A BROB gives you the chance to take over the world, to do this he is going to give you an army that will obey your every command. He says that as long as he feels like you're making good progress in taking over the world, he'll prevent you from aging or catching any diseases, though you can still be killed violently. Should you manage to get 10 million people under your rule (aside from the army itself), he will give you supernatural powers based upon your army selection that will make it virtually impossible to kill you. You can select from any of the following armies. Zombies With a touch, you can turn a corpse into a zombie. Each one has virtually no intelligence but you can command it with a thought if you can see the zombie. If the zombie gets outside of your visual range, they will follow the last command you gave them or just kill any human they see if given no commands. They are 50% stronger than humans, 50% less fast and dexterous, and extremely difficult to kill. To take down a zombie you must hack it to pieces, cut off its dead, or otherwise pulverize the body until it is useless. As undead, they are immune to poison, disease, thirst, hunger, fatigue, though they decay normally. Zombies carry an infection plague that can be spread with bites, scratches, or through bodily fluids. Anybody exposed to a zombie this way will become infected with the plague and will die within a week's time, rising as a zombie within an hour after death. Any human killed by a zombie will rise as a zombie as well. You are immune to this plague as is anybody who drinks a teaspoon of your blood or more. Also, those who have had that much of your blood will not be attacked by zombies, nor will any zombie attack you. You can control any zombie created through the plague just as if you had created it yourself. You get the supernatural enhancement from having 1,000,000 or more zombies, not necessarily human subjects. Tribesmen You get 50,000,000 stone age hunter gatherer people from what ever culture you desire. Half will be males and half females, there will be no children among the group and they will all be young adults. They must be based on a real people who existed or do still exist today. They have the same skills that they would have to survive their lifestyle, including warrior training for all of the men. They all understand English as well as their native language and you gain the ability to speak their language as well. Though they do not have any skills that would be useful in a modern high tech world, they can learn as any human can. They are all loyal to you and will obey your every command. These people will appear where ever you want them to, as spread out as your desire, as long as it is outside and on public property. For every group of tribesmen, one amoung them will be a shaman, wise man, mystic, whatever who can hear your telepathic commands. Daemons You get 10,000 40K style lesser daemons to serve you, or 15,000 if all of the daemons are of the same Chaos God. You can exchange lesser daemons for other kinds of daemons as well, at the following rate Beast of Nurgle, Fiend of Slaanesh, Hound of Khorne, or Furry of Chaos: 2 daemons Juggernaut of Khorne, Screamer of Tzeentch, Disk of Tzeentch, or Flamer of Tzeentch: 5 daemons Steed of Slaanesh 1 per 1 Nurglings: 10 nurglings per lesser daemon Greater Daemons: 5000 lesser daemons, only 1 allowed. The daemons all have superhuman physical prowess and combat ability. They also have human like or higher intelligence and the ability to learn and adapt as humans can. When a daemon is destroyed, it reforms a week later at your location or a location predetermined by you, which must be marked with Chaos symbols. For every 100,000 subjects you have, you may have an additional lesser daemon. Gang Members You have 10,000,000 gang members who are loyal to you. These will be mostly males, at least 80% and the other 20% is your choice, who have the same mentality, abilities, and fighting prowess as your typical American inner city gang members such as Crips or Bloods, though these followers will not identify with any real world gang and will follow your rule. Each starts with a pistol of his choice, 1000 rounds of ammo, and $5000 to spend on other things - though groups can pool together their money for more expensive possessions. Each also gets a cell phone with which they can use to contact their immediate leader or underlings and which with the leaders can use to keep in touch with you. You can have have this army be spread out in what ever way you desire, but they must begin in large cities. A Genestealer You begin with a single genestealer. Any human who is injected with the genestealer's ovipositor becomes a brood brother or sister, and thus loyal to you and the genestealer that created it. The children of those who are injected are hybrid genestealers and grow up to be able to grow the Genestealer Cult as well. Once you have 1000 or more members in the cult, the genestealer becomes a patriarch and becomes too large to move as quickly, though its intellect increases and it develops psychic powers such as the ability to read minds or see far off places. All members of the genestealer cult worship you and the patriarch as gods, and will obey your orders completely and fearlessly. Von Neumann Robot You get 1 single robot which stands 8 feet tall, has the strength of 10 men, normal human physical speed and dexterity, with computer like thinking ability and reaction speed, and armor like a light tank. This machine can't really think for itself, but is essentially a very powerful computer and will obey commands as effectively as a human would in most circumstances. It is totally obedient to you and can learn a large variety of tasks. It also has the knowledge and ability to create more of itself from commonly available materials (effectively from computers, cars, scrap steel, etc.) It will take the robot 5 years to create another of its type if it does so alone and without help, two robots working together can create a new one in half the time. The robot is powered by water, by stripping the hydrogen from the water and fusing it - they require about a gallon of water per month of operation. Sharing the technology for this robot with the world so that it can be mass produced, making yourself rich, does not constitute trying to take over the world in and of itself. Though you may use money earned from the robot to fund your military exploits. A captured robot can be reverse engineered given enough time and resources from a sufficiently advanced organization. Klingons You get 20,000,000 Klingon warriors in your service. They are all highly skilled with the bat'leth and have above average physical prowess even for Klingons. They come to earth distributed where ever you like as long as its not on private property or indoors. They start with a bat'leth, one other Klingon melee weapon, and a Klingon disruptor, which can be recharged from wall outlets (with a converter each Klingon has) but cannot be reverse engineered. All of the Klingons have communicators which allow you to communicate with them over any distance but that likewise cannot be reverse engineered.