Because of the hyperlane mechanic, Stellaris factions tend to be absurdly sparse in terms of systems exploited per total volume of space 'controlled'. While I agree that mid-to-late-game Stellaris tech (especially stuff like perdition beams as mentioned, but even more basic stuff like tachyon lances etc are system-range hitscan weapons that the Angelverse has no answer for) it's quite rare for an empire to number even a hundred populated worlds, and this particular Fallen Empire only owns 6.
Their naval vessel count is nearly zero compared to the Compact so Stellaris' ability to control large areas of space effectively is limited - even if Stellaris always wins when they find a Compact fleet, there are just so many fleets and so few to keep on top of them with. I think it would be like trying to swat a swarm of flies with a tennis racquet. And it would suck even more when some of those ships slip through the cracks and make it to your homeworld. Capital ship weaponry in TLA is often enough described as firing salvos capable of scorching worlds. I know Stellaris has a range advantage, but the Angelverse has some pretty hardcore DPS when it gets close enough, and with that sort of numeric disparity it seems inevitable to me that they will get close enough.
It's all super difficult to reason about though. I don't know if ship numbers are just a UI thing, and they actually represent fleets of hundreds of ships. Maybe a science 'ship' is an entire research expedition fleet? Maybe a controlled system represents a whole cluster? Maybe the days-long cooldown periods on Stellaris weapons are purely cosmetic, and the tachyon lance can *really* pop a Chariot every 5 minutes from halfway across a star system. Games are difficult like that.
This is a issue due to gameplay limitations. Imagine trying to control and organize thousands of planets, much less 40 or so. I would imagine simply a interstellar empire with technology equivalents of the game. That five world Fallen empire could have actually bee 500 worlds. In Stellaris, there is already debate on how many individuals a single pop represents.
However, considering the idea of a fallen empire, it would be fun to imagine the Compact in conflict against angry human precursors. And what could Red do if she had access to technology from Stellaris, where sentient AIs are manufactured enmass for late game wars. If she had all the technology in the game, upscaled to her level.
Red also reminds me of the Automated Dreadnaught leviathan, the last ship of a dead Empire trying to protect their lost homeworld, kind of like one of the Lost.
The Oshanta AI has also made me reevaluate my rogue servitor empire though...
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