You and your fellow Spacebattlers will be taking control of a young, up-and-coming Private Detective, just recently certified by the government of Union City, a city cast in permanent night, and you will take up the call to battle spies, saboteurs and criminals in the vast and murky underworld. The trials and hardships ahead will be many, but justice does not flinch in the face of such things. Quick background: For the past year, I've been writing a pen and paper RPG called Cyberpulp Adventures: Hardboiled or just Hardboiled for short. It's a d10 driven game with frantic and intensely lethal gunfighting, investigation, and a built in "Downtime" which simulates what your character does between adventures. I've been playtesting it for a while, and I wanted to do something fun with the community, hence this quest. We'll be using a modified version of the rules here. Mostly, I'll be abstracting the combat a bit more than usual to flow better in this medium (using some optional rules from the back of the book), and some different character progression stuff. For the most part, though, you'll pretty much be playing what's gonna be in the book. You're character will be the Sleuth archetype from the game, though we might expand the party, depending on how things are going, later. That said, this game is a work in progress. Most of the big bugs have been ironed out, but stuff is still changing. I'll let you know about any rule adjustments that are made either in general or from stuff in this thread specifically, but I won't retcon away any of your successes or drastically change things mid-stream, don't worry. Any adjustments at this point will probably be clarifications, bug fixes and numbers stuff. The primary rule of Hardboiled is that when taking skill tests, the more specific you are with your action, the easier success will be. Should be right up your collective alley. Anything else, I'll explain as we go along, if we need to. As for lore, the world of Hardboiled is to 1900-1940 as Warhammer is to the 1500s; twistedly familiar, with the same nations and events seen through a very different lens. So without further ado... A Sleuth's QuestIntroductionIt has many names. The City Under the Moon. The Silver City. The City that Never Rests. The Dark Jewel. Glorious Columbia. To most, however, it is simply The City; the only city they'll ever know, and as far as they are concerned, the only city in existence. It's said you could live ten lives in this city and not see everything there is to see. It's dark towers stretch skywards from horizon to horizon, and from no point can you see any two edges to it's urban sprawl. Daring aviators in the most advanced of aircraft have taken to the skies, far above the streets and the tallest skyscrapers, and yet they can only ever see a fraction of it's glorious scale. The city that is a nation is simply too much to be comprehended by any one man. Nobody knows quite for sure how long Union City has existed. Legend says that the Founding Fathers led a rebellion against a great empire to establish the Union, shattering the very sky with the destructive forces they unleashed and casting man down to rebuild from the ruins they left behind. Most folks agree that it's been about three hundred years since then, but like all things from the decline of the First Empire there is little evidence and even less certainty. Around the world, Union City is a potent symbol. It's the last refuge of democracy and freedom against the might of the Golden City and the Networked Commune. It's ships and marines are the only thing keeping the world from slipping into chaos and darkness. It's a beacon of hope for the downtrodden refugees of failed empires and crumbling city-states. It's a place to start over, to try again, or to experience a hundred new things every day. It's a bastion, a bulwark against the night, a shining example of the greatest humanity has to offer. However, it is and ever shall be a city of darkness and shadow. Behind it's glittering lights lie a core of corruption, inequality and violence. The night here does not end, for the true light of the sun has long abandoned the city to the pitiless gaze of the moon. Behind every corner and lurking in every alley lies threats to the stability and security of honest people; criminals, gangsters, revolutionaries and the agents of sinister powers close in on every side. Though Union City is a beacon, it is also a dark omen of the worst that is yet to come. In the end, for it's untold million citizens just like you, it is home. But who are you? (Character Creation Part 1: The Big Questions) - Are you a human, the dominate class of Union City, or a Servo, it's mechanical citizens? - Do you hail from the city, or are you or your family immigrants from the greater world? - What has drawn you towards the life of the Private Detective? What's your motivation?