Araxes Orbital Distance: 1.6 AU Orbital Period: 2.5 Earth standard Radius: 7,026 km Day Length: 28.3 hours Atm. Pressure: 1.45 Surface Temp: 23 °C Surface Gravity: 1.04 G Mass: 1.253 Earth standard Terrain: Varied Satellites: None Year settled: 2096 Settlements: Port Haldane, numerous mining stations. Orbital Stations: Ophir Station(orbital traffic station), X-COM Station 27 The fourth of seven worlds in the Chryse system, Araxes is a rare find. Capable of sustaining life as well as holding vast Elerium deposits, this jewel stands out amongst the majority of colonies. Flora and fauna are easily tamed and have even grown into an export to other colonies. Currently, Port Haldane is the only settlement. Plans for two more settlements are under discussion back on Earth as the colony becomes more self-sufficient and mining operations expand. ------------------------------------------------------------------------- Port Haldane Population: 256,621 as of 2110 Districts: 7 (Mwari, Arashi, Gwai, Tamaa, Krak, Fronn and Drake) Governor: Franklyn Hoffer Military Commander: Brigadier General Mira Hayashimizu, 23rd Frontier Expeditionary Force Situated on the eastern coast of the continent Kompira, Port Haldane is a sprawling city built upon a series of low-lying hills and flatlands. The city takes advantage of the nearby waters of the Najran Sea to facilitate their needs. Beyond the city are roads leading to the various mining camps on this continent. Ore trucks in around the clock for refinement and shipment up to Ophir Station for export. Several other mining sites across the planet are under consideration as future locations of other settlements. Despite being a mining town, life in the city is alot more than that. There are verdant nature parks, fancy outlets and eateries, respectable schools and all the other trappings of a major Earth city. Law enforcement is handled primarily by MegaPol with assistance from X-COM should alien involvement be suspected. X-COM flies regular patrols alongside to maintain a vigil watch for alien incursions. Travel is mostly by people tube or mass transit. Personal vehicles usually are the provence of the more affluent as status symbols. However, the wealth of it's citizens has become rather impressive, allowing the masses to buy into this simple indulgence. X-COM Frontier Base 23(aka Fort Glitter) Located near the heart of the city, the local X-Com detachment operates their defense. Within the reinforced walls and various weapon emplacements, the soldiers of X-COM reside. Low-level and NCOs reside at the base's barracks while senior officers are permitted to obtain residences off-post. The facility houses it's own research labs, manufacturing, vehicle hangars and medical facilities. Command of city defenses are coordinated from here along with those at the orbiting base. If needed, the base can house up to five thousand of the cities residents along with their own in a massive underground bunker complex. City weapons defenses include varied energy and ballistic weapons concealed along it's outer perimeter and within. A massive matter/anti-matter reactor feeds directly to the city disruptor shields, providing protection against orbital bombardment as well as surface attack. New recruits are shipped in from Earth after training at MegaPrimus. Local prospects are not permitted to serve on station at their home colony. Rookies are typically lead by a veteran but newly commissioned NCO of sergeant grade. Depending on performance, they may become their own unit or transferred to other units.