Red Flag
Adviser (RP & Q)
Those lights are alcubierre bubbles that are actually a part of the Oblivion Star, and follow it wherever it goes.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
That sounds worse.Those lights are alcubierre bubbles that are actually a part of the Oblivion Star, and follow it wherever it goes.
Huh. So what? We zap an enemy with a TP Gun, they are sent into the WSH, and are then killed by whatever forces we have going through them at the time? How would that even work? I mean we could be moving Warbands, Leviathans, Gargants ect, how would you calculate casualties that way?
.....Exactly How MUCH Territory can the Oblivion Star + Halo cover?High level WSH allows you to store Defense Forces inside it. So you zap an enemy with a TP Gun, and they land in front of the guns of the five Star Forts that you're keeping in there.
Oh yeah, it's worse. All of the motes in the Oblivion Star's halo are armed.
.....Exactly How MUCH Territory can the Oblivion Star + Halo cover?
.....God Damn. That thing is still some 300 KM larger then a Ultimate War World, just counting the actual Planetoid itself, and not it's 80K! Halo.
That entire halo is basically composed of the Dragon's most powerful weapons, so those 80,000 kilometers should be taken way more into account.Throw enough Doomsday Devices at it and it'll die.
...Some Final Flashes would also help quite a bit, mind.
How the fuck are the bubbles armed?!Oh yeah, it's worse. All of the motes in the Oblivion Star's halo are armed.
I'm pretty sure the Oblivion Star is at a scale of power where we'd need to send all of our Mag 13 fleethordes with all planetoids and a heavy tilt of war actions aimed precisely at that monstrosity just to kill it. And then we'd lose half of all our shits anyway.Throw enough Doomsday Devices at it and it'll die.
...Some Final Flashes would also help quite a bit, mind.
FTFYI'm pretty sure the Oblivion Star is at a scale of power where we'd need to send all of our Mag 10 fleethordes with all planetoids anda heavy tilt of war actions aimed precisely at that monstrosity just to kill it. And then we'd lose half of all our shits anyway.that is when the Dragon is going to appear, go 'Sup Bitch', and wreck the other half of our shit.
...this is some really fucking freaky techno-bullshit I don't even.They're nested Alcubierre bubbles with bigger volumes than their surface area would indicate. One layer drops, and while it might have only a millimeter in diameter between it and the next layer, releases a ton of weapons that fire everything. Then the next innermost layer becomes the outer shell. This does mean the Oblivion Star's halo can be depleted by very large or repeated battles, and the bubbles themselves can be attacked by your fleet using gravitech.
I can imagine a situation that forces it into battle. Go Concentrate and Breakthrough while targeting a major Dragon Realm for example (hello, Solar!), and it's damn near certain to appear.Hah, the Star's not invincible, just too smart, too fast, and too strong to concentrate enough force to threaten it.
I can imagine a situation that forces it into battle. Go Concentrate and Breakthrough while targeting a major Dragon Realm for example (hello, Solar!), and it's damn near certain to appear.
The issue is, well, it's may not be invincible, but it's one of the closest things to it. And the Dragon is waiting inside to fuck our shit up after his ride explodes.
Yes, I rather said that already.Honestly, I don't see being able to throw down against the Oblivion Star with anything less than a fleet of War Worlds with Binding Fields and Doomsday Devices, not without some serious fucking shenanigans.
we'd need to send all of our Mag 13 fleethordes with all planetoids and a heavy tilt of war actions aimed precisely at that monstrosity
Assuming a theoretical Beast with the same mag 13 with planetoids setup, that's a recipients of about...17.To be perfectly honest, assuming The Beast doesn't deathspiral and stays in play, he's the most likely faction to actual break the Oblivion Star and Kill/Wound the Dragon. All that Psyker/Deamon from his units and character actions? Yeah that could do it, but he would need the rest of his demons, and Planetoids of his own.
Basically End Game Beast is the best counter, as far as there is one, to The Dragon.
I'd settle for Superhighway right now, really. And just, like, clear our goddamned backyard of all this shitnuggetry. Maybe not the Eye of Terror, Terra, and the Solar Dragon Realms, but everything else needs to REEEEEEE GET OUT until we have a third of the galaxy firmly secure in place.We'd need more gravtech.
We'd need a LOT more gravtech.
Grav guns on Literally All The Things.
The good news is that, like all Dragon Planetoids, each of them are very much a Quality over Quantity type deal, and if the Star was broken well and truly, it would probably never be truly replicated. Or if it did it would NOT be a quick and easy task.Yes, I rather said that already.
Remember my mag 13 fleethordes with planetoids setup? I fully expect that to get shafted hard in terms of casualties even in a victory. The Oblivion Star is just too ridiculous, what with 80k kilomeeters of superweapon-armed Halo as the thing you have to go through before actually getting to the core.
By the sounds of it, we'd have to lose said fleethordes multiple times across several battles as we have to whittle the damned thing down. I don't even.
Assuming a theoretical Beast with the same mag 13 with planetoids setup, that's a recipients of about...17.
Add in Waaagh! at full OAW with enough Icon and he has, flat out, Magnitude 22 Waaagh. DUe to a lack of re-rolls he'd probably not use equal magnitude actions, so we're speaking Mag 21 Final Flashes and/or Great Wurk planet killers.
Green Sun Holocaust:
- Create an additional Waaagh! pool during OAW equal to the Magnitude of the total population. Can be used by all forces, is not replenished between battles, does not increase power tiers and cannot be used for dispels.
Can't forget the Beasts secondary Waaagh! Pool or that unspent Re-Rolls can be used to increase Waaagh! Magnitude.- Can use superpowers as long as Waaagh! Magnitude is sufficient. Superpowers apply to all units. The presence of Skullkrak or Grimgul grants an additional re-roll when failing to increase Waaagh! Magnitude. Unspent re-rolls can be used to increase Waaagh! Magnitude multiple levels in one combat round.