence Station
    Starbase 375/A-class (5x100m):In use (5 Ibex)
    5x 500m Yards : In use(10 Russ II)
    1x 800m Yards: In use(3 Slepnir Destroyer)
    Kressari 5 - Pop. 1,000,000,000
    1 Regulas Research Station

    47 Ursae Majoris
    Ursae 2 - Pop. 1,000,000,000
    1 R1 Defence Station, 1 Kepler Trading Post, 3 Buckler Defence Station

    Xyrella
    Xyrella 5 - Pop. 2,500,000,000
    1 R1 Defence Station, 1 Kepler Trading Post, 3 Buckler Defence Station

    Chi Ceti A
    Tesnia 4 - Pop. 1,000,000,000
    1 R1 Defence Station, 1 Regulas Research Station, 3 Buckler Defence Station

    Caldik
    Caldik 2 – Pop 1,000,000
    1 Regula class research station, 3 Buckler Defence Station
    1 Phoenix Sky Harbour (5x500m): (5 Free)
    20x 100m Yards: In use (100 Coyote, 50 Valkyrie, 5 Dreadnaught missiles)
    8x 1600m Yards: In use (6 D'deridex)

    Mizar
    Mizar 4 -Pop 3,000,000,000
    3 Buckler Defence Station
    1 375-class Station (5x100)=In use (5 Ju'day)

    New France
    New France 4 - Pop. 2,500,000,000
    1 R2 Defence Station, 2 Buckler Stations

    Capella
    Capella 3 - Pop. 5,000,000,000
    1 Kepler, 3 Buckler Defence Station
    1 Skyharbour (5x500m)- (5 Free)
    10x 100m Yards- In use (Dreadnaught Missiles)
    20x 500m Yards - (20x Free)
    N-742: *Covert*

    Minor System - Temecalla
    2 Buckler Defence Stations, 1 Aegis Array, 1 NullSpace Catapult

    Minor System - Senta Prime
    1 Nullspace Catapult

    Minor System - Gomeen
    1 Nullspace Catapult

    Minor Territory: 78 uninhabited systems, 38 Minor Colonies, Yen'tea(2 mil. pop), Gessen(12 mil. pop), Junpar(12 mil. pop), Tesnai(12 mil. pop), N-742 (covert base).


    Faction: Federation, Peaceful.

    Diplomatic Relations:
    HoNI : Trade , Non-Agression, Mutual Defence Treaty, Good.
    Bajor: Non-agression, Trade, Mutual Defence, Good.
    CIW: Peace, Good.
    Alpha Centauri Federation: Non-agression, Trade, Cool.
    Sol Federation: Peace, cool.
    Epsilon: War
    Union of Socalist Republics: Cold
    New Republic: Strained
    Republic of Polarisa: Non-Agression, Trade, Good,
    Antares: NAP,Very Friendly
    Romulan Empire: Non-Agression, Trade, Secret Mutual Defence pact, Good.
    COSUS: NAP, Good.
    Albion: NAP, Trade, Good.
    Breen: Peace, Good.
    Cardassian Republic: Peace, Wary.
    Izar: Minimum contact
    NKE: Minimum contact

    Treaties
    Nightingale Treaty
    WMD Treaty
    Anti-Borg Treaty

    Tech
    Dominion Tech - Dominion Sensors, Transporters and Polaron Weapons.
    Romulan Tech- Cloak, Yards, Gravidic sensors, Disrupter tech, Plasma Torpedoes, Singularity Core.
    Improved Sensors
    4th Gen Shields
    2nd Gen Chren Armour
    2nd Gen Quantum Torps
    3rd Gen Warp Core
    Interspace Torpedoes
    Study of Caldik system
    Duel Shields
    Moved Bridge research
    CREWBOT
    Meteor 2 Hand Phaser
    Burst Phaser Modification
    Chren Hull Tech
    Subspace Echo Detection Sensors
    2nd Gen Warp Nacelles
    ISCN (InterSpace Communication Network)
    2nd Gen Pulse Phasers
    Phaser Enhancement Project - RPA+, MPC

    Trade Routes
    Trill 3 - Nyx (Polarisa)
    Capella - Pollux (Polarisa)
    Capella - SB47 (SB47)
    Trill 3 - Revernak (Talar)
    Trill 3 - Tomed (Ascendancy)
    Trill 3 - Alpha Centauri (ACF)
    Trill 3 - Coralug (Antares)

    Leadership:
    President: Denme Iggen (Joined)
    Planetary Governors
    - Michael Upman – Trill 4
    - Esa Gen (Joined) – Trill 3
    - Tenum Technas – Trill 6 moon.
    Klaestron System Governor: Gil Genden
    Vice President: Yenthar Karr (Joined)
    Foreign Minister: Sen Garfar
    Defense Minister: Esria Yetta
    Economics Minister: Richard Kent
    Interior Minister: Olan Benten (Joined)
    Security Minister: Recca Triax (Joined)
    Head of Starforce: Admiral Fen’maten Jar (Joined)
    Head of Ground Control: General James Katchum.
    Head of Interstellar Patrol: Francis Jackson
    Head of S.C.E: Montgomery Scott
    Leader of Opposition Party: Lenna Hel ( Joined )

    Economics: Free Market Economy with governmental controls.

    History:
    The Commonwealth formed out of the chaos of the Dominion invasion and the subsequent loss of warp travel. During the Dominion drive towards Sol, the Trill system was attacked and widespread disruption was caused along with the eradication of a large part of the Trill population. An independent counter attack by Starfleet forces cut off from sector 001 by the Dominion advance liberated the system and S.C.E set up a major base there in hopes of using it as a staging ground for an assault to relieve Earth. An interim government was set up on Trill.

    After the bulk of the relief fleet left for Earth the Doomsday plan was implemented and Trill found itself cut off with few forces. The interim government evolved into a council of the Joined for all intense and purposes as in desperation the Trill leaned on the knowledge of their symbiote carrying members. Over the course of the next few years a number of ships , mostly crewed by humans managed to make it to the system leading to the duel species government that now exists.

    With the return of Warp travel, the Commonwealth is curious about what happened to the rest of the universe.


    Starforce
    Total-Active-Reserve

    Unique
    Enterprise Patrol Cruiser ---Length: 305m (Constitution Refit) (8RPA/2AT)(8 month) 0-0-0
    Russ Fast Cruiser -------Length:231m (Constellation Refit) (6RPA/6AT1)(8 month) 5-5-0
    Proxima Dreadnought -------- Length: 560 m (10 months)-- 65,500,000 (12HPA/7AT1)++ 0-0-0
    Mercy-class Medical Ship ------------Length: 440m (Mercator Refit) (3RPA) (6 month) 5-5-0
    Luna Explorer Cruiser------ Length: 450m (8 months) – 40,000,000 (6P/2QT/6T) + 5-5-0
    Excalibur Heavy Cruiser--- Length: 800m (12 months) – 95,000,000 (14P/3QT/6T) +++ 0-0-0
    Ibex Corvette (Refit Scorpio/KME) 97 m 4 mos: (1-PPC/1-STT) 17-17-0
    Buckler Defence Station (12 months) Yards: Zero ---- (6PP/10HPA/10AT4/12 Ftrs.) +++
    Coyote-class Strategic Bomber (Ju'day Refit)---- Length: 83 m (1 squadron of 4 per 5 months)(2AT0/Cl3)++
    Unity-class StarBase (46 months) Yards: Zero (36HPA/12PPC/12AT4/4MTP/42Ftr) ++++
    (Cover: Wingly Interceptor) Ferret-class Stealth Fighter (Peregrine Refit)--------- Length: 20 m (1 squadron of 10 per 5 months): 30,000,000 per squadron. (1PA/4mT/Cl3)+
    (Cover: Celt Border Cutter) Jackal-class Torpedo Frigate (Saber AtkFrg (Ablative Upgrade)) Length: 190 m (8 months)- 10,760,000 (1HPA/4AT3/Cl3) ++
    (Cover: Sigma Fast Cruiser) Hyena-class Interdictor Cruiser (New Orleans Battlecruiser Refit)------ Length: 390 m (12 months)- 50,000,000 (2HPA/10AT3/Cl3) ++
    (Javilin Escort Carrier) Vulture-class Strike Carrier (Nebula Carrier Refit)----------------- Length: 465 m (18 months)- 52,000,000 (2HPA/3AT1/20Ftrs/Cl3) +
    Frontiersman Strike Destroyer Length-228m (6PPC/2AT0/2RPA/1ftr) (8 month)
    Slepnir Destroyer (Steamrunner refit)Length-244m (2PPC/3D/2AT3/Cl3) (11 month)+++
    Russ II (6HPA/6AT1/Cl3)+++ (11month)
    Merrimack-class Assault Cruiser --------- 641 m (12 mos)- 55,000,000 (14-HPA/2-AT3/36-Ftrs/MD) ++++
    Forrestal-class Fleet Carrier --- Length: 747 m (14 months) - (4-RPA/XSh/7sq)
    ISCN Relay Station (12month)

    Standard
    Carriers:
    Curry/Shelley Troopship 360m (5RPB/MB)1-0-1
    Sydney Transport 238m (4RPB)5-2-3
    States Assault Cruiser 580m (10 months) (4RPB/8STT/ 6Ftrs/MB) 1-1-0

    Cruiser:
    Akira Strike Cruiser 465m (4HPA/15AT0) 0-0-0
    Nebula Heavy Cruiser – Upgrade 442m (8HPA/3AT3/4STT) 4-4-0
    Ambassador Heavy Cruiser 526m (10RPA/2AT1) 1-1-0
    Excelsior Heavy Cruiser (Lakota refit) 469m (12RPB/4AT0) 7-7-0
    Wambundu Heavy Cruiser 485m (7RPB/3STT) 5-4-1
    Constellation Patrol Cruiser 231m (14RPB/4STT) 18-17-1
    Constitution Heavy Cruiser 289m (6RPB/2STT) 3-3-0
    Niagara Fast Cruiser 443m (6RPA/2STT) 13-12-1
    New Orleans Cruiser 350m (4RPA/3AT1) 17-17-0
    Prometheus Cruiser 415m (12HPA/2AT0/MVA) 1-0-1
    Defender Heavy Cruiser Length--- 305m (8month) (12RPB) 2-2-0

    Destroyer + Frigate:
    Norway Destroyer 364m (6RPB/2STT) 5-2-3
    Hideki Corvette Mk II 100m (5RD/1STT) 1-0-0
    Springfield Frigate 289m (2RPA/1STT) 9-9-0
    Steamrunner Destroyer 244m (6RPA/2AT0/2STT)33-33-0
    Northampton Frigate 285m (4RPA/3STT)8-8-0
    Soyuz Destroyer 243m (16RPA)11-11-0
    Rotarran Bird of Prey Frigate 150m (4RD/1STT/Cloak)5-5-0
    Challenger Destroyer 394m (2RPA/2STT)2-2-0
    Polaris Destroyer 232m (1HPA/4RPA/ 2STT)1-1-0
    Cheyenne Scout Frigate Length--- 398m (8month) ( 2RPA/2AT0 ) 5-5-0
    Decker Destroyers Length--- 312m (6month) (6RPB/3STT) 4-4-0
    Baker Destroyers Length--- 277m (6month) (6RPB/2STT) 9-9-0

    Special Class:
    Olympic Medical (2P) 3-3-0
    Oberth Research (3P) 4-4-0
    J-Class Freighter (2pc) 95-95-0

    Enforcement Craft:

    30 Yellowstone Runabouts (1Ph/1mT)

    Fighters:

    164 Peregrine squadron (3LPB/2MTT).
    190 Ju'day squadron (2LPB/4MTT).

    Civilian:
    6 Bulk Freighters, 600 meters, 30 million credits
    1 Megafreighter, 700 meters, 50 million credits
    370 Personal Craft (not in military OOB), tugs, etc.
    4 Dilithium Refinery Ships
    2 Mobile Mining Ship

    Defence Stations:
    All Major worlds have 400 OWP.
    1 R2 Defense Starbase------------- (10 months)- 150,000,000; Yards: (none) ----------------- (16Ph/8Tt) (Trill 4 Orbit)
    1 R2 Defense Starbase------------- (10 months)- 150,000,000; Yards: (none) ----------------- (16Ph/8Tt) (Trill 3 Orbit)
    1 R2 Defense Starbase------------- (10 months)- 150,000,000; Yards: (none) ----------------- (16Ph/8Tt) (Statrbase 621)
    2 R1 Defense Outpost-------------- (10 months)- 100,000,000; Yards: (none) ----------------- (8Ph/8Tt) (Starbase 621)
    1 R2 Defense Starbase------------- (10 months)- 150,000,000; Yards: (none) ----------------- (16Ph/8Tt) (Peliar 4 Orbit)
    1 R2 Defense Starbase------------- (10 months)- 150,000,000; Yards: (none) ----------------- (16Ph/8Tt) (Mio 3 Orbit)
    1 R1 Defense Outpost-------------- (10 months)- 100,000,000; Yards: (none) ----------------- (8Ph/8Tt) (Mio 3 Orbit)
    2 R2 Defense Starbase------------- (10 months)- 150,000,000; Yards: (none) ----------------- (16Ph/8Tt) (Kressari 3 Orbit)
    1 R1 Defense Outpost-------------- (10 months)- 100,000,000; Yards: (none) ----------------- (8Ph/8Tt) (Ursae 2 Orbit)
    1 R2 Defense Starbase------------- (10 months)- 150,000,000; Yards: (none) ----------------- (16Ph/8Tt) (Xyrella 5 Orbit)
    1 R2 Defense Starbase------------- (10 months)- 150,000,000; Yards: (none) ----------------- (16Ph/8Tt) (Tesnia 4 Orbit)
    Stations:
    6 Kepler Trading Post------------- (8 months)-- 50,000,000; Yards: (none) ----------------- (6Ph)
    2 Starbase 375-class ------------- (10 months)- 200,000,000; Yards: 5 100m ----------------- (12Ph/8Tt)
    4 Starbase 375/A-class------------ (12 months)- 200,000,000; Yards: 5 100m ----------------- (16Ph/8AT)
    3 Phoenix Sky Harbor-------------- (16 months)- 250,000,000; Yards: 5 500m ------------------(10Ph/8AT)
    4 Buckler Defence Station (12 months) Yards: Zero ---- (6PP/10HPA/10AT4/12 Ftrs.)
    1 UNIQUE: S.C.E Engineering Station.(1x 800m yard,4x 500m yard) (Jupiter Station Look)--------------- (10HP/4PP/4Ph/8QT/2QP)

    Free Floating Orbital Yards:

    42 100m Shipyards.
    96 500m Shipyards.
    13 800m Shipyard.
    1 375m Shipyard (Cardassian)
    8 1600m Shipyards

    Other:
    100 Defence satellites in orbit of each inhabited world. (1500 total)
    Trill 3: 1 Planetary Shield, 10 Planetary Defence Phasers, 7 Planetary Defence Photon Cannons.
    Trill 4: 1 Planetary Shield, 9 Planetary Defence Phasers, 5 Planetary Defence Photon Cannons..
    Trill 6: 1 Planetary Shield, 5 Planetary Defence Phasers, 5 Planetary Defence Photon Cannons.
    Klaestron 3: 1 Planetary Shield, 6 Planetary Defence Phasers, 5 Planetary Defence Photon Cannons.
    Klaestron 4: 1 Planetary Shield, 6 Planetary Defence Phasers, 5 Planetary Defence Photon Cannons.
    Klaestron 6: 1 Planetary Shield, 5 Planetary Defence Phasers, 6 Planetary Defence Photon Cannons.
    Starbase 621- L-class moon: 1 Planetary Shield, 6 Planetary Defence Phasers, 5 Planetary Defence Photon Cannons.
    Peliar 4: 1 Planetary Shield, 7 Planetary Defence Phasers, 5 Planetary Defence Photon Cannons.
    Mio 3: 1 Planetary Shield, 7 Planetary Defence Phasers, 7 Planetary Defence Photon Cannons.
    Kressari 3: 1 Planetary Shield, 11 Planetary Defence Phasers, 6 Planetary Defence Photon Cannons.
    Kressari 5: 1 Planetary Shield, 8 Planetary Defence Phasers, 5 Planetary Defence Photon Cannons.
    Ursae 2: 1 Planetary Shield, 8 Planetary Defence Photon Cannons, 5 Planetary Defence Photon Cannons.
    Xyrella 5: 1 Planetary Shield, 8 Planetary Defence Photon Cannons, 5 Planetary Defence Photon Cannons.
    Chi Ceti 4: 1 Planetary Shield, 6 Planetary Defence Phasers, 5 Planetary Defence Photon Cannons.
    Tesnai: 1 Planetary Shield.
    Yen'tea: 1 Planetary Shield.
    Gessen: 1 Planetary Shield.
    Junpar: 1 Planetary Shield.

    Unique: Industrial Powerhouse

    Army:
    585 Infantry Divisions
    325 Armoured Divisions
    172 Special Forces Companies
    *********************************
    Fleets:
    1st Fleet: Trill Defence.
    1 Constellation Patrol Cruiser
    2 Wambundu
    2 Northampton Attack Scout
    1 New Orleans cruiser
    1 Russ Fast Cruisers (Constellation Refit)
    2 Decker Destroyer
    4 Ibex Corvette
    30 Ju'day sqd.
    60 Peregrine sqd.

    2nd Fleet: Klaestron Defence Fleet.
    1 Constellation Patrol Cruiser
    2 Niagara Fast Cruiser
    2 New Orleans cruiser
    1 Steamrunner Heavy Frigate
    5 Soyuz Destroyer
    4 Ibex Corvette
    16 Ju'day sqd.
    40 Peregrine sqd.
    1 Hidiki Mk.2

    3rd Fleet: Patrol.
    1 Nebula Heavy Cruiser-U
    1 Steamrunner Heavy Frigate
    2 Enterprise Patrol Cruiser
    20 Ju'day sqd.
    10 Peregrine sqd.

    4th Fleet: Exploration.
    1 Norway Destroyer
    2 Orbeth
    5 Luna Exploration Cruiser

    5th Fleet: Patrol
    1 Lakota Cmd. (Excelsior refit)
    1 Wambundu Heavy Cruiser
    2 Niagara Fast Cruiser
    1 Norway Destroyer
    3 New Orleans Cruisers
    5 Steamrunner Destroyer
    10 Russ Fast Cruiser
    68x Ibex Corvette
    50x Ju'day sqd

    6th Fleet: Strike Fleet/ Triax Operations
    1 Sovereign Dreadnaught-Upgraded
    6 Achilles Siege Cruisers
    1 Nebula Heavy Cruiser-U
    1 Ambassador Heavy Cruiser
    1 Constellation Patrol Cruiser
    2 New Orleans cruiser
    12 Steamrunner Heavy Frigate
    2 Northampton Attack Scout
    1 Soyuz Scout
    5 Russ Fast Cruiser
    2 Niagara Fast Cruiser
    1 Springfield
    2 Peregrine sqd
    14 Ju'day Sqd.

    7th Fleet: Starbase 621 Defence
    4 Springfield
    5 Rotarran BoP
    2 Ibex Corvette
    10 peregrine sqd

    8th Fleet: Peliar Zel Defence
    4 Springfield
    4 Soyuz Scout
    2 New Orleans cruiser
    2 Ibex Corvette
    5 Peregrine sqd

    9th Fleet: Mio Cassiopeiae Defence
    1 Lakota Cmd. (Excelsior refit)
    3 Niagara Fast Cruiser
    6 Steamrunner Heavy Frigate
    2 Ibex Corvette
    15 Ju'day Sqd.

    10th Fleet Capella Defence
    1 Lakota Cmd. (Excelsior refit)
    2 Constellation Patrol Cruisers
    1 Polaris Destroyer
    7 Akazi Gunship
    2 New Orleans Cruisers
    3 Steamrunner Heavy Frigate
    3 Ibex Corvette
    16 Ju'day Sqd.
    25 Peregrine sqd

    11th Fleet:Kressari Defence
    2 Lakota Cmd. (Excelsior refit)
    4 Steamrunner Heavy Frigate
    3 Soyuz Scout
    1 Niagara Fast Cruiser
    1 Constellation
    4 Northampton Attack Scout
    1 Wambundu Heavy Cruiser
    20 Ju'day Sqd.

    12th Fleet: 47 Ursae Majoris Defence
    4 Steamrunner Heavy Frigate
    1 New Orleans cruiser
    6 Ju'day Sqd.

    13th Fleet: Covert Operations (Blacktalon Fleet)
    1006 Coyate Stratigic Bomber sqd
    100 Ferret Stealth Fighter
    5 Hyena Interdictor Cruiser
    28 Jackal Torpedo Frigate
    1 Neg'var Battleship
    62 Dreadnaught Missiles

    14th Fleet: Chi Ceti A Defence
    1 Lakota Cmd. (Excelsior refit)
    1 Constellation
    3 Soyuz Scout

    15th Fleet: Xyrella Defence
    1 New Orleans cruiser
    2 Niagara Fast Cruiser
    6 Steamrunner Heavy Frigate

    16th Fleet: Mizar Defence
    3 New Orleans
    17 Ibex Corvette

    17th Fleet: New France Defence
    5x Steamrunners
    2x Sabers
    3x Norway
    23x Ju'day Sqd
    5x Peregrine sqd.

    18th Fleet: Senta Defence
    1x Archangel Dreadnaught
    1x Galaxy Heavy Cruiser - Upgraded
    1x Nebula Heavy Cruiser- Upgrade
    5x Russ Fast Cruiser
    5x Steamrunner Destroyer
    2x Luna Explorer Cruiser
    1x Hyena Interdictor Cruiser
    1x Vulture Strike Carrier
    30x Coyate Stratigic Bomber sqd
    30x Ferret Stealth Fighter

    19th Fleet: Gomeen Defence
    1x Excalibur Heavy Cruiser
    1x Galaxy Heavy Cruiser - Upgraded
    1x Nebula Heavy Cruiser- Upgrade
    5x Russ Fast Cruiser
    2x Luna Explorer Cruiser
    5x Steamrunner Destroyer
    2x Hyena Interdictor Cruiser
    30x Coyate Stratigic Bomber sqd
    30x Ferret Stealth Fighter

    1st Wormhole Fleet (Commonwealth)- Bajor
    1 Lakota Cmd. (Excelsior refit)
    3 New Orleans Battlecruisers
    2 Nebula AC
    2 Challenger Destroyer
    26 Ju'day Sqd.
    10 Peregrine sqd

    Stargazer Task Force-
    1 Olymipic Medical ship
    5 J-class Freighters

    Border Patrol-
    60 Ju'day Sqd
    22 Challengers

    Trill Medical Service-
    2 Olyimpic

    Borg Mission Fleet
    1 States Assault Cruiser
    1 Nebula Heavy Cruiser-U
    2 Russ Fast Cruisers
    2 Steamrunner Destroyer
    1 Mercy Medical Ship
    1 Orbeth
    6 Coyote sqd.

    1st Antares Fleet-
    3 Lunas
    1 Proxima
    1 New Orleans
    3 Russ
    3 Niagara
    8 Ju’day sqd
    3x Galaxy Heavy Cruiser - Upgraded
    2x Sovereign Dreadnought - Upgraded
    2x Nebula Heavy Cruiser- Upgrade
    6x Lakota
    5x Soyaz Destroyer
    3x New Orleans
    50x Valkyrie
    36x Ju'day sqd.
    30x Peregrine sqd.
    50x Coyate Stratigic Bomber sqd
    25x Ferret Stealth Fighter

    1st Antares Fleet, 2nd Squadron
    2 Galaxy Heavy Cruiser - Upgraded
    4 Cheyenne
    3 Ambassador
    11 New Orleans Cruiser
    1 Luna Explorer Cruiser
    15 Russ Fast Cruiser
    4 Niagara Fast Cruiser
    15 Steamrunner Destroyer
    1 Proxima Dreadnaught
    104 Ju’day sqd
    50 Valkyrie sqd

    ICC Torga Garrison
    1x Proxima Dreadnaught
    2x Niagara Fast Cruiser
    10x Steamrunner Destroyer
    9x Baker Destroyer
    2x Defender Heavy Cruiser
    30x Peregrine sqd
    10x Valkyrie sqd.
    13x Ju’day sqd
    30x Coyote sqd

    Valakos Guard
    3 New Orleans
    2 Ju’day sqd

    Epsilon Scuptoris Guard
    3 New Orleans
    2 Ju’day sqd

    Mercy convoy
    1 Steamrunner Destroyer
    4 Cheyenne Scout Frigate
    4 Mercy Medical Ship

    Superconvoy Escort
    1x Proxima Dreadnought
    1x Niagara Fast Cruiser
    1x Luna Explorer Cruiser
    1x Frontiersman Strike Destroyer
    5x Akira Strike Cruiser
    6x Ju'day sqd

    Inactive Fighter Reserve (mothball)
    200x Peregrine sqd.
    390x Valkyrie
    290x Ferret Stealth Fighter

    Unassigned:
    1x Sovereign Dreadnaught - Upgraded
    1x Prometheus
    2x Nebula Heavy Cruiser- Upgrade (Nebula-U)
    6x D'deridex Warbirds
    34x Russ Fast Cruiser
    8x Luna Explorer Cruiser
    2x New Orleans Cruiser
    2x Romulan Destroyers
    20x Steamrunner Destroyer
    1x Hyena Interdictor Cruiser
    47x Ibex Corvette
    6x Frontiersman Strike Destroyer
    5x Akira Strike Cruiser
    50x Ju'day sqd
    ********************

    Deployments:

    1st Fleet: Patroling Trill System.
    2nd Fleet: Patrol Klaestron System.
    3rd Fleet: Patroling Commonwealth Systems.
    4th Fleet: Trill System.
    Stargazer TF: Trill
    5th Fleet: Beta ward boarder/joint ACF patrol.
    6th Fleet:Caldik
    7th Fleet:Starbase 621
    8th Fleet: Peliar Zel
    9th Fleet: Mio Cassioeiae
    10th Fleet: Capella
    11th Fleet: Kressari
    12th Fleet: 47 Ursae Majoris
    14th Fleet: Tesnia
    15th Fleet: Xyrella
    16th Fleet: Mizar
    17th Fleet: New France
    18th Fleet: Senta
    19th Fleet: Gomeen
    1st Antares Fleet: Returning to ICC
    1st Wormhole Fleet (Commonwealth): Caldik
    *********************

    Construction:
    Facilities:

    Trill 3: 1 Buckler Defence Station (12 months) Yards: Zero ---- (6PP/10HPA/10AT4/12 Ftrs.)(20th Dec), 10 500m Yards (20th Dec), 10 500m Yards (1st Jan),1 Buckler Defence Station (1st Dec), 10 800m Yards (28th Jan)
    Trill 4: Unity StarBase 46 months (25th April '08), 10 500m yards (20th Dec)
    Trill 6: 1 Buckler Defence Station (1st Dec)
    Caldik: 1 Phoenix Sky Harbour (1st Dec), 10 1600m Yards (24th Nov), 1 Buckler Defence Station (1st Dec)
    Kressari 3: 1 Buckler Defence Station (1st Dec)
    Klaestron 4: 1 Buckler Defence Station (1st Dec)
    Capella: : 1 Buckler Defence Station (1st Dec), 1 Skyharbour (27th Dec), 20 500m Yards (7th Dec), 10 800m Yards (28th Jan), 10 1600m Yards (28th Jan).
    Starbase 621: 1 Buckler Defence Station (1st Dec).
    Peliar Zel: 1 Buckler Defence Station (1st Dec)
    Mio Cassiopeiae: 1 Buckler Defence Station (1st Dec)
    47 Ursae Majoris: 1 Buckler Defence Station (1st Dec)
    Chi Ceti A - 2 Buckler Defence Station (24th Nov)
    2 Buckler in all major systems + Planetary Shields + 5 Planetary Defence Phaser arrays + 5 Planetary Defence Photon Cannons (20th Dec)
    30 ISCN Relay Station (2nd Dec)

    Ships:
    29 Dreadnaught Missiles (9th Nov)
    50 Valkyrie (9th Nov)
    50 Ferret Stealth Fighter (9th Nov)
    13 Ju'day Sqd. (9th Nov)
    30 Peregrine sqd (9th Nov)
    36 Slepnir Destroyer (27th Dec)
    1 Hyena-class Interdictor Cruiser (24th Nov)
    1 Galaxy Heavy Cruiser - Upgrade *SCE* (1st Dec)
    4 Hyena Interdictor Cruiser *SCE* (7th Dec)
    200 Coyate Stratigic Bomber sqd (12th Nov)
    4 Niagara Fast Cruiser (7th Dec)
    5 Akira Strike Cruiser (14th Nov)
    7 Luna Explorer Cruiser (10th Dec)
    17 Ibex Corvette (23rd Nov)
    5 Jackal Torpedo Frigate(28th Oct)
    2 Nebula Heavy Cruiser- Upgrade (Nebula-U) (7th Dec)
    4 Frontiersman Strike Destroyer (20th Dec)
    44 Russ II Fast Cruiser (27th Dec)
    1 Archangel Dreadnaught (24th Jan)
    6 Achilles Siege Cruisers (18th Nov)
    1 Sovereign Dreadnaught - Upgraded (27th Dec)
    2 Galaxy Heavy Cruiser - Upgraded (27th Dec)
    2 Galaxy Heavy Cruiser - Upgraded (11th Nov)
    8 Jackal-class Torpedo Frigate (30th Nov)
    1 Vulture-class Strike Carrier (2nd Jan)
    2 New Orleans Cruiser (20th Dec)
    2 Nebula Heavy Cruiser - Upgrade (2nd Jan)
    6 D'deridex (14th Jan)
    5 ACF Prometheus (11th Nov)

    Research:
    Fenris Strike Cruiser Length- 432m (5PPC/2H-HNB/6HNB/3AT3/Cl3) (13 month) (30th Nov)
    3rd Gen Quantum Torps (6 month) (30th Nov)
    Harmonic Nadion Weaponry [Harmonic Nadion Beams] (30th Nov)
    Flux Phaser Cannon - (24th Nov)
    Odin-Class Super-Dreadnought --------1600m (22mos)(2FPC/16PPC/30H-HNB/15AT4/4VH-HNB/Cl3)++++(30th Nov)
    Russ II-N (6H-HNB/6AT1/Cl3) (11 month)+++ (30th Nov)
    Research on Syn-Class Dreadnought --------800m (19mos)(9PPC/15H-HNB/4VH-HNB/4AT4/Cl3)++++ (Archangel refit) (on hold)


    ACF slots
    Burst Phasers (Complete)
    2nd Gen Warp Nacelles (Complete)

    Minor Char (so I can keep track of them)
    HoSI Ambassador Jenta Kun, joined trill male.
    TCV Stargazer
    Captain Rick Manta - Human male
    Commander Tena Helva - Trill female
    Sci. Ofiicer Lt. Rachael Cope - Human female
    SCE Codex Station
    Captain Jacen Bensel- Trill male
    TCV Edo
    Captain Mark Umbra- Human male
    Trill
    HoNI Ambassador to Trill Ed Rabinsky
    Bajor Ambassador to Trill Andrea Strauss
    TMS Celtic
    Captain Kathryn Optessa, human female.
    TCV Lethe
    Captain Lem Yotoden, Joined Trill Female.
    Lieutenant Commander Bacu Um’kassa, Klaestron Operation Chief
    Science officer Lt. Henry Axer, human male
    First Officer Commander Delane Marcus, human male
    Lt. Jane Bensess, tactical officer, human female

    Update:4/11

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