bullethead
Part-time fanfic writer, aspiring CNC Man
Basically, at the start of your turn, you get to move your unit free of cost anywhere within a set movement radius. When it gets to its destination, you can either attack or have them sit there. If there's an enemy there, you attack and eat up a portion of a set number of energy "points" that are dedicated strictly to offensive action. Killing the enemy results in being able to move free of cost again, which is usually back towards the base you started from, since the energy points don't regen unless its for NPCs or specially upgraded units (something that's really irritating IMO).How did that work?
And I will admit. TU's representing both movement and shooting does lead to more static styles of combat. It sorta works with keeping enough TU's for reaction shots representing advancing more carefully, but it'd be interesting to try something different.
When it's the enemy's turn, you get an option to counterattack (which eats up energy), defend (IIRC it doesn't cost energy), or dodge (which definitely doesn't cost energy).

. If they at least had spiky anime hair i could understand, but they are bald, so they have no excuse whatsoever. 













