super vs rts

this a futuristic battle between various factions of the world of rts: Gungans (star war galactic battleground), Republic (star war galactic battleground), Wookie (star war galactic battleground), the Rebel Alliance (star war battleground galactic and empire at war ), federation of trade (star war galactic battleground), Confederacy of Independent Systems (star war galactic battleground) galactic empire (battleground galactic and empire at war), Imperial Guard (dawn of war), Space Marines (Dawn of War 1 and 2), Eldar (dawn of war 1 and 2), tau (dawn of war), Necron (dawn of war 1 and 2), Space Marines (Dawn of war 1 and 2), Orks (dawn of war 1 and 2) Witch Hunters (dawn of war mod), grey knight (dawn of war mod), tyrants (dawn of war 2), Terran (starcraft1 and 2), Zerg (starcraft 1 and 2), protoss (starcraft1 and 2 ), hierarchy (universe at war), Novus (universe at war), Masari (universe at war), Covenant (Halo Wars), UNSC (Halo Wars), GDI (tiberium wars), brotherhood of nod (Tiberium Wars) and Scrin (Tiberium Wars)
So each in his opinion, gave the order of each faction's defeat who is the first out who will be the last. So each one will make a list with the first defeat after the next and so on until you reach the undisputed winner
Conditions:
the battle is in a realistic scenario
an Earth-like planet
equal basic infantry
support vehicles and infantry, with its typical proportion in relation to the basic infantry
usable weapons is only allowed in the atmosphere(NO ORBITAL BOMBARDMENT, GLASSING, ETC)
all have infarestructuras idustriales and typical of the military faction

INFATRY SCALE(some are canonical, others are obvious and others are based on my observation of the artwork and concept art)
general scale

gdi

Masari

terran

protoss

zerg

scrin

tau

UNSC

brotherhood of Nod
 
I think the Gungan would last a little more time each miligungan is well protected with a armor crab that offers protection against energy weapons and a personal plasma shield . booma, seem very deadly
my list
1 .- Rebel Alliance
2 .- Imperial guard
3 .- federation of trade
4 .- Gungan
5 .- UNSC
6 .- Orks
7 .- wookie
8 .- Covenant
9 .- Brotherhood of Nod
10 .- GDI
11.-Tyranid
12.-Galactic Empire
13.-Confederacy of Independent Systems
15.-Republic
16.-Witch Hunters
17.-Scrin
18.-Zerg
19.-Space Marine
20.-Eldar
21.-tau
22.-terran
23.-novus
24.-Grey Knights
25.-The hierarchy
26.-Masari
27 .- Necron
28.-Protoss win
 

Amber902

Vor Lord
Your joking about the Protoss winning right? They are the exact same thing as the Eldar except weaker I'm not even joking.
 

Renrue

Prolixly Pleonastic Tautologist
Your joking about the Protoss winning right? They are the exact same thing as the Eldar except weaker I'm not even joking.
Is this a "I'm not even joking" joke? It can get quite confusing if you do it like that, but I can only foresee it as so.

You can churn and burn all day long about how StarCraft runs analogous to Warhammer 40k, but they are such different animals that the best you can stick with are just the Zerg/Tyranid debate. Even if this doesn't convince you, regardless of their background or lore, they have absolute zero similar warfare tactics.

Despite the purported technological superiority as the "elder" race, Eldar get their butts kicked by almost every other faction. Sometimes you wonder if they only have superior microwave ovens than the Imperium of Man and other trinkets that are just plain worthless in keeping their civilization a credible threat. However, they can fight mainly due to speed (mobility) and having more psykers than the enemy.

Protoss on the other hand, do have technological superiority in their universe such as warping space-time, personal shielding devices, and a lot of stuff that borderlines magic (although most things in WH40K is like magic anyhow). Unlike Eldar, they can take hits, and rely on a lot more heavy-handed tactics, such as assaulting the enemy with zealots, dark templars, etc. They have both speed and strength that could probably rival the Space Marines.

Now, I'm not saying they could beat out everything, but at the very least give Protoss credit where due. Merely saying that they are just low-end Eldar is dishonest and adds nothing to the debate.
 
this a futuristic battle between various factions of the world of rts: Gungans (star war galactic battleground), Republic (star war galactic battleground), Wookie (star war galactic battleground), the Rebel Alliance (star war battleground galactic empire at war and ), federation of trade (star war galactic battleground), Confederacy of Independent Systems (star war galactic battleground) galactic empire (battleground galactic and empire at war), Imperial Guard (dawn of war), Space Marines (Dawn of War 1 and 2), Eldar (dawn of war 1 and 2), tau (dawn of war), Necron (dawn of war 1 and 2), Space Marines (Dawn of war 1 and 2), Orks (dawn of war 1 and 2) Witch Hunters (dawn of war mod), grey knight (dawn of war mod), tyrants (dawn of war 2), Terran (starcraft1 and 2), Zerg (starcraft 1 and 2), protoss (starcraft1 and 2 ), hierarchy (universe at war), Novus (universe at war), Masari (universe at war), Covenant (Halo Wars), UNSC (Halo Wars), GDI (tiberium wars), brotherhood of nod (Tiberium Wars) and Scrin (Tiberium Wars)
Well, okay.

Every Galactic Battlegrounds faction dies first, simultaneously. Why? Because that game sucked bad. all that it succeeded in doing was make me wish I was playing Age of Kings or it's sequel rather than a shitty Lucasarts derivative.

Stuff from Universe at War dies next. That game had some very interesting ideas, and I tried really hard to make it fun for myself to play, but it was just released in such a messy, unfinished state. You can't run it at over 10 FPS unless you download 3rd party mods, for cripe's sake!

Next is probably Halo Wars. I had fun with that one - maybe a minor gripe or two, but it's a good time whenever I stick it in the tray. It's up against some heavy hitters, though, so it couldn't expect to make it to the top.

I think only the last 3 would be controversial; Dawn of War, Starcraft & C&C: Tiberium Wars are each great games. They've robbed me of a many a night's sleep. I think I'd rate Tiberium Wars just slightly below Dawn of War (though you could probably swing me on that one if you tried hard enough), and - because I'm old school - Starcraft would be the one sitting on top.

If you want me to narrow it down to particular faction, I always thought the Zerg were really cool with their production advantages over Terran and 'Toss (and overall uniqueness to the RTS world at the time), and if the game they were in worked half a damn, the Hierarchy would've been a blast to play with. I'm also a pretty big fan of the Steel Talons, though none of the C&C stuff (in spite of the game being really fun) has never really felt 'neat!' to me.
 

Pewter

Sick of cleaning up your mess
Subscriber
I will not only list them, but I will add why.
1- Gungans: While some of thier bio tech is nice, They are bringing Slings to a Gun Fight. Slings with engergized balls, but still slings.;)

2- UNSC: Poorly Designed weapons and somewhat under powered. They would equal Nod and The Rebels if it wasn't for the Fire Power Disparity. If they were in space, they'd do far better than Nod, But they aren't.:p

3- Rebel Alliance: More Firepower than the UNSC, but less than Nods....Okay Maybe Its because I'm a Bit of Nod fanboy, but still on the Ground Rebels will Lose to Kane Nod.:drevil: Space is a differing story.

4- Nod: "You Can Not Kill the Messiah" aside, Nod is the Next to loose, The weapons of the Rest of the Races will eventually bring this power house down.:(

5- GDI: See Nod

6- Scrin: See GDI

7- Wookies: They were made slaves mind you, No matter how many arms they rip off.

8- Novus: They routinely loose to the Hierarchy.

9- The Hierarchy: Modern Weapons can harm them, not much, but enough.

10- Masari: Dunno what to say about these guys.

11- Covenent: Scarabs become really unimpresive compared to the higher levels.

12- CIS/Trade Federation: The general Intellegince level of these guys are insulting, They'd Be down below the Novus if it wasn't for some of thier fun stuff.

13- Republic: The Equal of the CIS in firepower, but deserve this spot for Competency.

14- Orks: Green iz da Best! WAAAAAAGGGHHHH!!!!!!:p:rolleyes:

15- Terrans: Powered Armour with Railguns are nice, but some of the stuff the other races wield will put them in thier place.

16- Imperial Guard: Baneblades......I need not say anything else.:cool:

17- Inquisitorial Forces(Grey Knights and Witch Hunters): They might have been higher, but Since they are all heartless bastards, they get here.:mad:

18- Zerg: Psionic dicker get them here.

19- Protoss: See Zerg

20- Tyrands: Combine the Zerg with the Flood and Xenomorphs and you get the Nids. Psykers will fuck up the Zerg and the Protoss's day.

21- Eldar: They will out Psychic Dick every other force here. Too bad they don't have the firepower to back that up.

22- Galactic Empire: For Most kick ass March Theme.:p

23- Tau Empire: We may suck at close combat, but too bad you will never get there.:cool:(My Personal favorite, but others have more to them.)

24- Space Marines: They can get there.(See Above)

25- Necrons: Death Is Unescapable.

26- UEF(Supcom) Winner: Because they feel insulted they were not invited.

27- Core Commander(TA) The Most Win: See UEF
 

Amber902

Vor Lord
Is this a "I'm not even joking" joke? It can get quite confusing if you do it like that, but I can only foresee it as so.

You can churn and burn all day long about how StarCraft runs analogous to Warhammer 40k, but they are such different animals that the best you can stick with are just the Zerg/Tyranid debate. Even if this doesn't convince you, regardless of their background or lore, they have absolute zero similar warfare tactics.

Despite the purported technological superiority as the "elder" race, Eldar get their butts kicked by almost every other faction. Sometimes you wonder if they only have superior microwave ovens than the Imperium of Man and other trinkets that are just plain worthless in keeping their civilization a credible threat. However, they can fight mainly due to speed (mobility) and having more psykers than the enemy.

Protoss on the other hand, do have technological superiority in their universe such as warping space-time, personal shielding devices, and a lot of stuff that borderlines magic (although most things in WH40K is like magic anyhow). Unlike Eldar, they can take hits, and rely on a lot more heavy-handed tactics, such as assaulting the enemy with zealots, dark templars, etc. They have both speed and strength that could probably rival the Space Marines.

Now, I'm not saying they could beat out everything, but at the very least give Protoss credit where due. Merely saying that they are just low-end Eldar is dishonest and adds nothing to the debate.

The thing is is that they ARE the same thing with a few names changed. Blizzard was originally making a WH40K game but they didn't want to pay the copyright.
 

Renrue

Prolixly Pleonastic Tautologist
The thing is is that they ARE the same thing with a few names changed. Blizzard was originally making a WH40K game but they didn't want to pay the copyright.
Way to not do the research.

That's the most persistent rumor I've ever seen, next to the "touch a baby bird and it'll be abandoned due to human scent." Birds don't even have a sense of smell.

And regardless of origins, go ahead and try to run them analogous. Besides being fancy space aliens, you're not, again, going to find the same tactics, units, vehicles, or even doctrines amongst them.
 
Every Galactic Battlegrounds faction dies first, simultaneously. Why? Because that game sucked bad. all that it succeeded in doing was make me wish I was playing Age of Kings or it's sequel rather than a shitty Lucasarts derivative.

Stuff from Universe at War dies next. That game had some very interesting ideas, and I tried really hard to make it fun for myself to play, but it was just released in such a messy, unfinished state. You can't run it at over 10 FPS unless you download 3rd party mods, for cripe's sake!
galactic battleground was at least more fun than age of empire, for me, the unique units and abilities made him a very pesonal touch to each faccion.universe at war starcraft use formula (create three completely different factions), their unique ways each faction's play makes it interesting

Some reminders about the fight: it is a planetary level, is in a realistic context, and has eliminated the numerical superiority
1 .- Rebel Alliance
its soldiers are poorly equipped, but they have decent vehicles but without the support of the infantry, will eventually fall, they are based on the sabotage, theft of information in this war will be without the resources to carry out such tactics

2 .- Imperial guard
their armor provides protection against fragments and explosions effect against direct fire but are not effective, lasgun is efficient only against soft targets, besides that its scope is not remarkable. their tanks are slow and most have modern weaponry (kinetic-powered explosives), the plasma is deficient armameto although they have powerful lasers,
the elite unit ogryn its lack of armor and intellect, the storm trooper are detacables good armor against kinetic weapons and energy weapons, good weapons and training will be wonderful but not enough to offset the deficiency of the guards men
3 .- federation of trade
imperial guard possibly be better than the federation (for what b1 reflexes are less than even replace a human but is easier b1)
but well, its ability to mobilize armies is very remarkable, it has powerful droideka with his shield as elite unit, vultures can reinforce their troops on the ground and air-pilot have better reflexes than a human, their vehicles are gravitational
ionized particles fired their weapons gargle with concentrated energy, lasers and solid ammunition
4 .- Gungan
the Gungan are well equipped with light armor that offers protection vs. energy shots. addition has a shield that bounces the shots, which can be used offensively. his weapon is an alt (based on a true and accurate weapon which fires arrows) and 30m is effective and usable as a mass at close range, although the rate of fire is limited to a boom (for us to launch large size)
Gungan the ammunition is the boom area has a lot viscous mortal power could put a big enough tank similar to the EMP effect, his shield is also transported easily hydrostatic absroben energetic and kinetic shooting this requires the enemy to be accessible to Gungan infantry shield for disabling the rom inside. Gungan well-trained beasts remain calm in battle and the animals as flying creatures, kadu, fambas lerraa and launchers are equipped with automatic boom.
the Gungan are eliminated by their low mobility of their heavy artillery such as catapults, but in the adoption of guerrilla tactics instead of fighting frontload and hidden settlements will allow you to save time
5 .- UNSC
basic soldiers have ballistic armor (efficient vs traditional solid ammo weapons) and their weapons are designed to penetrate bulletproof vests, but that gives you the possibility is the use of the railgun and gauss canon in their vehicles as well as the widespread use titanium and ceramic for the armor, infantry elites have an armor that offers protection vs energy. and kinetic weapons .superhuman the Spartans with a exosuit energy and a shield.
6 .- Orks
the Orks are much superior in strength of a gorilla-like body lets you recover your strength of wounds that would prove fatal for a man, has less organs than a human so it makes less vital points . . Orks are able to employ high technology ork i to scrap the most important and daunting as an ork is much bigger, taking it as the average 2.5m
but what makes us stay here is lacking discipline, its integrity as a military group depend solely leaders, on its technology is unstable and most of its soldiers are poorly equipped
7 .- wookie
the wookie unlike Orks, has an easy sound understanding of technology which gives them an advantage. wookie unit is given by a familiar sense of honor and gun ammunition standar is a solid plasma envelope which is superior to weapons of ammunition and weapons such as blaster rifle, precision and penetration in another advantage is the ability to self that allows healing wounds heal in a few days and as one knows one wokie is agile and strength allows you to easily use heavy weapons
As with the Ork the lack of armor is a problem
8 .- Brotherhood of Nod
the Nodites despite its obvious your shortage has converted back to ill-equipped troops over soldiers through the infusion of tiberium facutaldades increasing their physical, and religious faith seems sufficient to counter that, a great moral as opposed to infantry, its technology is emp advanced, lasers, optical camouflage, nano assembling process, cyborgs etc.
9 .- GDI
invests its capital in armored infantry with jetpacks as elites and earns its place here. also poses tanks with railguns and sonic canon
10 .- Covenant
Plasma weapon, high-tech walkers and species powerful as elites powerful as to bring it here but they lose by basic infantry positions

11.-Tyranid
an insatiable hunger led by a collective intelligence, a short distance are lethal and have huge creatures demoralizing, as well as versatile. troops are tough and "disciplined"
but does not progress simply because their effectiveness is reduced by eliminating the leaders,
their tactics consist primarily of sending wave after wave.
12.-Galactic Empire
Soldiers selected by strict standards of recruitment, with armor that offers protection against bullets and ammunition some protection against energy, advanced sensory equipment and especially for each there is a shadow stormtrooper stormtrooper with optical camouflage. A variety of vehicles a group of powerful enemies diesman dark trooper.
but its disadvantage, is that their clumsy walker and weak air fighter
13.-Confederacy of Independent Systems b1 unlike the iconic droid of confederation on b2, is an aggressive fighter and able, and a series deagiles automatic machines for each situation

but still does not replace the human initiative

15.-Republic
with full fidelity soldiers bred for a specific role and trained from birth as opposed to rule his soldiers was utterly reliable in battle armor was thick ma, preciss long-range weapons and equipment was much more versatile as the smaller cousin of the AT-AT The AT-TE
16.- Scrin
biomechanical soldier, a swarm is released against the infantry troops that can cut through tanks. the Scrin, expand tiberium an expansive radioactive and toxic substance that provides beneficial resources and radiation. perfectly managed and plasma weapons and modificcion tiberium climate, use the teleportation, mind control devices and coats of energy for vehicles algunsos

but the infantry can be easily offset distance
17.-Witch Hunters
the adept Sororitas have equipament enough to calcine the Scrin and protected from tiberium
18.-Eldar speed and firepower to overwhelm opponents
but if the balance is broken aspect, the Eldar will fall
19.- Zerg
by their reproductive capacity, advanced collective intelligence, its fast and its virus
20.- Space Marine
armored super soldiers will be able to wipe out the Zerg assault tactics with their heavy weapons
21.-tau
Tacti superiority and long-range weaponss, shield drones enhance the resilience of the tau armor pulse weapons to eliminate left far marines while xv8, they will close
22.-terran
Tacti Superiority and long-range Weapons exoequeleto basic infantry, aerial strength, stimulant drugs and medical nanotechnology as well as plasma and gauss weapons and can crush a tau, in an assault
23.-novus
intelligent machines with a production line of nano machine that absorbs the raw materials for its weapons ,mass reproduced, weapons of plasma-based antimatter and sonicated,
sabotage to be the order of the day and do not forget fast suicidal robots

24.-Grey Knights
psychic killers...
novus with powerful fire, novus not pruned to the super psychic soldiers with their weak shielding Novus
25.-The hierarchy
exterminators, 2.6 m, escorting walkers giant phase with technology fast attack without retaliation.their weapons are made against the numbers and spread radiation corrosive, which regenerate
26.-Masari
exoesquelo basic soldiers with anti-tank weapons power with a shield tank regenertivo particle can disintegrate or trap vehicles
27 .- Necron
almost immortal warrior with anti-tank weapons and weapons of disintegration

28.-Protoss win because exceed that in reaction to the Necrons, their weaponry is based on antimatter weapons and all their soldiers and vehicles have energy shields , a protoss is 3m
 

Gungnir

Pierce the Heavens
I love the scale thingys, They're brilliant. I would love to see something like that for Supreme Commander.
 

Amber902

Vor Lord
The protoss are so funnily outgunned here that ITS NOT FUNNY. They are also extremely outnumbered. I would actually say that they DIE first.
 
The protoss are so funnily outgunned here that ITS NOT FUNNY. They are also extremely outnumbered. I would actually say that they DIE first.
I repeat again, the numerical superiority, has been eliminated, because there are equal number of rebel trooper, zealots, tactical marine, guard mens, etc. only those who have a superior recruiting power can refer to, for example high reproductive or in the case of robots, high industrial production

personally between the four finalists of my list is the winner, but vote for the protoss as the most likely
I love the scale thingys, They're brilliant. I would love to see something like that for Supreme Commander.
thanks, but I do not know something of supreme Commander
:)
 

Amber902

Vor Lord
The problem is is that the Protoss have trouble fighting the Zerg. There are races on their (Such as the Tyranids) that make the Zerg look like small children. Your also forgetting that Tyranid command units are ridiculously tough.
 

M3 Lee

Cyborg Commando
hm

I'm tempted to give this to the Tau. Considering the OP made the force sizes equal, so I assume that means no artificial pop caps, the tau have some really impressive vehicles the the hammerhead gunships and skyray.

The biggest problem for them will be some of the forces with extremely powerfull airforces, like the Terrans, Protoss and Scrin.
 

ricrery1

It's spelled XEELEE
If the Protoss couldn't stop an invasion on their capital, how are they going to win here?
 
The problem is is that the Protoss have trouble fighting the Zerg. There are races on their (Such as the Tyranids) that make the Zerg look like small children. Your also forgetting that Tyranid command units are ridiculously tough.
protoss were not only fighting the zerg, if not also against terrans and some factions protecting the zerg
Zerg unlike Tyranid are much more tactical and air are higher

If the Protoss couldn't stop an invasion on their capital, how are they going to win here?
1, the protoss have won, with a drawback of 1: 30, so zerg numbers, had to be impressive

2 .- The majority of the population on Aiur, are civil people
3 .- the assault was totally unexpected, Aiur was out of Kropulu sector (where the battles were taking) and its location was secret. zerg opened a wormhole and start a assault on Aiur
4 .- start a civil war
5 .- underestimated the zerg, they were winning, the conclave thought that victory would lean towards them, even when the civil war
I'm tempted to give this to the Tau. Considering the OP made the force sizes equal, so I assume that means no artificial pop caps, the tau have some really impressive vehicles the the hammerhead gunships and skyray.

The biggest problem for them will be some of the forces with extremely powerfull airforces, like the Terrans, Protoss and Scrin.


the tau are impressive competitors , but I think there are several factions that exceed or rivalis his firepower and use his weakness against the assaults. About Scrins, I think the tau would crush them, on the ground and fight well against the "flying locusts"Scrin
Any opinion of another potential winner?,

Pewter, the Necrons seem likely, in fact separately wicth hunter and federation of trade by What number would stay?
about the Masari, they mentally manipulate matter and energy (light from stars and dark energy) by creating buildings with the power of their minds, their basic soldiers have guns antivehicle energy, use teleportation portals and dark energy, particle has a shield that regenerates. the architect Masari, repair and heal Masari forces to their control over the matter, aerial armor Masari has a self-repair after being damaged apparently fatally, his representative tank is surrounded by a whirlwind of energy burning, calcining the enemy surrounding it, its heaviest tank is capable of trapping aircraft or other vehicles with a gravitational tractor beam, which can be also used as a powerful beam disrruptor that separating the molecules in wide range
Does anyone else have a list?
 

Pewter

Sick of cleaning up your mess
Subscriber
the tau are impressive competitors , but I think there are several factions that exceed or rivalis his firepower and use his weakness against the assaults. About Scrins, I think the tau would crush them, on the ground and fight well against the bombers Scrin(or "flying locusts")
Any opinion of another potential winner?
There is only One tank that matches the Hammerhead in strength, and thats the Baneblade.

You see the Hammerhead is the Bread and Butter tank of the Tau, because they don't need anything else. Forget Dawn of Wars protrayal(Unless you have Firestorm over kronus), The Hammerhead is one of the Most bitching tanks in 40k. Its Railgun is able to punch through Land raiders and Monoliths with ease, and not through some Melta or Lance bullshit, but through one Hypersonic shell. Almost every ground vehical of every faction is this tanks bitch.

So any smart RTS commander would try and send a wave of infantry against this monstrosity. Surely some would get past this Anti Tank weapon of Doom?

WRONG!:mad:

Half of those infantry are wiped out of existance by the Rail guns sub-munition, A bundle of Smaller spikes that basicly equate to a Shot gun in the Negitive Ten Guage. Its so large they had to start going into the Negatives!:eek:

The other half that survived the Buck shot from hell(And the sonic boom) now have to get past the Burst Cannons, Two plasma chainguns. Other tanks in the 40k verse use rapid firing RPG cannons for thier anti-infantry work, the Tau use a Chaingun version of a plasma weapon.

Now assuming one or two get past the Burst cannons and the Submuntion, they get in close to assualt the Tank....

Only to get shreaded by Flechette Dischargers that dot the HammerHeads hull, just incase someone was fool hardy enough to try this tactic!

So the commander gets the bright Idea to send aircraft at it. Surely that tanks Gun can't transferse that high? Right?!?

Yes it can, even if that means angling the tank itself to shoot at the aircraft(and it can, it is a anti-grav tank mind you:p), Its godlike range is reduced, but it still can.

Now assuming one aircraft gets close enough to release its payload on this impossible tank, its going to be missing alot. Its trackers screwed up by the Disruption pods and the Decoy launchers long enough for the Hammerhead to swat the annoyance from the sky.:drevil:

So the desperate commander that is facing these awe inspiring tanks trys to be sneaky, sending cloaked units to destroy this tank. Unfortunatly a combination of the vehicals enanced sensor suites, such as Blacksun Filters, Sensor Spines, Targeting arrays, Target Lock, and Multi-Trackers, allow the Hammerhead to quickly anihialate those who have the gall to sneak up on it.

So as a last desperate measure, the commander sends EVERYTHING at the Hammerhead. It starts to go full reverse, still firing away with everything at full throttle. Then it Uses its thrusters to go up, over, and INTO the middle of a Ruin, from which it uses as a bunker, firing away under cover.:cool:

Then the barracuda squadrons appear, actually dogfighting than keeping thier aircraft in one spot(}p), using missile, Burst cannon, and Ion cannon fire to provide Supporting fire for the Hammerhead.

The Tau are Victorious!*



*Note: The above discription may or may not be entirely a joke:cool::D

Pewter, the Necrons seem likely, in fact separately wicth hunter and federation of trade by What number would stay?
Witch Hunters below the Grey Knights, but above the Guard, because they can steal the Guards stuff for thier own purposes:p

Trade Federation below Gungans, the CIS and Dooku is the only reason they are that high in my original list, that and Droidekas, but thats just me.:p

Oh, I know them, Just can't really say any outstanding things for them.
 

Amber902

Vor Lord
protoss were not only fighting the zerg, if not also against terrans and some factions protecting the zerg
Zerg unlike Tyranid are much more tactical and air are higher


1, the protoss have won, with a drawback of 1: 30, vs. the tagal, so zerg numbers, had to be impressive

2 .- The majority of the population on Aiur, are civil people
3 .- the assault was totally unexpected, Aiur was out of Kropulu sector (where the battles were taking) and its location was secret. zerg opened a wormhole and start a assault on Aiur
4 .- start a civil war
5 .- underestimated the zerg, they were winning, the conclave thought that victory would lean towards them, even when the civil war




the tau are impressive competitors , but I think there are several factions that exceed or rivalis his firepower and use his weakness against the assaults. About Scrins, I think the tau would crush them, on the ground and fight well against the "flying locusts"Scrin
Any opinion of another potential winner?,

Pewter, the Necrons seem likely, in fact separately wicth hunter and federation of trade by What number would stay?
about the Masari, they mentally manipulate matter and energy (light from stars and dark energy) by creating buildings with the power of their minds, their basic soldiers have guns antivehicle energy, use teleportation portals and dark energy, particle has a shield that regenerates. the architect Masari, repair and heal Masari forces to their control over the matter, aerial armor Masari has a self-repair after being damaged apparently fatally, his representative tank is surrounded by a whirlwind of energy burning, calcining the enemy surrounding it, its heaviest tank is capable of trapping aircraft or other vehicles with a gravitational tractor beam, which can be also used as a powerful beam disrruptor that separating the molecules in wide range
Does anyone else have a list?

Tyranid's DO use tactics....
 

l33telboi

Local Rocket Surgeon
Uh, that's a damn impressive scale representation of the units. I don't agree with all of it, of course, but it's impressive still. You should post in the Spacebattles sub-forum. I doubt it gets the attention it deserved here.
 
Uh, that's a damn impressive scale representation of the units. I don't agree with all of it, of course, but it's impressive still. You should post in the Spacebattles sub-forum. I doubt it gets the attention it deserved here.
I have think add the scales in a post of "SciFi Technical Discussions" to improve it, with the debate
 
There is only One tank that matches the Hammerhead in strength, and thats the Baneblade.

You see the Hammerhead is the Bread and Butter tank of the Tau, because they don't need anything else. Forget Dawn of Wars protrayal(Unless you have Firestorm over kronus), The Hammerhead is one of the Most bitching tanks in 40k. Its Railgun is able to punch through Land raiders and Monoliths with ease, and not through some Melta or Lance bullshit, but through one Hypersonic shell. Almost every ground vehical of every faction is this tanks bitch.

So any smart RTS commander would try and send a wave of infantry against this monstrosity. Surely some would get past this Anti Tank weapon of Doom?

WRONG!

Half of those infantry are wiped out of existance by the Rail guns sub-munition, A bundle of Smaller spikes that basicly equate to a Shot gun in the Negitive Ten Guage. Its so large they had to start going into the Negatives!

The other half that survived the Buck shot from hell(And the sonic boom) now have to get past the Burst Cannons, Two plasma chainguns. Other tanks in the 40k verse use rapid firing RPG cannons for thier anti-infantry work, the Tau use a Chaingun version of a plasma weapon.

Now assuming one or two get past the Burst cannons and the Submuntion, they get in close to assualt the Tank....

Only to get shreaded by Flechette Dischargers that dot the HammerHeads hull, just incase someone was fool hardy enough to try this tactic!

So the commander gets the bright Idea to send aircraft at it. Surely that tanks Gun can't transferse that high? Right?!?

Yes it can, even if that means angling the tank itself to shoot at the aircraft(and it can, it is a anti-grav tank mind you), Its godlike range is reduced, but it still can.

Now assuming one aircraft gets close enough to release its payload on this impossible tank, its going to be missing alot. Its trackers screwed up by the Disruption pods and the Decoy launchers long enough for the Hammerhead to swat the annoyance from the sky.

So the desperate commander that is facing these awe inspiring tanks trys to be sneaky, sending cloaked units to destroy this tank. Unfortunatly a combination of the vehicals enanced sensor suites, such as Blacksun Filters, Sensor Spines, Targeting arrays, Target Lock, and Multi-Trackers, allow the Hammerhead to quickly anihialate those who have the gall to sneak up on it.

So as a last desperate measure, the commander sends EVERYTHING at the Hammerhead. It starts to go full reverse, still firing away with everything at full throttle. Then it Uses its thrusters to go up, over, and INTO the middle of a Ruin, from which it uses as a bunker, firing away under cover.

Then the barracuda squadrons appear, actually dogfighting than keeping thier aircraft in one spot(), using missile, Burst cannon, and Ion cannon fire to provide Supporting fire for the Hammerhead.

The Tau are Victorious!*
in fact I can think of many things that would lead down to a hammerhead,
protoss: the immortal (antimatter has two cannons and a shield hardened), the reaver (robotic ammunition exploding in a burst magnetic), Colossus (2 spears TEMIC)
Terran: crucio (a cannon ammunition solid impact, releasing an explosion plasma), thor (with two particle accelerators)
Necron:, monolith, monolith doomsday
Masari: peacemaker(magnetica canon, dark matter armor and Disintegrate/tractor beam)
hierarchy: a tank of phase (with the use of technology phase and a plasma canon), habitat Walker or Science walker(plasma beam), Walker Assembly(beam canon , plasma canon and Mass Driver)
Marines escpaciales: land raider (with lascanon)
on their would not be so invisible xv25
in the air has to deal with large ships terran and protoss, wraith with thermal optical camouflage, protoss scout with missile shield and antimatter, Dervish novus with weapons and turret animateria gravity antigravity
Tyranid's DO use tactics....
this is not a tyrannid tactic is jonly a massive assault using a wormhole (The zerg worm hole are as accurate can lead directly to the planet)
 

Pewter

Sick of cleaning up your mess
Subscriber
in fact I can think of many things that would lead down to a hammerhead,
protoss: the immortal (antimatter has two cannons and a shield hardened), the reaver (robotic ammunition exploding in a burst magnetic), Colossus (2 spears TEMIC)
Terran: crucio (a cannon ammunition solid impact, releasing an explosion plasma), thor (with two particle accelerators)
Necron:, monolith, monolith doomsday
Masari: peacemaker(magnetica canon, dark matter armor and Disintegrate/tractor beam)
hierarchy: a tank of phase (with the use of technology phase and a plasma canon), habitat Walker or Science walker(plasma beam), Walker Assembly(beam canon , plasma canon and Mass Driver)
Marines escpaciales: land raider (with lascanon)
on their would not be so invisible xv25
in the air has to deal with large ships terran and protoss, wraith with thermal optical camouflage, protoss scout with missile shield and antimatter, Dervish novus with weapons and turret animateria gravity antigravity
Since I'm going to be to lazy to quote tag each line with a response underneath each, I'll list the majority answers to each.

Protoss: Multiple rounds at range, while moving backwards. It has the range to do this, and can fire on the move(unlike some of the participants vechicles here.:p)

Also, the protoss have to defeat both the disruption field and the decoy launchers before they can hit the Hammerhead(HH).

Terrans: The Crucio will find it hard to A. Hit the HH when the HH is moving around, and B. Shoot when its crew has been dragged through the exit hole the Railgun slug left. The only way this works is Massed Crucio fire, saturating the area. And if you are using that much to kill one tank(A bitching one, but still one), then you probably shouldn't be fighting that tank.:p

The Thor will be somewhat problematic, but not impossible to defeat.

Necrons: The Railgun is the one weapon that will reasonably kill a monolith in 40k, as the Cheaty "Living Metal" rule denys Melta and Lance weapons thier bonuses.

Massari: The Hammerhead outranges it, and the Hammerhead kills Monoliths, so the peacemaker is no biggy.

The Hierarchy: The Phase Tank is the one tank a Hammerhead actually needs to bother being carefull with....That is until the Phase wears off.:p The Science walker and other walkers can be delt with at range. The novus do this well enough, and remember, Not all Railguns are made the same.

Spacemarines: The LandRaider suffers the same fate as the Monolith. The Railgun can kill any non superheavy unit in 40k in one shot(Provided the rolls land right}p)

XV25: You're assuming the XV gets close enough. It won't, not with the Hammerheads Sensors it won't.

Aircraft: As I have explained before, Either the aircraft get too close(Which they will, most of the aircraft in these games have an abysmall range) and get thier asses handed to them, The Hammerhead uses something as cover, or finally; the Barracudas fly in and shoot down the aircraft hovering in one place.:p

The Wraith is no more special, as its cloak will be revealed by the Hammerhead sensors.

The hammerhead wins(Again)


And as for the Tyranid using tactics. They don't need the Wormholes like the Zerg, as they actually have a NAVY!, They actually bother to wipe out those things called ships in orbit before desending to the surface. And considering just what some Tyranid forms can do, The zerg better start kissing thier asses goodbye(God help them if Doom shows up).

And as for aircraft vs Tyranids, they have flyers, these just tend to be A. Small, but B. In numbers where one fighter killing hundreds of them isn't gaining any ground.
 
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