Worm Quotes and WoG Repository

Joebobjoe

F rank Luck
Guys could you please discuss this elsewhere? As I understand the point of this thread is to compile word of god in one place without having to root through discussion to find it. Now there is a bit of WoG that hasn't been posted here yet. Requires some minor reading in the thread though.
Reading from page 49 onward, I just feel the need to say:

Kaolong is terribly, terribly wrong, on just about every count.
Word of god.

I can do that, right?
 
It's still an Asian country. Just not one people usually realize, as they tend to think of East Asia instead.
Asian-Americans, by the US Census Bureau definition, are from the Far East, southeastern Asia, and the Indian subcontinent. People originating from North Asia (Russia, Siberia), Central Asia (Kazakhs, Uzbeks, Turkmens etc.), the Caucasus or the Middle East are not considered Asian-American by this definition.

EDIT: sorry. But Parian is not, by definition, an Asian-American. She's Arabic.
 

silentcrusader

Leaping couch, Silent potato
Asian-Americans, by the US Census Bureau definition , are from the Far East, southeastern Asia, and the Indian subcontinent. People originating from North Asia (Russia, Siberia), Central Asia (Kazakhs, Uzbeks, Turkmens etc.), the Caucasus or the Middle East are not considered Asian-American by this definition.

EDIT: sorry. But Parian is not, by definition, an Asian-American. She's Arabic.
She could have been in an area where it was predominately "Asian" since you know, they're so close together, East Asia and the rest of Asia, that includes the Middle East.
 

Nekraa

Nekraa
So, I've started to look through the comment sections of Worm so here's some quotes:

On joining the Wards:
http://parahumans.wordpress.com/2011/06/28/gestation-1-6/#comment-4661
wildbow on October 3, 2012 at 8:40 PM said:

As Taylor states, “I had considered applying to join, but the notion of escaping the stresses of high school by flinging myself into a mess of teenage drama, adult oversight and schedules seemed self-defeating.”

In brief: The Wards could easily be everything she’s trying to get away from.

Beyond that, she has no trust in organized institutions (school has failed her badly – see the next chapter for more on the subject), and she’s happier having some independence and control (personal power, freedom, escapism) in circumstances where she otherwise has none, than she would be as another rank and file member of the Wards. Or, perhaps to phrase it better, she’s more afraid of being unhappy in the Wards than she is of being unhappy on her own.

So why not just fly solo for a while, right?
About bullying:
http://parahumans.wordpress.com/2011/07/16/insinuation-2-4/#comment-46232
Max on October 14, 2013 at 4:04 PM said:

Really liking the story so far, but the way she’s being treated…Are american high schools really that bad? I’m finnish, not american, but in my high school equivalent, the teachers would have come down on those bullies like the wrath of Thor.
wildbow on October 14, 2013 at 4:08 PM said:

A good number of these events have been based on things that happened to me or people I’ve talked to in the course of doing volunteer work.
Bullying again, this time about reactions:
http://parahumans.wordpress.com/2011/07/16/insinuation-2-4/#comment-53897
Martin Andreas Petersen on November 18, 2013 at 3:00 PM said:

I like the story so far. With the rationalist perspective, there’s one thing I don’t get. She seems to think pretty far in advance when it comes to her Super Hero career, but she’s not been nearly up to that standard in high school. My following comments are heavily influenced by me not having gone to an American high school, but a Danish one (besides a lot of obvious and subtle cultural difference there’s a 1 year age difference, making the Danes older when they attend).

That being said, I’m happy you made the correction about the leverage, but I still dislike like:

“I know I would have lost the fight in the end, getting shoved to the ground by force of numbers and kicked while I was down, but things would have ended there, instead of dragging on like they were here. ”

- no. Speaking as a guy who was a class A nerd, but also (proven) to be the best fighter in his grade (lots of siblings and kids my age and older in my courtyard), this is not what happens. Or it does, but when it does, it happens when the bullies are already organized (a gang, a football team, etc.). The standard group of bullies (across playgrounds, high schools, secondary schools, the army, primary schools and all kinds of after school institutions (shit, even happened to me once someone tried to rob me)) would react this way:

Bullies gang up on dude. Dude takes out leader (perhaps right-hand man as well). Nobody wants to be the next in line. Bullies back off. Dude suffers social exclusion (and rumour spreading etc.), but no physical confrontations (at least for a while).

Now, her imagining this is of course entirely plausible. I suppose she has never actually witnessed a trained fighter being bullied and/or attacked before. I have been on the receiving end (through 3 different schools) until around the age of 15. A new high school meant a fresh start. It also meant I got to see this scenario from outside. I have seen it play out (and stopped it; not a hero – quite a bit of personal satisfaction) quite a few times since then, and I have heard both teachers and kindergarten instructors discuss it. I have asked them about this exact kind of situation, ’cause I was considering pros and cons for teaching my future kids martial arts. Note: if the lone wolf fails in taking down the leader, there’s hell to pay.

This brings me to the second part. The part I didn’t get. I, and I hope a lot of other geeks and nerds, found other ways to do pay back. Ratting isn’t an option, but letting fools make an ass of themselves, certainly is. Some of these strategies require being an A-student (directing teacher questions to unprepared bullies; esp. useful after group presentations), some of them require both being an A-student and getting your sneaky fox on (my fav. in this is the case we just seen: bully prone to copying other people’s work: have wrong answers on paper memorize/decode the right ones) and others still require a combination of other skills. It can be anything from fucking with someone’s chemistry experiment (chemistry also has a lot of other uses; esp. the use of anything that reacts with water) to getting good rapport with a teacher to abusing rights gained from extracurricular activities to disseminating information to the bullies’ parents about (non-existent) homework (and Taylor is more of a tech than I am: virus?)… Basically a bright mind steaming for revenge, should be able to get a few good ones back.
wildbow on November 18, 2013 at 3:26 PM said:

(I’m going to assume you came from EY’s recommendation on ‘Harry Potter and the Methods of Rationality’ ;))

I did a post on this on reddit, a while back, where I got into depth on this subject.

The core to this is that, yes, you can theoretically apply rationalist thinking to everything, but people aren’t rationalists by default. A preteen loses her mother and finds themselves on unsteady emotional footing, then has her best friend turn on her. Again and again, she goes into a situation where she’s emotionally and mentally drained. By the time she’s finished reeling from the betrayal, she’s partially adapted to the situation.

An individual can take two paths in dealing with bullying. You can confront it, try to deal with it, make it a problem solving exercise, plot revenge, whatever. The problem with this is that it tends to pull you into a skewed mindset. Teenagers already have trouble framing high school in context with the rest of the world, blowing up minor problems to be earth-shattering. For someone who’s bullied, who takes this tack and obsesses on the subject, it gets even worse.

Sometimes going this route works out, and maybe you fix the problem if the bullies aren’t particularly persistent or if you find the right opportunity. Sometimes it doesn’t work out, and the obsession becomes something scary, and no matter how intelligent you are, your view on reality gets skewed and the situation escalates. Or you start seeing things in stark black and white or good and bad, or you spiral down into a ‘the whole world goes blind’ situation. Tragedy happens, and very often it’s the bullied victim.

There’s another route that isn’t explored much, because it’s generally not dramatic enough for TV and Movies. This is the route Taylor walks; she turns her mind from the subject, very deliberately drawing lines in the sand for herself. She’s trying to hold on to the perspective that might get skewed if she dwelled on school more than she already was, and we see her teetering on that very brink at the story’s outset. She compartmentalizes, and we see this in how she deals with her dad, how she won’t talk to him about the subject. School life is school life and she’s just trying to weather it and get past it, keeping her eye on a distant goal. Out-of-school life is completely and totally separate, and she won’t spend that time buying supplies or coding viruses.
Brian/Grue has a talent for fighting:
http://parahumans.wordpress.com/2011/08/13/agitation-3-2/#comment-48104
wildbow on October 22, 2013 at 8:38 PM said:

He’s not talking about competence. He’s talking about the philosophy and focus. Grappling vs. striking, example holds, Tae Kwon Do vs. Karate as a striking style, etc. He pretty much admits he didn’t get any mastery.

Just like a very talented singer can learn a song after hearing it once, Grue can pick up the basics of a fighting style after seeing them demonstrated once or twice, which helps learn the katas. In addition, he doesn’t need to learn the very very basics of, say, striking or grappling, because the very very basic stuff translates relatively well between two striking or two grappling styles.

Once you get into the differentiating aspects of two styles, you get into the stuff that interests him. That’s what he’s talking about.

There are problems with this ‘lesson’/chapter, but what you describe isn’t what concerns me (maybe I’ll outline it better).
On vague names:
http://parahumans.wordpress.com/2011/08/20/agitation-3-4/#comment-89
wildbow on August 21, 2011 at 7:13 PM said:

I agree that it makes a lot of strategic sense to keep one’s name vague. I think this would especially apply to capes who travel enough that people don’t get time to know them. More than a few capes do employ this tactic.

That said, the value in that naming approach kind of diminishes if you’re a cape based in a particular area. Taylor’s in Brockton Bay, and barring a field trip or something, probably isn’t going to do much costumed activity outside of her city. Her powers are straightforward enough that a misleading name isn’t going to hide much (there are nuances, but a name isn’t liable to give them away). So really, everything is given away in a couple of night’s adventuring, leaving her with a less identifiable, vaguer name. By contrast, having an identifiable name helps sell one’s reputation, which can help out more in the long run.

Would you believe that Myriad was the name I went with for my beta draft of this story? I was stunned when you put it out there, and had to double check with some friends who I had discussed the early revisions of the story with, to see if they’d commented as ‘catastronaut.’
School and Wards:
http://parahumans.wordpress.com/2011/09/20/interlude-3-2/#comment-146
Vaughn Ohlman on September 20, 2011 at 6:29 AM said:

One thing I find bizarre is how much emphasis these stories (not just this blog, but overall in this genre) place on school. I mean, come on, these people are superheros, one of which with powers that would make any doctor drool, and they somehow feel it necessary to go to public schools? The ward program should provide individual tutoring; and everything should be focused on their job/life not some general ed program that is meaningless to them.
wildbow on September 20, 2011 at 8:01 AM said:

Okay, so the biggest thing I struggled with, this chapter, was this one piece of information that I was trying to fit into the flow of dialogue. I just couldn’t seem to get Piggot or one of the Wards to bring it up without it feeling awkward or breaking up the flow of dialogue, and as exposition it felt forced.

How it works with the Wards is that most have the benefit of a ‘co-op’ program. Only a half day of classes, while they (supposedly) work for a given business or branch of government during the other half of the day, getting real life experience. At a given team member’s discretion, mom and dad may be in the know or not, as far as what they’re really doing.

All that said, remember, this is government. Making things more difficult than they have to be and covering one’s own ass is going to be a recurring theme. Individual tutoring for kids that could be running/flying off on patrol every few minutes is not only hard, but it’s an easy target for any politician that wants to come across as being out for welfare of the kids. So if a ‘concerned’ poliitican or member of the media points to these kids and asks why they aren’t in school, the people running the program (like Piggot) can say they are, without perjury or prevarication. Giving them the structure of at least a half day at school just makes things a lot easier to manage and defend.

So yeah. Why did almost the entire team show up, against Tattletale’s expectations? Most of the Wards weren’t even in school at the time.
For New Wave, it’s more about that whole accountability bit. They’re celebrities, and that comes with all the constant attention and criticism to everything they do. Having your kids home schooled is going to make your group seem very insular when New Wave wants to sell the opposite impression. It’s also quite likely that the various New Wave kids just want to go to school. Victoria likes the attention, and Amy is probably quite happy to have a legitimate excuse to get away from everything. I won’t get into the other kids of New Wave just yet, but they probably have their reasons too.

From a writing perspective, though, you want your characters to be relatable, and something virtually everyone relates being a teenager with (for better or worse) is high school.
Some dates:
http://parahumans.wordpress.com/2011/09/20/interlude-3-2/#comment-11509
wildbow on February 25, 2013 at 8:32 PM said:

Shouldn’t be. I’d be interested to know what later events you’re referring to.

Gestation 1.1 is april 8th, 2011.

Agitation 2.1 is april 12th

Extermination 8.1 is mid-May

Interlude 14 is mid-June

Current chapters (as of the time of this comment) are end of June.
When Taylor triggered:
http://parahumans.wordpress.com/2011/09/20/interlude-3-2/#comment-11512
wildbow on February 25, 2013 at 9:39 PM said:

She got her powers in early January. She says elsewhere that she’s had her powers for roughly three months.

Would have continued, but it's getting late. Will pick it up some other day. (There might be some quote that's already been posted, but I'm too tired at the moment to look through this thread.)
 

Nekraa

Nekraa
Moar quotes!

Capes and society:
http://parahumans.wordpress.com/2011/09/24/shell-4-1/#comment-180
wildbow on September 27, 2011 at 8:17 AM said:

Of course (Though let me say, implying I’m following tropes blindly? Ouch, that stings). But look at things from this angle: The emergence of ‘capes’ is not that different from the electronic age introduction of robotics. Only it’s more dramatic; One cape has the potential to put tens of thousands of people out of work, and they could be people in virtually any field, any discipline. How would society react?

It’s possible, though I’ll say nothing concrete on the subject, that organizations like those that manage the Wards and the Protectorate may be ~encouraging~ people to become capes, because it’s a relatively safe outlet, in contrast to the potential societal upheaval that could result. If this were the case, then the ‘cape’ programs would be a very good way to have society get used to capes before the government began very slowly introducing key individuals into the workforce, where they can do the most good, both for society and for public relations between cape and civilian.

What Panacea’s doing, incidentally, isn’t the most profitable way to use her power (rather, she’s not earning much at all), but she ~is~, as it happens, taking the approach where everyone has the same chance to benefit from her services (in Brockton Bay, at least), focusing on the sickest, not the richest. It’s very much in line with the next step of what the government’s plan would be. Hypothetically speaking.

And there will always be people who take the easiest road, because work is hard… so there will always be villains, even if, as the ‘Cut Lex Luthor a Check’ trope points out, the villain could make more with a legitimate job. So you need a way to police and control those people, or society suffers.

There’s other reasons, too, which are alluded to in the next chapter, why people may veer away from legitimate employment or more societally efficient applications of their power. And further reason(s) (not hinted at in the next chapter, that I probably won’t get into until the last arcs of ‘book one’.

What you’ve seen so far is a small aspect of the setting. The tip of the iceberg, so to speak. You’re seeing things through Taylor’s eyes, and though Taylor may be getting a frank introduction to the world of capes and crime, she’s very new to things, and for the most part, she sees what others intend for the public to see. That’ll undoubtedly change at a later point, rest assured.
Small bit about Taylor’s bug sense:
http://parahumans.wordpress.com/2011/10/01/shell-4-3/#comment-196
wildbow on October 1, 2011 at 10:00 AM said:

Taylor’s power is fairly nuanced, and I guess I haven’t really elaborated enough on that aspect of things. I tweaked the sweaty crotches part of the chapter just a tiny bit, and will strive to explain a little better in a later chapter. Long story short, Taylor’s sensory input from the bugs is vastly different depending on whether she’s giving them a general ‘find your way to me’ impulse or whether she’s focused enough on them individually to have them navigating their way into somebody’s underpants. In the former case, she’s drawn her bugs in while really stressed (such as when Bitch attacked her) without really noticing she was doing it. Things are that thin, that easy to block out.

You said “not at all recognizable from the ‘human’ perspective except by a good deal of piecing together of clues.” – Except she’s got a helluvalot of clues. Even fuzzy, blurry clues add up to a pretty strong mental picture when you’ve got enough of them. When there’s also context, with Taylor knowing in advance what her bugs are doing, there’s going to be (even if Taylor doesn’t really want to) a framing of those clues in a particular way.
On villainy:
http://parahumans.wordpress.com/2011/10/11/interlude-3½-bonus/#comment-47578
wildbow on October 20, 2013 at 7:12 PM said:

I don’t think I have any such obligation. People aren’t black and white when it comes to morality, beliefs or anything of the sort, and you can still be a villain while still being partially (or even largely) logical and right in what you do. Kaiser and Purity aren’t the first who raise this question or idea in Worm.

In the end, it’s not up to me, but up to the reader to interpret them as villains or non-villains, and it’s up to the character to establish themselves as whatever they are. Conforming to strict moral ideals (ie. villains must be horrible people, racists must always get theirs) is dangerous and leads to shallower works – it’s a philosophy that was enforced by the Comics Code Authority for a time, and ultimately rejected by comics as a whole.

I stress that I’m not defending them. In fact, this chapter is more clear cut than some in showing the manipulation involved, and the ultimately self-deluding thinking that’s at play.
on sympathetic nazis:
http://parahumans.wordpress.com/2011/10/11/interlude-3½-bonus/#comment-52124
Samuel Proulx on November 7, 2013 at 1:27 PM said:

Uh, no. Sympathetic Nazis? Never, ever, ever OK. Not for any reason, at any time. Sorry. You lost me completely at this point. I cannot continue to read this, as your morality obviously has nothing in common with my own. These people are portrayed as unsympathetic evil because that’s what they are.
wildbow on November 7, 2013 at 2:06 PM said:

They aren’t, though. I understand the reaction, but nazis/racists are, by and large, not evil people to start with.

Writing cardboard cut-out evil nazis like you describe is far, far worse than the alternative, because it means you’re failing to recognize why they took power and why so many people (very few of which were evil at heart) were willing to do what they did.

It’s, like many of the things that are most wrong in the world, ignorance and manipulation that sets people on the wrong path. I feel that exploring this – a character like Purity/Kayden who isn’t evil in every respect (ie. a caring mother, wants to see the world improve) who nonetheless gets wrapped up in something very ugly – serves as a reminder that any of us can do ugly things if we’re indoctrinated into it or if we’re caught at a weak moment by the wrong people.

If every work and every person was to describe bad guys as two dimensional, evil ‘just because’, then we’d lose the ability to see them as people. People like us, like our family, friends, and people like we see on the streets. Any of those people, ourselves included, can do evil if we’re not on guard against it, if we don’t have the benefit of an education in how people can fall prey to ugly ideologies and whatever else. Works of art, nonfiction literature and fiction literature alike can all serve as a kind of education on this front, and I see it as a duty to illustrate things more realistically, versus the unsympathetic caricatures that fail to remind us of how the worst evils can come about.

Sorry to lose you as a reader, Samuel, but I disagree.
Brutus tail:
http://parahumans.wordpress.com/2011/11/01/interlude-4-2/#comment-4173
wildbow on September 14, 2012 at 10:02 AM said:

He has a docked tail. It’s a nub. It still wags (I have a Brittany that had her tail docked before I got her), but you couldn’t call it a tail.

Further, it’s a form of self expression. Even if Brutus doesn’t realize about his tail, he still ‘wags’ his tail in his mind.
A bit about territory:
http://parahumans.wordpress.com/2011/11/05/hive-5-1/#comment-327
wildbow on November 5, 2011 at 11:32 AM said:

Indeed.

It depends on who is willing or wanting to take the Docks, the territory the ABB largely controls. As mentioned in Interlude 2, Kaiser and Coil have been going at it for control of Downtown, which raises the question: is either of them willing to devote resources to controlling that much territory?

At the very least, though, if the ABB were taken down, things would probably move closer to the status quo. Or at least, closer to normal for the non-powered people who are watching the news, seeing reports of bombings, deaths and injuries in the ABB’s struggle for control. Things would calm down.
About the dogs Bitch rescued:
http://parahumans.wordpress.com/2011/11/08/hive-5-2/#comment-340
wildbow on November 7, 2011 at 11:36 PM said:

Sorry if it wasn’t clear. Brutus isn’t the clearest of narrators. ;)

She took the living dogs out to a truck and lashed the cages together there. Then she went back inside to mourn the ones who had died. When she was driving off at the end, she had the rescued dogs in the back of the truck.
On using Bitch's power:
http://parahumans.wordpress.com/2011/11/08/hive-5-2/#comment-342
wildbow on November 8, 2011 at 9:08 AM said:

Well, it’s mentioned in passing, as they get ready for the bank robbery, that it tires her out to some degree, especially if she does it fast. So there’s a couple of factors. How fast is she pumping them up? How tired or hurt is she? It could be that she could do more, but it wouldn’t last nearly as long, or it would leave her too fatigued to do anything.
GED & courses:
http://parahumans.wordpress.com/2011/11/15/hive-5-4/#comment-370
wildbow on November 15, 2011 at 8:06 AM said:

You’re thinking of chapter 3.1.

Lisa tested for her GED and got it, no courses involved.

Brian’s taking courses online, but Taylor can’t go that route until she’s both turned 16 (because of restrictions in her state) and gets parental permission (which would have been awkward when she wasn’t really talking to her dad about what was going on).

It’d be an option for her in the fall, and it’s something that’s likely to come up in either conversation or her line of thinking.
On what to put in text (also, a bit about bullying):
http://parahumans.wordpress.com/2011/12/06/hive-5-10/#comment-440
wildbow on December 6, 2011 at 1:27 PM said:

They did start talking about it, before Lisa pulled Taylor aside, because Taylor looked distracted (which she was – which is part of why it was only mentioned in brief, given she’s our narrator). I actually had a bit where they started talking about it, but the text was exceeding 5000 words at that point (usual update is something like 1800 to 2800) and it felt fragmented. I admit I wound up cutting that blurb rather than wrangle with it to get it to sound right, because of other stuff I had to do. An unfortunate (and fairly rare) case of real life dictating the writing.

Your question… that’s a good one. Hrm. I don’t think that realistic characters/situations and writing for the reader are binary states. Jim said it well in a comment twenty or more chapters back, I’m paraphrasing from memory, butchering it in the process, I suspect: so long as what the characters are doing is justified and makes sense for them, good writing will follow. Readers appreciate good writing.

That said, it really depends on the chapter. Look at chapter 5.9, the fight with Lung. How would things have played out if I’d detailed Taylor having her bugs tear up the caterpillar, having a cockroach try to dip it in Newter’s blood, fly down and nail Lung in the eye? I think a lot of the tension would have dissipated if the reader was informed well in advance that Taylor was preparing her trump card. To preserve that tension while keeping the attention to detail, maybe I would have had the attempt fail, only for Taylor to figure out some other way to make her ploy work. In the end, after debating the ways this situation could unfold, I went with what I did. Gambling, really, that I’d have more people reading the chapter, see Taylor’s KO hit and think it was awesome, than I did people reading & being annoyed that it came out of nowhere. A case where readability was offered at the expense of realism.

But there’s other chapters, especially the school chapters with the bullying, where I know there’s a not insignificant subset of readers who are uncomfortable with them, where I go for the detail when I know my readers might rather I not. Go for realism, based on my own experiences, on anecdotes from others, things what I’ve read, watched and heard. It’s tough, sometimes, not always pleasant to read, but I think that by not pulling punches, the story’s better for it.

TL;DR: I think I side with realism, because I think readers appreciate it in the long run, but in the end, it’s whatever is best for the story.
On Manton effect, Vista and Faultline’s powers:
http://parahumans.wordpress.com/2011/12/10/interlude-5/#comment-483
wildbow on December 10, 2011 at 9:47 AM said:

Taliesinskye and Psychogecko are pretty on target. Though Kaiser’s power wouldn’t prevent him from growing armor -on- someone (which is essentially what he did when he trapped Lung in the pyramid of blades, only it was a more offensive use).

The Manton effect essentially says that for most capes that does something at point X, or originates at point X, that point X can’t be inside another person. Different capes are affected by this to different degrees or not at all.

Capes like Vista and Faultline are extreme cases of capes who are affected a great deal; Vista’s power affects an area, and it’s exponentially harder to use if there’s more people inside that area. This is mostly because her power is actually lots of little interconnected events, some of which are bound to fall inside people in the area. Faultline’s drawback is that she simply can’t affect another living thing with her power, period, likely because she’s extending her power into whoever or whatever she’s touching to sever molecular bonds and ‘cut’ them.

On the flip side of the coin, for capes with powers that wouldn’t work if they couldn’t reach inside other living things, the Manton effect doesn’t usually apply. Taylor’s one such case. If the Manton effect was as severe in her case as it was for Faultline, she wouldn’t be able to extend her power to the bugs’ minds (such as they are) to control them or get intimate details on their biology and locations… so she wouldn’t have a power at all. Panacea and Regent are other examples of this at work.

In the end, though, scholars in the setting haven’t fully researched and understood the Manton effect and why it exists. So the fact that there’s some confusion on the matter (to the point we may be talking about different effects that are all being (erroneously?) gathered under the same umbrella) is perfectly ok.
The (in)famous "can Taylor affect bug capes"?:
http://parahumans.wordpress.com/2011/12/10/interlude-5/#comment-485
Um the Muse on December 10, 2011 at 2:23 PM said:

Hmm, I wonder if Skitter could affect the various bugmen? I know that she said that it had to do with the size of the brain involved, but how certain is that?
wildbow on December 10, 2011 at 3:29 PM said:

Probably would depend on their brain makeup & chemistry.

But I think the real concern wouldn’t be so much ‘Is it possible’ as the ethics involved.
Bug sense in 6.1:
http://parahumans.wordpress.com/2011/12/13/tangle-6-1/#comment-533
wildbow on December 14, 2011 at 11:25 PM said:

Well, she can’t quite hear through her bugs. As she says in 2.6, noises break down to weird and irritating pitches that she can’t quite make out.

The one real exception to this occurs at the conclusion of the ‘Shell’ arc, where she was overhearing music through a moth. But that’s an exception, not the rule.
 

Requiem_Jeer

The Most High
It's not breaking SoD that Gallant is a bud off Glory Girl, but it seems very unlikely. I think Gallant has been a cape too long for that to be possible. Another big argument for Aegis being a Cauldron cape is that his powers majorly changed his physiology, which is a telltale sign of being one. However, I don't think it's unlikely that he could be an Eden natural trigger, like Leet and String Theory.
It occurred to me, belatedly, that something like the reverse might be possible.

We know that Glory Girl is a second generation Cape, and the origins of her force field power are rather obvious. But what about her empathic aura? Where did that come from?

It's well known that second Triggers involve polling any other Shards within range and such, but does this also happen with first Triggers? Could Gallant have already been a cape and nearby when she Triggered?

Of course, she could have also second Triggered with him nearby at some point. Incidentally, as a second gen, I'd surmise that her second Trigger would be psychologically comparable to a first gen's first Trigger.
You're thinking along the right lines, re: the source of her aura, Andrew.
I'll just leave these here.
 

Nekraa

Nekraa
Once again with feeling.

Short on north and downtown BB:
http://parahumans.wordpress.com/2011/12/20/tangle-6-3/#comment-24023
God on May 22, 2013 at 5:34 AM said:

You’d think the social worker would comment on the fact that there’s a freaking white supremacist gang hang out nearby.

Or are there just so many that they have to ignore them?
wildbow on May 22, 2013 at 12:57 PM said:

Sort of a fact of life in downtown Brockton Bay. The north end of Brockton Bay, by contrast, is sort of shady/crummy in a very different way.
On foam sprayers:
http://parahumans.wordpress.com/2011/12/27/tangle-6-5/#comment-593
Belial666 on December 27, 2011 at 3:56 PM said:

PS:

Why would any EMP disable what is basically a large, gas-propelled spray without electronics? And why can’t Taylor simply cut the tube open just below the valve with her knife anyway?
wildbow on December 27, 2011 at 4:14 PM said:

Ah, but it’s tinker designed, so be sure to cast aside all assumptions as to operating mechanisms and whatnot. ;)

In this case, I’m not spoiling anything by saying (and it’s not necessarily something Taylor would know), but the nozzle itself maintains a specific electromagnetic current along the interior of the ‘nozzle’ for lack of a better word, to keep the containment foam from adhering to it. (“If that glue sticks to everything, why isn’t it sticking to the container?” In this case: “Electricity!”)

As for cutting the tube open, while I’m not 100% sure what you mean, I’m assuming you’re referring to how she might cut the tube below the nozzle she’s holding, and try to get some on Armsmaster?

Probably would get more foam on herself than him, and once that happened, she’d -really- be in trouble.
On Miss Militia and ammunition:
http://parahumans.wordpress.com/2011/12/27/tangle-6-5/#comment-598
wildbow on December 28, 2011 at 10:24 PM said:

/rewrites to avoid all of the above

As far as Miss Militia goes, her gun could have any kind of ammunition. Rubber bullets, perhaps, or hollow points for reduced chance of penetration? It’s entirely possible that she could swap ammunition without even touching the cartridge.
Psycho Gecko on December 29, 2011 at 4:07 AM said:

Any kind of ammunition? Like the gun Dr. Nefario designed for Gru in Despicable Me? Because that was supposed to be a DART gun, not *stops to wave away the smell*
wildbow on December 29, 2011 at 9:34 AM said:

Amendment: Any kind of preexisting, non-tinker ammunition that she’s aware of.
Short on Skitter's armor:
http://parahumans.wordpress.com/2011/12/31/tangle-6-6/#comment-617
wildbow on December 31, 2011 at 11:22 AM said:

Alas, I’m not a talented artist, or I’d be able to sketch out the armor in proper. I’ve got two pieces of work that I’ve yet to sit down and finish; one being a sketch of her armor, as she might have drawn it in her notebook (see arc 1, chapter 2) and the other being a drawing of Taylor herself, which stalled because I can’t draw hair in a way that satisfies me. I may get it done if I find a good reference image that I can build off of, as well as the mood to draw at a time to actually do said drawing.

But yeah. Keep in mind that her armor features that spade shaped compartment over her back – sort of like a beetle shell, about the size of a small backpack. There’s also shoulderpads, elbow pads, wristguards, chestguard, kneepads, etc. Each having layers in the style of insect chitin (pillbug, etc), that adds to the bulk (and internal capacity, as it happens), without making it too ‘loose’.

As I think on it, though, it is a rather high number. If I recall, it was a placeholder I put in there while I didn’t have access to the web or a library for research, and I never thought to change it while doing sweeps of edits & whatnot to the subsequent drafts. I’ll change that.
On cleaning Skitter's armor:
http://parahumans.wordpress.com/2011/12/31/tangle-6-6/#comment-621
wildbow on December 31, 2011 at 2:21 PM said:

Easy peasy. There’s bugs that eat and clean the waste of other bugs (pillbugs, for example) and she can suppress or time their need to create the waste in the first place (at least for the, say, pillbugs, who would therefore not be making mess as they clean it up).

As the armor’s mostly waterproof (see chapter where she mentions trying to give Newter first aid, for this), all she’d need is a wipe-down with a wet cloth and some pillbug attention.
On Rogues:
http://parahumans.wordpress.com/2012/01/14/interlude-6/#comment-722
wildbow on January 14, 2012 at 12:50 AM said:

It was a term that first would’ve come up when superheroes were fresh & being a superhero was assumed to be the norm for powered individuals, with anyone not being a superhero being seen in a negative light, but not so negative as to warrant the title ‘villain’.

In short, it predated the realization of the societal ramifications & dangers of large numbers of superpowered individuals duking it out on the streets.
Bit more on Rogues:
http://parahumans.wordpress.com/2012/01/14/interlude-6/#comment-725
wildbow on January 14, 2012 at 1:59 AM said:

More on the classifications in the next interlude, assuming I don’t change my mind on what I feature there (or get the donation box up and running, and hit a landmark amount before the end of arc 7).

As for the Canary situation – yeah. Rogues are put in the position of having to stay under the radar or not be considered a rogue anymore (since the definition of a rogue indicates a lack of confrontational attitude – push too hard for one issue or the other and people start to label you hero/villain), which makes it hard to step forward and stand up for themselves as a separate group. This is coupled with the fact that yeah, they are rare. (You outlined one reason – they get a raw deal – and there’s the added problem that having powers tends to draw trouble to oneself, from those who would exploit them or powered sorts spoiling for an easy fight). As a final note – I should point out that most low-end villains are liable to argue they’re ‘rogues’, hoping for a better deal/outlook. Canary’s lawyers would’ve made the same argument, and would’ve had to argue it with testimony from family and friends. So it gets to be murky ground.

Brockton Bay has only one clear-cut rogue, who hasn’t been named yet. She’ll likely feature in a while, and there’ll be more expanding on that whole dynamic then. As is, it was a setting element I wanted to touch on here & now (as I sort of did with the Dealer & tattooed ‘monsters’ in the prior interlude).
On Paige's trial:
http://parahumans.wordpress.com/2012/01/14/interlude-6/#comment-729
wildbow on January 14, 2012 at 9:14 AM said:

The violation of amendments & human rights was something of a commentary on my part, with many of the ones you’re listing, Gecko, being ones that were grossly violated or are about to be violated (SOPA/PIPA) in recent memory.

People let some pretty crummy stuff happen when they’re scared, and people with powers are scary. This leads to stuff like the institutionalization of heroes (Protectorate/Wards), and some circumstances where a minority that isn’t in a position to defend itself can get swept up in public hysteria and fear.

At the same time, though, how do you create effective incarceration for individuals who include people that can violate the fundamental laws of the universe, control minds, walk through walls, etc? The Birdcage was my stab at what it might look like. The inverse of the paper bag prison. Kept from disaster only by the fact that you’ve got a superintelligent overseer, someone that can place new inmates and resources where needed (the girl who can fix TVs in a block where the TVs are all broken, the vulnerable girl in a block where the inmates will defend her), to maintain a delicate balance of power.

How do you carry out proper court procedure when the defendant (as indicated by the very crime she allegedly committed) could possibly force you to do anything (even maim yourself) if she spoke? You adapt, you respond to pressures, and being scared, being pressured, you fuck up somewhere along the way.

Maybe it threatens suspension of disbelief, reading it like this, but as I see it, society’s let some pretty crummy stuff slide in the past. This setting isn’t so different – there’s just another major complicating factor at play.
On the Birdcage:
http://parahumans.wordpress.com/2012/01/14/interlude-6/#comment-745
wildbow on January 16, 2012 at 10:58 AM said:

Re: Modeling the prison after the American system…

Keep in mind that Dragon is Canadian, and the prison is in British Columbia, Canada. The Canadian justice system is (or was, prior to recent years) considered a model for the civilized world. So perhaps it is more understandable that Dragon would go that direction.

Re: Segregation

Segregation is for the safety of the prisoners, and PR. It’s also because parahumans tend to breed more parahumans, which introduces a complicating element into the numbers.

Re: Cell blocks

A few reasons. Cell blocks exist as set layouts, more of which can be added (or in the case of a dire situation, they can be removed & dropped from the structure). Also, sectioning off the prison serves tactically, on Dragon’s end. You’ve got 20 individual cell blocks, each serving a smallish number of prisoners, each provided with its own supplies… that much harder for one group to take over. Encourages a territorial mindset, where one group can (as we see with Lung’s journey to Bakuda’s block) hold off access relatively easy, while Dragon maintains a delicate balance of power by choosing where new inmates go. She can ensure that every group is relatively equal, and that no area has too many charismatic individuals liable to fight for control. Naturally, there’s complicating factors (the fact that the cell block next to the women’s side is valued territory, that prisoners can move to different locations) but if things are balanced enough, most of these situations will work themselves out somehow. Those that don’t serve as good discouragement toward repeated mistakes on the same front.

Re: Boyfriend

Treads on villain territory, and she has the unfortunate factor that she can’t tell someone to ‘forget’ what she instructed them to do (not that she’d practiced this aspect of her powers). Telling her boyfriend to be happy with an amicable breakup (and not to tell anyone, I assume) would lead to her being charged with assault with a parahuman weapon in a fashion not much different from what happened in this chapter, as soon as he found another way to communicate it to someone, as soon as someone else found out, or as soon as the effect wore off.
People doesn't know how powers work:
http://parahumans.wordpress.com/2012/01/24/buzz-7-3/#comment-803
wildbow on January 24, 2012 at 3:05 PM said:

For sure. I mean, Taylor actively wonders about some of this stuff – so the reality-breaking stuff is brought up; it’s something people (and not just Taylor) are conscious of & are wondering about in-setting.
Bitch or Rachel? Taylor is unsure:
http://parahumans.wordpress.com/2012/01/28/buzz-7-4/#comment-53805
wildbow on November 17, 2013 at 12:47 PM said:

Taylor has a harder time distinguishing between Rachel’s costumed and uncostumed identities than she does with her other teammates.
Dogs can smell through the darkness:
http://parahumans.wordpress.com/2012/02/07/buzz-7-7/#comment-866
wildbow on February 7, 2012 at 1:03 AM said:

If you recall, after the bank robbery, the dogs were riding through the darkness with Grue piloting one, the other two following after, using the scent of the lead dog to guide them. (3.12)
On taking Purity's child:
http://parahumans.wordpress.com/2012/02/07/buzz-7-7/#comment-878
wildbow on February 7, 2012 at 6:40 PM said:

If there’s good reason to suspect mom is a wanted criminal with a phone book of criminal charges against her and reason to suspect the child is in danger, the authorities can move pretty fast. Also, the PRT is a branch of government/law that exists in part to streamline cases & bureaucratic process when capes are involved.

That’s without getting into other possibilities, such as what you allude to in your last sentence there (I’ll leave you guys to speculate if you so wish).
On creation process of Bakuda:
http://parahumans.wordpress.com/2012/02/07/buzz-7-7/#comment-888
wildbow on February 8, 2012 at 6:57 PM said:

Re: Character creation process for Bakuda

I mentioned, in a previous comment spree, that some characters are top-down (Have a name/concept in mind, create backstory from there) and others are bottom-up (Build a backstory, the name/concept follows). Bakuda was the former. Creating her was sort of a spur of the moment thing as I wrote 1.06. She’s one of relatively few characters that I hadn’t/haven’t tried writing a short story for, prior to knuckling down and writing the Worm you’ve read here.

I dislike giving characters boring powers. As a consequence, even for characters who seem fairly generic on paper (laser beams, super speed, whatever) I’ve given them nuances or underlying mechanisms that set them apart. Sometimes Taylor/the reader isn’t explictly aware of them (Glory Girl’s super strength, for example, isn’t just her being disproportionately strong), sometimes you are (Aegis’ strength being based in adrenaline & ability to push past normal physical limits, Velocity’s speed).

So that’s one facet of what I had in mind when approaching the tinker/mad scientist thing & Bakuda, specifically – it’s a powerset that’s not uncommon, but I wanted there to be something to set them apart. So every tinker has a specialty, a knack or a trick. In truth, any power category/subclass (super speed, super strength, laser beams, teleportaiton) has this, but people pay more attention to it when tinkers are concerned.

Beyond that, one thing I tend to do when I want to come up with ideas for something/someone quickly, is take a common stereotype or element and play with it. Turn it on its head, tweak it, generally defy expectations. When I played pen & paper roleplaying games, I did this a lot to make characters that stood out from the crowd. It’s usually my starting point.

So when I was writing 1.06, and Armsmaster was explaining what’s up with the ABB, my thought process was something like, “Okay, I need to round out the ABB some more. Probably not a frontline individual, given that Grue didn’t mention him/her. Maybe a girl, to balance out the genders. Lung and Oni Lee aren’t so atypical, so how can I reverse common stereotypes for Eastern Asians, Japanese or Asian-Americans and round out their group with someone more interesting? Common ideas tied to them include studious, hardworking, inoffensive, striving not to stand out, bad drivers, intelligent, ninjas, yakuza…”

I briefly considered having her be a vehicle tinker. A super skilled driver and/or pilot. Didn’t really go anywhere or tie into the rest of the group, and as I was already beginning to conceptualize how Lung might have recruited this person, it didn’t jibe. It also didn’t seem to have a lot of versatility or flexibility to the idea. Not that interesting.

It was the ‘striving not to stand out/inoffensive’ thing that was the seed for the bomb specialist bit. There’s few ways you can stand out -more-, it’s dramatic and potentially powerful enough for Lung to go out of his way to recruit her, and it sells the notion of how tinkers can be very specialized. The rest sort of wrote itself and flowed from there.

Of course, this thought process wasn’t so long winded. After pondering the getaway driver thing, I went with the ‘bomb specialist tinker’ fairly quickly.
The introduction of capes:
http://parahumans.wordpress.com/2012/02/07/buzz-7-7/#comment-896
wildbow on February 9, 2012 at 12:26 PM said:

Thanks for commenting, awjs!

Got quite a few readers when someone linked me on the Whateley Academy forums, giving me record viewership for a few days. I know a couple more of you Whateley readers are probably lurking. ;)

Yes, the justice system is messed up where capes are concerned (Brockton Bay is in the United States, the prison isn’t). My interpretation is that the introduction of capes to the setting is something like the introduction of the internet and/or the events of 9/11, as far as the law is concerned. Capes are an unknown quantity that develop and evolve too fast to be anticipated, the law can’t keep up (like the internet – the judge mentions this), people get scared, and thus injustices & violations of rights occur in the name of safety (as with the time after 9/11). Canary is a victim of such (For the record, though – there’s nothing necessarily saying either the jury or the judge thought it was accidental).

I find it telling that the Birdcage gets mentioned, Glory Girl actually describes it, threatens Taylor with it, it gets brought up a few times elsewhere, but when it comes down to it, none of Worm’s readers really commented on the injustice of it until they were faced with it directly.
Grue's power wipes out smell:
http://parahumans.wordpress.com/2012/02/07/buzz-7-7/#comment-35462
wildbow on August 4, 2013 at 10:53 AM said:

His power wipes out his smell when it’s been freshly used/is in use. Taylor notes the distinction at another point in time.
On creating superpowers:
http://parahumans.wordpress.com/2012/02/18/buzz-7-10/#comment-990
wildbow on February 19, 2012 at 7:02 PM said:

Depends on the character.

As I’ve mentioned in previous comments, there’s two ways to approach character design. Top-down and bottom-up. Top down is when you have a name or concept in mind and everything else flows down from there, until you’ve got an established background. Bottom up is where you have the background and individual in mind and everything develops upward, with the name and overall concept being developed last. The latter (bottom up) is more organic and developed, but the former (top down) is easier.

Night and Fog, for example. I was searching for terms and symbols related to white supremacists, nazi Germany, the KKK and so on, when I came across the term ‘Nacht und Nebel’, German for ‘Night and Fog’. That was my starting point. The idea behind the term was that Hitler issued a directive to suppress dissent by having enemies in occupied territories disappear, spirited away in the night with no records or messages passed on to the family about their fate. The fear and concern over what happened to these individuals served to cow the local population into submission.

Mental process:

1) That’s horrible.

2) That’s something I could fit into Purity’s role as an ‘enforcer’ for EEE/E88.

So I developed them from that concept/naming scheme in a top-down approach. I dismissed the original ‘Nacht and Nebel’ naming for the English translation as I know there’s a character in another work called Nacht. Fog is self explanatory, and his powers flowed from what I had.

Night, though, the thought process was something like:

1) I didn’t want a Grue parallel…

2) The name Night is definitely vague. Maybe I could use that. A character that (developing a concept from a past discussion in the comments section of Worm) has a name that doesn’t give away his/her abilities or powers.

3) What if I reversed Grue’s concept? Someone that benefits from darkness? (I like reversing common ideas or if I see myself going down a road commonly taken, design-wise, I take another direction).

4) I wanted to make her powers complimentary with Fog.

I had all this in mind from the first time they were mentioned, but I didn’t really develop the idea and have stuff ‘click’ until I wrote the bit earlier in this arc where Purity orders them to murder the cameraman to demonstrate just how serious she is.
 

Ryuugi

I got 99 stories but I've finished three!
I've got some free time and have actually been meaning to do this for awhile, so I'll help out. You seem to be on Buzz, so I'm gonna start with Parasite, so we don't run into one another, effort-wise.

afifakhan2001 on April 28, 2012 at 12:35 AM said:

nooooooooooo!!! now I am gonna have anxiety which will only be temporarily relieved 5.00 AM Tuesday..then its gonna start again.. In other news I love the use of vocabulary, ‘Parse’ is my word for the day. Also how did the heroes know that Regent was master level and that he had a ‘special ability’ but his teammates did not. Or was it just we the readers and Taylor who have been kept out of the loop
wildbow on April 28, 2012 at 12:38 AM said:

They knew from tracking down details in his career as ‘Hijack’. They’ve only recently let Taylor in on the full, ugly, details.

Pinkhair on April 28, 2012 at 9:09 PM said:

I think Weld wasn’t paranoid enough. He could have had Clockblocker quietly freeze the ‘unconscious’ Regent to see what’d happen.
Psycho Gecko on April 29, 2012 at 5:13 AM said:

But then they couldn’t move Regent. That power is how he sticks paper and boards up into the air to use as shields.
wildbow on April 29, 2012 at 10:58 AM said:

Actually, on a level, it would be really smart. It would immediately end the influences of Regent’s power, most likely.

There’s drawbacks in that it would either force the Wards/PRT to split up their focus or force them to stick around (with the Undersiders maybe waking up), but I can’t think of a better way to counteract Regent’s influence.
pitt on May 1, 2012 at 8:15 PM said:

Just curious if shadow stalker could have just ghosted in and got the Intel if the undersiders had drawn everyone else off?
Pinkhair on May 1, 2012 at 11:05 PM said:

Or if she’d just gone in alone without drawing any suspicion. If keeping Alec close by was required they could have waited until visitor hours and had him stand in the lobby…
wildbow on May 2, 2012 at 12:00 AM said:

During the current crisis, there’s no visiting hours. I believe one of the Wards notes this in their entry, commenting on the portraits in the lobby (Clockblocker? If not him, then Vista).
As far as ghosting in, doing so in a building with wiring in the walls is sorta dangerous for her.

Some details will be raised in the coming chapters (prob. the next interlude) that’ll perhaps shed some light on why this might not have worked.
wildbow on May 12, 2012 at 9:28 AM said:

When you’re talking about the late night binges on a work you just discovered, you’re definitely talking my language, haha. Done that myself with some stories/novels/shows/games. So it means a lot to hear that. Thank you.

I do intend to publish Worm. Not positive on the route I’m going to go, but yeah. I’d love to go with a method that sees a print book, but that’s purely a vanity thing on my part (I’d love to have such a book on my shelf and be able to say I wrote it) and there’s a few hurdles with wordcount & breakpoints that would be harder to get past.

The idea of releasing the first book for free is interesting. I say that because I know that if I were to divide the book, I might divide it so that the first ‘book’ ended at the end of Arc 4 (after defeating Bakuda), which would put the word count at 70,000…. short for a book. Going too much later, though, feels like I’m cutting the story short in the middle of something. I’ve been debating adding an incentive/bonus material so that people who have actually read my story onlnie might want to buy it for reasons other than thanking me. Something like ‘Guts and Glory’, a 30k-50k word arc based around Glory Girl and Panacea. Or something based around our second-favorite Tinker, Armsmaster, casting more light on him.

That’d require me to find the time to write a side arc, though, and I’d want to make it good, keep it tied into the main story. Tricky business. The easier route might be to release the shorter book 1 for free, as an incentive to buy what follows. Hmm.

Dunno if I can comment on the other stuff without spoiling/misleading/whatever, so I’ll stay mum for now. Thanks for reading, hope to see you in the comments section in the future.
Pinkhair on May 14, 2012 at 10:19 PM said:

Taylor’s a teenager who probably hasn’t taken physics class yet, with the typical US curriculum these days.
wildbow on May 14, 2012 at 10:45 PM said:

1.5, I think, she mentions she had the option but didn’t take physics (but she still knows she couldn’t jump off a building with the bugs helping her float).
Packbat on March 28, 2013 at 11:07 PM said:

Belated question: if Coil knows the Slaughterhouse Nine is in town, why is he keeping his computer equipment — and the files he just stole — there?
wildbow on March 28, 2013 at 11:13 PM said:

Can’t answer without spoiling, but it should be evident if you think about it.
Packbat on March 28, 2013 at 11:54 PM said:

*thinks about it for approximately twenty seconds*

Oh. Right. Coil. Forgot. Yeah, that is pretty evident.
wildbow on March 28, 2013 at 11:56 PM said:

Also, countermeasures? He certainly has some.
wildbow on May 15, 2012 at 10:35 AM said:

Oh, hey. This happens to be the 100th chapter of Worm. Woohoo.

Let’s see:

100 chapters.
1,689 comments.
125 tags (I tag recurring characters so their names appear at the bottom of the posts, so ~125 characters)
Somewhere between 375,000-400,000 words written.


Amusing search terms people have used that led them to Worm:

(AKA, people don’t know how to search, or they do and they’re looking for porn)
“had the toe rings”
wear we can find wildbaw meet in dandenong
rock staddy grue
“full body pantyhose” “performed ” -porn -sexy
wall worm physique file missing
faultline – describe the movement of dance cigarette
weight stability mouse leviathan
the undersiders book flake (hope that’s not someone implying I’m a flake. ;))
“muscles began to” “teenager” superheroine
grue stomach growls
grue moon cartoon
giantess shrink machine beat father pantyhose (I don’t even know)
menja shat.nl
man makes howling sound after concussion
lifts superheroine over his head crotch
a folded ink blot. rigid transformation? yes no if yes, which type of
i think a worm fell from my ceiling vent
long white spear shaped worm in cats poo
dreams stainless mesh and worms in wrist
he believed he had a different type of world and couldn’t understand why god put him in grue
who was the leader of tattletales in seven spiders spinning
tied lisa arms and legs to her body with metal wirs, pointed her from head to feet
parasites on face a worm climbed out of my mouth (There’s a lot of these)

Psycho Gecko on May 18, 2012 at 4:35 AM said:

I hope I didn’t get you too worried with what I said about Regent’s email in the last interlude. At least with all of your devoted followers here, you have enough indiscriminate wild guesses to lose a few possible correct ones in. Sometimes, the guesses are deliberately off the wall just for enjoyment.

Any idea when we’re going to find out that Bonesaw is really Marquis’ daughter or Panacea’s secret twin sister or evil clone or Mary Kay saleswoman of the year?
wildbow on May 18, 2012 at 10:35 AM said:

Funny you mention that.

I’ve mentioned that I went through a lot of drafts before settling on Taylor’s story. One of the drafts was ‘Guts and Glory’, and that’s the same point in time I came up with the Slaughterhouse Nine and Bonesaw (by a different name, same concept). There was involvement between ‘Bonesaw’ and Panacea, and I’m thinking that’s something I’ll want to touch on at some point.

No relation though. I can banish that line of thought.

afifakhan2001 on May 19, 2012 at 12:27 AM said:

‘The idea that my dad might dislike me if they got to know me, now?’

The idea that my dad might dislike me if he got to know me, now?

I thought maybe the beginning was a dream because of the way it started but then I thought..who knows… and that bit with coil morphing into dad!! I was shouting ‘NO WAY’. And of course it was a dream. The disturbing nightmare sequence is a thing that has been done in many a movie and book and sometimes gets a bit boring…but you did yours very well..like I said we might think it is a dream at first but you wrote it in a way that made us doubt ourselves. Very well done on that.
wildbow on May 19, 2012 at 12:34 AM said:

I know the dream sequence is sort of a tired bit, but it struck me that I’ve mentioned a few times that Taylor has nightmares, earlier in the story, and there’s the stress over Dinah, her dad and Sophia, and I wanted to sort of touch on that without getting into pure exposition. Showing rather than telling. So I went with the dream.

All in all? I’m ok with how that part turned out, personally. Though I welcome any complaints/criticisms/praise to let me know if I hit the mark & should leave that option open for another story/book in another year.
G.S. Williams on May 19, 2012 at 8:51 AM said:

The nightmare thing fits with the overall story, Taylor has a lot of stress and has mentioned it before. However, there was more logical detail in this dream than I would expect from dreams, like the voodoo dust exposition and the cigarette burn on the wall — it seemed like this was something that was actually happening. I half wondered if we were being given some vision of the future, and then Skitter woke up.

It would seem weird when she controls bugs, but it’s not weird when you think of that power as a type of latent telepathy and psychic power…
wildbow on May 19, 2012 at 9:00 AM said:

Well, I debated some of those points – I’m not sure on the exposition, but the cigarette burn at least – and decided that Taylor’s a very detail focused person, so it would make sense for that to translate to a dream.

The cigarette burn also serves a double purpose in that it’s sort of a clue as to what’s going on, before she actually wakes up. In the actual story, 7.8 or 7.9, whichever (where she meets Dinah for the first time), Coil rubs the smudge from the wall while talking. The fact that it’s still there is an intentional inconsistency, that the place is described as ‘labyrinthine’ and that she doesn’t use/have her power are others.

On your last point, the ties between powers, memories & one’s dreaming have come up before (Interlude 7) and are liable to come up again, so you’re not wrong.
Pahan on May 22, 2012 at 10:17 AM said:

Good update, and I like where this is going. The adventure hook is interesting. It could be a quest to acquire a minion (Sierra and/or her brother), but unless Sierra activates during the rescue (despite not activating when her brother was taken) or her brother is already a parahuman (which could explain why the Merchants grabbed him in particular), it’s unlikely she’d be more effective at any particular task than a minion requisitioned from Coil. Or, it could be another trap or skin-of-her-teeth rescue. Might be good PR, though.

Some details do seem a little off. For example, while Skitter can control a huge number of bugs, wouldn’t she need to focus her attention on each individual bug-based diagram? Just how many diagrams did she have to make, and how long would it have had to take her? She said that she had started early, but would that really be enough?

The other thing is her speech, especially considering that she’d cleared it with Coil… There is a reason Battery was suspicious of her agenda. Like estocasticom asks, if she is promising to not ask for money or anything else, why bother? I’d go as far as to suggest that Skitter rephrase “I demand no money from you” as “I demand no money from you, not until you get back on your feet”, to at least leave the possibility of protection money open. Also, since she is now pretending to have an insect form, maybe add a “no killing insects, I don’t like how that feels” rule for her territory, just to solidify her image. (Evil Overlord List, Item 220: Whatever my one vulnerability is, I will fake a different one.) ;)

On a completely unrelated note, I am getting this mental image of Skitter telling Sierra as Vito Corleone told Bonasera, “Some day, and that day may never come, I will call upon you to do a service for me.” :D

Another small comment:

“The Wards’ building? It was valuable intel. And that kind of money buys a lot of things.” — This is a little bit of a nonsequitur, since it jumps from something being abstractly valuable to “that [specific] kind of money buying a lot of things”. Suggest rewriting as “The Wards’ building? It was intel worth a lot of money. And that kind of money buys a lot of things.”
wildbow on May 22, 2012 at 10:34 AM said:

Rewrote that line you mention in your last paragraph. How’s that?

Re: Skitter’s power, she’s yet to demonstrate the inability to control some bugs because she was focusing on others or focusing on something else. Well, there was the bank robbery, but that was Panacea’s interference at work. It’s unstated, but multitasking abilities come part and parcel with her power, as far as her facility with her power is concerned.

Re: the money thing. More on that later.
Pahan on May 26, 2012 at 3:29 PM said:

Also, the image of Taylor just sitting in her chair, drinking tea, as she is terrorizing some thugs, is priceless. How could she ever become anything but a supervillain?

And, “I was craving one of those moments when my power would go into overdrive and increase its range.” — She should be careful what she wishes for. The last time, IIRC was when Leviathan attacked… By the way, are the range increases that occur under stress permanent?
wildbow on May 26, 2012 at 3:38 PM said:

The range increases aren’t permanent.
Pahan on May 26, 2012 at 3:59 PM said:

Of course, with Taylor, she just might deliberately subject herself to stress to see if she can make it stick. Alternatively, she could ask Tattletale to see if she has any clues…

By the way, is the speculation that I posted at the end of the 11.2 discussion (about Taylor having unusually high pain threshold and tolerance) on the right track?
wildbow on May 26, 2012 at 4:09 PM said:

Re: deliberating stressing herself:

Note that it isn’t confirmed as stress. Not to say you’re wrong (or right), just that it isn’t confirmed. See below.

Re: Pain tolerance:

It’s not a great leap to surmise she has a higher than average pain tolerance, but I won’t generally address speculation (in this case: as to why). I don’t want to spoil anything, and helping to rule things out (ie. No, you’re wrong) or verifying people’s suspicions (You’re right) will just amount to spoilers in the long run.
Psycho Gecko on May 26, 2012 at 5:27 PM said:

Seeing as Word of God won’t say I’m wrong on this, Taylor’s Pain Tolerance is a result of having run as a little girl into the middle of a Macho Man Randy Savage match, suffering the full might of his Flying Elbow Drop. After that, in the parking lot, she put on a diving suit and tried to stop two people from breaking into a car, but one stabbed her. Then she was hit by a car. Following that, she was attacked by a singing Indian Pirate who threw fireballs at her until she beat him. Then she trained with the League of Shadows for several months. After all this, the straw that broke the camel’s back was going to see the film adaptation of her favorite graphic novel, Wanted. The resulting hospitalization thankfully bankrupted the studio attempting to show that piece of crap, but they needed to reinforce Taylor’s bones with metal. She also suffered permanent nerve damage, so she feels less pain.
wildbow on May 26, 2012 at 5:30 PM said:

Watch out, PG. One of these days I’m going to say, “This is now canon” in response to one of your comments and you’ll be forever hated as the person who ruined Worm. ;)
Evi on May 26, 2012 at 9:34 PM said:

Since Taylor can control worms along with the other bugs and stuff, and its already stated that she can (probably?) control those with little mind/thoughts/etc. to speak of. Does this mean she can control those inside body parasites? (Like tapeworms, and other simple things that go into the human body and affect it?
wildbow on May 26, 2012 at 9:42 PM said:

She does control heartworms in one of the chapters of Arc 7.
Hobbes on May 28, 2012 at 9:14 PM said:

It just occurred to me–how is Taylor aware of things like the woman falling over and throwing her shoe if she can only “see” through her bugs?
wildbow on May 28, 2012 at 9:46 PM said:

There are some bugs on the woman. A small bug on either hand, the top of her head & her feet, at a bare minimum, would give Taylor a picture of what’s occuring.

Jinx on June 6, 2012 at 1:52 AM said:

I’m not sure if the slang is shared with America, but the definintion of skidmark in Britain is a brown stain in the underwear.
wildbow on June 6, 2012 at 2:07 AM said:

Yep.

Also means a mark left on the road by spinning tires with insufficient traction.

Whether the double meaning is an intentional crudity on Skidmark’s part (as with Squealer) or if it was just a case of him being bad at picking cape names? I leave it to you guys to decide.
A) Has she used her ability on snails or slugs? Probably not due to their lack of combat utility, but it would interesting as whilst still ganglionic, Mollusca nervous systems are a whole leap ahead of arthropods and annelids.

B) Trying to use her power on squid would be even more interesting as they have actual complex brains in addition to a ganglionic nervous system. If she can bypass their brains it would imply all sorts of things of what she could do to higher animals. What is the sinoatrial node of the vertebrate heart if it isn’t a very stupid ganglionic subbrain?

C) In counterpoint to B, all of her abilities so far have applied to members Protostome superclade of animals (the other major one, deutrostomes, include vertebrates). If it is linked to that it makes for a pretty funny power set: you can control giant squid, but not sea cucumbers!

D) At the other end of the scale, can she pick up the signals of nematodes? They are more closely related to insects than insects are to worms, and they do have discrete nervous systems. If yes then she effectively has a ‘life radar’ as every single vertebrate has millions of the things in their gut all the time. Ditto every patch of soil and plant. Not useful offensively but would still be pretty amazing to have. Same question obviously with Rotifers, which certainly have as much brain as tapeworms and are near as ubiquitous as nematodes.
wildbow on June 9, 2012 at 11:30 AM said:

A) Yes. She can control them.

B) Squids are out of bounds.

D) Not stated outright in the story, but her inability to sense people suggests that she can’t sense/control nematodes (or dust/skin mites for that matter). Not saying it’s definitely for sure, but a probable reason would be due to size constraints. A minimum size.
wildbow on June 11, 2012 at 11:02 AM said:

On behalf of Worm, thank you!

I have to say, as arbitrary as an anniversary or birthday may be, I’m damn proud of myself for getting this far without any missed updates. Through blackouts, the flu, sprained fingers and internet outages. Through busy weeks, long weekends at the cottage and nine day long trips to Winnipeg with mere hours at the start or end of each day to put something together.

Maybe that’s just as bizarre a thing to be happy about. I dunno.

And not to detract from what you said or to sound irritated or whatever (I’m not), but it’s wildbow. It’s a misspelling of ‘wild boar’ from a mid-90s video game that got a terrible translation/localization, that just happens to be one of my childhood favorites. Which is the reason for the pig avatar you see above ▲

Stay tuned, you guys. Anniversary bonus coming around the end of the week (not Thurs).
wildbow on June 13, 2012 at 9:12 AM said:

The parts with Charlotte feeling contrived

Keep in mind that anyone still in Brockton Bay has some reason to stay. For many, it may be as simple as ‘my home is here and I can’t get my family possessions out’ or ‘I don’t think that any place they relocate us to will be much better’. For others, there’s a more concrete reason. Charlotte’s grandfather (and consequently mother/her) falls into the latter category. Ditto for Sierra and her sick family (who may have been in the first category but now they’re stuck here until their parents can be moved elsewhere).
wildbow on June 14, 2012 at 6:51 PM said:

It’s stated in chapter 1.2 that Brockton Bay has very mild winters and comfortably warm summers, so it won’t leave her powerless (but it may well have an effect)

How much will that matter? Hard to say, but the calendar date in the story atm places it around early June.
Pinkhair on June 16, 2012 at 4:12 AM said:

While I loved the scenario and a lot of the writing, something nagged at me. Upon reflection, I don’t like a few of the observations concerning people- they didn’t fit Bitch’s personality much to me, and most interludes seem to take on the voice of the subject of the interlude- Even Bitch’s dog.

I think the parts that most seemed out of place to me were the description of Siberian’s demeanor(I’d expect a more feral pack related example than ‘waking up with her lover’, perhaps) and the description of the final foster parent. Other descriptions, like the guy she mutilated, fit very well for me.
wildbow on June 16, 2012 at 7:23 AM said:

Shoot. Thought I was closer to the mark on that score. You’re right about the description of Siberian waking up. The final foster parent, I thought, was understandable because she didn’t lose what little understanding/conclusions she had come to regarding people before her power came into effect. (She’s just perhaps a lot rusty when it comes to applying what little she recalls)
wildbow on June 19, 2012 at 7:03 PM said:

He said what he needed to.

The 3d Scanner is indeed like a 3d printer, though somewhat more versatile. It doesn’t operate with molten metal though, which is why the prosthetics are plastic.
Fluff on June 19, 2012 at 7:25 PM said:

Anyone else concerned about Manikin giving a knife that can cut through anything to his good friend Jack Slash, the dude with a “Space warping effect, so any blades he’s holding have an edge that extends a horrendously long distance”?
wildbow on June 19, 2012 at 7:35 PM said:

Haha. Funny thought. But the blade isn’t what has the disintegration effect. It’s the cloud that grows around it.
MadNinja on June 21, 2012 at 6:51 PM said:

What happened to Genesis?
wildbow on June 21, 2012 at 6:55 PM said:

Genesis and Ballistic were attending to their respective territories. Coil asks Dinah early in the chapter about the ‘on-site’ Travelers. ie. The ones who are there for the time being (taking care of Noelle, dealing with soldiers, giving reports, etc.) – Oliver, Trickster and Sundancer.
Psycho Gecko on June 22, 2012 at 2:22 AM said:

It’s going to suck when we go back to the regular schedule.

And that whole dependency thing won’t work out for her. Due to something similar I was writing…and which once again makes me wonder how some similarities are cropping up in ideas (I know not in quality)… I was having a not so sane character deal with someone manipulating how he thinks. It wouldn’t turn out how it’s meant to.

I really have to wonder how this whole thing is going to work out. Facing the 9 as a group is going to require the same kind of numbers as against Leviathan, so I feel like the testing is going to be a way in which they play the 9 against each other. Heck, they could even get away with it as people want to make sure that more than one person will have a place in the group.

The buried girl (Noelle). The arrogant geek (Armsmaster). The dog lover (Bitch). The daydreamer (Labyrinth). The warlord (Hookwolf). The scaredy cat (Panacea). The broken assassin (Oni Lee). The crusader (Skitter).

I don’t think Scaredy Cat referred to Theo. That seemed pretty spur of the moment, at least at first. Also, Theo wasn’t really nominated. He just has a side deal going on with Jack Slash, so he’s not going to be tested in any of this. You have to remember that she mentions 8 names and there’s only 8 people in the Slaughterhouse 9 at the moment. Bonesaw still has to go and grab someone and my guess for the magic slot is Panacea due to them picking people they have a similarity to and Panacea’s fears about her real father and what she might turn into.

My other guess, since I just now noticed something is that Skitter COULD be the scaredy cat, if the crusader is…Crusader. There’s a character with that name out there.
I don’t actually trust that guess about it being Crusader, so it’s just up in the air if it turns out to not be Skitter in that spot.

If we’d known this was coming, we all could have done a bracket.
wildbow on June 22, 2012 at 8:59 AM said:

PG’s fairly close there. I made a small change to where the text in the story was misleading. Cherish is listing the people the others asked her to find.

And yeah, PG’s count is wrong (even if you ignore my clarification) – because there’s only eight members in the Slaughterhouse Nine, now, and once you added Regent, there’d be nine people. But then again, not all of the people the Nine asked them to find were candidates.
Psycho Gecko on June 22, 2012 at 12:22 PM said:

The reason my count is wrong is because she lists off 8 people, then says she’s going after a ninth herself. Regent wouldn’t be included in that list, at least according to the text I had to go by when I first wrote it.
wildbow on June 22, 2012 at 12:27 PM said:

Right.

But the problem with your list (not to criticize too harshly – you’re very close) is that you’re introducing two people to the list (Panacea and Skitter) but there’s only one left to be ‘interviewed’.
wildbow on June 22, 2012 at 12:48 PM said:

The 8 she named are the 8 she found for the others. Not all of those eight are nominees. One interlude dealt with a member of the Nine seeking a meeting with someone who wasn’t nominated, though it didn’t wind up happening, remember?

mc2rpg on June 23, 2012 at 12:46 AM said:

If I remember right, Wildbow said Amy and Victoria were the original main characters in this universe. I can’t help but wonder how this story played out for them when they were alternating protagonists.
wildbow on June 23, 2012 at 12:57 AM said:

Not the originals, but probably the earliest protagonists that I really tried to develop beyond a short story or two. Two or three drafts of ‘Guts and Glory’ that probably wound up being an arc or two in length each, taking place at different points in their story (early on to current events & one arc dealing with events beyond what happened here) before I got stalled or distracted.

Believe it or not, their story was harder on them in those iterations than it is here.

I dropped it because it was too dark & it wasn’t the sort of thing I could really build a long term story off of. The story played out much the same (even to the point of including the confrontation that ended this chapter) but there was a lot of material that wound up feeling like filler (ergo the getting stalled/distracted – it wasn’t that engaging).
wildbow on June 25, 2012 at 8:33 PM said:

Re: Guts & Glory darker than this? What, would one of them end up pregnant with Hatchet Face’s rape baby?

Some people have asked me this, and I’ve told them, and they’ve conceded it’s pretty bad.

Undecided if the story could go down that road in the future, but I won’t spoil for that reason. I’ll let you know if and when I decide to abandon that subplot (or, obviously, if the story covers it).
Finished as far out as 12.1, where I might pick up later. Sadly, not a whole lot of real gems here, though there are some interesting bits. Didn't give them those nifty titles, either, but that's because I couldn't think of good ones beyond a few.
 
Started from interlude 15, working my way back. I'm looking for the legendary Westmarck Effect comment. [Made it to 11h]

wildbow on October 17, 2012 at 1:08 AM said:
It’s been stated in the comments, but Taylor’s power doesn’t let her control bugs below a certain size. It’s why she can’t sense skin mites.

wildbow on October 9, 2012 at 8:53 PM said:
Might as well share: Siberian’s real body was being kept in a specialized case created by Bonesaw with some Mannequin components. Left in there for an hour to regenerate/weather the venoms. Relatively easy process to get him out, put Cherish in, do the surgery on her corona aurora, change some settings and seal her inside.

wildbow on September 16, 2012 at 10:08 AM said:
I know. I read that article (or one like it) a while before starting the story.
Look at it this way:
What they’re doing is extracting silk by force. Get the spider, hook it up to the machine, extract the silk by force. No control over the spinnerets, so it’s basically standard goop with none of the spider’s technique behind it. They then wove 96 strands at a time into threads, and wove those threads into the cloth.
The silk extraction machine doesn’t remove every drop of silk. That’s fine to them because they’ll be using the same spiders a bit later to produce more, so it works out. Here, she can afford to/compel the spiders to, and she’s got a hell of a lot more spiders. Taylor’s producing finer cords (both through spinnerets and more, finer threads, and instead of making them into fabric, she’s making them into a net. Crawler isn’t -covered-, but it’s enough to prevent his range of movement. If he pulls, the strands stretch – between the flexibility and the strength of the material, they remain pretty durable. Anything that snaps gets connected back to the net or to Crawler. If he gives any slack at all, then more strands are connected so he can’t return to the position he was holding before and he loses ground.
In terms of effectiveness, think in terms of layers of chicken wire that are being pulled tight, with every snapped segment being reconnected/tied to the existing structure.
Big as he is, one needs leverage to exert the full extent of their strength.
That’s my interpretation, anyways. If you don’t buy it you might have to just dismiss this as comic book science, yeah.

wildbow on September 11, 2012 at 9:49 AM said:
Narwhal was one of the named examples. Despite people’s impressions, she didn’t demonstrate this against Leviathan.
She creates crystalline forcefields and can move them at high velocities. She can also, if you’re within fifty feet of her, create a forcefield that bisects part of your body. Bling, you’re missing an arm. Bling, you’re missing an upper body.

wildbow on September 8, 2012 at 4:50 PM said:
She’s immune to Trickster and Panacea both.
Sktitter using her bugs' sight:
2) She can, but it distracts/bothers her, and it’s inefficient, giving her blotchy images (or no image if it’s nighttime). As of late, she’s started using it more for practice, but it hasn’t offered her anything. (It just doesn’t translate, so there’s nothing valuable in terms of intel or info, so it doesn’t get mentioned.)

Trickster:
wildbow on September 13, 2013 at 2:07 PM said:
Trickster’s power has difficulty working with targets that are moving faster and targets that are different in mass. I think this gets detailed at a later point. With Shatterbird speeding along, trying to compensate for the speed and for the difference in her mass while trying to find/manipulate a piece of rubble that’s the right size is problematic.

wildbow on July 3, 2012 at 9:45 PM said:
Trickster’s powers are sight dependent, and his speed/ease of being able to swap is dependent on distance (not as much as one might suspect) and difference in mass – too much of one or the other and it’s not doable in any reasonable amount of time. The problem here is both awareness (he doesn’t necessarily know what’s happening) and sight: He can’t see Noelle (who is at Coil’s base with Oliver & Genesis) or the Slaughterhouse Nine (who are upstairs, while he’s downstairs talking with Noelle via. webcam).

Probably not canon WoG, but maybe Wildbow goofed:
wildbow on August 9, 2012 at 6:12 PM said:
Keep in mind that Dragon isn’t a tinker, or if you want to be liberal about the definition, she isn’t a tinker in the parahuman sense.

wildbow on July 12, 2012 at 9:39 PM said:
Grue hasn’t explicitly displayed an upward limit as far as how much darkness he can produce at once, but it has been said that the darkness only lasts for about twenty minutes to half an hour if he doesn’t replenish it (I think this came up in the last chapter of the Agitation arc).

wildbow on July 13, 2012 at 9:49 AM said:
It’s not regeneration, exactly. She can use glass to shore up her injuries and create detailed constructs that will, say, help her retain or redistribute blood in the event of massive blood loss, but the body parts won’t function.
Lung vs Skitter:

Why Skitter's venom worked on Lung:
wildbow on July 27, 2012 at 9:49 PM said:
The thing with Lung involved overdosing Lung with tranquilizers, overwhelming Lung’s healing abiltiies by forcing them to focus entirely on fighting off the drug. This is why Skitter’s venoms did the damage they did.

Brockton Bay Map:
wildbow on August 26, 2012 at 10:51 PM said:

Legend:
1. The Docks/North End
2. The Bay
3. Downtown
4. Boat Graveyard
5. The Market
6. Trainyard, Bitch’s Territory
7. Boardwalk/Eastern Docks, Taylor’s Territory
8. Boardwalk/Ferry station north
9. Tattletale’s Territory, Docks Central
10. Taylor’s House (In Grue’s territory)
11. Captain’s Hill. Everything west of there is mountains.
12. Grue’s Territory
13. The College, Regent’s Territory
14. Leviathan’s Crater
15. Upper Downtown, Ballistic’s Territory
16. Coil’s base
17. Ferry station south
18. The Towers, Trickster’s Territory, Purity’s place of residence
19. Downtown Coast, Genesis’ Territory
20. Shopping District, Sundancer’s Territory




Olivebirdy: Someone in Interlude 15 said that Wildbow confirmed an alternate theory in a previous comment as to why Panacea's messed up about Glory Girl. I followed the comments all the way back to Amy's confession to Victoria, and could not find any such confirmation.
 

Nekraa

Nekraa
'Ere We Go.

Leviathan is not based on FFX Sin:
http://parahumans.wordpress.com/2012/03/08/interlude-7½-bonus/#comment-1185
wildbow on March 8, 2012 at 10:40 AM said:

-That- is what happens when you’re cooking dinner with your laptop on the kitchen counter, making edits as you go. Something demands your attention, you look away mid sentence, you go back, forgetting what was up. Thanks for spotting that. Sentence restructured.

Leviathan’s not particularly based off of Sin – I did play Final Fantasy X, but Sin, I’m afraid, didn’t really register on my radar.

As for the foam – Leviathan’s one of the reasons that Taylor & others say that the foam will contain ‘most’, or that it’s effective enough to contain ‘all but the strongest and fastest’. (Second paragraph of Interlude 3, for example)
PRT using Bakuda bombs:
http://parahumans.wordpress.com/2012/03/10/extermination-8-3/#comment-43413
greatwyrmgold on September 24, 2013 at 8:54 PM said:

I wonder why they didn’t just take another of Bakuda’s time bombs and evacuate the area around Leviathan before setting it off. I’m guessing they ran out, or that all of them were unretrievable due to Miss Militia carrying them all and getting swept…somewhere..
wildbow on September 24, 2013 at 8:56 PM said:

They don’t know what a given bomb does.
On why she’s Skitter:
http://parahumans.wordpress.com/2012/03/10/extermination-8-3/#comment-1232
wildbow on March 10, 2012 at 7:29 PM said:

Ah, yeah. ‘Skitter’.

I think I mentioned it in a previous comment somewhere, but there’s a few reasons:

1) I tried and couldn’t come up with anything great. Like Taylor complains to Armsmaster in their first meeting, it’s heck to find a bug-themed superhero name that isn’t incredibly dorky, incredibly lame and/or already taken. Taylor’s a case of bottom-up design… designing the character, the background, the motivations and everything first, then working up to the surface elements, like the cape name. Problem with this design approach is that while it creates a very organic character, you run into issues where the surface elements aren’t quite as polished & ‘together’, as natural as the rationale for them being off might be… and that works for Taylor.

2) I planned to make it something where readers could participate, offer their own ideas. I did not have enough readers by the time that subject of discussion came up. Not much more to say here. Probably my first real miscalculation.

3) It actually works on a few levels that Taylor didn’t get to pick her name and that it’s not one she loves. Can’t really comment much further here. Sorta spoilery and/or conclusions I’d want the reader to come to on their own.
Heroic bug-cape names are hard. Villainous, not so much:
http://parahumans.wordpress.com/2012/03/10/extermination-8-3/#comment-1247
wildbow on March 12, 2012 at 12:30 AM said:

Depends on what you’re going for. Hard to name heroic ones.

Villainous? Plague Eight, Swarmchild, The Host.

But how many really fit Taylor as a person? That’s the problem with doing the personality first and the name last.
Nano-halberd was created just before Leviathan came to BB:
http://parahumans.wordpress.com/2012/03/13/extermination-8-4/#comment-1262
wildbow on March 13, 2012 at 3:07 AM said:

Glad you liked it.

To be fair to the man, though, Armsmaster did only create the first iteration of the disintegration Halberd with Dragon that very morning.
Wildbow doesn't want to be sensationalist (also, what Endbringers do):
http://parahumans.wordpress.com/2012/03/13/extermination-8-4/#comment-1272
wildbow on March 13, 2012 at 9:37 AM said:

Is it really? Geez, crap.

Now I feel bad. :( Like I’m taking advantage of/being sensationalist with something terrible that’s happened. I mean, there’ve been cases where, to show respect, movies changed or delayed in regards to, say, 9/11. To show respect or avoid upsetting people.

I think I mentioned before that I had this arc in mind for a while. Even a year ago today, I was pondering Worm’s storyline – I don’t like to plot things out, because I get bored with it, but I was excited about doing this one. When the Tsunami happened, I seriously reconsidered using a different Endbringer, but in test writes there was no way for it to come together. As I remarked to an online buddy; the Behemoth is the herokiller, the Leviathan levels, and the Simurgh derails storylines (This isn’t how they refer to her in-universe, but it’s true as far as how the story goes).

And I just wasn’t prepared to kill off more than this in the way of pre-existing cast, nor do I want to throw the storyline to the wind. So I stuck with Leviathan – I just didn’t realize it’d be coming up at the same date.
Taylor is a telepath:
http://parahumans.wordpress.com/2012/03/13/extermination-8-4/#comment-1277
wildbow on March 13, 2012 at 10:15 AM said:

^ Frozen Chicken’s reply there is Worm’s 1000th comment. Wooo. *confetti & noisemaker*

In truth, when they’re quoting the scientists as saying “There’s no telepathy, it’s impossible.” they’re quoting something where the scientists theorized that thought-transference wouldn’t work. Which is similar but different.

Yes, Taylor is telepathic – she transmits information via. yet-unknown channels to her bugs, who respond, and through these same channels, she gets very frequent (to the point that it feels real-time) updates on her bugs’ positions, biology/status, etc. in what’s sort of a very rapid, hyper-detailed echolocation.

Meanwhile, thought-transference is more the ‘put thoughts in other people’s heads, or take thoughts out of other’s heads and understand them.’

If I can find room for it, I think a chapter in the coming Interlude arc might explain this in more depth.
Panacea is limited against Leviathan (and Brute limits are difficult to test to the limit):
http://parahumans.wordpress.com/2012/03/13/extermination-8-4/#comment-1291
wildbow on March 13, 2012 at 10:18 PM said:

That’s really nice to hear, Hg. A great compliment.

Re: Panacea, the problem with that is that Panacea couldn’t affect Leviathan while he’s under the effect of Clockblocker’s powers; nothing can. So she’d have to wait until Leviathan moved, and when you consider that knitting bones together and such took her a few minutes back in Interlude 2, and that Leviathan doesn’t have any major weaknesses or organs, there’s a limit to the amount of damage she could do.

Re: Aegis – Many powers have their drawbacks. The drawback of being nearly impossible to put down/kill is that testing & therefore knowing the limits of such a power is rather difficult, because you don’t know that limit until you’ve surpassed it and died.
Villains outnumbers heroes:
http://parahumans.wordpress.com/2012/03/17/extermination-8-5/#comment-1346
wildbow on March 17, 2012 at 2:31 PM said:

Not gonna comment too much on this front, but just saying – it was explicitly stated in 4.3 that the villains already outnumber the heroes considerably (roughly two to one).
On cape designations:
http://parahumans.wordpress.com/2012/03/17/extermination-8-5/#comment-1345
wildbow on March 17, 2012 at 2:19 PM said:

The base designations are labels based on broad categories; they’re initially designed for the PRT teams, and thus break down into very simplistic categories and ratings, so soldiers can know & communicate what they’re up against in brief. If there’s time for a broader explanation, they can then give it.

‘Mover’, therefore, covers anyone that can cross great distances at a time. Flight, teleportation, superspeed (Armsmaster uses this designation in 8.2). ‘Master’ refers to the ability to control others or (in the case of specialized cases of other powers, like Tinkers) to create minons… Taylor, Parian, Crusader, Heartbreaker and Nilbog all fit this classification. Bitch is kind of an outlying case in this category because she doesn’t have absolute control or loyalty from those she creates. She has to train them – of the sixteen or so dogs she had at the one shelter, she only considered eight well trained enough to obey her and come with her in this chapter, and even then she was relying on Brutus and Judas to sort of herd them and keep them in line.

The actual number rating depends on the impact/strength of the power, obviously. It’s perhaps an oversight, perhaps a deliberate action (or some combination of the two) that versatility of a power isn’t counted unless it’s explicit – and Taylor’s isn’t. An example on how this could be deliberate: a PRT squad that moves in on a situation with notice to expect a, say, Shaker-3 that was rated a three only because he’s too much of a dumbass to use his powers to their full potential? They could be really screwed if said Shaker-3 had a fit of inspiration or some guidance/orders from someone that knew what they were doing. So dumbass gets rated a Shaker-5.

The flip side of the coin, the potential oversight, is that you get the opposite scenario. Taylor gets rated as a Master-5 based on a discussion & analysis of her power & it’s potential on a surface examination, even though she might be 1-2 points higher given her creativity, versatility and other factors that perhaps the heroes aren’t fully aware of (her range, ability to fabricate spider silk, etc). This sort of situation is mitigated by the fact that the PRT squads are instructed to expect the worst case scenarios, to expect that every enemy agent will be operating at peak efficiency, perhaps, but yeah.

Then there’s also the factor that the bugs she controls are limited in their fashion. She isn’t controlling stuffed animals the size of a second story building like Parian or directing squads of women with machine guns, grenades and zero self preservation like Heartbreaker.

Canary, had she gone evil, could have started an all out riot, turning any opponent into an ally within moments. Can anyone say whether she might have been able to use televisions, radio, speakers, to get hundreds, thousands, millions of people at a time? That, plus hysteria and the degree of control she appeared to exhibit (making someone mutilate themselves without them breaking free of the compulsion) all got factored into the 8.

Yes? No? More on designations in 9.1, I suspect. No promises – I haven’t written it – but it’s what I’m thinking.
Scale goes over 10:
http://parahumans.wordpress.com/2012/03/17/extermination-8-5/#comment-1349
wildbow on March 17, 2012 at 8:29 PM said:

The scale doesn’t max out at 10, but very few individuals actually exceed 10. Leviathan does not exceed 10 on the Brute scale.

Anyways, I could spend forever dishing out classifications, so I’ll let you guys make your best guesses. Depending on how much interest there is, I may give you your official answers when Arc 10 completes.
Leviathan's gender, why:
http://parahumans.wordpress.com/2012/03/17/extermination-8-5/#comment-1519
wildbow on March 31, 2012 at 9:14 AM said:

You’re not the only one to comment on the gendering of Leviathan.

In short? Convenience of language, and there’s a kind of security in humanizing an inhuman threat, the same way one gives names to hurricanes.
9/11 didn't happen:
http://parahumans.wordpress.com/2012/03/17/extermination-8-5/#comment-15496
wildbow on March 30, 2013 at 11:19 PM said:

In this universe, 9/11 didn’t happen. It’s been hinted at or outright stated. I think in Interlude 1 (Scion’s documentary: a terrorist attacka averted) and explicitly in the Travelers arc, when Genesis is filling the others in on what’s different between Aleph and Bet.
Leviathan can't be teleported:
http://parahumans.wordpress.com/2012/03/17/extermination-8-5/#comment-59978
wildbow on March 19, 2014 at 9:48 PM said:

He can’t be teleported. Too dense for most people who teleport living things. (More on this later).
Sophia is a member of the track team:
http://parahumans.wordpress.com/2012/03/20/extermination-8-6/#comment-1391
wildbow on March 20, 2012 at 1:35 PM said:

Sophia -is- a member of the school track team, but when she says “I need that shit,” (7.6, paragraph starting ‘it’s not just that’) she’s referring to how it’s a part of her ‘probation’ as a part of the Wards.

So you’re close-ish.
Taylor worries about Panacea-trap:
http://parahumans.wordpress.com/2012/03/20/extermination-8-6/#comment-1420
wildbow on March 22, 2012 at 9:56 PM said:

Taylor did express a concern that apologizing for the bank robbery might be seen as a manipulation intended for just that reason – to make it less likely that Panacea will leave a booby trap in her… and if seen that way, it might backfire and make Panacea -more- likely to leave that trap.

Along those lines, you could surmise much the same thing about a ‘thank you’ or offer for medical assistance, etc.
Why Skitter seeing Shadow Stalker's face is bad:
http://parahumans.wordpress.com/2012/03/24/extermination-8-7/#comment-1439
wildbow on March 24, 2012 at 10:41 AM said:

Your comment puts me in mind of the ‘Lex Luthor as Flash‘ bit from Justice League.

Funny as it is, the notion that Lex Luthor couldn’t come up with a way to employ that tidbit of information does bug me.

In any case, with the face seen, general age known, it could be assumed that Skitter could stake out high schools or other places teenagers frequent to, er, stalk Shadow Stalker. When they speak about Skitter knowing her identity, it’s more of a generalization or broad concern than stating Skitter knows that Shadow Stalker is Sophia Hess, specifically.
No all Wards go to Arcadia:
http://parahumans.wordpress.com/2012/03/24/extermination-8-7/#comment-1517
wildbow on March 31, 2012 at 8:08 AM said:

Nope.

That’s speculation, by and large, on the part of the public (it’s the nicest public school, and the one closest to Wards headquarters). Largely correct but not an absolute.

Even Tattletale notes in 3.3 that they’re “hitting a location just a mile away from Arcadia High, where most of the Wards go to school”. Most.

Recall also that Shadow Stalker didn’t participate in the bank robbery defense because she was too far away.
Taylor didn't look at the whole monument:
http://parahumans.wordpress.com/2012/03/27/extermination-8-8/#comment-52502
wildbow on November 9, 2013 at 3:35 PM said:

Taylor looked at only 3 of the 4 sides. Note that it doesn’t cover A-G or some such.
Taylor controlling Leviathan:
http://parahumans.wordpress.com/2012/04/03/cell-9-1/#comment-1564
wildbow on April 3, 2012 at 4:50 PM said:

He doesn’t have a conventional brain, but his system isn’t so simple that Taylor can take it over. If she could have, her power would have detected & sensed him the way it usually does bugs.
Time between first Lung fight and Leviathan:
http://parahumans.wordpress.com/2012/04/03/cell-9-1/#comment-1573
Pahan on April 3, 2012 at 10:40 PM said:

On a semirelated note, how much time passed between Taylor first going out in costume and the Leviathan attack and between the attack and the current chapter? As far as I can tell, it’s been about month for the first interval and a week for the second, but I could be off by a lot.
wildbow on April 3, 2012 at 10:58 PM said:

Pretty accurate. Give or take a few days.
Where Weld was found:
http://parahumans.wordpress.com/2012/04/03/cell-9-1/#comment-1588
wildbow on April 5, 2012 at 3:42 PM said:

He states in one paragraph, as he contemplates his power, that he was found in dumped in a junkyard, presumably with metal bits stuck to him.

Miss Militia notes in her interlude that he’s a ‘Case 53′, or one of the ones with the tattoos.
Weld using his food money:
http://parahumans.wordpress.com/2012/04/03/cell-9-1/#comment-15016
wildbow on March 27, 2013 at 6:26 PM said:

Ah, but you have to weigh it. How self-serving is it, really? I mean, he’s not really cheating the system or stealing money. He’s thinking, “Others get $400 a month to spend on food and other essentials, but I don’t sweat and my clothes last a long while if I get durable ones, and I don’t eat, so why shouldn’t I spend money on something more ‘quality of life’?”

Sure, he’s bending the rules a smidge, but he’s a teenage boy, not a saint, and he puts up with a hell of a lot with his condition. It’s really pretty tame as sins go.
Time between Arc 8 and 9:
http://parahumans.wordpress.com/2012/04/03/cell-9-1/#comment-44038
greatwyrmgold on September 28, 2013 at 10:04 AM said:

Why did Weld not stay in Brockton Bay after the Leviathan attack? Was there some ceremonial thing in Boston that needed to be done, or was there a larger skip between arcs than I realized, or what?
wildbow on September 30, 2013 at 2:34 PM said:

~Three weeks, IIRC.

He needed to wrap things up back home, and he had people (like teammates, Director Armstrong) that he wanted to say goodbye to.
Rape is a serious issue:
http://parahumans.wordpress.com/2012/04/07/sentinel-9-2/#comment-1611
wildbow on April 8, 2012 at 9:58 AM said:

I was trying to think of how to explain my thoughts on the subject, and I had intended to last night, only I got pulled away from the computer for an extended time, and just went straight to bed after.

Thanks for giving me an in to broach the topic, PG.

Long of it short, rape is serious enough a topic, and sensitive enough to many readers, that I don’t feel I have the necessary skill as a writer, breadth of knowledge or experience to directly get into the topic or the fallout of it. The obvious implications/end results of Heartbreaker’s powers are as close as I’m going to get to the subject.

For other cases, where denying or ignoring that such things might happen when the city is thrown radically off balance would hurt verismilitude, I’m generally going to write things in a way that lets people draw their own conclusions.

There’s also the fact that it’s too easy. A majority of my readers probably immediately assumed rape or molestation for any given character when the topic of trigger events came up. It doesn’t challenge me as a writer to say “Yeah, that character? That’s her horrible origin/background.” and let the atrociousness of the crime tell the story and fill in the blanks for me. There’s a lot of things that can affect people on that profound level necessary for a trigger event, and I’d much rather touch on those.

For a character like Sophia or even Aisha (and I’ll note here that many people apparently jumped to the same conclusions for Brian’s sister, but the word ‘rape’ wasn’t thrown around as lightly, then), chances are it’s going to be a little more complicated than that.
BB has a mild weather:
http://parahumans.wordpress.com/2012/04/07/sentinel-9-2/#comment-1616
wildbow on April 8, 2012 at 2:58 PM said:

Good call on the jet lag. I should tweak that line, when I’m at my computer & not typing on my iPod.

As for Skitter and the weather, it’s stated in 1.2 or 1.3, I think, that Brockton Bay has very mild winters/weather for the general area – perhaps part of the reason people in costume have congregated there.
Flechette knows only little techno-babble:
http://parahumans.wordpress.com/2012/04/07/sentinel-9-2/#comment-46198
wildbow on October 14, 2013 at 12:05 AM said:

Nope. It’s all good. Keep in mind that it’s Flechette’s perspective/explanation, which is a repeat of something explained to her in layman’s terms.
Wards patrols because there's so few that does:
http://parahumans.wordpress.com/2012/04/10/sentinel-9-3/#comment-1633
wildbow on April 10, 2012 at 1:08 AM said:

Nice comment, PG.

Keep in mind, though, that these guys are still kids. They’re patrolling and keeping the peace because there’s not enough people out there to do so, but it’s another thing entirely to have them forming a gang to seize control and browbeat others into submission.

Not saying you’re wrong – only that it’s one of those hurdles that an institution like the PRT/Wards program would have a hard time justifying, when it next came time to divvy up budgets.
Piggot is boss New leaders are difficult to adapt to:
http://parahumans.wordpress.com/2012/04/14/sentinel-9-4/#comment-1694
wildbow on April 14, 2012 at 12:46 AM said:

Except Weld’s more of a manager than a boss. Piggot would be the actual boss.

That sounds sorta finnicky. You are right as far as Dennis’ prejudice towards the new leader. Can be hard, perhaps, to adapt to new leadership, however good it may be, when your prior leader was a genuine friend.
Beiber? (not sure what to say here):
http://parahumans.wordpress.com/2012/04/17/sentinel-9-5/#comment-1718
wildbow on April 17, 2012 at 12:48 AM said:

In the chapter Taylor sees the Undersiders unmasked, she comments that Alec’s ‘pretty rather than handsome’ looks, along the lines of Justin Beiber, Marcus Firth, young Leonardo Decaprio, etc, etc, aren’t her cup of tea.

So at the very least, between Taylor & Vista’s comments, we can surmise he’s famous for having girls squeal over his looks. Is he a singer/sometime jerkass actor, though? Could have deviated in this reality, sure.
And then Pact was born:
http://parahumans.wordpress.com/2012/04/17/sentinel-9-5/#comment-1750
wildbow on April 20, 2012 at 9:30 AM said:

My very first attempt at writing a superhero story was a shot on my part at trying to handle the ‘magic’ superhero (A la Dr. Strange), but with more of a novice. It didn’t work out for several reasons (I tried to base it around my own location, which was pretty much the opposite of Brockton Bay, I found I couldn’t get the balance right for magic & superheroics) and ultimately scrapped it, to the point where I decided it wouldn’t exist in Worm at all, barring some vague border cases. That said, I would be really, really keen on someone doing something on the subject.

When I finish Worm, a ways down the line (can’t say for sure, but we may be halfway) I’m thinking I might write something in the vein of modern magic, outside of the superhero genre. I’ve got a lot of ideas there – I just need to really work through them, get some bulk writing done in that genre & hammer out what works best, as I aimed to do for Worm.
Clockblocker, the leader:
http://parahumans.wordpress.com/2012/04/17/sentinel-9-5/#comment-54750
wildbow on November 22, 2013 at 5:11 PM said:

Nope. Written as intended.

Clockblocker was only going to be leader very briefly, before graduating.
Shadow Stalker not recognizing Skitter's voice:
http://parahumans.wordpress.com/2012/04/21/sentinel-9-6/#comment-1786
Pinkhair on April 21, 2012 at 9:13 PM said:

I figured that Taylor did the voice trick to disguise herself, now that she knows that Sophia might possibly recognize her by voice.
wildbow on April 21, 2012 at 10:09 PM said:

We have a winner.
Regent's power:
http://parahumans.wordpress.com/2012/04/21/sentinel-9-6/#comment-1809
Pahan on April 23, 2012 at 4:10 PM said:

Random powers question: can Regent’s power be used to induce an epileptic seizure or cardiac arrhythmia? If so, he could take down pretty much any opponent with normal biology that he can see, with an attack that cannot be dodged, and ignores armor and natural toughness, albeit with some risk of causing the target unpredictable permanent damage. (I suspect that there are other clever neural targets that are even more effective, versatile, and/or safe, but I don’t feel like doing the research at the moment.)
wildbow on April 23, 2012 at 8:03 PM said:

Take note of the time he made Miss MIlitia’s gag reflex go into overdrive, though he needed an external physical trigger to help kick it into action. Make of that what you will.
 

Nekraa

Nekraa
I've seen some fanon build up about Squealer *coughbigchestcough* so here's what I could find:


http://parahumans.wordpress.com/category/stories-arcs-1-10/arc-5-hive/5-01/
Skidmark, Moist, Squealer. Two guys and a girl, the lot of them proving that capes weren’t necessarily attractive, successful or immune to the influences of substance abuse. Hardcore addicts and dealers who happened to have superpowers.
http://parahumans.wordpress.com/category/stories-arcs-11/arc-11-infestation-stories-arcs-11/11-05/
His girlfriend was at his side, her shoulder touching his. Squealer was streaked with oil stains, with some even in her hair. She wore a white top and jean shorts that were each so skimpy that she was more indecent than she’d be if she had been naked. She had a remote control in one hand, and her makeup was practically caked on. Not so dissimilar from the girl we’d just rescued, in that respect.
http://parahumans.wordpress.com/2012/06/30/plague-12-2/
All at once, an incoming boat made its presence known. As though a switch was flipped, there was the sound of something that sounded like the combined noise of radio static coming from a bank of speakers, an eighteen wheeler with the muffler off and an onrushing train. It wasn’t just noise – the vehicle flickered with flashes of electricity and lights that people could probably see from anywhere downtown.

Seeing it approach, I had no doubt it was a tinker contraption. It was the size of a small yacht, but it looked outfitted for war, with what looked like tesla coils crossed with old school tv antennae fueling its forward momentum and sending arcs of electricity dancing over the waves in its wake, as though it was riding on a current of lightning. Various guns had been placed haphazardly around the upper deck, each manned by a Merchant. Skidmark stood at the highest deck with Squealer, the driver.

Squealer had apparently never grasped the concept of elegance in design. From what I’d read and heard, she went for size, augmentations and additions when she built her vehicles. She was kind of the polar opposite of Armsmaster in that regard.
“Hey!” Hookwolf growled, “What part of keep a low profile don’t you fucking understand?”

Skidmark smirked, raising his chin to give it an arrogant tilt, “We did. My Squealer built a box that cancels out light and noise at a certain distance. Nice and in your face up close, almost invisible and silent when far away. Isn’t that right, baby?”

Squealer just smiled. It probably wasn’t as sexy or cute as she thought it was. Aisha, when left to her own devices, was a pretty girl who dressed trashy. Squealer, I felt, was more of a trashy woman who dressed trashy.
http://parahumans.wordpress.com/2013/02/09/queen-18-7/
The design was crude, hodgepodge. It resembled Squealer’s work, just going by what I was interpreting with my swarm-sense. That meant there was an excess of openings and gaps. The part that burned hottest had to be the power source. It was at the very back of the gun, at the point furthest from the mutant Leet.
http://parahumans.wordpress.com/cast-spoiler-free/
Squealer – Described by others as a trashy skank, a Merchant and Skidmark’s girlfriend. A tinker capable of creating vehicles, she makes lumbering, haphazard constructions loaded down with everything she might think of.
http://parahumans.wordpress.com/cast-spoiler-free/cast/
Squealer (Deceased) - Skidmark’s girlfriend, classified as a Tinker and a Mover. Her abilities allowed her to create advanced vehicles. Killed by the Nine.
 
Wildbow on the original Gray Boy and controlling him.

King had a flimsy hold, Jack had a stronger hold. The former Gray Boy was closer to a Labyrinth in full-on powers mode than anything else. Using powers indiscriminately, staying within an area. King was effectively immune to him, and used this to introduce himself and start leading him around.

Jack cheats. He instinctively, intuitively knows how other parahumans operate, their weak points and their motivations, and was able to leverage original Gray Boy in this way, and the new Gray Boy in a similar way.

Cauldron permitted Gray Boy because he was the closest thing to a weapon they had against Scion since Eidolon. When the S9 started picking up and more parahumans started getting removed from the fiend than Gray Boy was theoretically worth, they moved in. Manuevering Glaistig Uaine into taking him over, so the power would still be in play.

Villains did show for the Brockton Bay fight. Bambina was named. Enough villains show to make an issue of memorials and the like, as stated in the last chapter of Extinction.
 

Arcman

...
Amicus
Here's an IRC WoG on Gray Boy's loop size limits, what it'd do the Endbringers if they get hit by a time loop, their reactions, and the possibility of him beating Leviathan.

8:43 PM <soulpelt|> Hmmm
8:43 PM <soulpelt|> how large an area could Grey Boy affect, Wildbow?
8:43 PM <Howdy> I'm unconvinced Gray Boy would work on Endbringers.
8:43 PM <notes> And there's the argument for Taylor using Grey Boy's defense only being seriously underestimated.
8:43 PM <Howdy> Their rule seems to be "anything that could beat me doesn't work."
8:44 PM <El> She can still create an indestructible wall, right?
8:44 PM <•Wildbow> Roughly 5' across and 8' high
8:44 PM <soulpelt|> Hmmm
8:44 PM <El> Try caging one of them, or just use it as a forcefield
8:44 PM <Alathon> not very good for the city she's doing it in
8:44 PM <Howdy> Nothing is indestructible in Worm...
8:44 PM <Alathon> and better be hella careful about friendly fire
8:45 PM <soulpelt|> I thought stuff affected by the power was basically intangible.
8:45 PM <Alathon> hm
8:45 PM <Howdy> There are powers we don't see defeated but it defies credulity to believe that any power is absolute, when we know the genesis of powers.
8:45 PM <Alathon> I just remember the siberian seeming to touch one
8:46 PM <•Wildbow> Chances are good Gray Boy's power would bind one of the Endbringer's limbs, it would pull free, doing massive damage to itself.
8:46 PM <soulpelt|> Huh, okay
8:46 PM <•Wildbow> And it would likely stop holding back up until Gray Boy was dead
8:47 PM <soulpelt|> so it is tangible.
8:47 PM ⇐ notes quit ([email protected]) Ping timeout
8:47 PM <•Clarvel1> http://imgur.com/gallery/s9EGkOB
8:47 PM <soulpelt|> (then you have random bits of Endbringer flesh in the air.)
8:47 PM <Alathon> could gray boy go all the way in and out? or just reach in?
8:47 PM <•Wildbow> If you have multiple effects in place and you trap the whole Endbringer, it'll count as dead.
8:48 PM <•Wildbow> All the way in and out.
8:48 PM <Alathon> so he could step inside his bubble
8:48 PM <•Wildbow> Yeah
8:48 PM <soulpelt|> But not pull anyone out?
8:48 PM <•Zombie> RikaCovenant: oh hey you're back f
8:48 PM <•Wildbow> Hi Z.
8:48 PM <Alathon> does his power go out from inside his bubble?
8:48 PM <Alathon> by rights.. he should be able to solo leviathan with that
8:48 PM <•Wildbow> No.
8:48 PM <Alathon> ahh
 

Nekraa

Nekraa
Fear my Nekraamantic powers!

This is from the comments of Arc 12: Plague.

Rejoining Undersiders and money:
http://parahumans.wordpress.com/2012/06/26/plague-12-1/#comment-2700
mc2rpg on June 26, 2012 at 12:41 AM said:

I thought Taylor split the money she had made from Coil among the group when she was rejoining the Undersiders. Her giving up her share was the condition she had offered to help ease her way back in.

Wildbow, have you considered adding a tab at the top of the site for easier navigation? It isn’t really an issue when using a computer, but the way all the links get moved to the bottom of the page when on a cellphone is kind of annoying.
wildbow on June 26, 2012 at 12:46 AM said:

As far as the funds go, she made the offer to show how serious she was, but they didn’t take her up on it.
Slaughterhouse nicknames:
http://parahumans.wordpress.com/2012/06/26/plague-12-1/#comment-2708
Drunkfu on June 26, 2012 at 2:08 AM said:

Great rejoiner into the main story! (Suddenly “The Crusader” appears to be Shadow Stalker instead of Skitter! Surprise! I’d assumed she was out of the story judging from regents treatment of her, but she really -does- fit the role of Crusader as much as Skitter does).

And speaking of Shadow Stalker, I did some fanart of her, as well as all the Undersiders and some other stuff I all dropped in this folder;

http://drunkfu.deviantart.com/gallery/37845313

For those interested. I love this series so much, it’s hard not to do fanart of it.
wildbow on June 26, 2012 at 2:17 AM said:

Remember eight people were nicknamed (not all necessarily prospective recruits), and Cherish counted Regent as a ninth (but not nicknamed)? The Crusader was Purity, who Jack Slash wanted to find (after the thing with Oni Lee fell through) before he could play his little game with her (going after Aster).

Taylor & Grue assume Shadow Stalker because she’s the person they’re most familiar with in that context, but the attack on the PRT office was Mannequin going after Armsmaster. They just don’t have all the info there.

Hope that clears things up.
Lung needs brain (and not the opposite):
http://parahumans.wordpress.com/2012/06/26/plague-12-1/#comment-2731
wildbow on June 26, 2012 at 8:43 PM said:

Doubly effective, carrying around an enemy’s shrunken head.

Only that might give the wrong message to the Nine. “Oooh, let’s recruit her!”

(The eyes would decompose without a connection point to Lung’s brain.)
Organized bugs not needed:
http://parahumans.wordpress.com/2012/06/26/plague-12-1/#comment-2750
wildbow on June 27, 2012 at 10:26 PM said:

Ah, but the control & organization of the bugs she controls don’t necessarily matter. She maintains absolute control anyways. The only convenience would be, say, that they could cooperate in her absence. (As opposed to black widows which have to be isolated from each other as they’re territorial enough to kill one another).
Compromize with minion masks:
http://parahumans.wordpress.com/2012/06/26/plague-12-1/#comment-4663
wildbow on October 3, 2012 at 9:53 PM said:

Rep and appearance are taking something of a backseat in the current circumstances.

Grue and Taylor aren’t necessarily in plain view (note how the dad & the others are more focused on the pest removal than on Taylor and her conversation) and the masks for her minions were a last second thing. Perhaps Taylor didn’t think of more complete costumes for her minions because she wanted them to be relatable (and the masks were a compromise).

You’re right that it’s less than ideal for them, but their focus is largely elsewhere.
Short on how Coil's power influence the story:
http://parahumans.wordpress.com/2012/06/30/plague-12-2/#comment-2772
mc2rpg on June 30, 2012 at 12:28 AM said:

The downside of Coil’s power is that it removes an element of danger from the story any time he shows up. If they were going to be attacked by the nine, or have a fight break out onsite, he would just revert back to the other reality. Obviously it doesn’t take away the longer term consequences of a scene, but it does take away immediate danger.
wildbow on June 30, 2012 at 12:30 AM said

This is true.

In-setting there’s also the built-in drawbacks as far as how it forces him to operate if he wants to be effective.
Imp is easy to miss and Fog didn't die to BB's Leviathan attack:
http://parahumans.wordpress.com/2012/06/30/plague-12-2/#comment-2791
Um the Muse on June 30, 2012 at 10:28 AM said:

Aww, I thought I was going to be the first to comment that Imp wasn’t a part of the meeting, despite showing up in the tags (Fog also shows up in the tags, but isn’t he dead?). Well, I can still point out that there wasn’t any resolution on what was to be done with the Undersiders or the Travelers except to exclude them from the meeting.
wildbow on June 30, 2012 at 11:59 AM said:

Imp is easy to miss.

Fog didn’t die during the Brockton Bay Endbringer attack. Using an iPod to browse/ type this, but I suspect he was injured at most. I took brief notes on everyone who was killed & how, and I would’ve remembered that one.

Stay tuned!
On Trickster's power:
http://parahumans.wordpress.com/2012/07/03/plague-12-3/#comment-2835
wildbow on July 3, 2012 at 9:45 PM said:

Trickster’s powers are sight dependent, and his speed/ease of being able to swap is dependent on distance (not as much as one might suspect) and difference in mass – too much of one or the other and it’s not doable in any reasonable amount of time. The problem here is both awareness (he doesn’t necessarily know what’s happening) and sight: He can’t see Noelle (who is at Coil’s base with Oliver & Genesis) or the Slaughterhouse Nine (who are upstairs, while he’s downstairs talking with Noelle via. webcam).
Siberian vs Triumvirate:
http://parahumans.wordpress.com/2012/07/07/plague-12-4/#comment-2860
Fluff on July 7, 2012 at 2:54 PM said:

Well for the Siberian an absolute invulnerability/immovability wouldn’t work due to;

a) as she’d just be left behind by the motion of the planet/solar system when she switches it on

b) all senses are based on molecular change so utter invulnerability would have you not being affected by your environment and not being able to sense anything

Thus her ability needs to have more nuance to it and some degree of control, and so there will always be a way round it. I suspect she’ll be immune to teleporters or the old ‘teleport into space/a volcano and leave her there’ trick would have been tried, as she doesn’t seem to have any mover abilities.
wildbow on July 7, 2012 at 3:09 PM said:

Right. Worth stating she’s gone up against Alexandria, Eidolon and Legend simultaneously, and they haven’t worked out a good solution yet- so sticking her in space, a volcano, etc probably isn’t so doable.
Eidolon might not be an unimaginative person (hint, hint, nudge):
http://parahumans.wordpress.com/2012/07/07/plague-12-4/#comment-2888
Hydrargentium Hg on July 8, 2012 at 8:56 PM said:

It’s seems rather clear to me that Eidolon is a highly unimaginative person. Back when Scion showed up, I got the impression that the look of derision he gave Eidolon was not directed at him as a member of the rest of the human race, but as a being with so much power, but without the wherewithal to find a way to stop Leviathan. I’m sure each one of us could come up with 1001 uses of Eidolon’s power to stop people like Leviathan and Siberian. The fact that Eidolon can’t suggests he’s more suited to wearing suits and having pointy hair in a classic Dilbertian workplace than to being a superhero.

Hg
wildbow on July 8, 2012 at 9:29 PM said:

That, or his power has a catch. ;)
No cellphone for the Heberts:
http://parahumans.wordpress.com/2012/07/07/plague-12-4/#comment-2886
rathum on July 8, 2012 at 2:50 PM said:

Taylor’s dad most definitely doesn’t have a cellphone. It’s well established in the story that he hates cell phones because of Taylor’s mother dying while talking on one.

I would think that the next thing she would do would be to call her minions to warn them. If she doesn’t, they’re going to die when their cell phones explode.

We really don’t know if it’s possible for her to contact the heroes with all the chaos. And why would she even think of contacting them at this point, really? She already doesn’t trust them and she would be giving away her identity to them as soon as she did.
wildbow on July 8, 2012 at 3:30 PM said:

Rathum’s on target.
Laser’ing villains and freezing Leviathan's wave. Sounds like a bad idea:
http://parahumans.wordpress.com/2012/07/07/plague-12-4/#comment-2894
Belial666 on July 9, 2012 at 6:41 AM said:

Regarding killsats, we currently have lasers in real-life that can hit artillery shells and ICBMs in their boost phase (i.e. before they achieve speeds upwards of 7 miles per second) up to 200 miles away. If a laser can shoot through 200 miles of atmosphere, one shooting vertically that only has to shoot through 20 miles at most is not a problem. The only limitations with such systems is cost (which doesn’t seem to apply to Dragon much) and political consequences (which are sort of irrelevant when you already have guys that can level cities). Not to mention that weapons built in space have no upwards limits of size and by extension firepower.

Regarding kinetic bombardment, it has a very great advantage over nukes; concentration of firepower. If you launch a bunker-buster or other kinetic projectile that can survive its own impact and has sufficient velocity to cause liquefaction, there is no spread and thus collateral damage. Thus, one could hit a supervillain with a ten-thousand-ton orbital strike made of tungsten that hits him and shoves him a couple miles within the earth’s crust. Then, the 100-megaton nuke it carried explodes, momentarily raising the temperature and pressure of a very small, confined space to match that at the heart of the sun, breaking atoms apart and twisting protons and neutrons like pretzels. No more villain.
wildbow on July 9, 2012 at 8:40 AM said:

Remember that blurb in the story about how the heroes tried to freeze the water to limit Leviathan’s ability to call in tidal waves? And it turned out really, really badly?

Yeah.
Grue's darkness:
http://parahumans.wordpress.com/2012/07/10/plague-12-5/#comment-2927
wildbow on July 12, 2012 at 9:39 PM said:

Grue hasn’t explicitly displayed an upward limit as far as how much darkness he can produce at once, but it has been said that the darkness only lasts for about twenty minutes to half an hour if he doesn’t replenish it (I think this came up in the last chapter of the Agitation arc).
Shatterbird is no Panacea:
http://parahumans.wordpress.com/2012/07/10/plague-12-5/#comment-2933
wildbow on July 13, 2012 at 9:49 AM said:

It’s not regeneration, exactly. She can use glass to shore up her injuries and create detailed constructs that will, say, help her retain or redistribute blood in the event of massive blood loss, but the body parts won’t function.
Plague 12.5, not the first time Taylor 'cussed' (is this really useful? :p):
http://parahumans.wordpress.com/2012/07/10/plague-12-5/#comment-2933
Mr. Walaa on July 14, 2012 at 12:41 AM said:

Damm is this the 1st time Taylor cussed? I hope she does make the fucker pay :)
wildbow on July 14, 2012 at 12:42 AM said:

Definitely not the first time she’s cussed.
The Manton Effect strikes again!:
http://parahumans.wordpress.com/2012/07/14/plague-12-6/#comment-2963
Fluff on July 15, 2012 at 1:28 PM said:

Rereading another horrific unintended consequence of someone messing about with superpowers strikes me:

If Shatterbird can cause sand and computer chips to explode like that, she will also have destroyed a very large number of the city’s plants due to several families of plants having internal silica dioxide structures called Phytoliths in their leaves and stems.

Especially vulnerable are: Palms, Sunflowers, Forgot-me-nots, Squashes and melons, nearly all ferns, Magnolias, Orchids, Elms, Nettles, Ginger and related herbs, and most importantly every single cereal and grass!

All of the above will have been turned to watery goo by silicokinesis powerful enough to send up sand mushroom clouds. Every farmers field round the city is now sludge, and every blade of grass in the parks is dead.

If Shatterbird wants to bring about the end of civilisation, a road trip through the corn belt would work wonders!
wildbow on July 15, 2012 at 1:32 PM said:

Manton effect isn’t necessarily limited to just people.
The Manton Effect, troublesome to test and with several theories:
http://parahumans.wordpress.com/2012/07/14/plague-12-6/#comment-2969
wildbow on July 15, 2012 at 3:01 PM said:

The trouble with the systematic testing is that it’s limited to those who are willing to offer themselves up as test subjects. Maybe members of the Protectorate and Wards, but if you figure that’s only about 75-150 capes, and you’re limited to the capes in that group who are affected by the Manton Effect… it’s a relatively small sample size. Smaller still when some capes may want to keep potential weaknesses off the record.

Now adding further to that complexity: the Manton Effect restricts different capes differently. Look at Vista – she not only can’t affect people, but her power is hampered if there’s people in the area she’s trying to affect. Some can affect plants but can’t affect people. If you’re one of the scholars that feels that the Manton effect is also the rule that says capes that affect living things are restricted to affecting only (those specific?) living things, then it’s complicated further by hundreds of sub-variations (ie. Is Taylor’s limitation in affecting creepy-crawlies a product of the Manton Effect? Bitch and dogs?). In case you’re thinking I’m pulling this out of thin air, Bakuda does mention this sub-theory when she’s gloating toward the end of the Shell arc.

That isn’t to say there aren’t doctors, scholars and tinkers who are studying this. (Bonesaw among them, as she tells Panacea). Only that it can be difficult to take a conventional scientific approach, and the approach that may offer the fastest and clearest results (Bonesaw’s, specifically) may well be a controversial one.
Brockton Bay’s Protectorate/Wards affected by the Manton effect (and more about ME):
http://parahumans.wordpress.com/2012/07/14/plague-12-6/#comment-2973
wildbow on July 15, 2012 at 3:49 PM said:

Thirty might be too generous. Look at Brockton Bay’s Protectorate/Wards, living or dead. Who is explicitly affected by the (conventional interpretation of the) Manton effect?

Miss Militia? No.

Battery? No.

Velocity? No.

Assault? Maybe. This could be argued.

Triumph? No.

Armsmaster? No.

Dauntless? Maybe, probably.

Weld? No/maybe (he just confuses the fuck out of it)

Clockblocker? No.

Flechette? Yes.

Kid Win? No.

Shadow Stalker? No.

Vista? Yes.

Chariot? No.

Aegis? No.

Browbeat? Maybe. See Assault, above.

Gallant? No.

2, with 4 maybes, out of 17. That’s 8-15 test subjects out of the entire Protectorate/Wards teams. How many of those will concede to the testing process? (Remember, Wormverse. ;))

Re: Vista, realize that fatigue will complicate the test & necessitate repeat experiments (re: linear/complex effect from organisms that are present), as will the fact that her abilities are unsteadily developing & she may well be stronger on one week than she was the last.

As Faultline’s testing on the subject might have indicated – awareness or lack thereof regarding the presence of living material isn’t an apparent factor. I figure it’s not a huge spoiler to say that it doesn’t matter if Vista knows/doesn’t know/thinks there are people in the target area.

BUT, there are many cases of minor & subtle additional powers (Bonesaw talks about how these develop in her interlude with Panacea) that can complicate things. Taylor’s multitasking, for example. With your smallish sample size and the sheer variety of powers & how they’re affected, can you really pin down whether Vista has some subtle clairvoyance that goes with her ability or if that’s something that comes with powers as a rule?

(Edit: out to dinner, won’t be responding for the next 4-5 hours, so no need to spam refresh to look for my reply).
Mannequin’s ceramic armor is pretty durable:
http://parahumans.wordpress.com/2012/07/14/plague-12-6/#comment-2988
wildbow on July 16, 2012 at 12:02 PM said:

The ceramic has shown itself to be fairly durable as far as resisting the impact from Mannequin’s own weapon (the whirling blades, during the scene with Armsmaster), so that’s one clue as to its durability.
Why Mannequin attacked Skitter & co:
http://parahumans.wordpress.com/2012/07/17/plague-12-7/#comment-3011
wildbow on July 17, 2012 at 1:09 AM said:

Think of it as punishment. Hypothetical (don’t take this as gospel): Cherish reports that less people died than usual, maybe there’s even something in the collective emotions that points to Skitter’s involvement. Gratitude?

Mannequin volunteers to see what’s up, finds that she’s helping people? Organizing things, on top of what she did to reduce Shatterbird’s casualty count?

Finger wag. No, no, no. Bad girl. Now he has to punish her on behalf of the Nine.
The Number Man was originally foreshadowing:
http://parahumans.wordpress.com/2012/07/17/plague-12-7/#comment-3066
Pinkhair on July 18, 2012 at 6:31 AM said:

I’d love to see something about the Numbers Man. It strikes me that there may be some parallels between his(or her, or their) handling the money and Taylor’s handling her bugs.
wildbow on July 18, 2012 at 9:08 AM said:

Not so much.

My original plan had been for the mention of the Number Man to serve as foreshadowing for a future conflict, but in retrospect, it’d be far too close to what’s been going on with the Nine to be particularly interesting.

Which isn’t to say he isn’t sorta-kinda-important, but he won’t show up or be mentioned again for a good while.
Be careful about enemy tinker tech!:
http://parahumans.wordpress.com/2012/07/17/plague-12-7/#comment-60905
wildbow on May 1, 2014 at 12:12 PM said:

Don’t hurt yourself!

Also, tinker tech can have trackers, and Mannequin has friends. Gotta get rid of that stuff, and the ocean’s the nearest available target.
Who?:
http://parahumans.wordpress.com/2012/07/21/plague-12-8/#comment-14909
Packbat on March 26, 2013 at 7:00 PM said:

Quick question: are the three brothers who join Skitter’s work crew in this chapter O’Dalys?
wildbow on March 26, 2013 at 7:14 PM said:

Yes.
http://parahumans.wordpress.com/2012/07/24/interlude-12/#comment-3151
mc2rpg on July 24, 2012 at 12:31 AM said:

So is Scrub firing projectile blasts now, or are the white spheres just being referred to as blasts? Either way I am glad he got away, his power was too awesome to be stuck with the Merchants.

Minor error, you used Jack Job at one point instead of Hack Job.
wildbow on July 24, 2012 at 1:10 AM said:

Also, reworded from ‘blasts’. It’s a word I’m using too much, and it misleads, as you suggest. He still doesn’t have consistent control/accuracy with his power.
Siberian is not very chatty:
http://parahumans.wordpress.com/2012/07/24/interlude-12/#comment-3162
mc2rpg on July 24, 2012 at 1:44 AM said:

Bitch is the only person currently alive that Siberian has spoken to.
wildbow on July 24, 2012 at 1:47 AM said:

Mc2rpg is right.

Changes made re: detonations & missing remain.
Energy requirements of powers. Not ignored:
http://parahumans.wordpress.com/2012/07/24/interlude-12/#comment-3178
wildbow on July 24, 2012 at 5:03 PM said:

How to phrase this?

Energy requirements for powers are sorta kinda important. This isn’t to say they’re a plot point unto themselves, but they aren’t handwaved away and they do factor into the big picture in a fashion.
wildbow on July 24, 2012 at 9:08 PM said:

I should rephrase: The source(s?) of energy that people are drawing from are kind of important & aren’t being ignored/handwaved. That said, some capes are pulling forth ridiculous amounts of energy/mass from nowhere and Crawler is among them.
What to say about this?:
http://parahumans.wordpress.com/2012/07/24/interlude-12/#comment-3198
wildbow on July 25, 2012 at 5:08 PM said:

Why did I give them two unstoppable guys?

I’m a sadist. I admit it. I’ve got a bit of a streak of schadenfreude in me. I enjoy being mean to my characters.

But I’m also glad when they rise above whatever I’ve decided to inflict on them, so it tends to balance out, thankfully.

I’m glad Skidmark’s insults were well recieved by someone/anyone. I enjoyed writing them (and touching on the bit I said earlier: perhaps a little portion of that was because I knew it annoyed the hell out of one reader that I was doing it.)
Why Dragon < Bugs (and he will never live it down):
http://parahumans.wordpress.com/2012/07/26/interlude-12½/#comment-3253
wildbow on July 27, 2012 at 9:49 PM said:

The thing with Lung involved overdosing Lung with tranquilizers, overwhelming Lung’s healing abiltiies by forcing them to focus entirely on fighting off the drug. This is why Skitter’s venoms did the damage they did.
Everyone are heroes protagonists in their stories:
http://parahumans.wordpress.com/2012/07/26/interlude-12½/#comment-3214
wildbow on July 26, 2012 at 1:28 AM said:

Got $150 in donations the Tuesday before last, and since I release one bonus chapter per $75 donated, there’ll be this bonus & one next week too.

50-50 as far as planning vs. inspiration re: Battery and Assault, the name & background. Before I started Worm, I wrote well over a hundred attempts at superhero stories (I’ll stress that most didn’t get beyond a few pages), and 75% of the characters you see in Worm had their shot at being a protagonist or main character. Probably the only reason the setting is as developed as it is (Not tooting my own horn so much as saying I’d be far, far worse off if I didn’t have that to draw from). I had something sorta-kinda similar to this worked out for A&B in their story.

You’re not wrong about the powers being a (relatively) low cost in the grand scheme of things.
(Very) short about Assault & Battery:
http://parahumans.wordpress.com/2012/07/26/interlude-12½/#comment-3243
wildbow on July 26, 2012 at 10:56 PM said:

Pshhht. This isn’t half of everything given away about Cauldron. ;)

Shoes are easy enough to fix.

Thoughts on A&B are interesting. Though in Assault’s defense, she was effectively the ‘stalker’ up until he joined the team. Wondering if anyone else saw it as verbal abuse vs. playful banter (or at least, concluded that it became playful banter by the last scene?).

This chapter was something of an experiment for me, because there are two things I have very little experience writing – humor and romance. Trying to stretch my wings and test the waters with these other genres (if only a little). Any feedback on the effectiveness of either is appreciated.
 

Sheaman3773

(Unverified Writer)
A discussion about Tattletale's feelers behind the scenes after the Undersiders become warlords of BB.
The problem is that this woulnd't be USA get the drop on the Undersiders. In such a scenario, almost nothing the Army can do will actually catch the Undersiders (US) by surprise due to logistics and Tattletale.

...
Not to mention that as readers, people don't get to see what Tattletale is really up to behind the scenes. The Undersider occupation of Brockton Bay is a delicate balancing act, and Tattletale's busy doing the fine tuning of said balancing.

Who do you call on? The first army dude you reach out to to mount the attack is strangely uneasy, and argues against the plan, saying it's the PRT's responsibility and the armed forces of the United States have shifted toward recovery efforts and national infrastructure and away from mounting attacks, anyway. He's got an argument every time you bring up the subject.

You draw the natural conclusion - Tattletale got to him. She figured out something about the guy and she's threatening to tell the wrong people.

She's gotten to a number of people. Directors and capes in Boston, and New York, politicians, gang leaders. She's figured out who can be bribed and who can be spooked, and she's reached out to them.

By the time you manage to put together a force of people with a leadership that isn't going to fall to pieces or let a vital piece of info slip to 'Tt', Tt is already on the alert and making further moves.

If you attack, they go to ground, they disappear, they target the thinkers you're using to try to find them, they target your leadership, and they attack your capes en-masse. Tattletale spends accumulated funds hiring mercenaries, until all means of communications are shut off.

Would you win in the long run? Probably. The sustained assault would spook and drive off Parian and Flechette, quite likely, and then it's a question of taking down one member of the Undersiders. Is it worth it? No.


Ergo, the delicate balancing act.
What SBers tend to forget to factor in about Nilbog, specifically, and perhaps the truly dangerous capes, in general.
Twenty years of fallout cleanup is better than everyone dying to uberlocasts. It's arguably better than the moral and psychologial hazard of letting Nilbog continue to exist.
I find there's a trend, and you definitely see it highlighted in PRT quest, but you see it in arguments like this too.

The first mistake people make is forgetting the person involved. Nilbog was a human once, who watched TV and rented movies. He was lonely, odd, but fairly intelligent.

He has a sense about nuclear weapons. He knows about armies and all that. Crazy as he becomes, he retains that.

That's the first mistake. Forgetting that there's a man there, spending weeks and days with his creations, he loves them, they're his art, his existence. But he has his good moments, and he has his depressive, paranoid moments, where he thinks about how they're dying a little faster every generation, and that there's a very real possibility that people might try to assassinate him, or take his creations away from him by fire, gun, or bomb.

He thinks about these things. He dwells on them, and he takes measures.

The second mistake that Spacebattlers tend to make, in my estimation, is forgetting about the shards.

As Nilbog's content to be passive, you can assume:
1. His shard is broken.
2. His shard is powerful, and it's being utilized to secure Scion/Eden's plans more than it's being used to stress test and evolve anything.
3. Both of the above.

So, question. What eventuality is this tightly packed biome of custom-made living things placed there for? Remember the long-term agenda, too. Conflict. What if he's there because the entities wanted something out there to generate chaos in the event that a Bakuda or a US army or a Level 9001 Dauntless annihilated the area and most of the local population?

You know what happens if you nuke the site with bunker busters and try to quarantine the site after the fact?

People start getting sick. You discover that there's a fuckton of airborne parasites that've been scattered by the bombs, waterborne parasites getting into nearby sites. Stuff that was contained in tougher creations with hard carbon shells, released during/after the fact. Conventional filtration doesn't necessarily work, because the parasites crawl over and around. The people that get sick start changing. They develop into problems that could give many parahumans a run for their money.

The PRT has a sense of this. They consider every threat, and they have thinkers and Dragon working to monitor major problem sites. They get a squad of thinkers to check on Nilbog every week or two, and they get responses like "Black!" "Nine!" "Trojan Horses, Director."

They think about leaving him alone, and they get a response of "Yellow", "Three" "Poisoned apple trees, sir." from the same three thinkers.


They leave him alone, they keep a close eye on him, they have research teams and tinkers work on developing ideas that might get a response from the thinkers that isn't quite so grave, and they keep things quiet, so the public doesn't realize how dangerous that particular situation really is.
edit (2nd wave):
Cauldron's meddling:
Think bigger-scale.

Absent Cauldron's meddling, there's no PRT for one thing. There's no Suits, no Red Gauntlet, no Elite Sentai group or whatever I called them, no Elite; all groups that Cauldron set up or supported. Groups are formed but can't sustain themselves past tight Undersider-like groups of 5-10 individuals. Conflicts are more tightly contained and devastating, recovery is slower, and an area that ends up lost or fucked doesn't get the backup needed to revive. Such areas are abandoned or occupied by whatever groups are willing to make do with the aftermath/ongoing occupation by X gang or Y high-level threat.

Non-parahumans in the West end up taking a more aggressive stance against parahumans, as certain voices aren't silenced, and without the Protectorate as an example, things are just more anti-parahuman around the world as a whole. Heroes are fewer and farther between than in conventional Worm - you've got an awful lot of shades of grey and people doing their damndest just to get by. The Chevaliers and Miss Militias of the world are staying right where they are, in small town X or Turkey-occupied Kurdistan, and they're helping their town/country and only their town/country. For the most part, parahumans are taking over where they can take over, and because the population is so hostile, they're forced to be a little ugly or harsh to quell dissent, or they're nice and constantly watching their back/focusing far too much on just keeping things functioning.

Assuming that Cauldron's operatives maybe killed Eden but then just sat on their hands/died, the Endbringers don't exist, the cauldron vials aren't spread out, and there's less of the really powerful parahumans here and there who're capable of acting decisively. Gates to other worlds are left open, feeding into Cote D'Ivorie, spitting out more than a fair share of Case-53 like monsters, only in a very tightly occupied space. If West Africa survives, it's either as a world power or as a mutant-occupied area. If they find Eden's corpse, well, you've got a whole other mess, because they're going to be less careful and organized about it. Assuming they don't accidentally revive Eden, there's going to be a lot of failed doses.

Further, the major threats that Contessa and Number Man deemed too dangerous to leave alone weren't necessarily eliminated (either because Contessa herself didn't pay a visit, or because Cauldron didn't contrive to have said parahuman put down), so there's more Ash Beasts, Blasphemies, Sleepers and the equivalent roaming around.

There's no Parahuman Containment Center, so there's no place to put the really dangerous villains. What do you do with the villains who can't be killed, like Gavel? You maybe try to wrangle some giant-killers like Flechette/Foil, but how many of those guys are there, really?

You're talking about infrastructure, but quite honestly, infrastructure wouldn't survive the 90's. By the mid-2000's, getting food from the agricultural states to the areas with the highest population density (ie. New york) is a struggle, because of bandits, threats, organized crime, disorganized crime and more. Things come to resemble the theoretical Edenverse, but you don't have Eden shoring up the population by putting tinkers and capes capable of reviving areas anywhere particular (you also don't have her sabotaging). Scion ends up playing a pretty big role in keeping society alive, more than before, with keen attention to the biggest threats and only those threats.

By March 2011, half the world is struggling, and the other half is controlled by powerful figures of the Glaistig Uaine class. Richter and his AIs might have a hand in keeping eastern Canada going, but his attention is focused on New York, which is a clusterfuck of the Nth order. A coalition of villains occupy Brockton Bay, including Marquis, the Butcher Queen and the Little Doctor, while outside parties want a piece of that pie. Every second city has a major threat in or near it - not quite on the level of an Echidna or Nilbog, but bad enough that it's hard to put down.

It isn't hopeless, but it's grim. Points of light in a broad swathe of darkness. There is a way out, nobody's actively trying to stop them from finding it, but it's an uphill battle every step of the way.

And Scion's still waiting at the end.
Attached:
You guys are too Skitter-centric. No. 'Skitter', if Taylor's even born, probably doesn't exist in the same sense. There's no graduation from small threat to big threat to fighting city destroying/world-ending entities here - you're jumping straight into the deep end, wherever you are, and there's no chance to learn. Given her personality and nature, and the chance she wouldn't have the initial support of the Undersiders, there's a very good chance she'd just die. More likely you have Danny having an excuse to trigger before his shard jumps ship to the more emotional teenage girl, and you have a rat man with a rage problem doing his best to get by, at the periphery of Marquis' camp.

Hatchet Face:
Yeah, again, think about the person, not just the powers.

I've stated the types of triggers for a trump ability (canceling powers) and for a brute ability (super strength/durability/extra mass). At the most basic level, you can conclude he was hurt very badly by a parahuman. He probably has a grudge/obsession, and that limits him. In execution, he's probably very much like Crawler, but he's a parahuman-seeking missile, going after the nearest available parahuman that might remind him of the man who maimed him and made him a monster. Quite possibly brutes, just because it fits.

Prior to Jack, he hits a new city, stalks for a while, keeping an eye out for a chance to go after the biggest, strongest capes around, ideally by blindsiding them, because he's not that fast, and it defeats the point if they can just run. He hits them where they think their safe, or their guard is down - at news stations where they're giving an interview, at PRT offices, or interrupting fights to kill both the parahumans that are fighting.




Jack finds him at a point of weakness, though - either Hatchet Face had a few too many lost fights/escaped parahumans, or Hatchet Face tried to kill Jack and failed. Jack convinces him that he'll kill far more parahumans if he joins the Nine, and the rest is history.
Regarding an Unchained Dragon vs Zion:
It would be a grave oversight by the entities to give someone the ability to make artificial intelligences and not, say, compel him to bind those AI to a certain level of power and keep them bound.
Government control of parahumans, with and without Cauldron actions:

I don't follow this.

The idea that a sane and rational government wouldn't try to co-opt parahumans seems very unlikely - they represent force, which the Government wants to maintain a monopoly on.

It might not be the same as the PRT, but it would certainly exist, providing training, funding, psychiatric treatment (unlike the PRT, apparently), medical and dental cover, non-parahuman operational support, legitimacy, etc.

What would be preventing such an organisation from forming and is the Government just sticking its fingers in its ears and going "la la la, I'm not looking"?
Parahumans are naturally inclined toward conflict, because that's why they have powers in the first place - the entities want to test the powers. A great many parahumans are great balls of neuroses and they've got passengers in their heads that may be nudging them a little one way or another, powers that aren't necessarily controlled or easy to manage, or unfortunate implications.

What happens is you have agencies trying to get capes on board and entice them to their side - they offer money, benefits, training, gear, whatever else. But each parahuman you bring on board constitutes a risk to what you're building. In canon, the Doctor is pulling strings and seeding groups with cauldron capes, which provides a steady body of capes, and Contessa is devoting attention here and there to controlling crises and removing threats/dissent. Once you have that stable body, and you're handling all of the big problems (we see Cauldron discussing the fact that they have to stop doing just this around the time of Number Man's interlude), you have a stable organization that can survive the loss of two or three key members, and you only need to step in every couple of weeks/months to keep things more or less running smoothly. Then you've got bastions of strength for humanity and civilization.

Without Cauldron, you run into problems where all it takes for your new organization to fall apart is one incident, one bit of drama, one nutball cape crossing a line. You lose trust, your faction fragments in half, and the individuals involved in this crisis are very powerful - your government or organization or whatever has to devote horrific amounts of resources to understanding, mediating and controlling the problem. And it keeps happening. The larger your group, the higher the rate of incidents. It's a struggle to get off the ground, and once you've actually made it, you're one disaster away from crumbling and having it all be for naught.

By and large, big groups aren't so sustainable, without outside help and a strong example to show it's worth the effort.
Wildbow on his stance on society:
Wildbow seems to think the worst of society. I'm sure he has his reasons for thinking that, but it is by no means the way things usually are. The reason we hear about so much shit in the news is because it's shit. People going about their everyday lives with nothing of note happening to them isn't interesting so the news doesn't show it.
It's not that I think badly of society. It's that people tend to be screwed up, damaged people more so, and damaged people with powers are damaged people who can act out with far more impact.

In comic books, people walk away from radioactive spider bites and lab accidents and exile from their homeworlds as somehow better, good, and noble. I prefer to look at them as people, who walk away from bad situations with pain, fear, anger, and all the rest. When they show good qualities, they do so because they surmounted obstacles, not because of those obstacles.

Worm doesn't deal with everyday people very much at all - it deals with the people who have newsworthy things happen to them.
Clarifying earlier points on government and capes:
Possibly... although I'm very skeptical that it would play out that way in practice. While most capes are a little cracked, most of them aren't so badly cracked that they can't function in society.

At some point, the government - who have lots of perfectly good non-parahuman thinker types and aren't, as a rule, reduced to political infighting when the fate of the nation is on the line - will realise that the best weapon to combat this is psychiatry and general support.
Ok. So the scenario is that you've hit the point where parahumans have passed from being an urban legend to being a proven fact. You reach out. It's difficult to do so, because you have to access these individuals who're nestled in the public and you can't panic the public at the same time, nor can you let the public shape the discourse, because that takes things well out of your hands.

But, let's assume you do it right. You find some people, you bring them on board. You don't spread the word just yet - this is all behind closed doors, because if it goes bad, then you've got the public getting concerned and you've lost faith with the parahumans who're watching to see if you're on the up-and-up.

You invest money into them, time, effort, resources, you build infrastructure, hold meetings to discuss how things are going to be handled, you get psychiatrists vetted and on board.

Something goes wrong. In that first batch of ten capes, one of them is paranoid, or their shard has made fighting addictive to them, or they have PTSD from their trigger and don't trust authorities, or you find out too late that their family was the cause of their trigger and is too involved and it goes toxic fast. If one in ten feels excessive - know that I'm lowballing it. Show me ten capes that're described just after they've triggered, and I'll tell you why half of them wouldn't necessarily work out.

So let's say something goes wrong - it always does - but unlike our world, when something goes wrong and capes are involved, it tends to be dramatic, to go further. Now look at that list of all the stuff you had to do to make the intiative possible. You lose something on that front - horrible amounts of time (lots of discussion behind closed doors, while weeks/a month/months pass, and the parahuman numbers tick up), you lose money, you have to rework infrastructure, or you have to find a replacement for a psychiatrist that got hurt or killed, and word is getting around in the psychiatrist circles about what happened. Despite your best efforts.

Now, I know you're not saying it's easy, but I think you're downplaying the difficulties involved. Because when you try a second time, there's a chance it happens again. It's hard, to make headway against the burgeoning parahuman numbers, to reach out without scaring people, to always convey the right opinion, and to keep that initiative going despite the fact that you keep running into very unpredictable failures - when governments halfway around the world are doing the same thing, maybe with less good brains on their side, and their fuck-ups impact you, scaring the bureaucrats who are securing your funding and giving you support.

Humans gravitate toward the easiest solution. If getting the right care to the right people and ignoring the knee-jerk fear response was the natural reaction, then the USA wouldn't be caught up in the middle of a decades-long, ever-escalating war on drugs. The natural, initial reaction would very likely be to deal with the problem, while the numbers are low and there aren't yet any reports of parahumans that can't be taken out with an executed strike with a rocket launcher or a squad of soldiers. It's easy, it takes only one senator or one country to push for that sort of response, and then there's a general culture of fear and an attitude of war. When the numbers start ramping up a little faster, it gets out of hand.

Like I said, it's possible to make headway, but it's an uphill fight while dealing with an unknown element, and all it takes is one big screw-up (not even your screw-up) to dash all your efforts to pieces. That goes for support & psychiatry, for trying to have cape firefighters & police, and the rest.

You describe larger groups having a higher rate of incidents, but that doesn't make sense either - the rate of incidents will correlate directly to the rate of parahumans, whether they're in groups or not. Spending a practical amount on mitigating the issues is likely to be more productive than letting disasters happen and then spending money on repairs.
Even a flat increase in the number of issues makes for a serious problem, considering that the nature of an 'issue' can vary from an outright fight between someone who can set a building on fire and a guy who can charge through walls to a threat from someone like String Theory. But the thing is we're not talking about parahumans as standalone entities. We're talking about possible interactions.

You've got X people that have a chance of having a hot-button issue, neuroses, uncontrolled powers or a passenger that's subtly pushing them to start conflicts. It takes time and convincing and good people to get to the point where you can divine just what those problems are - because they vary, including everything under the sun. Some only emerge during times of stress, others aren't even known to the patient.

So you've got a group of ten capes. One of them is a platinum blonde girl with power incontinence. She warps space and she destroys utensils and tools, and it gets worse when she's stressed. She's losing weight because eating is hard, and she has a peculiar stubbornness that has her just skip meals rather than deal with the embarassment of having a fork explode in her face. Your focus is fixing that power issue, with the secondary goal of working with that peculiar stubbornness - she's ambitious, and your psychiatrist directs her attention there, to long-term goals, to look toward the future rather than struggle with the present.

Add five more capes to the group/area. Each cape you add is another potential issue that could exacerbate the problem with the blonde, when they cross paths. Not just in your organization, but in the city. A Dauntless with more raw potential than her takes a position she was hoping for. A Rachel who lacks empathy laughs as they're sitting in a waiting room, waiting for therapy. A Tattletale who's inclined to pick at people's issues says just the wrong thing. A Mouse Protector who's wired to find conflict addictive starts some drama. The blonde, Damsel, lashes out. Short of anticipating the problem and removing her from the situation, it's not something that simple therapy is going to deal with. Especially when the therapy is failing to/can't account for the fact that Damsel of Distress's ambition is really her shard pushing her to be top dog, and when she reaches a certain point, she'sguaranteed to snap in an ugly way.

But let's say it's not one of those guys. Maybe it's someone like Hatchet Face, who's got a serious grudge against capes, but is getting therapy and is working through it. He and Damsel cross paths, and they don't loathe each other - they're content to stay out of each others way.


Now add five more. This time, cross check each of them against both Hatchet and Damsel. How long until a problem comes up and throws everything into disarray?
edit(3rd wave):
A spacefaring species:
Hey Wildbow, if the Entities found a civilization that for the most part, linked out further than their own solar system, how would they deal with it? To give a bad example, Star Wars? Because for me it seems for the most part they are one world focused. Would they simply destroy the reality, and move on to a more primitive reality? Or even something like Warframe, where there is Eden reality level xenophobia and conflict. Only in the Origin system(our solar system)
They'd be very subtle, spreading large shard-chunks around to give the same powerset to a wide variety of individuals in set races, like basic telekinesis, and lightning, and mind affecting abilities, and basic precognition.
Except that this ^ is a Star Wars joke. Oops.

More (real) on spacefaring species:
Actually, thinking about this further, this raises a possibly-stupid question I've always kinda wondered about:

What's the 'range' on a shard's connection? Like, we know that the Shard itself is somewhere on one or more alternate Earths and it tunnels through dimensions to attach to the host. What happens if the host leaves Earth and journeys to, say, Alpha Centauri? Is the shard able to maintain the connection across the 4 LY distance, or does it get cut-off somewhere along the trip? If not, is there a maximum distance a parahuman can be from Earth and still maintain that connection?

I can think of viable explanations/reasons for either, so it's really not that important, but I've always wanted to know.

Edit:
Also, if there is a maximum distance, how would the Entities address that when seeding shards for a spacefaring species?
They don't want people leaving the planet they're working with. A very good reason to have an avatar like Scion around. Probably wouldn't draw his notice until people with shards started leaving in any greater number.

Anyway, joking about star wars aside, the question of how the shards would deal with a species that already has spacefaring abilities is an interesting one. Possibilities include:
  • Going after one planet with a high influx of people and a steady growth rate. Operate as normal.
  • Divide into sub-shards, have each worm becomes two or three avatars. Probably a slower development rate, but they can still operate on multiple key planets, and work in concert, treating a system as a single planet, for all intents and purposes.
  • Broadcast a signal to all their entity buddies in that overarching section of space, so anything passing by is liable to reroute and home in. Easily ten+ entities working together.
More budding info:
To go a bit off-topic for a moment, it occurs to me that considering we know the shards can attach to multiple people who are similar enough, is the process of 'budding' just the shard connecting to another person? The term "budding" brings to mind the idea that the shard is reproducing, but then it would be the shards that expended the least energy that would be able to bud the fastest, which is going counter to the whole idea of growth-through-conflict.
Pretty much on target here. More like the shard is just a big chunk of entity, somewhere between a crystal and a braincomputer, and it's constantly adapting and shifting gears to take in the data that the host is granting. When that starts slowing down, because the shard has seen enough permutations, then it devotes a chunk of itself to the processing for a new host (or to the existing host again), extending a tendril across realities.


Now that I think about it, a cool twist/idea would be that Echidna was basically forcing the 'budding' process by creating warped clones - she's a dead shard, and things are borked... I imagine it's very possible that if she'd had runaway success and kept getting her hands on parahumans, she probably could have screwed up Scion/Scion's goal completely and utterly, by effectively corrupting/overbudding too many shards.
Entity-wielded or otherwise unlimited shard capabilities:
I hope it's not too much to ask, but can we get a list of abilities that Scion didn't show in canon? It's mainly for a future fight in one of my D.C. crossover fics. Like force-fields, teleporting, other offensive attacks etc?
Don't mean to sound harsh or anything in any way shape or form, but that is a lot to ask - it demands a pretty comprehensive answer and a lot of tedious fact checking/digging, it's not a fun question to answer (like some of the ones I've answered in this thread), and it it just opens me up to a lot of unfun "But Wildbow you're wrong/then why didn't he/except!" responses where people just jump on me.

Scion equipped himself to be able to fight pretty much any threat. His big weapon is a very versatile 'stilling' ability, which lets him cancel out wavelengths, which can be applied in a variety of ways, defensive or offensive - it lets him counteract, manipulate, and cancel virtually any parahuman or human generated effect. He can cancel out heat, eliminate sound, break Grey Boy's ability, disintegrate molecular bonds, etc. He can do so with beams, thrown orbs/bullets, a light he emanates, and a personal forcefield, among a variety of other mechanisms.

He maintains a toolkit of a handful of other powers to be able to fly, thinker abilities to understand complex ideas/languages, the precog ability that costs him a lot of lifespan to use, and a bunch of other stuff I can't be arsed to name, as I said above.

What I'd like to know is what sorts of abilities the shards can perform without limiters. Judging by QA and Khepri, shards are pretty much bullshit. But what about shards like Grue's, or Tattletale's, or Grey Boy's, acting outside a host to defend their Entity-body? Is there any comparison, or are "unshackled" powers so far beyond what we see that it's laughable?
Look at Noelle or the Bitch epilogue chapter for what a shard does when it's really unleashed - depending on the host, the nature of the unleashed power can vary, specializing as it develops toward a task/specific implementation.

Grue's power would just spew darkness out in very direction to pretty much blanket and isolate an entire city, his body would become a vehicle for the power, and he'd mutate, quite possibly turning the 'tap into other passengers' ability into a link to just absorb power. Broken/dead shard, he'd continue doing so until those passengers lashed out, creating isolated, power-based effects/chunks of Grue in the midst of the city.

Tattletale's power would just scale up constantly in power, reach, and intensity of detail. The shard might not have broken 100% clean - Scion might have given it some tools somewhere in there, so I can imagine a Tattletale-sub-entity scaling up to a breaker state or tapping into a tinker ability to network/develop more hardware/brainware to process it all. Scale up to processing multiple dimensions at once, and develop/manifest/obtain a weapon. Going back to the tools Scion gave, a simple blaster power with a clean, possibly invisble terrain-penetrating laser, with Full-bore-tattletale focus at work to discern the best possible weak point? Or even just a Tattletale in the middle of it, holding a gun? Picture her systematically picking off threats one after another, from highest priority to lowest, from the center of the incident sites, maximum range.

Basically, you unshackle, the power scales up, the mind/body start to break down, and if the host is lucky, the shard can provide some means of housing the new data and form.


Standalone, without a host, the manifestation for the shard itself confronted in its own world, would be very similar in execution.
A tiny bit on Endbringers, and shard's effects on the mind:
Hey Wildbow, did you ever have any ideas, or even the roughest ideas, for the other Endbringers mentioned in Eden's Future, or was that just a number you through out?
Yes.
Hey Wildbow, if you're still here there's two things I've been wondering about, on re-reading Worm recently.

First, can a shard/passenger have any effect on a host before their trigger event, or can they just gather information and jump to a new host?

Second, what means do the shards use to incite their hosts to conflict? It's always seemed to me from what I've gathered from the story and various comments that it's a combination of what powers are granted during a trigger event, and a cycle of positive reinforcement from how the power waxes and wanes in magnitude.

Or, to put it another way, when the trigger event happens the power that the shard grants seems tailored to be directly relevant to the cause of the trigger, to ensure its use, without being able to actually solve the problem. So the parahuman is left in a bad situation with a power they're inclined to use in that situation. Then, as they use their power it gets stronger the closer they are to the situation the shard wants, and weaker/less reliable (or even actively malfunctioning) the further they are from it.

Am I at all close with that?
Depends on the shard. Bonesaw elaborates on the idea by noting 'breadth and depth' in her interlude. If the shard gets you while you're young, it can shape your personality across the board, on a deeper level. The more conflict you're involved in, the more toeholds it gets to rewrite your consciousness and your subconscious. To alter your thinking, it needs to do it as a part of the trigger event, or as part of the brain's development.

In the extreme cases, the shard can leave you with an impulse (Must fight when a fight presents itself), help set up an obsession ("Wall myself in!"), steer a neurosis in one particular direction (specific hallucinations rather than random ones, of you hurting people, pushing someone down the stairs, etc), create a link between A and B (Being around fire makes subject lose empathy and inhibitions. With lower empathy and inhibitions, subject uses power to make more fire.), or steer a personality trait to an extreme (Must be on top, I answer to no one!), or they just overwrite stuff (Can't understand humans, only dogs).

In the lesser cases, it can be a nudge, hard to distinguish from one's own psychology. You might be on the fence about something, trying to make a call, and the passenger pushes you one way over the other, based on your own feelings of doubt or fear. It might tap into emotions, and dampen X emotion while promoting Y, just dampen them across the board, or take the joy out of day to day living while adding excitement to the cape life. A vague sort of depression that only goes away when one's out and fighting. Sometimes, as mentioned before, it's set up as a trap, a flood of emotion or a set of mental switches that get thrown when a prerequisite is met - such as a cape just steering clear of all confrontations, except the shard set it up so they can't, and they have a sort of limit break/command cutting in that mandates them to fight in one way or another. Or it plays off a limit or a berserk button that already exists - Damsel can't spend too long being anything less than top dog or she gets restless, and if she goes too long despite that, then she has to act, she's acting without thinking about it. This takes time and effort for the passenger, and a host that doesn't demand that time and effort (by circumstance or intent) is going to develop a better connection with the power. This in turn is a reward of sorts. If Damsel did kill the local capes and assume control over the area, fighting off all comers, she'd find her facility and control with her power just ramped up like crazy.

It varies from cape to cape and shard to shard, and it varies depending on the host, the host's background and the host's personality.

Beyond that, other influences include the passenger playing fast and loose with the power itself, as it controls the metadata, which may be more visible if the subject breaks from their norm in terms of consciousness (gets a concussion, tranquilized), working off base instincts and impulses like 'stay camouflaged' (be a little more creepy and unsettling), intimidate/dominate (passenger works behind the scenes to make you look a little more dangerous as you mutate/grow/surround yourself in the aura of your power), etc, etc. In more pronounced cases, the power is just plain controlled by the passenger, not the host, and the passenger makes the seemingly random or uncontrolled aspects generate more conflict... pushing a power to kill rather than leave someone alive, or a thinker power turns up a vision of something the subject didn't want to see.


On the macro level, too, don't discount the fact that some shards (particularly powerful ones that warranted attention) are just sent to specific people, with the idea that it's a combination that's going to promote more conflict just by the sheer dynamic of it (Powerful person with a destructive power, a desperate person with a power with negative implications).
Are the hosts really adding anything to the cycle?
Hm. If they're trying to generate experience via conflict, but they're actively orchestrating that conflict, doesn't that make the experience a bit pointless? By removing the agency of the humans involved, they're basically playing with puppets... although given there's precognition involved, that's possibly true anyway.

What are they getting from their human hosts that they can't already manage for themselves? Are they getting anything? It'd be a horrible bit of irony if they're only going through the motions because it's what they've always done and have no imagination.
Precognition is costly. The objective is to eat and to farm data. They're doing both at the same time, spacing it out into cycles.

Give one guy smoke powers. He shoots bullets that explode into big clouds of smoke and hot air, choking people. Let's call him Smokey Bandit, or SB. They're already collecting data on humans and bipeds and how humanlike, bipedal threats might confront them, data that they can give to their thinker shards to better simulate things and make future precognition (which is essentially simulation) powers just a little bit more accurate when dealing with unknowns.

It's also drawing reference from humanity as a whole. Are there clues, ideas in the understanding of gases or combustion or any of that? Everything's valuable, everything's categorized.

Then, when he goes into a fight, how is he using his power? That's more data, both for that particular power and for the entity as a whole. Cross-check, compare.

He winds up in a battle against a superior brute he can't hurt or choke, (let's call the guy Dark Lord Prowess, or DLP). How does he adapt? SB shoots the ground to create smoke between himself and DLP, he aims for the mouth, to get it inside and hopefully choke or concentrate the smoke. He innovates a wingsuit and shoots the ground to create smoke and hot air and stay out of DLP's reach. Except DLP is busy innovating and being creative too, and he gets SB and tears SB to pieces.

The shard, being alive, reports back with Scion and the broader network, and then goes to find a new host. In future cycles and advanced iterations, it can adapt the power in question. How does the smoke power work with a melee combatant, or when combined with another power? The more fights it gets into, the more varied the situations and longer it survives, the better, and the more resources it can justify using/taking.


The entities are trying to answer a question. How do they survive when they're done? When all's said and done and they've taken every planet and everything's shifting toward the same ambient state. How do they survive the heat death of the universe? They don't have the answer, and if they're going to use simulations to figure it out, they need as much data as possible to justify the expense, by the time they reach that point. They don't have a lot of creativity, so they borrow it from others. From humans.
edit: The latest updates were generating some gibberish, so I moved a few of the quotes down one post. If you can't find something you remembered being here, look down :)
 
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Sheaman3773

(Unverified Writer)
Well, you know it's time for a new post when the old one starts spitting out gibberish.
edit: er...it's still spouting gibberish...maybe time to move a little more from the Behemoth above.

Sting:
Sting, for the record, is akin to the shark. Sharks haven't evolved for aeons, because you can't get much better than a motherfucking shark. What you can do is put the shark in a tank with other fish/animals and see the way things might play out.
A teaser on the Three Blasphemies (with a minor warning about what not to bring up in these discussion with Wildbow):
Since this is an oppertunity that doesn't come up everyday I'm just gonna be that guy and ask my question again: Could you please give some more info on the Three Blasphemies and/or other big threats in Europe? I'm running a campaign set there and it'd be very useful to have an idea of what they're like. So far I know they're not human (as per tattletale) respawn unless they're all taken out at once, and very dangerous. I have no idea about what they target, how they operate, the scale of their destruction or how often they strike. Or, beyond the respawn, their powers.
As stated, they've attacked political figures. They're widely viewed as being in league to one nation or another, a superweapon being utilized to give said nation a leg up, but nobody's been able to work out who, exactly. Anything further may have to wait until a Worm sequel.

Staying away from this like it's on fire. Politics, religion and ideology are bad topics to raise/perpetuate - you're not going to change minds, as a general rule, and people take stuff personally. I'm not a mod, but let's not go there? I'd sooner leave than watch the discussion devolve.
Wildbow's stance on fanfiction
Hey Wildbow, what is you opinion on fanfiction as a whole, in general? Like not even Worm fics, just your thoughts on it?
I don't really get it, never really read it (and I consume media of all types voraciously), and don't hold strong feelings one way or another. I'm flattered that people are writing stuff based on my stuff. That said, I'm disappointed too, because a big reason I wrote Worm was to tell a story that I wanted to read, that I couldn't find out there. Now I've got thousands of fans who're into what I'm into (because they're into my stuff) and I sorta think it'd be cool if they were writing stuff that was more original, because if their tastes are like mine, maybe that stuff would be stuff I could like.

A big problem with me reading fanfiction is that it opens me to liability. If I admit to reading something, then the author of that something might point to the sequel and say "Hey, you took that from me! It's my intellectual property and I deserve a share of your profit!"

Which happens a surprising amount, and is hard to navigate/prove, can take a lot of time and takes a lot of money.

So it's maybe a good thing that I'm not that into fanfiction - I'm not losing anything by sorta steering clear.
Nemesis Program:
@Wildbow - What was the purpose of Cauldron's "Nemesis Program"? It seems like a plot-hook which never went anywhere, did I miss something or did you just change your mind about using it?

Thanks!
It would have gone somewhere if I'd gone more into depth with Faultline's Crew, giving them more of a spotlight. It was only an incentive to give people to get them formulas and push them to a higher standing when Cauldron needed people with good reputation in key areas (ie. to promote through the ranks of the PRT without too much interference). If you signed up, they'd release a case 53 or Cauldron subject with a bit of brainwashing, an implanted trigger that would cause them to lose. A keyword or other trick so the person who bought into the program could get easy wins against a potentially powerful enemy.
Cauldron branding the Case 53s:
The one thing I never understood about the Case 53s: why did Cauldron brand them? It shouted that there was some sort of far reaching conspiracy without seeming to provide any benefits. What was their logic there?
IIRC, at one point they examine the tattoo under a microscope to read the number that's hidden within. It's a way for Cauldron to keep track of the Deviants when the deviants might change shape or be otherwise difficult to keep records on. If Deviants show up without the brand, then it suggests a scenario that might need Cauldron attention (ie. an Echidna like situation, stolen vials, other successful/unsuccessful experimentation around the world, etc.)
A bit more on fanfiction and publishing"
When you say more original, do you mean stuff that goes off the rails and paves its own paths, or as in original fiction?
Yes.

To elaborate - when I do peruse fanfiction, I prefer original fiction over fanfiction that paves its own paths over fanfiction that doesn't. I've yet to see a Taylor-centric fanfic that gets her right, which is puzzling, given how much source material there is.

And when you do make a Worm sequel, how is that going to work out in publishing Worm 1, and later Worm 2? I would think as a publisher I'd be leery about supporting something that was freely accessed on the internet, all of it, and people making it into ebooks without your permission and trying to gain profits from it(I remember you saying one time people had put all of Worm on Kindle/Nook/ebook form, and I'd assume it had a price tag on it)

Its the kind of thing that shoots you in the foot, years later. And there is probably someone out there who copied it all and could be able to deliver en masse to people who want it for free.
I'm not all that interested in working with a traditional publisher, short of a huge offer.

Have you given any thought to publishers you'd want to have backing you, lawyers, etc?
Yes.

And are you going to promote SB when you go big?:p
No.
Clarification on how others don't get Taylor down correctly:
Alright, now I'm curious. What do you mean by that?
I mean that when fans tell me I must read X fanfic or when I feel inclined to review a guy that's been a loyal, actively supporting fan for a while, I read the story and find that Taylor's the main character and her personality and voice are wrong.

It comes down to writing style and the fact that I spent a very, very long time in Taylor's head, but it's still jarring and I see errors that seem really obvious to me, or really big changes to her fundamental character/decision making.
How to worldbuild
...
Considering you managed to succeed on that front, build a world of superheroes and other such without leaning on crutches like illustrations or other such aides to transmitting the information, do you have any suggestions for people who want to do something similar, but are having difficulties?
In my experience, I wrote a fuckton of drafts. I could show you folders that have 50+ unfinished works in them, dig up an old laptop and find 50 more on there, with some overlap. I have writing notebooks I filled with Worm snippets. Many didn't go beyond two pages - I was so caught up in striking the right tone and finding the right vibe and the right balance (as you describe) that I burned out before I got anywhere. But I kept it, I kept at it, and I made sure that whatever I did, I was working on putting the world together, viewing it from different points in time and different angles.

In the end, though, Worm was a story that I had in me that I had to tell. I just had to find it first.

I would say, if you're worldbuilding by making point-form notes, stop. I did this as a teenager, it didn't help at all. It didn't grow me as a writer and it did remarkably little to help me figure out the setting. It's hard to remember those bullet-points or the sketched out lines or reminders.

Stop, if you're doing that and you're not getting any closer to being done. There's a very good chance you'll just burn out on your enthusiasm for the setting. The writing part is work, and the editing part that comes later is even harder work. If you spend all your steam before you even start writing, you'll find it a slog.

If you have an idea, a pairing, a dynamic you want to show, try writing a scene that features that instead. You'll find stuff comes to life, it's easier to remember the scene because there's a wealth of context, and there'll be clever lines, strategies, and ideas that you want to keep.

The personalities you develop in writing those stories are ones you can use and recycle. Even if you write in a different genre, you can keep the skeleton of a character and slap a science fiction or fantasy or superhero veneer over them, change the context and fine details to make them fit, and stick them into a story. While you're writing those snippets, you'll be practicing and honing your craft and figuring out how the world all fits together.

And I do recommend writing the snippets.

The second part relates. Write postmortems. This is the #1 thing I did that really set me on the right track. See, I spent a decade trying to write and failing, but I wrote because it's in my makeup to be creative and vent that creativity onto paper/screen somehow, and I'm a lousy artist and a lousier programmer.

The postmortem is basically where you stall, you hit that point where you just can't find a way forward, you can't make stuff fit, you don't know where to go next, or your enthusiasm for a particular idea dies. You put the story down and you know that you probably won't be able to pick it up again.

What you do is you give it a title page. You title the story, you write a brief summary of what it was about (helpful if you're like me and you have 100+ failed works in the same setting), you write some notes (what you were doing different, how to tell TELUTTT version 4.0 from TELUTTT version 5.0, etc), and you add more details about what you liked, what you didn't, and why you stopped writing it.

What you're doing here is you're mapping out the difficulties. Look for the things that keep tripping you up. Target them in future drafts.

For me, I realized that I was getting bogged down in the editing, like I describe above. I needed a way to keep moving forward. I started a web serial, so I'd have a schedule and a built-in forward momentum, and I couldn't keep going back to edit and rework and rewrite the stuff I'd already posted. I wrote drafts to figure out the best place to start (if you're finding it a slog, start closer to the action, if you're finding it too hard to exposit, move back a little). I went from being unable to write past five pages to writing Worm.

Is there some particular order to the worldbuilding, such as working out the grand scheme before painting a portrait of street-level heroics, or possibly the other way around?
For me, Worm was built on the corpses of 100+ failed drafts and stories. Through those stories, snippets and utter failures, I changed who I was writing, and I really recommend you do the same. If you find that the same person keeps tripping you up, then try writing from their perspective, find their motivation and the driving force behind what makes them who they are. It'll help. Change it up. Virtually every other character in Worm has a snippet that features them as a protagonist or antagonist.

In building the narrative, I only knew that there were events that I wanted to hit (including outing Shadow Stalker, Taylor being locked in the kitchen by her dad, Leviathan, Scion's reveal) and it was up to the characters to figure out how they got there. I didn't plan much beyond that - I didn't know if Taylor would decide to go back to the Undersiders or go solo until I was three-quarters of the way through Sophia's interlude in Arc 9. Other stuff was similarly up in the air.


In building the world, I mostly winged it, but I winged it with an eye to what I'd built over the writing of all those snippets, and I winged it with an underlying sense of how the world worked and how it was put together.
Tinkertech vetting process:
Ooh... Get home from work and find a metaphorical gold mine...

Wildbow, if you are still there and don't mind, would you be willing to extrapolate on what goes on with Tinker tech getting the OK for the PRT/Protectorate?

Do they just take it to a firing range so to speak and fire it off a few times in front of sensors to get an idea of what it does, or do they try to take it apart and go over it with a fine tooth comb?

I would assume that some politics and limits like doing to much damage for general use would apply, but just what sort of inquiry does happen?
Good question.

Understanding the details of tinker tech is hard for even tinkers - they can give you the broad strokes ("This is the subspace frequency generator, I link it into the matter de-agitation system here...) but after a certain point, you run into a lot of "I dunno"s from the tinker. The passenger manages most of the minutiae. It's why stuff is so hard to replicate. You can record video and stuff, follow all the same steps in the same environment and not make it work.

The procedure, then, is about the broad strokes. Why is this. What is this. Outlining every part, drawing up a blueprint, explaining it in depth to the PRT staff. Measurements are taken where possible, energy readouts are monitored, and they go over it with the tinker to work out safety and 'what ifs'. It's actually not unusual for a question to be asked, the tinker goes, "Oh, yeah, I suppose if that got smashed in, this would blow up pretty hardcore." In such a case, they'd apply more hardware, armor, reorganize, restructure, and then start the process all over again, skipping parts here and there.

Lethality is measured and double checked (Wards are discouraged from lethal weaponry, barring special scenarios), safety is rated, resource costs are calculated, and the labs (if the department has them) write up paperwork and submit it to the PRT databases, which earns the department some cash, furthers the PRT's knowledge across the board, and incidentally gives Dragon some more data to work with for inspiration.
Various short answers:
I've been wondering... Do the Suits cover Eastern Europe?

(Baltic States? Belarus? Ukraine? Poland? The Balkans? Czecho/Slovakia?)
Western Europe primarily. Once you get into Eastern Europe you get into a different kind of cape politics (keeping in mind that things shifted dramatically after Behemoth burned oil fields in two separate attacks). They do have involvement in the Middle East.
Speaking of Panacea, what exactly was her trigger event? Glory Girl's was getting fowled in a sports game but what about Amy?
A gang attacked a mall, hurting Glory Girl. Basically told in the worm drafts, only it wasn't the S9.
And lastly, at the start of canon, Panacea's still somewhat well adjusted as a person and as a healer, despite her family life and history?

She only really started to crumble as a person AFTER TattleTale's verbal attack in the Bank Job, correct?
No, she was steadily crumbling beforehand. Gallant was harboring concerns prior, it was post-bank job when he felt compelled to broach the awkward subject and act on those concerns. It was the starting point for the steep decline, though, and the city going to hell, Leviathan attacking and hurting Flashbang/killing Shielder & Manpower, they were all factors in things starting to go steeply downhill. For Panacea, it's easier to blame Tattletale for setting it in motion, especially when Tattletale's voice and taunts are what she thought about over & over again while dwelling on the subject, but that doesn't mean it's really what set it in motion.
 
Jack's Trigger Event.

Number Man's is one I could/should maybe save for the sequel, just in case.

Jacob was a young trigger. His parents were a little mentally unbalanced, and they shut him inside a bomb shelter with a radio link to his father, who wanted to use it to instill Jacob with sufficient fear of the threats of the outside world. A one-way communication, feeding into and playing off his fears, gaslighting, convincing him a war was underway, it broke the boy, but he wasn't released when he was broken. He stayed. His parents left him in there, mostly because it was easier. In a twisted way, having a boy in the shelter to hear dad's words, it made Jacob the exact son they wanted.

He triggered on exit, his entire reality challenged on seeing that the world was fine.

Feels awkward, written that way, rather than outlined in a proper interlude. Ah well. Jack's most likely not going to get any more spotlights, so it's fine.
 

wkz

Probably on the other side of the world from you
Not sure if already posted:

The 'few dozen' is too many, a throwaway line that didn't work as I built the setting. You could say there's maybe two dozen unaffiliated capes who could interfere, if you include New Wave's members, Über, Leet, Circus, Trainwreck, Parian, etc, and a number of others who might've scrammed around the time of Arc 8, but yeah.
Source: http://www.reddit.com/r/Parahumans/comments/2ef347/community_readthrough_discussion_thread_week_6/cjyvfju
 
Isn't there a whole bunch of stuff Wildbow came out with? It's not here. He mentioned the broad strokes of Scion's powers, mentioned Hatchetface's (possible) trigger, mentioned some tidbits about Damsel of Distress...

There was a ton of stuff, and while much of it was just general comments on the setting, it ought to be here...

[EDIT] I'd do it, but it's four in the morning over here and I gotta get to bed...
It's right above you ^ starting from post 66
 
From /r/Parahumans

Epoch operates by the ten second rule. Rewind, push forward, or pause by ten seconds. Moves things to where they were ten seconds ago, moves things to where they're slated to be ten seconds from now, or pauses for up to ten seconds, releasing at a whim. Bought a Cauldron vial, paying a premium, and got his money's worth - he's leader of a gang in one of the most competitive areas for capes and gangs in America, and is incidentally the reason Grue comments about how much he hates time travel.

Rune and Rune/Othala's family
Rune is a tertiary member of Othala's family - the which is part of a group that's informally known as 'the clan', or the Herren Clan. Second cousin to Othala, really. Her parents weren't so into the ideas that the family was pushing, and broke away, but Rune's childhood rebellion dragged her back, and she ultimately connected with an uncle after her parents hit some financial difficulty at the same time that Rune hit some snags with the law. Her uncle spoiled her quite a bit, encouraged her more reckless behavior, and brought her along on some stuff that ultimately got her sent to juvie. Lacking the ability to adjust or hold back in the midst of a diverse juvie population, she got segregated and ultimately triggered and broke out. Her uncle connected her to Kaiser, who brought her and her family to Brockton Bay and helped them financially (putting her in the Towers.)

The Herren Clan wants to be a serious organization, but isn't quite there. Every person they can commit to a more serious group like Kaiser, though, gives them more legitimacy and support, and pushes them toward being a stronger organization.

This creates a sort of friction within the group that has some people trying to be organized, and others pushing for more reckless violence and conflict in hopes of getting more triggers or just being seen as 'good soldiers.' Lots of talk of 'old ways', with meetings called 'moots', among other things. Other supremacist groups can join the clan through marriage, but breaking in seriously is hard, requiring years of membership, marriage to solidify the deal, having children and getting them involved, and proving one's own worth. This makes it hard for undercovers to break in. Given the number of warring minor factions, the effect drives a lot of recruitment - one family might well want to reach out to guys further south or west to bulk up their own forces and better push their own agendas.

Kaiser is happy enough to let this mentality continue, and the clan forms a supply of grunt soldiers for dirtier work.

Shamrock is one of the only individuals to escape Cauldron. Cauldron's habit was to take all of the human experiments that turned out well, brainwash them, and then place them in larger organizations to support said organizations, fighting the natural tendency for parahumans to seek conflict (and thus making forming large committed groups hard). Shamrock could well have been slated for the Protectorate, Red Gauntlet, the Suits, or even the Nemesis program (being brainwashed with an auto-lose trigger against one client who paid a good sum, so that client could get a better position and climb faster in rep). Beyond that, there's not a lot to say - she remembers who she is, and knows she belongs in another Earth, where there are no superheroes, and there are a lot more kings and queens than in our Earth. Her power looks like luck manipulation but is actually microtelekinesis and precognition/butterfly effects at work.

The Merchants are a group that never took off. They don't have high aspirations, they just use their powers to make a risky business less risky, selling drugs. They're economically depressed types in an economically depressed area, making what money they can off people with very little money to spare. Bit-rate dealers (Skidmark), white trash (Squealer), and people down on their luck, trying to fix their situation in life and failing (Mush).

The people who took the formulas are more of the same, and were mostly throwaway characters.

Similar to the Herren Clan, they're a group of families with some members having powers, largely based around the southern states. They figured out that people with powers tend to have kids with powers, and are making the most of it. This leads to families with strong threads of a particular power type running through them.

Coin toss as to whether a given member believes what the cult is saying or not, that humanity deserves to be wiped out, so-and-so deserved to die at the hands of Behemoth, or the world would be a paradise if the Simurgh were to achieve full influence, if we only let it. It's telling, perhaps, that they don't actively interfere when the Endbringers come rolling around, though they might celebrate from the sidelines and try to get media attention.

They're loosely based on the Westboro Baptist Church - they want attention and the Endbringers are a sore spot for the vast majority of people around the world, an easy target. Depending on the family and the area, the approach differs. One might commandeer a radio station and and spewing vitriol over the airwaves, praising the latest Endbringer attack for the casualties. Another might call in another family from another area, then use ten Fallen parahumans and X number of unpowered Fallen to raid a small town with two or so heroes (or bait out a hero with a minor ruckus and then ambush them) to kidnap the heroes and induct them into the family, so there's more powers running through the bloodline.

They're hard to stamp out, unpredictable, and tend to live on the fringes of society, where they're harder to track and heroes need to devote far more effort to squirreling them out. There's also a tendency to give more power to the lunatics and assholes, because it furthers their nebulous agendas. They want to be loathed. In a more abstract sense, shards love conflict, and the fallen are very good at feeding it, so the fallen get rewarded by the shards. Breadth and depth.

Licit, Edict and Damsel, from the small town
Damsel [of Distress]'s power warps reality in a chaotic way. Rip, tear, punch through, twist, melt, whatever, everything in a cone-shaped blast, capable of punching through walls. Super high recoil, to the point that she has a minor mover power. She has power incontinence and can't control the minor flare-ups of her power 100%, leading to her destroying utensils and food - due to her twisted mentality and emotions, she generally responds by not eating to avoid the embarrassment of such failures. Her passenger drives her to be ambitious, fighting to be on top, and sabotages her more when she fails to be, perpetuating (along with the malnutrition) the strings of near-misses. She's pretty much driven to do the evil villain monologues, because it's a drug-like relief from the constant pressure the passenger puts on her to establish her superiority. Bonesaw gave her the ability to control the power, at the cost of her becoming even more of a monster.

Edict can give one-word commands, if they're generally actions that can be carried out in the span of three seconds [- if they aren't something that can be done that quickly, it prompts/can be canceled out by starting the action]. Failing to obey causes mental grief in the subject - minor stroke-like symptoms, hallucinations, amnesia, compulsive tics, an inability to speak, etc. The form of 'penalty' is unpredictable, and sometimes foes can plow through a series of "Stop!"s with nothing minor than a headache or red-green colorblindness in one eye. If she could get a handle on why or what commands work when, it would do better.

[Edit: penalties wear off in an hour or two]

Licit creates shaped forcefields and remains aware of them in a very Taylor-like way. S/he (can't remember) can allow permission through the forcefield on a case-by-case basis. He's potent defensively and strategically, but the range isn't all that (~20 feet) and the forcefields generally come together in very solid forms that aren't that offensive or good for capture - pyramids, diamonds or cubes.

Edict and Licit had training with the Protectorate and issues came up. They backed off and haven't pursued Protectorate training or advancement further - only related to the Protectorate in the most tertiary way at this point. They work well as a team, but Edict has an unrequited love for her partner and Licit is stuck with two very young kids (stemming from a teen pregnancy) to raise, making patrols and general cape life hard.
 

Hotdog Vendor

THE GOVT. KNOWS
"S/he (can't remember) " "Licit is stuck with two very young kids (stemming from a teen pregnancy) to raise"
Funny how you know that someone got pregnant, but can't remember which end of the deal Licit was on. Tough situation, either way.
 
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