I guess I'll change some of the reform-ideas, then: 1. Expand the current council to include representatives of various major guilds and groups (merchants, smiths, crafters, miners, adventurers, priests, city-watch, etc) important for the functioning of the realm, as well as from the various major settlements, with the stipulation that the latter may not belong to any guild or other major political interest-group (to ensure that they can offer a - hopefully as unbiased as possible - view on the overall status of things in their village/region). Their job will be the administration of low- to mid-level day-to-day runnings of the realm, and regulate/mediate interaction between various guilds (for example, if a group of adventurers steps on the city-watch's toes), so we don't have to do this personally. They have no direct control of the Realm's military, intelligence or diplomacy, though. This should hopefully shorten reaction time as issues that could otherwise go unnoticed due to the Council's originally mage-heavy focus are instead brought to the government's attention immediately. 2. Create a small advisory-council of maybe six to twelve people, whose job it is to provide clear and concise summaries about a broad range of topics regarding the situation(s) within our realm, with the ability to offer more in-depth information if necessary. - research and development - the mage's guild and academy - our economic and financial situation - the military - our diplomatic relations with other realms - our internal situation - the intelligence service and network 3. Make reforms regarding the wide array of powers officials have in their lands; tighten regulations and increase oversight, and create laws to prevent the worst abuses. Hopefully should do a lut to curtail corruption. There's on additional thing I can think of, but have some trouble putting into words. Basically, to expand our current system of regulations, so that lower-ranked functionaries have a framework of references to make decisions on, but at the same time we should also encourage initiative within our system, so people aren't afraid to make decisions - and the occasional mistakes - while remaining within their area of competense and responsibility. Thoughts?