ZAFT Quest 7!

Discussion in 'A BROB is for you! - For all your Roleplaying Need' started by K-GoN, Apr 18, 2012.

  1. K-GoN Rookie Mecha Designer

    You are Erich Richthofen, the "Black Baron" of ZAFT and hero of Junius Seven, Yggdrasil, and Jachin Due, pilot of your custom-painted ZGMF-515 CGUE.

    [IMG]

    Teamed up with you is Miguel Aiman, who's piloting a brand-new BuCUE ground combat mobile suit, with twin railguns.

    [IMG]


    Also among your team is your closest buddy/subordinate Matthew Rango, a marksman armed with his Terminator-style prosthetic, that pilots a ZGMF-1017AS GINN Assault Type

    [IMG]

    and your melee specialists, Jun-hong Anderson, and Averil Acantha, both assigned ZGMF-1017HM GINN High-Maneuver Types

    [IMG]

    Your Killcount:
    It is now one day before the assault on Victoria Space Port, and scouts have reported back, matching reconnaissance data with satellite maps of the base.

    [IMG]

    Red = Defensive lines of infantry bunkers and Linear Tanks
    Orange = Artillery positions
    Yellow = AA/SAM emplacements
    Black = Expendable structure
    White = High-Value Target (blow up now)
    Grey = Damage and get court-martialed

    The plan at the moment is for the main BuCUE, ZuOOT and GINN forces to attack from the northwest, tying up primary defenses while select teams of elites maneuver into the base and destroy AA/SAM emplacements to allow a force of drop-pods from orbit into the base to capture it.

    Any suggestions you want to make?

    Links to past threads:

    Thread One


    Thread Two

    Thread Three

    Thread Four

    Thread Five

    Thread Six
  2. glad to see you back k-gon

    the north east flank seems weak but it has more arty on a much smaller faceing

    oh and how did the rest of the trip with ave go?
  3. Do either sides have any naval/amphibious forces in the area that we know of?
  4. Rieverre Thing That Should Not Be

    Can our techs fix up some waterproofing for at least a few mobile suits? A team of ... well, _whatever_ at this point, coming up from the harbor would be able to wreak unholy hell.

    Otherwise, the NE section seems like it has the most shallow defense line and two artillery positions in close proximity. Seems like an ideal location to punch through and get into the base from. If we can't pull any fancy stuff, I suggest our team is part of the strike unit hitting there after the main attack force engages enemy defenses.
  5. OkayishGatsby My base jabber is fight!

    I suppose we're one of those "select teams of elites"

    Are we getting any naval support or GOOhNs?
  6. K-GoN Rookie Mecha Designer

    Writer's block for a fanfic writer is a bitch.

    It went swimmingly, you ate, talked and then left the town, fairly certain of the populace required new sets of brown trousers.

    And you think she might have offered you something special. That, or the knife tapping her thigh was a warning.

    There's supposed to be an Alliance carrier group in the area, but for some reason none of the highers seem concerned about it, and when asked, they just sort of chuckle gleefully.

    Being made for space, everyone's MS is air-tight - except for Miguel's. The only issue would be your thrusters working even less efficiently than before.
    However, when asked about aquatic combat, the techs show you this thing.

    [IMG]
  7. SmallTips Ally of convenience

    How many of those do we have, and is anyone trained in using them?
  8. Rieverre Thing That Should Not Be

    I assume that's some kind of aquatic GINN version? Do they have any trained drivers for these?

    If so, suggest they deploy while we do the NE flank attack in our normal suits.
  9. OkayishGatsby My base jabber is fight!

    If we take the NE side, we're going to get bogged down in that cluster of buildings. If we take this route, we should be careful.

    Let's take it by land.
  10. Rieverre Thing That Should Not Be

    Um. What? Bogged down? MS are specifically _awesome_ in an urban environment exactly because they can abuse terrain features like grossly oversized infantry would. If anything, the number of buildings there is _good cover_.

    Unless the occupants went an booby-trapped them to blow, but yeah, that's always a risk.
  11. If we come from the NE the high priority for destruction building will be initially covered behind a 'don't you dare shoot this' building.
  12. as i said ne has less defenders but has more arty covering a smaller area i bet most the arty on the north east is focused on the small patch with few defenders

    i say we attack swest along the coast cross the wall after blowing the enemy lines open (or let the rest of our forces deal with the bulk )then use the expendabel buildings as cover while trying to snipe the white building with the cattus(on a angle what wont intersect the grey one) and roll up any arty units we encounter
  13. SmallTips Ally of convenience

    ...you want us to fight linear armored tanks, in large groups.

    Uh... no.
  14. K-GoN Rookie Mecha Designer

    GINN WASP, yes. Equipped with phonon maser cannons, rocket darts and multipurpose torpedo launchers, as well as sonar and Lorenzini sensors.

    There's two teams of them, arrived just yesterday, and they do have pilots. Nothing special though, just normal GINN pilots.

    At the moment, they're going to go along the mass driver (that big thick grey line) and take out the AA/SAMs there, and after that go ashore and start wreaking havoc.

    They are, however, amenable to other ideas, and one team seems particularly eager for someone to take their place in the WASPs so that they can go back to normal, terrestrial front-line assault MS.
  15. Rieverre Thing That Should Not Be

    So they have more training at driving them than we would, and the plan already set up for them is more or less what I was suggesting anyway?

    *flat look* "Yeah, no. Let me get this straight, you have a key part in a complex operation, where the enemy probably won't be ready for you, and you're _bitching_ about it?"

    I do suggest we look at the timing of the attacks and make it work as best we can. It's not really complicated, but still vital. Main force hits first, draws fire. Flanking force (meaning, presumably, us and whatever other assets get delegated to the NE flank) hit after that. Amphibious assets hit once that attack has begun, clearing the Mass Driver of emplacements and engaging targets of opportunity.
  16. That does seem to be the safest way to take out those sites along the mass driver without damaging it.

    Though perhaps we could ask the team on the NE side to pop out and hit the artillery near the docks there first before heading back out to get their assigned targets.
  17. SmallTips Ally of convenience

    Where shall we be attacking? NE flank?

    We should not have left Miguel in the BuCue.
  18. K-GoN Rookie Mecha Designer

    OOC: Pretty much, except that they're no more experienced piloting the WASPs than you are, at least in underwater conditions.


    IC: "Dude, have you heard about what things live in the oceans? Giant Octopus that can crush a mobile suit with their tentacles! Mega White Sharks that can eat them like a normal shark eats a man! Acidic Yellow Sea Sponges!"
  19. ne flank is good if our amphibious mobilesuits can kill the arty there
  20. SmallTips Ally of convenience

    "Get a hold of yourself, man! We're nowhere near Australia!"
  21. chriswriter90 Registered

    "Either you've seen way to many Godzilla movies or the radiation from the nuclear tests back in the 1950s have done some weird things to the wildlife. I'm guessing it's the first one."

    "Get a hold of yourself, man! We're nowhere near Australia!"
  22. SirLagginton Wabbit

    *Facepalm*

    I can't believe I'm hearing this.
  23. what are the specs for our MS now its bin mod'ed?
  24. OkayishGatsby My base jabber is fight!

    Zeon in UC did originally think that lightning was a Federation weapon.

    Then again, these guys are Coordinators. They have no excuse.
  25. K-GoN Rookie Mecha Designer

    IC: If the GINN High Maneuver Types and Normal CGUEs were frogs, you'd be a flea. In terms of thruster-assisted jumping, that is. In space, this would translate to being really, really fast while still maintaining decent attitude control.
    Your sensors have greater range, even under the effect of N-Jammers.

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