The Great Game Discussion Thread #2

Discussion in 'Story Debate Archives' started by Big Steve, Apr 10, 2003.

  1. Theodosius Wanzerpilot


    But the Triple alliance does not. ;)
  2. There's no UFW left anymore.
  3. Incidently, I should also note that my AIs are some of the more advanced in the game. They exist to serve HM the Grand Sultan, which is utterly appropriate (*innocent look*). Naturally, they are created in the image of mankind--Also appropriate (There's a Sufi logic catch there which Coyote might be able to figure out).
  4. Bryan <font color=yellow>The Great Goof!</font>

    America may secretly revise her AI programs when it finds out the differing levels of use of AIs.

    The American public would be most unhappy with this. While the Robot Wars were not as destructive as the last 34 year long war with the Greul Empire, there is a big difference. Robots can build themselves pretty fast, are ruthless, and powerful.
  5. Bryan <font color=yellow>The Great Goof!</font>

    When America does meet the other powers, she will generally be friendly with them all.

    Granted, some, the ASE may not get along with at all. I can think of a few.

    Star nations that the ASE has the potential to become friendly with are, but not limited to, the British Star Empire (for obvious reasons), the MC, a new Avalon, the ADN, FRE, GSE and perhaps the HRE and most likely the EF.

    Nations that the ASE will most likely not get along with at all are the CI and China. Communist nations will also be on a potential "black list" for ships entering the Home Universe.
  6. Kittyburger Evil Sexy Bitch

    The FRE, likewise, will seek friendly relations and preferably trade relations with all newcomers, although alliances will be considered in light of the FRE's expanding commitments to the FTO and in ST-3.
  7. Bryan <font color=yellow>The Great Goof!</font>

    Military Space Station Ticonderoga

    IMSS-812 Ticonderoga

    History: The space station Ticonderoga was built nearly a decade ago as a test bed for the new wormhole technology that the ASE and Alliance have been developing. The station is not a full military station, though it retains that classification. There are thousands of civilian personnel living aboard, as technicians or providing services to the more than fifteen thousand military personnel stationed on board. Currently, there are many vacant quarters and barracks for the projected travels between American space and the new, officially termed Nexus Universe.

    Ticonderoga will be receiving a larger force of attack ships to help defend it against any sort of insurgencies from beyond the wormhole. The station is also home to many dozens of ships currently assigned to the Nexus. It shall serve as a port for inspections and refueling for starships traveling between the universes.

    Statistics:

    Distance from wormhole: 12,000 kilometers

    Height: 9 kilometers
    Width: 4 kilometers at its widest, 3.5 kilometers on average.

    Physical appearance: Ticonderoga looks a little like the Starship Troopers station. However, it has military philosophy in mind during its construction, and posses numerous weapons arrays, missile tubes, and point defense turrets covering the station. The station has numerous docking ports along its structure, as well as docking spires when the ports are full.

    Crew: 15,000 permanent military personnel, 2,200 civilian technicians, 150 civilian merchants/workers.

    Future Crew Projections: 18,500 Naval personnel, 2,500 Marine personnel, 2,400 civilian technicians, 175 civilian merchants/workers by late 3220.

    Capacity: 150,000 maximum.

    Power: 18 Military Grade Mark XVI Heavy M/AM reactors

    Armament: 180 double barrel heavy particle accelerator canons, 80 heavy rail canons, 50 heavy plasma canons, 300 missile tubes, 1,500 single turret point defense turrets

    Mine field: A heavy defensive minefield surrounds certain approaches to the station, as well as approaches to the wormhole. There are a great number of anti-missile defense satellites as well as other defense satellites.

    Shielding: Heavy shielding is supported by a main system of 80 generators and a secondary system of 40 generators, giving it the ability to shield itself against heavy attack.

    Armor: Carbon-tritanium alloy blend with ablative armor over vital areas. Portions of the living areas have a bit more view ports than normal, but these are heavily reinforced.

    Parasite Craft Capacity:
    576 x fighters
    144 x bombers
    72 x assault gunboats
    250 x support craft

    The station can also hold close to 250 civilian mid-sized personal liners. These are generally <50 meters. It can also almost triple the craft capacity, though it would make the docking levels very crowded.

    Docking rings: There are three docking ring areas. Area 1 is the main region, with sixty docking ports moving around the circumference of the station. Area 2 is one kilometer below with fifty ports and Area 3 is 1 kilometer below this with thirty docking ports. There are also thirty docking spires arranged throughout the station.




    What do youa ll think of this? Something seems wrong with it, I think... :wtf:
  8. phongn MUSHROOM MUSHROOM!

    What's the point of a minefield if there are known and publically visible passages through it?
  9. Ottoman minefields have no passages. Instead, a part of the field can be shut down automatically from the command stations to allow transit by the appropriate authorities, creating a "clear" channel insomuch that the mines are there but don't go off. Naturally, we can change where this is, and it would only work for an enemy if they cracked the code - and we trust our ECM for an extended siege.
  10. 45, I'll reply to it probably tommorow. Exhausted my creative output for today, and I'm about to sign off anyway. My apologies for not taking care of it sooner, but, well, I actually completely missed it. Until then.

    P.S. Please use the OOC thread for things like that reminder in the future; not to offend, but we attempt to keep the IC thread uncluttered. (Yes, I know, we fail miserably. But listen to what old ones say, not what they do! *g*)
  11. Shrike First-class Gamillon

    Well then I guess I can just start wooing the border worlds, no?

    Dream on. ;) I think you're a ways behind the DA, the Technocracy and the Imperium. Definately in the realm of deployment anyhow.
  12. Cavalier Knight of Futility

    *Points at the "territorial integrity" clause of the cease-fire*

    No, no you may not. Don't even think about it. Another complicating factor would not be welcomed by anyone already involved in the conflict.
  13. Shrike First-class Gamillon

    God, you guys suck.

    Just how many ships did each side loose in this conflict anyhow?
  14. Cavalier Knight of Futility

    Probably near to 1000 total lost in the conflict by all parties. Not inconsiderate, but not anywhere nearly enough to stop anyone if we had really wanted to continue the war. Still, it was an appreciable exercise, one we wish to place behind us; so I'm sure you can understand why any complicating factors will get short shrift, and why we wish our wards to remain intact prior to a final solution.
  15. Bryan <font color=yellow>The Great Goof!</font>

    See, I said some things felt wrong with my station! ;)
  16. Coyote Ruler of Naboo

    Bryan, your station is only 12,000 km from the wormhole. Geez, leave folks some room to squeeze by without the need to coat our ships in butter first! And what if someone comes charging out of there on a high velocity or uncontrolled burn?

    Shrike, you've probably been in the CON-5 for about a month, and folks have been pretty preoccupied, between the Race War, Communist Insurgencies, and the Unity Conflict. A couple new arrivals will get short notice these days. The HoNI is your friend, we can help you set up contacts with most of the others at our diplomatic offices until you get your own built here...
  17. Bryan <font color=yellow>The Great Goof!</font>

    A month of contact is hardly enough for governments to trust each other. Definately one with a government like yours. It takes time. Personally, I wont be signing any trade deals for quite some time until I know what is going on.
  18. Shrike First-class Gamillon

    'like mine'?

    Yes, I'm sure a government who finds the free flow of information a positive trait, is ready and willing to deal with people and is not particularly militaristic is so difficult to actually deal with. Bryan, stop believing your own propaganda.
  19. Uh, Shrike, one month *isn't* enough time to learn enough about a nation to trust them.
  20. Bryan <font color=yellow>The Great Goof!</font>

    Yup. One month is didly shit in history and forming relations with nations that you know nothing about. It's totally unrealistic to immediately sign deals and whatnot. You should NOT be taking ANY stance regarding any conflicts until you find out just what sides you would identify with and trust.
  21. Coyote Ruler of Naboo

    The HoNI is acting as a 'welcome wagon' for the Diamin Amalgamate mostly because we tripped over them as they emerged. We see no reason not to be at least open-minded, especially since:

    It is a business opportunity for us (trade and terraforming contracts)
    The DA is close to the HoNI and we want to be on decent terms


    Naturally this does not mean that we're staunch allies and all that, nor are we signing free-trade agreements. But someone has to start talking to the new arrivals or no one will participate anymore. I'm still kind of a recent arrival in comparison, and I'm still setting up contacts and so on.

    A liason or delegate dropped off on Neve Tikvah can and will be shown around and introduced to any other ambassador that we are in contact with. We have representatives from the ADN, Kiith Somtaaw, and OSE, for example, as well as most of the Home Universe powers (except for a distinctly vacant and unused Japanese Embassy). I believe it safe to assume that we have low-level attaches or liasons with the Magellan ConFed, HRE and Templars as well. We have contact with the Minbari and Vulcans, too.

    Let us know who you want to be in touch with and we can RP it or you can just assume the intros have taken place and jump right in.... but that's also up to them...
  22. Zeronet No Gods, No Masters

    I don't think the Brotherhood is going to have many friends, considering how secretive they are.

    Im not too sure on this ship designing business, but heres a design i made up. My fleets of the more advanced, less numbers doctrine.


    Rapid Offensive Unit
    Class: Insurgent
    Type: Attack-Cruiser
    Hull Length: 800m
    Uncrewed Mass: 40 million metric tons
    Crew size: 400
    Max Acceleration: 850 G
    Hyperspace speed: 90 ly/h
    Weapon Systems:
    2 XSL-010 Slasher Beam
    8 XL-949 Multiple Beam System
    20 XVA-01 point defense turrets
    4 offensive missile bays (160 cells each)
    2 mine rails (40 mines each, 80 total)
    Combat Subcraft:
    8 fighters
    4 Sensor Drones
    Defense Systems:
    Standard Brotherhood Cloaking Device
    Standard Brotherhood Deflectors
    Standard Brotherhood EW/ECM
    Overview: The Insurgent is the main craft of the Brotherhood.
    Armed with 8 XL-949, each consisting of 12 independantly
    targetable beams which fire quickly one after the other at
    a single target for anti-capship purposes, or at multiple targets.
    The XSL slasher beams are ultrathin, precise cutting beams, for
    serious anti-capital ship use or for the more delicate tasks in space.
    This vessels are designed to use the cloaking system heavily
    and are highly advanced, though of lesser numbers than vessels
    of similar size. The XL-949s are a outgrowth of a doctrine to
    prevent mass numbers overcomming the smaller but more advanced Brotherhood fleet.
  23. German losses were about 250-300 ships. HRE losses were 400 + ships lost during the initial actions against the UFW central government fleet and those lost in skirmishes around Rubicon. EF losses were unknown, but due to their policy, likely negligible (Around 50 or less?). Losses for UFW-nation allies of the OSE were around 250-300. Those for Triple Alliance allies are an unknown quantity, as they were fighting the central government even before the intervention. The Russians did not participate in combat, nor did Plymouth. Losses for the OSE were somewhat under 450. Losses for the central government of the UFW were very heavy.
  24. Shrike First-class Gamillon

    Yes, I'm aware of that. Of course once again I'm being ignored by the people who are right next to me, namely Marina and Iceberg, so I might as well do something to get noticed.

    You will also note that I said nothing IC. But geez, react to me being there or I'll give you something to react to...
  25. IDMR Face of Oblivion

    ::sends him a Somtaaw trade mission so he won't be so bitter::

Share This Page