To break a cycle OOC, the second

Discussion in 'A BROB is for you! - For all your Roleplaying Need' started by walkir, Jan 31, 2012.

  1. walkir Aewab Lurker

    As the old one is full:

    Dothey get support from the populace or can we ignore that as long as they don't attack us?And work against it, if they do, of course.
  2. Aaron Fox Supreme Commander of the Terran Starship Command

    Thank you for resovling this oversight.

    They really don't, its just a group of Drell that don't like you.
  3. walkir Aewab Lurker

    Any news on the tech integration cost front? Do we need RP to integrate traded techs into our techbase?
  4. Aaron Fox Supreme Commander of the Terran Starship Command

    Yes, and remind me of what tech(s) are being intergrated.

    Also, GM Post up.
  5. walkir Aewab Lurker

    Finished Research (8,820 RP spent on them):
    Basic Ezero tech: 120 RP – finished in turn 1; not integrated yet
    Biotic understanding: 300 RP - finished in turn 1; not integrated yet
    Mana/Ezero interaction: 1200 RP – finished in turn 1; not integrated yet
    Biotic Program 1200 RP – finished in turn 2; not integrated yet
    Moderate Ezero tech: 800 RP – finished in turn 3; not integrated yet
    Armor upgrade: 4000 RP – finished in turn 4; not integrated yet
    Psi/Ezero interaction 1200 RP – finished in turn 5; not integrated yet

    Also, I got slipstream drives from Gray for panimmunity treatments and eezo-less contragrav technology.

    From now on, I'll only do one action per turn. The rest is ignored, anyway.
  6. GrayKnight3445 Apprentice-level Lurker

    Aaron, can I have specific ship losses?
  7. Aaron Fox Supreme Commander of the Terran Starship Command

    In this order:

    • Psi-EZero interaction: 400 RP
    • Armor Upgrade: 200 RP
    • Moderate EZero tech: 1000 RP
    • Biotic Program: 2000 RP
    • Mana/EZero interaction: 1400 RP
    • Biotic understanding and Basic EZero tech: 400 and 200 RP respectively

    You lose all of your cruisers, destroyers, and seven of your battle cruisers. The rest are in various states of damage.
  8. walkir Aewab Lurker

    5,600 RP. Holy shit. At least integrating slipstream is free...
  9. Imperator Pax Talon Master

    Can't wait for 4 turns from now so I can lump all my mediums in one category value
  10. Slybrarian Shiftship Pilot

    Pirates? I think it's time to kick some Batarian ass. Also, are one of you guys the ones building O'Neill cylinders?
  11. walkir Aewab Lurker

    Aaron didn't mention it, but I'm building a lot of habitats - which probably are O'Neills.
  12. Imperator Pax Talon Master

    Nope totally flying triangles :p

    *lets open up space colonies*
  13. walkir Aewab Lurker

    I have artificial gravity, so they might as well be ancient cityship style. ;)

    Point is, I got no clue someone spotted me. But with Sly using the full ST:TOS tech base, he might just have spotted my subspace comm and sensor net outside of its effective range.

    Seriously, ST:TOS+EP+PDAs meets partial ST:TOS+Shadowrun 4+PDAs... That's a pretty good fit, right there.
  14. Imperator Pax Talon Master

    Can't wait for my naval yard to get finished, and the collection of defense systems, plus my upgrades then I'm going through that relay

    So if i'm right iirc 15600 pp for defenses for systems
  15. GrayKnight3445 Apprentice-level Lurker

    I`m starting to think that I dont have the munchkining skills required for this game type ^.^"
  16. Imperator Pax Talon Master

    Munchkining?
  17. GrayKnight3445 Apprentice-level Lurker

    Munchkining

    I dont mean it in the literal sense, but it seems like you need to have a bit of it in order to effectively integrate multiple tech bases.
  18. Ganti Submariner

    Finding ways to squeeze the most out of your abilities/rules lawyering/whatever. Basically, you need to get the most result out of the least effort.
  19. Slybrarian Shiftship Pilot

    Really? I just slapped together TOS tech and Eclipse Phase, plus construction tech. Oh, and D-engines for power.
  20. walkir Aewab Lurker

    That'd be min/maxing to me.
  21. GrayKnight3445 Apprentice-level Lurker

    I think everyone on this site has a bit of a munchkin in them, but it varies from people like me (who generally go with what they`re handed initially and dont really make an effort to "upgrade" it) and people like Marduk (who squeeze the life out of the tech despite being told that it wont work by the GM)
  22. Ganti Submariner

    I think I fall somewhere in the happy middle. I'll poke it until the GM says stop, then I stop.
  23. Imperator Pax Talon Master

    I took SMAC because I honestly want to back engineer the SMAC tec tree both upwards and downwards, of course SMAC also has what would qualify as matter creation engines the next tier in construction bonus, but then SMAC tech is well prepared
  24. Slybrarian Shiftship Pilot

    Hey Aaron, could you confirm whether or not the people I contacted are fellow PCs so I could potentially RP with them?
  25. walkir Aewab Lurker

    Question from reading the Mass Effect story ideas thread: My new ship classes will get ME cores. Would it make a difference in PP costs (and, ingame, eezo usage) if said core isn't used for ME FTL, eezo-based artificial gravity and/or other effects I can easily do without using eezo?

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